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	<title>Create Digital Music &#187; mod</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Unity Game Engine 3 Adds Real-time Audio, Mod Tracker Features</title>
		<link>http://createdigitalmusic.com/2010/08/unity-game-engine-3-adds-real-time-audio-mod-tracker-features/</link>
		<comments>http://createdigitalmusic.com/2010/08/unity-game-engine-3-adds-real-time-audio-mod-tracker-features/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 16:35:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[game-engines]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactive-audio]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[responsive]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[xbox-360]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13106</guid>
		<description><![CDATA[Nearing the release of Unity 3, the popular multi-platform game engine, the dev team offers thoughts on what excites them most in the upgrade. Amongst those features are some tasty introductions in sound. Real-time audio features could make Unity an appealing environment for people working on experimental 3D interfaces for sound or adding more interactive &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/unity-game-engine-3-adds-real-time-audio-mod-tracker-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Nearing the release of Unity 3, the popular multi-platform game engine, the dev team offers thoughts on what excites them most in the upgrade. Amongst those features are some tasty introductions in sound. Real-time audio features could make Unity an appealing environment for people working on experimental 3D interfaces for sound or adding more interactive sonic and music elements to games. And a MOD tracker &#8230; well, if you have to ask, you probably don&#8217;t care, but some heart rates in a particular community just shot way up.</p>
<p>From the blog:</p>
<blockquote><p><strong>Samantha Kalman</strong><br />
I’m most thrilled about the new audio features. Big things like fx filters and reverb zones to add atmosphere to your audio are awesome, but little things like reliable synching of multiple playing sources is completely wonderful. Combined with spectrum analysis you can do things like procedurally modify colors, meshes, lighting, or anything else based on audio playback. As someone who wants to make synaesthesia-invoking music games, I am so happy that these features made it into 3.0.</p>
<p><strong>Nicolaj Schweitz<br />
</strong>I love the new audio features, especially the possibility to use audio to affect any runtime variable. I can’t wait to see what people get out of this.</p>
<p>The mod tracker file support might start a new epoch in music for games — or should I say a revival of the demo scene trackers.</p></blockquote>
<p><a href="http://blogs.unity3d.com/2010/08/23/unity-3-what-feature-are-the-dev-team-most-proud-of/">Unity 3 – What Feature is The Dev Team Most Proud Of?</a> [Unity blog]</p>
<p>Thanks to <a href="http://dontnormally.com">Zyler Vega</a> for the tip!</p>
<p>From Unity&#8217;s site, a description of the &#8220;Audio Magic&#8221; coming in version 3:</p>
<blockquote><p>Unity 3 brings Reverb Zones, filters, tracker file support and a bunch of other goodies to the table. We&#8217;re also introducing editable falloff curves for all major audio parameters, so you get complete control over your sound ambience.</p></blockquote>
<p><a href="http://createdigitalmotion.com/2010/08/unity-3-game-engine-approaches-mind-blowing-upgrade/">More on the upgrade</a> at Create Digital Motion.</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Simple Xmp Modplayer for Android Brings Retro Back; Building an Android Tracker?</title>
		<link>http://createdigitalmusic.com/2010/07/simple-xmp-modplayer-for-android-brings-retro-back-building-an-android-tracker/</link>
		<comments>http://createdigitalmusic.com/2010/07/simple-xmp-modplayer-for-android-brings-retro-back-building-an-android-tracker/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 13:32:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[demoscene]]></category>
		<category><![CDATA[free-software]]></category>
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		<category><![CDATA[jni]]></category>
		<category><![CDATA[mobile]]></category>
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		<category><![CDATA[programming]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[tracker]]></category>
		<category><![CDATA[xmp]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11937</guid>
		<description><![CDATA[Those crazy Amiga artists were ahead of their time. The lightweight real-time music engines and formats they began were uncommonly efficient, and allowed the exchange of elaborate electronic music using a minimum of resources &#8211; with some accompanying compositional and sound design ingenuity required, as well. As a result, getting a phone handset to reproduce &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/07/simple-xmp-modplayer-for-android-brings-retro-back-building-an-android-tracker/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/ZXRAXZ6LcU8&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZXRAXZ6LcU8&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>Those crazy Amiga artists were ahead of their time. The lightweight real-time <a href="http://en.wikipedia.org/wiki/MOD_(file_format)">music engines and formats</a> they began were uncommonly efficient, and allowed the exchange of elaborate electronic music using a minimum of resources &#8211; with some accompanying compositional and sound design ingenuity required, as well. As a result, getting a phone handset to reproduce their work today is a pretty manageable task, and some of the music available is concise and clever. Pop on some headphones, load up some tunes, and you may feel you&#8217;re starring in your very own Amiga point and click adventure the next time you hit the grocery market.</p>
