Music, Physics, Space in Perfect Fusion: Interview, Creators of Game Osmos

osmos1

You’ll want superb music on loop, because it may … take some time to get out of this puzzle.

Musicians and artists now have the power to fuse visuals, sound, and interaction, to make a spectacle, an album, and a game all at once. But with the blank canvas of three different media before you, what form should that fusion take?

Space shooters with pounding electronic beats behind them have cleared some of the way. Now it’s ambient music’s turn. In the game Osmos, you become a mysterious particle, floating amongst gravity wells in various fields of material. By carefully navigating, applying just the right vector force to move through the shifting landscape, you merge with other particles and escape to safety.

http://www.hemispheregames.com/osmos/

The move from “shoot stuff” to “move” or “eat” seems to be rising in popularity, with games like fl0w and Spore’s initial “cell stage” encouraging nonviolent navigation. To me, there’s something happening to the zeitgeist, perhaps a renewed awareness of cosmic (micro- or macroscopic) being, and of movement that draws on free-floating physics.

Even amongst a wave of games in this mode,when you actually play Osmos, you realize that it is something different and special. The design makes ingenious use of different kinds of movement and pacing through its different modes, at one point calling upon you to hurtle around a black hole, then move at nearly imperceptible speeds through a seemingly impossible-to-traverse petri dish of massive particles. No less than a shooter, it connects to the id and survival instinct. Pac-Man, the most successful arcarde game of all time, and one of the few that sucked in men and women in equal measure, was noted for its emphasis on eating as the mechanic. Consuming stuff appeals to everyone.

Of course, this is on a music site, and with good reason: what makes Osmos work is that Osmos is musical. It’s immediately beautiful and delicate, a perfect aesthetic union of the texture of the music and the on-screen arrangements of particles. More importantly, the music is woven directly into game play, providing subtle cues for dangers, and underscoring the pace of gameplay. You can only solve a level by managing speed and motion, and the music helps provide both the literal indications of speed and help your head get into the right zone to lose yourself in the world. If blips in early arcade games helped create a zone of play trance, now we have spectacular ambient soundtrack of music by Loscil, Gas/High Skies [Microscopics], Julien Neto, and Biosphere.

The music isn’t simply a beautiful soundtrack to the game. The game really feels like an extension of the world of the music. Put it all together, and something magical happens in this $10 game: you hear the music in a new way.

I spoke to the lead designer behind the game, programmer/animator Eddy Boxerman, along with musical-sonic collaborator Mat Jarvis aka Gas aka High Skies.

biosphere

Osmos’ music reads like a who’s-who of intelligent ambient music, with artists like Norway’s Biosphere. Photo: Trine Falch.

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Getting Started with Renoise: 5 Tips, Videos, and a Handy, Free Tool

The tracker is back. Piano rolls and fake multitrack tape turn out not to be the only way to conceptualize how music is put together in digital form. And Renoise is a terrific way to learn a ground-up approach to production, because you get the quick workflow of the tracker without having to sacrifice so many of the “comforts of home” we’re used to in modern DAWs. So we’re pleased to have our Renoise + Indamixx contest going, not only for existing users, but newcomers, too.

Renoise users have one way of evangelizing why they love their tool, which is to show off, as seen in the excellent video above. But what if you’re new to Renoise, or new to trackers in general, and want to experiment? You don’t even need to make a cash investment: you can start to experiment with a relatively full-featured demo version on Mac, Windows, and Linux. The time investment is the likely barrier. So I asked Montreal-based Dac Chartrand of Renoise, who is also the man who keeps tabs on the community, to share his tips. Here’s what he suggests:

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Indamixx + Renoise + CDM Music Production Contest: Tracker Ninjas, Now’s Your Chance

At work in Renoise. Photo (CC) Federico Reiven [blog].

cclogo If you’re ready to show your skills creating digital music, we want your work.

UPDATED! New contest entry page, new deadline (10/25):
http://www.renoise.com/competitions/indamixx/
Plus tips, tracks, and more to give you additional inspiration:
More with Less:”Efficient” Renoise Music Tracks and Tips

Renoise, the "bottom-up" music production tool that makes brings modern comforts to the tracker interface, and Indamixx, the turnkey Linux-powered mobile music rig, are working with CDM on a contest to produce a new song. You’ll need Renoise to make your track, but the software now runs natively on Mac, Windows, and Linux, and you can even finish your production on the free demo version if you’d like to give the software a taste before committing to it. (Really – you can even save your file. The demo won’t let you save a wav file, but we’ll judge the xrns, and the only other restrictions are some nags – Renoise is a rare return to the old “shareware” model of development.)

Here on CDM, we’ll also be featuring some tutorials on music production using Renoise, using Linux, and using free and open source software, as well as the commercial offerings. So, this is a chance not only to compete, but to learn some new tools. Rather than just feed off your work, I’m really eager to make this competition a chance for us to work together and share knowledge, to give to you. So I’m pleased to have some of the experts in the Linux audio community and Renoise community helping us do just that.

