“It looks alien at first, it looks scary … [but] it’s like, here’s your paper; be creative.” “A tracker basically turns your computer an instrument.” -Dac Chartrand, Renoise, trying to explain Renoise to those who haven’t yet gotten religion
Renoise 2.5 is here, for real – not a beta, a nice, golden, final release. The modern take on a tracker now introduces a set of features that takes it to a new level of usability:
The Pattern Matrix finally combines the inside-out precision of tracker arrangement with a big, birds-eye view of your music – and some people are already hacking it into a live performance instrument.
Smarter signal routing across tracks and through “meta devices,” along with clever inventions like the “Signal Follower,” give you sidechaining and more.
Render Plug-ins to instruments, samples – the resource-saving advantages of freezing tracks, but without sacrificing any playability.
Enhanced MIDI mapping, internal effects, more.
None of these additions is like to make Renoise a mainstream hit, but then, that’s not the point. What it could do is expand Renoise’s already passionately-loyal user base to a new crowd, and encourage users to find expressive new ways of producing music with computers at a time when some of those processes have become stale. Thanks to its recent support for ReWire (plus JACK on Linux), it also doesn’t mean you have to sacrifice what you love about your host of choice; it can be part of your existing workflow.
Renoise’s new Pattern Matrix, a different take on how to view music, alongside the more traditional tracker view. The enhanced meta-instruments appear at bottom.
For more on what’s new, check out Neil Bufkin’s terrific video interview for CDM with Renoise’s Dac from NAMM, seen at top. That interview was popular enough to become an “electric acid jungle test” demo by Hitori Tori, below, sampling Dac’s initial quote before ripping into controlling Renoise with a clever mapping for the Livid Ohm 64. (Check out more Renoise-on-Ohm action on Hitori’s channel.)
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I’m writing this from the wintry wonderland that is Stockholm, Sweden. How geeky is this country? Geeky enough to use their entire nation’s terrain to construct the world’s largest scale model of the solar system. And they’re the home of music software developer Propellerhead, with whom I’m talking a stroll in just a few minutes. In the Props’ honor, here’s a round-up of some handy stuff for Reason and Record users, plus a link to my most recent reviews.
The timing couldn’t be better. Propellerhead product specialist James Bernard has already begun a terrific blog full of tips and tricks for Reason and Record, and just yesterday, he kicked off a 52-episode series of video tutorials. The first installment has a look at how to construct a rhythmic gate using the dynamics section of Record. Of course, you could very easily apply this to another tool (even Props’ own Reason, with a little work), so it’s potentially worth a glimpse even if you’re not a Record user.
James also has a nice example on using iPhone TouchOSC control with Reason on the Mac. I expect the musical style of James’ work may not appeal to everyone, but this is worth a look: he definitely knows his stuff, and it’s great to see him sharing.
Propellerhead in general have done a much better job in recent months of getting more how-to content on their site. The whole Substance site has a round-up of materials from learning the basics of recording technique to artist profiles. There is, naturally, a bit of a commercial bent, but I wound up reviewing some of the tutorials while learning Record myself. It’s funny: we spend so much of our time and energy on reviews, but I find users generally use what they like. The area that really has endless potential is talking about how to actually use stuff.
For more video tutorials, check out the PropellerheadSW YouTube account, including micro-tutorials on Record, like the sidechain compression example here.
For a non-Props-produced tutorial, Audiotuts has an in-depth look in one of the most interesting new features in Reason and Record, a grove tool that uses a mixer as the interface metephor:
It starts with the absolute basics if you’re just starting out, it covers a tool that may not be immediately intuitive in its potential, and it’s (cough) better than the included documentation.
Reason’s user community keeps on plugging; you can find a new free or cheap ReFill of sound content nearly each week, it seems. The best I’ve seen recently is a terrific free ReFill of retro, chip-based drums: Free ReFill Features “Filthy & Nasty” Chip Drums [Synthtopia]
There’s some creative sound design in there. I’m definitely taking it as inspiration, as I’ve just begun working on some new drums with the deep Plogue Chipsounds collection, trying to produce some sets that push the chip sounds in unexpected directions.
Finally, Macworld recently published my reviews of Record and Reason. They’re equally relevant whether you’re a Mac or Windows user (having finished those reviews, I’m currently using both primarily on my PC).
