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	<title>Create Digital Music &#187; Macworld</title>
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		<title>Adobe to Bring Audition, Wave Editor and Post Tool, to the Mac</title>
		<link>http://createdigitalmusic.com/2010/06/adobe-to-bring-audition-wave-editor-and-post-tool-to-the-mac/</link>
		<comments>http://createdigitalmusic.com/2010/06/adobe-to-bring-audition-wave-editor-and-post-tool-to-the-mac/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 04:10:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audition]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11755</guid>
		<description><![CDATA[Audition, a favorite, previously Windows-only wave editor from Adobe, is coming to the Mac this winter. Adobe is touting native surround support, multi-channel effects, and performance optimizations; you can check out how the new tool looks at Adobe Labs. The public beta is due this winter. Interestingly, Adobe is pushing the video side of this &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/adobe-to-bring-audition-wave-editor-and-post-tool-to-the-mac/">Continue &#8594;</a>]]></description>
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<p>Audition, a favorite, previously Windows-only wave editor from Adobe, is coming to the Mac this winter. Adobe is touting native surround support, multi-channel effects, and performance optimizations; you can check out how the new tool looks at Adobe Labs. The public beta is due this winter. Interestingly, Adobe is pushing the video side of this more than audio, even though Audition is popular with audio users. The demos are hosted by video specialist Jason Levine, and &#8220;post production&#8221; is the phrase that keeps coming up.</p>
<p>The Mac is quickly becoming spoiled for choice with dedicated wave file editors, maybe enough that the half-decade-plus absence of Macromedia SoundEdit can finally be put to rest. <a href="http://createdigitalmusic.com/2010/03/25/wave-editor-competition-lives-with-wavelab-7-for-pc-and-mac/">WaveLab</a> from Steinberg was announced back in March, joining the likes of BIAS Peak, Audiofile&#8217;s Wave Editor, DSP Quattro, Sound Studio, Apple&#8217;s Soundtrack Pro, and Audacity. Readers are divided on whether such dedicated tools are even needed, given expanded editing features in music and video programs, but those who do love them are very particular in their tastes. That means lovers of Audition on Windows, and people looking for more serious post-production tools to complement Adobe&#8217;s video offerings, now have some good news.</p>
<p>What made Adobe make the decision early? Well, I don&#8217;t know if you can chalk it up to a scathing review by my colleague Chris Breen for <em>Macworld</em>. But I do think the message he brought &#8211; that Soundbooth CS5 wasn&#8217;t quite up to pro tasks &#8211; was probably one Adobe was hearing from a lot of other people, too. Here&#8217;s how Chris <a href="http://www.macworld.com/reviews/product/464069/review/soundbooth_cs5.html">opened his review</a>:<span id="more-11755"></span></p>
<blockquote><p>When you think Adobe, the first thought unlikely to pop to mind is audio. And yet Adobe continues to include its Soundbooth audio editing application in the Creative Suite 5 Production Premium and Master Collection bundles and sells the application separately for $199. Compare the latest version of Soundbooth with its predecessor, however, and you can be excused for thinking that audio is not among Adobe’s priorities. Soundbooth CS5 is a meager update that fails to address the application’s most glaring shortcomings.</p></blockquote>
<p>Ouch. For what it&#8217;s worth, while I think you&#8217;d have to be pretty nuts to buy Soundbooth standalone for two hundred bucks, it&#8217;s worth trying out if you own CS. It&#8217;s great for quick edits and podcasts and such, though I agree with all of Chris&#8217; criticisms.</p>
<p>Windows users, though, very often <em>do</em> think of Adobe Audition as a close rival with tools like Sony SoundForge and Steinberg WaveLab on the PC. (Now, only SoundForge hasn&#8217;t announced a Mac port.)</p>
<p>So, to what can you credit Adobe&#8217;s ability to port the tool? Without knowing the specifics of Audition, generally with Adobe apps, you can thank the use of cross-platform libraries and some shared code between applications. That could also mean that the announcement of Audition for Mac is simultaneously good news for loyal Windows users &#8211; it means Audition is getting some attention, and I wouldn&#8217;t be surprised if Audition for Windows gets an update around the same time.</p>
<p>What I wouldn&#8217;t read into this is any larger conclusions about Windows-to-Mac porting, as Synthtopia does:</p>
<p><a href="http://www.synthtopia.com/content/2010/06/23/adobe-audition-on-the-mac/">Adobe Bringing Audition To The Mac. Could Sonar Be Next? </a></p>
<p>I can answer that question: no. Cakewalk has told me repeatedly that, while they&#8217;re enthusiastic about supporting the Mac, SONAR is closely tied to Windows. A DAW is also a lot more complicated than something like Audition. Tools like Cubase (in its current generation) and Ableton Live were built with cross-platform support in mind; adding it down the road is a much harder task.</p>
<p>I don&#8217;t think anything about this landscape has changed. Developers who can do it easily are happy to be on both platforms, most of all a company like Adobe that makes cross-platform support part of their business strategy.</p>
<p>But as I said, even Windows users may wind up getting a refreshed version of a favorite audio editor out of this.</p>
<p>Stay tuned for when you can audition this tool for yourse&#8212; oh, jeez. That&#8217;s a terrible way to end this post. I apologize. Someone must have dropped a CS5 box on my head or something.</p>
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<p><strong>Updated:</strong> Jim Dalrymple at The Loop talks to Adobe about Audition. Notable &#8211; Audition for Mac is getting some of the great noise reduction features from the Windows release (as noted by readers in comments), as well as some of the more unique and effective tools in Soundbooth (Paint Brush, Healing):</p>
