polyrhythmus

Polyrhythmus is an Insanely-Great, Free Generator of Rhythms, Arpeggios

Polyrhythmus is the machine generator of notes and rhythms many of us have long dreamt of. It does Euclidean rhythms – symmetrical divisions of time that beautifully produce common polyrhythms (not just for nerds, but modeling a lot of popular rhythms – see the research of Godfried Toussaint). It’s also capable of making other rhythms. It can be polymetrical or polyrhythmic. It’s … also an arpeggiator. It also automates parameters and MIDI Control Change messages. It has loads of modes. It’s modular. It’s dynamic. It’s amazing. It’s a music making nerd’s dream, friendly to anyone who loves rhythms, notes, and …

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monomeblur

Watch the Wonders of Grids, as monome Makers Defend Minimal Design

As electronic musical instruments have evolved, it’s been surprisingly easy to point to specific designs that lead others. Creators do often reach the same cluster of ideas at about the same time. But the specifics of how those ideas catch on have very often coalesced around one iconic instrument. Bill Hemsath’s layout, with Bob Moog, for the Minimoog became the standard for monosynth keyboards with knobs. Roger Linn’s design for velocity-sensitive pads, and eventually the MPC 4×4 grid, became the standard for drum machines. And Brian Crabtree and Kelli Cain I think deserve credit for making the 8×8 grid the …

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Get Amazing Max for Live Devices – And Sound Advice – from Max Ninja Christian Kleine

It’s called Max for Cats. But you don’t play it with a laser pointer and your feline friend. (Note to self: project idea.) The latest from sonic mastermind Christian Kleine, Ensemble and DiGiTAL are in fact terrifically-rich string and digital synthesizers, respectively, for Ableton Live and Max for Live. Getting to know their creator is just important as getting to know those tools, though. Christian Kleine is a uniquely fusion of musician and engineer. Hailing from Lindau but making a name for himself in mid-90s Berlin, his musical career itself is already newsworthy, as a soloist and as half of …

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generalmidi

MIDI Piano Roll Turned Into Platformer: Adventures of General MIDI

It turns Logic Pro into a game level editor. It makes a standard MIDI file into a terrain of platforms to explore. As you navigate, your footfalls on piano roll-visualized notes procedurally generate sound effects and music. And it turns General MIDI — and Super Midio, and my personal favorite, the SysExorcist — into heroes. It’s Adventures of General MIDI, a platformer made from MIDI files. And it’s the creation of Will Bedford, who quips that he fails miserably at his own game in the YouTube video and gives up at the end. Even more unlikely (arguably), it’s built in …

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How Gloves and Wearable Tech Could Change Music Performance: In Depth with Imogen Heap and Team

In fits and starts, musical interface inventors have tried for decades to make manipulating digital music more expressive. But that persistence comes out of a clear goal post. They want the machine’s seemingly-endlessly possibilities to fit the human like a glove. Imogen Heap is no stranger to pushing the boundaries of electronic musical performance, always making it seem as effortless as her songwriting and stage presence. For the Gloves Project, she assembled a super-team of wearable experts, interaction designers, and music researchers, several doctorates between them. This who’s-who have finally unveiled a project they’re ready to make public, and the …

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LIQUID RHYTHM 1

Rhythm, Recoded in Plug-ins, Ableton Live: A Conversation with WaveDNA

Music software is at its best when it goes beyond cookie-cutter regularity, and spawns something creative. And sometimes, the path there involves retooling how that music is made. That’s why I’m pleased to get to share this interview with WaveDNA. Liquid Rhythm is something unlike just about anything else in music software. It looks like a music theory class collided with a mandala. In colored patterns, arrayed in bars and wheels, you can produce all kinds of new rhythms, then integrate deeply with your host software. If you use Ableton Live, the integration goes further still. Whether you’re using Drum …

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Synthesizing Sound and Image: A Conversation with a Creative Duo from Korea [unrender]

From deep in Seoul’s underground, Maxqueen (Kloe) and Chang Park have forged an intimate audiovisual collaboration, in a rich dance of minimal, generated geometries in live music and image. Spanning Korea, Baltimore, Maryland, and now Berlin, they’ve played some of the biggest tickets in live techno (for Maxqueen) and digital media art (for Chang). We’re thrilled to have them playing together – in their individual projects and then a duo – in Berlin on Friday night. And we wanted to talk to them a bit about the craft of collaboration, and generating live performance through careful control of parameters in …

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Imagine a Musical Interface, Mirror it on Your iPad: Max + Mira

I heard David Zicarelli once describe Max as a blank sheet of paper – a canvas on which you can imagine any musical creation. Until now, though, there’s been no way to touch those creations directly – other than with a mouse. Mira is a lovely solution to that idea. As users “patch,” visually creating tools in Max, objects that impact user interface interaction (knobs, faders, buttons, musical keyboards and the like) are visible both on your computer screen and on your iPad. You even can add images, new objects for multitouch and motion, text, and images. And you can …

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megagrid

Meganome: A Massive Super-Monome Capable of Jazzy Rhythmic and Melodic Robotic Feats

Minneapolis-based artist Patrick Flanagan is no ordinary drummer or electronic musician. His rig does everything the hard way – and the results are fantastic. With robotic drum kit mechanically playing acoustic drums, his fingers command complex feats of rhythm and melody from an oversized, custom grid controller. There are idiomatic musical possibilities unlocked by software he’s built in Max/MSP and Java. Repeat increments, of the sort found in drum machines, produce complex rhythmic figuration on multiple drums – partly because, unlike the dumber implementation on drum machines, it’s possible to play multiple repeat increments at the same time. (In other …

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Personal Data Visualization: loci Makes 3D-Printed Sculptures from Your Air Travel [Max/MSP]

Data visualization is moving from the macroeconomic and large-scale – census numbers and such – to the personal. And digital work is getting more physical. So, it’s telling to look at this latest interaction design project from Copenhagen-based creator Andrew Spitz. The sound designer-turned-interaction designer built an app in Max/MSP that pulls travel information – entered manually or from TripIt – and outputs graceful arcs in a 3D-printed sculpture that acts as a tangible travelogue. (I’d actually love to see it go further, perhaps showing elevation with flight tracking or something, but the simple gesture here is nice.) Max to …

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