The magazine took some flak in comments for running a Reason 4.0 review late, but I think it’s actually more appropriate to consider Reason 4 now in the context of the release of Record. Writing reviews is always a funny thing: I believe you have to judge a tool on its own terms and merits. You may discover a product is really fantastic, and still decide it’s not actually for you in your workflow. But I’m finding myself toying with Reason and Record, returning to Reason a bit in my own work after a long time away. They are marvelous pieces of engineering, and whether it’s common knowledge or not, I know a lot of producers and developers alike who have respect for the tools.
In fact, my biggest complaint about Record remains that it’s not a ReWire host; loading Ableton Live (among other tools) into Record as a mastering/mixing tool, for instance, seems like a no-brainer. If you agree, leave comments, and maybe we’ll see this feature in a future version.
I know one “review” CDM has gotten is not running enough tips and production tutorials, so I’m on it. There are a lot of tools out there, so let us know which are more important to you. (Pro Tools? Csound?) I’ll rest up here in Sweden and come back refreshed and ready to tackle that next week. Enjoy!
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This freaky-looking screen image: yours free. It looks like you’re navigating some microscopic rover on another planet. Awesome.
More software is speaking timecode, opening up control of digital sound to real, physical vinyl on turntables. The latest addition: Time TunnelXL is a pair of externals that decodes Native Instruments’ Traktor Scratch vinyl and scratches not only sound, but visuals or anything you can make in the open development environment Max.
Right now, it supports Max/MSP (and thus Max for Live) on the Mac, but support for Linux and Windows and the open-source Pure Data as well as Max are planned.
I’m actually hopeful a lot of these efforts can support Pd, too. Pd does some things more effectively than Max, just as Max does some things more effectively than Pd, and by supporting Linux, you can have a flexible computer rig running on an OS you can optimize and tune. It brings virtual vinyl full circle, too: the first commercial product ran on BeOS and Linux before Windows or Mac.
Of course, Max support and Max for Live can help DJs and turntablists invent their own live performance rigs in the Ableton environment, too.
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Computers can have longevity as musical instruments, but it takes a little extra effort. (CC-BY-NC-SA) Bill Van Loo.
Computers and computer software can have as much or even more longevity than traditional music hardware – that is, if elements like copy protection don’t intervene first. As a postscript to the discussion last week, prompted by a new software release for the Apple II, here’s a report from our friend Bill Van Loo. He was able to make a productive little workstation out of an old iBook (500Mhz), with access to Reaktor Session instruments and an Apple electric piano now gone.
Bill has been doing a project a week all year, working towards the goal of 52 projects at the end of 2010, so consider this an excuse to peek into his studio and get some inspiration and ideas for projects:
What’s interesting to me is how productive the results were. But that means there’s a real failure caused by arcane copy protection. And much as we complain about dongles, the dongle worked – it was software/online challenge-response that was the failure point. (Before dongle advocates at developers rejoice, uh, guys, if you add online activation to your dongle as some of you have recently done, you’ve just killed your advantage.)
I don’t think it’s realistic for developers to always provide 100% backwards compatibility. But it’s clear that developers aren’t doing a great job of gracefully bringing products to the end of their life cycle. If a product is to be discontinued, why not do what Propellerhead did with their popular ReBirth instrument and provide it free? Open source licensing isn’t always the answer, as it adds additional legal work and presumes that someone wants all this old source code, which very often, they don’t. But at least by providing a free download, perhaps a very specific license that makes it free to trade the binary file, people don’t lose access to software they use in their music.
Bill’s comments, plus a link to the full story – well worth reading if you’re considering doing something similar yourself:
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You know the game: you decide you want exactly 8 knobs and 10 faders. But your hardware interface has 8 knobs and 8 faders. And then you realize you could use 4 more knobs.
The appeal of touch interfaces is clear: you get controls that grow and change. So now, a generation of mobile apps is working on giving you that flexibility on touch devices. The iPhone is just the start: now the iPad, with greater real estate, will go head to head with 5″, 8″, and laptop-sized screens running Android, Linux, and Windows.
Argos is an early-stages (but usable), free and open-source tool that could help you be ready. Built in openFrameworks, the C++-based cousin to Processing, the app lets you drag in basic widgets like buttons, sliders, toggles, and x-y pads, and assign them to OSC. That opens up control to various music and visual apps. (The OSC assignment tool does bear some similarity to that on the Lemur, though it’s simpler.) The openFrameworks roots should make this easier to port to multiple platforms.
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