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	<title>Create Digital Music &#187; Mac</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[crowd-funding]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
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		<category><![CDATA[glitch]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description><![CDATA[Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
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		<slash:comments>23</slash:comments>
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		<item>
		<title>rePatcher: Make Your Computer a Real Modular, with Knobs and Cords; Pd and Max Right Now</title>
		<link>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/</link>
		<comments>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 20:04:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22648</guid>
		<description><![CDATA[For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer. Now, US$25 and an Arduino can change that. rePatcher is a simple, tangible modular interface &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1Hy30g5-Avs" frameborder="0" allowfullscreen></iframe></p>
<p>For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer.</p>
<p>Now, US$25 and an <a href="http://arduino.cc">Arduino</a> can change that.</p>
<p>rePatcher is a simple, tangible modular interface for computers. It could work with any software, but right out of the gate it already works with two popular (virtual) patching environments, Max/MSP and the free and open source Pure Data (Pd). You use physical patch cords to make connections, and those connections are reflected in the patch you see on the screen. The patch cords are coupled with requisite encoders for dialing in additional parameter changes. (Reason comes up as a possible candidate for additional compatibility, which would, of course, be really sweet.)</p>
<p>rePatcher is built as a shield for Arduino, so you&#8217;ll need one of those, but that still keeps the price low enough to say <em>I absolutely have to have one of these right now</em>.</p>
<p>It&#8217;s not the first attempt to do something like this, but it might be the most accessible and affordable &#8211; and interesting. And while those cute little patch cords are fun, there&#8217;s nothing stopping someone from building on this idea and going to bigger cords and something more extensive than this 6&#215;6 matrix. </p>
<p>Best of all: the magic happens entirely over USB, so if you want to make this work with something else &#8211; say, your favorite VJ software &#8211; you can do so with anything that can communicate over serial.</p>
<p>More information:<br />
<strong><a href="http://www.openmusiclabs.com/projects/repatcher/">http://www.openmusiclabs.com/projects/repatcher/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg"><img src="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg" alt="" title="repatchershield" width="480" height="318" class="alignnone size-full wp-image-22651" /></a></p>
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		</item>
		<item>
		<title>As Battle to Define Digital DJing Heats Up, Dubspot Tests Novation Twitch</title>
		<link>http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/</link>
		<comments>http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:25:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controller]]></category>
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		<category><![CDATA[djing]]></category>
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		<category><![CDATA[dubspot]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Novation]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Serato]]></category>
		<category><![CDATA[Traktor]]></category>
		<category><![CDATA[twitch]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22641</guid>
		<description><![CDATA[The evolution of what we now call &#8220;DJing&#8221; is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don&#8217;t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/4XdW6KTygX0" frameborder="0" allowfullscreen></iframe></p>
<p>The evolution of what we now call &#8220;DJing&#8221; is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don&#8217;t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they must, not only for familiarity but to even make it possible to perform the kind of tasks DJs expect.</p>
<p>Then again, the computer, endless shapeshifter that it is, can do whatever you like. And so we&#8217;re beginning to see mass-market controllers marketed at DJs &#8211; not just the laptop performer, but DJs and DJ software &#8211; that goes in new directions.</p>
<p>Novation Twitch is one such effort. New Yorker Abe Duque takes up the Road Test series for Dubspot. I rather enjoy the lo-fi video as he flies New York to Munich; I could almost imagine the entire video being shot that way. (There you go, CDMers: I now have no excuse <em>not</em> to shoot some video tests for y&#8217;all on my smartphone.) And, uh, yeah, been there. Maybe the most ringing endorsement for the Twitch is how snugly it fits into the carry-on bag. I&#8217;m pretty sure that&#8217;s one of the superb <a href="http://www.udggear.com/">UDG Gear</a> line carrying both his laptop and Twitch.</p>
<p>Getting down to the actual review, Abe Duque &#8211; whatever impatient YouTubers may say in comments &#8211; does a fine job of coherently covering all of the features fairly and in detail. </p>
<p>Highlights:<span id="more-22641"></span></p>
<ul>
<li>The Twitch is clearly set up to integrate with Serato, though there&#8217;s also a Traktor overlay. I&#8217;ll be eager to see how it works with Ableton Live, though, as the layout would seem to apply nicely to that. </li>
<li>Having faders double as effects wet/dry controls is a clever twist, and reveals the intention of the Twitch to focus a DJ performance on mucking around with individual songs and not just queuing, beat matching, and mixing.</li>
<li>The highlight is probably the slicing control, which uniquely couples the touch strip with pads.</li>
</ul>
<p>You begin to see how a Twitch performance would come together, with two-deck slicing and dicing and effects controls. Of course, that could be accomplished with other means, but the Twitch embodies a lot of what we&#8217;ve seen in the DIY scene and homebrewed controllers, assembling a layout that conceptually reflects all of this track-mangling in the hardware&#8217;s physical form. In fact, it&#8217;s hard not to think that that scene influenced the Twitch.</p>
