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	<title>Create Digital Music &#187; modeling</title>
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	<description>Making music with technology</description>
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		<title>Roland Returns to Synth Roots on Jupiter; New JP-50, iPad Integration [Video]</title>
		<link>http://createdigitalmusic.com/2012/03/roland-returns-to-synth-roots-on-jupiter-new-jp-50-ipad-integration-video/</link>
		<comments>http://createdigitalmusic.com/2012/03/roland-returns-to-synth-roots-on-jupiter-new-jp-50-ipad-integration-video/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 11:39:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog-modeling]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[jp-50]]></category>
		<category><![CDATA[jp-80]]></category>
		<category><![CDATA[Jupiter]]></category>
		<category><![CDATA[jupiter-50]]></category>
		<category><![CDATA[jupiter-80]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[Messe]]></category>
		<category><![CDATA[messe12]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[musikmesse]]></category>
		<category><![CDATA[Prophet]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[sequential-circuits]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synths]]></category>
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		<category><![CDATA[virtual-analog]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23231</guid>
		<description><![CDATA[The name &#8220;Jupiter&#8221; evokes some strong feelings among synth aficionados. Little wonder, than, that when Roland introduced a modern successor, the response was impassioned. CDM was one of the first to look in detail at the Jupiter-80, and I was surprised &#8211; given the tendency of this readership away from massive flagship keyboards &#8211; to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/roland-returns-to-synth-roots-on-jupiter-new-jp-50-ipad-integration-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/zcplxd5-I0A?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/zcplxd5-I0A?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The name &#8220;Jupiter&#8221; evokes some strong feelings among synth aficionados. Little wonder, than, that when Roland introduced a modern successor, the response was impassioned. CDM was one of the <a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">first to look in detail at the Jupiter-80</a>, and I was surprised &#8211; given the tendency of this readership away from massive flagship keyboards &#8211; to see it become one of our <a href="http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/">biggest stories of the year</a>.</p>
<p>Roland faced some serious criticism when the story it told about the new Jupiter was less about synthesis and more about the instrument-emulating Supernatural engine. After all, since the days of the original Jupiter&#8217;s launch, we&#8217;ve come to think of the synthesizer as its own category of instrument &#8211; not an emulation of anything else. Then there was the fact that the JP-80&#8242;s weight and cost put it out of reach of many musicians.</p>
<p>If those were your criticisms, the news out of last week&#8217;s Musikmesse should be welcome news. First, the Jupiter-50 is a Jupiter keyboard for those of you without big budgets and road crews; it&#8217;s lighter and more affordable. The lack of the JP-80&#8242;s nifty touchscreen isn&#8217;t bad news, either &#8211; new iPad integration means you can get deep into programming right from your tablet.</p>
<p>Second, the JP-50 and a new second version of the JP-80 significantly refocus on synthesis features. I spent some time talking to Peter from Roland Europe at Messe about the synth stuff added to the JP. A lot of the effort went into behavioral modeling of classic analog filters. (See CDM&#8217;s hands-on video above.) Peter can&#8217;t say on camera the names, but you&#8217;ll get the trademark filters found on synthesizers from Sequential Circuits (Prophet) and Moog. </p>
<div id="attachment_23233" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/03/jupiter-50_top_gal.jpg"><img src="http://createdigitalmusic.com/files/2012/03/jupiter-50_top_gal-640x181.jpg" alt="" title="jupiter-50_top_gal" width="640" height="181" class="size-large wp-image-23233" /></a><p class="wp-caption-text">The new Jupiter-50, little sibling to the big JP-80 introduced last year.</p></div>
