A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett

Scarface1[1]

Scarface: The World is Yours got Hollywood-style sound treatment. Photo courtesy Sierra Entertainment.

Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s Hispasonic and Monofónicos. (Miguel also tweets to Reaktor aficionados as reaktorlovers.) That personal perspective has imbued the site with the feeling of artists talking to artists.

http://designingsound.noisepages.com/

All week, Designing Sound has focused on Rob Bridgett, who has worked on numerous sound designs for games. Despite the massive growth of the game industry, most top artists have worked largely in obscurity – even less so in sound. There isn’t an equivalent of Ben Burtt, Randy Thom, Walter Murch, or others. (Those greats have been featured in Designing Sound specials, too.) Gaming is a young industry, to be sure, but that’s no excuse for simple ignorance.

4073407571_9ffe4267f2[1]

Rob Bridgett at Radical Entertainment 7.1 THX. Photo ©Designing Sound, used by permission.

In this week’s interviews with Isaza, Bridgett talks frankly about every last detail of what goes into sound production. He’s frank not only about what can go right in a game production – Scarface, pictured above, gets special treatment – but also what can go wrong. The brutal deadlines, fluid production parameters, and tangled production process of games can exact a toll on sound in gaming. The high point of this: Bridgett has gotten to employ the full resources of Skywalker Sound and has been at the forefront of bringing Hollywood-style sonic treatment to gaming.

I’m sure many readers here are curious about the games industry. There’s still time to forward your own questions to Miguel to pass along to Rob Bridgett.

Exclusive interview

Rob Bridgett Special

Ask your own questions

Incidentally, this is beyond what we even imagined for our fledgling noisepages.com, which we’re readying for a full launch as a community and blogging platform. Miguel created Designing Sound without prompting or assistance – it’s entirely his vision. It’s great to have people sharing information in this way. I can’t wait to see what’s ahead.

In-the-Box Mixing, Analog Console Style, on an Open Source DAW

mixbus

Marrying open source and commercial development, or trying to bridge analog consoles and computers – either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.

Ardour is the free and open source Digital Audio Workstation software for Linux and Mac. It’s widely underrated and has some terrific architecture underneath, with tools that are maturing at a healthy pace. Harrison is not an open-source developer – they’re a commercial manufacturer of analog and digital consoles and do proprietary DSP development. Conventional wisdom says the two shouldn’t be able to work together, but they did. The result is something called Mixbus. It’s got Harrison’s technology for mixing, atop Ardour (on Mac OS X, for now) for recording, editing, and arranging.

The Harrison half of the solution uses Harrison’s own DSP algorithms for sound, which they claim match the EQ, filtering, compression, tape saturation, and summing on their large-format mixers. But aside from sound, this is also about design: the layout only ever has one knob per function and metering is done in a conventional way. The result is not just a set of plug-ins, but a real virtual console inside your Mac. Interestingly, too, while you can use your Mac Audio Unit plug-ins with the solution, Harrison chose the open LADSPA format to implement their channel strip.

I imagined that the pricing would be something like a thousand dollars, given the pro target market, but the whole thing costs just US$79.99 as its introductory price. If it sounds anywhere near as good as the makers promise, it’s probably the best deal in mixing and channel processing anywhere. Here’s the product page:

Mixbus [Harrison Consoles]

Of course, the advantages of free software are more than price; it’s the ability to keep the source available, to be able to customize it, and to be able to run it on a variety of hardware and software platforms. So how does free software coexist here, with Ardour under a GPL license? Creator Paul Davis says that the free code for Ardour remains available in Ardour’s Subversion repository; only the Mixbus components remain closed. As for Linux support and not just Mac OS, which would in turn support more hardware, Paul says they’re looking into the feasibility of binary Linux distributions of Ardour and Mixbus.

For any commercial developers who think that you can’t work with open source projects – or, for that matter, if anyone thinks open source projects can’t benefit from collaboration with commercial developers – I think you’re wrong. And licenses aside, this looks like a nice solution for music making.

Record Beta: We’ve Got Invites, Thoughts from a Superfan

recordrack

Given the passion of the debate, it’s easy to forget that Propellerheads’ Record has been firing up discussion from many people who haven’t actually seen it. Record is to audio recording, mixing, and mastering what Reason is to synthesized sound, and for Reason lovers, it finally delivers that holy grail – multiple racks. Record is a bit like Reason Studio, taking those instruments and giving them a full production context.