The competition will also be fully Creative Commons-licensed, to make sure you’re free to use our tips and tutorials, and that the track you make is free for others to remix – without abusing your work. (This is not officially CC-affiliated; we’re just making use of their license.)

Aside from the prizes, I’ll be thrilled to have the chance to promote your best work here on CDM, and the winner will become a demo song available via Renoise and on the Indamixx Linux-powered USB flash drive and pre-configured netbooks. (The USB stick means that if you already have a netbook, you can get a stable, pre-configured Linux rig on your existing machine.)

ASTER 700

Above: The grand prize, the Indamixx Netbook. I’ve just gotten one in the mail from Indamixx to try, and I’m already hooked on the thing. Based on the MSI Wind, the rig is pre-configured with Linux software, set up in advance for you, with energy XT, Renoise, and ArdourXchange for converting sessions from software like Pro Tools – plus lots of free and open source software, of course. Win the contest, and you get one of your own – and your track will ship as the Renoise demo on this laptop and on the Renoise site.

How to enter:

Here’s how the competition will work:

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Melodyne Automagic Pitch-Changing Direct Note Access is Here, in Beta

The wait is over – and rumors that Melodyne’s bleeding-edge technologies to allow direct access to notes in polyphonic audio had failed to come to fruition turn out to be false. (I was skeptical about those rumors in April.) Melodyne DNA did take longer than expected to ship, but then, that isn’t exactly news in the software business. And now you can try this “note access” concept for yourself and see what you think (well, provided you’re an existing customer). Coupled with time-based manipulation of audio in the form of updated tools in Ableton Live 8, Cakewalk SONAR 8.5, Propellerhead Record, Logic Studio 9, and others, with Melodyne handling the pitch, audio today could be more fluid than ever.

Celemony Melodyne
(Note, since you are a bleeding-edge type — the software is also considered compatible with Snow Leopard, though host-by-host certification is still forthcoming.)

What Melodyne’s editor enables:

  • Harmonies are accessible, note by note.
  • Pitch, position, duration, and loudness and softness can be modified.
  • Formant spectra, vibrato, and pitch drift are accessible.
  • Pitch, amplitude, and formant transitions between notes can be edited.

Now, all of this is in a plug-in, but that plug-in is more capable than previous versions, with better multi-threading, an adjustable window size (sigh of relief), and the ability to audition and scrub as you edit. That’s not quite as good as having this functionality in your host, but it’s more than good enough to make this usable.

I’m especially interested in what unusual sound design possibilities can be harnessed using this technology – abusing it rather than using it as intended.

Here’s how to get it:
Registered Melodyne customers are able to participate in the beta.
Launch is planned for early November at US$349 / EUR349.

I’m testing a copy now, so if you’re not a Melodyne user, I will get to report back.

More videos:

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DAW Day: Propellerhead Record is Here, with Lots of Free Training

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Record is now shipping, and the beta closed – and now is a perfect time to talk about learning.

Okay, let me explain something. Propellerhead doesn’t want Record to be called a “DAW,” for Digital Audio Workstation. I personally overcame my own distaste for the strange acronym today because, well, there’s not another good name for a related set of tools.

But I do think Record is different. Workstations are usually defined by being all-in-one environments, for hosting other third-party instruments and effects, and adding in additional features like notation and video scoring. Record is none of those things. You can even treat it like a virtual mixer or rack of processing tools and load it into your existing “DAW” of choice, or take something like Ableton Live and load it into Record for mastering.

But then, Record is the exception that proves the rule, isn’t it? Aggressively geared to be the anti-DAW, to avoid trying to be all things to all people, Record illustrates the variety of ways you can get your music making done.

We’ve had a good, healthy debate on this topic, so no reason to resurrect that. Instead, I have two pieces of news: one, Record is now actually shipping. Two, if you’re interested to learn how to use it, or just to see what they’ve done, the Props have assembled a terrific set of learning resources. For beginners, “Record U” promises to cover the basics of recording tasks as well as the software. (So far, the first episode, “Recording Guitar,” is available.) You can add that to lovely ReWire tutorials from the folks who developed the technology, and mini-tips on how to use the tools. Whatever you think of the software, it’s an exemplary learning site, just the kind of thing you’d hope developers would do.

Basics video
Record U
Tutorials Page
Micro Tutorials and iTunes podcast link

I’ve chosen my favorite so far. Love it or hate it, I think this illustrates some of the vision of Record. It makes moving tracks and devices as easy as racking up instruments and effects in Reason, and makes mixing and matching audio uncommonly easy. That could make Record a nice tool to have around for trying to take your pile of recordings and productions and turn them into finished tracks and albums. (A lot of this “love it or hate it” phenomenon seems to depend on your feelings about Reason, so Reason fans will also want to take a look at the Reason – Record integration video.)