<p>This kind of track manipulation was common both with the Akai MPC and Ableton Live. Curiously, the design of the Akai APC40 for Live really doesn&#8217;t make that sort of performance very easy, focusing instead on clip launching and mixing. </p>
<p>In practice, Twitch looks promising. It does face a lot of competition. For Serato alone, there are various controller options, and Serato loyalists can expect this and other control surfaces to cater to their needs. The big entry we know is on the horizon is Native Instruments&#8217; <a href="http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/">upcoming controller and software</a> &#8211; something the company has already revealed in some detail prior to its official release. In fact, it&#8217;ll be tough to judge Twitch without having seen in person whatever NI has cooked up, as it appears their offering could focus even more closely on the sample triggering / looping notion, again within a DJ paradigm (Traktor). </p>
<p>DIYers, many carrying the banner of &#8220;controllerist,&#8221; have been pushing DJing in this direction for some time, and back to its original roots, DJing has embraced more inventive ways of really transforming tracks and not just playing them. Now, as those ideas seep into the mainstream, we&#8217;ll see if the line between DJing in the sense of playing tracks &#8211; and live performance, more as you&#8217;d expect in the instrumental vein &#8211; continues to blur.<br />
<a href="http://blog.dubspot.com/video-novation-twitch-road-test/">Dubspot Lab Report: Novation TWITCH DJ Controller – Road Test w/ Abe Duque</a></p>
<p>Oh, yeah, and for something completely different DJ controller-wise, see Dubspot&#8217;s take on the compact <a href="http://blog.dubspot.com/allen-heath-xone-k2-audio/">Allen &#038; Heath Xone: K2</a>.</p>
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		<title>Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching</title>
		<link>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/</link>
		<comments>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22627</guid>
		<description><![CDATA[Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0bG4CFqyKtQ" frameborder="0" allowfullscreen></iframe></p>
<p>Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live&#8217;s mixer and clip launching interface inside Renoise. We <a href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">first saw that effort at the end of the year</a>, but it&#8217;s now about to reach a whole new level.</p>
<p>Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn&#8217;t do that &#8211; you&#8217;ll see that the interface is more or less a clone of Live. (And I&#8217;ve been known to be critical of such <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">interface cloning</a>.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise&#8217;s scripting, one that could lead to other things. The other is, it&#8217;s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise &#8211; without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore &#8211; basically, an alternative music-making path in software design entitled <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a>. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.</p>
<p>If nothing else, it&#8217;s something of an engineering triumph that this works at all.</p>
<p>In version 2.0, now in beta, a complete rewrite of the code vastly expands what&#8217;s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it&#8217;s great to see what may be possible as the code matures.</p>
<p>And in some critical respects, Cells now does things in an integrated fashion that <em>aren&#8217;t</em> in Ableton Live. Pattern riffs, built on Renoise&#8217;s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There&#8217;s also integrated network sync support inside the tool, all implemented atop OSC; it&#8217;s still in beta, but shows lots of potential. (That&#8217;s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it&#8217;s hopeful we&#8217;ll see new ideas in Ableton and rivals alike &#8211; another reason choice is a good thing.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/cells2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/cells2-640x364.jpg" alt="" title="cells2" width="640" height="364" class="alignnone size-large wp-image-22628" /></a></p>
<p>From the forum post, forwarded to CDM by the creator:<span id="more-22627"></span></p>
<blockquote><p>Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.</p>
<p>Thanks to Void Pointer (<a href="http://soundcloud.com/void-pointer">http://soundcloud.com/void-pointer</a>) for kindly supplying the samples used in the demo video.</p>
<p><strong>Realtime &#8216;Granular&#8217; Timestretch</strong></p>
<p>Cells! 2.0 allows realtime timestretch in a &#8216;granular style&#8217;. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.</p>
<p><strong>Realtime &#8216;Slice Based&#8217; Timestretch</strong></p>
<p>Similar to the &#8216;granular&#8217; timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.</p>
<p><strong>Pattern &#8216;Riff&#8217; Storage and Playback</strong></p>
<p>Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi&#8217;s.</p>
<p><strong>Live Jamming Mode</strong></p>
<p>For specific types of samples, Cells! 2.0 allows real-time &#8216;live jamming&#8217; playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in &#8216;live jamming&#8217; mode.</p>
<p><strong>Bidirectional Controller Support</strong></p>
<p>Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.</p>
<p><strong>MultiFX</strong></p>
<p>Cells! 2.0 incorporates a simple &#8216;DJ style&#8217; effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.</p>
<p><strong>Sample Preparation Tools</strong></p>
<p>Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a &#8216;Cells! menu&#8217; from which the sample can easily assigned to a specific playback mode and length. A &#8216;sample report&#8217; feature is also available which allows you to quickly identify how the selected sample<br />
will play within Cells! 2.0.</p>
<p>Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an &#8216;Unsorted Cells! Renders&#8217; instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.</p>
<p><strong>Multiplayer Networking (beta)</strong></p>
<p>Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.</p>
<p><strong>Minor improvements</strong></p>
