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	<title>Create Digital Music &#187; Loops</title>
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	<description>Making music with technology</description>
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		<title>Like a Wheel Within a Wheel: Beautiful Optical Turntables Generate Spinning Rhythms</title>
		<link>http://createdigitalmusic.com/2012/01/like-a-wheel-within-a-wheel-beautiful-optical-turntables-generate-spinning-rhythms/</link>
		<comments>http://createdigitalmusic.com/2012/01/like-a-wheel-within-a-wheel-beautiful-optical-turntables-generate-spinning-rhythms/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 19:56:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[looping]]></category>
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		<category><![CDATA[turntables]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22505</guid>
		<description><![CDATA[Music is deeply tied up with motion; seeing that in a machine is somehow satisfying. Soundmachines, from the enigmatically-titled Berlin studio TheProduct*, is an interactive physical installation made from optical turntables. By moving the &#8220;tone arm&#8221; &#8211; really in this case an optical sensor attached to an extended mount &#8211; you can change rhythms and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/like-a-wheel-within-a-wheel-beautiful-optical-turntables-generate-spinning-rhythms/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35014340?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Music is deeply tied up with motion; seeing that in a machine is somehow satisfying. Soundmachines, from the enigmatically-titled Berlin studio TheProduct*, is an interactive physical installation made from optical turntables. By moving the &#8220;tone arm&#8221; &#8211; really in this case an optical sensor attached to an extended mount &#8211; you can change rhythms and sound sweeps.</p>
<p>We&#8217;ve naturally seen many visualizations, tangible and digital, that make loops into wheels. But it&#8217;s worth noting the particular connection to a kinetic experiment by The Books&#8217; Nick Zammuto from the film earlier this week. In fact, my one criticism of this piece is that the rhythms are <em>so</em> regular. Some syncopation in a machine like this would be not only pleasing, but immediately visible to the eye and therefore understandable. Perhaps even decoupling the wheels from the motor could allow a user to experiment with sound. That doesn&#8217;t mean you have to go from minimal techno to irregular chaos, but there&#8217;s quite a lot in between.</p>
<p>That&#8217;s not to take away from the impact of this piece, and in particular, the beauty of its installation. The presentation in an iconic object is a message in itself. And the circle remains the ideal design for a looped rhythm, embedded as it is in the repetition we perceive in our world.</p>
<p><a href="http://www.the-product.org/soundmachines">http://www.the-product.org/soundmachines</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/soundmachines_1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/soundmachines_1.jpg" alt="" title="soundmachines_1" width="640" height="480" class="alignnone size-full wp-image-22511" /></a><span id="more-22505"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/soundmachines_2.jpg"><img src="http://createdigitalmusic.com/files/2012/01/soundmachines_2.jpg" alt="" title="soundmachines_2" width="640" height="480" class="alignnone size-full wp-image-22512" /></a></p>
<p>More details:</p>
<blockquote><p>Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.<br />
The Soundmachines premiered on the Volkswagen New Beetle stand at the IAA motor show in late Summer 2011. In cooperation with the sounddesigner/producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall.<br />
 <br />
One/One <a href="http://oneone-studio.com">oneone-studio.com</a><br />
TheProduct* <a href="http://the-product.org">the-product.org</a></p>
<p>Client <br />
Volkswagen</p>
<p>Agency <br />
Vok Dams, Hamburg</p>
<p>Sounddesign/Producer IAA<br />
Yannick Labbé <a href="http://yannicklabbe.com">yannicklabbe.com</a></p>
<p>Special Thanks <br />
Matt Karau  <a href="http://matt.karau.com">matt.karau.com</a><br />
Andreas Schmelas <a href="http://invertednothing.com">invertednothing.com</a></p></blockquote>
<p>(See also a compelling-looking <a href="http://www.the-product.org/netzwerk-neue-musik-video">visual collage</a>. It&#8217;s supposed to be set to John Cage&#8217;s &#8220;First Interlude,&#8221; but because of copyright concerns, is instead (arguably) set to Cage&#8217;s 4&#8217;33&#8243;. Let&#8217;s hope they don&#8217;t get <a href="http://tuxdeluxe.org/node/88">sued for that</a>.</p>
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		<title>DJing, Decks, and a Grid of Samples: NI&#8217;s New Take on Traktor</title>
		<link>http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/</link>