<blockquote><p>An audio engineer himself, Levine said that Audition has a number of features that cannot be matched in other applications. Most notably, Levine said Audition’s noise reduction and restoration capabilities will be something to watch out for.</p>
<p>“There are plug-ins that can do noise reduction, but quite frankly, Audition is just better,” said Levine.</p>
<p>Audition will also feature some very familiar tools like a Paint Brush and Healing Tool. Photoshop users know these tools well and they work just the same in Audition, except with audio instead of images.</p></blockquote>
<p><a href="http://www.loopinsight.com/2010/06/22/adobe-audition-coming-to-the-mac/">Adobe Audition coming to the Mac</a> [The Loop]</p>
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		<title>Record and Reason: Tips, Tutorials, Goodies, and Reviews</title>
		<link>http://createdigitalmusic.com/2010/02/record-and-reason-tips-tutorials-goodies-and-reviews/</link>
		<comments>http://createdigitalmusic.com/2010/02/record-and-reason-tips-tutorials-goodies-and-reviews/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 09:07:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Macworld]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[Record]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tips]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9545</guid>
		<description><![CDATA[52 Reason and Record Tips by James Bernard Week 1 from James Bernard on Vimeo. I&#8217;m writing this from the wintry wonderland that is Stockholm, Sweden. How geeky is this country? Geeky enough to use their entire nation&#8217;s terrain to construct the world&#8217;s largest scale model of the solar system. And they&#8217;re the home of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/record-and-reason-tips-tutorials-goodies-and-reviews/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9558969&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9558969&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/9558969">52 Reason and Record Tips by James Bernard Week 1</a> from <a href="http://vimeo.com/user3205543">James Bernard</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I&#8217;m writing this from the wintry wonderland that is Stockholm, Sweden. How geeky is this country? Geeky enough to use their entire nation&#8217;s terrain to construct the <a href="http://ttt.astro.su.se/swesolsyst/englishsum.html">world&#8217;s largest scale model of the solar system</a>. And they&#8217;re the home of music software developer Propellerhead, with whom I&#8217;m talking a stroll in just a few minutes. In the Props&#8217; honor, here&#8217;s a round-up of some handy stuff for Reason and Record users, plus a link to my most recent reviews.</p>
<p>The timing couldn&#8217;t be better. Propellerhead product specialist James Bernard has already begun a terrific blog full of tips and tricks for Reason and Record, and just yesterday, he kicked off a 52-episode series of video tutorials. The first installment has a look at how to construct a rhythmic gate using the dynamics section of Record. Of course, you could very easily apply this to another tool (even Props&#8217; own Reason, with a little work), so it&#8217;s potentially worth a glimpse even if you&#8217;re not a Record user. </p>
<p>James also has a nice <a href="http://www.propellerheads.se/substance/product-specialist/index.cfm?fuseaction=dsp_plan_cmt&#038;PID=15&#038;ID=25&#038;PlanCmtID=1715">example on using iPhone TouchOSC control with Reason</a> on the Mac. I expect the musical style of James&#8217; work may not appeal to everyone, but this is worth a look: he definitely knows his stuff, and it&#8217;s great to see him sharing.</p>
<p><a href="http://www.propellerheads.se/substance/product-specialist/index.cfm?fuseaction=display_main">Propellerheads Substance: Product Specialist</a></p>
<p>Propellerhead in general have done a much better job in recent months of getting more how-to content on their site. The whole <a href="http://www.propellerheads.se/substance/">Substance site</a> has a round-up of materials from learning the basics of recording technique to artist profiles. There is, naturally, a bit of a commercial bent, but I wound up reviewing some of the tutorials while learning Record myself. It&#8217;s funny: we spend so much of our time and energy on reviews, but I find users generally use what they like. The area that really has endless potential is talking about how to actually use stuff.</p>
<p>For more video tutorials, check out the PropellerheadSW YouTube account, including micro-tutorials on Record, like the sidechain compression example here.</p>
<p><a href="http://www.youtube.com/user/PropellerheadSW">PropellerheadSW @ YouTube</a></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/NQ23aZdPmyQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NQ23aZdPmyQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>For a non-Props-produced tutorial, Audiotuts has an in-depth look in one of the most interesting new features in Reason and Record, a grove tool that uses a mixer as the interface metephor:</p>
<p><a href="http://audio.tutsplus.com/tutorials/production/an-introduction-to-propellerheads-groove-engine/">An Introduction to Propellerhead’s Groove Engine</a> [Audiotuts.com]</p>
<p>It starts with the absolute basics if you&#8217;re just starting out, it covers a tool that may not be immediately intuitive in its potential, and it&#8217;s (cough) better than the included documentation. </p>
<p>Reason&#8217;s user community keeps on plugging; you can find a new free or cheap ReFill of sound content nearly each week, it seems. The best I&#8217;ve seen recently is a terrific free ReFill of retro, chip-based drums:<br />
<a href="http://www.synthtopia.com/content/2010/01/27/free-refill-features-filthy-nasty-chip-drums/">Free ReFill Features “Filthy &#038; Nasty” Chip Drums</a> [Synthtopia]</p>
<p><a href="http://www.sirsedricmusic.com/2010/01/25/sir-sedrics-chipdrums-reason-refill-wav-pack-filthy-chip-drum-delight/#more-178">Sir Sedric’s ChipDrums Reason ReFill/ WAV Pack – Filthy Chip Drum Delight</a></p>
<p>There&#8217;s some creative sound design in there. I&#8217;m definitely taking it as inspiration, as I&#8217;ve just begun working on some new drums with the deep <a href="http://www.plogue.com/?page_id=43">Plogue Chipsounds</a> collection, trying to produce some sets that push the chip sounds in unexpected directions.</p>
