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	<title>Create Digital Music &#187; Logic</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Logic 9 and Updated MainStage on App Store, at Cut-Rate Prices</title>
		<link>http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/</link>
		<comments>http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 00:33:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[app-store]]></category>
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		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[logic-studio]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MainStage]]></category>
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		<category><![CDATA[soundtrack-pro]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21768</guid>
		<description><![CDATA[MainStage, with its all-in-one instrument and effect rig powers, is now a la carte, and both Logic and MainStage are cheaper. A lot cheaper. Image courtesy Apple. As expected, Apple moved its Logic Pro music production tool to the App Store. And the results are mostly what you&#8217;d expect. The biggest change is the price: &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell.jpg"><img src="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell-640x350.jpg" alt="" title="0907logicstudio_bell" width="640" height="350" class="alignnone size-large wp-image-21773" /></a></p>
<div class="imgcaption">MainStage, with its all-in-one instrument and effect rig powers, is now a la carte, and both Logic and MainStage are cheaper. A lot cheaper. Image courtesy Apple.</div>
<p>As expected, Apple moved its Logic Pro music production tool to the App Store. And the results are mostly what you&#8217;d expect. The biggest change is the price: Logic gets slashed to US$199.99, while MainStage gets a so-low-you-might-as-well-try-it $29.99 sticker price.</p>
<p>Wave editor Soundtrack Pro, removed from Final Cut Studio, is gone here, too. Lesser-known mastering tool WaveBurner gets the axe.</p>
<p>Logic Pro 9 is still Logic Pro 9. Today is a minor update that you can now download via the App Store if you choose. Logic Studio remains for sale through Apple in its boxed edition, but at two hundred bucks, the App Store version is the winner.</p>
<p><strong>No Logic Pro X</strong></p>
<p>If you were expecting Logic Pro X, my guess is, it&#8217;s just not done yet. I still expect the number ten to follow the number nine. (Amazing how that works.) I don&#8217;t expect Logic Pro X to produce the kind of disruption that Final Cut Pro X did, however. Logic already has a 64-bit infrastructure. Final Cut had an aging code base, deeply rooted in deprecated versions of QuickTime, that prompted Apple to do a ground-up rewrite. The initial results made people unusually unhappy, and perhaps justifiably so, but ground-up rewrites of software this complex tend to be ugly at first. There&#8217;s no reason to believe Logic will face a similar overhaul. Whatever Apple is doing, I&#8217;m in no rush; Logic is a deep program, and I&#8217;d rather wait for upgrades from everyone (note to all developers everywhere) than have serious production software rushed out before its time. </p>
<p>Logic Express is also, not surprisingly, eliminated. At $200, there just isn&#8217;t a spot for Express any more. And I&#8217;ve never been in love with these kind of product tiers; you&#8217;re constantly explaining to people whether they should get Express or Pro, as they desperately try to work out how &#8220;serious&#8221; they are in light of the products.</p>
<p>What is notable is MainStage: there are some welcome tweaks, and absurdly-cheap, standalone pricing that should get some attention.</p>
<p>Most importantly, $30 now gets you all of the instruments and effects from Logic in MainStage, including instruments like Sculpture.<span id="more-21768"></span></p>
<p><strong>MainStage</strong></p>
<p>The real changes software-wise come in MainStage. For starters, if you don&#8217;t love Logic but want to try Apple&#8217;s live performance / instrument and effect rig, you can now do that. MainStage works standalone, and you even get all the Apple Loop sound content and sample-based instruments previously available in Logic Pro &#8211; Jam Packs and all, what once could have cost you hundreds of dollars is now thirty bucks. One thing I wondered about with the App Store was how Apple would handle distribution of all that content. They&#8217;ve thoughtfully allowed you to check off only the content you want to install, saving bandwidth and hard disk space if you don&#8217;t want everything.</p>
<p><strong>All those instruments and effects:</strong> You also get, bundled into the package, an extensive collection of everything from guitar amps and stompboxes to the Ultrabeat drum machine to virtual instruments from analog to the unique physical-modeling Sculpture. Because MainStage supports ReWire, that means if you, say, love Ableton Live or Cubase more than Logic, but longed for some of those Apple instruments, you can now play with them in your DAW for thirty bucks without having to buy the whole Logic package. You&#8217;d just route audio straight into your DAW. </p>
<p>Check out the <a href="http://www.apple.com/logicpro/mainstage/#plugins-list">extensive list of instruments and effects</a> on the MainStage product page. (They&#8217;re called &#8220;plug-ins,&#8221; but they can only be used in Logic and MainStage, not in other tools.)</p>
<p>For onstage or live studio use, MainStage also includes a looper, backing track player, and other useful tools. </p>
<p>MainStage 2.2 also delivers some new features for your $30. From the release notes, I spot a few highlights:</p>
<ul>
<li>Now takes &#8220;full advantage&#8221; of Macs with four or more processor cores</li>
<li>New template picker, Assignments and Mappings view for streamlined screen and hardware control</li>
<li>Bigger interface elements</li>
<li>More MIDI control, SMF support for sending SysEx and other data when you make a patch change, block unwanted controller messages</li>
<li>Support for: Akai MPK25, Akai MPK49, Alesis Q25, Korg nanoKey2, Korg nanoKontrol2, Korg nanoPad2, updated M-Audio Axiom and Oxygen models, Novation Nocturn 25</li>
</ul>
<p>There are also some bug fixes and improved ReWire support.</p>
<p>None of this is really earth-shaking in itself &#8211; though it&#8217;s nice to see those patch change additions for people with hardware rigs. But the big news here is that, with MainStage unbundled from Logic, it&#8217;s in a whole new product category. It could be a viable option for Mac owners wanting to control plug-ins and hardware from a streamlined setup, even if they&#8217;re not Logic fans. And that could open MainStage to new audiences using other DAWs. Years ago, I reviewed a similar app, Rax, now marketed by <a href="http://www.audiofile-engineering.com/rax/">Audiofile Engineering</a>. (At the time, it was developed by Plasq, now better known for Skitch, which they just sold successfully to Evernote.) I was disappointed that no one really picked up on the app.</p>
<p>The idea is great: make a simple, straightforward app that gets you actually playing instruments on your computer with minimum fuss. It still seems like a great idea, and perhaps now the time is right. Rax/MainStage shootout, anyone?</p>
<p><strong>Bottom Line</strong></p>
<p>Sometimes, it&#8217;s news that something isn&#8217;t news. For all the rumors that the App Store transition was going to be a big deal, I think for Logic users, it&#8217;s probably not. It could be a more convenient way to distribute Apple&#8217;s software. And it sure makes those days of giant Logic boxes and blue Emagic copy protection dongles seem distant, huh? But I don&#8217;t think the question is whether competitors will go to the App Store, specifically. I think the question will be more generally, when will we cease to see boxes of nothing but software in stores? It seems stores may continue to carry hardware bundles, but that software will get delivered, you know, on the Internet.</p>
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		<title>Handheld GarageBand: Apple&#8217;s Mobile Music Maker on iPhone, iPod touch</title>
		<link>http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/</link>
		<comments>http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 20:12:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21236</guid>
		<description><![CDATA[Apple&#8217;s GarageBand music creation and amp simulation on iPad is now also on the company&#8217;s handhelds, with iPhone (3GS, 4, 4S) and iPod touch (3rd-generation and better) support. You only have to buy GarageBand once; the app runs on all those platforms, so if you had the iPad version and also own a compatible device, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_piano.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_piano-640x331.jpg" alt="" title="gbiphone_piano" width="640" height="331" class="alignnone size-large wp-image-21239" /></a></p>
<p>Apple&#8217;s GarageBand music creation and amp simulation on iPad is now also on the company&#8217;s handhelds, with iPhone (3GS, 4, 4S) and iPod touch (3rd-generation and better) support. You only have to buy GarageBand once; the app runs on all those platforms, so if you had the iPad version and also own a compatible device, you can automagically add it.</p>
