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	<title>Create Digital Music &#187; mixing</title>
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		<title>With DJ Tools, the iPhone as a Companion to DJs; How the Developer Uses It</title>
		<link>http://createdigitalmusic.com/2012/04/with-dj-tools-the-iphone-as-a-companion-to-djs-how-the-developer-uses-it/</link>
		<comments>http://createdigitalmusic.com/2012/04/with-dj-tools-the-iphone-as-a-companion-to-djs-how-the-developer-uses-it/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 16:08:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beat-detection]]></category>
		<category><![CDATA[bpm]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[djing]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[mixing-in-key]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[techniques]]></category>
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		<category><![CDATA[utilities]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23686</guid>
		<description><![CDATA[What would you want in your pocket for DJing? How about some key recognition and tracking, key mixing aid, BPM tap &#8212; and a flashlight (torch)? For the DJ who cares about mixing songs together in key and precise tracking of BPM, automatic recognition may just not cut it. One DJ and developer, Pete Simpson, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/with-dj-tools-the-iphone-as-a-companion-to-djs-how-the-developer-uses-it/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/djtools.jpg"><img src="http://createdigitalmusic.com/files/2012/04/djtools.jpg" alt="" title="djtools" width="640" height="403" class="alignnone size-full wp-image-23691" /></a></p>
<p>What would you want in your pocket for DJing? How about some key recognition and tracking, key mixing aid, BPM tap &#8212; and a flashlight (torch)?</p>
<p>For the DJ who cares about mixing songs together in key and precise tracking of BPM, automatic recognition may just not cut it. One DJ and developer, Pete Simpson, decided to solve that problem &#8211; and like a lot of software ideas, initially built that solution for himself. He turns the ever-popular iPhone into a handheld, pocketable companion for DJ sets. I asked Pete to explain not only what the software does, but what it means in his DJ workflow. </p>
<p>Whether you&#8217;re obsessive about mixing in key or new to some of these ideas, the answers reveal what this app might do for you, as well as how Pete DJs. (I can also imagine this being useful to remixers tracking a lot of tunes, as well as DJs.) Pete writes:<span id="more-23686"></span></p>
<blockquote><p>I&#8217;ve recently published an app for the iPhone called DJ Tools. It is something I wrote for myself maybe a year ago, and I use it so much, I thought it might be useful for others. I found automatic key recognition software to be too inaccurate for my needs. D JTechTools did a recent article, and their tests [found] between 20%-40% accuracy for the three products tested. I also note that Beatport and other sites supplying key information seem to use the same automatic software to do so.</p>
<p><strong><em>Ed.: That&#8217;s en excellent DJ TechTools write-up</strong>, covering Mixed in Key 5, Rapid Evolution 3, and BeaTunes 3: <a href="http://www.djtechtools.com/2012/01/26/key-detection-software-showdown-2012-edition/">Key Detection Software Showdown: 2012 Edition</a></em></p>
<p>I used to key my own songs with a synth to act like a tuning fork. I wrote an app that does the same, in effect: it will play a chord from any of the 24 major and minor diatonic scales so you can compare with a song you&#8217;re listening to. It has a standard tap BPM button. It also displays the other musical keys that will mix with the selected key with the least number of discordant notes (based on the circle of fifths). It gives the standard music notation and the key code notation used by some DJ software. I put a torch on it &#8212;  bit random I know &#8212; but I always forget to bring one, and end up groping around plugging my kit into mixers in the dark. [That's a flashlight, for you fellow Yankees.]</p>
<p>Its a niche app, but I think DJs who are already manually keying their new tracks could find it useful.</p></blockquote>
<p>So, how does he use it, in practice?</p>
<blockquote><p>I use tool primarily when I buy music. I will get the tunes into my DJ rig, and play the first tune. I move the track to a part of the music score that has easily identifiable tonal information (a melody line, or bass line) and compare the tune playing to one of the tunes played by hitting the key buttons on the app.</p>
<p>Once I&#8217;ve identified the musical key I&#8217;ll tap the screen to get an accurate estimate of the song tempo which I use to warp the track.</p>
<p>Once done, I&#8217;ll mark the key in my tune&#8217;s metadata. Once complete, I don&#8217;t need to use the tool (I know the circle of fifths) but if I didn&#8217;t I can also use the tool to inform me of harmonic keys that will match the key I&#8217;m pressing. For example, I&#8217;m spinning a track in A Major, I know the most harmonious key would also be A Major but I would like to shift into another key (I have a lot more songs in other keys, and I&#8217;m running out of A Major). So, I press the A Major button and the display informs me that the keys E Major, F Sharp Minor, and D Major all share similar harmonic frequencies and will blend smoothly without disharmony.</p>
<p>That&#8217;s about all there is to it. It is a tool for DJs with a basic music training or understanding, who wish to add more depth to their sets by actively considering the keys the tracks are in and mixing coherent keys with it.</p>
<p>The technique sounds great, most decent DJs already do this subconsciously. There are a couple of tutorials on my website that explain the theory and how to use the tool. I&#8217;m working on writing more articles but also run a full time job and DJ when I can, so time is precious!</p></blockquote>
<p>To learn more&#8230;<br />
How to use the app:<br />
<a href="http://operandlabs.com/tutorials/item/6-how-to-use-dj-tools">http://operandlabs.com/tutorials/item/6-how-to-use-dj-tools</a></p>
<p>And if you&#8217;re not familiar with the Circle of Fifths (or, if you like, the Circle of Fourths), get schooled:<br />
<a href="http://operandlabs.com/tutorials/item/1-the-circle-of-fifths">http://operandlabs.com/tutorials/item/1-the-circle-of-fifths</a></p>
<p>Website: <a href="http://operandlabs.com">http://operandlabs.com</a><br />
<strong>DJ Tools on CDM Apps (read, install, review): <a href="http://apps.createdigitalmusic.com/apps/dj-tools">DJ Tools @ apps.createdigitalmusic.com</a></strong></p>
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		<title>Op Ed: What Do &#8220;Mastered for iTunes&#8221; and &#8220;Sound Check&#8221; Do To Music Listening?</title>
		<link>http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/</link>
		<comments>http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 18:15:38 +0000</pubDate>
		<dc:creator>Primus Luta</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[aac]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[loudness]]></category>
		<category><![CDATA[loudness-wars]]></category>
		<category><![CDATA[mastered-for-itunes]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[MP4]]></category>
		<category><![CDATA[mpeg4]]></category>
		<category><![CDATA[normalization]]></category>
		<category><![CDATA[op-ed]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[sound-check]]></category>
		<category><![CDATA[volume]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23382</guid>
		<description><![CDATA[One way or another, Apple is involved in a whole lot of the music to which people listen. Here, writer David Dodson considers what that means (and similar issues with other digital music listening beyond Apple, like Spotify. Photo CC-BY) Yutaka Tsutano. What does it mean to &#8220;master for iTunes?&#8221; Apple tripped that question with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/iphoneheadphones.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iphoneheadphones.jpg" alt="" title="iphoneheadphones" width="640" height="427" class="alignnone size-full wp-image-23396" /></a></p>
<div class="imgcaption">One way or another, Apple is involved in a whole lot of the music to which people listen. Here, writer David Dodson considers what that means (and similar issues with other digital music listening beyond Apple, like Spotify. Photo <a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://yutaka.tsutano.com/">Yutaka Tsutano</a>.</div>
<p><em>What does it mean to &#8220;master for iTunes?&#8221; Apple tripped that question with the launch of a suite of utilities and sound-processing algorithms intended to master music for their codecs and software, rather than more generically as would be done with the CD. More significantly, what does it mean that an increasing number of music listeners experience all music through Apple&#8217;s software as the final gateway to their ears? In our first look at this issue, we welcome guest writer and producer Primus Luta (David Dodson). He tests this issue the only way that really matters: with his ears. </p>
<p>There&#8217;s so much to say, in fact, that almost each line here of David&#8217;s conclusions is up for potential discussion and debate. That to me isn&#8217;t a red flag for posting &#8211; quite the opposite, it&#8217;s an invitation. So we consider this the beginning, not the end, of this conversation. -PK</em></p>
<p>The announcement of Apple’s new <a href="http://www.apple.com/itunes/mastered-for-itunes/">Mastered for iTunes</a> suite caught me at a serendipitous time, as I prepped the first release on my new label.  In fact, the day of the announcement came right in the midst of reviewing masters for the release.  It’s an interesting situation for a compilation release, in which styles range from ambient to muddy beats.  Finding a good balance that keeps them all flowing together is an art in and of itself.  But it would seem Apple has that all solved with their Master for iTunes droplet.  Drag the high-quality files to the droplet, and presto-chango &#8212; out come files that all play perfectly in iTunes.</p>
<p>Well, that’s the claim, but is it mastering or encoding?  To their credit, in <a href="http://images.apple.com/itunes/mastered-for-itunes/docs/mastered_for_itunes.pdf">the documentation</a> Apple explains that their 32-bit process manages to encode from high-res audio without leaving a dithered footprint.  <em>Ed.: &#8220;Dithering&#8221; is the addition of adding small amounts of noise to compensate for errors that can occur in downsampling from greater bit depth to less &#8211; it&#8217;s used in image processing as well as in sound. According to Apple, their use of greater bit depth in the intermediary file prevents aliasing and clipping, and thus they don&#8217;t need to use dithering. -PK</em> Apple&#8217;s tools aren&#8217;t the only way to do this. Most pro audio editors can achieve the same, but often people are ripping MP3s or AACs in their media players, so it is an important distinction.  It still begs the question: why go down to CD specifications,  especially while making the point of noting their process results in a quality better than CD’s or CD rips? <em>Ed.: The greater bit-depth is only an intermediary file; eventually delivery is not only compressed, but at specifications set by the CD. Greater resolution and bit depth are limited to the mastered files, not to what the listener ultimately hears.</em></p>