<p><object height="79" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/sirsedric/chipdrums-demo-track&#038;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="79" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/sirsedric/chipdrums-demo-track&#038;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/sirsedric/chipdrums-demo-track/">Chipdrums Demo Track</a> by <a href="http://soundcloud.com/sirsedric">SirSedric</a></span></p>
<p>Finally, Macworld recently published my reviews of Record and Reason. They&#8217;re equally relevant whether you&#8217;re a Mac or Windows user (having finished those reviews, I&#8217;m currently using both primarily on my PC).</p>
<p><a href="http://www.macworld.com/article/145414/2010/01/prorecord.html">Record 1.0: Turn your Mac into a fully equipped virtual recording studio</a></p>
<p><a href="http://www.macworld.com/article/145748/2010/01/reason4.html">Reason 4.0: Virtual rack of music toys sports new modules, a Nordic God synthesizer, and a grown-up sequencer</a></p>
<p>The magazine took some flak in comments for running a Reason 4.0 review late, but I think it&#8217;s actually more appropriate to consider Reason 4 now in the context of the release of Record. Writing reviews is always a funny thing: I believe you have to judge a tool on its own terms and merits. You may discover a product is really fantastic, and still decide it&#8217;s not actually for you in your workflow. But I&#8217;m finding myself toying with Reason and Record, returning to Reason a bit in my own work after a long time away. They are marvelous pieces of engineering, and whether it&#8217;s common knowledge or not, I know a lot of producers and developers alike who have respect for the tools.</p>
<p>In fact, my biggest complaint about Record remains that it&#8217;s not a ReWire host; loading Ableton Live (among other tools) into Record as a mastering/mixing tool, for instance, seems like a no-brainer. If you agree, leave comments, and maybe we&#8217;ll see this feature in a future version.</p>
<p>I know one &#8220;review&#8221; CDM has gotten is not running enough tips and production tutorials, so I&#8217;m on it. There are a lot of tools out there, so let us know which are more important to you. (Pro Tools? Csound?) I&#8217;ll rest up here in Sweden and come back refreshed and ready to tackle that next week. Enjoy!</p>
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		<title>Apple Logic Studio 9 Review for Macworld; What Stands Out</title>
		<link>http://createdigitalmusic.com/2009/08/apple-logic-studio-9-review-for-macworld-what-stands-out/</link>
		<comments>http://createdigitalmusic.com/2009/08/apple-logic-studio-9-review-for-macworld-what-stands-out/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 15:25:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7224</guid>
		<description><![CDATA[Flex Time is likely to be the feature that will have the biggest impact on users, by making audio more malleable. Logic has been a big box of sound toys for some time, but I think what decides whether you really build a working relationship with software like Logic is whether you like editing in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/apple-logic-studio-9-review-for-macworld-what-stands-out/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/08/flextime.jpg" alt="flextime" title="flextime" width="580" height="250" class="alignright size-full wp-image-7229" /></p>
<div class="imgcaption">Flex Time is likely to be the feature that will have the biggest impact on users, by making audio more malleable.</div>
<p>Logic has been a big box of sound toys for some time, but I think what decides whether you really build a working relationship with software like Logic is whether you <em>like editing in it</em>. And that makes Logic Studio 9 worth a new look &#8211; and a must-upgrade for fans of the tool. Its combination of subtle tweaks to the editing interface, the ability to edit inside takes, the incredible Flex Time for squishing around audio like Play-Doh, and easy conversion to sampler tracks makes it really fun to edit audio in Logic. You can read the full, detailed review I wrote for <em>Macworld</em>:</p>
<p><a href="http://www.macworld.com/article/142321/logicstud09.html">Logic Studio: Music workstation suite adds flexible audio, improved editing and live performance, simulated amps and effects</a> [Macworld.com]</p>
<p><img src="http://createdigitalmusic.com/files/2009/08/playbackmainstage.jpg" alt="playbackmainstage" title="playbackmainstage" width="580" height="532" class="alignright size-full wp-image-7230" /></p>
<div class="imgcaption">MainStage adds backing track playback, looping, and ReWire hosting to make it more versatile for live performance.</div>
<p><span id="more-7224"></span></p>
<p>The amps and such are fun, but to me the other banner feature in Logic 9 is the vastly improved MainStage, which adds backing tracks, ReWire hosting, and other features that could make it more powerful for live performance. Apparently MainStage has crept into some big-name live shows; I&#8217;m going to work on getting more reports from the field. (Meanwhile, I&#8217;m trying to figure out how I can rework my own live set so it requires <em>less</em> software, but that&#8217;s me.)</p>
<p>Oh, and one little improvement I didn&#8217;t fit in the review: there are some amazing special effect convolution impulses Apple threw in with Space Designer, which should give you more fodder for sound design experimentation.</p>
<p>The record industry may be dying, the planetary economy failing, and music technology elusively complex to most average musicians,  yet competition in the DAW space just continues to heat up. I find it amusing that some claim Apple&#8217;s aggressive pricing is only possible because they sell hardware. I&#8217;d buy that, except for some of Apple&#8217;s own competitors. Digidesign will add a pretty powerful version of Pro Tools to a hardware bundle. Cakewalk&#8217;s SONAR, once a little more bare-bones in the extras department than Logic, now offers a lot of the same sorts of goodies to Windows users in its own (underrated, I think) DAW. And Reaper is a powerful, cross-platform option that costs just US$60, even for most commercial work (now that they&#8217;ve made the individual license more open). In fact, various tools are so good that I think it&#8217;s really hard to give people advice. Personal taste is more likely to dictate which you prefer, because the ineffable <em>feeling</em> of using these tools &#8211; as similar as they may look on paper &#8211; is very different. If I ever work out a good way to describe that in words &#8211; which does happen to be my job, whether I&#8217;m up to it or not &#8211; I&#8217;ll let you know.</p>
<p>Any tool you&#8217;re using is a tool that matters. And I know we have a number of readers using Logic. Later this week, I&#8217;m planning a Logic Q&#038;A to fit some of the technical revelations that didn&#8217;t fit in the review, so feel free to ask more questions or comment however you like on the Macworld review.</p>
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		<title>Macworld Reviews GarageBand 09, Missing MIDI, Alternative Learning Tools</title>
		<link>http://createdigitalmusic.com/2009/02/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/</link>
		<comments>http://createdigitalmusic.com/2009/02/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 16:15:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
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		<description><![CDATA[Chris Breen at Macworld does exceptional, tough reviews of consumer sound software. He&#8217;s tackled GarageBand &#8217;09 in depth in a review published this week at Macworld.com. If you&#8217;re a beginning user, this review is for you &#8211; and if not, Chris will help you understand what that perspective is like for countless typical Mac users: &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/gblesson.jpg"></p>
<p>Chris Breen at Macworld does exceptional, tough reviews of consumer sound software. He&#8217;s tackled GarageBand &#8217;09 in depth in a review published this week at Macworld.com. If you&#8217;re a beginning user, this review is for you &#8211; and if not, Chris will help you understand what that perspective is like for countless typical Mac users:</p>
<blockquote><p>Unless you have an active interest in producing podcasts or creating a musical score, it&rsquo;s likely you&rsquo;ve opened GarageBand once and then never bothered with it again. Of all the programs that make up the iLife suite, none is more overlooked than this application. And, given its original focus, that&rsquo;s not too surprising. Making music requires a skill not common in the general population of computer users.</p></blockquote>
<p><a href="http://www.macworld.com/article/138701/2009/02/garageband09.html">Review: GarageBand &rsquo;09 | Macworld</a></p>
<p>I&#8217;ve gotten to spend some time with this review as the tech editor for the story, and testing GarageBand along with it, I definitely agree. The new lessons are really terrific &#8211; they won&#8217;t teach you to play, necessarily, but they&#8217;re polished, and they can whet musicians&#8217; appetite for additional training options and real music lessons. The guitar effects sound terrific. The UI has been improved in subtle but significant ways that make things easier to find.</p>
<p>The one real disadvantage of the new version is that these terrific-sounding guitar effects don&#8217;t support MIDI control. They do support automation, but you can&#8217;t control them with anything other than the mouse. </p>
<p>To me, that means you may actually struggle to find a reason to get this upgrade on its own &#8211; which would be a problem, except that you&#8217;re either getting the new release with a new Mac or are also getting major upgrades to iPhoto and iMovie. So, okay &#8212; there&#8217;s your reason. And for people with an older version wanting to get into something simple, I&#8217;d still easily recommend GarageBand.</p>
<p>If it&#8217;s video lessons that interest you, though, Chris has done a complete overview of video instructions options on the Mac. If you do get GarageBand 09, I think you&#8217;re likely to hunger for more than Apple currently offers, making this a useful resource. And if GarageBand 09 <em>doesn&#8217;t</em> interest you, this gives you some other choices for computer-assisted music learning.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/iplayguitar.jpg"></p>
<p><a href="http://www.macworld.com/article/138596/2009/02/play_instrument.html">Learn to play an instrument | Macworld</a></p>
<p>Incidentally, it&#8217;s too bad Apple doesn&#8217;t offer a way for musicians to build their own lessons in GarageBand; I think that&#8217;d be a big hit.</p>
<p>All of that said, I do think Apple is doing a whole lot to make music software more accessible to the first-time user. The fact that GarageBand is just there on a new Mac, and that steps in 09 make sure that if you click the icon you get something friendly and musical, really is significant.</p>
<p>Using the new GarageBand? Do let us know what you think of it.</p>
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		<title>Adobe&#8217;s Soundbooth CS4, the Audio Editor Giveaway in Creative Suite</title>
		<link>http://createdigitalmusic.com/2009/01/adobes-soundbooth-cs4-the-audio-editor-giveaway-in-creative-suite/</link>
		<comments>http://createdigitalmusic.com/2009/01/adobes-soundbooth-cs4-the-audio-editor-giveaway-in-creative-suite/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 16:08:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Speaking of audio editors for the Mac, Adobe has its own wave-editing tool for Mac and Windows. Soundbooth is different from other entries in the field, in that its aim is really to woo a wide audience and not just those of us who work with sound regularly. Got a Flash project and need to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/01/adobes-soundbooth-cs4-the-audio-editor-giveaway-in-creative-suite/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/01/soundbooth.jpg" /> </p>