<p>- Variable channels from 4 to 16.<br />
- Variable cells per channel from 4 to 16.<br />
- Variable cell height and width (for touch screen usage).<br />
- Automatic sample selection option (for waveform view in the sample editor).<br />
- Safe cueing option to automatically mute cue output if set to the<br />
same as the main audio output.<br />
- Single output mode (splits the audio so master output on one<br />
channel and cue output on the other).<br />
- Slightly tweaked user interface to cater for the additional features.<br />
- Better audio routing (A/B crossfader or crossfader bypass (M))<br />
- Various other optimisations (too many to list)</p>
<p><strong>Downloads</strong></p>
<p>Download the updated 2.0 beta manual here (<a href="http://www.box.com/s/evt2vnpb51hzj6kic1zg">http://www.box.com/s/evt2vnpb51hzj6kic1zg</a>). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.</p></blockquote>
<p>Download and forum post:<br />
<strong><a href="http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/">http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/</a></strong></p>
<p>Let us know if you put this to use; we&#8217;d love to hear how it works (particularly network-synced jams). And, hey, there&#8217;s nothing stopping you from using this <em>alongside</em> a machine running Ableton Live &#8211; even on a Linux laptop.</p>
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		<title>Digital Performer Runs on Windows; Hell Freezes Over; SONAR Left in the (Windows-Only) Cold</title>
		<link>http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/</link>
		<comments>http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 23:40:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Digital-Performer]]></category>
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		<category><![CDATA[dp8]]></category>
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		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[production]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22423</guid>
		<description><![CDATA[Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you&#8217;ve been able to buy a computer called &#8220;Macintosh.&#8221; The first Performer release was available in 1985. (Professional Composer, before that, was out in &#8217;84.) Performer, accordingly, has had a big impact on the history of the sequencer, and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/digital-performer-runs-on-windows-hell-freezes-over-sonar-left-in-the-cold/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/dp8-hero.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dp8-hero-640x360.jpg" alt="" title="dp8-hero" width="640" height="360" class="alignnone size-large wp-image-22424" /></a></p>
<p>Digital Performer, and Performer before it, has been a Mac-only program for almost as long as you&#8217;ve been able to buy a computer called &#8220;Macintosh.&#8221; The first Performer release was available in 1985. (Professional Composer, before that, was out in &#8217;84.) Performer, accordingly, has had a big impact on the history of the sequencer, and later the audio and MIDI arrangement hybrid that came to be known as Digital Audio Workstation, throughout the history of the genre. But it&#8217;s never run on any Microsoft platform &#8211; until now.</p>
<p>In an announcement I doubt anyone saw coming, MOTU has announced they&#8217;re shipping Digital Performer 8 for <em>both</em> Mac and Windows, in both 32-bit and 64-bit modes. That means, of the major conventional DAWs, nearly all run on both platforms: Pro Tools, Cubase/Nuendo, and now DP, to say nothing of tools like Ableton Live or Reason. All that&#8217;s left are Cakewalk&#8217;s SONAR, and Apple&#8217;s Logic &#8211; and Logic is the one made by Apple. Of course, being cross-platform isn&#8217;t always good for business &#8211; just ask the ghost of Opcode Studio Vision Pro &#8211; but recent changes in how software is developed have made cross-platform compatibility and testing more straightforward than they once were.</p>
<p>For Windows users, you get VST plug-in support and ReWire compatibility. </p>
<p>Other new DP8 features for both Mac and Windows:<span id="more-22423"></span></p>
<ul>
<li>&#8220;Punch Guard&#8221; adds four seconds of audio before and after each record, in case you punch in too late or out too early.</li>
<li>A new video engine supports 720p or 1080p with flexible output options &#8211; aside from your main screen, you can use a second display or HDMI or (very cool) SDI. In the producer community, I often hear skepticism about who uses DP. One major answer: the scoring and video production markets, in a big way. And MOTU&#8217;s recent developments in video hardware (hello, Thunderbolt) make them a player to watch, even when industry heavyweight Avid is casting its shadow.</li>
<li>New guitar amp and bass cabinet plug-ins, guitar pedals, modeled analog delay, multi-band dynamic EQ, de-esser, kick drum enhancer, and modeled vintage spring reverb. Give a DSP programmer a cookie, and &#8230; you wind up with a DAW full of fun sound design toys.</li>
<li>Themes for the UI, including &#8220;None More Black,&#8221; ensuring full Spinal Tap joke compliance for this industry-leading DAW.</li>
</ul>
<p>That means that Mac users still have plenty to sink their teeth into.</p>
<p><a href="http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero">http://www.motu.com/marketing/motu_products/software/dp8/dp8-hero</a></p>
<p>Also, if you happen to be using the CueMix FX software in MOTU&#8217;s audio interfaces, you can now control that software via an iPad. Here&#8217;s what&#8217;s cool there: they&#8217;ve done the implementation in OSC (OpenSoundControl). It&#8217;s great to see a big industry player throw some weight behind that format.</p>
<p>That&#8217;s all we&#8217;ve got now &#8211; that and a screen shot &#8211; but I&#8217;m interested to know, any Windows users intrigued by getting to run DP? Or do you have no idea what it actually offers?</p>
<p>Getting anyone to switch DAWs seems to me generally near-impossible &#8211; and with good reason, given the investment in workflow. But could this make you keep your DAW, but buy a PC? Or&#8230; return to a DAW you miss from when you had a Mac? (Or switch, really?)</p>
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		<title>Apollo: UA Adds Low-Latency Effects in Audio Interface, Proves FireWire, Thunderbolt are Cool</title>