<p>The most important question, though, is how does it sound?  If you send a song to be mastered, you expect in general to get back a song that sounds different than the one with which you started.  Generally, this difference is in perceived  overall volume, but also can include changes to dynamics and other touches.  So what changes does the Master for iTunes droplet make to your files?  Well, none: it just encodes them.  They describe the process as such:<span id="more-23382"></span></p>
<blockquote><p>The Droplet creates an AAC audio file from an AIFF or WAVE source file by first generating a CAF (Core Audio File) rendered with an iTunes sound check profile applied to the file. If the sample rate of the source file is greater than 44.1 kHz, it’s downsampled to 44.1 kHz using our mastering-quality SRC. Next, it uses this newly-rendered CAF to render a high-quality AAC audio file. Once the final AAC audio file is generated, the intermediary CAF is deleted.</p></blockquote>
<p>The key part relating to how your files sound is the &#8220;iTunes sound check profile applied to the file.&#8221;  Rather than changing the volume gain in the file, metadata information is used to tell the playback device how to play it.  What the documentation does not tell you is what or how this information is determined.</p>
<p>Reviewing masters involves listening on many different systems.  I like to listen on studio monitors, a small boombox, a consumer surround sound theatre system, laptop speakers, desktop computer with headphones and, of course, in a portable media player with various headphones.  I’ve also added a cloud-based stream to that mix &#8212; and doing that is what brought me to the experiment I conducted.</p>
<p>I uploaded a test master to the the cloud and was comparing listening to it and iTunes, when I noticed a rather huge discrepancy in volume.  At first, I figured they were just set to different levels, but upon checking both were at their max.  So I went to play my reference song, which currently is the title track from <a href="http://monolake.de">Monolake’s new album <em>Ghosts</em></a> (I tend to try to keep my reference material relatively contemporary.)  The volumes on this track between applications were more or less the same.  Meanwhile, my test master, which was playing pretty much on par with the Monolake track from the cloud, played significantly lower in iTunes.</p>
<p>That was when I remembered Sound Check.  I wasn’t on my normal listening computer and never bothered to see if Sound Check had been enabled, but sure enough, when I looked the preference was checked.</p>
<p><em>Ed.: I actually had some difficulty getting a solid answer, but consulting with Apple-following journalist <a href="http://www.loopinsight.com/">Jim Dalrymple of The Loop</a>, we believe that the default setting is off in iTunes for Mac and Windows and on iOS. If someone has a different answer to this, I&#8217;d love to hear it. What you can tell about it is what Apple has documented in <a href="http://support.apple.com/kb/HT2425">support document HT2425</a>, namely, Sound Check operates track-by-track, not album-by-album, operates in the background, and computes and stores non-destructive normalization information in ID3 tags.  It works exclusively with .mp3, .AAC, .wav, and .aiff file types, and gain increases occur before the built-in iTunes Limiter. That also means you should consider the iTunes Limited as part of this process.</em></p>
<p>As soon as I disabled it, the volume was consistent across players.  This inspired me to test how Sound Check was affecting other files, and so, going through my iTunes library, I built up a sample set of 25 songs to test the effects of Sound Check:</p>
<table border="1">
<col width="156"></col>
<col width="243"></col>
<col width="50"></col>
<tbody>
<tr>
<td><strong>Artist</strong></td>
<td><strong>Song</strong></td>
<td><strong>Sound Check</strong></td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Night of the Hunters&#8221;</td>
<td>null</td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Teenage Hustling&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Blood Roses&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Sun Ra</td>
<td>&#8220;Sea of Sound&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Stevie Wonder</td>
<td>&#8220;Superstition&#8221; (Live Bootleg)</td>
<td>-</td>
</tr>
<tr>
<td>Stellar OM Source</td>
<td>&#8220;The Oracle&#8221;</td>
<td>null</td>
</tr>
<tr>
<td>The Staple Singers</td>
<td>&#8220;I&#8217;ll Take You There&#8221; (Wattstax Live)</td>
<td>+</td>
</tr>
<tr>
<td>Sonnymoon</td>
<td>&#8220;Goddess&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>SoiSong</td>
<td>&#8220;Jam Talay Say&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>The Smiths</td>
<td>&#8220;The Queen is Dead&#8221; (Live)</td>
<td>-</td>
</tr>
<tr>
<td>Shigeto</td>
<td>&#8220;Huron River Drive&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Powell</td>
<td>&#8220;09&#8243;</td>
<td>-</td>
</tr>
<tr>
<td>PJ Harvey</td>
<td>&#8220;The Glorious Land&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Pharoah Sanders</td>
<td>&#8220;Harvest Time&#8221; (Vinyl Rip)</td>
<td>-</td>
</tr>
<tr>
<td>Oscar Pettiford</td>
<td>&#8220;Bohemia After Dark&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Pierre Schaffer</td>
<td>&#8220;Bidule en ut&#8221;</td>
<td>+</td>
</tr>
<tr>
<td>Ojos de Brujo</td>
<td>&#8220;Zambra&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Nosaj Thing</td>
<td>&#8220;Us&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Nine Inch Nails</td>
<td>&#8220;The Great Destroyer&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Rotary Connection</td>
<td>&#8220;I Am The Black Gold of the Sun&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Muslimgauze</td>
<td>&#8220;Believers of the Blind Sheikh&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Muslimgauze</td>
<td>&#8220;Ramadan&#8221;</td>
<td>+</td>
</tr>
<tr>
<td>Moritz Von Ozwald</td>
<td>&#8220;Horizontal Structure 2&#8243;</td>
<td>-</td>
</tr>
<tr>
<td>Monolake</td>
<td>&#8220;Ghosts&#8221;</td>
<td>null</td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p>- = Sound Check turned down the volume<br />
+ = Sound Check turned up the volume<br />
null = Sound Check had no effect on volume</p>
<p>This was all done by ear, and while my ears aren’t what they used to be, I’m willing to guess if you tested, your results would be similar.  <em>Ed.: You should also be able to investigate the actual ID3 data, but in this case, perceived volume may be more interesting anyway, and the effect isn&#8217;t necessarily subtle.</em></p>
<p>About halfway through, I thought it’d be good to confirm these findings with numerical tests, but then I started noticing a pattern.  Almost everything gets turned <em>down</em>, some more extremely than others &#8212; the most extreme example being the Nine Inch Nails track.  The two tracks that get turned up are both archival recordings, and so it makes sense that they are at a lower volume.  The vinyl rip from Pharoah Sanders would likely have gotten turned down, as well, save for the fact that vinyl rips are re-mastered to raise their volumes.  Same goes for the live Stevie Wonder boot.</p>
<p>The stand-outs are the ones which Sound Check has no affect on, each of which was released within the last two years. The Tori Amos track comes from her last orchestral album.  Because of the result, I tested two other selections by her on either side of the advances of digital technology, both of which get turned down.  The track “Blood Roses,” like “Night of the Hunters,” features no drums but still gets turned down, as the mixing for the album is definitely rock-influenced and so the harpsichord falls on the loud side.</p>
<p>Stellar OM Source’s track is of the ambient drone variety, also without drums.  But the Monolake track is techno, full of drums and crunching distortions, yet it remained unaffected by Sound Check. (It’s also worth noting that the Powell track, which also has prominent drums, is only barely turned down by Sound Check.)  Because “Ghosts” is one of my reference tracks, I had previously done an analysis of it. I noted that, despite peaking at the max of 0 dB, its <a href="http://en.wikipedia.org/wiki/Watt_RMS">RMS</a> only averages out at -14.5 dB.  I’ve done this type of analysis for a number of modern tracks and this is unusually low.  Typically, drum- and bass- heavy tracks manage to hit around -10 dB RMS with some going as high as -6 dB RMS.</p>
<p>The results for the Monolake track led me to hypothesize that what Sound Check was actually doing was applying an RMS limit on tracks of around -15 dB (with a +/- that I haven&#8217;t calculated yet).  Anything below that gets turned up and anything above that gets turned down (with the precaution that turning up never results in clipping by going above the 0 dB max).  This was confirmed when I normalized one of my test master’s to an RMS of -15 dB.  This version of the track, when played in iTunes with Sound Check enabled, played at the same volume as with Sound Check disabled.</p>
<p>Where an object of mastering is to create a version of a song which plays at the optimum level across playback devices, where iTunes is understood as rapidly becoming a primary application for playback, and where Sound Check is often enabled as a preference in iTunes, it stands to reason that those producing masters today should be working to create versions of songs for which Sound Check does not need change the levels.  As such, mastering for iTunes can be understood as creating a quality master which has an average RMS of -15 dB.</p>
<p>Prior to this, the primary barrier for the levels of a master was the 0 dB max limit to prevent clipping.  Within that, the RMS levels could fall anywhere, which is the freedom that gave way to the loudness wars. <em>The so-called &#8220;loudness wars&#8221; refer to the increase in compression to produce greater perceived loudness, as tracked over the rise of big FM radio and the CD through the 80s, 90s, and today.</em>  Two songs with a max of 0 dB can have extreme differences in volume based on the RMS.  Production and mixing tricks, especially with the heavy use of dynamics processors like compressors, can squash a song, allowing the overall volume to be raised incredibly.  Using these techniques, it’s entirely possible to create a mix (not a master) which has a max level of -4 dB but an RMS of -10 dB.  If you master that track, raising the max, to 0 dB, the RMS level will push close to -6 dB.  When this file is played in iTunes with Sound Check enabled, however, it’s going to be turned down to -15 dB RMS which will be below the -4 dB max level that it started with.</p>
<p>The potential of adopting this as a standard is an end to the loudness wars as we’ve known them.  As the above example shows, doing everything you can to push a song to the max ends up having the opposite effect.  So rather than worry about loudness, producers and mixing engineers can return to focusing on getting good, clean mixes of songs.  Mastering engineers can also worry less about pushing the volume to the max and focus on bringing the best out of the mixes.</p>
