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	<title>Create Digital Music &#187; Mac OS X</title>
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	<description>Making music with technology</description>
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		<title>Universal Audio Adds Plug-ins, Pro Tools and Lion Support; Ampex Lives</title>
		<link>http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/</link>
		<comments>http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:17:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.7]]></category>
		<category><![CDATA[ampex]]></category>
		<category><![CDATA[analog-modeling]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[Lion]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tape]]></category>
		<category><![CDATA[Universal-Audio]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20439</guid>
		<description><![CDATA[Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/ampex_golden-576x640.jpg" alt="" title="ampex_golden" width="576" height="640" class="alignnone size-large wp-image-20443" /></p>
<p>Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of the actual gear.</p>
<p>Here&#8217;s what&#8217;s in the update:</p>
<p>For Pro Tools users, there&#8217;s vastly-expanded support, including native RTAS plug-ins (instead of the VST-to-RTAS adapter), control surface support, proper automatable parameters, and correct naming and sorting, plus a quicker installation and workflow. I&#8217;m embarrassed to say, not having tried UA&#8217;s stuff in Pro Tools, I was unaware they&#8217;re missing &#8211; that sounds like the set of functionality that would make mixing UA and Pro Tools genuinely workable.</p>
<p>Full Mac OS X Lion compatibility is a big deal. We&#8217;ve seen a lot of Lion support arriving lately, and I saw readers specifically complain about the lack of support in the update. Seeing a hardware DSP platform with support seems to me a good sign, because it means both plug-in and I/O compatibility have to be in place. It&#8217;s getting to be about time to do a new compatibility update, and it may be an OS update that&#8217;s possible to recommend shortly (though Snow Leopard is working just fine for now).</p>
<p>Then, there are the plug-ins:<span id="more-20439"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/09/uadbx-640x413.jpg" alt="" title="uadbx" width="640" height="413" class="alignnone size-large wp-image-20444" /></p>
<p><strong>Brainworx bx_digital V2 EQ:</strong> This popular mastering EQ now comes to the UA platform, with M/S mastering, M/S recording, and L/R stereo modes. It&#8217;s kind of an EQ-plus, with M/S de-esser built in and mastering-specific EQ options, plus a mono plug for mixing.</p>
<p><img src="http://createdigitalmusic.com/files/2011/09/uadvitalizer-640x58.jpg" alt="" title="uadvitalizer" width="640" height="58" class="alignnone size-large wp-image-20445" /></p>
<p><strong>SPL Vitalizer MK2-T</strong> is back in the emulation territory, modeled on the tube-based gear. Separate bass and mid-high modes give you frequency-specific loudness controls.</p>
<p><strong>Ampex ATR-102</strong> models the legendary two-channel tape, and has Ampex&#8217;s seal of approval. That means UA now models the two studio workhorses, the Studer A800 (see our previous coverage and shameless gear pr0n gallery) and the Ampex. ATR users and engineering titans Chuck Ainlay, Richard Dodd, Buddy Miller, and Mike Poole contributed presets, in a nice touch. US$349 buys you the plug &#8230; and yeah, that&#8217;s likely to make a few studios nervous on their rental fees. Then again, look at the names on the presets, and remember just how valuable engineers are, whether they&#8217;re behind an analog deck or a computer with a UA plug. (Take it from me &#8211; someone who&#8217;s <em>not</em> really an engineer.) </p>
<p>The SPL and Brainworx plugs were each developed outside UA. My guess is that Pro Tools support is a factor in seeing more third-party development. And while readers correctly noted the demise of other DSP platforms, UA&#8217;s is looking very healthy from a business perspective.</p>
<p>The only bad news: I&#8217;m confirming this, but there appears not to be support for 64-bit operation on Windows, which remains a significant omission in UA&#8217;s software.</p>
<p>Now, we need some double-blind A/B tests with both the Studer and Ampex (and maybe the real gear). Wonder if someone could help us set that up.</p>
<p>I really enjoyed some of the skepticism in comments on the last article. I think the questions &#8220;do I really need this?&#8221; and &#8220;will this give me the most value over time?&#8221; and &#8220;what alternatives should I consider?&#8221; are absolutely the questions you should ask about any music tech products. This is a news item, so I&#8217;m not anywhere near knowledgeable enough to comment in this case. I think the best thing to do is, beyond just reviews, continue to talk to producers and engineers about how they use software, and to developers about how it&#8217;s made. If you have specific questions, let us know.</p>
<p>And let&#8217;s have another look at the original. Simon Campbell on Flickr has this shot of one with the spools spinning:</p>
<p><a href="http://www.flickr.com/photos/erskinecorp/4875974956/"><img src="http://farm5.static.flickr.com/4102/4875974956_5ba069d001_z.jpg"></a></p>
<blockquote><p> We mastered onto this rascal at 30 ips using Dolby SR. Nice.</p>
<p>Recording the album ThirtySix at <a href="http://www.gracieland.co.uk/">Gracieland Studios</a> [UK], Rochdale</p></blockquote>
<p>Photo is (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://simoncampbell.com/">Simon Campbell</a>, whose music you can go hear (linked via his name).</p>
<p><strong><a href="http://www.uaudio.com/support/uad/downloads.html">Universal Audio Downloads for the latest updates</a> | <a href="http://www.uaudio.com/">Universal Audio Site</a></strong></p>
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		<title>Ableton Adds Lion Support, Better MIDI Sync; For Some Music, Watch Nicolas Jaar Play Live</title>
		<link>http://createdigitalmusic.com/2011/08/ableton-adds-lion-support-better-midi-sync-for-some-music-watch-nicolas-jaar-play-live/</link>
		<comments>http://createdigitalmusic.com/2011/08/ableton-adds-lion-support-better-midi-sync-for-some-music-watch-nicolas-jaar-play-live/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 16:42:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[10.7]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Lion]]></category>
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		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[nicolas-jaar]]></category>
		<category><![CDATA[operator]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20414</guid>