<p>Speaking of <a href="http://createdigitalmusic.com/2009/01/27/reviewed-peak-pro-audio-editor-and-sound-bundle-for-the-mac/">audio editors for the Mac</a>, Adobe has its own wave-editing tool for Mac and Windows. Soundbooth is different from other entries in the field, in that its aim is really to woo a wide audience and not just those of us who work with sound regularly. Got a Flash project and need to make some quick sound effect adjustments? Making a swooshing noise for After Effects? Transcribing notes from a workshop session? Soundbooth CS4 is aimed at you.</p>
<p>Now, you can buy Soundbooth on its own for US$199 list, though I expect almost no one would. (For one thing, if you&rsquo;re spending your hard-earned dollars on an audio editor, you&rsquo;re likely to choose one of its rivals, like Adobe&rsquo;s own superior Audition for Windows.) More likely, you&rsquo;ll get Soundbooth as part of Adobe&rsquo;s creative suite.</p>
<p>I actually quite like Soundbooth; because it was built from the ground up, it has a clean, elegant interface, and some unique features. Unfortunately, CS4 was not the step forward I hoped it would be for this fledgling tool. You can read a review by Mac guru Christopher Breen in Macworld; I know that review up and down as I was its tech editor.</p>
<p> <span id="more-4869"></span>
<p><a href="http://www.macworld.com/article/136835/2008/11/soundboothcs4.html">Review: Adobe Soundbooth CS4</a> [Macworld]</p>
<p><em>Basic sound editor adopts more-advanced features</em></p>
<p>The problem I have with CS4 is that while adding multitrack capabilities make sense, the implementation just doesn&rsquo;t seem finished. Many of the options in the wave editing view don&rsquo;t work in multitrack view, including some you&rsquo;d expect to work with multiple tracks visible, like adjusting effects, markers, and slicing up chunks of a waveform. (In every other program I&rsquo;ve ever seen, those are mixing functions.) Apple Soundtrack Pro, Sony SoundForge, and Adobe&rsquo;s own Audition all seamlessly allow multitrack edit working methods. I have a feeling we&rsquo;ll just see this addressed in CS5, but Adobe, if you can manage a point-5 release of Soundbooth that fixes this, I&rsquo;ll be the first to applaud.</p>
<p>Note that you can simply choose to stick to the Editor view and not bother with multitrack, which is what I&rsquo;ve taken to doing. But needless to say, if Adobe wants audio newcomers to be comfortable with Soundbooth, these kind of idiosyncrasies won&rsquo;t help.</p>
<p>It&rsquo;s also a bit odd that Adobe allows non-destructive saves exclusively, rather than letting you &ldquo;flatten&rdquo; changes when you want to make them permanent.</p>
<p>Now, in my own <a href="http://www.macworld.com/article/138270/2009/01/peakpro6.html">Peak review</a>, I complained about the lack of multitrack functions and non-destructive editing. Soundbooth CS4 demonstrates that it&rsquo;s better to add these features late than add them half-baked, so BIAS, I&rsquo;m willing to wait. But part of the reason I&rsquo;m being a stickler on those issues is that I know it&rsquo;s possible to add these to an audio tool successfully.</p>
<p>That said, I&rsquo;m actually really happy to have Soundbooth around on my hard drive as an additional audio utility, alongside these other tools. I&rsquo;ve got a stack of interviews to transcribe, so I&rsquo;m eager to try that feature. Expect a report back (plus, hopefully, some published interviews with musicians) once I&rsquo;m done.</p>
<p>The simple truth is, while Soundbooth doesn&rsquo;t stand so well on its own, as an integrated part of Creative Suite, it&rsquo;s fantastic. Let&rsquo;s assume this is just an off release and the third version restores some of the fresh promise of the first.</p>
<p>For one last Macworld review, see my take for Macworld.com on Apple&rsquo;s Soundtrack Pro &ndash; now, sadly, only available in Final Cut Studio and Logic Studio, not on its own (though the latter can be a nice option).</p>
<p><a href="http://www.macworld.com/article/58510/soundtrack.html?loomia_ow=t0:a16:g2:r1:c0.137753:b20985151">Soundtrack Pro 2.0.1: Improved editing and new features help you sync audio with video</a></p>
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		<title>Reviewed: Peak Pro, Audio Editor and Sound Bundle for the Mac</title>
		<link>http://createdigitalmusic.com/2009/01/reviewed-peak-pro-audio-editor-and-sound-bundle-for-the-mac/</link>
		<comments>http://createdigitalmusic.com/2009/01/reviewed-peak-pro-audio-editor-and-sound-bundle-for-the-mac/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 01:14:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/27/reviewed-peak-pro-audio-editor-and-sound-bundle-for-the-mac/</guid>
		<description><![CDATA[All you really need to know, sound design lovers: cross-synthesis. &#8220;Peak&#8221; is a long-standing name in audio editing on the Mac. I recently got to review its latest iteration, Peak Pro 6, for Macworld and Macworld.com. Macworld Review: Peak Pro 6 Sample editor and audio suite tweaked for pros, sound designers, and podcasters I still &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/01/reviewed-peak-pro-audio-editor-and-sound-bundle-for-the-mac/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/01/vbox.jpg" /> </p>
<div class="imgcaption">All you really need to know, sound design lovers: <strong>cross-synthesis</strong>. </div>
<p>&ldquo;Peak&rdquo; is a long-standing name in audio editing on the Mac. I recently got to review its latest iteration, Peak Pro 6, for Macworld and Macworld.com.</p>
<p><a href="http://www.macworld.com/article/138270/2009/01/peakpro6.html">Macworld Review: Peak Pro 6</a>     <br />Sample editor and audio suite tweaked for pros, sound designers, and podcasters</p>
<p>I still believe audio editors are valuable tools, especially for anyone who spends a significant amount of their time on sound design &ndash; whether that&rsquo;s sound effects or building the perfect drum kit. Peak is an unusual tool, in a way, in that it remains a stereo waveform editor only, whereas most of its competitors have added multitrack compatibility. On the other hand, Peak also bundles an unusually rich set of tools in the box, which explains the higher price of the full-blown Pro versions.</p>
<p>Here&rsquo;s my breakdown for Macworld:</p>
<blockquote><p>Pros      <br />Attractive bundle; seamless podcast export; powerful playlist assembly and export; envelopes; deep plug-in routing; fantastic cross-synthesis sonic powers.</p>