<p>The iPad is definitely the roomier device, so what can you do with the handheld?</p>
<ul>
<li>Touch Instruments (pictured here) let you quickly tap out musical ideas.</li>
<li>Amp and stompbox models work. As I&#8217;ve said in the past, that makes the handhelds into usable practice amps or pocket-ready effects boxes.</li>
<li>Lay down multiple tracks (recording external audio one at a time), and edit in a simplified GarageBand track editor.</li>
<li>You can still exchange files &#8211; up to eight tracks of recorded or generated music &#8211; with GarageBand and Logic on your Mac. That makes this a usable pocket sketchpad.</li>
</ul>
<p>In short, not only does your Mac have little to fear, the notion is that these handheld apps could actually give you added incentive to do production back on the desktop.<span id="more-21236"></span></p>
<p>Also in this update are features that will be useful to the iPad version, too, but are clearly intended to make the palm-top edition more usable. &#8220;Smart Instruments&#8221; let you play along with chords &#8211; ideal if you can&#8217;t quite twist your fingers into strumming positions on your phone. And there&#8217;s a historical musical precedent for this, too: think autoharps and frets and capos, musical innovations intended to make playing an idea easier.</p>
<p>If you want a bit more sophistication, the instruments expand to provide features like glissando, Leslie simulation, tuners, and so on.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_guitar.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_guitar-640x331.jpg" alt="" title="gbiphone_guitar" width="640" height="331" class="alignnone size-large wp-image-21241" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_drums.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_drums-640x330.jpg" alt="" title="gbiphone_drums" width="640" height="330" class="alignnone size-large wp-image-21242" /></a></p>
<p>Our friend Jim Dalrymple of Apple-focused tech site <em>The Loop</em> <a href="http://www.loopinsight.com/2011/11/01/apple-releases-garageband-for-iphone-and-ipod-touch/">spots other enhancements</a>. If you discovered the previous version frustratingly didn&#8217;t let you change keys without transposing audio, or didn&#8217;t let you set 3/4 or 6/8 time signatures (&#8220;do I hear a waltz?&#8221;), those holes have been patched &#8211; useful in the iPad version, too. Also, you can export to AAC or uncompressed AIFF even without going via GarageBand or Logic, a helpful issue.</p>
<p>US$4.99 new, or free update for existing customers. (Fear not for starving programmers. It turns out that this &#8220;Apple&#8221; company also makes those &#8220;iPhone&#8221; and &#8220;Mac&#8221; things, too.)</p>
<p>But this is all feature talk. What&#8217;s impressive to me is the way Apple has boiled down the interface of GarageBand into a smaller space. What&#8217;s left is only what is strictly necessary &#8211; complete with some photo-realistic imagery, yes, true to Apple&#8217;s notion of polish and texture. It makes a stunningly clear and obvious interface design, and that to me is inspiring: not as something I hope other developers will copy, but the kind of clarity I hope they&#8217;ll find in their own voice. After all, GarageBand for iOS shares DNA with Logic, not just mobile apps, and therefore a far more complex heritage.</p>
<p>Playing the glass surface of your phone as a musical instrument is likely to be relatively limited &#8211; compare a tangible instrument, which <em>feels</em> fun to play. But as a sketchpad, and as a pocket reduction of other things, this has appeal.</p>
<p>Images courtesy Apple. (Check out high-resolution versions.)</p>
<p><a href="http://itunes.apple.com/us/app/garageband/id408709785?mt=8">Apple App Store Link</a></p>
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		<title>Rumors Mounting for Imminent Logic Pro X, a la Final Cut Pro X; No-Brainer Speculation</title>
		<link>http://createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/</link>
		<comments>http://createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 23:48:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[I generally avoid commenting on Apple rumors, lest I find a severed horse head atop my MacBook Pro, but this one seems simply to be obvious. Apple took a radical approach to Final Cut Pro X (and Motion), giving them full overhauls and new UIs, 64-bit support, and distribution through the online Mac App Store &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I generally avoid commenting on Apple rumors, lest I find a severed horse head atop my MacBook Pro, but this one seems simply to be obvious. Apple took a radical approach to Final Cut Pro X (and Motion), giving them full overhauls and new UIs, 64-bit support, and distribution through the online Mac App Store instead of exclusively through online distribution. It stands to reason that their current Logic Studio will get something along the lines of the same treatment.</p>
<p>Sure enough, rumors are surfacing saying as much. (I&#8217;ve gotten at least one email, secondhand &#8211; no, Apple, no Apple employee has said <em>anything</em> to me; if they had, I wouldn&#8217;t even think of posting this story). For instance:<br />
<a href="http://www.macrumors.com/2011/09/07/apple-moving-toward-release-of-logic-pro-x/">Apple Moving Toward Release of Logic Pro X?</a> [MacRumors]</p>
<p>Now, of course, what I&#8217;ve heard even more than rumors is users of Logic in an absolute panic that Apple will muck around with their product. Putting it diplomatically, feedback to Final Cut Pro X has not been overwhelmingly positive. I have no idea what the next version of Logic will look like, so it&#8217;s very possible Apple will indeed screw around with Logic in a way that makes its existing user base unhappy. But, since I feel free to speculate idly simply because I really, truly don&#8217;t know anything and thus can&#8217;t get anyone fired / violate any NDAs (again, Apple, please, please, please don&#8217;t hurt me), I&#8217;ll say this:<span id="more-20548"></span></p>
<p><strong>Assuming Apple is &#8220;running away from pro users&#8221; is probably wrong.</strong> This was a widespread reading of Final Cut Pro X. I think it&#8217;s fair to say Apple hoped their adjustments would attract new users put off by previous versions and other pro non-linear editors. Otherwise, though, I have to disagree. Apple&#8217;s pro user base is hugely profitable, in direct sales and high-margin, high-end Mac sales, and there are a lot of those users out there &#8211; I&#8217;ve sat with that team at Apple as they talked video pro sales numbers, for actual sales from pros, not even including pirated copies. (Anyone who thinks Apple likes to see their product pirated so they can sell more Mac hardware? Highly unlikely, that, too.) There&#8217;s a big difference between <em>wanting</em> to alienate your pro user base, and doing it inadvertently. I think Apple&#8217;s reputation is such that people have come to believe that everything they do is part of a grand plan, even when it&#8217;s not. </p>
<p>Developers want to make changes. Big changes don&#8217;t always work as expected, or work right away. Users are resistant to changes, and far more resistant the more the use of software is part of their pro, up-against-deadlines, demanding workflows. That&#8217;s the bottom line. I&#8217;m not going to be terribly complimentary here, though: I think the problem with Final Cut isn&#8217;t that it was designed for non-pro users, but that it <em>wasn&#8217;t finished or fully fleshed-out</em>. Enough has been said about that &#8211; see The Internet &#8211; but I can imagine anything similar in Logic would cause some (rightfully) unhappy users. And quality and implementation are everything; there&#8217;s a reason I gave <a href="http://createdigitalmotion.com/2011/07/amidst-final-cut-controversy-new-apple-motion-is-a-50-gem-macworld-review/">Motion a positive review in Macworld</a>, and you haven&#8217;t heard similar complaints about it, even though it uses some of the same UX paradigms and underlying engine. I hope future updates to Final Cut are more like that version of Motion in terms of user experience. (This is not a Final Cut review; that&#8217;d be glib. Suffice to say I tried Final Cut Pro X and decided to do editing in another program, and that I do appreciate some of what I believe Apple was trying to do, and that I do hope future versions are more successful. This is the reality of using pro tools.)</p>
<p>That said &#8211;</p>
<p><strong>Apple is probably not overhauling Logic as thoroughly as Final Cut.</strong> Final Cut&#8217;s code base, as of Final Cut Pro 7, was not 64-bit and was dependent on deprecated video frameworks; it&#8217;s not unreasonable to assume that Apple felt they had to start over from scratch. Logic already has 64-bit support, and is already built atop parallel audio frameworks like Core Audio and Core MIDI that haven&#8217;t changed so radically. So while file management, save and undo, and other Lion-style features would likely call for changes, that doesn&#8217;t mean you&#8217;ll lose the old Logic, necessarily. And Logic has already undergone one Apple-administered UI overhaul, which was able to preserve the way Logic users work with the tool. Part of what&#8217;s admirable about Logic is its longevity, love it or hate it, so while a UI reskin is almost certainly in the works, that doesn&#8217;t mean Logic Pro X will be like Logic Studio X.</p>