		<description><![CDATA[Ableton this week has released 8.2.5; it&#8217;s worth mentioning here primarily as it adds Lion support on Mac OS. I still strongly recommend against upgrading to 10.7 for the time being, until you&#8217;ve verified that your particular mix of plug-ins and hardware is also compatible, but it&#8217;s a promising sign. Other improvements are also worth &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/ableton-adds-lion-support-better-midi-sync-for-some-music-watch-nicolas-jaar-play-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Ableton this week has released 8.2.5; it&#8217;s worth mentioning here primarily as it adds Lion support on Mac OS. I still <strong>strongly <a href="http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/">recommend against upgrading to 10.7 for the time being</a></strong>, until you&#8217;ve verified that your particular mix of plug-ins and hardware is also compatible, but it&#8217;s a promising sign. Other improvements are also worth a look; <a href="http://forum.ableton.com/viewtopic.php?f=1&#038;t=168707">via the Ableton forum</a>:</p>
<blockquote><p>- MIDI sync has been improved when Live is a MIDI clock slave<br />
- Imported tracks (from the Live Browser) now route to Master if their original output routing can&#8217;t be resolved, instead of &#8220;Sends Only.&#8221;<br />
- The default for the Takeover mode in the MIDI Preferences is now Value Scaling instead of Pick-up.<br />
- We now prevent choosing the root of the system hard drive (or the Windows system folders on Windows machines) as the third-party plugin location. Doing that would crash Live on startup, because these folders contain files that are interpreted as third-party plugins.</p></blockquote>
<p>Registered users can download the new release from the Ableton site.</p>
<p>Also, Ableton quietly introduced a new <a href="http://www.ableton.com/support">Support site</a> with searchable direct Q&#038;A.</p>
<p>Okay, since dot releases aren&#8217;t <em>terribly</em> thrilling, let&#8217;s use this an excuse to check out some artists. <a href="http://www.ableton.com/news/xi-hands-on-digital-1?utm_source=nl-2011-08&#038;utm_medium=email&#038;utm_term=2011-08-newsletter-en&#038;utm_content=HTML&#038;utm_campaign=answers+live-8.2.5">Christian Andersen, aka XI</a> talks working with the Operator synth and shares some custom patches; <a href="http://www.ableton.com/news/bruno-pronsato-sonic-character-1?utm_source=nl-2011-08&#038;utm_medium=email&#038;utm_term=2011-08-newsletter-en&#038;utm_content=HTML&#038;utm_campaign=answers+live-8.2.5">Bruce Pronsato</a> chats Resonator (one of my favorites, going back to the pre-Ableton AAS days).</p>
<p>We&#8217;re still working on catching up with Nicolas Jaar himself, especially after some comments, without much context, caused controversy. (See our <a href="http://createdigitalmusic.com/2011/08/nicolas-jaar-making-electronic-music-eminently-live-talks-to-mtv/">previous coverage</a>, which I personally still think points to a pretty good video!) But here&#8217;s more on Mr. Jaar&#8217;s live performance approach, and how he&#8217;s set up Ableton with live band and vocals. Some nice stuff; it&#8217;s always great to get some live band performance, and something that dates back to the origins of Ableton Live.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/m_-E1oyi-O4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>By the way, speaking of Operator, here&#8217;s a terrific-looking download of Operator patches, accompanying live clips, <em>and</em> tutorial videos, all for the absurdly-low price of $10. Samples:<span id="more-20414"></span></p>
<p><object height="360" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F968080&#038;g=1&#038;color=&#038;theme_color=&#038;show_comments="></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="360" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F968080&#038;g=1&#038;color=&#038;theme_color=&#038;show_comments=" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/nickmaxwell/sets/operator-ambience-vol-1">Operator Ambience Vol. 1</a> by <a href="http://soundcloud.com/nickmaxwell">nickmaxwell</a></span></p>
<p><a href="http://nickstutorials.com/products/operator-ambience-vol-1/">20 Operator Patches.  20 Live Clips.  21 Videos.  Inspiration + Education In 1 Pack!</a> [Nick's Tutorials]</p>
<p>Heck, I may give myself the day off from being the one writing the tutorials and doing the sound design and check it out myself. Nick&#8217;s been doing great stuff.</p>
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		<title>Apple&#8217;s App Store May Not Work for Audio Devs; Developers Respond</title>
		<link>http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/</link>
		<comments>http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 16:39:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14273</guid>
		<description><![CDATA[Music software development includes some of the most sophisticated, expressive software out there. But it has long faced serious challenges in sales &#8211; audio software still appeals, generally, to a small slice of people, made smaller by factors ranging from piracy to the sheer complexity of available audio tools. As computing&#8217;s distribution model for software &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/appstore.jpg" alt="" title="appstore" width="580" height="348" class="alignnone size-full wp-image-14299" /></p>
<p>Music software development includes some of the most sophisticated, expressive software out there. But it has long faced serious challenges in sales &#8211; audio software still appeals, generally, to a small slice of people, made smaller by factors ranging from piracy to the sheer complexity of available audio tools. As computing&#8217;s distribution model for software shifts, audio developers are undoubtedly watching.</p>
<p>Love it or hate it, what&#8217;s unique about Apple&#8217;s App Store for iOS is that it&#8217;s a one-stop shop for everything. With App Store fever spreading &#8211; new stores for mobile and desktop are either available or planned from the likes of Apple, Intel, Microsoft, and Linux vendor Canonical &#8211; we&#8217;re likely to see a new kind of store model. On desktops, Android devices, and others, multiple stores will compete with one another in overlapping arenas. They&#8217;ll do it without lock-in, too &#8211; unlike on Apple&#8217;s stores for iOS, you&#8217;ll have a choice of where to get your software.</p>
<p>Last week, of course, that list expanded to include <a href="http://www.apple.com/mac/app-store/">Apple&#8217;s Mac App Store</a>, coming to Snow Leopard and then the just-announced Lion.</p>
<p>Music creation and pro audio apps may be a specific niche, but creators of everything from plug-ins to audio software are at least interested. Little wonder: desktop music making software has always faced an uphill climb, but recently, iPhone creations have become breakout hits.</p>
<p>Just don&#8217;t get too excited yet. An early look at Apple&#8217;s guidelines for the store suggest restrictions will rule out a great deal of current Mac software, particularly audio software that relies on plug-in models. I&#8217;ve asked some independent developers to comment on what the store means to them, and take a look at some of those restrictions.<span id="more-14273"></span></p>
<p>Several developers responded to my questions. Now, a disclaimer: clearly, the Mac App Store is not aimed at creators of strange synthesizers and effects. Nor is it possible to represent the full gamut of developers making software for musicians. TUAW has a <a href="http://www.tuaw.com/2010/10/21/developer-reactions-to-the-mac-app-store/">nice round-up</a> of more typical Mac developers, who are, unsurprisingly, more upbeat. I likewise expect that anyone who now has some success on the iOS platform &#8211; vendors like <a href="http://www.ikmultimedia.com/">IK Multimedia</a> or <a href="http://www.smule.com/">Smule</a> &#8212; will be optimistic about the Mac App Store. </p>
