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Bitwig Studio is a real touch DAW you can use today

We’ve seen apps made exclusively for touch devices like the iPad. And we’ve seen very basic touch support in desktop apps. But Bitwig Studio 1.3 is both. So, on the same day we find out about a proper touch laptop, we also get a DAW that’s ready, today, to take advantage of it. (See also FL Studio below, though Bitwig brings specific support for Microsoft’s new displays, and some new ideas.) Also, is Bitwig actually trolling Mac fans, or Apple? Because Bitwig is touting the fact that OS X will at least get its new “E-Cowbell device.” (I’m not making …

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Microsoft just gave us the touch laptop Apple won’t

Apple’s strategy is clear: make one line of things that are laptops (running OS X), make another line of things that are touch-based (running iOS). That strategy has served them – and musicians and other creatives – well. You can certainly have a lot of fun with a fairly inexpensive iPad full of apps, and the MacBook line has earned its place as the music laptop of choice. But that’s still left some creative types in the gap between the two. That is, it did, until today.

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Windows startup sounds transformed into amazing ambient music

Microsoft celebrated the 20th anniversary of the release of Windows 95. But the best part of all of this may be this oddly eerie, beautiful set of ambient tunes, slowing down the best-known Windows branding by 4000%. This is what Brian Eno sounds like when you Brian Eno-ify Brian Eno. While we’re at it, it’s worth revisiting some of the startup sounds over the years.

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Putting the PC in MPC: The Next Akai Drum Machine, Numark DJ Products, on Windows Embedded

The dedicated drum machine is at a crossroads. Computer hybrids are simply capable of more than dedicated hardware – and that, in turn, has changed user expectations. You can go retro, as analog machines have done. You can go small, as boxes like the volca beats and upcoming Akai Rhythm Wolf do. You can stay the course, as Elektron does with their boxes. You can go hybrid, as Native Instruments’ Maschine, Arturia’s Spark, and Akai’s Renaissance and MPC Fly do. Or, there’s one other option. You could put the soul of a computer – and the touchscreen interface – in …

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Lawnmower Man-Style Audiovisuals, in Kinect Experiment, Plus a New Kinect

Oculus Rift + Kinect – Audio visual instrument a001 from Ethno Tekh on Vimeo. That window between science fiction and actual interfaces continues to narrow. Here, virtual hands paw at geometric orbs to produce sound, with simultaneous 3D visuals as accompaniment, in the latest artist/hacker experiment. You can thank the popular and surprisingly-accessible game engine, Unity – which recently added free deployment to mobiles, by the way. Description: This is our first Kinect-controlled, virtual reality experiment, using the greatly anticipated Oculus Rift. It’s a simple virtual reality environment built in Unity 3D with our own interactive framework. It allows us …

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Music Developer on Windows 8: A Leap Forward for Desktops; A Leap Backward for Metro, WinRT?

Steven Sinofsky showing Windows 8 last year. Photo (CC-BY) BUILDWindows. There’s good news and bad news on Windows 8 for music making. If you’re using Windows on a conventional, Intel PC, running conventional, desktop Windows apps, the news is really all good – really good. It’s still early days, but Windows 8 promises to be better than Windows 7 at audio performance metrics across the board, a no-brainer sort of upgrade for music makers. By contrast, if you’re using Windows 8 on a new ARM-based tablet or interested in seeing music apps that take advantage of the new-fangled store and …

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Microsoft Unveils Two Surface Tablets, But Questions Abound: Will They Hold a Tune?

The iPad has proven a tablet can be a powerful tool for music. It’s also been mostly alone. Android-powered tablets have suffered from lackluster audio performance. Compound that with low popularity in the marketplace and fragmented OS updates, and the platform has largely scared music developers away. Android devices also lack the richness of the iPad’s hardware accessory support, with multi-pin ports that lie dormant, giving accessory makers insufficient capabilities. Windows-powered tablets thus far show some promise, but absent high-quality multi-touch input or thinner form factors, they’ve also been a non-starter. It’s unclear whether it’ll change the situation, but at …

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Your Body – to – Ableton Live Interfaces, with Max for Live, Kinect

Perhaps you’ve seen the demo videos, as people do astounding things by moving their body around and using the Kinect camera to make music. Now, a set of Max for Live devices makes it reasonably easy to access your body as input inside Ableton Live.

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Ten Years into iPod Era, the Big News: Apple’s Dedicated Player Survives

Rocking it old skool… sort of. The iPod Classic, the true successor, ten years on. Photo (CC-BY-ND) Mac User’s Guide. The tenth anniversary of the iPod debut means you’ll find plenty of commentaries on Apple’s iPod and how it has changed music. It’s an issue that’s been talked to death enough, continuously, in the past ten years that I’m literally uncertain there’s more I can say about it. Here’s one good, compact commentary from Daring Fireball, inspired by Macworld’s sharp review from the 2001 debut of the hardware. Instead, let’s consider what hasn’t happened: Apple hasn’t discontinued the standalone iPod, …

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Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens

The gaming industry has made their bet, and it’s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion? A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable as some sort of found alien scifi object. The notion is that by reducing physical controls, the software itself comes to the fore. It’s beautiful conceptually … and then you find yourself tapping and stroking a piece of undifferentiated glass. For navigating interfaces – and …

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