<p><strong>Apple will probably try to do Mac App Store distribution and take out some bundled apps.</strong> You don&#8217;t need rumors to figure this one out. App Store distribution? Almost certain. Unbundling tools like Soundtrack Pro or the rarely-used WaveBurner, each of which has robust competition from other developers? Certainly not unlikely. The interesting question here will be how Apple handles the sheer size of things like bundled audio content, and whether Logic&#8217;s support for plug-ins will mean either adjusting App Store rules, or whether Logic will get a special exception because it&#8217;s Apple (fully within their rights).</p>
<p><strong>Apple probably won&#8217;t dump support for plug-ins.</strong> Apple continues to actively develop its Audio Unit plug-in format and push validation, and if they didn&#8217;t support plug-ins, they&#8217;d disrupt users and the entire vendor ecosystem. I&#8217;ll be stunned if that goes away. One thing they almost certainly will dump is technologies like Pro Tools interface compatibility &#8211; Avid has been moving toward Core Audio support, anyway &#8211; and possibly even ReWire. But while any change anywhere in a DAW will impact someone, neither of those would be likely to radically change user relationships to the tool. </p>
<p>Also, as a reader points out, Final Cut Pro X supports plug-ins.</p>
<p>The most interesting thing to me about all of this is whether the appearance of Logic on the Mac App Store, if it happens, will impact other audio apps. So far, it&#8217;s been a desert there, as I and some others (read: developers) predicted, partly because music software is so dependent on the plug-in ecosystem and sales to users through direct channels or music stores. </p>
<p>Additional evidence: GarageBand is already in the App Store, and supports plug-ins (AU). So the real question here is more the question of whether other hosts would try to / be allowed to follow the same model, and whether even plug-in distribution, using approved Apple frameworks, were allowed. (The former seems more likely than the latter: you can run a host without a plug-in, but not visa versa.)</p>
<p>What I&#8217;m interested in is whether other software follows suit at all. Aperture, Motion, and Final Cut haven&#8217;t necessarily produced an onslaught of other pro tools for visual Mac users &#8211; at least, not so many high-end or flagship tools, though there are many really useful smaller ones. Will audio be different?</p>
<p><strong>Disclaimer: I know nothing.</strong> All of the above is purely speculative, based on things that to me seem pretty obvious. I&#8217;m not divulging secret, privileged information, my brain isn&#8217;t under an NDA, and all of that means I could be completely wrong. Take with a box of salt.</p>
<p><strong>Updated:</strong> I neglected to link, by way of contrast, this editorial from around the time of the most heated Final Cut followup:<br />
<a href="http://www.analogindustries.com/blog/entry.php?blogid=1308938906496">The End Is Night&#8230;</a></p>
<p>In it, Chris Randall (himself a plug-in developer tasked with supporting Logic and AU validation) argues basically the exact opposite of what I do here.</p>
<p>In review, my entire analysis above could be summed up as this: Logic will be on the App Store. It&#8217;ll still be more or less the Logic you love, or don&#8217;t love, as the case may be, but it&#8217;s unlikely to introduce radically new feelings even if you aren&#8217;t getting a stack of DVDs.</p>
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		<slash:comments>52</slash:comments>
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		<title>Video: Live Beatmaking and Musicianship on Display; Details from the Artist, Logic Sampling</title>
		<link>http://createdigitalmusic.com/2011/03/video-live-beatmaking-and-musicianship-on-display-details-from-the-artist/</link>
		<comments>http://createdigitalmusic.com/2011/03/video-live-beatmaking-and-musicianship-on-display-details-from-the-artist/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 20:08:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apple-logic]]></category>
		<category><![CDATA[audacity]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[exs-24]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-studio]]></category>
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		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17322</guid>
		<description><![CDATA[Let&#8217;s be frank. Computers really don&#8217;t demand any musicianship; they&#8217;re a blank slate with which you can do anything you like, and quantization is always close at hand. But bragging rights aside, whatever anyone else may think of the results, playing musical elements live can often be more satisfying. And it&#8217;s refreshing, at a time &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/video-live-beatmaking-and-musicianship-on-display-details-from-the-artist/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/dQVbQYDmsw0" frameborder="0" allowfullscreen></iframe></p>
<p>Let&#8217;s be frank. Computers really don&#8217;t demand any musicianship; they&#8217;re a blank slate with which you can do anything you like, and quantization is always close at hand. But bragging rights aside, whatever anyone else may think of the results, playing musical elements live can often be more satisfying. And it&#8217;s refreshing, at a time when software seems to be bending over backwards to offer bleeding-edge technology to compensate for your lack of time and tune, to see people getting <em>more</em> dextrous, not less.</p>
<p>Ukrainian-born, Toronto-based artist Andrew Andriyashev, going under the name Triple A production, sends along a video of his work in a friend&#8217;s studio. What&#8217;s nice about it is that everything &#8211; from instrumental parts to sample slicing &#8211; is played live. It&#8217;s not a new idea, but it&#8217;s nice to see it documented, and I was curious to learn how Andrew got lucky enough to get this studio and skilled enough to make it work.</p>
<p>He explains his tool set to CDM:<span id="more-17322"></span></p>
<blockquote><p>[The setting is] my friend&#8217;s home based studio in Toronto, called &#8220;<a href="http://www.studiodynamic.net">Studio Dynamic</a>.&#8221; </p>
<p>Yes I was using <a href="http://www.apple.com/logicstudio/">[Apple] Logic</a> for recording. I chopped and changed the pitch of the sample in [open source audio editor] <a href="http://audacity.sourceforge.net/">Audacity</a> beforehand and loaded everything in EXS, which I later played along to the beat. It consists of 2 parts, instruments + the chopped up vocal sample. </p>
<p>All the other instruments were recorded live into Logic separately. </p>
<p>About my background: I was born in Ukraine but live in Canada now. I have been making music professionally for about 4 years now. Had placements on MTV in Europe and MuchMusic in Canada. Also I am currently an in-house music producer at one of the biggest recording studios in Canada, &#8220;<a href="www.cherrybeachsound.com">Cherry Beach Sound</a>&#8220;. </p>
<p>While my main website is under construction, some of my work can be found here:</p>
<p><a href="http://www.tripleaproduction.com">www.tripleaproduction.com</a></p></blockquote>
<p>Thanks for the nice work, Andrew. So, readers &#8211; got any tips and techniques you like to employ in production to keep it live? Or, alternatively, anything more you&#8217;d like to know?</p>
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		<title>GarageBand &#8217;11: More Lessons, Time Features from Logic, Friendly to Newcomers</title>
		<link>http://createdigitalmusic.com/2010/10/garageband-11-more-lessons-time-features-from-logic-friendly-to-newcomers/</link>
		<comments>http://createdigitalmusic.com/2010/10/garageband-11-more-lessons-time-features-from-logic-friendly-to-newcomers/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 19:24:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[garageband-11]]></category>
		<category><![CDATA[ilife]]></category>
		<category><![CDATA[ilife-11]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14220</guid>
		<description><![CDATA[As part of their iLife &#8217;11 suite &#8211; US$49 or free with a new Mac &#8211; Apple announced their updated release of GarageBand. Consistent with the relationship of the two products, much of what&#8217;s here has been inherited from Apple&#8217;s flagship Logic, albeit in a simplified form that&#8217;s friendlier to newcomers. That means several of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/garageband-11-more-lessons-time-features-from-logic-friendly-to-newcomers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/garageband11.jpg" alt="" title="garageband11" width="580" height="362" class="alignnone size-full wp-image-14223" /></p>