<p>So, instead, consider this as a sampling of developers for whom the App Store may not actually change that much. I was, frankly, surprised to see plug-in creators and pro audio users assuming that the Mac App Store would be a natural marketplace for the software they care about. Early evidence is that it isn&#8217;t. But with app stores spreading across devices, the responses from developers provide some insight into longer-range challenges that transcend even Apple&#8217;s latest offering.</p>
<p>Gallery: sample applications and stores.<br />

<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/strobe/' title='strobe'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/strobe-150x150.jpg" class="attachment-thumbnail" alt="strobe" title="strobe" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/dontcrack/' title='dontcrack'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/dontcrack-150x150.jpg" class="attachment-thumbnail" alt="dontcrack" title="dontcrack" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/circle/' title='circle'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/circle-150x150.jpg" class="attachment-thumbnail" alt="circle" title="circle" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/chipsounds/' title='chipsounds'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/chipsounds-150x150.jpg" class="attachment-thumbnail" alt="chipsounds" title="chipsounds" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/axon/' title='axon'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/axon-150x150.jpg" class="attachment-thumbnail" alt="axon" title="axon" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/appstoremacbook/' title='appstoremacbook'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/appstoremacbook-150x150.jpg" class="attachment-thumbnail" alt="appstoremacbook" title="appstoremacbook" /></a>
<a href='http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/appstore/' title='appstore'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/appstore-150x150.jpg" class="attachment-thumbnail" alt="appstore" title="appstore" /></a>
</p>
<p><strong>Could the Apple App Store be a viable option for creative music developers?</strong></p>
<p>Angus Hewlett, <a href="http://www.fxpansion.com/">FXpansion</a>:</p>
<blockquote><p>I&#8217;d say it&#8217;s a viable option for entry-level and somewhat novelty apps, and as a launch-assistance platform for brand new developers (allowing unknowns with no established reputation to get started in the world of ecommerce). It&#8217;s not of great appeal to FXpansion &#8211; we&#8217;ve been around long enough that I&#8217;d hope commercial trust isn&#8217;t a massive barrier to people buying from our web-store &#8211; but as a get-yourself-started platform, it is not completely without merit.</p>
<p>Of course, because these app stores are usually tied to a specific platform, for those developers who are on more than one platform, it does just add additional complexity, cost, and hassle. Admittedly it improves convenience for end users a certain amount (a good thing in my book), but the effort/overhead of getting out your credit card and typing in the number looks completely different for a $0.99 game you&#8217;re going to play for 20 minutes, compared to a $249 plug-in that you&#8217;ll spend hours/days just learning and (we hope) use several times a week for years to come.</p></blockquote>
<p>Christopher Randall, <a href="http://www.audiodamage.com/">Audio Damage</a>:</p>
<blockquote><p>The guidelines preclude selling plug-ins, so that rules out the segment of the industry I&#8217;m most familiar with. This will probably change, but my general feeling is that people that make things like <a href="http://www.five12.com/">Numerology</a> will be well served, but for the majority of our business, our needs are a bit too particular to really benefit from something as broadly-focused as the App Store. And there&#8217;s no real financial incentive on Apple&#8217;s part to cater specifically to us, because we&#8217;re such a small segment of the overall software market.</p></blockquote>
<p>David Viens, <a href="http://www.plogue.com/">Plogue Art et Technologie</a>:</p>
<blockquote><p>As much as we like having our code base tested on as much compilers and platforms possible for correctness and efficiency, constant platform changes are quite boring, and usually dont spark any innovative ideas from us. Innovation not only is what drives us in the morning, but it&#8217;s also what users want, hopefully more than the typical will-it-run-on-my-toaster? kind. Also innovation is highly regarded by various tax break programs in many countries Also app stores make it impossible for us to do quick fixes, we could be committing code to Nintendo ROM carts that it  couldn&#8217;t be different. So there is a need to raise QA and testing budget by a very significant amount, before release&#8230;.</p></blockquote>
<p><strong>For standalone software, the kinds of things we&#8217;ve seen for iOS seem a likely candidate &#8211; particularly general-consumption audio &#8220;toys&#8221; (in the sense of stuff anyone can open up and use to make sound)?</strong></p>
<p>Chris Randall:</p>
<blockquote><p>That was my my general thinking. I was pondering it at length last night, and the smaller single-use app seems more likely to benefit from it, assuming it is a parallel environment to the existing App Store, with the same sort of customers. The chief difference between this App Store and the iOS one is that this isn&#8217;t the only option for purchasing software for your Mac. It has to compete with other channels, which is an important distinction, especially if most of its offerings are simple &#8220;casual&#8221; apps.</p></blockquote>
<p><strong>What about the app store landscape in general, as other players get into the business of doing their own stores? How does Apple fit in?</strong></p>
<p>Gavin Burke, <a href="http://www.futureaudioworkshop.com/">Future Audio Workshop</a>:</p>
<blockquote><p>The main issue is that the app store model just one piece of a bigger jigsaw and is tied in closely to the hardware, software frameworks and what this means to an independent developer and his/her ability to compete on a level playing field with established brands.</p>
<p>App store success is just one part in a bigger picture. The other players need to get the various parts right and not just create an app store and think it will work.</p>
<p>A major part is the price and ease of purchase. It&#8217;s easier to buy the software for $1.00 with one-click purchase than look on rapidshare.com for a crack. So price, ease of purchase, and last but not least, [making it] difficult to get the cracked version. Looking at it, it may only work if there is a single distribution channel and not multiple ones ( including rapidshare as  a channel <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>One flaw, though, in the Apple App Store is the charts. At the moment it is based on sales volume.  Allowing people to view by highest user rating, etc., might help level things. Also, Apple can act as king maker with their ability to dish out the free advert slots on the device.
