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	<title>Create Digital Music &#187; MIT</title>
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		<title>A Flute Made on a 3D Printer, and the Possibilities to Come</title>
		<link>http://createdigitalmusic.com/2011/01/a-flute-made-on-a-3d-printer-and-the-possibilities-to-come/</link>
		<comments>http://createdigitalmusic.com/2011/01/a-flute-made-on-a-3d-printer-and-the-possibilities-to-come/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 18:07:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[3d-printing]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flute]]></category>
		<category><![CDATA[flutes]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[instrument-design]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[rapid-prototyping]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15551</guid>
		<description><![CDATA[Digital models and acoustic instruments have traditionally been studies in contrast. And instrument making has by definition been a craft and an art. But what if making an acoustic instrument was a matter of hitting &#8220;print&#8221;? That&#8217;s the question asked by MIT Media Lab researcher Amit Zoran. Using the Objet Geometries Connex500 3D printer, one &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/01/a-flute-made-on-a-3d-printer-and-the-possibilities-to-come/">Continue &#8594;</a>]]></description>
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<p>Digital models and acoustic instruments have traditionally been studies in contrast. And instrument making has by definition been a craft and an art. But what if making an acoustic instrument was a matter of hitting &#8220;print&#8221;?</p>
<p>That&#8217;s the question asked by MIT Media Lab researcher Amit Zoran. Using the Objet Geometries Connex500 3D printer, one capable of on-the-fly use of multiple materials, he made a flute in 15 hours. The results are surprisingly good for a first attempt. The instrument is playable, but Amit plans additional iteration and improvement. (Be sure to watch through the video for some feedback on the details from flutist Seth Hunter.)</p>
<p>Initially, it&#8217;s hard to hear about a 3D printer spitting out a flute from a digital model and not worry a bit about what happens to craft and skill. But that may miss the point. For one, the more access we have to 3D printers, the more we may appreciate the subtleties of human fabrication that these printers can&#8217;t reproduce &#8211; in case decades of (often inferior) mass production haven&#8217;t done that for you already.</p>
<p><img src="http://createdigitalmusic.com/files/2011/01/multi-pipetrumpet.jpg" alt="" title="multi-pipetrumpet" width="640" height="352" class="alignnone size-full wp-image-15555" /></p>
<div class="imgcaption">Designs like this multi-pipe trumpet, featured in Amit&#8217;s video, are imaginary for now. But the 3D printer could make them a reality more quickly, by enabling rapid prototyping and new fabrication techniques.</div>
<p>Moreover, the 3D printer could represent new potential for instrumental research. Acoustic instrument design hasn&#8217;t produced a popular instrument, arguably, in over a century. Part of the problem is that it&#8217;s too difficult to prototype ideas. Being able to rapidly prototype a lot of variations inexpensively could mean wild, new instruments (see the fanciful multi-pipes trumpet Amit proposes), new designs that can&#8217;t be fabricated by hand, as well as new revelations about historical designs. (Imagine being able to produce a dozen variations of a prehistoric flute, for instance, and be able to try them out with a musician.) Those prototypes might, in turn, ultimately be fabricated by a skilled artisan <em>after</em> perfecting the basics of the design.<span id="more-15551"></span></p>
<p>I&#8217;ve sent some questions to Amit to hear more about his research, but let us know if you have questions for him or thoughts about the project. In the meantime, some great coverage from NPR&#8217;s Renee Montagne and Engadget&#8217;s Sean Hollister, who each beat us to the story:</p>
<p><a href="http://www.engadget.com/2010/12/29/3d-printed-concert-flute-rapidly-prototypes-sound-video/">3D printed concert flute rapidly prototypes sound (video)</a> [Engadget]</p>
<p><a href="http://www.npr.org/2011/01/03/132613632/The-Last-Word-In-Business">3D Printer Produces Working Flute</a> [NPR Morning Edition / Audio]</p>
<p>You can also visit Amit&#8217;s own site, which includes designs for everything from sci-fi motorbikes to re-imagined acoustic guitars:</p>