		<link>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/</link>
		<comments>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog-emulation]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[FireWire]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22373</guid>
		<description><![CDATA[Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp.jpg"><img src="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp-640x462.jpg" alt="" title="2_apollo_mbp" width="640" height="462" class="alignnone size-large wp-image-22378" /></a></p>
<p>Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a convenient way to get all of these sound-processing goodies. But it&#8217;s fair to ask the question, as many producers have who read this site, what&#8217;s the advantage? Why not simply use native processing on your computer?</p>
<p>Apollo, UA&#8217;s new hardware, answers that question more emphatically. By integrating the processing prowess of the UA platform into a high-quality audio interface, you can now add UA effects live, as you record and mix, with extreme low latencies. UA reports latencies below a couple of milliseconds. That&#8217;s possible, theoretically, on a desktop computer, but not generally on a laptop and very often not with any real reliability. You can do it in a lab, but it&#8217;s not something typical users see.</p>
<p>So, in one box, you effectively get your whole studio: the audio interface, the DSP power, and real low-latency sound processing. It&#8217;s not the first audio interface with DSP, but it might be the most compelling case yet for why that combination make sense. </p>
<p>And here&#8217;s where things get interesting: via Thunderbolt, a single MacBook Air, costing just around $1000, could be your whole studio machine. And while Apollo runs a couple grand above that, that means the <em>total price tag</em> is stunningly low compared to what you&#8217;d pay just a short time ago.</p>
<p>UA briefed me earlier this week on the technology. Even as NAMM raves about iPads, you begin to see the real power of conventional computers. Steve Jobs once compared those computers to &#8220;trucks&#8221; &#8211; while quietly leading a company that profits on how cool trucks are, too. With an Air, adding only slightly to the weight of an iPad and at only twice the cost, you can connect to vastly greater native processing power, greater outboard processing power, and greater I/O. And now with Thunderbolt, you could connect a high-res display or two, a big, fast hard drive, and the audio interface, all without running out of power or impacting performance. (No, seriously &#8211; you can. The reason you haven&#8217;t seen this in action is that we haven&#8217;t had the hardware to show it off. Apollo will be a compelling case for that.)<span id="more-22373"></span></p>
<p>All of this is academic until you actually have something to do with sound. So, UA is also expanding their developer platform to additional outside development; more on that soon.</p>
<p>Apollo isn&#8217;t for everyone; obviously, some people won&#8217;t like being tied to hardware, and native plug-ins <em>do</em> work for a lot of people. But it does solve problems for many potential producer customers by making something reliable, predictable, low-latency, extensible with lots of excellent processing tools, and all in one single-box solution.</p>
<p>Apollo will initially be Mac-only, but will come to Windows, too &#8211; and with more PCs supporting Thunderbolt in 2012, that means the MacBook is far from your only choice. So, you&#8217;ve got one add-on that&#8217;s your interface, your pres, and your mix/master/effect toolbox.</p>
<p>More specs:</p>
<ul>
<li>18 x 24 FireWire/Thunderbolt-ready audio interface, 24-bit/192 kHz</li>
<li>&#8220;Premium&#8221; mic pres &#8211; UA stresses that they&#8217;re also building on their mic pre reputation, and they claim the &#8220;lowest THD and highest dynamic range&#8221; in their class</li>
<li>Dedicated front-panel controls: preamp gain, channel selection, mic pad, +48V phantom power, low cut, monitor level, and dual headphone controls.</li>
<li>4 digitally-controlled analog mic preamps, 8 balanced line inputs and outputs, dual front-panel JFET DIs, digitally-controlled analog monitor outputs, 8 channels of ADAT, 2 channels of S/PDIF, word clock I/O, FireWire 800 (standard), and a Thunderbolt expansion bay — making it a well-equipped centerpiece for the modern project studio.</li>
<li>Core Audio drivers; ASIO coming, so you can use this with your DAW of choice</li>
<li>Console application and plug-in for recalling all your interface and plug-in settings at once</li>
<li>UAD-2 acceleration</li>
<li>Analog emulation plug-ins from Ampex, Lexicon, Manley, Neve, Roland, SSL, Studer, etc.</li>
<li>Thunderbolt will be available on a sold-separately Option Card; UA says it reduces latency and audio buffer sizes, improves high sample-rate performance, and allows greater UAD plug-in instances over FireWire.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/3_apollo_back.jpg"><img src="http://createdigitalmusic.com/files/2012/01/3_apollo_back-640x84.jpg" alt="" title="3_apollo_back" width="640" height="84" class="alignnone size-large wp-image-22379" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr.jpg"><img src="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr-640x148.jpg" alt="" title="4_apollo_3qtr" width="640" height="148" class="alignnone size-large wp-image-22380" /></a></p>
<p>Of course, because Thunderbolt also connects to FireWire devices, you don&#8217;t lose your FireWire investment. The only bad news is that you only get Thunderbolt here as an Option Card; I imagine we&#8217;ll eventually see UA ship Thunderbolt connections standard.</p>
<p>There are both two-core and four-core versions, powered by Analog Devices SHARC processors, running an estimated street of US$1999 and $2499, respectively. Apollo’s Thunderbolt Option Card will be shipping in the first half of 2012, with pricing TBD.</p>
<p><strong><a href="http://www.uaudio.com/apollo">www.uaudio.com/apollo</a></strong></p>
<p>Videos are available on the UA blog: <a href="http://www.uaudio.com/blog/apollo-intro-video">http://www.uaudio.com/blog/apollo-intro-video</a></p>
<p>Windows 7 summer; 10.6 and 10.7 Mac OS X when it ships.</p>