		<comments>http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 19:48:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[grid-controllers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22251</guid>
		<description><![CDATA[What should DJing software look like, anyway? It&#8217;s just a teaser, but for once, the idea is simple, straightforward, and clear. Native Instruments have taken their DJ software, Traktor, and combined it with a grid of pads for sample triggering and loops. The upcoming hardware/software combination we expect later this spring. At the risk of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SGxd1Cm2_Sc" frameborder="0" allowfullscreen></iframe></p>
<p>What should DJing software look like, anyway?</p>
<p>It&#8217;s just a teaser, but for once, the idea is simple, straightforward, and clear. Native Instruments have taken their DJ software, Traktor, and combined it with a grid of pads for sample triggering and loops. The upcoming hardware/software combination we expect later this spring. </p>
<p>At the risk of stating the obvious, what&#8217;s significant about adding loop triggering to any DJ set is that you can more easily move beyond playing and mixing tracks. Even without drum machines, this kind of manipulation is part of the grand tradition of DJing, made all the more impressive when ground-breaking DJs were able to accomplish it using only a turntables. (It&#8217;s perhaps a triumph over the linearity of recorded music in the 20th Century that, at last, artists found a way to subvert recorded music&#8217;s permanently-frozen state and reclaim the playback device as an instrument.)</p>
<p>What the upcoming product does is to take the virtual deck metaphor of Traktor and makes each deck a sampling machine. Each deck can trigger one-shots and loops, coupled with the mixing, cueing, and effects possibilities of Traktor as a DJ tool.</p>
<p>The obvious comparison will be to Ableton Live, but here, it&#8217;s as significant what is different as what is not. This wording from NI&#8217;s description will admittedly sound a lot like Ableton Live and colored renditions of the monome: &#8220;Stylish multi-color pads trigger loops and samples, allowing for on-the-fly remixing.&#8221; There&#8217;s definitely some influence there.</p>
<p>But the grand-daddy of all these things is sampling drum machines, the first instruments to popularize triggering one-off or looped audio content from a grid. (Tip of the hat here to Roger Linn and his designs.) Ableton&#8217;s breakthrough was taking that sample-triggering grid metaphor and cross-breeding it with the DAW, the all-purpose studio workstation with its channel strips, tracks, and arrangements. In Live, the track is king. <span id="more-22251"></span></p>
<p>NI&#8217;s breakthrough here promises to be seamlessly making each deck &#8211; not each track &#8211; the focus for sample triggering. And their hardware literally combines the DJ mixing and effects functions with those pads. In the future Traktor tool, the deck, not the track, is king. And that makes all the difference. The deck will behave like a deck for cueing (a common complaint about Live), for one, but it&#8217;s also important that whereas Live gives you as many tracks as you want, you&#8217;re forced into the limitation of four decks in Traktor. That limitation is neither positive nor negative, but rather something that will influence every other decision you make. (Having looked over the shoulder of Richie Hawtin&#8217;s impossibly-enormous Live set recently for Plastikman, with tracks that scrolled on seemingly endlessly, I can tell you this isn&#8217;t a minor point.)</p>
<p>Of course, the other amusing point is the timing of when NI is tipping their hand. NI already makes a popular sampling drum machine, Maschine, combining a dedicated controller with software. Akai has just entered the ring with their own revision of the MPC &#8211; combining a dedicated controller with software to make a sampling drum machine. NI, for their part, here reveals that their next move is a new dedicated controller/software combo that also adds in DJing. </p>
<p>Anyway, for now, it&#8217;s just a video, so everything else is speculation. Feel free to have a look and let us know what you think, which, knowing comments, I&#8217;m certain you&#8217;ll do in no uncertain terms.</p>
<p><em>Side note: My brain is fuzzy; can anyone remind me of the capabilities of 4decks? This was, as I recall, a Reaktor patch that combined looping and decks.</em></p>
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		<title>Grid Machine Slice: Custom Kontakt Sample Library, Gone Mad</title>
		<link>http://createdigitalmusic.com/2011/11/grid-machine-slice-custom-kontakt-sample-library-gone-mad/</link>
		<comments>http://createdigitalmusic.com/2011/11/grid-machine-slice-custom-kontakt-sample-library-gone-mad/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 10:30:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21584</guid>
