Handmade Music March Noise and Mayhem Recap; Call for Stuff Next Thursday

Wonderful things happen when you invite lovers of noise together in a room. Musicians and non-musicians, electronics geeks and first-timers, folks pick up a soldering iron — often for the first time — and cause utter mayhem. So we again had a fantastic time at Handmade Music last month. I’ve just gotten the photos in, so decided to share.

We’re looking for folks to bring stuff to Handmade Music on 4/16 – see the bottom of the article and give us a shout if you have software or hardware creations to share. They don’t even have to work, entirely – this is the place to find people to help give advice, so we like even partly-functioning inventions.

Even if you live far, far from Brooklyn (like back in Old Amsterdam), the featured March projects are within reach:

  • Loud Objects Noise Toy was the star of the evening. Lesley Flanigan and Tristan Perich of Loud Objects — superstar composers and sound artists themselves — were onhand as patient teachers and guides in the ways of Noise.
  • glitchDS on PC and Mac: The DS homebrew creator Bret Truchan delighted with not only his mobile gaming creations, but a netbook running a new PC cellular automaton MIDI sequencer, ported to Processing. More on that soon. (See the image captured by Make Magazine’s Collin Cunningham.)
  • Pulsantes I got Jaime Munarriz’ strange Processing + Pd pulsating rhythmic toys working on a PC – thanks, Jaime, for the virtual contribution!
  • jReality Peter Brinkmann demonstrated the sonic capabilities of audiovisual virtual reality framework jReality. Intense stuff – you don’t even need to use Cartesian coordinates. Elliptical, baby!
  • Networked Objects: Eric Beug brought by his DIY wireless synth modules and an iPhone for control. This progress is under development, so I hope it makes a repeat visit.

By the way, in case you wondered what happens when a bunch of people play all their newly-built Noise Toys at once? It sounds something like … this (and sorry, my digicam mic was entirely incapable of capturing the resulting sonic chaos):

read more

Reminder: Noise Toy Making, Alternative Music Software Playing Tonight in Brooklyn!

Make me!

Once a month, CDM goes from its virtual state to a sort of augmented reality existence in Brooklyn. (In Williamsburg, no less, which has itself been augmenting itself into neighborhoods formerly known as Bushwick.) Tonight is one of those times.

If you’re in Brooklyn, you should come enter our physical dimensions so you can:

  • make your own NoiseToy with Loud Objects’ Tristan Perich, and take it home for the low, low price of ten clams. (Dollars, though I think clams are actually worth more at the moment. I’ll eat the clams.)
  • witness strange, wonderful things happen in the areas of audiovisual virtual reality and free, new sequencers for Mac and PC
  • watch me make a fantastic musical Processing sketch work, shipped over the Interwires from Spain!
  • hang out with us and discuss our other projects that don’t work (because, really, that’s part of the process

TONIGHT = 7:30 pm (drop by late if you must) = Brooklyn, here

If you are separated from Brooklyn by time and space, fret not. I’m working on a site that will start to document these projects, and we’re extending our geographical dimensions so that these events start happening in other cities / countries / continents (perhaps among the all-Firefox crowd in Antarctica, where I gather they use Linux as they actually are penguins).

Also, a lot of these hardware and software projects are available for your consumption — sometimes free (as in beer and freedom), so we can all share the love.

For instance, learn about / acquire a Noise Toy on the Noise Toy site!
http://www.loudobjects.com/kit/

But it’s my belief that the future of CDM really depends on the interplay between physical and virtual reality in all sorts of dimensions. That is, so long as in the process I don’t become unstuck from time. I’ve watched Lost / Doctor Who, and that often ends badly.