<p>Cons      <br />Multi-window UI can be clunky to use; still no real multi-channel or surround support; lacks more full-featured, non-destructive editing; no spectrum view.</p>
</blockquote>
<p>I do want to call particular attention to a couple of points:</p>
<p> <span id="more-4866"></span>
<p><strong>You can get Peak cheaply if you want a deal. </strong>Unbundled, more basic versions run under a hundred bucks, and as noted in comments, you may even snag a deal on an upgrade.</p>
<p><strong>Peak Pro is fundamentally a bundle</strong>. The full-blown version may indeed cause some sticker shock, but it&rsquo;s really about the bundled software &ndash; if you want that software, it could be well worth it.</p>
<p><strong>Vbox and cross-synthesis really rock. </strong>This is the feature that makes me really, really glad I got to stick Peak Pro on my MacBook. As pictured at top, the combination allows you to route plug-ins in interesting ways and then create routings that are impossible in most other hosts. (Add batch processing, and this gets very interesting, indeed. I&rsquo;m going to try it on a stack of audio files &ndash; I&rsquo;ll post samples soon.)</p>
<p>All products involve tradeoffs, so as always I try to do my best to characterize the tradeoffs I see. (&ldquo;This is the perfect tool for everything&rdquo; is the job of the marketing department.) I&rsquo;m still particularly fond of the Windows-only Sound Forge (now made by Sony), but Peak remains a strong entry on the Mac. It&rsquo;s also worth checking out Peak&rsquo;s nearest rival, Audiofile Engineering&rsquo;s Wave Editor, which has been developing by leaps and bounds. The Peak / Wave Editor competition could be an interesting one; they take very different approaches to the problem.</p>
<p>As always, I&rsquo;m happy to hear what readers and users think.</p>
<p><a href="http://bias-inc.com/">Bias Inc.</a></p>
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		<title>Can Laptops Be Expressive? Jamming on MacBooks at Stanford&#8217;s Laptop Orchestra</title>
		<link>http://createdigitalmusic.com/2008/11/can-laptops-be-expressive-jamming-on-macbooks-at-stanfords-laptop-orchestra/</link>
		<comments>http://createdigitalmusic.com/2008/11/can-laptops-be-expressive-jamming-on-macbooks-at-stanfords-laptop-orchestra/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 18:25:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[We routinely talk about how the interface paradigm of a computer &#8212; screen, QWERTY, trackpad &#8211; isn&#8217;t optimal for music. But how many of you have, in a pinch, done a live laptop set with just your computer, and found some way to make it work? The Stanford University Laptop Orchestra, set to play this &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/11/can-laptops-be-expressive-jamming-on-macbooks-at-stanfords-laptop-orchestra/">Continue &#8594;</a>]]></description>
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<p>We routinely talk about how the interface paradigm of a computer &#8212; screen, QWERTY, trackpad &ndash; isn&rsquo;t optimal for music. But how many of you have, in a pinch, done a live laptop set with just your computer, and found some way to make it work? The Stanford University Laptop Orchestra, set to play this year&rsquo;s Macworld, natch, is making the most of what it has:</p>
<blockquote><p>&ldquo;We tilt the notebook and use its built-in accelerometer to expressively control sound. We use the trackpad as a kind of violin bow,&rdquo; explains Ge Wang, SLOrk&rsquo;s founder. &rdquo;You can make some wild, diverse music with the MacBook.&rdquo;</p>
</blockquote>
<p>And why not? Designing expressive interfaces can pay off in something that&rsquo;s satisfying, absolutely. But however you decide to play, a lot of it comes down to how you approach an object compositionally and musically. So, there&rsquo;s two ways to look at this: on one level, it&rsquo;s a novelty, and while to most of us seeing people playing behind Apple logos is nothing new, I&rsquo;m sure Apple enjoys seeing a swarm of their machines. But on another, the real point is that the Stanford orchestra is getting the most mileage out of the machine. Trackpad? Check. Accelerometer? Keyboard? (Why stop there &ndash; Apple Remote? Webcam?) You&rsquo;ve got quite a lot on the laptop itself to use.</p>
<p>We&rsquo;ve looked at laptop orchestras before, but here&rsquo;s still more:</p>
<p><a href="http://www.apple.com/pro/profiles/slork/?sr=hotnews">Stanford Laptop Orchestra (SLOrk): Musical Macs</a> [Story for Apple Pro by Dustin Driver]</p>
<p><a href="http://slork.stanford.edu/">SLOrk</a></p>
<p>Via: <a href="http://distorted-loop.com/2008/11/17/stanfords-macbook-only-orchestra-exposed/">Stanford&rsquo;s MacBook orchestra exposed</a> [distorted-loop.com] and Macworld maestro <a href="http://twitter.com/paulkent">Paul Kent&rsquo;s Twitter</a>.</p>
<p><strong>Previously:</strong></p>
<p><a href="http://createdigitalmusic.com/2007/01/01/laptop-orchestras-proliferate-from-princeton-to-moscow/">Laptop Orchestras Proliferate, from Princeton to Moscow</a></p>
<p><a href="http://createdigitalmusic.com/2007/07/24/how-to-record-laptop-performances-and-make-them-sound-live/">How to Record Laptop Performances &#8211; And Make Them Sound Live</a> (linking to a story on the topic I wrote for Keyboard Magazine)</p>
<p>And for the mother of modern laptop orchestras, recently winning a MacArthur Foundation grant, see <a href="http://plork.cs.princeton.edu/">PLOrk</a> at Princeton</p>
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		<title>My Logic Studio Review for Macworld: Big Overhaul Pays Off</title>
		<link>http://createdigitalmusic.com/2007/11/my-logic-studio-review-for-macworld-big-overhaul-pays-off/</link>
		<comments>http://createdigitalmusic.com/2007/11/my-logic-studio-review-for-macworld-big-overhaul-pays-off/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 17:26:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[My review of Apple&#8217;s Logic Studio (including Logic Pro is now live at Macworld.com (it&#8217;ll also be in the January 2008 print issue). Summary: Pros: Single-window view speeds editing and setup; MainStage program ideal for playing instruments and effects live; powerful, easy-to-access editing and take management tools; bundles Soundtrack Pro but halves the price; no &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/11/my-logic-studio-review-for-macworld-big-overhaul-pays-off/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2695" src="http://createdigitalmusic.com/files//2007/11/logic8.jpg" alt="Logic Studio 8" /></p>