		<description><![CDATA[I tend to tune out when it comes to sample libraries, but here&#8217;s one that takes the scripting capabilities of Native Instruments&#8217; Kontakt sampler to extremes. The Grid Machine line developed by Lindon Parker (Channel Robot) and distributed by LoopMasters brings to Kontakt the sort of grid-based, sliced-up sample manipulation we&#8217;ve seen in the monome &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/grid-machine-slice-custom-kontakt-sample-library-gone-mad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/He7bLnBfKEU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>I tend to tune out when it comes to sample libraries, but here&#8217;s one that takes the scripting capabilities of Native Instruments&#8217; Kontakt sampler to extremes. The Grid Machine line developed by Lindon Parker (Channel Robot) and distributed by LoopMasters brings to Kontakt the sort of grid-based, sliced-up sample manipulation we&#8217;ve seen in the monome community and in custom tools in environments like Ableton Live and Renoise. Using KSP, the scripting environment in Kontakt, these produce entirely-custom instruments that cut, chop, stutter, reverse, mix, trigger, sub-loop, re-trigger, and modulate. You can change speed, mute, skip, reorder, and play patterns, and even mix between loops.</p>
<p>Even before you get to Kontakt&#8217;s effects, this kind of work really challenges the notions of what people imagine a &#8220;sampler&#8221; or &#8220;loop library&#8221; to be. And that&#8217;s been true of the sample sound design community, generally &#8211; they can brew things beyond the expected boundaries of a sample. I could even see this becoming a performance instrument.</p>
<p>Now, for those of us not content to use existing loops, I hope we can somehow convince Lindon to explain how he did the KSP scripting work to make it all happen. Drum &#8216;n Bass and House libraries are £29.95 each.</p>
<p><a href="http://www.loopmasters.com/search?version=simple&#038;new_search=true&#038;q=&#038;ql=42&#038;qf=&#038;qg=&#038;x=21&#038;y=3">Loopmasters: Channel Robot</a></p>
<p>Some House for those of you who weren&#8217;t into the DnB version:<span id="more-21584"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/RNXeG6iw8AU?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>14</slash:comments>
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		<title>Sound, the Final Frontier: Audio Collections as Planets in Space, Intelligently Related</title>
		<link>http://createdigitalmusic.com/2011/05/sound-the-final-frontier-audio-collections-as-planets-in-space-intelligently-related/</link>
		<comments>http://createdigitalmusic.com/2011/05/sound-the-final-frontier-audio-collections-as-planets-in-space-intelligently-related/#comments</comments>
		<pubDate>Tue, 17 May 2011 16:17:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18951</guid>
		<description><![CDATA[Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, &#8220;magnetic&#8221; relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom. If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/sound-the-final-frontier-audio-collections-as-planets-in-space-intelligently-related/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23168163?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/XMLylqa5Gck" frameborder="0" allowfullscreen></iframe></p>
<div class="imgcaption">Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, &#8220;magnetic&#8221; relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom.</div>
<p>If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing media as virtual planets and stars. One works on albums and tracks on the iPad; the other uses computer-aided analysis of loops and samples (not just music) on Windows. One will make your eyeballs pop; one might help you manage gigs of samples for a game design project.<span id="more-18951"></span></p>
<p>Built in the open-source framework <a href="http://libcinder.org/">Cinder</a> by an all-star team of media artist-designers (Ben Cerveny, Tom Carden, Jesper Sparre Andersen and Robert Hodgin), <em>Planetary</em> should satisfy space nuts and eye candy lovers. The metaphor is pretty direct: artists are stars, albums are planets around the artists, tracks are moons around the planets, and you can filter &#8220;constellations&#8221; by letter. That means the actual structure is heavily hierarchical, actually, in the tradition of iTunes (and, before it, its predecessor SoundJam). I&#8217;m not sure what happens with, say, compilations. But let&#8217;s face it: the real draw is that it&#8217;s incredibly beautiful to look at. I&#8217;d be just as entertained looking at a visualization of my system folder if it looked this pretty.</p>
<p><a href="http://createdigitalmusic.com/files/2011/05/bloom_planetary_3.jpg"><img src="http://createdigitalmusic.com/files/2011/05/bloom_planetary_3-480x640.jpg" alt="" title="bloom_planetary_3" width="480" height="640" class="alignnone size-large wp-image-18958" /></a></p>