</p></blockquote>
<p>Angus Hewlett:</p>
<blockquote><p>It&#8217;s a new channel that will no doubt get a lot of coverage &#8211; a few developers with the right products and first mover advantage will make some fast bucks for sure. After that, I don&#8217;t know. I suspect phones (and consoles &#8211; myself, I spend way more on XBox Live Arcade than on the iPhone or Android stores) are a better and more natural platform for cheap, one-shot novelty apps than desktops/laptops, simply because of how &#038; where they fit in to peoples&#8217; lives, but I&#8217;m ready to be proven wrong on that.</p></blockquote>
<p><strong>Are you concerned about Apple&#8217;s 30% cut of revenue?</strong></p>
<p>Chris Randall:</p>
<blockquote><p>Not at all. The app store runs on volume; that is its main attraction from a commerce standpoint. The trick is to take advantage of that potential volume, and the way to do that is through lowest-common-denomenator (e.g. &#8220;I Am T-Pain&#8221;) products.</p></blockquote>
<p>Angus Hewlett:</p>
<blockquote><p> Yes. It&#8217;s a lot more than the original generation of &#8220;app stores&#8221; (shareware ecommerce middleman sites like ShareIt, DigitalRiver, Kagi, NorthStar etc.) typically charged. We used to sell through ShareIt back in the day, they took about 10%, but once your turnover hits $10-15k a month,<br />
it&#8217;s more economical to have a proper merchant account based shopping cart system (the hassle that entails costs a few hundred dollars a month in terms of overheads, paperwork, other bank-related BS, but it brings the average cost per transaction down to 3-5%). Also, at 10-15k a month turnover, your brand is probably well enough known that potential customers are likely to trust you somewhat as an online vendor.</p>
<p>Having said that &#8211; the terms-and-conditions aspect of being in an app store, especially when the operator is particular, capricious, anally retentive or all three at once (naming no names), is far more toxic than the 30% cut. Losing a predictable amount of money per sale is one thing, but failing to sell a single copy of your app &#8211; after you&#8217;ve spent months and $thousands developing it &#8211; because the store owner rejected it for reasons outside of your control is quite another.</p></blockquote>
<p>David Viens:</p>
<blockquote><p>30% is ridiculous. What enrages me is that users seem to think it&#8217;s normal and much less than &#8216;retail&#8217; .. wuht whut??? We have never done retail ever and been using Share-It (which costs us less than 10%) for 6 years. That&#8217;s the price of a payment processor.</p>
<p>Sure, it doesn&#8217;t give you &#8216;visibility&#8217; but what is that visibility on the 15th page of music software selection in a store? Can&#8217;t we just be as creative with our viral marketing, social network tricks as we are with the software itself?</p>
<p>Bandwidth price on Amazon S3 is microscopic (10 cents a GB), so not an issue, even with 100-megabyte demo downloads.</p>
<p>Share-it don&#8217;t care about the content, they never put their noses in our practices, suggest guidelines, or anything.</p>
<p>People are just getting to enjoy their new-found freedom with independent online music and fair-trade and local grown foods, however. they will let the inverse happen to software?<br />
Will we see the movement to Fair-Trade software in 15 years?</p></blockquote>
<p><strong>Do you think it&#8217;s a model that could work, from a business perspective?</strong></p>
<p>Angus Hewlett:</p>
<blockquote><p>It&#8217;s a new channel, a few developers with the right products and first mover advantage will make some fast bucks. After that, I don&#8217;t know.</p>
<p>How well versed are you on acoustic physics in relation to loudspeakers, impedance etc.? There are some interesting parallels here with app stores &#8211; basically they are a good platform for allowing very small developers to cast a very wide net. Those of us who have a more specialist, focused audience can probably build trust with our audience via more efficient, focused channel&#8230;.</p></blockquote>
<p><strong>It appears that plug-ins are ruled out by several of the guidelines issued by Apple. Care to comment?</strong></p>
<p>Gavin Burke:</p>
<blockquote><p>I can&#8217;t see the app store concept working for plug-ins; it&#8217;s pretty much already there with the <a href="http://www.apple.com/downloads">downloads page on the Apple site</a>.</p>
<p>If the app store is the only channel to purchase applications for a device that cracked software is not easily available for, then yes, it works. Otherwise, not so sure. We already have app stores for music software, like <a href="http://www.dontcrack.com/">Don&#8217;t Crac[k]</a>, etc., with somewhat limited success. Also for complex niche software, it&#8217;s hard to beat the personal connections distributors have with stores and in turn with their customers. We find this especially true for Japan.</p></blockquote>
<p><strong>Artistic freedom and censorship</strong></p>
<p>Artist and developer Kassen Oud offered some compelling thoughts on Apple&#8217;s developer &#8220;guidelines&#8221; and rules via Facebook. To him, the restrictions on what goes in the store conflict with making software art. I think it&#8217;s a reasonable and challenging point to make &#8211; just as Apple has the right to conduct their store in the way you wish, developers and artists presumably have just as much right to opt out.</p>
<blockquote><p>To me, the big appeal to developing software for music is the chance to do something unique and individual. External limitations (like arbitrary moral guidelines or limits on the language to be used) conflict with that, to me. As the process used is important to me I need to be able to express myself about that publicly as well. This rules out Apple&#8217;s app store. With regard to code/ application distribution those are more important factors to me than the need to create applications for Apple&#8217;s app store on a Apple computer though that in and of itself would also be a prohibitive factor to me.</p>