<p><a href="http://web.media.mit.edu/~amitz/Amit_Zoran_home_page/Home.html">Amit Zoran homepage at MIT</a></p>
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		<item>
		<title>Maker-Faire Music: VAMP and Glove-Controlled Vocals</title>
		<link>http://createdigitalmusic.com/2009/06/maker-faire-music-vamp-and-glove-controlled-vocals/</link>
		<comments>http://createdigitalmusic.com/2009/06/maker-faire-music-vamp-and-glove-controlled-vocals/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 10:19:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Gloves]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[maker-faire]]></category>
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		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[vocalists]]></category>
		<category><![CDATA[vocals]]></category>
		<category><![CDATA[wearab]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6238</guid>
		<description><![CDATA[Elly Jessop and VAMP at the Maker Faire from The Amazing Rolo on Vimeo. Yann Seznec aka The Amazing Rolo brings CDM his coverage of music tech at the Maker Faire in three episodes today. Continuing the tradition of computer-augmented vocal performance and interactive gloves, Elena &#8220;Elly&#8221; Jessop shows off her VAMP system at Maker &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/maker-faire-music-vamp-and-glove-controlled-vocals/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5097851&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5097851&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5097851">Elly Jessop and VAMP at the Maker Faire</a> from <a href="http://vimeo.com/user157218">The Amazing Rolo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Yann Seznec aka The Amazing Rolo brings CDM his coverage of music tech at the Maker Faire in three episodes today.</em></p>
<p>Continuing the tradition of computer-augmented vocal performance and interactive gloves, Elena &#8220;Elly&#8221; Jessop shows off her VAMP system at Maker Faire. Elly is a Masters student at the MIT Media Lab&#8217;s Opera of the Future research group, headed by Todd Machover. Interestingly, Elly&#8217;s background is in conventional theater, including stage and costume design and choreography.</p>
<p><a href="http://web.media.mit.edu/~ejessop/">http://web.media.mit.edu/~ejessop/</a></p>
<p>VAMP stands for &#8220;Vocal Augmentation and Manipulation Prosthesis.&#8221; What&#8217;s really nice in this demo is that the results sound like more than just effects &#8211; they begin to become real augmentation, setting up a complex relationship between the vocalist and the sounds that come out.</p>
<p>It&#8217;ll be great to see your work evolve over time, Elly, as you fuse that experience. (And I know what a challenge can be, as I&#8217;m still working on fusions of my own, having likewise come from various non-digital backgrounds&#8230; heck, I made my way through puppetry class at Sarah Lawrence, even. It&#8217;s a lifetime-scale commitment.)</p>
<p>For more on data gloves and such: composer, computer scientist, and futurist <a href="http://www.well.com/~jaron/">Jaron Lanier</a> did lots of seminal thinking about these ideas leading back to the 80s. And you can find some extraordinary work from &#8220;augmented vocalists&#8221; like <a href="http://www.sonami.net/">Laetitia Sonami</a> and <a href="http://pamelaz.com/">Pamela Z</a>. Here&#8217;s a terrific 2006 interview by Sua Constabile for Cycling &#8217;74 with Laetitia:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/HYTrNOmSRSo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HYTrNOmSRSo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<item>
		<title>Sequencing with Smart Interactive Blocks: Siftables at TED</title>
		<link>http://createdigitalmusic.com/2009/02/sequencing-with-smart-interactive-blocks-siftables-at-ted/</link>
		<comments>http://createdigitalmusic.com/2009/02/sequencing-with-smart-interactive-blocks-siftables-at-ted/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 04:08:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[embedded]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[siftables]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093</guid>