<h3>Software Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen.jpg"><img src="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen-640x368.jpg" alt="" title="5_apollo_Console Application Screen" width="640" height="368" class="alignnone size-large wp-image-22381" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg"><img src="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg" alt="" title="6_apollo_Console Recall Plug-In" width="350" height="400" class="alignnone size-full wp-image-22382" /></a></p>
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		<title>Keyboard Surprise: Keytar, Control Voltage, Touch Faders in New Models by Akai/Alesis</title>
		<link>http://createdigitalmusic.com/2012/01/keyboard-surprise-keytar-control-voltage-touch-faders-in-new-models-by-akaialesis/</link>
		<comments>http://createdigitalmusic.com/2012/01/keyboard-surprise-keytar-control-voltage-touch-faders-in-new-models-by-akaialesis/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 03:28:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
		<category><![CDATA[Alesis]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[class-compliant]]></category>
		<category><![CDATA[control-voltage]]></category>
		<category><![CDATA[controllers]]></category>
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		<category><![CDATA[max49]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22311</guid>
		<description><![CDATA[Imagine Also Sprach Zarathustra playing here, a la 2001. And note what this keytar has &#8211; a real pitch wheel, right on the neck. One is a keytar. One is a master controller with touch faders and real MIDI and &#8212; control voltage, for working with analog gear. Seriously. The keyboard controller market may have &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/keyboard-surprise-keytar-control-voltage-touch-faders-in-new-models-by-akaialesis/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-5.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-5-640x480.jpg" alt="" title="Alesis Vortex - 5" width="640" height="480" class="alignnone size-large wp-image-22317" /></a></p>
<div class="imgcaption">Imagine <em>Also Sprach Zarathustra</em> playing here, a la <em>2001</em>. And note what this keytar has &#8211; a real pitch wheel, right on the neck. </div>
<p>One is a keytar. One is a master controller with touch faders and real MIDI and &#8212; control voltage, for working with analog gear. Seriously. The keyboard controller market may have faded into a dull, gray blur of nearly-identical models, but under the Alesis and Akai monikers, there&#8217;s some fresh-looking variety. Love it or hate it, these are <em>not</em> the same keyboards you&#8217;ll get from anybody else at the moment. </p>
<p>I got to meet with Alesis/Akai/Numark today at the NAMM Press Preview, get my hands on a prototype of their new Vortex keytar, and talk about what they&#8217;re doing. And I have to say, I&#8217;m impressed. (I didn&#8217;t get hands on the second model, the MAX49, but will visit their booth in the next couple of days.) Finally, we get the return of the MIDI DIN port for working with a wider range of hardware, without sacrificing USB. One model even does CV for analog equipment. And both can supply their own power so you can use them with iOS. And they at least are interesting enough to have an opinion about them &#8211; even if you hate them. </p>
<p>Here&#8217;s a look at each of them and what why they&#8217;ll be on our radar when they ship later this year.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/max49_ortho_web_large.jpg"><img src="http://createdigitalmusic.com/files/2012/01/max49_ortho_web_large-640x269.jpg" alt="" title="max49_ortho_web_large" width="640" height="269" class="alignnone size-large wp-image-22327" /></a><span id="more-22311"></span></p>
<h3>Alesis Vortex Keytar</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/Vortex_angle_media.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Vortex_angle_media-640x448.jpg" alt="" title="Vortex_angle_media" width="640" height="448" class="alignnone size-large wp-image-22328" /></a></p>
<p>First off, let me say it, once and for all: I don&#8217;t think there&#8217;s anything dorky about a keytar, other than the name. Us keyboardists are plenty capable of being dorky on our own, but don&#8217;t blame the instrument. </p>
<p>What keytars are &#8211; or strap-on keyboards, if you can say that without smirking &#8211; is eminently practical for one-handed playing.  For two-handed playing or more conventional piano or organ parts, of course, you&#8217;re better off without them. But the keytar lets you move around, play expressive solos, and also free up your hands if you&#8217;re using other machines, as in electronic music. Unfortunately, the options out there have been overly large, making them too unweildly for many people to play, and overly expensive, pricing them out of a lot of their market. I&#8217;ve played and advocated the Rock Band game controller because it&#8217;s lightweight, inexpensive, and nicely made, and it even has a MIDI jack. I actually hear one Harmonix veteran is now at Alesis, so that may be no coincidence. (The Vortex even has a touch strip on its neck.)</p>
<p>The Vortex, though, looks like the first really balanced keytar controller in the market &#8230; well, ever. Features:</p>
<ul>
<li>MIDI DIN and USB MIDI</li>
<li>Velocity-sensitive pads in addition to the keys</li>
<li>37 velocity-sensitive keys (good number for a keytar), plus channel aftertouch (heck, yes)</li>
<li>MIDI-assignable accelerometer. And this is cool &#8211; it&#8217;s not on all the time; you make a quick sweep of the neck to enable the accelerometer in a clever gesture control.</li>
<li>MIDI-assignable touch strip, but also a full pitch bend wheel underneath your thumb (I rather prefer the latter, but it&#8217;s nice to have a choice).</li>
<li>Assignable slider under your thumb, mapped by default to volume.</li>
<li>Dedicated sustain button, plus octave selection, transport, and patch select.</li>
</ul>
<p>With all due respect to Roland, this appears to fix effectively all of my complaints about the Roland keytars at a fraction of the price. </p>
<p>And you can add a strap via standard guitar strap pegs.</p>
<p>The best part:<br />
Q2-2012<br />
MSRP US$399<br />
Estimated street US$249</p>
<p><a href="http://www.alesis.com/vortex">http://www.alesis.com/vortex</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Vortex_sidepanel_media.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Vortex_sidepanel_media-640x200.jpg" alt="" title="Vortex_sidepanel_media" width="640" height="200" class="alignnone size-large wp-image-22329" /></a></p>