<p>As part of their iLife &#8217;11 suite &#8211; US$49 or free with a new Mac &#8211; Apple announced their updated release of GarageBand.</p>
<p>Consistent with the relationship of the two products, much of what&#8217;s here has been inherited from Apple&#8217;s flagship Logic, albeit in a simplified form that&#8217;s friendlier to newcomers. That means several of Logic&#8217;s features from last summer have now made their way into the entry-level tool.</p>
<p>I will not resist the temptation to add some color commentary; after all, you already know where to find apple.com.</p>
<ul>
<li><strong>Flex Time</strong> As in Logic, you can now adjust parts of a waveform rhythmically. It&#8217;s a nice feature, not only for cleaning up parts but for creative work. (This stuff hasn&#8217;t yet become the rhythmic equivalent of AutoTune, partly I think because there&#8217;s not any &#8220;quantize all&#8221; feature.)</li>
<li><strong>Groove matching</strong> extracts a groove from one track and applies it to the others. Here, there is a definite possibility of overdoing it, but as with anything else, you have to use the function judiciously and artfully.</li>
<li><strong>Guitar amps and stompbox</strong> adds more models, with twelve amps (seven of them new) and fifteen effects (five of them new), as with Logic.</li>
</ul>
<p>GarageBand &#8217;11 also extends Apple&#8217;s commitment to making people better players:</p>
<ul>
<li><strong>Tests and visual feedback.</strong> A bit like the light-up keyboards of years past, you get interactive feedback on how you&#8217;re performing. It&#8217;s funny, though, I wonder if features like this make sense in an age of Rock Band. Those games do a good job of &#8220;quizzing&#8221; you mechanically, and beyond that, you really need a human teacher.</li>
<li><strong>New lessons.</strong> Many onlookers, myself included, complained when Apple dropped the ball with providing more of their nicely-produced lessons. They seem a good way to get people into playing. Sure enough, Apple adds some 22 lessons, including genres like various classical contributions (at last) and blues. It&#8217;s still a drop in the bucket, but since the idea is to give people a taste of music learning, it makes sense.</li>
</ul>
<p>It looks like Apple has given its UI a nice coat of paint, too; the whole app looks a bit sleeker, more in line with the Pro apps.</p>
<p>But I&#8217;m not only interested in what I think. Getting a handle on how GarageBand does among users, particularly newcomers, has often been a challenge. I&#8217;d love to hear your thoughts, particularly if you are (or know) musical novices interested in the program. (Or, for that matter, given that many serious users make use of this app, I&#8217;m curious to hear from you, too &#8212; Flex Time seems a nice addition, especially if that&#8217;s all you wanted out of the latest Logic.)</p>
<p>Check out the new release:<br />
<a href="http://www.apple.com/ilife/garageband/">http://www.apple.com/ilife/garageband/</a></p>
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		<title>More TouchOSC + Logic Hands-on, with iPad</title>
		<link>http://createdigitalmusic.com/2010/10/more-touchosc-logic-hands-on-with-ipad/</link>
		<comments>http://createdigitalmusic.com/2010/10/more-touchosc-logic-hands-on-with-ipad/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 15:14:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-studio]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multi-touch]]></category>
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		<category><![CDATA[OSC]]></category>
		<category><![CDATA[touchosc]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14169</guid>
		<description><![CDATA[Since I was in Texas this weekend, I missed Synthtopia picking up an iPad example, seen below (though it&#8217;s useful to have Sam&#8217;s instructions, too). Also, our friend Joe Gore details how the whole system works with iPad, including plug-in manipulation and automatic mapping of parameters for plug-in functions. I agree; it&#8217;s nicely done. iPad &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/more-touchosc-logic-hands-on-with-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Since I was in Texas this weekend, I missed <a href="http://www.synthtopia.com/content/2010/10/16/logic-9-with-touchosc-on-ipad/">Synthtopia picking up an iPad example</a>, seen below (though it&#8217;s useful to have <a href="http://createdigitalmusic.com/2010/10/18/logic-adds-official-support-for-wireless-iphone-ipad-touch-control-via-touchosc/">Sam&#8217;s instructions</a>, too). </p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/gzjnVTqjblY?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gzjnVTqjblY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Also, our friend Joe Gore details how the whole system works with iPad, including plug-in manipulation and automatic mapping of parameters for plug-in functions. I agree; it&#8217;s nicely done.</p>
<p><a href="http://joegore.com/sonicgore/?p=1390">iPad + Logic + TouchOSC = HOLY CRAP!</a> [sonicgore.com]</p>
<p><a href="http://joegore.com/sonicgore/?p=1390"><img src="http://createdigitalmusic.com/files/2010/10/channelstrip.jpg" alt="" title="channelstrip" width="580" height="435" class="alignnone size-full wp-image-14168" /></a></p>
<p>Readers do touch upon standardization or interoperability between apps. It&#8217;s a good point, and the short answer is, right now, today, OSC doesn&#8217;t provide any way to do that. Many of the necessary facilities are there, but there isn&#8217;t a way for developers like Apple to support something standardized. It is a real need. It might look nothing like MIDI or later ideas like Mackie Control, both de facto standards (and the latter controlled by just one vendor). But you&#8217;d need a way to describe messages that wasn&#8217;t recreated by hand each time you use a new app.</p>
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		<title>Logic Adds Official Support for Wireless iPhone, iPad Touch Control via TouchOSC</title>
		<link>http://createdigitalmusic.com/2010/10/logic-adds-official-support-for-wireless-iphone-ipad-touch-control-via-touchosc/</link>
		<comments>http://createdigitalmusic.com/2010/10/logic-adds-official-support-for-wireless-iphone-ipad-touch-control-via-touchosc/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 16:27:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[control-surfaces]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
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		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Logic]]></category>
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		<category><![CDATA[OpenSoundControl]]></category>
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		<category><![CDATA[touchosc]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14160</guid>
		<description><![CDATA[If you&#8217;ve wished you could use your iPhone, iPod touch, or iPad as a remote control for Logic, now&#8217;s your chance. And touch control continues to evolve as an additional option for manipulating music software, alongside good, old-fashioned knobs and faders. Handheld wireless touch control is certainly coming into the mainstream. As we see new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/logic-adds-official-support-for-wireless-iphone-ipad-touch-control-via-touchosc/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/logic_touchosc.jpg" alt="" title="logic_touchosc" width="580" height="447" class="alignnone size-full wp-image-14165" /></p>
<p>If you&#8217;ve wished you could use your iPhone, iPod touch, or iPad as a remote control for Logic, now&#8217;s your chance. And touch control continues to evolve as an additional option for manipulating music software, alongside good, old-fashioned knobs and faders.</p>
<p>Handheld wireless touch control is certainly coming into the mainstream. As we see new controller integration in tools ranging from Ardour to Renoise, Apple quietly added support for iOS touch control in an update to Logic.</p>
<p>One line in the release notes says it all:</p>
<blockquote><p>Supports iOS control surface apps that utilize the OSC protocol.</p></blockquote>
<p><a href="http://support.apple.com/kb/TS2565">Logic Pro 9.1.2: Release notes</a></p>
<p>&#8211; or, to put it another way, that&#8217;s all they say. Fortunately, Sam Greene has written up a great little tutorial / first impressions:<br />
<a href="http://www.samgreene.com/drupal_samgreene/iOS-and-Logic-OSC">Control Logic using your iOS device &#8211; Officially.</a></p>
<p>Basically, select the awesome <a href="http://hexler.net/software/touchosc">TouchOSC app</a> and your device under Control Surfaces, and automagically unlock access to mixing controls and automation. It&#8217;s nothing revolutionary, but these devices make perfect remote controls. It&#8217;s also nice to see this kind of control as something that&#8217;s evolving independent from individual apps. That is, instead of having to buy an app for each software you own, just as with MIDI, there&#8217;s some interoperability.</p>
<p>It seems to me that the next logical step is to begin to introduce some standardization to the way in which DAWs and touch controllers interact. But before we get there, this kind of solution is a good place to start; I think without playing with this stuff, it&#8217;s hard to know what a &#8220;standard&#8221; of some kind (lowercase &#8220;s&#8221;) would look like.</p>