<p><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Ksystem.svg/480px-Ksystem.svg.png" alt="" width="480" height="500" /></p>
<p>Incidentally, the system for producing tracks that comply to this have long existed in the mastering world, thanks to <a href="http://www.digido.com/">Bob Katz</a> and the <a href="http://www.digido.com/level-practices-part-2-includes-the-k-system.html">K system</a> of level metering.  Using the K-14 system of metering for mastering (and producing and mixing) can ensure that engineers are not pushing their mixes too loud.</p>
<p>There are, however, some negatives which can be attributed to the adoption of such a standard.  Because of the headroom afforded by digital, in the last decade, the creative use of volume has increased.  &#8221;Loud&#8221; has new musical meaning, and the tools utilized to maximize loudness normally in mastering are being introduced during production to create effects.  An example of this is the pumping effect of side-chain compression on drums.  This can be quite appealing creatively even when (and perhaps because) it pushes to levels of distortion.  Creating this effect without clipping is easily managed with a limiter at the end of the signal chain.  However, creating this effect below -15 dB is not so straightforward, and the results won&#8217;t necessarily be the same.</p>
<p>For the mastering of multi-song projects there are other issues.  Over the course of an album, dynamic shifts between songs can help to carry the mood of the project.  One wouldn&#8217;t necessarily want all of the tracks to have the same -15 dB RMS; ideally, that would be reserved for the loudest song and the others mixed under that accordingly.   It presents a challenge, but it is manageable.  What&#8217;s nice about this type of limit is that, unlike the 0 dB max limitation, going over it does not necessarily result in destructive clipping, so there&#8217;s still a dynamic range within which to work.  It&#8217;s also worth noting that the Sound Check process can be applied to an album to ensure consistency in listening.</p>
<p>One has to hope that, should this become a standard, new creative ways of working within these parameters will be born.  To be clear, -15 dB RMS, while not the loudest, can sound great for a great mix.  Just listen to the Monolake track if you want proof.  Getting people to adopt to it is a challenge, but I think the incentive to adopt will be there once artists realize that the more they push the volume, like their mother, the more Sound Check will turn the volume down.</p>
<p>As a footnote, I thought to test how Sound Check treated what was previously considered the most perfect album from a mixing mastering perspective &#8211; Steely Dan’s <em>Aja</em>.  In iTunes, Sound Check turns “Peg” down.  So it’s not just your bass heavy-beats that could be affected by this.  Also, it&#8217;s not just iTunes and not just Sound Check.  Replay Gain is a similar tool found in other media players.  Spotify also has similar limiting for its streaming services.  These things will likely show up in more playback applications as time goes on so adopting to this now is a pretty safe bet.  Sure, your tracks may not sound the loudest when tested without these services, but with good mixes, they will still sound good, regardless. &#8220;Good&#8221; is far more important than &#8220;loud.&#8221;</p>
<p>I&#8217;m still on the fence, though.  In general, I&#8217;m not a fan of auto volume control.  Adopting a mastering standard that caters to them just seems wrong, even if I am (for the most part) on the side of ending the loudness wars.  And, again, on the creative side, I&#8217;m very concerned.  A decade of loudness wars in many ways has changed our sense of sound possibilities, and signals pushed into the red &#8212; well, I kind of like those, when they&#8217;re done creatively.  People talking about the loudness wars are usually talking about traditional rock and pop music being squashed and absent of dynamics.  But we&#8217;re at a point now where there are other genres for whom pushing into the red can be seen as more valuable than dynamic range.  It&#8217;s a completely different school of thought and need not be shut down (or turned down) because of an antiquated sense of norm.</p>
<p><em>You can follow David Dodson on Twitter. <a href="http://twitter.com/#!/primusluta">http://twitter.com/#!/primusluta</a></p>
<p>We&#8217;re interested to hear what you think.</em></p>
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		<title>The Live Mixer, Reimagined, in a Futuristic Touchscreen Device from Line 6</title>
		<link>http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/</link>
		<comments>http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 14:17:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22429</guid>
		<description><![CDATA[Photo: Marsha Vdovin, snapped for CDM in the mood lighting of the Line 6 press room at the NAMM show. Few things are as essential to music making as the experience of a live show. So it&#8217;s about time someone took some risks to see if there&#8217;s a better way to run live sound. Line &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/line6_angle.jpg"><img src="http://createdigitalmusic.com/files/2012/01/line6_angle-640x426.jpg" alt="" title="line6_angle" width="640" height="426" class="alignnone size-large wp-image-22431" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, snapped for CDM in the mood lighting of the Line 6 press room at the NAMM show.</div>
<p>Few things are as essential to music making as the experience of a live show. So it&#8217;s about time someone took some risks to see if there&#8217;s a better way to run live sound. Line 6&#8242;s new StageScape M20d is important because it does just that &#8211; it finally says the mixer as you know it doesn&#8217;t have to be sacred, and tries to build a better one. Traditionalists might be skeptical &#8211; and with good reason, as we see if this idea works in practice &#8211; but it features some bold ideas worth considering.</p>
<p>Centered on a touchscreen interface, the StageScape mixer eschews traditional channel strips in favor of images and virtual touch controls. Want to tweak your vocalist&#8217;s sound? Instead of remembering which channel she&#8217;s on, tap the picture of the singer. StageScape brings up an elaborate array of processing options, all performed behind the scenes by Line 6&#8242;s DSP tech. You can even store in internal memory twenty seconds of a band playing, then adjust multitrack audio after the fact until it&#8217;s right, wandering around a venue using an iPad as a remote control. From processing to preset settings, control to sound experience, StageScape is completely and totally digital. It even &#8220;knows&#8221; what kind of input you&#8217;re using when you plug in the jack. </p>
<p>The solution is radically different than what we&#8217;ve seen before. It&#8217;s likely to scare away some users, and we&#8217;ll have to see how it works in practice. But coupled with some sophisticated sonic capabilities, it just might win over new users and adventurous live sound vets. Here&#8217;s a first look, after CDM got to meet with Line 6 at the product&#8217;s unveiling.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_top.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_top-640x599.jpg" alt="" title="m20d_top" width="640" height="599" class="alignnone size-large wp-image-22434" /></a><span id="more-22429"></span></p>
<h3>A Better Mousetrap</h3>
<p>For the most part, all mixers are designed with the same basic assumptions in mind. To connect multiple microphones and instruments, the mixer presents a series of columns that represent &#8220;channels,&#8221; and lines up parameters for each of those channels. To amplify and treat the sound of a singer, then, you connect the vocal microphone to a channel number, then adjust the settings for that particular channel. The challenge is, you are restricted to the knobs and faders on physical hardware, so anything you do is limited to a fixed number of controls &#8211; and you have to remember the abstraction of which instrumentalist is associated with which channel. Just writing this out seems redundant and obvious; we&#8217;re so used to the arrangement that it&#8217;s hard to even think about it. But if you do think about it, there is a layer of abstraction between what you&#8217;re doing and the way you&#8217;d think about the actual musical ensemble.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_performmode.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_performmode-640x355.jpg" alt="" title="m20d_performmode" width="640" height="355" class="alignnone size-large wp-image-22435" /></a></p>
<p>Adding a touchscreen interface means these kinds of abstractions don&#8217;t have to be there, but most software simply recreates the same setup. It may be easier to label channels once you have a display, but otherwise digital mixers have generally replicated the same setup. And even software has generally aped the lineup of channel strips, rather than design a visual metaphor more closely tied to how we think.</p>
<p>StageScape tosses all of that out the window. </p>
<p>It starts from the moment you plug in a cable. I/O jacks on the back, featuring combo Neutrik connectors, &#8220;know&#8221; what sort of cable you&#8217;ve connected. So, for instance, plug in an XLR, and the mixer guesses you&#8217;ve got a mic. Add a 1/4&#8243; line jack, and it works out you&#8217;ve connected something that&#8217;s line level or instrumental. (I&#8217;m still researching just how much the auto-sensing considers, but it at the very least knows which connection you used.) The feature works with both input and output, and sets paramters like channel gain, EQ, effects and routing.</p>
<p>Live sound has already benefited from going digital. Having hung out front-of-house with the rival Avid Venue system, I can already tell you live sound engineers adore the change. Let&#8217;s assume you have a lineup of three bands. Already, the ability to label channels for those three different ensembles, set levels, and then store presets for instant-recall of settings for each is huge. In fact, I&#8217;d wager almost everyone reading this has been in a live situation &#8211; front-of-house, onstage, or both &#8211; where the show didn&#8217;t sound right because some setting from soundcheck was lost in translation. Digital presets are already a breakthrough.</p>
<p>What&#8217;s different with StageScape &#8211; apart from the fact that it&#8217;s far cheaper than something like Venue &#8211; is that the whole process is instantly focused on players, and it&#8217;s visual. Got a singer? You place a picture of the singer on a virtual stage on the screen, dragging their position in place with your finger. Got a guitarist? Drag a picture of a guitar. (Note that this view is called Perform Mode &#8211; you can also see more traditional views if that&#8217;s more convenient.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_xypad.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_xypad-640x355.jpg" alt="" title="m20d_xypad" width="640" height="355" class="alignnone size-large wp-image-22436" /></a></p>