<p>I don&#8217;t mean to imply that software on Apple&#8217;s platform would inherently be less &#8220;unique&#8221; or &#8220;individual&#8221;; I certainly do not wish to take anything away from my friends whose creative process wasn&#8217;t (apparently) affected by these factors and who did create very interesting works released on it, taking nothing away from their FOSS work.</p></blockquote>
<h3>Apple Developer Guidelines &#8211; Plug-ins Need Not Apply</h3>
<p>Apple&#8217;s draft review guidelines for the Mac App Store have been widely posted, including <a href="http://pastie.org/1236378">full text</a>. Here are the excerpts most relevant to the above discussion.</p>
<p><strong>Plug-ins will almost certainly be rejected.</strong></p>
<blockquote><p>2.15<br />
Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locations</p></blockquote>
<p>(Plug-ins, by definition, install to shared Library locations, as per Apple&#8217;s own guidelines.)</p>
<p>Interestingly, though, hosts appear to be okay, just not the plug-ins themselves:</p>
<blockquote><p>7.1<br />
Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected, except in cases where the application hosts plug-ins or extensions</p></blockquote>
<p><strong>Demos aren&#8217;t allowed.</strong></p>
<blockquote><p>2.6<br />
Apps that are &#8220;beta&#8221;, &#8220;demo&#8221;, &#8220;trial&#8221;, or &#8220;test&#8221; versions will be rejected</p></blockquote>
<p><strong>Other guidelines are worth watching.</strong></p>
<p>Various other guidelines provide fairly restrictive policies that developers will have to balance against their business interests. These aren&#8217;t unprecedented &#8211; see the strict review policies of venues like the Steam store for games. But those stores have seen their own share of developer complaints, and they&#8217;re specific to an audience (like gamers); here, it may be tougher for niche developers to justify. (That&#8217;s, at least, the feedback I&#8217;ve been hearing from music developers. For mainstream developers, the equation can be different.)</p>
<blockquote><p>2.18<br />
Apps that install kexts will be rejected</p>
<p>2.19<br />
Apps that require license keys or implement their own copy protection will be rejected</p>
<p>2.20<br />
Apps that present a license screen at launch will be rejected</p>
<p>2.21<br />
Apps may not use update mechanisms outside of the App Store</p></blockquote>
<blockquote><p>2.7<br />
Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them</p></blockquote>
<p>Of course, some of the challenges of audio software are &#8230; unique. How many pro audio applications would meet the following guidelines?</p>
<blockquote><p>6.3<br />
Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected</p>
<p>6.4<br />
Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected</p></blockquote>
<p>Comments from other developers are welcome. We&#8217;ll keep you posted.</p>
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		<title>Now Shipping: Pro Tools 8, All Versions</title>
		<link>http://createdigitalmusic.com/2008/12/now-shipping-pro-tools-8-all-versions/</link>
		<comments>http://createdigitalmusic.com/2008/12/now-shipping-pro-tools-8-all-versions/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 20:00:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[I know some people were wondering about this &#8211; it&#8217;s now official. Digidesign reports Pro Tools 8 is actually shipping now, with the integrated MIDI edit window, score notation editor (via recently-acquired Sibelius) right in the DAW, bundled instruments and synths, some amp simulation, &#8220;Elastic Pitch,&#8221; and additional insert slots. None of this is huge &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/now-shipping-pro-tools-8-all-versions/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/12/pt8.jpg" /> </p>
<p>I know some people were wondering about this &ndash; it&rsquo;s now official. Digidesign reports Pro Tools 8 is actually shipping now, with the integrated MIDI edit window, score notation editor (via recently-acquired Sibelius) right in the DAW, bundled instruments and synths, some amp simulation, &ldquo;Elastic Pitch,&rdquo; and additional insert slots.</p>
<p>None of this is huge news to users of competitive products, with the notable exception of Sibelius notation integration. I&rsquo;m very keen to hear how people actually use that, because the score facilities in tools like Logic aren&rsquo;t competitive with favored tools like Sibelius and Finale, in my experience. On the other hand, many people are perfectly happy keeping their scoring and audio editing workflows separate from one another &ndash; particularly if you&rsquo;re using Pro Tools for audio editing and Sibelius to write that new string quartet. So as this ships, do let us know how you&rsquo;re using it, or if it&rsquo;s a non-starter.</p>
<p>So, what does it cost to upgrade?</p>
<p>Pro Tools HD 8 Upgrade: $249 US   <br />Pro Tools LE/M-Powered Upgrade: $149 US    <br />Pro Tools M-Powered Full Version: $299 US (for use with M-Audio audio interfaces)</p>
<p>If you bought Pro Tools systems or upgrades since October 3, the new release is (rightfully) free.</p>
<p>Of course, that still means you might still be tempted to just go buy one of the cheaper Mbox products with Pro Tools LE included. There are also upgrades for the Music and DV bundles.</p>
<p>Note compatibility: Vista SP1 (32-bit only, still no 64-bit) is supported, as is Mac OS X 10.5.5. 10.5.6 isn&rsquo;t ready yet, and Vista requires Business or Ultimate, which as I said in the past I still find pretty odd given that Home Premium is basically identical from a support standpoint. (Digi&rsquo;s choosing to be a bit literal with that.) On the other hand, <em>only</em> Leopard support is available, whereas on Windows XP Home and Professional remain supported with XP SP3.</p>
<p>Once this arrives, I&rsquo;ll be curious to hear about you. I&rsquo;m happy doing my work in SONAR and Live at the moment, so I don&rsquo;t think I&rsquo;d be a fair judge, but someone who uses Pro Tools daily would be. Be in touch.</p>