<p>Speaking of playing, let us know how this works for you.</p>
<p>Thanks, Sam, for working this out!</p>
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		<title>Interview: Jon Hopkins Talks Live, Studio Process, Habit, Instinct</title>
		<link>http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/</link>
		<comments>http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 04:42:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Jon Hopkins performs live at the ICA. Photo (CC-BY-SA) Matt Biddulph. Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He&#8217;s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins1.jpg" alt="" title="hopkins1" width="580" height="387" class="alignnone size-full wp-image-13266" /></p>
<div class="imgcaption">Jon Hopkins performs live at the ICA. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/mbiddulph/">Matt Biddulph</a>.</div>
<p>Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He&#8217;s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, and Imogen Heap. He worked with director Peter Jackson, and has a sci-fi score on the way. He also has a rich set of <a href="http://www.jonhopkins.co.uk/index.php?page=releases">solo releases</a>. And we&#8217;ve seen him here recently with <a href="http://createdigitalmusic.com/2010/07/28/listen-four-tet-live-and-remixed-free-on-soundcloud/">remix swaps with Four Tet</a> and contributions to <a href="http://createdigitalmusic.com/2010/08/23/brian-eno-small-craft-on-a-small-sea-confirmed-on-warp-preorder-wed/">Eno&#8217;s upcoming Warp record</a>.</p>
<p>Coming to the <a href="http://www.madeevent.com/ElectricZoo/">Electric Zoo Festival</a>, the blowout Randall&#8217;s Island Labor Day weekend electronic party here in New York, he&#8217;s set to perform a straight-up, genuinely live set, complete with a small squadron of KAOSS Pads. You can catch him Sunday at 1pm if you&#8217;re at the event.</p>
<p>I got a chance to speak to Mr. Hopkins by phone from the UK, before he departed for New York and Electric Zoo. He shares here how he works live onstage and in the studio, talks about how Brian Eno got him hooked on the Kaoss Pad, and reveals his addiction to the tools he first used as a keyboard and resistance to software and hardware upgrades. I&#8217;m especially able to resonate with what he has to say about working with sound, and transitioning from a piano background to working as a producer &#8211; and I&#8217;m listening to his work from a fresh perspective after the combination.</p>
<p>(Don&#8217;t miss the spectacularly lo-fi film of &#8220;Insides&#8221; from Live at the ICA, London, below.)</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/l_Rcet8BjdM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l_Rcet8BjdM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object><span id="more-13252"></span></p>
<p><strong>CDM: Not having seen your live show, knowing only your studio work, I&#8217;m looking forward to seeing you at Electric Zoo. Can you tell us a little bit about what you do for live sets?</strong></p>
<p>Hopkins: It&#8217;s an <a href="http://ableton.com">Ableton</a> [Live] system at the core of it. I ran off all the separate sounds from my own studio, and kind of loaded everything up into Ableton, so I&#8217;ve got total flexibility over all the songs. Then I have separate outputs through the interface, so I can have four or five [Korg] <a href="http://www.korg.com/Products.aspx?ct=4">Kaoss</a> Pads running in sync with Ableton, where I can do sampling and looping and all kinds of crazy sounds. And then I go into a mixing desk, and I&#8217;ve got a lot of control over what&#8217;s going on. I&#8217;ve got a little MIDI keyboard up there to play stuff on and to keep things triggering. That&#8217;s kind of it, really. It&#8217;s not enormously complex, because I have to be able to travel around with it on my own. </p>
<p><strong>How do you use the multiple Kaoss effects in tandem?</strong></p>
<p>The card I use has 16 outputs, so I can separate sounds into different ones and have different effects running on each pad. And sometimes I put one at the end to control the master. It depends. It&#8217;s a very flexible setup that way.</p>
<p><strong>In order to assemble your clips, are you simply loading stems from the tracks into Live?</strong></p>
<p>Loops, stem loops, and a little bit of everything. One-shot things, longer things. It&#8217;s kind of really just about having a variety, so you can take it any way you feel. I found out recently I&#8217;m playing for an hour and half rather than an hour [at Electric Zoo], and I normally do an hour, so there may be some slightly longer pieces. I&#8217;ve got some time to prepare, so I&#8217;ll go and revisit some other songs and try to bring some new things over, as well. So it should be interesting.</p>
<p><strong>Otherwise, it sounds like the live set is mostly dry; you&#8217;re doing most of the processing on the KAOSS Pads.</strong></p>
<p>Yeah. Those things &#8211; the <a href="http://www.korg.com/product.aspx?&#038;pd=269">Kaoss Pad [KP3]</a>, specifically &#8212; I was working with Brian Eno over the years and he showed me the original one when it first came out, and I&#8217;ve kind of followed them as they go. And seeing from him, some of the crazy things he can do with them &#8212; I&#8217;ve just gotten really addicted to them. You can kind of make them do things they&#8217;re not supposed to do. If you record things into the delay settings, particularly the loop settings, and then speed up the tempo, the craziest effects come out. If you got that going into another one, you end up with a sound onstage that you&#8217;d never get out of a computer. It&#8217;s cool.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins2.jpg" alt="" title="hopkins2" width="580" height="435" class="alignnone size-full wp-image-13268" /></p>
<div class="imgcaption">Hopkins at MUTEK earlier this year. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/basic_sounds/">basic_sounds</a>.</div>
<p><strong>Let&#8217;s talk about the new single, and the work with Kieran [Hebden / <a href="http://www.fourtet.net/">Four Tet</a>]. How did that come about?</strong></p>
<p>Well, we met about three years ago, I think. We had quite a lot of mutual friends. I had been a bit of remixing for an artist on Domino called <a href="http://www.jamesyorkston.co.uk/">James Yorkston</a>, who he&#8217;d worked with, as well. A year or two later, I signed to Domino.</p>
<p>We did a show together at the <a href="http://www.amnh.org/">Natural History Museum</a> in New York, and it was our first show together &#8211; a year and a half ago or something. And the mix of styles went quite well, I think. And we did a few more, and we did a remix swap recently. I did one for his last single, &#8220;Angel Echoes,&#8221; with the Caribou remix on the other side. And he did one for my new single, which is &#8220;Vessel.&#8221; And now we have this tour together in October, which I look forward to very much.</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F3467744%3Fsecret_token%3Ds-JGx4x&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F3467744%3Fsecret_token%3Ds-JGx4x&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/four-tet/angel-echoes-jon-hopkins-remix">Angel Echoes (Jon Hopkins remix)</a> by <a href="http://soundcloud.com/four-tet">Four Tet</a></span> </p>
<p><strong>How do you approach working with his sound, or approach the remix as opposed to your solo work?</strong></p>
<p>It was great, actually, because I love the original. I loved his last album [<em>There Is Love in You</em>] &#8212; it was fantastic. The first time I heard it, a guy from Domino played me some of the tracks in the car, way before it was out. And I heard that song, and I just had this idea for it, which was to take that vocal out of the chords he had it in, and write a completely new chord sequence on the piano &#8212; have a very natural piano sound, and then have those vocals and those beats flow back in on top of that, and really just try to rewrite the whole chord structure. And he had a live drum loop in there, and I found that if I really squashed it with a limiter &#8230; you heard every tiny detail of it. I added an extra few snares here and there, and turned it into a real 3/4 kind of thing, a dance track. And then the main sound &#8212; the track was called &#8220;Angel Echoes.&#8221; I&#8217;ve got an old <a href="http://www.eventide.com/AudioDivision/Support/Harmonizers%20and%20Rack%20Products/DSP4000%20Series.aspx">Eventide DSP 4000</a>, which has got a setting called Angel Echoes &#8212; which is a complete coincidence; he had never heard of it. I tried putting all the vocals through this Angel Echoes patch and then sent the pitches up an octave and down an octave, as you can with the Eventide in a quite interesting way. There&#8217;s this sort of enormous, floating delay. And I had that filtering up in the background while the dry vocals play over top. So you can hear a lot of that effect in the song, particularly in the end. So that was that track.</p>
