Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi

Fans of the Nintendo DS may have been immune to the siren song of Nintendo’s tweaked DSi model. Unfortunately, I have a feeling a bunch of you are about to upgrade your handheld game system. Why? Because the folks at AQ Interactive are doing an upgraded version of the DS-10 software synth for the game platform, now on the DSi. Palm Sounds gets the scoop.

New in this version:

  • Twice the analog synths (4 of them, instead of 2)
  • Twice the drum machines (8 instead of 4)
  • Twice the tracks (12 instead of 6)
  • Expanded song mode: programmable track mute, realtime editing (that is, edit parameters inside the song mode

They’re also announcing distribution through retailers. The new features appear to be platform-specific — that is, all this doubling business appears to be thanks to the greater horsepower of the DSi. My guess – though this is unconfirmed – is that if you can get this for the pre-DSi DS, you won’t be able to switch to the “Dual Mode.” The other slight disappointment is that it doesn’t sound as though online features or collaborative features have been enhanced. On the other hand, AQ is promising that they’ll be in brick-and-mortar retailers, not the online-only distribution they had on the original. I’m hopeful that may also mean distribution outside the US — either for an online DSi purchase, perhaps, or for the cartridge. (The DSi still supports physical carts – hence the mention of retailers.)

The best part of all of this, though, is watching Nobuyoshi Sano – the composer/arranger behind Namco games like Ridge Racer and Tekken – do a Steve Jobs keynote impression.

Via Brandon at the best-game-blog Offworld, who notes that in US dollars this represents a $10 discount.

Favorite Artists on Productivity, Process: Jonathan Coulton, New Imogen Heap Album

Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing – “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance generating some unit of creativity that just makes sense to artist and listener alike.

For Imogen Heap, the beloved artist who’s just finished her latest, it’s cause to literally dance and sing, accompanied by a generative Buddha Box. (We can dance around when we get the album in August.)

http://www.imogenheap.com/

Jonathan Coulton in Dublin, with – code monkeys? Photo (CC) crazyjaf.

It’s not the only approach. Geek troubador Jonathan Coulton rose to Interweb fame partly through the creation of his Creative Commons-licensed Thing-a-Week podcast, which fired up his productivity as he released 52 (get it?) tracks in the space of a year. The episodic form helped him build a following and created a new unit of musical output.

From other parts of the online world, we get a little insight from each of these favorite artists. Imogen Heap videoblogs her latest album and talks promise at top, as found via the lads of SonicState.

Jonathan Coulton talks to one of my favorite non-music blogs, Lifehacker, about staying musically productive – and keeping other productivity away from his musical process. He talks about using Google apps and MobileMe as an intelligent cloud he can share with his assistant and PR person.

He also speaks to musical process:

It’s a combination of things. I generally write when I have guitar in my hand, but, capturing ideas is like … I do use the voice recorder app on my iPhone like crazy. I’ve learned that whenever you get one of those little song fragments, out of the ether, it’s like a dream—no matter how much you’re going to remember it, you’re going to forget it, in like five minutes. And I’ve lost too many of those, so wherever I am, I take my phone out, I pretend that I’m making a phone call, so that people don’t think I’m crazy, and I sing into the voice recorder, and then I have it available later on.

If I want to do a more involved quick capture of something, my MacBook has a piece of software on it called Ableton Live. It’s meant for loop-based composition, but it does recording as well. It’s very easy to capture an idea and sort of rough something out, even if you don’t have a bunch of gear handy. You can use the built-in microphone, use your keyboard as a MIDI keyboard. It’s a nice way to put together a quick demo, and capture some ideas about arrangements.

And, comfortingly, he doesn’t have enough time for music, either, and winding up wasting time on latency problems. (Jonathan, we feel your pain. And if you came to this site and didn’t find your answer, well… sorry. I need to put together a better reference for that stuff; open to suggestions!) He dives into finance, career goals, the game Rock Band and “accidental” discovery of music – all fantastic stuff. Thanks to Kevin Purdy for a great interview – who says you need music publications for great music magazines?

Jonathan Coulton on Making Songs and Geeking Out [Lifehacker]

Android MIDI Controller, Musical App Updates with MIDI Over Wifi

Okay, Google Android fans — your apps are starting to arrive, especially as Google continues to improve the SDK.