<p>My review of Apple&#8217;s Logic Studio (including Logic Pro <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> is now live at Macworld.com (it&#8217;ll also be in the January 2008 print issue).</p>
<p>Summary:</p>
<blockquote><p><strong>Pros:</strong> Single-window view speeds editing and setup; MainStage program ideal for playing instruments and effects live; powerful, easy-to-access editing and take management tools; bundles Soundtrack Pro but halves the price; no more dongle; can sync with others via .Mac or Bonjour.</p>
<p><strong>Cons:</strong> Some MIDI features are still obscure; MainStage doesn&rsquo;t integrate with Logic or ReWire.</p></blockquote>
<p>Or, to put it more simply: take away a dongle, slash the price, and make Logic easier to use, and you&#8217;ve got a winner.</p>
<p><a href="http://www.macworld.com/2007/11/reviews/logicstudio/index.php">Logic Studio: All-in-one music creation package is easier to use, more playable</a></p>
<p>I do hope competitors are taking a notice of what the Logic team at Apple has done with the interface.<span id="more-2694"></span> Logic 8&#8242;s ease of use wasn&#8217;t about reducing functionality &#8212; even the modular Environment is still there, and a lot of people still find it useful. Nor is it an aesthetic-only &#8220;reskinning.&#8221; Bringing everything into a single edit window and simplifying track creation and preset management really does make existing tools more useful. There have been attempts to that in the other DAWs, but this to me is the most successful, at least among traditional programs in this category. (Ableton Live is different enough that it&#8217;s almost an unfair comparison, but it also demonstrates why bringing editing into a single window can boost efficiency.)</p>
<p>It&#8217;s a really strong release, but readers of this site may be equally interested in what I felt like were the weak points in Logic 8. MainStage to me is much less useful as a performance tool because of its inability to integrate directly with Logic itself or other programs (Ableton Live, Reason) via ReWire. Maybe you don&#8217;t need a complex performance setup, but I suspect even beginning users may still want basic Logic backing tracks. It&#8217;ll be interesting to see if this gets addressed in a future version. In the meantime, there&#8217;s still a big window of opportunity for creating live performance setups in Ableton Live (further facilitated by Live&#8217;s new drum racks and time signature support), or instrument/effects racks in KORE 2, both of which we hope to get our hands on here soon.</p>
<p>And the other shortcoming for me has to be the fact that MIDI editing in Logic 8 still feels like MIDI editing in Logic 5. Basic tasks like quantizing a track or adding an arpeggiator just aren&#8217;t as easy in Logic as in some of its competitors. Contrast the rich MIDI editing tools that were further enhanced in SONAR 7. Cakewalk wants to talk about audio mastering and 64-bit, but what we heard from readers here was that good old bread-and-butter MIDI actually got you more excited, because it&#8217;s what you use day in and day out. On the other hand, SONAR&#8217;s interface looks even more cluttered next to the elegant new single-edit window in Logic, to say nothing of the fact that a lot of people are happy with Ableton Live as a DAW. But that couldn&#8217;t make me any happier: the race is on.</p>
<p>The big picture: I think the great days of music creation software are back. Competition is thick, you&#8217;ve got real choice in platform (Windows, Mac, and yes, even Linux via Ardour), and software is focusing on how you work creatively as a musician rather than a me-too feature contest.</p>
<p>Now that the review is up, I look forward to hearing what you think of my take. Software this deep really is a subjective thing, and there&#8217;s no space to cover the endless technical details. So sound off.</p>
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		<title>Soundtrack Pro 2: My Macworld Review</title>
		<link>http://createdigitalmusic.com/2007/06/soundtrack-pro-2-my-macworld-review/</link>
		<comments>http://createdigitalmusic.com/2007/06/soundtrack-pro-2-my-macworld-review/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 15:20:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Soundtrack Pro 2 from Apple offers some major new improvements over the first release of the &#8220;Pro&#8221; audio editor from Apple. Multichannel editing now works properly, with the ability to nudge by frames and move clip envelopes together with clips, and there are some brilliant new features for conforming audio projects to video and a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/soundtrack-pro-2-my-macworld-review/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2279" src="http://createdigitalmusic.com/files//2007/06/stp2fades.jpg" alt="Soundtrack Pro 2 Fades" /></p>
<p>Soundtrack Pro 2 from Apple offers some major new improvements over the first release of the &#8220;Pro&#8221; audio editor from Apple. Multichannel editing now works properly, with the ability to nudge by frames and move clip envelopes together with clips, and there are some brilliant new features for conforming audio projects to video and a &#8220;Lift and Stamp&#8221; tool for applying audio attributes from one clip (including matching EQ and copying effects) to another.</p>
<p>Macworld.com has just published my complete review of the software:</p>
<blockquote><p><b>Pros:</b> Vastly improved multichannel editing and file import and export; Conform feature makes Final Cut integration more elegant; efficient surround panning; improved recording; convenient Lift and Stamp audio.</p>
<p><b>Cons:</b> Automation requires AppleScript; rigid and sometimes sluggish interface; available only as part of the Final Cut Studio suite.</p></blockquote>
<p><a href="http://www.macworld.com/2007/06/reviews/soundtrack/index.php">Soundtrack Pro 2: Improved editing and new features help you sync audio with video</a></p>
