Apps of 2009: With 1.1, Maschine Realizes its Potential as the Soft Drum Machine

Maschine’s lovely hardware controller makes the software drum machine more usable – but the software still behaves like software, and now integrates more fully with your setup in hosts like Live. Photo (CC) Joakim Bergman.

Drum machines may have no soul, but thanks to an update, Native’s soft drum machine has a lot more meat.

As the year comes to a close, inevitably thoughts turn to writing “best of the year” stories and round-ups. For computer musicians, this year has been dominated by Ableton on one hand and mobile apps on the other. But one of the big software releases of 2009 was also unquestionably Native Instruments’ Maschine. The hardware/software combination returns to some of the traditional drum machine workflows, but in a way that integrates nicely with your software setup. I got to see a prototype while in Berlin in the fall of 2008, and thought it had terrific potential. It’s not that it’s radically different from other things we’ve seen so much as the hardware-software integration, combined with a beautiful implementation and lots of NI sound goodness, made it fun. But, as often happens with 1.0 releases, the first shipping version had some missing pieces – like full-functioning MIDI integration – which could be deal breakers.

1.1 changes that, finally bringing the necessary ingredients to make Maschine an essential part of your music-making process. New features in this version (see video demos from NI after the jump):

  • Proper MIDI output: You can use Maschine to output MIDI to play software, and to play hardware. That makes Maschine a powerful sequencer you can drop into any host – including NI’s own KORE, making the KORE + Maschine combination finally workable. And you can use it to sequence that Minimoog Voyager / Sega Mega Drive synth you have lying around.
  • Proper MIDI input: Finally, you can trigger Maschine from your host, so you can, say, drop Maschine into Live or Numerology and sequence it.
  • MIDI scene switching: In addition to triggering notes/sounds, you can trigger scenes from a host, ideal for recording arrangements.
  • Drag-and-drop pattern export: Export patterns as audio into a host by dragging and dropping.
  • Metronome and record count-in: Yes, as I’m not a robot, this will help me actually play my patterns live.
  • Use REX loops: Propellerheads’ REX remains a standard for pre-sliced audio, making it easy to import your loops.
  • Better hardware integration: Navigate and adjust groups, sound volume, panning on the controller, and save files.

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NI Teases New DJ Controller in Richie Hawtin Maschine + Traktor Video; Twitter App

It’s Richie Hawtin Watch time! The latest: NI teases an upcoming DJ controller by sharing video of Richie playing it in a club. The surprise: it’s actually what he’s doing with Maschine that seems most interesting to me. And if you recall the Twitter DJ app that he promised in the spring, it’s here, ready to use so long as you have Traktor and a Mac. (If you’re reading, Richie, do let me know if I’ve gotten my facts straight…)

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Wild Musical Inventions from Berlin Hackday

iloveacid

Nodes of musical events, arrayed onto virtual tracks, in Jakob Penca’s iLoveAcid sequencer.

Take a weekend, and make something: that’s the challenge behind the Music Hack Day, which joins a growing phenomenon of events built around collective creation. (CDM held its own tangible interface hackday online, which I definitely hope to follow up soon!) Initiated by Dave Haynes of music sharing service Soundcloud, the Hack Day has already hit London. Many of the events were Web app-based and focused on consumption rather than creation of music, but we also saw a chordal synth plug-in and beer bottle percussion instrument.

The Berlin Hack Day, which wound up earlier today, offers still more projects focused on the creation side of music hacking. Having Ableton and Native Instruments as sponsors likely helped the mood. And as you’d expect from one of the world capitals of creative hacking, Berliners don’t disappoint.

Among the projects: a beautiful, elegant 3D sequencer, a fun bird-and-sky multitouch soundmaker with multitouch trackpad input, and a robotic xylophone controlled by monome. Someone even worked out a way to turn NI’s Maschine into a rhythm game, complete with Street Fighter sounds.

I’ve got some of my favorite projects here, but see also an eyewitness report (in English and Italian) at Audio News Room:
Just back from Music Hack Day Berlin
… and keep your eye on the wiki:
Berlin Hack Submissions

xylobot run by monome from robb on Vimeo.

Monomist Rob Böhnke and Ramsey Arnaoot created one of my favorite hackday projects so far: a monome-controlled robotic xylophone. The ingredients: one monome grid controller, one Java application for step sequencing to the output, one Arduino open source controller board, and one terrific xylophone “robot” made of an array of servos that strike the bars of the instrument. Oh, and some hot glue and wood, of course.