<p>For now, Planetary is some fascinating eye candy with at least basic playback capabilities, iPad-only. That brings some good news &#8211; Airplay wireless works, and since it makes use of standard media code, even features like Last.fm scrobbles function. It also brings some bad &#8212; while Apple added support for libraries to third-party apps, Home Sharing isn&#8217;t included, so you&#8217;re limited to what&#8217;s on your iPad. Playlists aren&#8217;t supported, either. But hook this up to a projector or large screen TV with some of your favorite music, and I don&#8217;t think you&#8217;ll be complaining. And as a free tool, it&#8217;s incredible.</p>
<p>Planetary is available now; free for the iPad. As seen on <a href="http://www.creativeapplications.net/cinder/planetary-cinder-ipad/">creativeapplications</a>.<br />
<a href="http://planetary.bloom.io/">http://planetary.bloom.io/</a><br />
<a href="http://itunes.apple.com/app/planetary/id432462305">iTunes link</a></p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/YAI0e_-W6Mc" frameborder="0" allowfullscreen></iframe></p>
<p>Less pretty, but with greater facilities on the utility side, is the Windows-only Soundtorch. (Thanks to Kristian Gohlke for the tip!) Visually, it offers a similar metaphor: media assets live on a continuous plane. Functionally, though, it&#8217;s more algorithmic than hierarchic, using something called the <a href="http://www.accessive-tools.com/projects/audiosimilarity/">Computer Aided Sound Exploration</a> engine (C.A.S.E.). The set of algorithms, which the creators say were based on evaluation of human listening, performs a sophisticated set of extractions of some 600 features from each sound file.</p>
<p>Rather than limit itself to albums and tracks, C.A.S.E. is tuned for audio files and loops. It&#8217;s fast enough that it can plow quickly through gigs of material. So, if you&#8217;re on Windows and have amassed an enormous collection of loops, samples, field recordings, sound effects, and the like, Soundtorch will use C.A.S.E. to first map all those relationship, then visualize them. You can use the mouse to produce new collections of assets, map relationships visually, export those relationship to XML, copy sounds to the clipboard, export to WAV, or open them in Windows Explorer. That is, all that eye candy is a genuine interface, not a barrier between you and what you might do (as so often happens with these sorts of experimental interfaces). </p>
<p>In fact, you might argue that, despite outward appearances, Soundtorch is entirely different from Planetary, but they share one common conceptual assumption. Related media &#8220;orbit&#8221; or attract to common materials. The difference is that Soundtorch is relational. In Soundtorch, if you &#8220;magnetize&#8221; a file, it &#8211; and any similar files &#8211; become attracted to attractors called &#8220;magnets.&#8221; </p>
<p>As is appropriate searching for media, the &#8220;torchlight&#8221; metaphor shines a light through files. Everything under the light plays back <em>simultaneously</em>, so you don&#8217;t have to audition sounds one at a time. (That sounds slightly terrifying to me, but I have to spend more time with it in an actual library.)</p>
<p>The creators describe the magic thusly:</p>
<blockquote><p>Have you ever listened to a sound and felt that there was a similar one somewhere on your hard disk? And the sound you can&#8217;t find would just work so much better right now? Well, Soundtorch also remembers all sounds that you ever listened to. Just select any sound on Soundtorch, and let the system suggest the most similar ones from your whole collection.</p></blockquote>
<p>In other words, SoundTorch is as much about what you can&#8217;t see as what you can &#8211; the intelligence to determine similarity behind the scenes. Check out the tech talk in the video above for more information on how &#8220;aurally and visually-enhanced audio search&#8221; could also apply this technology.  More research at:<br />
<a href="http://www.accessive-tools.com/">http://www.accessive-tools.com/</a></p>
<p>Soundtorch 2.0 <a href="http://www.accessive-tools.com/2011/05/soundtorch-2-0-in-public-beta/">entered a free public beta</a> last week. It was developed in Microsoft&#8217;s C#-based <a href="http://msdn.microsoft.com/en-us/aa937791.aspx">XNA framework</a>.</p>
<p>Grab the download:<br />
<a href="http://soundtorch.com">http://soundtorch.com</a></p>
<p>Finally, if you want to hear the &#8220;Optimist&#8221; track by <a href="http://music.zoekeating.com/">Zoe Keating</a> without that voiceover and just enjoy Planetary&#8217;s gorgeous visuals, here you go:</p>
<p><iframe src="http://player.vimeo.com/video/23158141?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p>From innovation in the visual interface to the intelligence underneath that changes how the computer interprets relationships between files, finally, there&#8217;s hope. Music and sound might not forever be trapped in views borrowed from spreadsheets, tables modeled on the needs of accountants 30 years ago.</p>
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		<title>Native Instruments&#8217; Razor Synth: Dubstep to Ambience, Free Tutorial and Loops</title>
		<link>http://createdigitalmusic.com/2011/03/native-instruments-razor-synth-dubstep-to-ambience-free-tutorial-and-loops/</link>