<p>Most notably, I got the sense from Peter that Roland not only heard but took seriously complaints from the synth-loving public that any new keyboard called &#8220;Jupiter&#8221; really needed to be a synth. Now, don&#8217;t get me wrong: I actually think the Supernatural stuff is pretty cool. I can easily imagine someone who needs versatility onstage or is programming film and TV scores or otherwise needs some great-sounding, wide-reaching instruments will really love it. It&#8217;s not anything you haven&#8217;t heard from big sample libraries on computers, but you get it in a keyboard you can turn on in a matter of seconds and tour with without needing a dedicated computer tech tailing you around. I think, ironically, those features will seem more appealing when you don&#8217;t have to choose between a keyboard that makes those sounds and a rich synthesizer. Now you get both of those things in one unit, and via the JP-50, one that can reach a wider audience.</p>
<p>New in the version 2 JP-80 and on the JP-50:<span id="more-23231"></span></p>
<ul>
<li>Three new low-pass filter models, for a total of four</li>
<li>New effects structures &#8211; yes, parallel routing as previously, but now a total of five structures including serial routing. This gives you the kind of semi-modular effects routing you&#8217;d normally expect on a soft synth.</lI>
<li>Quicker access to playing a single sound (without all the zones) called Registration Play, and SONAR integration.</li>
</ul>
<p><a href="http://www.rolandconnect.com/product.php?p=jupiter-80_v2">Jupiter-80 Version 2</a></p>
<p>On the JP-50:</p>
<ul>
<li>Same sound engine as the JP-80</li>
<li>76-note weighted keys. (This isn&#8217;t the same class of keybed as found on the JP-80, but it still feels like a premium keyboard; I gave it a try at Messe.)</li>
<li>Integrated USB audio/MIDI interface, and USB song player/recorder. This also includes, via an optional wireless dongle, the ability to wirelessly stream MIDI and audio to an iPad or iPhone &#8211; new functionality also demoed at Messe last week.</li>
</ul>
<p><a href="http://www.rolandconnect.com/product.php?p=jupiter-50">Jupiter-50</a></p>
<p>No official pricing yet, but word is it&#8217;ll be significantly less (of course) than the 80, and availability is planned for late spring.</p>
<p>My colleague Steve Fortner at <em>Keyboard Magazine</em> got an exclusive first look at the JP-50. There&#8217;s an extensive video series, but to get you started, here&#8217;s the sound programming vid:</p>
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<p>See the full hands-on (and this, naturally, covers some of what&#8217;s new in the v2 firmware upgrade for the JP-80):<br />
<a href="http://www.keyboardmag.com/article/roland-jupiter-50-hands-on/148040">Roland Jupiter-50 Hands-on</a> [Keyboard Magazine USA]</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">First Look at Roland Jupiter-80, Images, and Reflections on the Jupiter Legacy</a></p>
<p>And little did I know how prescient the <a href="http://createdigitalmusic.com/2011/04/a-keyboard-that-says-roland-jupiter-80-on-it-is-cooler-in-german/">cooler in German</a> words I uttered would become. Oops. (Hello from Berlin.)</p>
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		<slash:comments>9</slash:comments>
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		<title>Apollo: UA Adds Low-Latency Effects in Audio Interface, Proves FireWire, Thunderbolt are Cool</title>
		<link>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/</link>
		<comments>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog-emulation]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[FireWire]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lion]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm-2012]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[snow-leopard]]></category>
		<category><![CDATA[thunderbolt]]></category>
		<category><![CDATA[Universal-Audio]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22373</guid>
		<description><![CDATA[Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp.jpg"><img src="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp-640x462.jpg" alt="" title="2_apollo_mbp" width="640" height="462" class="alignnone size-large wp-image-22378" /></a></p>
<p>Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a convenient way to get all of these sound-processing goodies. But it&#8217;s fair to ask the question, as many producers have who read this site, what&#8217;s the advantage? Why not simply use native processing on your computer?</p>