		<description><![CDATA[David Merrill, working with Jeevan Kalanithi and (for the audio engine) Josh Kopin, wowed audiences at the TED conference with his Siftables interactive blocks. These strike me as what the Audiocubes have tried, sometimes unsuccessfully, to be &#8212; physical objects that react to the proximity of other objects, allowing you to manipulate music and media &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/sequencing-with-smart-interactive-blocks-siftables-at-ted/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/embed/DavidMerrill_2009-embed_high.flv&#038;su=http://images.ted.com/files/ted/tedindex/embed-posters/DavidMerrill-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=457" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/DavidMerrill_2009-embed_high.flv&#038;su=http://images.ted.com/files/ted/tedindex/embed-posters/DavidMerrill-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=457"></embed></object></p>
<p>David Merrill, working with Jeevan Kalanithi and (for the audio engine) Josh Kopin, wowed audiences at the TED conference with his Siftables interactive blocks. These strike me as what the Audiocubes have tried, sometimes unsuccessfully, to be &#8212; physical objects that react to the proximity of other objects, allowing you to manipulate music and media by moving around tangible blocks. Siftables are gifted with multiple expressive controls (tilt helping them break the plane of the surface), and intelligent screens that make them more adaptable and provide more visual feedback.</p>
<p>The music sequencer is very cool, though I think it&#8217;s actually the Scrabble-like game that may be the winner among the demos. But while TED celebrates all things cool and futuristic for their easily-digestible novelty, sometimes I think the most important design achievements are as significant in their shortcomings as their successes. Siftables  raises some important questions. Sure, you can now use two hands, as opposed to the single mouse pointer. But do those same tangible blocks actually limit the kinds of interactions you can have, even compared to a traditional UI? Does it sound any different/ And note that &#8212; a little bit of tilting aside &#8212; the interface is still essentially two-dimensional. I&#8217;m personally really stumped by the question of how you can make a successful three-dimensional controller. Yet three dimensions is how all of us interact with space and movement daily. Maybe it&#8217;s the fact that we do so much of this, comprehend movement so richly, and take it for granted, that makes mapping those gestures so challenging.</p>
<p>That&#8217;s not a criticism of the project &#8211; or a claim that I can do any better. On the contrary, I think it&#8217;s important to do this sort of work <em>because</em> it can raise those kinds of questions. We&#8217;re gifted as a generation to try out and test these ideas with flexibility that was never before possible &#8212; and the intelligence built into these objects shows the potential of that power.</p>
<p>More of Siftables after the jump. And it&#8217;s well worth checking out David&#8217;s other projects, too &#8211; when I last ran into him, he was showing off the totable, Linux-powered <a href="http://web.media.mit.edu/~dmerrill/audiopint.html">Audiopint</a> sound-processing box. Oh, yeah &#8212; and he&#8217;s the <a href="http://web.media.mit.edu/~dmerrill/face_control.html">face control for guitar guy</a>!<span id="more-5093"></span></p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3165011&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3165011&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object><br /><a href="http://vimeo.com/3165011">Siftables Music Sequencer</a> from <a href="http://vimeo.com/notjeevan">Jeevan Kalanithi</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://web.media.mit.edu/~dmerrill/siftables.html">Siftables project page</a></p>
<p><a href="http://web.media.mit.edu/~dmerrill/research.html">More Merrill Goodness</a></p>
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		<title>Rope and Sound: Tensegrity as Musical Instrument [Updated]</title>
		<link>http://createdigitalmusic.com/2005/07/rope-and-sound-tensegrity-as-musical-instrument-updated/</link>
		<comments>http://createdigitalmusic.com/2005/07/rope-and-sound-tensegrity-as-musical-instrument-updated/#comments</comments>
		<pubDate>Thu, 07 Jul 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<category><![CDATA[strings]]></category>

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		<description><![CDATA[Rope and Sound is an installation that uses rope tension to control sound. Pull on a cord, and the change in tension triggers electronic thuds and mellow chimes. The trick is conductive fibers braided into the rope; as the tension changes, the conduction of the rope changes, as well. I got a chance to try &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/07/rope-and-sound-tensegrity-as-musical-instrument-updated/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/tensegrity10.jpg"></div>