<p>The same graphical workflow applies to tweaking sound. X/Y pads take a bunch of DSP functions and label them in everyday English, so instead of adjusting a bunch of EQs and dynamic controls, you drag to settings like &#8220;punch&#8221; or &#8220;bright.&#8221; Line 6 emphasized that this will help folks who lack audio engineering backgrounds, but it might be useful to experienced users, too. Dynamics, equalization, and effects are also available as a separate, traditional &#8220;Deep Edit&#8221; view. Multiband compression and multi-point parametric EQ naturally benefit from touchscreen interfaces, since you can manipulate these graphical views directly. But you can also create your own X/Y presets, so when you need to make quick adjustments, you can quickly navigate favorite settings.</p>
<h3>Of Touchscreens and iPads</h3>
<p>It&#8217;s worth noting that the interface on the SoundScape mixer isn&#8217;t an iPad. Various vendors at the NAMM show last week had iPad dock solutions, but there&#8217;s an advantage to using a custom touchscreen. What&#8217;s wonderful about capacitive touchscreens (like the iPad and iPhone) is the instant response you get from a feathery touch. What&#8217;s terrible about capacitive touchscreens is that a feathery touch can quickly screw up your settings in a live show. That&#8217;s bad.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/line6.jpg"><img src="http://createdigitalmusic.com/files/2012/01/line6-640x426.jpg" alt="" title="line6" width="640" height="426" class="alignnone size-large wp-image-22439" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, CDM.</div>
<p>Line 6 joins a number of other music products in instead using a resistive screen. This technology requires some pressure before it senses your finger, which makes accidental touches less likely. It&#8217;s also less susceptible to, for instance, sweaty fingers.</p>
<p>Instead of making the iPad the main interface, Line 6 employs Apple&#8217;s tablet as a remote control. There, it makes far more sense than locked into a dock. You can wander around a venue and control the SoundScape mixing settings, hearing how they sound in different spots. (Especially useful: those 20 seconds of multitrack recording can be looped, as Line 6 showed off in a press conference featuring Colbie Cailet. It&#8217;s a simple thing to pull off, but so badly needed in live sound, it was met with enthusiastic cheers by the gathered crowd.) You do need an optional USB WiFi adapter to enable this functionality.</p>
<p>You&#8217;re also not without physical controls. Endless encoders, color-coded to match on-screen controls, provide physical, hands-on control. I don&#8217;t think anyone is going to like this arrangement quite as well as motorized faders (or faders, generally), but it does mean you get tangible control. (It&#8217;s also not hard to imagine Line 6 offering a motorized fader module if this box is a hit. In fact, I&#8217;d very much love to see a USB input on there, unless I missed one.)</p>
<h3>Recording and Sound Processing</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/M20d_tweak.jpg"><img src="http://createdigitalmusic.com/files/2012/01/M20d_tweak-640x355.jpg" alt="" title="M20d_tweak" width="640" height="355" class="alignnone size-large wp-image-22437" /></a></p>
<p>In addition to being a mixer, the SoundScape M20d is a multi-track recording device, so it can capture the same performance it&#8217;s mixing &#8211; perfect for preparing downloads of a live show. It records 24-bit lossless WAV to SD card or a connected USB drive or computer.</p>
<p>You also get various effects &#8211; no surprise with a Line 6 product &#8211; including:</p>
<ul>
<li>Parametric EQ</li>
<li>Multi-band compression</li>
<li>Feedback suppression</li>
<li>Studio reverb</li>
<li>Delays</li>
<li>Vocal doubling</li>
</ul>
<p>These in turn are bundled into channel effects.</p>
<h3>I/O</h3>
<p>While it eschews the channel strip metaphor, the M20d is otherwise a conventional mixer under the hood:</p>
<ul>
<li>12 digitally-controlled mic/line combo ins (using that auto-sensing feature mentioned earlier)</li>
<li>2 digital inputs from computer, USB, or SD</li>
<li>Stereo line inputs</li>
<li>4 monitor outs, 2 mains, each with auto-sensing on  balanced XLR</li>
</ul>
<p>Line 6 also has something called L6 LINK, a multi-channel, digital networked format via an XLR plug that allows you to connect and intelligently-configure Line 6&#8242;s own speakers. At NAMM, they were showing off their own StageSource speakers and subwoofer. They sounded terrific, though I am a little sad there isn&#8217;t a standard protocol employed on the mixer that would allow you to choose vendors.</p>
<h3>What it&#8217;s Not</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/dl1608-w-ipad.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dl1608-w-ipad-485x640.jpg" alt="" title="dl1608-w-ipad" width="485" height="640" class="alignnone size-large wp-image-22440" /></a></p>
<p>As part of the &#8220;let&#8217;s put an iPad in everything&#8221; trend at NAMM (which included almost everything but a harpsichord dock for your iPad), Mackie launched the DL1608. </p>
<p>In fact, the DL1608 basically <em>is</em> the Line 6, conceptually speaking, but minus all the critical refinements I mentioned &#8211; made more obvious when you look at images of these two units side by side.</p>
<ul>
<li>It immediately reproduces a virtual mixer screen on the touchscreen, which has the effect of demonstrating &#8230; why physical faders make more sense when you&#8217;re trying to reproduce physical faders.</li>
<li>Using an iPad as a primary touchscreen saves some scratch, but then your iPad is stuck in your mixer, you have a capacitive touchscreen that can be too touchy when used live, and you have annoying things like notifications popping up while you&#8217;re trying to mix.</li>
<li>You don&#8217;t get a fully-integrated system.</li>
</ul>
<p><strong>Correction:</strong> Like the Line 6 offering, the Mackie supports multiple iPads (up to ten) via wireless connection. Also like the Line 6 kit, you need extra hardware to support that &#8212; in the case of the Mackie, you need a connected router. I&#8217;m not sure with either how the mixer handles multiple people controlling the same parameters / how it deals with conflicts.</p>
<p>So, sorry. If I&#8217;m going to save money, I&#8217;ll just buy one of Mackie&#8217;s (excellent) non-touchscreen mixers. I think we have to see how touchscreens work for mixer in general, but if I were to go touch, the Line 6 product looks both more practical and better-equipped to actually innovate with the concept.</p>
<p><a href="http://www.mackie.com/products/dl1608/media/">Mackie DL1608</a><br />
Via <a href="http://shocklee.com/2012/01/mackies-new-live-sound-mixer-with-ipad-control-allows-you-to-mix-from-anywhere-in-the-room/">SHOCKLEE blog</a></p>
<p>They do have a cute video, at least.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ACo3VgXijlU" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/dl1608-front.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dl1608-front-640x426.jpg" alt="" title="dl1608-front" width="640" height="426" class="alignnone size-large wp-image-22443" /></a></p>
<h3>Stay Tuned</h3>
<p>No official pricing or availability has been announced, but early numbers I heard made this sound accessible. <strong>Update:</strong> Street appears to be US$2500. That&#8217;s steep for the same band who&#8217;s just starting out and has no one doing sound (especially if they want to buy the PA, too), but it&#8217;s quite reasonable for people looking for a digitally-automated mixer for a home studio or live &#8211; and even more so given the DSP and touchscreen and iPad remote control options packed into this product.</p>
<p>To me, the big question will be who actually uses StageScape. Line 6 kept talking about bands who lack their own live sound person. But while the idea of a band running their own sound is appealing, that means the same band who couldn&#8217;t afford a tech now are buying and lugging around this PA system &#8211; possible in some cases, but surely not in all. Someone, it seems, is sure to buy it: venues, perhaps, and certainly academic and institutional settings where its user-friendly features are doubly valuable. </p>
<p>Once in place, we&#8217;ll see whether the &#8220;magical&#8221; interface can really replace a traditional mixer. I can certainly see some live sound people very badly missing the ability to hover their hands over physical faders. Oddly, the folks who might appreciate this most are the people who do live sound, and find its preset storage, built-in processing, and seamless configuration appealing in the field. I look forward to when we get to try it out.</p>
<p>But I applaud Line 6 for rethinking the mixing interface itself. The company certainly has a track record &#8211; co-founders Marcus Ryle and Michel Doidic gave us ADAT and then single-handedly popularized digital DSP for guitarists. We&#8217;ll see now if this is their third grand acheivement in transforming the business. In the meantime, this could easily be, amidst an avalanche of new gear, the most daring and promising new music product announcement this year.</p>
<p><strong><a href="http://line6.com/stagescape">http://line6.com/stagescape</a></strong></p>
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		<title>Apollo: UA Adds Low-Latency Effects in Audio Interface, Proves FireWire, Thunderbolt are Cool</title>
		<link>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/</link>
		<comments>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog-emulation]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22373</guid>
		<description><![CDATA[Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp.jpg"><img src="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp-640x462.jpg" alt="" title="2_apollo_mbp" width="640" height="462" class="alignnone size-large wp-image-22378" /></a></p>
<p>Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a convenient way to get all of these sound-processing goodies. But it&#8217;s fair to ask the question, as many producers have who read this site, what&#8217;s the advantage? Why not simply use native processing on your computer?</p>
<p>Apollo, UA&#8217;s new hardware, answers that question more emphatically. By integrating the processing prowess of the UA platform into a high-quality audio interface, you can now add UA effects live, as you record and mix, with extreme low latencies. UA reports latencies below a couple of milliseconds. That&#8217;s possible, theoretically, on a desktop computer, but not generally on a laptop and very often not with any real reliability. You can do it in a lab, but it&#8217;s not something typical users see.</p>
<p>So, in one box, you effectively get your whole studio: the audio interface, the DSP power, and real low-latency sound processing. It&#8217;s not the first audio interface with DSP, but it might be the most compelling case yet for why that combination make sense. </p>
<p>And here&#8217;s where things get interesting: via Thunderbolt, a single MacBook Air, costing just around $1000, could be your whole studio machine. And while Apollo runs a couple grand above that, that means the <em>total price tag</em> is stunningly low compared to what you&#8217;d pay just a short time ago.</p>