<p><strong>It seems like the combination really works naturally, that there&#8217;s some common aesthetic between the two of you.</strong></p>
<p>There&#8217;s some common ground in there, yes. Also&#8230; my early albums are completely different than his. I think we&#8217;ve grown closer over the years. I think it&#8217;s a nice combination, because we have some areas in which we&#8217;re similar, and some in which we&#8217;re completely different.</p>
<p><strong>What&#8217;s your studio setup look like, aside from obviously the aforementioned Eventide?</strong></p>
<p>I&#8217;ve got quite a strange combination of  things. The core of it is now a Logic system. But I&#8217;ve only had it for about a couple of months. Everything I&#8217;ve actually released so far was done on <a href="http://www.steinberg.net/index.php?id=901&#038;L=1">Cubase VST</a> from about &#8212; I don&#8217;t know, 2001 edition; I can&#8217;t remember what number it was. And all the sounds I&#8217;ve made over the years have been on <a href="http://www.sonycreativesoftware.com/products/soundforgefamily.asp">SoundForge</a>, which is a program I&#8217;ve just always loved. I&#8217;ve been using it since I was 19; I just got so used to it. I guess it&#8217;s whatever program you know best is the best one there is, really. I don&#8217;t think there&#8217;s huge amounts of difference between one sound editor and another. I&#8217;m sure they all can do similar things. But I&#8217;ve loved the way SoundForge just has the one massive waveform on the screen, and you can just have infinite levels of undo on every spearate sound. And I have that going into Cubase, so you can have these sounds kind of open live, and be changing them all the way through the process of the song. Just recently, I worked on a film soundtrack, and I found that system finally couldn&#8217;t quite handle having any video, so it started crashing a lot. So I&#8217;ve got this new Logic system, but I just can&#8217;t make any of the more complex sounds on that, because it takes so long. So what I&#8217;ve done is hook them up together with an Ethernet cable so now I can drop certain sounds in a folder and have them open in SoundForge and then drop them back in Logic. So I&#8217;m using them both, really.</p>
<p>And that&#8217;s great. I didn&#8217;t want to just completely lose all that, because I think that is what has defined the sounds I&#8217;ve been making over the years. I don&#8217;t want to change everything in one go. It just seemed like a step backwards in some way.</p>
<p><strong>There&#8217;s something psychological about it too, right, when you&#8217;ve done a lot of work to have it look familiar? It seems you feel differently about that tool.</strong></p>
<p>You do, I think so, yeah. And particularly when I started on Logic and hooked the two up, I just felt quite bewildered as to how I would ever reach the complexity of editing levels that I was used to. I just operate directly on the waveform. And I love that what you see there on the screen is what you&#8217;re hearing, rather than it going through a bunch of live plug-ins. It&#8217;s just what I&#8217;m used to, really.</p>
<p><strong>So, what don&#8217;t you do on the level of the waveform? At what point do you decide, okay, I&#8217;m done with that level of granularity with the waveforms and now I&#8217;m ready to work with effects and mixing?</strong></p>
<p>I think initially, you go by instinct. In SoundForge, I&#8217;d have three or four variations of a loop, and then they would be open in Cubase, or now Logic. And you&#8217;d be able to operate on little micro-edits. And then at some point, you feel the drum track is ready, and it doesn&#8217;t need any more tweaks &#8212; it would be overworked. And I don&#8217;t like over-programmed electronic music; I think it had its time, really. Now I really think a solid groove is the way.</p>
<p>And it&#8217;s great, at that point you can stick it in Logic. I invested in some crazy plugins, so I&#8217;ve got quite a lot of fun things going on in there. Hopefully it will evolve to be the best of both worlds. </p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins_full.jpg" alt="" title="hopkins_full" width="580" height="580" class="alignnone size-full wp-image-13272" /></p>
<div class="imgcaption">Image courtesy <a href="http://windishagency.com/">The Windish Agency</a>.</div>
<p><strong>And you work a lot with the keyboard, coming at this as a pianist, as well?</strong></p>
<p>Yeah. I didn&#8217;t mention that the only keyboard I&#8217;ve ever used is a <a href="http://www.vintagesynth.com/korg/trinity.php">Korg Trinity</a>. I&#8217;m sure there aren&#8217;t many around these days, but again, like with SoundForge I don&#8217;t think it&#8217;s about what you use, it&#8217;s about how well you know it and how long you&#8217;ve been using it.  And I know that machine ridiculously well. I&#8217;ve had it again since my first setup, when I was 18. And I&#8217;ve got a few hundred sounds that I&#8217;ve made over the years. Every synth sound on all three of my albums comes from that, with the exception of a couple of bass sounds from a Nord Lead that I&#8217;ve got as well. </p>
<p>But it just gets enormously processed. I don&#8217;t use them as they are; I stick them into SoundForge and just mess them up, and go through a lot of processes.On the new album, a lot more of the sounds that sound like synths are actually real instruments that have been mangled. A lot of the things that sound like synth pads are actually where I was playing piano through a series of pitch things into quite a deep reverb, and I was using that with a kind of gate to make a lot of the pads and the rhythmic sounds.</p>
<p><strong>You do have a piano in your studio, as well, I would imagine.</strong></p>
<p>It&#8217;s, like, behind me when I&#8217;m sitting at the computer, so I can swivel around on the chair I can play it. It&#8217;s hooked up to a couple of mics, [which] goes into a nice old <a href="http://www.tlaudio.co.uk/">TL Audio valve</a> pre-amp thing, which then goes into either SoundForge or into Logic, depending on what I&#8217;m working on.</p>
<p>It&#8217;s the same piano I&#8217;ve had since I was a kid, so it&#8217;s nice for me, it&#8217;s in good condition.</p>
<p><strong>Do you find that piano practice or piano technique are still sort of part of your musical life?</strong></p>
<p>No, unfortunately not; it&#8217;s gone. (laughs) I can only play what I need for myself. I used to be a clasically-trained pianist when I was a teenager. I guess it stopped when I was 17; I realize I wasn&#8217;t interested in pursuing that, because as a career, I wanted to make my own things. </p>
<p>I used to play a lot of technical stuff which is unfortunately gone. But I couldn&#8217;t really justify sitting there and practicing for two hours a day, which is what I used to do. Once you work on musica all the time, music in your spare time isn&#8217;t really something you want to do.</p>
<p><strong>Having faced this very issue myself, it doesn&#8217;t sound like you feel in any way limited by that. From what I hear in your music, you have far more than enough facility to allow the keyboard to be part of what you do, even if it isn&#8217;t central. (And I enjoy that playing.)</strong></p>
<p>Oh yeah. It&#8217;s very much limited to the exact thing that I need, but I can still do exactly what I want to hear on what I&#8217;m recording. The thing that hasn&#8217;t gone is the dynamic range, so I can still play very quietly if I need to, or generally stay in time. It&#8217;s just anything fast &#8212; but I would never have anything like that anyway, because it&#8217;s not really what I&#8217;m into playing-wise or writing-wise.</p>
<p><strong>Do you find you draw on the Classical background that you have?</strong></p>
<p>Yes it is, although in a very subliminal way. I haven&#8217;t played a Classical piece on the piano since 1998, so whatever&#8217;s left &#8212; I think I&#8217;m more influenced by film scores and what appeals in them, which in turn I guess are influenced classically. But there&#8217;s certainly no conscious reference between what I used to listen to and what I used to perform and what I write now.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins_remixes.jpg" alt="" title="hopkins_remix_12" width="568" height="568" class="alignnone size-full wp-image-13275" /></p>
<div class="imgcaption">Next up: <a href="http://www.dominorecordco.com/uk/singles/21-06-10/remixes-four-tet--nathan-fake/">a remix 12&#8243; from Domino</a>, with Nathan Fake and Four Tet.</div>
<p><strong>So what are you listening to these days?</strong></p>
<p>(pauses) My mind always goes blank when that question comes up.</p>
<p><strong>Me, too &#8212; or I could say, in the last 72 hours?</strong></p>
<p>(laughs) Actually I think I&#8217;ve got my iPod right here. I&#8217;ve been listening to a friend of mine, Nathan Fake of Border Communities, who did the other remix of my single. Been listening to his stuff, his album <em><a href="http://www.amazon.co.uk/Hard-Islands-Nathan-Fake/dp/B001QIRSMI">Hard Islands</a></em>. I do tend to listen to stuff that people I work with or who are friends of mine. I listen to a lot of Brian Eno, very specifically the ambient series. I love all of that stuff. You kind of never get bored of that, really.</p>