<p><a href="http://www.squid-labs.com/projects/tensegrity/index.html">Rope and Sound</a> is an installation that uses rope tension to control sound. Pull on a cord, and the change in tension triggers electronic thuds and mellow chimes. The trick is conductive fibers braided into the rope; as the tension changes, the conduction of the rope changes, as well.<P><br />
I got a chance to try out the installation at New York&#8217;s <a href="http://ndm.si.edu/">Cooper-Hewitt National Design Museum</a>. The show is up through October 30 and well worth a visit if you&#8217;re passing through town. The installation is beautiful and the concept brilliant, but the sound aspect was somewhat disappointing. The sounds themselves were compelling, but the ropes act like simple buttons: sounds are triggered as you cross a set threshold. If the whole point is the ability to monitor stress, why doesn&#8217;t that translate into sound? A velocity-sensitive keyboard is more expressive. That said, I think the underlying concept is terrific, so expect to see more use of conductive fibers in new sound interfaces.<P><br />
<B>If you&#8217;re near Emoryville, California</b>, you can meet up with the <a href="http://www.mitcnc.org/www/Events_Single.asp?eventID=1130">Squid Labs folks</a> who built this and other projects. (<a href="http://radar.oreilly.com/archives/2005/07/mad_scientists.html">via</a> O&#8217;Reilly Radar) And you can even one-up them by showing your own project. If you go, let me know what goes down!<P><br />
<B>[UPDATE:]</b> I went to the source and asked Ben Recht (MIT Media Lab) about why the strings weren&#8217;t sensitive. In fact, they were! The reason they modulated timbre and not velocity was that he felt velocity was too hard to calibrate for different visitors. (And, obviously calibration is an issue, since I didn&#8217;t notice the timbre modulation.) This certainly demonstrates the challenges in designing new interfaces. And it also suggests that even with new designs, you need musicians to become adept at using the interface expressively.</p>
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		<title>MIT Students Build USB Dance Floor in Dorm</title>
		<link>http://createdigitalmusic.com/2005/04/mit-students-build-usb-dance-floor-in-dorm/</link>
		<comments>http://createdigitalmusic.com/2005/04/mit-students-build-usb-dance-floor-in-dorm/#comments</comments>
		<pubDate>Wed, 13 Apr 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dancing]]></category>
		<category><![CDATA[feet]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[USB]]></category>

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		<description><![CDATA[As seen on Slashdot: a group of students at MIT have constructed a Disco Dance Floor, with over 1,500 LEDs and covering 128 square feet. Dance on it, and pressure sensors trigger some 4,000 colors. Jeez, I knew I shouldn&#39;t have gone to Sarah Lawrence; these MIT folks don&#39;t mess around. Not only are the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/04/mit-students-build-usb-dance-floor-in-dorm/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/ddfloor.jpg"></div>
<p>As seen on <a target="_blank" href="http://www.slashdot.org">Slashdot</a>: a group of students at MIT have constructed a <a target="_blank" href="http://web.mit.edu/storborg/ddf/index.html">Disco Dance Floor</a>, with over <strong>1,500 LEDs</strong> and covering <strong>128 square feet</strong>. Dance on it, and pressure sensors trigger some 4,000 colors. Jeez, I knew I shouldn&#39;t have gone to <a target="_blank" href="http://www.slc.edu">Sarah Lawrence</a>;<br />
these MIT folks don&#39;t mess around. Not only are the colored patterns<br />
surprisingly sophisticated, but it interfaces with a Linux audio player<br />
to work with the grooves.</p>
<p>So how do you build your own? Check the detailed <a target="_blank" href="http://web.mit.edu/storborg/ddf/design.html">construction details</a>,<br />
though consider what they learned: don&#39;t ever do this: &quot;Don&#39;t try to<br />
build a disco floor in your lounge; it will consume your life. Now<br />
there&#39;s a lesson they don&#39;t teach in any class.&quot; Okay, fine, but when<br />
they say &quot;As far as we know, there is no mention on the internet of<br />
anyone home brewing a dance floor of anywhere near this complexity,&quot;<br />
can&#39;t you hear the <strong>gauntlet falling</strong>? (Hey, stop looking at me! I&#39;m just a keyboard player.)</p>
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