<p><a href="http://digidesign.com/index.cfm?navid=48&amp;langid=100&amp;itemid=36362" target="_blank">Pro Tools 8 Shipping</a> [News @ Digidesign.com]</p>
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		<title>OSCulator, Magic Bullet for Mac Alternative Controllers, Updated</title>
		<link>http://createdigitalmusic.com/2008/08/osculator-magic-bullet-for-mac-alternative-controllers-updated/</link>
		<comments>http://createdigitalmusic.com/2008/08/osculator-magic-bullet-for-mac-alternative-controllers-updated/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 15:05:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3861</guid>
		<description><![CDATA[Want to hook that joystick / Wii remote / Guitar Hero controller / something odd to your music software? If you&#8217;re on Mac, OSCulator is the do-everything solution. It&#8217;s pay-what-you-like software ($19 minimum for PayPal), and it just got a big update: Announcement: OSCulator 2.6 [Unidentified Sound Object, as seen in our sound design round-up] &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/08/osculator-magic-bullet-for-mac-alternative-controllers-updated/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files//2008/01/osculator-thumb.jpg"></p>
<p>Want to hook that joystick / Wii remote / Guitar Hero controller / something odd to your music software? If you&#8217;re on Mac, OSCulator is the do-everything solution. It&#8217;s pay-what-you-like software ($19 minimum for PayPal), and it just got a big update:</p>
<p><a href="http://usoproject.blogspot.com/2008/08/announcement-osculator-26.html">Announcement: OSCulator 2.6</a> [Unidentified Sound Object, as seen in our sound design round-up]<br />
<a href="http://www.osculator.net/wiki/Main/Download">Download page, with changelog</a> [osculator.net]</p>
<p>There&#8217;s a lot new in release 2.6; highlights include:</p>
<ul><LI>Preset management</li>
<p><LI>Graphical OSC routing editor</li>
<p><LI>Wii Guitar Hero support (preliminary)</li>
<p><LI>Hook up more: up to 2 virtual HID joysticks, up to <em>8 Wiimote</em> (does anyone own that many?)</li>
<p><LI>Make keyboard shortcuts just by striking the combo</li>
</ul>
<p>And just to be clear, this app <strong>outputs MIDI</strong>. That means you can use whatever music software you like &#8212; so don&#8217;t worry about the OSC business if it&#8217;s new to you!</p>
<p>It&#8217;s not even really just for OSC, any more &#8212; does all kinds of input tasks. Windows and Linux users have plenty to be jealous of in this program. Major kudos to creator Camille Troillard; USO Project points to a terrific SEAMUS newsletter article on the <a href="http://ethreemail.com/e3ds/mail_link.php?u=http%3A%2F%2Fwww.osculator.net%2Fwiki%2Fuploads%2FMain%2FSeamus_ITW_Camille_OSCulator.pdf&#038;i=0&#038;d=82D0EF6F-AD59-47AB-9CF7-EF758EDFD31D&#038;e=matteo.milani@usoproject.com">software and its future</a>.</p>
<p>The only sad news: this is the last release that will support Tiger; future versions are Leopard-only. (I&#8217;m curious, Camille &#8212; why? Lots of us still run Tiger for audio apps. Is this just to streamline testing, or is there really something in Leopard that OSCulator needs?)</p>
<p>You can add this to yesterday&#8217;s good news as far as <a href="http://opensoundcontrol.org/">OpenSoundControl</a> &#8212; the iPhone/iPod touch app we saw released to the app store in <a href="http://createdigitalmusic.com/2008/08/25/iphonetouch-roundup-btbx-acid-bass-idrum-workflow-and-babies-opensoundcontrol-app/">yesterday&#8217;s round-up</a>.</p>
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		<title>Mac OS X 10.5.4 Fixes AirPort Issues with Logic (And Other Audio Apps)</title>
		<link>http://createdigitalmusic.com/2008/07/mac-os-x-1054-fixes-airport-issues-with-logic-what-about-other-apps/</link>
		<comments>http://createdigitalmusic.com/2008/07/mac-os-x-1054-fixes-airport-issues-with-logic-what-about-other-apps/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 05:36:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.5]]></category>
		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3609</guid>
		<description><![CDATA[Apple has released another update to Leopard. So far, we hear some of you are blissfully happy, while others are still grumbling. (Ah, technology. So what else is new?) We suspected AirPort issues with both Leopard and Tiger; many of you reported the simple fix was to turn AirPort off. The latest update: &#8220;Addresses AirPort &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/mac-os-x-1054-fixes-airport-issues-with-logic-what-about-other-apps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Apple has released another update to Leopard. So far, we hear some of you are blissfully happy, while others are still grumbling. (Ah, technology. So what else is new?)</p>
<p>We suspected AirPort issues with both Leopard and Tiger; many of you reported the simple fix was to turn AirPort off. The latest update:<br />
&#8220;Addresses AirPort issues that may result in slower performance in Logic Studio or MainStage.&#8221;</p>
<p>Now, that&#8217;s oddly worded. Unless there&#8217;s some really specific interaction between Logic and AirPort, but no other audio apps, presumably this line actually means &#8220;&#8230;that may result in slower performance in music and audio applications.&#8221; <strong>Update:</strong> Readers tell us that&#8217;s exactly the case. So, Apple, why not simply refer to audio production apps, since third parties depend on your OS, too?</p>
<p>Leopard is gradually getting fixed for real-time audio performance so the number of you with problems is waning, but those of you who have had trouble through 10.5.3 with AirPort on, let us know if this fixes software from Apple or anyone else.</p>
<p><a href="http://support.apple.com/kb/HT1994">About the Mac OS X 10.5.4 update</a></p>
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		<title>Blame Apple, Not Your Driver Maker, But Leopard Fix May Be Close</title>