<p>UA briefed me earlier this week on the technology. Even as NAMM raves about iPads, you begin to see the real power of conventional computers. Steve Jobs once compared those computers to &#8220;trucks&#8221; &#8211; while quietly leading a company that profits on how cool trucks are, too. With an Air, adding only slightly to the weight of an iPad and at only twice the cost, you can connect to vastly greater native processing power, greater outboard processing power, and greater I/O. And now with Thunderbolt, you could connect a high-res display or two, a big, fast hard drive, and the audio interface, all without running out of power or impacting performance. (No, seriously &#8211; you can. The reason you haven&#8217;t seen this in action is that we haven&#8217;t had the hardware to show it off. Apollo will be a compelling case for that.)<span id="more-22373"></span></p>
<p>All of this is academic until you actually have something to do with sound. So, UA is also expanding their developer platform to additional outside development; more on that soon.</p>
<p>Apollo isn&#8217;t for everyone; obviously, some people won&#8217;t like being tied to hardware, and native plug-ins <em>do</em> work for a lot of people. But it does solve problems for many potential producer customers by making something reliable, predictable, low-latency, extensible with lots of excellent processing tools, and all in one single-box solution.</p>
<p>Apollo will initially be Mac-only, but will come to Windows, too &#8211; and with more PCs supporting Thunderbolt in 2012, that means the MacBook is far from your only choice. So, you&#8217;ve got one add-on that&#8217;s your interface, your pres, and your mix/master/effect toolbox.</p>
<p>More specs:</p>
<ul>
<li>18 x 24 FireWire/Thunderbolt-ready audio interface, 24-bit/192 kHz</li>
<li>&#8220;Premium&#8221; mic pres &#8211; UA stresses that they&#8217;re also building on their mic pre reputation, and they claim the &#8220;lowest THD and highest dynamic range&#8221; in their class</li>
<li>Dedicated front-panel controls: preamp gain, channel selection, mic pad, +48V phantom power, low cut, monitor level, and dual headphone controls.</li>
<li>4 digitally-controlled analog mic preamps, 8 balanced line inputs and outputs, dual front-panel JFET DIs, digitally-controlled analog monitor outputs, 8 channels of ADAT, 2 channels of S/PDIF, word clock I/O, FireWire 800 (standard), and a Thunderbolt expansion bay — making it a well-equipped centerpiece for the modern project studio.</li>
<li>Core Audio drivers; ASIO coming, so you can use this with your DAW of choice</li>
<li>Console application and plug-in for recalling all your interface and plug-in settings at once</li>
<li>UAD-2 acceleration</li>
<li>Analog emulation plug-ins from Ampex, Lexicon, Manley, Neve, Roland, SSL, Studer, etc.</li>
<li>Thunderbolt will be available on a sold-separately Option Card; UA says it reduces latency and audio buffer sizes, improves high sample-rate performance, and allows greater UAD plug-in instances over FireWire.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/3_apollo_back.jpg"><img src="http://createdigitalmusic.com/files/2012/01/3_apollo_back-640x84.jpg" alt="" title="3_apollo_back" width="640" height="84" class="alignnone size-large wp-image-22379" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr.jpg"><img src="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr-640x148.jpg" alt="" title="4_apollo_3qtr" width="640" height="148" class="alignnone size-large wp-image-22380" /></a></p>
<p>Of course, because Thunderbolt also connects to FireWire devices, you don&#8217;t lose your FireWire investment. The only bad news is that you only get Thunderbolt here as an Option Card; I imagine we&#8217;ll eventually see UA ship Thunderbolt connections standard.</p>
<p>There are both two-core and four-core versions, powered by Analog Devices SHARC processors, running an estimated street of US$1999 and $2499, respectively. Apollo’s Thunderbolt Option Card will be shipping in the first half of 2012, with pricing TBD.</p>
<p><strong><a href="http://www.uaudio.com/apollo">www.uaudio.com/apollo</a></strong></p>
<p>Videos are available on the UA blog: <a href="http://www.uaudio.com/blog/apollo-intro-video">http://www.uaudio.com/blog/apollo-intro-video</a></p>
<p>Windows 7 summer; 10.6 and 10.7 Mac OS X when it ships.</p>
<h3>Software Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen.jpg"><img src="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen-640x368.jpg" alt="" title="5_apollo_Console Application Screen" width="640" height="368" class="alignnone size-large wp-image-22381" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg"><img src="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg" alt="" title="6_apollo_Console Recall Plug-In" width="350" height="400" class="alignnone size-full wp-image-22382" /></a></p>
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		<title>iPad Gets a Desktop-Style, 48-Track DAW with Plug-ins: What it Means, Answers from a Developer</title>
		<link>http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/</link>
		<comments>http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 21:31:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Software]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22260</guid>
		<description><![CDATA[I like to do six impossible things before breakfast. You? This is either the first death knell for the traditional desktop DAW, or an ill-fated attempt to squeeze a desktop DAW onto a tablet. Or, more likely, it&#8217;s somewhere in between. Auria isn&#8217;t the first multitrack production studio for a mobile platform, but without question, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/ipad-gets-a-desktop-style-48-track-daw-with-plug-ins-how-will-producers-use-it/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/vnkFDM65jjw" frameborder="0" allowfullscreen></iframe></p>
<p><strong>I like to do six impossible things before breakfast.</strong> You?</p>
<p>This is either the first death knell for the traditional desktop DAW, or an ill-fated attempt to squeeze a desktop DAW onto a tablet. Or, more likely, it&#8217;s somewhere in between.</p>
<p>Auria isn&#8217;t the first multitrack production studio for a mobile platform, but without question, it&#8217;s the first to look and function in the way you&#8217;d expect only a computer Digital Audio Workstation (DAW) to work. The track count is the first banner feature, but perhaps what will turn heads most is actually the support for conventional plug-ins.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/ipad-tracks.jpg"><img src="http://createdigitalmusic.com/files/2012/01/ipad-tracks-640x555.jpg" alt="" title="ipad-tracks" width="640" height="555" class="alignnone size-large wp-image-22265" /></a></p>
<p><strong>Updated:</strong> You know, I&#8217;m writing about this thing based on their description, but it&#8217;s worth adding that the track counts (with these kinds of plug-ins), multi-track recording, and even plug-ins were previously believed to be impossible by many developers. That makes this an &#8230; interesting announcement. Happily, we&#8217;ve just gotten updates from the developer explaining those questions &#8212; see below.</p>
<p>Just a few of the bullets that might cause more than a little surprise:<span id="more-22260"></span></p>
<ul>
<li>48 mono/stereo, 24-bit/44.1kHz tracks, with recording for up to 24 tracks (you&#8217;ll obviously need a USB audio interface that can do that &#8211; see notes below)</li>
<li>64-bit, double precision mix architecture (something even Pro Tools only just acquired)</li>
<li>Full delay compensation</li>
<li>&#8220;Vintage-inspired&#8221; channel strips, with a desktop-like UI and VU/RMS switching</li>
<li>Plug-in support (Out of the gate, PSPaudioware, Overloud, Fab Filter and Drumagog all work. You need to do custom wrapping of plug-ins for this host; standard plug-ins won&#8217;t work. The format is based on VST, but it&#8217;s not VST in the traditional sense in that they have to be custom-wrapped for sale through the app. See developer notes below.)</li>
<li>Dropbox, SoundCloud, AAF, MP3 export</li>
<li>Advanced channel strips, EQ, expansion/compression and dynamic controls ready to go</li>
<li>Convolution reverb. (Really.)</li>
<li>AAF import/export, making one definite application using this as a <em>satellite</em> for your desktop DAW (more on that notion below)</li>
</ul>
<p><strong>Update:</strong> I should say, and this is vitally important, <em>the software isn&#8217;t shipping yet</em>. No one has seen it in action. And that means all of this is hypothetical until we see <em>whether this works at all</em>. But see some notes from the developers that answers some skepticism. (This wasn&#8217;t just skepticism coming from me or end users &#8211; I heard from a number of puzzled developers who work on iOS apps!)</p>
<p>As impressive as all of this is technically, I&#8217;m not sure there&#8217;s a strong case for <em>why</em> you&#8217;d need such a thing on an iPad, other than &#8220;because you can.&#8221; But that raises the question of how you might actually use it. One obvious application for me is having a portable multitrack recording rig on which you can instantly add effects. It&#8217;s easy to imagine taking this to a concert gig, recording multiple tracks, then mastering a live show on the back of a tour bus. Then again, there&#8217;s nothing really stopping you from doing the same with a computer.</p>
<p>The main thing for me is to get hands on with this and see how this desktop-style UI adapts to an iPad &#8211; whether it feels newly mobile and touchable and usable on the go, or whether it feels like someone crammed your desktop DAW onto a different device. It&#8217;ll also be intriguing to see how plug-in counts work in practice on mobile hardware. And you do have to consider, cool as the plug-in support it, that you may miss some desktop plug-ins.</p>
<p>I&#8217;m eager to see someone review it, but that for me comes back to the question &#8211; how will you use it? And what is the real advantage of doing what you&#8217;ve done on a computer with an iPad?</p>
<p>My bet remains this: I still think the whole beauty of mobile devices is, for most, as a satellite, a complement to your desktop setup. And you have to consider how affordable something like a MacBook Air is &#8211; complete with Thunderbolt, something I don&#8217;t expect (as Intel tech) on an iPad any time soon. But that makes a touchable tablet as an inexpensive tool to orbit your studio really appealing, and I see some features here that could make this work in just this way.</p>
<p>(In fairness, I&#8217;d ask the same question of any new DAW entry &#8211; <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">even on desktop</a>.)</p>
<p><a href="http://auriaapp.com/Products/auria">http://auriaapp.com/Products/auria</a></p>
<p>I believe Synthtopia gets the nod for this:<br />
<a href="http://www.synthtopia.com/content/2012/01/17/auria-48-track-recording-system-for-ipad/">Auria Brings 48-Track Recording &#038; VST Support To iPad – Are You Ready For The iPad To Replace Your Studio?</a></p>
<p>Wait, your whole studio? I think you still want monitors and mics and things, right? (Sorry, had to point that out&#8230;)</p>
<p>Not due until this spring, so we have some time to work out how to review it.</p>