<p>Apollo, UA&#8217;s new hardware, answers that question more emphatically. By integrating the processing prowess of the UA platform into a high-quality audio interface, you can now add UA effects live, as you record and mix, with extreme low latencies. UA reports latencies below a couple of milliseconds. That&#8217;s possible, theoretically, on a desktop computer, but not generally on a laptop and very often not with any real reliability. You can do it in a lab, but it&#8217;s not something typical users see.</p>
<p>So, in one box, you effectively get your whole studio: the audio interface, the DSP power, and real low-latency sound processing. It&#8217;s not the first audio interface with DSP, but it might be the most compelling case yet for why that combination make sense. </p>
<p>And here&#8217;s where things get interesting: via Thunderbolt, a single MacBook Air, costing just around $1000, could be your whole studio machine. And while Apollo runs a couple grand above that, that means the <em>total price tag</em> is stunningly low compared to what you&#8217;d pay just a short time ago.</p>
<p>UA briefed me earlier this week on the technology. Even as NAMM raves about iPads, you begin to see the real power of conventional computers. Steve Jobs once compared those computers to &#8220;trucks&#8221; &#8211; while quietly leading a company that profits on how cool trucks are, too. With an Air, adding only slightly to the weight of an iPad and at only twice the cost, you can connect to vastly greater native processing power, greater outboard processing power, and greater I/O. And now with Thunderbolt, you could connect a high-res display or two, a big, fast hard drive, and the audio interface, all without running out of power or impacting performance. (No, seriously &#8211; you can. The reason you haven&#8217;t seen this in action is that we haven&#8217;t had the hardware to show it off. Apollo will be a compelling case for that.)<span id="more-22373"></span></p>
<p>All of this is academic until you actually have something to do with sound. So, UA is also expanding their developer platform to additional outside development; more on that soon.</p>
<p>Apollo isn&#8217;t for everyone; obviously, some people won&#8217;t like being tied to hardware, and native plug-ins <em>do</em> work for a lot of people. But it does solve problems for many potential producer customers by making something reliable, predictable, low-latency, extensible with lots of excellent processing tools, and all in one single-box solution.</p>
<p>Apollo will initially be Mac-only, but will come to Windows, too &#8211; and with more PCs supporting Thunderbolt in 2012, that means the MacBook is far from your only choice. So, you&#8217;ve got one add-on that&#8217;s your interface, your pres, and your mix/master/effect toolbox.</p>
<p>More specs:</p>
<ul>
<li>18 x 24 FireWire/Thunderbolt-ready audio interface, 24-bit/192 kHz</li>
<li>&#8220;Premium&#8221; mic pres &#8211; UA stresses that they&#8217;re also building on their mic pre reputation, and they claim the &#8220;lowest THD and highest dynamic range&#8221; in their class</li>
<li>Dedicated front-panel controls: preamp gain, channel selection, mic pad, +48V phantom power, low cut, monitor level, and dual headphone controls.</li>
<li>4 digitally-controlled analog mic preamps, 8 balanced line inputs and outputs, dual front-panel JFET DIs, digitally-controlled analog monitor outputs, 8 channels of ADAT, 2 channels of S/PDIF, word clock I/O, FireWire 800 (standard), and a Thunderbolt expansion bay — making it a well-equipped centerpiece for the modern project studio.</li>
<li>Core Audio drivers; ASIO coming, so you can use this with your DAW of choice</li>
<li>Console application and plug-in for recalling all your interface and plug-in settings at once</li>
<li>UAD-2 acceleration</li>
<li>Analog emulation plug-ins from Ampex, Lexicon, Manley, Neve, Roland, SSL, Studer, etc.</li>
<li>Thunderbolt will be available on a sold-separately Option Card; UA says it reduces latency and audio buffer sizes, improves high sample-rate performance, and allows greater UAD plug-in instances over FireWire.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/3_apollo_back.jpg"><img src="http://createdigitalmusic.com/files/2012/01/3_apollo_back-640x84.jpg" alt="" title="3_apollo_back" width="640" height="84" class="alignnone size-large wp-image-22379" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr.jpg"><img src="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr-640x148.jpg" alt="" title="4_apollo_3qtr" width="640" height="148" class="alignnone size-large wp-image-22380" /></a></p>