Since its release, Propellerhead has amplified polarized opinions about this tool. It doesn’t support plug-ins (though you can use other ReWire clients), it doesn’t do things like film scoring, and thus its singular focus on recording means I think it’s fair for Propellerhead to say it’s not a DAW. Of course, going so far as tell blogs they can’t label it as such is going a bit far, and it only made some people protest more. And the focus on those features hasn’t pleased users who want everything and a kitchen sink on their feature list. Users were divided over the Ignition Key and online authorization scheme (see full explanation), of course.

But it is something about which everyone seems to have an opinion, and for that alone, I love it. That’d be a little more fair if you’ve actually gotten to use it, however. So, now’s your chance to try Record for yourself:

http://www.propellerheads.se/products/record/

The beta is a full-featured, open-and-save-capable version, through its expiration date on September 9.

If you’re impatient, we can get you the beta key right now. Just leave a comment, say something intelligent, say “+1 beta,” and be sure to leave your real email address. (Emails are not published on the site; I’ll just see them in my inbox.) If you’d like to be on the CDM Notes mailing list (no other marketing or spam), say “+1 email.”

All out! Thanks to everyone; hopefully we’ve gotten everyone a code who wanted one. Follow comments for some little glitches with their Website…

Once you’ve got a reply from me, download Record by entering your code at http://recordyou.com. You’ll also get two codes to pass along to friends.

Update on registration: I talked to Propellerhead’s web developer – when you get the confirmation email for recordyou.com, go ahead and log in! You’ll be confirmed automatically. Some people saw this login page following the confirmation email and thought something was wrong. Don’t worry, log in, and everything will be fine.

read more

Record Your Session to the Web: Indaba’s Online Recording Studio Launches

What if you could record directly online from a Web browser – no additional software needed? It’s not a new idea, but online music community Indaba has an interesting new Java-based tool that gets one step closer. We took a first look at the tool last month, but it’s now publicly available at indabamusic.com today. Indaba shared with CDM some video walking us through the feature set, and the company founders also answered some of my questions. For the musicians in the audience, we’ll have some more hands-on time with this tool to see if it’s something you can use. (My guess is, it’s something you might use alongside your existing tool of choice.) For the developers and Java fans (or skeptics), I also want to dig a little deeper in the Java and JavaFX platforms behind the scenes.

What can you do when making music in a browser?

  • Work online or offline.
  • Record directly online and share immediately.
  • Work across platforms, directly in the browser.
  • Add real-time effects, mixing, and even multitrack automation for adjusting levels.

Indaba isn’t alone in some of these features, but the ability to have high-performance, non-destructive audio effects and to record directly into the program without the typical browser restraints is definitely a step forward from other solutions.

Pricing will include a relatively full-featured free plan, plus $5/mo and $25/mo tiers adding additional clips, online storage workspace, and real-time non-destructive effects. (Video sharing service Vimeo recently adjusted their free/Pro distinction, a subject Jaymis covered for Create Digital Motion yesterday.)

Here’s our own Q&A to get things rolling:

read more

Propellerhead Record In-Depth Preview: Recording, Reason-Style; Beta Test Now

Record Interface

What do you really want from a recording tool on a computer? The Digital Audio Workstation answer to that question has for years been on giving you a generalized set of tools that try to anticipate every possible need. The “workstation” approach puts a whole bunch of functionality in one place, in particular adding features like plug-in hosting for supporting third-party effects and instruments, video editing and scoring, and music notation.

Record is a different animal: it’s a specialized tool focused on making music with audio, instead of a generalized tool. Reason has focused on synths, with a distinctive set of hardware-styled modules in a virtual rack. Record focuses on sound, with a distinctive set of hardware-styled modules in a virtual rack. Get it?

What’s left out is important. There’s no plug-in support, but by limiting use to the internal sound modules, Record is entirely agnostic about things like sample rate and can be far more flexible with modular audio routing and fluid tempo changes. (There’s also no MIDI out support, but if you’re looking to sequence external hardware, I might look elsewhere, anyway – especially with gems like Numerology out there.) Record also supports ReWire and has various export features, so the assumption is that – as with Reason – when you really want plug-ins, you can use your existing environment of choice.

Maybe you can call the results a DAW, if you really want to. But the one thing that isn’t debatable: Record is Reason for sound.

CDM was first with the official story from Propellerhead over the weekend, talking about the philosophy behind Record. Now we can talk about the specifics inside – and I have a test version here I’ve been working with while on the road.

Basically, Record combines comp-based recording with Reason-style racks and a whole load of goodies for processing and mixing your sound, including Line 6 guitar effects and an emulated SSL mixing desk. Why am I excited to begin working with it? Basically, it’s what happens when you flip the Record interface around. The most important screenshot (see any of these shots bigger by clicking on them):

Record Rack Backside

Here’s what you get:

read more