<h3>Akai Pro MAX49: Touch Faders, CV</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/max49.jpg"><img src="http://createdigitalmusic.com/files/2012/01/max49-640x340.jpg" alt="" title="max49" width="640" height="340" class="alignnone size-large wp-image-22326" /></a></p>
<p>I&#8217;ve all but begged manufacturers to explore what an advanced or high-end MIDI controller would look like. The MAX49 likely won&#8217;t please everyone, but it&#8217;s one compelling-looking answer. Features:</p>
<ul>
<li>49 semi-weighted keys, with channel aftertouch</li>
<li>12 MPC pads, backlit, four banks each</li>
<li>8 LED touch faders in place of physical faders, four banks each</li>
<li>Control Voltage and analog Gate outputs for use with analog and vintage gear</li>
<li>Arpeggiator with latch</li>
<li>Step sequencer</li>
<li>MPC swing, Note Repeat, Full Level, navigation &#8211; and yeah, I use this stuff, even if the software can do the same<br />
USB MIDI, MIDI DIN, connect to anything</li>
<li>Control surface mappings plus full Mackie Control and HUI support &#8211; and, sorry, but for all the fancier solutions, sometimes that&#8217;s the easiest way to control a variety of software like Ableton Live, Reason, and the other DAWs</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/max49_back_web_large.jpg"><img src="http://createdigitalmusic.com/files/2012/01/max49_back_web_large-640x103.jpg" alt="" title="max49_back_web_large" width="640" height="103" class="alignnone size-large wp-image-22330" /></a></p>
<p>So, basically, all the features you want. My only questions are what it looks like in person and how the action feels, particularly those touch faders, as that can be tricky to pull off. </p>
<p>But the features are just perfect. It&#8217;s about time to bring back aftertouch and to connect with actual MIDI gear. Adding CV is a delicious addition. And honestly, features like being able to switch on an arpeggiator are far more useful and appealing to average musicians than the hard-to-configure, often-gimmicky automatic control features on many of the keyboards out there. So I&#8217;ve got my fingers crossed that the build quality and usability here are good &#8212; and that some of Akai&#8217;s rivals start taking on similar features. It&#8217;s bizarre to be applauding adding features from the 80s and 70s, but some recent progress has been steps backward, not forward.</p>
<p>Q2 2012<br />
MSRP US$699<br />
Estimated street $499</p>
<p><a href="http://www.akaipro.com/max49">http://www.akaipro.com/max49</a></p>
<p>There are <a href="http://www.alesis.com/synths">other new Alesis keyboards</a> out this week, but the Akai MAX49 pretty much steals their thunder.</p>
<h3>More Vortex Photos</h3>
<p>Back to the Vortex, since I got to snap some shots this morning in Anaheim.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-1-480x640.jpg" alt="" title="Alesis Vortex - 1" width="480" height="640" class="alignnone size-large wp-image-22321" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-2.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-2-640x480.jpg" alt="" title="Alesis Vortex - 2" width="640" height="480" class="alignnone size-large wp-image-22322" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-3.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-3-640x480.jpg" alt="" title="Alesis Vortex - 3" width="640" height="480" class="alignnone size-large wp-image-22323" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-4.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-4-640x480.jpg" alt="" title="Alesis Vortex - 4" width="640" height="480" class="alignnone size-large wp-image-22324" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-6.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-6-640x480.jpg" alt="" title="Alesis Vortex - 6" width="640" height="480" class="alignnone size-large wp-image-22325" /></a></p>
<p>Discuss.</p>
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		<title>DJing, Decks, and a Grid of Samples: NI&#8217;s New Take on Traktor</title>
		<link>http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/</link>
		<comments>http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 19:48:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[maschine]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22251</guid>
		<description><![CDATA[What should DJing software look like, anyway? It&#8217;s just a teaser, but for once, the idea is simple, straightforward, and clear. Native Instruments have taken their DJ software, Traktor, and combined it with a grid of pads for sample triggering and loops. The upcoming hardware/software combination we expect later this spring. At the risk of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SGxd1Cm2_Sc" frameborder="0" allowfullscreen></iframe></p>
<p>What should DJing software look like, anyway?</p>
<p>It&#8217;s just a teaser, but for once, the idea is simple, straightforward, and clear. Native Instruments have taken their DJ software, Traktor, and combined it with a grid of pads for sample triggering and loops. The upcoming hardware/software combination we expect later this spring. </p>
<p>At the risk of stating the obvious, what&#8217;s significant about adding loop triggering to any DJ set is that you can more easily move beyond playing and mixing tracks. Even without drum machines, this kind of manipulation is part of the grand tradition of DJing, made all the more impressive when ground-breaking DJs were able to accomplish it using only a turntables. (It&#8217;s perhaps a triumph over the linearity of recorded music in the 20th Century that, at last, artists found a way to subvert recorded music&#8217;s permanently-frozen state and reclaim the playback device as an instrument.)</p>
<p>What the upcoming product does is to take the virtual deck metaphor of Traktor and makes each deck a sampling machine. Each deck can trigger one-shots and loops, coupled with the mixing, cueing, and effects possibilities of Traktor as a DJ tool.</p>
<p>The obvious comparison will be to Ableton Live, but here, it&#8217;s as significant what is different as what is not. This wording from NI&#8217;s description will admittedly sound a lot like Ableton Live and colored renditions of the monome: &#8220;Stylish multi-color pads trigger loops and samples, allowing for on-the-fly remixing.&#8221; There&#8217;s definitely some influence there.</p>