		<link>http://createdigitalmusic.com/2008/05/blame-apple-not-your-driver-maker-but-leopard-fix-may-be-close/</link>
		<comments>http://createdigitalmusic.com/2008/05/blame-apple-not-your-driver-maker-but-leopard-fix-may-be-close/#comments</comments>
		<pubDate>Tue, 27 May 2008 15:28:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[drivers]]></category>
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		<category><![CDATA[operating-systems]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3511</guid>
		<description><![CDATA[Sometimes the kernel pops, sometimes it doesn&#8217;t. We&#8217;re waiting for a Leopard fix, and have reason to believe we may not have to wait much longer. Photo CC EastBayAnt. Updated: As expected, the Mac OS X 10.5.3 update has been released, and it promises to address USB audio playback issues. That may or may not &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/05/blame-apple-not-your-driver-maker-but-leopard-fix-may-be-close/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/awarnack/132656731/"><img src="http://farm1.static.flickr.com/44/132656731_3126fb91d3.jpg?v=0"></a></p>
<div class="imgcaption">Sometimes the kernel pops, sometimes it doesn&#8217;t. We&#8217;re waiting for a Leopard fix, and have reason to believe we may not have to wait much longer. Photo <a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a> <a href="http://flickr.com/photos/awarnack/">EastBayAnt</a>.</div>
<p><strong>Updated:</strong> As expected, the Mac OS X 10.5.3 update <a href="http://createdigitalmusic.com/2008/05/28/mac-os-x-1053-released-addresses-usb-audio-issues/">has been released</a>, and it promises to address USB audio playback issues. That may or may not fully resolve issues users have been encountering; I expect we&#8217;ll know more soon.</p>
<p>Let&#8217;s get one thing straight: if you&#8217;re having audio problems under Mac OS X 10.5.2 and you&#8217;re looking for someone to blame, it&#8217;s reasonably safe to blame Apple, in case that wasn&#8217;t already obvious. That&#8217;s just this particular case, and it&#8217;s not the first (or last) time an OS update caused issues for audio, but that&#8217;s my best appraisal of the situation. </p>
<p>I made no secret that I was disappointed with the level of support for emerging OSes from M-Audio and Digidesign, and I stand by that complaint. The response from M-Audio and Digidesign was prompt: based on what I heard from them (and they wrote me personally), I don&#8217;t think they made any &#8220;excuses.&#8221; Representatives from both product lines apologized for lagging drivers, and promised to do better. We&#8217;ll of course watch to see if they deliver on that promise in the long haul, but they were at least able to offer some specific clarifications and updates so owners of their products can make some progress right now. (Read my <a href="http://createdigitalmusic.com/2008/05/21/digidesign-talks-latest-windows-mac-releases-compatibility-drivers/">original complaint</a>, and follow-ups from <a href="http://createdigitalmusic.com/2008/05/16/m-audio-responds-update-on-driver-situation-new-drivers/">M-Audio</a> and <a href="http://createdigitalmusic.com/2008/05/15/digidesign-and-m-audio-drivers-fail-to-keep-pace-with-vista-leopard-and-xp-sp3/">Digidesign</a>.)</p>
<h3>Accountability and OSes</h3>
<p>That said, all evidence points to audio performance problems on Mac OS X Leopard 10.5.2 specifically being the responsibility of Apple. Pointing out problems introduced by an operating system is not making an excuse; it&#8217;s stating an obvious fact, whether in regards to Microsoft or Apple. In this case, the symptoms are not restricted to a single product vendor. Apple&#8217;s own Logic Studio is an affected piece of software. (Heck, even Skype and iTunes may have issues.) I&#8217;ve gotten reader reports of problems with a variety of hardware, not just M-Audio and Digidesign. Problems don&#8217;t seem to affect everyone, but then, <em>most</em> bugs affect only some users, not all. </p>
<p>Consensus from every vendor I&#8217;ve talked to &#8212; software and hardware &#8212; is that an OS-level change in 10.5.2 caused problems. The likelihood is, Apple will have to resolve those issues. So it&#8217;s not worth getting angry at your device vendor, because it&#8217;s almost certainly not their fault. Likewise, I&#8217;m not sure it&#8217;s worth getting <em>angry </em>at Apple &#8212; 10.5.2 just didn&#8217;t work as expected, and the best we can do is to find a temporary workaround and wait for the next update. You can get angry if you want, of course. It just won&#8217;t make any difference. (I have about a 20-year history at this point of yelling at computers; I find it at least lets off steam.)</p>
<p>But let&#8217;s talk about accountability, since various readers are bringing it up. At the risk of pointing out the obvious, I think accountability has to involve both music and audio vendors and OS vendors.<span id="more-3511"></span></p>
<p>As I see it, the basic responsibility of hardware vendors is to test their current hardware on new OSes, to release complete documentation in terms of what works and what doesn&#8217;t, and to update their drivers to support the current driver model and specifications of a new OSes in a reasonable amount of time. By this measure, there&#8217;s room for improvement at many vendors, and it&#8217;s my belief that improvement in these areas will mean more and happier customers.</p>
<p>But OS vendors have responsibilities, too. And since this isn&#8217;t 1985 or 1990, that means basically Microsoft and Apple. (The Linux community is a different animal, so I&#8217;ll leave them alone.) A creator of a device driver can&#8217;t possibly be responsible or accountable for fixing OS-level performance issues with scope beyond their own hardware. And that&#8217;s been, unfortunately, the situation with Windows Vista, particularly in its first 8 months, and now Mac OS X Leopard in its first 8 months. Problems haven&#8217;t affected everyone, but they have been widespread enough that we have a right to be disappointed. As a user, I think I have the right to be disappointed. As a writer, it&#8217;s my obligation to point it out. And I hope they do better in the future. </p>