		<comments>http://createdigitalmusic.com/2011/03/native-instruments-razor-synth-dubstep-to-ambience-free-tutorial-and-loops/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 04:32:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17696</guid>
		<description><![CDATA[Native Instruments has a new synth based on the Reaktor engine, and it&#8217;s one about which to be genuinely excited. Taking additive synthesis to a new conceptual level, it works with the concept of per-partial control but adds functions like wavetables, enveloping, and effects to each partial individually. The result is a synth that gets &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/native-instruments-razor-synth-dubstep-to-ambience-free-tutorial-and-loops/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot.png"><img src="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot-640x410.png" alt="" title="NI_Razor_Screenshot" width="640" height="410" class="alignnone size-large wp-image-17706" /></a></p>
<p>Native Instruments has a new synth based on the Reaktor engine, and it&#8217;s one about which to be genuinely excited. Taking additive synthesis to a new conceptual level, it works with the concept of per-partial control but adds functions like wavetables, enveloping, and effects to each partial individually. The result is a synth that gets sonically surprising in a hurry, and it represents the sort of multi-dimensional thinking I hope catches on in synthesis.</p>
<p>In a step forward for Reaktor, this synth doesn&#8217;t just sound different &#8211; it looks different, too. Whereas incredible sonic creations have been hidden too often in software behind banks of bland, faux knobs, Razor&#8217;s dynamic spectral  display makes both the partials and their transformation in time clear and hypnotically beautiful.</p>
<p>Under the hood, the project packs some 320 partials and internal sound shaping, dual filter sections with 20 filter types, &#8220;dissonance effect&#8221; modulation, and in case your mind remained somehow unbent, a 34-band vocoder. There&#8217;s also a genre-spanning preset library, though the ubiquity of NI tools in Dubstep have caused people to already make that connection. (Fine. Spite them. Go make something that doesn&#8217;t sound like <em>any</em> recognizable genre. You have my blessing.)</p>
<p>The software is the result of a collaboration with artist <a href="http://www.errorsmith.de/">Errorsmith</a>, and represents an ongoing series of artist co-produced software releases from the Berlin-based Native Instruments. For his part, Errorsmith (also part of MMM and Smith n Hack) has been a forward-thinking Berlin staple for many years, and a DIYer at heart, combining just these sorts of modular monsters in his own work. What strikes me is that, working with NI, he&#8217;s come up with something that could be widely used. It&#8217;s one thing to create a strange creation for yourself, and there&#8217;s something even strangely pleasing about making it idiosyncratic. Making a tool that a wide audience can use to vastly-differing results is another matter entirely.</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/gbuZVcw3ZiM" frameborder="0" allowfullscreen></iframe></p>
<p>Thanks to advance availability, NI has already got some buzz going around the creation, so we&#8217;ve got a tutorial and free loops from our friends to share with you.<span id="more-17696"></span></p>
<p>Steve Horelick, the man who gave us the <em>Reading Rainbow</em> theme song on his Fairlight CMI and then went on to make Logic Environments that produce otherworldly musical landscapes, has his own take. He walks through the interface one module at a time. Steve does not work for NI &#8211; this is what it sounds like when he&#8217;s excited about something. Listen closely to what he&#8217;s saying, breathlessly, because as always Steve has immediate, sharp insights into what everything&#8217;s for and why it matters. If you pay attention, class, you&#8217;ll learn something. (Let me say it again: this is someone who finds the Logic Environment intuitive, and can explain it to others. Apologies to Apple and Emagic veterans, but that has to count for something big.)</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/vGNaQCek2dU" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Updated:</strong> In comments, Random Chance does spot two errors in the video &#8211; hey, this thing is barely out, so I know it&#8217;s easy enough to make mistakes:</p>
<blockquote><p>The spectrum display does not show the waveform, but rather the real (as in real numbers) spectrum with time as a thrown in as a third axis. And filtering is precisely altering the spectral shape (although you may as well call every signal transducer a filter).</p></blockquote>
<p>I concur, but otherwise have some patience with Steve&#8217;s narrative style (people either hate it or love it), and it&#8217;s a solid walkthrough of the modules and why they matter.</p>
<p>Steve also creates training for, and now helms, the massive training site Macprovideo, which in turn has its own blog now, well worth reading:<br />
<a href="http://www.macprovideo.com/blog/">http://www.macprovideo.com/blog/</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot_Dissonance.png"><img src="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot_Dissonance-640x413.png" alt="" title="NI_Razor_Screenshot_Dissonance" width="640" height="413" class="alignnone size-large wp-image-17704" /></a></p>
<p>Francis Preve, fellow <em>Keyboard</em> writer who just launched his new Academik label last week (I was grateful to be there armed with a laptop and KAOSS Quad to open the celebrations), is prolific as always. He has two posts up on Razor, and also tells CDM he&#8217;s got some free loops for you to grab built with Razor:</p>
<blockquote><p>With its über-pretty FFT display of harmonic motion, tons of really unique filters and a couple of beat-synced LFOs, RAZOR makes a deep cut into additive synthesis territory (sorry, couldn&#8217;t resist the pun).</p>
<p>So, I decided to beat everyone to the punch and drop a RAZOR-edged free loop six-pack on ya, so you can get a taste for yourself.</p>
<p>Tech notes and linkage after the jump&#8230;</p>
<p>Tech notes:<br />
- Everything&#8217;s in the key of C minor-ish.<br />
- All loops are 128 BPM.<br />
- All loops are eight bars long.</p></blockquote>
<p><a href="http://francispreve.blogspot.com/2011/03/download-ni-razor-loop-six-pack.html">Download: NI RAZOR Loop Six-pack</a> [Francis Preve]</p>
<p>Steve Horelick: Francis has a life-sized Yoda figure in his studio, and the force is strong with him. (Seriously.) Synth programming deathmatch, anyone? New York versus Texas?</p>
<p>All in all, that should give you somewhere to start if you&#8217;re interested in Razor. I&#8217;ll be curious to hear what people do with it. If you&#8217;ve got questions you&#8217;d like to direct to NI, or if you&#8217;d like to hear more about how this instrument was produced, let us know.</p>
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		<title>Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms</title>
		<link>http://createdigitalmusic.com/2009/10/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/</link>
		<comments>http://createdigitalmusic.com/2009/10/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 17:26:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[massive]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7998</guid>
		<description><![CDATA[multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs from christian bannister on Vimeo. What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That &#8220;what if&#8221; is expressed beautifully in a project by musician-developer Christian Bannister of Portland, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7000376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7000376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/7000376">multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That &#8220;what if&#8221; is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, who works as Subcycle Labs. </p>
<p>The result is like being able to touch sound directly.</p>
<p>Three-dimensional forms morph and vibrate using visuals programmed in <a href="http://processing.org">Processing</a>, making architectural-organic shapes and spaces that really begin to &#8220;look&#8221; like sound. These forms can represent synthesis and effects parameters (Christian has done some work with the <a href="http://www.native-instruments.com/#/en/products/producer/massive/">Massive</a> synth from Native Instruments), or can allow navigation through loops using touch. Gestures remap offsets and duration for audio, scrub and slice, and apply granular resynthesis.<br />
<a href="http://createdigitalmusic.com/files/2009/10/4_green.jpg"><img src="http://createdigitalmusic.com/files/2009/10/4_green.jpg" alt="4_green" title="4_green" width="535" height="533" size-full wp-image-8001" /></a><br />
<span id="more-7998"></span></p>
<p>Controls use multiple touch points on a screen (apparently via <a href="http://nuicode.com/projects/tbeta">Community Core Vision</a> and <a href="http://reactivision.sourceforge.net/">reacTIVision</a>), with sound from Logic, Reaktor, and Max/MSP, and auxiliary control with a joystick array and KORG KAOSS Pad.</p>
<p>Here&#8217;s what happens with a Massive bass line:<br />
<object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6173836&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6173836&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/6173836">low frequency entity &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It&#8217;s spectacular, gorgeous work, and I can&#8217;t wait to see more.  It&#8217;s well worth reading through the whole description on the blog for more details, technical, musical, and artistic:</p>
<p><a href="http://www.subcycle.org/">http://www.subcycle.org/</a></p>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/RP65emrK1Js&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RP65emrK1Js&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/files/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/files/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<title>ParamDrum: Reaktor-Powered Drum Sequencer an Rx for Drum Variety</title>
		<link>http://createdigitalmusic.com/2009/08/paramdrum-reaktor-powered-drum-sequencer-an-rx-for-drum-variety/</link>
		<comments>http://createdigitalmusic.com/2009/08/paramdrum-reaktor-powered-drum-sequencer-an-rx-for-drum-variety/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 15:07:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[ParamDrum TR Edition from Peter Dines on Vimeo. Imagine a machine that lets you walk a thin line between control and chaos. You&#8217;ll be tweaking it, for sure &#8211; you&#8217;ll want to invest a sufficient amount of time shaping its sounds and adjusting its instruments to alter its flightpath. But once set in motion, it &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/paramdrum-reaktor-powered-drum-sequencer-an-rx-for-drum-variety/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5585610&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5585610&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/5585610">ParamDrum TR Edition</a> from <a href="http://vimeo.com/user512371">Peter Dines</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Imagine a machine that lets you walk a thin line between control and chaos. You&#8217;ll be tweaking it, for sure &#8211; you&#8217;ll want to invest a sufficient amount of time shaping its sounds and adjusting its instruments to alter its flightpath. But once set in motion, it will give you variety and delicious insanity.</p>
<p>That&#8217;s the idea behind Peter Dines&#8217; ParamDrum, a Reaktor drum machine with granular goodies inside providing sample manipulation and a set of clear sequenced controls for adjusting parameters. The &#8220;Param&#8221; bit refers to the parameters you&#8217;ll control &#8211; pitch + sample select + speed + size (of the sample) + smooth (granular) + swing. These parameters are unleashed against a sequence that you&#8217;ll likely never <em>fully</em> control &#8211; but that will never feel like it&#8217;s simply on autopilot, either. You can then load your samples into three players, which can be conceived as bass + clap/tom/snare + hat or something else entirely. </p>
<p>It may sound out of control, but &#8220;control&#8221; in the MIDI sense is essential. You can control step probability with MIDI velocity, tap in sequences with MIDI notes, and record playable automation with MIDI CCs from your hardware encoders. Pete has worked out a lovely template for Native Instruments&#8217; Maschine controller, for instance.</p>
<p>ParamDrum, then, becomes a factory for variations. It allows you to iterate through plenty of results you don&#8217;t like to the one that&#8217;s perfect, for production or performance.</p>
<p>ParamDrum is a cheap US$12.50, though you do need a copy of Reaktor 5 (also included in Komplete) to use it. The upside is, it&#8217;s editable, and you get Pete&#8217;s immaculately well-organized patch macros, so it&#8217;s something you can modify easily or use as a model for your own patches.</p>
<p>Full details on Pete&#8217;s noisepages page, Modulations, which is also a new repository for his thoughts on sound design, Reaktor patching, SuperCollider learning, and other music technological geekery.</p>
<p><a href="http://modulations.noisepages.com/2009/07/paramdrum/">ParamDrum</a><br />
<a href="http://modulations.noisepages.com">modulations@noisepages</a></p>
<h3>Planet ParamDrum</h3>
<p>The other cool thing about ParamDrum in our throwaway technological world is that it&#8217;s already started to attract a little community of users.<span id="more-6946"></span></p>
<p>Loopy C, master of strange sounds, has turned ParamDrum into his personal &#8220;hyperdrummer&#8221; for a track called Jah Frazzin Zooks, which he describes in a kind of experimental abstract poetry:</p>
<blockquote><p>‘Frippish’, vari-tempo spectralisms meet Ornette Coleman-influenced electronica, hyperperformance machines jamming in the cafe at the end of the Universe (which for some reason look like fractal vaginas? (above)). Duo form.</p></blockquote>
<p>The full track can be heard at his blog:<br />
<a href="http://loopyc.com/?page_id=2">Jah Frazzin Zooks</a></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/_SLH_VCsg6E&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_SLH_VCsg6E&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Brettwiththedobro has a screencast (above) showing his own rig, with custom samples and the combination of Kore and Reaktor for control. (If you&#8217;re interested in the Kore and Reaktor combination, <a href="http://kore.noisepages.com/2008/07/03/building-and-using-a-reaktor-grain-delay-in-kore-2/">Pete&#8217;s previeous video tutorial is a great place to start</a>.</p>
<blockquote><p>This is a screen capture of Peter Dines Reaktor ensemble ParamDrum. I replaced the samples with my own kitchen/dobro sample map and hooked it into Kore to control various parameters. Fun, weird loops are a cinch.