<p>But the grand-daddy of all these things is sampling drum machines, the first instruments to popularize triggering one-off or looped audio content from a grid. (Tip of the hat here to Roger Linn and his designs.) Ableton&#8217;s breakthrough was taking that sample-triggering grid metaphor and cross-breeding it with the DAW, the all-purpose studio workstation with its channel strips, tracks, and arrangements. In Live, the track is king. <span id="more-22251"></span></p>
<p>NI&#8217;s breakthrough here promises to be seamlessly making each deck &#8211; not each track &#8211; the focus for sample triggering. And their hardware literally combines the DJ mixing and effects functions with those pads. In the future Traktor tool, the deck, not the track, is king. And that makes all the difference. The deck will behave like a deck for cueing (a common complaint about Live), for one, but it&#8217;s also important that whereas Live gives you as many tracks as you want, you&#8217;re forced into the limitation of four decks in Traktor. That limitation is neither positive nor negative, but rather something that will influence every other decision you make. (Having looked over the shoulder of Richie Hawtin&#8217;s impossibly-enormous Live set recently for Plastikman, with tracks that scrolled on seemingly endlessly, I can tell you this isn&#8217;t a minor point.)</p>
<p>Of course, the other amusing point is the timing of when NI is tipping their hand. NI already makes a popular sampling drum machine, Maschine, combining a dedicated controller with software. Akai has just entered the ring with their own revision of the MPC &#8211; combining a dedicated controller with software to make a sampling drum machine. NI, for their part, here reveals that their next move is a new dedicated controller/software combo that also adds in DJing. </p>
<p>Anyway, for now, it&#8217;s just a video, so everything else is speculation. Feel free to have a look and let us know what you think, which, knowing comments, I&#8217;m certain you&#8217;ll do in no uncertain terms.</p>
<p><em>Side note: My brain is fuzzy; can anyone remind me of the capabilities of 4decks? This was, as I recall, a Reaktor patch that combined looping and decks.</em></p>
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		<title>Bitwig Introduces New Production+Performance Studio; Looks a Lot Like Ableton Live</title>
		<link>http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:22:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<category><![CDATA[berlin]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22177</guid>
		<description><![CDATA[For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn&#8217;t without alternatives &#8211; Renoise, for instance, has earned some fans, though it isn&#8217;t necessarily built for live performance. But few provide the same real-time workflows. Bitwig, based in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7V_t8GfH-v4" frameborder="0" allowfullscreen></iframe></p>
<p>For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn&#8217;t without alternatives &#8211; Renoise, for instance, has earned some fans, though it isn&#8217;t necessarily built for live performance. But few provide the same real-time workflows.</p>
<p>Bitwig, based in Berlin as is Ableton and featuring some Abletronic veterans, today took the wraps off its own Bitwig Studio. The good news is, it&#8217;s looking as though it might shape up to be a viable tool for DJing, performing, and making music. The bad news is, in a market already crowded with lots of similar tools vying for your attention, the first release will look more familiar than radical. That is, it looks and works a whole lot like Live. There&#8217;s an Arranger view, a clip launching view with scenes, a tray on the bottom with effects and instruments (they&#8217;re even called Devices, like in Live). The screen layout, and even specific interface widgets and channel strip arrangements are all straight out of Live. </p>
<p>It&#8217;s not just a little like Ableton Live, either &#8211; it&#8217;s in some cases a direct clone. Nested drum machine Devices, for instance, work in a way that I&#8217;ve never seen out of Ableton Live. A channel strip similarity or two is almost inevitable; here, though, lots of little details add up to something that feels like Ableton, but didn&#8217;t come from Ableton.</p>
<p>What that means to you may depend on what you want: whether you just want an improved Ableton alternative that works like Live, or whether you want something more fundamentally different from Live as an alternative.</p>
<p>If you want &#8220;Ableton Plus,&#8221; Bitwig does take on features Ableton is missing. For instance:</p>
<p>1. <strong>Linux support.</strong> In fact, right out of the gate, this could quickly be the answer for Linux users waiting for something they could use without booting to Mac or Windows.<br />
2. <strong>Proper multiple document support.</strong> You can share content between projects in Ableton, but here you can actually open and freely exchange media with multiple files at once.<br />
3. <strong>Mix audio and MIDI on the same track.</strong> Tracks are content-agnostic.<br />
4. <strong>Per-note automation</strong>, with the mixed MIDI and audio, promises more detail-oriented editing.<span id="more-22177"></span></p>
<p>Those are three significant breakthroughs. And it looks like there are lots of tweaks and improvements throughout the tool, many of which I&#8217;m sure we&#8217;ll hear about as people begin testing the beta. (One nice example: a vertical pane lets you view arrange and clip launching views simultaneously.) <strong>Multi-monitor</strong> support, while present in many tools, is sorely lacking in Live but available here. Plus, as some readers note, you do get 64-bit support, though that seems an advantage over Ableton that won&#8217;t last long.</p>
<p>The challenge is, as a new entrant to the market, your first obstacle is telling a story about what you are. And here, there seems a missed opportunity to make a first impression as something truly different, rather than something &#8220;similar, but better.&#8221; Ableton Live 1.0 when it was released was a significant departure from what had been seen before. So, too, were the first trackers, the first audio+MIDI DAWs, and the first graphical sequencers. Bitwig Studio isn&#8217;t that kind of breakthrough &#8211; not yet.</p>