<p>But I&#8217;m also into a lot of songs and more traditional singer stuff like <a href="http://www.arthurrussellmovie.com/">Arthur Russell</a> or <a href="http://en.wikipedia.org/wiki/Jim_Martin_(musician)">Jim Martin</a>, people like that. Proper lyrics I love, as well, almost listen to more of that than electronic stuff.</p>
<p><strong>Take a listen to Nathan Fake&#8217;s remix yourself&#8230;</strong></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4019100%3Fsecret_token%3Ds-2jbCg&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4019100%3Fsecret_token%3Ds-2jbCg&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/nthnfk/jon-hopkins-wire-nathan-fake-remix">jon hopkins &#8211; wire (nathan fake remix)</a> by <a href="http://soundcloud.com/nthnfk">nathan fake •official•</a></span> </p>
<p><strong>And then you had the experience of <a href="http://en.wikipedia.org/wiki/Monsters_(2010_film)"><em>Monsters</em></a>, the sci-fi film.</strong></p>
<p>That was an amazing experience. I don&#8217;t know when it comes out in the US, but it comes out in the UK 12th of November. It was the first film I&#8217;ve worked on just on my own. <em>Ed.: Hopkins is no stranger to film scoring by way of collaboration, having scored Peter Jackson&#8217;s <em>The Lovely Bones</em> with Brian Eno. And we&#8217;re in luck here in the US &#8211; the movie arrives October 29, on demand even sooner on September 24.</em></p>
<p>And there should be a soundtrack album that comes with that. It&#8217;s very much more cinematic style, no beats, much more pure melody and atmosphere and tension. So it doesn&#8217;t sound like any of my albums, really. It&#8217;s interesting to be pushed in different directions by whatever you&#8217;re working on.</p>
<p><strong>Had you had the experience of thinking about visual ideas when you worked on music before? I know it&#8217;s very different when you have someone else&#8217;s image there in front of you.</strong></p>
<p>No, that was a whole new thing, because I actually don&#8217;t tend to think particularly visually. I always wanted videos to get made &#8211; but you don&#8217;t really get those kind of budgets any more. So I don&#8217;t tend to think of anything in particular when I&#8217;m writing. I just follow the instinct of the melody and where it goes. So it&#8217;s almost like having a film in there takes an enormous part of the pressure and responsibility off, because you&#8217;re not the main focus. </p>
<p><strong>How slavish were you in terms of how you lined things up?</strong></p>
<p>Pretty specific. I mean, it was my first time on my own, as I said, doing it. So I pretty much was feeling my way; even simple things like how to arrange the sessions on the computer for each queue &#8212; it would have been useful to know that you should have a different session for every queue, because I was trying to do it in one and thinking, wow&#8230; (laughs) Just simple organization was quite difficult.</p>
<p><strong>I guess the learning curve is administrative as well as creative!</strong></p>
<p>And it went really well in the end. I was working very strange working hours of 2pm to 4am every single day, and sleeping very strange hours, and not doing anything else. It was the middle of winter, and I barely saw daylight. Life is very simple when that&#8217;s all you&#8217;re doing. You just feel like for that period of time, you&#8217;re not thinking of anything else. I manage to take care of everything else that comes up and come in every day and fight through to the end, really. It was an amazing experience. </p>
<p>It&#8217;s starting to pick up some great momentum, so we&#8217;re really excited about it coming out. </p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/_IshZoIwz_o?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_IshZoIwz_o?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<h3>More Information</h3>
<p><a href="http://www.madeevent.com/ElectricZoo/">http://www.madeevent.com/ElectricZoo/</a></p>
<p>Official site: <a href="http://www.jonhopkins.co.uk/">Jon Hopkins</a></p>
<p><a href="http://monstersfilm.com/">Monsters Film</a></p>
<p>And one more Jon Hopkins remix&#8230;</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4438180%3Fsecret_token%3Ds-Q6bCf&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4438180%3Fsecret_token%3Ds-Q6bCf&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/jonhopkins/wild-beasts-two-dancers-jon-hopkins-remix">Wild Beasts &#8211; Two Dancers (Jon Hopkins Remix)</a> by <a href="http://soundcloud.com/jonhopkins">Jon Hopkins</a></span> </p>
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		<slash:comments>16</slash:comments>
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		<title>Apple Logic Speed Run: Production Timelapse</title>
		<link>http://createdigitalmusic.com/2010/08/apple-logic-speed-run-production-timelapse/</link>
		<comments>http://createdigitalmusic.com/2010/08/apple-logic-speed-run-production-timelapse/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 16:22:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[logic-studio]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[smartelectronix]]></category>
		<category><![CDATA[sugar-bytes]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12742</guid>
		<description><![CDATA[Japanese fusion &#8220;underground music unit&#8221; Human Boot Project have a clever take on the music video, one that &#8211; well, let&#8217;s face it, probably appeals only to music production nerds like us. Using the free/open source software Gawker (Mac-only screen capture, not to be confused with thegossip blog), they take an extended timelapse of their &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/apple-logic-speed-run-production-timelapse/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/XSTo5gHjGFY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XSTo5gHjGFY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Japanese fusion &#8220;underground music unit&#8221; Human Boot Project have a clever take on the music video, one that &#8211; well, let&#8217;s face it, probably appeals only to music production nerds like us. </p>
<p>Using the free/open source software <a href="http://gawker.sourceforge.net/Gawker.html">Gawker</a> (Mac-only screen capture, not to be confused with the<a href="http://gawker.com/">gossip blog</a>), they take an extended timelapse of their production session in Apple Logic, as arrangements and various plug-ins flash by. You get to see the track, &#8220;Xen,&#8221; assembled before your eyes.</p>
<p>I&#8217;ll let you play &#8220;spot the plug-in&#8221; first, then have a look after the jump for what they used.<span id="more-12742"></span></p>
<p>Artist Masashi tells CDM the toolkit:</p>
<blockquote><p>Native Instruments Battery 3<br />
Sugar Bytes EFFECTRIX<br />
RNDigital Inspector XL<br />
Audio Damage DubStation<br />
Smart Electronix LiveCut<br />
Logic Plugin (Amp Designer, Space Designer, EXS24, ES2, etc.)</p>
<p>Human Boot Project have a new album  &#8220;Don&#8217;t Forget the Sheep&#8221;.<br />
The album will be available at most major online stores.<br />
here is link of album sample.</p>
<p><a href="http://dl.dropbox.com/u/523635/SMAPLE.mp3">http://dl.dropbox.com/u/523635/SMAPLE.mp3</a></p>
<p>Human Boot Project New Album &#8220;Don&#8217;t Forget the Sheep&#8221;<br />
Tracklisting:<br />
1. Super Bathroom (4:17)<br />
2. Yuri (3:36)<br />
3. Dying Forest (4:09)<br />
4. Xan (3:18)<br />
5. Ember (4:03)<br />
6. Sneaking Sheep (3:52)<br />
7. Dawn (3:01)<br />
8. Decoy (3:31)<br />
9. Flatline (3:25)<br />
10. U (2:42)</p>
<p>Human Boot Project<br />
<a href="http://www.humanboot.com/">http://www.humanboot.com/</a><br />
Red Robot Records<br />
<a href="http://redrobotrecords.com/">http://redrobotrecords.com/</a></p>
<p>?Human Boot Project?<br />
HumanBootProject are a Japanese underground music unit.This is a genre breaker fusing Jazz with Rock and Drum and Bass and one to get the synapses twinging. (Red Robot Records)</p></blockquote>
<p>Fun fact: this is what <a href="http://www.richard-devine.com/">Richard Devine</a> looks like in real time. Honest. Or me, if I get enough coffee.</p>
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<enclosure url="http://dl.dropbox.com/u/523635/SMAPLE.mp3" length="1637063" type="audio/mpeg" />
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		<title>Symphony I/O: Next-Gen Apogee High-end I/O, Works with Any Mac DAW Via USB</title>
		<link>http://createdigitalmusic.com/2010/07/symphony-io-next-gen-apogee-high-end-io-works-with-any-mac-daw-via-usb/</link>
		<comments>http://createdigitalmusic.com/2010/07/symphony-io-next-gen-apogee-high-end-io-works-with-any-mac-daw-via-usb/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:04:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[apogee]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Cubase]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[ethernet]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[high-end]]></category>
		<category><![CDATA[I/O]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PCI]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[USB]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12351</guid>