<p>There are a number of <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a> and mod players for mobile platforms from iPhone to Windows Mobile, but Android is now in on the game thanks to Xmp (Extended Module Player). Using Android&#8217;s JNI-based <a href="http://developer.android.com/sdk/ndk/index.html">NDK</a> interface for accessing native code from Java, the &#8220;experimental&#8221;  queue up some files and play back on your SD card. My sense is that this hasn&#8217;t been widely tested, which is where you come in: got an Android phone? Ideally, got some obscure models of Android phone? Load this up and see if you&#8217;re getting the retro tracker music love. Let us know in comments how it goes.</p>
<p>Full downloads and code for Xmp, a command-line mod player for Mac, Windows, Linux and pretty much every OS every invented, along with the experimental Android port:<br />
<a href="http://xmp.sourceforge.net/">http://xmp.sourceforge.net/</a></p>
<p>Thanks to Dan Galpin, developer advocate at Google, for pointing this out to me.</p>
<p>Now, this brings me to my open question. Suffice to say, someone could build a pretty player interface for Xmp, with playlist support and the lot. But what about actually editing files on your Android device, as you can on iPhone, PSP, GamePark, PC, Mac, etc.? It&#8217;s possible that the Xmp code could be used as a template for porting the engine of something like <a href="http://www.littlegptracker.com/download.php">LittleGPTracker</a>. But looking through quickly, I wonder if Xmp itself might serve as a real-time engine? It&#8217;d also be interesting to design a tracker interface that took the UI patterns of platforms like Android to heart, rather than just reproducing interfaces designed for other platforms. If you&#8217;re interested in such a project or have some insight into what might be practical, let us know in comments.</p>
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		<item>
		<title>Mod the $50 SX-150 for MIDI: Instructions + Code</title>
		<link>http://createdigitalmusic.com/2009/06/mod-the-50-sx-150-for-midi-instructions-code/</link>
		<comments>http://createdigitalmusic.com/2009/06/mod-the-50-sx-150-for-midi-instructions-code/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:04:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[gakken]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soldering]]></category>
		<category><![CDATA[sx-150]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6325</guid>
		<description><![CDATA[Photo via Flickr courtesy (C) MrBook aka heurtubia aka Hector Urtubia. A $50 synth that makes neat noises is fun. But a $50 synth that has a proper housing, audio jacks, and can be MIDI controlled &#8212; that&#8217;s a whole lot better. So readers were wowed last week as we saw the work MrBook did &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/mod-the-50-sx-150-for-midi-instructions-code/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/06/gakken150mod.jpg" alt="gakken150mod" title="gakken150mod" width="580" height="435" class="alignnone size-full wp-image-6326" /></p>
<div class="imgcaption">Photo via Flickr courtesy (C) MrBook aka <a href="http://www.flickr.com/photos/urtubia/">heurtubia </a>aka Hector Urtubia.</div>
<p>A $50 synth that makes neat noises is fun. But a $50 synth that has a proper housing, audio jacks, and can be MIDI controlled &#8212; that&#8217;s a whole lot better. So readers were wowed last week as we saw the <a href="http://createdigitalmusic.com/2009/06/26/50-gakken-synth-kit-meets-midi-ableton-live/">work MrBook did with his Gakken SX-150</a>. </p>
<p>Now, by popular demand, MrBook shares his techniques with specs, instructions, and code. This isn&#8217;t a bad project to get started with if you&#8217;ve been thinking of doing something on these lines.</p>
<p>The basic ingredients and process:</p>
<ul>
<li>Find the connections on the synth for audio and control, using contact points on the board</li>
<li>Build a simple circuit that adds MIDI input (control) and audio output &#8211; schematic on his site. It&#8217;s not a tough circuit at all &#8212; this could be fun soldering practice.</li>
<li>Add the Arduino, the open source, dirt-cheap, accessible microcontroller project board, and some code MrBook has written for you.</li>
</ul>
<p>That should be fun even for relative newcomers &#8211; provided you have basic soldering chops. If you want to get more advanced, there&#8217;s room to modify the Arduino code to do fun stuff, or, as MrBook is doing, add a standalone Arduino sequencer or the like to drive your synth in hardware alone. (While I&#8217;m still on a crusade to do OSC for stuff that talks to computers, I think MIDI should absolutely be used for what it&#8217;s good add &#8211; connecting hardware.)</p>
<p>You can also have some fun with the casing. (Someone needs to mod the drab colors on the Gakken, too, I think.)</p>
<p>If you do a project and document it, do let us know! And we&#8217;ll be watching for more from MrBook.</p>
<p>You can get your <a href="http://www.makershed.com/ProductDetails.asp?ProductCode=MKGK8">SX-150 kit</a> from our good friends at MAKE. (Nope, I&#8217;m not getting any cash for saying that. Hmmm&#8230; okay, I need an affiliate account, don&#8217;t I? Make?)</p>
<p><a href="http://mrbook.org/blog/2009/06/27/sx-150-synth-mod-schematics/">SX-150 synth mod instructions, schematics and code</a> [MrBook]</p>
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