First up, here’s a demo of the new app FingerPlay MIDI, which turns Android into a simple touch controller. True, we’ve seen similar things on iPhone, and Apple’s platform has precise multitouch which Android lacks, but it’s nice to see the concept extended across platforms. Big thanks to postromantic on Twitter for the tip! (Follow cdmblogs for more.)

FingerPlay MIDI

I can’t tell yet if this will be open source – that would actually be nice, I think, as it’d allow the community of developers to have a shared set of tools. (In fact, it seems a logical model would be to cash in on general-market apps and open source the more music-specific, niche stuff.)

In other Android mobile news, Christopher Souvey continues to work on his Musical application and the Musical Pro desktop app. The desktop client works with MIDI over Wifi, and thanks to the Cupcake OS update, latency is greatly reduced after a complete rewrite and the creation of custom drawing and event handling and controls. Check out the slick new tuner and UI Christopher has been developing, too.

http://www.souvey.com/ [blog with all the latest]
http://www.souvey.com/musical/

This play-along piano is probably not something any of you folks desperately need, but it is a good demonstration of what’s possible.

Another interesting thread to follow will be the growing power of Web apps. On Android, you’re already able to combine a Web app with the Java APIs, and going another level, mobile apps with native ARM code for the processor. Translation: while phones still have a fraction of the power of your computer, it’s getting easier for developers to work across platforms and to take advantage of what power is there. That’s leading to trends that could be of use not only to a single platform (Android, iPhone), but to mobile devices in general.

TouchOSC Controller with Template Editing Coming Soon to iPhone, iPod touch

touchosc

The beauty of using touch for controllers is flexibility. Sure, you give up tactile feedback – but you can also quickly make your own layouts, make touch controllers an ideal complement to your existing hardware gear (the stuff with physical knobs and faders and pads).

For that reason, we’re all eagerly anticipating an upcoming version of the awesome OSC-based iPhone/iPod touch controller, TouchOSC.

http://hexler.net/software/touchosc

The included layouts are already fantastic, with rotaries and virtual buttons and multi-faders and toggles and X/Y pads. But custom control would be even better. Creator hexler writes CDM with the latest:

The long-awaited update to TouchOSC that will allow for custom layouts has just been submitted for review to Apple,
so I hope that as soon as next week it will be available as a free update to all users on the App Store.

Together with this release (1.3) there will be a free editor application to visually design and upload layouts to the device. You can take a look at the last beta version I published if you want, there’s both Windows and OS X versions available, but I will also prepare a Linux version as soon as possible, of course without the new version of TouchOSC this is but a preview of things to come:

http://dev.hexler.net/touchosc/touchosc-editor-0.7-osx.zip
http://dev.hexler.net/touchosc/touchosc-editor-0.7-win32.zip
http://dev.hexler.net/touchosc/touchosc-default-layouts.zip

And nicely enough, the editor is built in cross-platform Java, which I think makes a whole lot of sense. (Go Java, Python, etc., rather than getting stuck in hard-to-port platform-specific stuff like Cocoa.)

Thanks, hexler! I don’t have a video of the new features yet, so instead here’s a nice novelty – the beginnings of a creation using the free SuperCollider (which runs OSC natively) in combination with TouchOSC to make a custom step sequencer. Should fuel other ideas, too:

Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0

iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you’re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person “Duet Mode.”

I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn’t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they’re reliving 1980s flashbacks by running MIDI. But that’s no reason software and DIY devices can’t lead the way.)

Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren’t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There’s cash involved in game achievements, too; you can win US$500 for being “loved” in a new contest.

I also find it interesting that “Twinkle, Twinkle Little Star” is the top melody with nearly 20,000 performances. It’s proof that some of the innocent joys of music may sometimes get overrated. (Although, let’s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)

Go check out the Smule apps here – and here’s hoping we see smart networking in more music apps in general. (Ableton’s Share is one feature we’ll be looking at soon, though open communication standards would be great, too.)

http://www.smule.com/

By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too – and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.

Updated – Bonus Video: Inside the “mind of Smule,” a duet from Legend of Zelda’s Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can: