Digi Didgeridoo: Augmented Wireless Digital Instrument with Aboriginal Roots

The Didgeridoo is one of the human race’s great triumphs in instrument design, simple but capable of producing profound sound – thanks, indigenous Australians. Kyle Evans sends us his project to extend the instrument with powerful digitally-augmented sound-making capabilities. The ingredients:

  • Bluetooth wireless data transmission, connecting to a wireless mic
  • Additional controls, including pots, push buttons, and toggles. (One limitation of the original relative to other blown instruments is its lack of any kind of keys or finger holes – an issue if you want to play with more than one note or modify the sound with something other than your mouth.)
  • Max/MSP-patched synthesis and signal processing, analyzing the input and making lots of wonderful sounds

As he describes it:

I created this instrument to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis. This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment. If you have any questions about the instrument please feel free to ask.

Truly inspiring work, Kyle!

See also: Perry Cook’s DigiDoo. I’m familiar with the instrument, but couldn’t find any good documentation online; if someone has any (or, if Perry is out there reading), send it our way. The more digital digeridoos, the merrier!

Future Grooves: Breeding Beats Like DNA, Lemur + Ableton Live + Max 5


DyNAmic sequencer from Lo-Fi Massahkah on Vimeo.

Ready for some musical genetic engineering?

Much of the sound of electronic music today grows out of the use – and abuse – of specific designs. The electronica beats bred in discos and techno, Detroit and Berlin have a direct lineage to analog step sequencers and the rigid precision of Roland’s early electronic devices. These designs create limitations to embrace and to oppose – just as music notation or theoretical convention did for composers for centuries.

Okay, that’s a lofty way to put it — the question here is, how do you re-engineer music, even an ounce at a time? If you’re a composer a few centuries ago, you make subtle changes to your craft, working inside a convention, and write that down. (Just as with electronic music, there is a layer of separation – only then, it was a piece of paper.) If you’re an electronic artist today, you can likewise change what you’re able to control, and how, playing live. The differences at first may be imperceptible, but just like learning an instrument, the long-term payoff can be huge.

I asked for examples of what people are doing with the Lemur multi-touch touchscreen controller and its recently updated V2 software. This isn’t just about the Lemur – it illustrates what’s possible when the musical device and the controller can flow freely out of a musician’s imagination. That could apply to hardware or software designs well beyond the Lemur.

Mikael Björk of Sweden responded with a terrific example, a “dynamic” sequencer available to all Lemur users via JazzMutant. The open-ended screen layout of the Lemur has allowed the creator to provide all kinds of unusual control over morphing beats, with your fingertips manipulating simulated physics as beats twist around you. It’s not just electronica and sampling and DJing, either – he also has an incredible clip working with a very talented vocalist. It sounds markedly different from the more conventional, Loopstation-style loop performance.

Photo (CC) bjarkebech.

read more

Meet the Stribe: DIY Multi-Touch Controller and Potential Monome Mate

From ribbons to multi-touch, musicians are looking for expressive controllers, ones that allow continuous control for performance.

Oh, yeah, and it’s like totally super-cool on the original Star Trek when people run their hands over the Transporter controls and the blinky lights move. I mean, like still super-cool, even in 2008. (Hint: try to look completely chilled out like Spock when you do it.)

So, one of the things I noticed when the Monome was first introduced was, excellent as that open controller is, you’ve got buttons and no continuous controls. Ever wished another nice square box could sit next to it and give you multiple touch controllers? Good news: Stribe is here.

The Stribe is an 8-channel multi-touch controller for music or video software. 1024 individually-addressable LEDs provide animated visual feedback.

The low-resolution (16 x 64) LED display is controlled in real time by either firmware or host software, or both. MIDI or OSC communication to compatible hardware and software is achieved via patches written in Max/MSP.
Touchstrips down the center of each channel trigger events in the software and the firmware, which drive the display, creating a haptic feedback loop. Each of these eight “channels” has two 64-led-tall columns, e.g. a left and a right.

The Stribe can act as a touch controlled meter bridge, or as an interactive, animated16 x 64 led display. Oriented horizontally, the Stribe can more intuitively interface with step-sequencer type applications, or allow direct manipulation of granular synthesis sampling, or allow the user to perform “scratch” like gestures

or…?

read more

First Max 5 Preview: Music Patching, the Next Generation?

Max 5

Not just skin deep: Changing the Max interface should make it easier and faster to produce patches for beginners and advanced users alike.

What’s this new Max about, and why was it such a big deal at the AES trade show? To really understand, let’s turn to gaming for a moment. When Nintendo described their vision for the Wii, they talked about appealing to three groups of customers:

  • The “hard-core” gamer; that is, their existing audience, of course
  • “Lapsed” gamers: people who had done some gaming at some point but lost interest
  • Entirely new gamers, across a variety of demographics

History will have to be the judge of Nintendo’s slim white box and controller-wagging interface, but I heard some similar development goals at the AES audio show this weekend. Nowhere was this more apparent than Cycling ’74’s upcoming Max 5. Substitute the word “patcher” for the word “gamer”, and you’ve got a snapshot of the new Max.

After all, whether you’ve touched Max before or not, you’ve likely got some needs in at least one of these categories. Beginners are easily intimidated by the “visual programming” metaphors of a blank-slate, modular tool like Max. Many others get through a couple of patches, often in a school course, but wind up having difficulty getting beyond that first work later on. And even advanced users (maybe especially advanced users) are always looking for ways of working faster.

The build I saw of Max wasn’t entirely complete, but I will say it’s tremendously promising. I talked to many for whom the chance to see Max 5 was the highlight of the entire AES show. It’s a tool you really need to see in action, so be sure to check out Cycling’s just-posted videos of the program:

A First Look at Max 5 [Cycling '74]

This is not the all-words, no-pictures manifesto we saw recently: now you actually get to see the tool in action. Highlights:

Max 5 Object picker

Max has a new visual browser for selecting objects. But if you can’t tell what those icons signify, there’s also more integrated help, and object names are auto-completed as you type them into a patcher window.

read more

Ableton Teams Up with Cycling ‘74 on “New Products”

Ableton has an interesting teaser up on its website today:

A new strategic partnership between Ableton and Cycling ‘74 promises exciting developments on the horizon for digital media creators, producers, and performers. Ableton CEO and cofounder Gerhard Behles and Cycling ‘74 CEO David Zicarelli are pleased to announce this unique alliance between the two dynamic and innovative audio/video software companies.

read more