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Maschine 1.1 Beta: Software Drum Machine Gets Proper MIDI, Slicing

Photo (CC) our friends over at Synthtopia.

I was one of the first people outside Native Instruments to lay eyes on Maschine, and immediately I saw something with real potential. Here was a software drum machine that was different: it was a real attempt to fuse some of the advantages of a software interface with some of the working methods of hardware. Software and hardware had really grown up together, instead of the latter simply being fitted to the former. And, of course, it had NI-style effects and UI look-and-feel, for fans of the software house’s style.

But 1.0 releases are a funny thing. As someone who spends a bit of my life developing tools, you always wind up with a choice of delaying the release, implementing something partway, or choosing not to implement it so it can be done properly later. And Maschine 1.0 lacked for me the one thing that was really essential to workflow – proper MIDI input and output support. Without that, I felt it was difficult to even give it a fair test. You’d wind up getting hung up on what was missing.

Well, good news: Maschine 1.1 gets all the little features I feel are essential to making it a viable and valuable part of the production workflow. It’s in public beta now, and I’m giving it a proper test. But here are the current changes in the present build, which includes all of the major items on my must-have list:

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Music Tech Pronunciation Guide

Pronunciation of some common music tech terms has been a source of debate. Generally, though, there’s only one right answer. I had hoped to kick off a pronunciation guide yesterday or today, but now I really can’t resist – not with none other than Tegan & Sara getting together to debate the right way to say Moog.

Don’t get me wrong. I love cows, and the sound “moo.” I suggest if you have something you want to name Moo, you should, like your own MooVerb max patch or something. However, here goes, a few of my favorites:

Moog: Rhymes with “brogue” or “rogue,” not the sound a cow makes. Don’t say “Moooooog” unless you want to get funny looks from synth nerds, or if you’re teaching synthesis to livestock in a dairy.

Monome: The community-based, (partly, at least) open-source controller rhymes with “MA gnome,” not the Spanish-sounding “Ma gnome ME.” You should not be able to use it in a couplet with paper mache. Get it? Two syllables. Sure, this pronunciation varies, but the two-syllable version is what the device’s co-creators call it.

OSC: Pronounce the letters of the open communications protocol, as in “O.S.C. / oh ess see”, not “osk” – though that would have been kind of cool. Think, “Rah, rah, rah, Give me an O! Give me an S! Give me a C! What’s that spell? Better than MIDI! Time-based messages, higher resolution, transport-independent high-speed networked communication with auto-discovery, gooooooooooOOOOO O.S.C.!” (People sometimes say this site is geeky. I have no idea what gives them that impression.)

And for now, O.S.C. stands for Open Sound Control, even though in one spot on the JazzMutant website it’s called “Open-Source Control.” Just get ready for this to change – because OSC really isn’t specific to sound, it may need a new name, like Open System Control. (A recent paper suggests dropping the “sound” in the name.)

MIDI: Rhymes with G. Gordon Liddy, or P. Diddy, or Tweetiebird saying “Piddy.” And, actually, it occurs to me I’ve never heard anyone mispronounce this. Fascinating – an acronym that’s actually intuitive. Oh, but “C.C.” stands for “Control Change,” NOT “continuous controllers” — look at the CC specs; most aren’t continuous. There. I got to be anal about something anyway. Updated: consensus is actually that “mee-dee” is a mispronunciation for native-English speakers, but likely makes more since than “mi-dee” in other languages — particularly if you speak French. So, in other words, it’s an acronym, and makes the most sense to pronounce in the natural way you would in your native tongue. (For English speakers, who knows what vowel sound is appropriate given how screwy our language is, but the creators of MIDI all say middy.)

Maschine: Native Instruments’ drum machine software and controller is German-engineered, so say “muh SHEEN uh,” three syllables, as if you grew up in Berlin. Now, granted, Maschine’s own promotional videos — outsourced to the US — anglicize this to “machine” / “muh SHEEN”, but the engineers and product folks who built the thing use the German pronunciation and think you should, too. And, anyway, it sounds cooler, just as I have to admit a currywurst is tastier than a Nathan’s dog.

I’m sure this is only a small selection of potential mispronunciations. Other candidates? We’ll have to release a full pronunciation guide soon.