<p>And yes, the <strong>most important question here is, is this actually possible or impossible?</strong></p>
<h3>Developer Responds</h3>
<p>Rim from Wavemachine Labs answers questions I &#8211; and many developers &#8211; had about the app. I&#8217;m going to promote these from comments, as they&#8217;re important, and will add more as we hear it. (And yes, it&#8217;s actually quite good news to hear that they do have this working.)</p>
<p><strong>CDM: How do you get 24-track audio recording on an iPad?</strong><br />
<strong>Rim:</strong> iOS5 supports USB Class 2 devices.  We&#8217;ve got Auria recording with 18 input interfaces (the largest available right now).  We&#8217;ve tested over 20 audio interfaces from various manufacturers and will be posting a list of compatible devices on or site when we released the app. </p>
<p>Although there are no 24-input USB interfaces out there, I&#8217;m ready for them in the code, and there&#8217;s enough resources to handle them. </p>
<p><strong>Q.: How can you have &#8220;plug-ins&#8221; in an app on iOS, given Apple&#8217;s rules?</strong><br />
Apple won&#8217;t allow users to add anything to an app, like a plug-in for example.  All add-ons to an iOS app must be statically linked into the app when it&#8217;s released.  Auria supports real VST plug-ins which have been linked into the app.  Users can then purchase these through the in-app store.  If you&#8217;re a developer and would like info on how to port your plug-ins to iOS, drop me a line (rim at drumagog).  Auria supports the official VST SDK (2.4), and we also have a custom JUCE library available for developers. </p>
<p><strong>Q.: How much can you really do with an iPad versus a computer? Many of us would have imagined that doing this much was impossible.</strong></p>
<p>I&#8217;ve spent the better part of a year of making 48 tracks and plug-ins happen <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   It does work, even on the current hardware.  If you&#8217;re going to be at NAMM. please stop by and see it work…  You can have a 48-track project (with perhaps half of these tracks stereo), and have 24 tracks of channelstrips open, an instance of Drumagog on one track, and use about 70% of the CPU/ 50% of the disk resources.  There&#8217;s also a track freeze function.  We used assembler for lost of the heavy lifting and a lot of experience <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (I designed a very early touch screen based DAW in the late 80s).</p>
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		<title>Roland R-MIX App Selects Parts of Music Visually, on Mac, PC, and iPad</title>
		<link>http://createdigitalmusic.com/2011/09/roland-r-mix-app-selects-parts-of-music-visually-on-mac-pc-and-ipad/</link>
		<comments>http://createdigitalmusic.com/2011/09/roland-r-mix-app-selects-parts-of-music-visually-on-mac-pc-and-ipad/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 21:27:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[graphical]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20637</guid>
		<description><![CDATA[Here&#8217;s a software release I don&#8217;t think most observers saw coming: Roland has new software for computers and iPads that lets you edit visually. The underlying VariPhrase technology is familiar from other Roland products, though combined here with something Roland calls V-Remastering. The upshot is this: you begin with a heat map-like visual of a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/roland-r-mix-app-selects-parts-of-music-visually-on-mac-pc-and-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/rmix.jpg"><img src="http://createdigitalmusic.com/files/2011/09/rmix-640x480.jpg" alt="" title="rmix" width="640" height="480" class="alignnone size-large wp-image-20641" /></a></p>
<p>Here&#8217;s a software release I don&#8217;t think most observers saw coming: Roland has new software for computers and iPads that lets you edit visually. The underlying VariPhrase technology is familiar from other Roland products, though combined here with something Roland calls V-Remastering. </p>
<p>The upshot is this: you begin with a heat map-like visual of a sound&#8217;s spectrum, then pull on components of a mix, isolating the volume levels of different parts of a track. Think visual mash-ups and karaoke tracks, as well as clean-up. </p>
<p>What can you do once you have those components? Isolate components, adjust their mix, and add effects and noise cancel. </p>
<p>Once isolated, you can also change pitch, time, and formant independently. You don&#8217;t get note-by-note control in the same way that you do with Celemony&#8217;s Melodyne product, but you do get independent pitch and time. (I&#8217;m not yet clear on whether that&#8217;s also in the iPad version.)</p>
<p>There&#8217;s also a simplified iPad version called R-MIX Tab, a new move for Roland&#8217;s software lineup. As you can see in the screenshots, you can&#8217;t do as much with the iPad edition, but it still looks relatively capable. Oh, and that &#8220;Tab&#8221; name implies that maybe Roland is at least considering tablet tech running Android and Windows 8.</p>
<p><a href="http://createdigitalmusic.com/files/2011/09/rmix_ipad.jpg"><img src="http://createdigitalmusic.com/files/2011/09/rmix_ipad-492x640.jpg" alt="" title="rmix_ipad" width="492" height="640" class="alignnone size-large wp-image-20642" /></a></p>
<p>Pricing and availability information were not yet available; TBD. I&#8217;ll be interested to see how this works, and how people use it. Roland has a slew of announcements; more on the others by tomorrow.</p>
<p><a href="http://www.rolandconnect.com/product.php?p=r-mix">http://www.rolandconnect.com/product.php?p=r-mix</a></p>
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		<title>Portastudio for a New Age: Zoom R8 is Recorder, Sampler, Interface, Drum Machine, Control Surface</title>
		<link>http://createdigitalmusic.com/2011/06/portastudio-for-a-new-age-zoom-r8-is-recorder-sampler-interface-drum-machine-control-surface/</link>
		<comments>http://createdigitalmusic.com/2011/06/portastudio-for-a-new-age-zoom-r8-is-recorder-sampler-interface-drum-machine-control-surface/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 16:13:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battery-powered]]></category>
		<category><![CDATA[control-surface]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19274</guid>
		<description><![CDATA[Zoom&#8217;s R8 promises to be everything you&#8217;d ever want to take with you on the go in one device. If they&#8217;ve pulled it off, it could be more invaluable in your backpack than even your computer. The R8 is a little bit of everything: stereo recording, multitrack editing, a 2&#215;2 audio interface, an 8-voice sampler &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/portastudio-for-a-new-age-zoom-r8-is-recorder-sampler-interface-drum-machine-control-surface/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/06/zoomr8_threequarters-640x421.jpg" alt="" title="zoomr8_threequarters" width="640" height="421" class="alignnone size-large wp-image-19277" /></p>
<p>Zoom&#8217;s R8 promises to be everything you&#8217;d ever want to take with you on the go in one device. If they&#8217;ve pulled it off, it could be more invaluable in your backpack than even your computer. The R8 is a little bit of everything: stereo recording, multitrack editing, a 2&#215;2 audio interface, an 8-voice sampler (complete with little pads), a drum machine (seriously), an effects box with modeling, a guitar tuner, a metronome, and a MIDI control surface. The big surprise: all of this is compact and lightweight and runs without a wall wart &#8211; USB power or batteries will do the trick.</p>
<p>I could talk dimensions, but I like Zoom&#8217;s way of describing it: &#8220;small enough to fit in a guitar case.&#8221;</p>
<p>Basic specs:<span id="more-19274"></span><br />
<strong>Recording and editing.</strong> Up to 24-bit, 48kHz recording of two simultaneous tracks. Mix up to eight tracks. Undo/redo. And if you forget your mic, there&#8217;s a built-in stereo mic, as we&#8217;ve seen on previous Zoom project gear. Record on SD for up to 32GB of space.</p>
<p><strong>Onboard I/O.</strong> It&#8217;s simple, but significant for something this small: you get two balanced combo XLR &#8211; 1/4&#8243; jacks for inputs, phantom power, and one channel has a Hi-Z switch for guitars and the like. Output is on two 1/4&#8243; jacks.</p>
<p><img src="http://createdigitalmusic.com/files/2011/06/zoomr8_imac.jpg" alt="" title="zoomr8_imac" width="450" height="336" class="alignnone size-full wp-image-19278" /></p>
<p><strong>Audio interface and control surface.</strong> The I/O and faders and knobs don&#8217;t go to waste when you&#8217;re connected to a computer via USB; you get 2&#215;2 audio operation, plus a MIDI control surface. (I&#8217;m not sure if that&#8217;s class-compliant for iOS / Android / Linux, but I&#8217;ll find out.) Both the mixing and transport functions are active with your DAW on the control surface side.</p>
<p><img src="http://createdigitalmusic.com/files/2011/06/r8machine.jpg" alt="" title="r8machine" width="200" height="119" class="alignnone size-full wp-image-19279" /></p>
<p><strong>Sampler, &#8220;rhythm machine.&#8221;</strong> Sample, loop, time-stretch, and trim samples which you can trigger along with track playback for quick composition. It&#8217;s no rival for a full sampler &#8211; sampler controls have to compete with mixing and editing controls, and it appears functions like slicing aren&#8217;t included &#8211; but getting this on a budget mobile project studio is pretty nice. You also get a 10-kit drum machine (or &#8220;rhythm machine,&#8221; as they prefer to call it), with step sequencer and phrase variations. The drum kit doesn&#8217;t appear to function with recorded samples, but &#8230; again, come on, your Portastudio didn&#8217;t do this, at least not without a separate drum machine plugged in.</p>
<p><strong>Insert and send-return effects and amp models.</strong> 146 effect types are included, as well. You can use them to add a quick amp model and effects as you record your guitar, or add them live when the box is functioning as an audio interface.</p>
<p><strong>Utilities.</strong> Guitar tuner. Metronome. There&#8217;s also Windows and Mac support, USB 2.0-speed file transfer of your WAV files from your sessions, and a footswitch input with optional footswitch accessory. Pop in four AA batteries, and you can run for up to five hours, say Zoom. There&#8217;s also a copy of Cubase LE included.</p>
<p><a href="http://createdigitalmusic.com/files/2011/06/zoomr8_top.jpg"><img src="http://createdigitalmusic.com/files/2011/06/zoomr8_top-640x413.jpg" alt="" title="zoomr8_top" width="640" height="413" class="alignnone size-large wp-image-19280" /></a></p>
<p>Full specs and features are up on the Zoom Japan site:<br />
<a href="http://www.zoom.co.jp/products/r8/features/">http://www.zoom.co.jp/products/r8/features/</a></p>
<p>Questions for Zoom? Want to see a review &#8211; and if so, any requests for how it&#8217;s conducted? Let us know.</p>
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		<title>Harrison Mixbus 2.0: Mac+Linux DAW Expands Mixing, Editing Features</title>
		<link>http://createdigitalmusic.com/2011/05/harrison-mixbus-2-0-maclinux-daw-expands-mixing-editing-features/</link>