		<description><![CDATA[Looking for all the world like a high-end audiophile stereo radio receiver as much as pro audio equipment, the shiny, new Symphony I/O has arrived from Apogee. It&#8217;s a top-of-the-range audio interface designed for low latency, high-quality digital-to-analog conversion, and quality clocking, as well as flexible input and output, coming from a company known in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/07/symphony-io-next-gen-apogee-high-end-io-works-with-any-mac-daw-via-usb/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/07/sio-front.jpg" alt="" title="sio-front" width="580" height="164" class="alignnone size-full wp-image-12357" /></p>
<p>Looking for all the world like a high-end audiophile stereo radio receiver as much as pro audio equipment, the shiny, new Symphony I/O has arrived from Apogee. It&#8217;s a top-of-the-range audio interface designed for low latency, high-quality digital-to-analog conversion, and quality clocking, as well as flexible input and output, coming from a company known in the category. With Pro Tools HD support, it&#8217;s also a rival to Avid&#8217;s own audio interfaces, while also working with all major Mac DAWs &#8211; even Ableton Live. You&#8217;re talking an investment of a few grand here, depending on configuration, so this isn&#8217;t likely to appeal to every bedroom producer. But pricing, starting at US$3690 with the I/O modules, also isn&#8217;t astronomical.</p>
<p>Another big highlight: Ethernet and USB releases planned for later in the fall mean the Symphony I/O is a viable alternative for mobile, laptop-based users, not just PCI as on Avid&#8217;s Pro Tools HD interfaces. That makes the Symphony interesting as a solution for the road. (The Symphony also works as a standalone converter, not just as an interface.)</p>
<p>Your best bet &#8211; check out the full specs from Apogee.<br />
<a href="http://www.apogeedigital.com/products/symphony-io.php">Symphony I/O</a></p>
<p>I&#8217;m mostly ignorant of high-end audio boxes; I can speculate about them a bit as I would pro baseball. I <em>can</em>, say, however, that the trend in converter quality has absolutely been to greater quality for dramatically lower price. It&#8217;s also notable that configuring and using converters is much easier than it used to be. The Symphony I/O makes it easy to switch DAWs (though sadly only on Mac, not other OSes), and even plans 64-bit kernel support on Mac OS later this fall. It&#8217;s a far cry from the days in the 90s when you&#8217;d spend a couple of days mucking about with Mac classic drivers and expansion chassis just to get a Power Mac to do any audio recording at all. (I&#8217;m unfortunately more knowledgeable about that than I care to be; I&#8217;d like to leave that in the 90s with memories of the Lewinsky scandal.)</p>
<p>What I can offer is the first-hand thoughts of a very biased &#8211; but also very interesting &#8211; source. Kevin Vanwulpen is one of the engineers at Apogee, responsible for firmware, software, and digital engineering. He was excited enough about his baby that he wrote me an extended explanation of why it&#8217;s cool and why it matters. Note that this is <em>not</em> an official PR line (I&#8217;m sure PR&#8217;s not going to be terribly happy to see it &#8211; blame me, not Kevin, guys). And it should be taken with a grain of salt; this device is basically family to Kevin. But taken as such, I do enjoy hearing engineers talk about their creations, so here&#8217;s what Kevin has to say.</p>
<p>Executive summary of the highlights from Kevin:</p>
<ul>
<li><strong>The converters sound a lot better.</strong></li>
<li><strong>&#8220;Modes&#8221; for working with a variety of DAWs makes switching Logic, Live, and Pro Tools far easier.</strong> (That&#8217;s not news for your basic audio interface, but it&#8217;s new to interfaces of this class.)</li>
<li><strong>Analog fans, this is DC capable.</strong> Route control voltage to your heart&#8217;s content.</li>
</ul>
<p><span id="more-12351"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/07/sio-back.jpg" alt="" title="sio-back" width="580" height="132" class="alignnone size-full wp-image-12360" /></p>
<blockquote><p>the proverbial cat is out of the bag: SymphonyI/O is online. As usual, I won&#8217;t bore you with the stuff you might as well read on our website <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> &#8230;but I do want to highlight some other points about the product you may find of interest, which is one of the things I love about your blog.</p>
<p>Also note this was not written by marketing but by myself and thus there is some of my bias/opinion/whatever in there.<br />
Ok here it goes, in random order:</p>
<p>a. The sound&#8230;.yes I am sure marketing covers that, but I am sure it will take a little while before people &#8216;get it&#8217;.<br />
I do not have &#8216;golden ears&#8217; (but some who do agree)&#8230;I truly can not tell doing a blind test whether I am listening to the analog source or AD-DA. Don&#8217;t get me wrong the previous generation was great&#8230;but well this is truly a major step up, which I am excited about (I am not in the business of designing the same thing in a new jacket&#8230;and neither are some others here, including Lucas our analog wizard)</p>
<p>b. I am excited about the Modes (marketing called it Audio Interface Mode). I personally compare it to multi-booting a computer (such as bootcamp and many others)<br />
In the past Apogee&#8217;s products often got complicated very fast, because they are used in very different contexts and we had a hard time squeezing features and trying to make them make sense to everyone. In the end of the day if you&#8217;re using Logic you don&#8217;t care about ProTools HD specific features and vice versa for example.<br />
Symphony I/O can be restarted in a mode of the users choice and allowed us to keep the box make total sense and easy to use&#8230;for the context it&#8217;s living in at that moment. Rather than all contexts all at once <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I personally will use it with Symphony64 at home&#8230;but it&#8217;s nice to (down the road) hook it USB to a laptop as that&#8217;s plenty in most cases (for me at least) when on the go, which I am not all that often anyhow.</p>
<p>c. As you know I am personally an Analog-synth and modular (eurorack) geek&#8230;until now us poor CV-needy souls had to more or less pick between the DC-capable MOTU with it&#8217;s crappy sound (for some reason with modulars that is sooo obvious) or better sound quality. I am talking about use with Expert Sleepers&#8217; Silent Way (which I use) or MOTU&#8217;s Volta.</p>
<p>Well this thing&#8217;s DA&#8217;s are DC capable&#8230;yay.</p>
<p>But not only that they have an amazing sense of zero (forgot what Lucas calls it, he calls it true-zero or something)&#8230;but in short the zero offset is not comparable to the other stuff out there. The legs are veeery symmetrical which does mean you absolutely without worry can use it to get double the voltage swing (and thus octave range)</p>
<p>Second it&#8217;s extreeeemely temperature stable, which is clearly important in that situation. I have not &#8216;measured&#8217; it versus a MOTU but in my experience once tuned I have not had issues (which i do with MOTU as my rig happens to be near the AC airflow in my relatively small appartment where there are physical constraints where I cna put my modular)<br />
I actually last week got an Expert Sleepers ES-1 with DB25 to use with this puppy. I pre-ordered my personal SymphonyIO. I like my Ensemble and all I use right now, but well this is a good notch up.</p>
<p>Obviously it can go out quite hot (+24dBu) so you get a nice large range to play.</p>
<p>d. We do see this not just as a product but more so as a project or platform or whatever you call it.<br />
That does imply we decided to not ship it all at once&#8230;.yes it doesn&#8217;t do everything under the sun today and for those people they can hold of. Likewise for many it is everything they wished for.<br />
Likewise the box is very modular in design in many aspects which will allow us to adapt and allow people to invest in this without the stuff that is valuable obsoleting as fast as technology in general does.<br />
Personally I like the Hasselblad analogy where they had an impossible time selling such expensive digital cameras&#8230;untill they figured out to make the digital part a slide-in part that gets updated whenever new stuff comes out and evolves with digital camera technology&#8230;but the body/optics and all that stay.</p>
<p>Don&#8217;t get me wrong there are many great aspects to this box, but well I know you know how to read and can go through our website and all that&#8230;the above is sort of my own input and highlight of less obvious stuff that I find cool about it.</p></blockquote>
<p>If you&#8217;re an Apogee user or in the market for this kind of device, I&#8217;d love to hear your thoughts on this offering and how it stacks up to the competition. And what do you think of the staggered release schedule as far as features, which starts now but extends through 2010?</p>
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