<h3>10.5.3: Help is on the way?</h3>
<p>I&#8217;m equally obligated to watch for these issues to be fixed. In the case of Apple, the rumor mill suggests that a fix is imminent:</p>
<p><a href="http://apcmag.com/os_x_1053_about_to_hit.htm">Mac OS X 10.5.3 about to hit</a> [APC Mag]</p>
<p>This is not official information, as Apple doesn&#8217;t make their OS update process public. Technically, I shouldn&#8217;t say that 10.5.3 is rumored to have audio and video applications as a focus. I also shouldn&#8217;t say that the major change in the current seed is reported to be &#8220;kernel performance.&#8221;  Of course, that&#8217;s exactly what I and many other parties had predicted: anyone running 10.5.2 who is experiencing this issue already knows there&#8217;s a problem. The good news is, a fix is likely on the way.</p>
<p>Look, updating and testing operating systems isn&#8217;t easy, and my job is not to sit here and be an armchair quarterback. What I can do, though, is do as much homework as possible, and try to use the large community we have here on CDM to provide as much information as we can to help you make informed decisions. I hope that 10.5.3 is an OS we can recommend, as 10.5.2 was not. So, we&#8217;ll keep watching.</p>
<p>If you have 10.5.2, have this symptom, and for some reason can&#8217;t downgrade, do let us know when an update becomes available and what your experience is.</p>
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		<title>Sonic Core Unveils Insanely Powerful New Scope DSP Platform</title>
		<link>http://createdigitalmusic.com/2008/03/sonic-core-unveils-insanely-powerful-new-scope-dsp-platform/</link>
		<comments>http://createdigitalmusic.com/2008/03/sonic-core-unveils-insanely-powerful-new-scope-dsp-platform/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 02:37:42 +0000</pubDate>
		<dc:creator>James Grahame</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creamware]]></category>
		<category><![CDATA[DSP]]></category>
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		<category><![CDATA[Software]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/09/sonic-core-unveils-insanely-powerful-new-scope-dsp-platform/</guid>
		<description><![CDATA[The old CreamWare Scope DSP platform has been given new life&#8230; yet again. Things had been suspiciously quiet since Sonic Core acquired CreamWare&#8217;s assets early last year, and many long-time users were worried the end was near. It turns out the team was simply hard at work. The company will unveil powerful new Scope hardware &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/03/sonic-core-unveils-insanely-powerful-new-scope-dsp-platform/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files//2008/03/xite.jpg" alt="Sonic Core XITE-1 DSP system" /><br />
The old CreamWare Scope DSP platform has been given new life&#8230; yet again. Things had been suspiciously quiet since Sonic Core acquired CreamWare&#8217;s assets early last year, and many long-time users were worried the end was near. It turns out the team was simply hard at work. The company will unveil powerful new Scope hardware and significantly upgraded software at the 2008 Frankfurt Musikmesse (March 12-15).</p>
<p>The big news is the â‚¬ 2698 ($4200) Scope XITE-1 DSP hardware system. It&#8217;s based on Analog Devices SHARC DSP chips, offering 10x more processing power than their previous high-end Scope Professional card. The new hardware is housed in a 19 inch 1U rack case that interfaces to your Mac or Windows box via a PCI-Express (desktop) or ExpressCard (notebook) interface.<br />
<span id="more-3121"></span><br />
The front of the surprisingly compact XITE-1 unit includes two mic inputs with switchable phantom power, a pair of Hi-Z instrument inputs and a 1/4-inch headphone jack. The back panel offers two channels of balanced XLR analog I/O, AES/EBU, 2 x ADAT I/O, Wordclock I/O, and MIDI In/Out/Thru. </p>
<p>The XITE-1 software pack contains 13 virtual instruments including emulations of the Roland Juno 106, Sequential Prophet 5 and Moog Minimoog along with over 50 effects, three samplers and a suite of mastering tools. </p>
<p><img src="http://createdigitalmusic.com/files//2008/03/sonic-core-5.jpg" alt="Sonic Core Platform 5 software" /><br />
Current Scope users will be thrilled to hear that the new Sonic Core Platform 5 software finally supports Windows Vista and Mac OS X in addition to Windows XP. It will be available in May as a â‚¬198 ($310) upgrade, although most Scope 4.5 users will qualify for a free update. Details are still scarce, but screenshots show a few new devices and an appealing black and white color scheme.</p>
<p>So why should you consider a DSP hardware platform in 2008? The main advantage of the Scope system is that it offloads softsynth and digital effects processing onto dedicated hardware. This gives extremely low latency and glitch-free playback, even when running demanding softsynths and audio effects. Blocks of DSP horsepower are allocated to each instrument or effect, meaning that you won&#8217;t unexpectedly run out of CPU cycles on your host PC. Of course, it&#8217;s still possible to run your favorite VST plugins on the same PC in parallel and mix everything in Scope. </p>
<p>Another good reason to give the Scope platform a second look is the vast library of Scope modules, including a versatile modular synth and dozens of other great instruments such as John Bowen&#8217;s fantastically deep <a href="http://www.zargmusic.com/">Solaris</a> soft synth and many other world-class plugs. </p>
<p>The Scope XITE-1 box and Sonic Core Platform 5 software are scheduled for release in May 2008. It looks like it&#8217;s going to be a wild ride!</p>
<p><a href="http://www.sonic-core.net/en/home/xite.html">Sonic Core Scope: The Next Generation</a></p>
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