		<comments>http://createdigitalmusic.com/2011/05/harrison-mixbus-2-0-maclinux-daw-expands-mixing-editing-features/#comments</comments>
		<pubDate>Mon, 30 May 2011 03:57:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[harrison]]></category>
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		<category><![CDATA[mixbus]]></category>
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		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19227</guid>
		<description><![CDATA[We&#8217;ve been watching Harrison Mixbus, a DAW and mixing, editing, and recording workstation, as it has matured. In a crowded world of similar tools, this tool, powered by the open source Ardour DAW, nonetheless sets itself apart. Robust, console-style mixing meets modeled Harrison DSP and extensive editing options, appealing enough that many Mixbus users employ &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/harrison-mixbus-2-0-maclinux-daw-expands-mixing-editing-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/05/mixbus2_overview.jpg"><img src="http://createdigitalmusic.com/files/2011/05/mixbus2_overview-640x480.jpg" alt="" title="mixbus2_overview" width="640" height="480" class="alignnone size-large wp-image-19230" /></a></p>
<p>We&#8217;ve been watching Harrison Mixbus, a DAW and mixing, editing, and recording workstation, as it has matured. In a crowded world of similar tools, this tool, powered by the open source Ardour DAW, nonetheless sets itself apart. Robust, console-style mixing meets modeled Harrison DSP and extensive editing options, appealing enough that many Mixbus users employ it as a mixing front end even with other tools. On Linux, it finally makes the open source Ardour more palatable, but on the Mac, too, it&#8217;s winning some converts. Finding an inexpensive DAW from a leading, ultra-high-end console maker &#8211; let alone one that plays well with free software &#8211; continues to be a pleasant surprise.</p>
<p>Mixbus 2.0 adds a great deal of additional functionality. As expected, that also includes a price hike; the software will cost US$219. That&#8217;s still awfully low given the quality of  mixing and track processing effects you get; similar channel strips alone could cost as much or significantly more, and wouldn&#8217;t be integrated in a host in the way they are in Mixbus. And you get a far more fleshed-out tool with the upgrade.<span id="more-19227"></span></p>
<p>New in this release &#8211; mixing:</p>
<ul>
<li>Mix bus sends, the signature and namesake of the tool, are doubled to eight from four.	</li>
<li>Map plugins controls directly on the mixer strip &#8211; that I don&#8217;t think I&#8217;ve ever seen in a host before, actually.</li>
<li>Improved views: More controls in the main Mix window. Narrow mixer strips, hide/show mix buses. Consolidated plugins, sends, inserts, faders.</li>
<li>Phase correlation meter, for checking how stereo mixes will bounce to mono.</li>
<li>Polarity (phase) buttons for every mixer strip.</li>
</ul>
<p>Editing:
<ul>
<li>Crossfade, layering, and automation editing improved.</li>
<li>Ripple edits in Ardour, at long last.</li>
<li>Transparent regions during drag operations for easier edits, and a &#8220;Smart Object&#8221; mode that requires less tool mode switching.</li>
</ul>
<p>The upgrade also expands upon previously rather lean documentation, improves installation, adds key bindings, improves the UI and menus, enhances range selection, improves realtime automation recording, and enhances various other features which Harrison says were user-requested.</p>
<p>The images here make this a bit clearer:</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/mb2_mix_annotated.jpg" alt="" title="mb2_mix_annotated" width="590" height="570" class="alignnone size-full wp-image-19232" /></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/mb2_edit_annotated.jpg" alt="" title="mb2_edit_annotated" width="540" height="274" class="alignnone size-full wp-image-19231" /></p>
<p>I&#8217;ll be evaluating the new version on both Mac and Linux. Stay tuned &#8211; and let us know if you have any questions (or if users out there have any tips).</p>
<p><a href="http://www.harrisonconsoles.com/joomla/index.php?option=com_content&#038;task=view&#038;id=108&#038;Itemid=63">Harrison Mixbus</a><br />
<a href="http://harrisonconsoles.com">Harrison Consoles</a></p>
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		<title>Vinyl Poised to Make Further Gains; Time To Ask, &#8220;What Does it All Mean&#8221;?</title>
		<link>http://createdigitalmusic.com/2011/05/vinyl-poised-to-make-further-gains-time-to-ask-what-does-it-all-mean/</link>
		<comments>http://createdigitalmusic.com/2011/05/vinyl-poised-to-make-further-gains-time-to-ask-what-does-it-all-mean/#comments</comments>
		<pubDate>Fri, 20 May 2011 16:51:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[vinyl]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19021</guid>
		<description><![CDATA[Kids today, with their new-fangled desire to listen to music cut into grooves on big circular platters&#8230; Photo (CC-BY) Matthias Rhomberg. At first, it seemed like it might be just a blip: amidst generally declining sales of physical music, down sharply from their 1990s boom, vinyl sales were trending up. The reversal started with a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/vinyl-poised-to-make-further-gains-time-to-ask-what-does-it-all-mean/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/05/recordshop.jpg"><img src="http://createdigitalmusic.com/files/2011/05/recordshop.jpg" alt="" title="Vinyl Heaven" width="640" height="426" class="alignnone size-full wp-image-19024" /></a></p>
<div class="imgcaption">Kids today, with their new-fangled desire to listen to music cut into grooves on big circular platters&#8230; Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/realsmiley/">Matthias Rhomberg</a>.</div>
<p>At first, it seemed like it might be just a blip: amidst generally declining sales of physical music, down sharply from their 1990s boom, vinyl sales were trending up. The reversal started with a slight uptick in 2007 &#8211; already noticeable as the CD had begun its collapse. That slight uptick has turned into a small boom. From a tiny 300,000 units in US sales in 1993, the vinyl record is projected to do some 3.6 million units in sales. Source:</p>
<p><a href="http://www.digitalmusicnews.com/stories/051711vinyl"><strong>Vinyl Projected to Grow More Than 25 Percent In 2011&#8230;</strong></a></p>
<p>Let&#8217;s put some of this in perspective. Even with explosive growth, vinyl remains at the margins, representing 1.6% of physical sales in the US.  In fact, part of the fetish around vinyl is evidenced by the fact that people would make this headline news &#8211; fans of the vinyl record are understandably eager to hear their format of choice is doing well. As a point of comparison, in the last 30 days, just one independent band website, Bandcamp, has done US$640,513 in profit for its members. That&#8217;s profit, not revenue, and it&#8217;s often going directly to artists. </p>
<p>You can also, via Digital Music News, compare to vinyl&#8217;s years as the dominant format, which makes this all look very niche:<br />
<a href="http://digitalmusicnews.com/stories/050511vinyl">The Vinyl Comeback, In Historical Perspective&#8230;</a>. (Thanks, JP in comments.) That graph doesn&#8217;t show per-unit cost, and anecdotally, artists seem closer to the record release process than they once were.</p>
<p>That said, vinyl&#8217;s significance in the new world order is arguably more about its cultural meaning than its numbers. (Getting away from numbers &#8211; cough, digital &#8211; is the point.) Cutting a vinyl record today is about making a physical artefact of a release. It carries with it prestige. Its scarcity is part of its value, with exclusive 12&#8243; releases again returning to the days when DJs were judged by the obscure gems in their collection, not the disposable digital hits. </p>
<p>And I can see any number of benefits to vinyl&#8217;s reemergence:</p>
<ul>
<li><strong>Bringing tactile back.</strong> Records as objects are a pleasure; I&#8217;m the last person to argue there. There&#8217;s a ritual to putting on a record that changes how you feel about the music, versus the seemingly-infinite, ephemeral digital jukebox.</li>
<li><strong>Keeping vinyl DJing alive.</strong> At this point, it seems more about preserving the record and mixing rather than scratching, but vinyl remains essential for people DJing with turntables. Notably, unlike faking it with digital control vinyl, using actual records is also more reliable &#8211; a slight flaw or vibration won&#8217;t bring the whole mix to a standstill. (Analog most definitely fails more gracefully than digital.) That makes the presence of vinyl releases doubly important to getting to hear traditional DJ technique.</li>
<li><strong>Keeping the cutters, and players, in business.</strong> The demand for vinyl records, whatever may motivate it, means everything from turntable repair to disk lathe shops remain healthy.</li>
<li><strong>The sound is unique.</strong> I&#8217;m leaving perhaps the most significant point for last. The sound of vinyl does remain unique, precisely because of some of its limitations, and I don&#8217;t think any amount of fetishization would please some of its consumers if <em>it didn&#8217;t sound good</em>.</li>
</ul>
<p><span id="more-19021"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/05/vinylkillsmp3.jpg"><img src="http://createdigitalmusic.com/files/2011/05/vinylkillsmp3.jpg" alt="" title="vinylkillsmp3" width="600" height="400" class="alignnone size-full wp-image-19036" /></a></p>
<div class="imgcaption">Nuff said. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/photos/karola/"> Karola Riegler Photography</a>.</div>
<p>When I spoke to Anika earlier this year, she brought up the economic point, too &#8211; that vinyl keeps things physical, and <a href="http://createdigitalmusic.com/2011/03/interview-anika-working-with-portisheads-geoff-barrow-makes-an-album-you-dont-have-to-like/">supports artists</a>. Now, financially, it may be a tenuous point &#8211; look at those Bandcamp numbers &#8211; but &#8220;support&#8221; for artists is more than financials alone. And viewed in a larger effort to express the value of music in tangible form, vinyl makes sense.</p>
<p>Vinyl, incidentally, doesn&#8217;t have a monopoly on tangible music. Even digital has made various plays on the concept &#8211; one of the most unique being Ghostly International&#8217;s effort last year to produce <a href="http://www.matthewdear.com/blackcity/">&#8220;totems&#8221; for Matthew Dear</a>, physical objects that represented the spirit of the intangible music.</p>
<p><iframe src="http://player.vimeo.com/video/13665842?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p>Sound, above all, is cited as the primary rationalization for vinyl&#8217;s resurgence, but that&#8217;s where I feel a bit more conflicted:</p>
<ul>
<li><strong>Mastering digital for vinyl isn&#8217;t the same as a &#8220;direct-to-analog&#8221; process.</strong> Here&#8217;s where things get weird. Remember in the early days of CDs, seeing the letters &#8220;DDD&#8221; and hearing about fully digital signal flow? Now, we have an oddly inverted situation. People are making music almost entirely inside computers, with software like Ableton Live, doing a digital master, and then printing the whole thing to &#8230; vinyl. There&#8217;s nothing to say that can&#8217;t work, but it seems to me a potential mismatch of source material and recording medium. (More on that in a moment.)</li>