<p>Not that being different is easy, or even always desirable. Amidst so many things users want, and so many expectations they have about how things will work, it&#8217;s tough to do something genuinely new without simply confusing everyone and driving them away. But it has happened &#8211; Ableton Live&#8217;s original release being a notable case. One question is whether you make some sacrifices to release the most significantly-different tools initially, or whether you choose to cover the basic bases to provide a workable solution from day one, and the Bitwig devs seem to have chosen the latter. </p>
<p>The most interesting features remain on the horizon. LAN multi-user jamming and multi-user production are both on the roadmap &#8211; features we&#8217;ve seen in other tools, but which have yet to catch on. And there&#8217;s an integrated modular system that lets you build your own instruments and effects with graphical patching &#8211; something seen in various forms from Buzz to Max for Live, but one that could use a fresh take in integration with the tool. </p>
<p>In the meantime, we&#8217;ll have to hear from beta users whether Bitwig is something worth a look. You can sign up now:<br />
<a href="http://bitwig.com/bitwig_studio.php">http://bitwig.com/bitwig_studio.php</a></p>
<p>We&#8217;ll be eager to hear what you think. </p>
<p>Pics:<br />
<a href="http://createdigitalmusic.com/files/2012/01/mixer-clip-launcher.png"><img src="http://createdigitalmusic.com/files/2012/01/mixer-clip-launcher-640x359.png" alt="" title="mixer-clip-launcher" width="640" height="359" class="alignnone size-large wp-image-22185" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/multitrack-recording.png"><img src="http://createdigitalmusic.com/files/2012/01/multitrack-recording-640x360.png" alt="" title="multitrack-recording" width="640" height="360" class="alignnone size-large wp-image-22186" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/per-note-automations.png"><img src="http://createdigitalmusic.com/files/2012/01/per-note-automations-640x404.png" alt="" title="per-note-automations" width="640" height="404" class="alignnone size-large wp-image-22188" /></a></p>
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		<title>Bride of Lemur? Emulator Multi-Touch Display Hardware, Now with Wooden Endcaps</title>
		<link>http://createdigitalmusic.com/2012/01/bride-of-lemur-emulator-multi-touch-display-hardware-now-with-wooden-endcaps/</link>
		<comments>http://createdigitalmusic.com/2012/01/bride-of-lemur-emulator-multi-touch-display-hardware-now-with-wooden-endcaps/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 18:09:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[displays]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lemur]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm-12]]></category>
		<category><![CDATA[namm-preview]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Traktor]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-8]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22163</guid>
		<description><![CDATA[If you&#8217;re lamenting the demise of the dedicated Lemur display and multi-touch controller &#8211; since reincarnated as an iPad app &#8211; you might be intrigued by the Emulator. Like the Lemur, the Emulator uses a modular array of touch controls, with more than a casual nod at JazzMutant&#8217;s original. Here, though, the touch display is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/bride-of-lemur-emulator-multi-touch-display-hardware-now-with-wooden-endcaps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/prod_i_ks1974.jpg"><img src="http://createdigitalmusic.com/files/2012/01/prod_i_ks1974.jpg" alt="" title="prod_i_ks1974" width="556" height="587" class="alignnone size-full wp-image-22164" /></a></p>
<p>If you&#8217;re lamenting the demise of the dedicated Lemur display and multi-touch controller &#8211; since <a href="http://createdigitalmusic.com/2011/12/touchable-music-at-last-lemurs-interactive-touch-controls-make-it-to-ipad-videos/">reincarnated as an iPad app</a> &#8211; you might be intrigued by the Emulator. Like the Lemur, the Emulator uses a modular array of touch controls, with more than a casual nod at JazzMutant&#8217;s original. Here, though, the touch display is embedded in display hardware. (The vendor provides basically custom software and systems integration; unlike JazzMutant, they&#8217;re using off-the-shelf display and touch hardware, though that could actually be a good thing in the long run.)</p>
<p>Most amusingly, you get wooden end caps on this. They&#8217;ve even appended &#8220;1974&#8243; to the name. It&#8217;ll be perfect for the Enterprise bridge I&#8217;m building in my living room with shag carpeting and lava lamps.</p>
<p>Specs:<br />
Glass (&#8220;chemically-strengthened&#8221; &#8212; possibly Gorilla Glass or similar), with projected capacitive touch<br />
4 touch points<br />
&#8220;Less than 4 ms latency&#8221; reported under Windows 8 and Mac OS X<br />
1920 x 1080 display, 22&#8243; (55.8 cm)<br />
15-pin analog, Display Port inputs (via adapter &#8211; not sure if you get an actual digital in)<br />
17.5 lbs (7.9 kg)</p>
<p>You can make your own control layouts, or use included ones built for use with Traktor DJ or Ableton Live.</p>
<p><del datetime="2012-01-11T18:03:59+00:00">No pricing info yet</del>; shipping February. <strong>Updated:</strong> Preorder pricing is US$2495. (Thanks, Jeff!) Given the relatively low cost of multi-touch displays, that sounds to me a bit steep, if in line with former Lemur pricing.</p>
<p>Now, of course, because this uses commercially-available displays, you could roll your own similar solution. Linux and Windows 8 are adding multi-touch features that work with these kinds of displays. Basically, what SmithsonMartin sells is an integrated solution with their own software.</p>
<p>But that itself is a potentially-fruitful avenue. We&#8217;ll see if they can connect with a market on this, and if anyone else gets in the same game. (I can tell you, I&#8217;d be tempted to stick a computer underneath that display and build something all-in-one.</p>
<p>More information:<br />
<a href="http://www.smithsonmartin.com/kontrol-surface-ks-1974/">http://www.smithsonmartin.com/kontrol-surface-ks-1974/</a></p>
<p>And yes, the obligatory promo video:<span id="more-22163"></span><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/VDdEMezZxek?rel=0" frameborder="0" allowfullscreen></iframe></p>
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