</p></blockquote>
<p>Pete is also working with me on OpenSoundControl implementation in ParamDrum, which could enable cross-country ParamDrum collaboration, and via a project I&#8217;m building, visualization of parameters in Processing. Stay tuned.</p>
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		<title>Audiomulch 2.0, Available Mac+PC; Live Patching Video with Hypnotic Guitar</title>
		<link>http://createdigitalmusic.com/2009/06/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/</link>
		<comments>http://createdigitalmusic.com/2009/06/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 10:29:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[AudioMulch 2.0 live patching screencast from AudioMulch on Vimeo. Wonderful things come from Australia. Developer Ross Bencina has released AudioMulch 2.0, the audio patching environment, now on both Mac and Windows. Audiomulch is all pretty in black now with a new UI. But why is it special? AudioMulch has always been distinguished in its quick &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014992&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014992&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5014992">AudioMulch 2.0 live patching screencast</a> from <a href="http://vimeo.com/audiomulch">AudioMulch</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Wonderful things come from Australia. Developer Ross Bencina has released AudioMulch 2.0, the audio patching environment, now on both Mac and Windows. </p>
<p>Audiomulch is all pretty in black now with a new UI. But why is it special? AudioMulch has always been distinguished in its quick workflow, its ready-to-use objects that allow sophisticated patches with relatively simple structures, and its idiosyncratic soundmakers. The Metasurface multi-parameter controller is also a favorite. </p>
<p>The price is higher, which may scare away some &#8211; US$189, or $89 upgrade. There’s a 60-day trial that you can try out.</p>
<p>But the best part of this launch is that, instead of releasing a flashy demo with pans over girls in bikinis or booming drum beats and type flying through that says something like “THE FUTURE OF MUSIC IS NOW … HOLD THE SOUND IN YOUR FIST … BE THE MUSIC … WHERE IS YOUR GOD NOW?”, they just released a video showing someone making a piece of music. (What a concept!)</p>
<p>The video at top is a live-patching video, and it really reveals how, powerful as many interactive music environments may be, having some objects that get straight to what you want musically makes a real difference. (That’s something to keep in mind even as you create macros or code in other environments, too, I think.)</p>
<p>I like the idea of other people doing live-patching videos that work as music and not just tech demos, not only in AudioMulch but whatever your tool of choice may be.</p>
<p>If you give AudioMulch 2 a try, let us know what you think.</p>
<p><a title="http://www.audiomulch.com" href="http://www.audiomulch.com">http://www.audiomulch.com</a></p>
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		<title>Loops for Real Drummers: Musicianship, Technology Don&#8217;t Have to Compete</title>
		<link>http://createdigitalmusic.com/2009/02/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/</link>
		<comments>http://createdigitalmusic.com/2009/02/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:33:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[acoustic-musicians]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[drumming]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[musicianship]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[technique]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5158</guid>
		<description><![CDATA[Loops have gotten an unfortunate reputation as being a stand-in for real musicians or real musicianship &#8211; perhaps because, too often, they are. That&#8217;s why it&#8217;s always refreshing to see a discussion of how looping can incorporate musical technique. Like many electronic musicians, I have zero background in drumming; I&#8217;m a keyboardist and was trained &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/loops-for-real-drummers-musicianship-technology-dont-have-to-compete/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/notation.jpg"></p>
<p>Loops have gotten an unfortunate reputation as being a stand-in for real musicians or real musicianship &#8211; perhaps because, too often, they are. That&#8217;s why it&#8217;s always refreshing to see a discussion of how looping can incorporate musical technique. Like many electronic musicians, I have zero background in drumming; I&#8217;m a keyboardist and was trained in Classical Piano. But then, part of the gift of being a composer is getting inside the heads of musicians who play instruments you can&#8217;t. And when it comes to understanding rhythm, there&#8217;s a limitless supply of work to explore from around the world.</p>
<p>Ryan Gauss writes us to share a blog that&#8217;s all about rhythm and drumming. Blogging can be a distraction from music making, but in this case, he&#8217;s using it to help be even more disciplined in building technique:</p>
<blockquote><p>Every day I record and post a new drum loop (with a link to the Logic session and .wav files).  I organize the beats by category (rock hip hop, jazz etc) and try to change up the production style with every loop.</p></blockquote>
<p>So far, there&#8217;s a terrific piece on &#8220;linear drumming&#8221; &#8211; a style in which you hit only one part of your kit at a time. (Now, this really inspires me in terms of some of the rhythmic sequencing ideas I&#8217;ve been thinking about &#8211; I&#8217;ll have to explore. Maybe I can build a linear pattern sequencer.) See notation at top.</p>
<p><a href="http://ryangruss.com/?p=543">Linear drumming for dummies. | ryangruss.com</a></p>
<p>There&#8217;s also a fantastic video from drummer Shawn Pelton, who to me really exemplifies the marriage of great drumming and sophisticated use of technology (Ableton Live, in this case).</p>
<p><a href="http://ryangruss.com/?p=522">Shawn Pelton&rsquo;s studio | ryangruss.com</a></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/DjgxaCerZpI&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DjgxaCerZpI&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>I&#8217;ll be reading this site, for sure. Thanks, Ryan.</p>
<p><a href="http://ryangruss.com/">http://ryangruss.com/ &#8220;Fresh Drum Loops Made Daily&#8221;</a><br />
(question &#8211; are they best hot, as with Krispy Kreme?)</p>
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