<h3>Soundtrack vs. Final Cut Studio vs. Logic</h3>
<p>The bad news, of course, is that the only way to get Soundtrack Pro 2 is to either buy Final Cut Studio or upgrade to the whole Final Cut Studio.<span id="more-2278"></span> Worse, as we&#8217;ve commented here before, existing Soundtrack Pro users had to upgrade to Final Cut Studio just to get Intel compatibility. Not surprisingly, this issues comes up in comments even at Macworld.com (and I&#8217;ve certainly heard it repeatedly from readers here).</p>
<p>Apple&#8217;s made their decision, though, and on some level I definitely understand it. The reality is that <B>this market isn&#8217;t terribly big</b>. Apple indicated when they made the decision to discontinue Soundtrack Pro as a standalone product that response had been lackluster. And I&#8217;ve heard from waveform software developers that it really isn&#8217;t a big market. Lots of people do need to edit audio at some point, but they&#8217;re often intimidated by the tools out there, or just don&#8217;t make the leap of investing in a dedicated tool. I do think it&#8217;s too bad Intel users didn&#8217;t have a better upgrade path, of course.</p>
<p>Mac users are hardly high-and-dry when it comes to audio editing. There are other standalone wave editors from which to choose, like the old standby Peak and newer entries like the <a href="http://createdigitalmusic.com/2007/05/15/review-audiofile-engineering-wave-editor-ideal-mac-audio-tool/">Audiofile Wave Editor</a> and Adobe&#8217;s Soundbooth CS3, which has just started to ship. </p>
<p>Before anyone worries any more about this issues, though, I think the real question is <B>when some of these features will show up in Logic</b>. I have no idea what Apple will do with their next version of Logic, but it&#8217;s a pretty safe guess to figure some of Soundtrack Pro&#8217;s features will show up in Logic. (I don&#8217;t think there will be a bundled copy of Soundtrack in Logic, but if they copy some of the functionality, you might not want it.)</p>
<p>For those of you who do use Final Cut Studio, of course, and cross between the visual and sound worlds (as <a href="http://createdigitalmotion.com">we do</a>), Soundtrack Pro is well worth a look. The <B>integration and value is greatly expanded</b> in this version for people who do want Soundtrack as a part of Final Cut Studio. Be sure to check out the <a href="http://www.macworld.com/2007/06/reviews/finalcutpro6/index.php">Final Cut Pro</a> and <a href="http://www.macworld.com/2007/06/reviews/color1/index.php">Color</a> reviews by my Macworld colleagues, or my <a href="http://www.macworld.com/2007/06/reviews/motion3/index.php">Motion review</a>. Complaints welcome here.</p>
<h3>What About Audio Post?</h3>
<p>I&#8217;m curious to hear what some of our post production readers think of the new audio post features. To me, it&#8217;s a little soon to tell how things like the new conform feature will work in actual production environments, especially since we&#8217;ve debated here on CDM over features the size of <I>King Kong</i> (in movieland) or <I>Doctor Who</i> (in TVland). Those of you working in post, do share &#8230; though, naturally, the integration here assumes you&#8217;re starting out with workflows in Final Cut Pro to begin with, and are willing to do audio conform outside Pro Tools.</p>
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		<title>Macworld on MacBook Pro Update; Why Santa Rosa Matters</title>
		<link>http://createdigitalmusic.com/2007/06/macworld-on-macbook-pro-update-why-santa-rosa-matters/</link>
		<comments>http://createdigitalmusic.com/2007/06/macworld-on-macbook-pro-update-why-santa-rosa-matters/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 01:18:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Macworld, naturally, spends a lot of time focused intently on Apple hardware while I get distracted by beatboxing parrots and modular synthesizers built out of yarn and rubber bands. They have an excellent write-up of the significance of the MacBook Pro Santa Rosa upgrades, with comments on their benchmarks of the equivalent refreshed MacBooks: MacBook &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/macworld-on-macbook-pro-update-why-santa-rosa-matters/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Macworld, naturally, spends a lot of time focused intently on Apple hardware while I get distracted by beatboxing parrots and modular synthesizers built out of yarn and rubber bands. They have an excellent write-up of the significance of the MacBook Pro Santa Rosa upgrades, with comments on their benchmarks of the equivalent refreshed MacBooks:</p>
<p><a href="http://www.macworld.com/weblogs/editors/2007/06/mbpupdate/index.php">MacBook Pro knows the way to Santa Rosa</a></p>
<p>One thing I was a little unclear on in my previous story is what matters in Santa Rosa, Intel&#8217;s latest <strike>architecture</strike> platform. (They didn&#8217;t call it Core 3 Duo, but then, consistent branding and Intel don&#8217;t generally go together.) As with Core 2 Duo over Core Duo, we&#8217;re getting incremental performance enhancements relative to the previous generation. Each step is relatively small, but they start to add up &#8212; hence, Apple quotes 50% gains over the original Core Duo. (And that&#8217;s why they dumped PowerPC, which in the mobile space was starting to practically paddle backwards.)</p>
<p>The key differences as far as raw performance: faster front-side bus (800MHz instead of 667), which for audio is a big deal, faster clock speeds on the models themselves at the same price, and fast RAM, plus a faster GPU for GPU-related tasks. (And, um, any day now we&#8217;ll start to see audio on the GPU &#8212; it&#8217;s tough to program, and GPUs are only now becoming the norm, and CPU cycles are getting cheaper, but it will happen.)</p>
<p>Also, none of this was meant to say &#8220;eBay your MacBook Pro.&#8221; PowerBook G4, maybe, but the first-gen MacBook Pro is still a terrific audio machine, with a GPU that&#8217;s no slouch. My main laptop right now is a first-gen MacBook (no Pro), and it blazes through everything I throw at it.</p>
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