<li><strong>Psuedo-science, go!</strong> Let&#8217;s face it: there&#8217;s plenty of voodoo around &#8220;digital,&#8221; and plenty of voodoo around &#8220;analog.&#8221; In the digital domain, the faux science tends to manifest itself as unsupported claims about the value of absurdly-high bit rates and sample rates, or, if you&#8217;re really unlucky, gold-plated digital interconnects. In analog, you&#8217;ll routinely hear people claim that analog captures &#8220;more&#8221; sound, because digital leaves &#8220;gaps&#8221; between samples, missing that both are constrained first and foremost by the transducers. Analog or digital, these are based on misunderstandings about fundamental characteristics of how sound is reproduced and heard from recording media. I think it&#8217;d be unfortunate if the genuine value of vinyl and the unique characteristics of its sound were obscured by claims about recording that simply aren&#8217;t true.</li>
</ul>
<p>Vinyl itself is surely not to blame here; it should just raise some questions. Presumably, not all digitally-produced music really fits vinyl as a medium. And the right way to make that fit work is to really listen and apply some scientific understanding of the process.</p>
<p>Vinyl is that it is a unique medium, one with imperfect recording characteristics. That means whatever the source, you do need to mix differently, which makes a recent piece in Electronic Musician very admirable, indeed. (Disclosure: I have never mixed and mastered for vinyl, so I can <em>only</em> look upon this as an enthusiastic listener and interested observer. I welcome feedback from those out there who are more qualified to investigate the questions I&#8217;m asking.)</p>
<p><a href="http://www.emusician.com/tutorials/learn_mixing_vinyl/"><strong>Learn Mixing | Tips for Mixing for Vinyl</strong></a> [Electronic Musician]</p>
<p>Gino Robair, one of my favorite EM writers over the years, goes through some detail about preparing mixes for vinyl as the delivery medium. Part of what you&#8217;ll find is a reminder of why engineers were excited about digital in the first place: there&#8217;s a greater ability in digital recordings to capture certain details of the high and low end that would distort in an analog recording. So long as you go into the reality of these limitations with your eyes (or make that ears) open, it can be a good experience as a producer, and for your listeners.</p>
<p>This raises still more scientific and perceptual questions, though. I&#8217;m not entirely convinced &#8211; I haven&#8217;t seen evidence in either direction &#8211; that it&#8217;s in any way necessary to use a 24-bit, 96kHz master for a vinyl release. (Gino points to the example of Arcade Fire using that as the master.) It certainly can&#8217;t hurt, especially in the era of cheap storage. But as in direct-digital delivery, the question is whether you really gain from the higher-resolution file. The only way to know for sure would be to do lab-style experimentation and find out, and as readers have lamented on this site before, there&#8217;s not a whole lot of that going on.</p>
<p><a href="http://createdigitalmusic.com/files/2011/05/iloveyouvinyl.jpg"><img src="http://createdigitalmusic.com/files/2011/05/iloveyouvinyl.jpg" alt="" title="iloveyouvinyl" width="620" height="640" class="alignnone size-full wp-image-19045" /></a></p>
<div class="imgcaption">Yeah, we still love you. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/karenhorton/">Karen Horton</a>.</div>
<p>Vinyl&#8217;s good; vinyl&#8217;s unique. (So, too, are cassette tapes and other media with which music producers have been re-discovering of late.) It just means that any claims about vinyl&#8217;s resurgence should be scaled against the growth of other distribution outlets, and that we should ask honest questions about sound, not just accept <em>either</em> digital or analog claims of &#8220;quality&#8221; without evaluation.</p>
<p>So, I purposely raise the points above more as a question than a statement. I&#8217;m curious to hear from people who are producing and consuming vinyl records, in terms of what they&#8217;ve found satisfying and what they&#8217;ve found disappointing. (I mean that, in particular, in regards to certain releases &#8211; I&#8217;m sure some are better than others.)</p>
<p>And I also wonder whether it&#8217;s possible to begin to appreciate digital recording with foresight as much as it is vinyl with hindsight. How can we make the most of the format we have today? How can we understand it, in virtual form, as physical object?</p>
<p>At the end of the day, &#8220;analog&#8221; is not real. (Hence the name.) A recording is an artificial and imperfect snapshot of an event that occurred in the past, frozen in time in an impossible way. It&#8217;s what is beautiful about recording, and what terrified, or at least confused, some of those who first heard it. It is a technology conceived as a precursor to email, as a kind of business memo. It has become to many what music is, rather than the reflection of musical performance. It has had a devastating impact on many forms of live performance, emptying bandstands and causing live players their livelihood before anyone became concerned about whether the record industry that was left would lose its financial well-being.</p>
<p>The &#8220;record,&#8221; whether it&#8217;s a cassette tape or a FLAC download, is strange and unnatural, with the ability to bring to life dead musicians and performances that never existed in one place.</p>
<p>And yes, we do really love it.</p>
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		<title>Mixing and Audio Interface, in the $450 MOTU Audio Express</title>
		<link>http://createdigitalmusic.com/2011/03/mixing-and-audio-interface-in-the-450-motu-audio-express/</link>
		<comments>http://createdigitalmusic.com/2011/03/mixing-and-audio-interface-in-the-450-motu-audio-express/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 15:59:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ASIO]]></category>
		<category><![CDATA[audio-interface]]></category>
		<category><![CDATA[bus-powered]]></category>
		<category><![CDATA[Core-Audio]]></category>
		<category><![CDATA[core-midi]]></category>
		<category><![CDATA[FireWire]]></category>
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		<category><![CDATA[Mac]]></category>
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		<description><![CDATA[The competition for your audio interface dollar is pretty heated these days, but MOTU&#8217;s latest &#8211; the Audio Express &#8211; packs a pretty impressive feature set for something costing US$449 list. It&#8217;s both a 6&#215;6 audio interface and a mixer, with standalone mixer functionality so you can mix signals from the front-panel knobs without a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/mixing-and-audio-interface-in-the-450-motu-audio-express/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/03/audioexpress.jpg"><img src="http://createdigitalmusic.com/files/2011/03/audioexpress-640x394.jpg" alt="" title="audioexpress" width="640" height="394" class="alignnone size-large wp-image-17336" /></a></p>
<p>The competition for your audio interface dollar is pretty heated these days, but MOTU&#8217;s latest &#8211; the Audio Express &#8211; packs a pretty impressive feature set for something costing US$449 list. It&#8217;s both a 6&#215;6 audio interface and a mixer, with standalone mixer functionality so you can mix signals from the front-panel knobs without a computer attached. It also has connectivity features generally seen only in pricier, physically-larger boxes. MOTU tells CDM the quality is equal to their higher-end offerings, and other rivals in the $500-800 range. </p>
<p>MOTU winds up on my short list as far as hardware that makes happy audio interface owners. For now, we&#8217;ll just have to look at the Audio Express &#8220;on paper.&#8221; That looks like this:<span id="more-17334"></span></p>
<ul>
<li>6&#215;6 interface, 6&#215;8 independent input/output channels.</li>
<li>Use either FireWire (with bus power, generally only if you&#8217;re on a Mac) or USB2 (without bus power).</li>
<li>Some nice monitoring options. Each output pair &#8211; main, line, S/PDIF, and phones &#8211; can have its own independent mix of six inputs, with or without your computer tracks. And naturally, that also lends itself to use by DJs and live electronic performers.</li>
<li>Two mic/guitar combo jacks: Hi-Z 1/4&#8243; guitar input or XLR mic input with phantom power, 20dB pad, etc. (Often only one is a guitar jack, especially at this price.)</li>
<li>Balanced stereo inputs, balanced stereo outputs, 24-bit/96kHz S/PDIF digital.</li>
<li>Trim on the volume inputs is digitally-controlled analog, for approximately 1dB adjustments.</li>
<li>Front-panel mixing with LEDs for metering and dedicated volume knobs on each input.</li>
<li>Time code support, low jitter.</li>
<li>Connect your MIDI gear: sample-accurate MIDI on 1 in x 1 out.</li>
<li>Connect your analog gear: DC-coupled TRS outputs for software like MOTU&#8217;s own Volta.</li>
<li>Operate as a standalone mixer, no computer &#8211; just connect power.</li>
<li>Plug-and-play USB2 operation, plus 32-bit and 64-bit native drivers for Mac and Windows.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2011/03/audio-express-rear.jpg"><img src="http://createdigitalmusic.com/files/2011/03/audio-express-rear-640x274.jpg" alt="" title="audio-express-rear" width="640" height="274" class="alignnone size-large wp-image-17342" /></a></p>
<p>You can also rack-mount it as a half-rack unit, although I like the ability to toss something this small into a backpack or messenger bag to head to the gig.</p>
<p>To me, just having dedicated front-panel input knobs, decent-enough I/O, and standalone mixing on a box with good timing and audio quality is pretty nice. I have to say, I think the Audio Express could fill an ideal niche as a mid-range audio interface &#8211; it&#8217;s a crowded field if you get cheaper or if you get more expensive, but there isn&#8217;t much in the $400-500 budget that competes well with this. And for that reason, I&#8217;ll try to get one in for review. <strong>As commenters suggest,</strong> the real question is whether you spend a little extra on the additional I/O on MOTU&#8217;s <a href="http://www.motu.com/products/motuaudio/ultralite-mk3">UltraLite</a>. But the UltraLite doesn&#8217;t have those convenient front-panel mixing knobs, and I&#8217;m not sure everyone necessarily needs DSP effects. I think it depends on your needs, and we&#8217;ll have to see what street may be on the Audio Express.</p>
<p><a href="http://www.motu.com/products/motuaudio/audio-express/">MOTU Audio Express Product Page</a></p>
<p>Also, judging from those product shots, it&#8217;ll look great on my clean, white, mirrored lab table next to my MacBook Pro. Boy, am I glad I got that off the set of <em><a href="http://www.imdb.com/title/tt0066434/">THX 1138</a></em>.</p>
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