<p>Of course, because Thunderbolt also connects to FireWire devices, you don&#8217;t lose your FireWire investment. The only bad news is that you only get Thunderbolt here as an Option Card; I imagine we&#8217;ll eventually see UA ship Thunderbolt connections standard.</p>
<p>There are both two-core and four-core versions, powered by Analog Devices SHARC processors, running an estimated street of US$1999 and $2499, respectively. Apollo’s Thunderbolt Option Card will be shipping in the first half of 2012, with pricing TBD.</p>
<p><strong><a href="http://www.uaudio.com/apollo">www.uaudio.com/apollo</a></strong></p>
<p>Videos are available on the UA blog: <a href="http://www.uaudio.com/blog/apollo-intro-video">http://www.uaudio.com/blog/apollo-intro-video</a></p>
<p>Windows 7 summer; 10.6 and 10.7 Mac OS X when it ships.</p>
<h3>Software Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen.jpg"><img src="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen-640x368.jpg" alt="" title="5_apollo_Console Application Screen" width="640" height="368" class="alignnone size-large wp-image-22381" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg"><img src="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg" alt="" title="6_apollo_Console Recall Plug-In" width="350" height="400" class="alignnone size-full wp-image-22382" /></a></p>
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		<title>Line 6 Turns Your iPhone into a POD &#8211; and Makes High-Quality Digital In for iOS, Free App</title>
		<link>http://createdigitalmusic.com/2011/09/line-6-turns-your-iphone-into-a-pod-and-makes-high-quality-digital-io-for-ios-free-app/</link>
		<comments>http://createdigitalmusic.com/2011/09/line-6-turns-your-iphone-into-a-pod-and-makes-high-quality-digital-io-for-ios-free-app/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 04:39:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20615</guid>
		<description><![CDATA[It&#8217;s small, but I think it&#8217;ll be pretty huge. We&#8217;ve seen plenty of guitar audio interface adapters out there. Here&#8217;s the dirty little secret: they&#8217;re pretty awful. Because they connect to the audio jack of the iPhone or iPad, there are issues with impedance matching and noise / signal-to-noise. (Read: they don&#8217;t sound great. I&#8217;ve &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/line-6-turns-your-iphone-into-a-pod-and-makes-high-quality-digital-io-for-ios-free-app/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/mobilein.jpg"><img src="http://createdigitalmusic.com/files/2011/09/mobilein-640x447.jpg" alt="" title="mobilein" width="640" height="447" class="alignnone size-large wp-image-20617" /></a></p>
<p>It&#8217;s small, but I think it&#8217;ll be pretty huge. We&#8217;ve seen plenty of guitar audio interface adapters out there. Here&#8217;s the dirty little secret: they&#8217;re pretty awful. Because they connect to the audio jack of the iPhone or iPad, there are issues with impedance matching and noise / signal-to-noise. (Read: they don&#8217;t sound great. I&#8217;ve tried them, and since they all use the same in/out jack, they all sound more or less the same.)</p>
<p>The Mobile In from Line 6 has three things going for it. First, it works with Line 6&#8242;s <strong>POD effects and guitar amp modeling</strong>, which is already popular with guitarists. Second, the app that it works with the audio interface is <strong>free</strong>. No paid app, no add-on fee for presets &#8211; you buy the hardware and get all of the software for free. </p>
<p>Third, and most importantly, the Mobile In connects to the proprietary Apple 30-pin connector, so you get <strong>digital audio I/O</strong> rather than relying on the jack. That means the quality of the Mobile In is, well, the quality of the Mobile In. Without a test unit, it&#8217;s impossible to say for sure, but Line 6 at least claims a 110 dB dynamic range on the guitar input and a 98 dB range on the stereo line input. There&#8217;s up to 24-bit/48 kHz support, but I&#8217;m happy just to get a portable device with line and guitar ins. They&#8217;ve even tossed in a 6-foot guitar cable. Total price: US$79.</p>
<p>The <a href="http://line6.com/mobilein/mobilepod.html">Mobile POD app</a>, while free, is no slouch, either: you get 10,000 presets, a built-in tuner, 64 amps and effects and more, even with a neat iTunes play-along mode. And it&#8217;s free for everyone, whether or not you have the hardware. And if you want to use a different mobile app, of course, you can do that, too, if you do use the hardware.</p>
<p>With specs like that, this looks like a must-have for the iPhone and iPad, even if you use them exclusively for practicing guitar. Now, I just wish the beautiful <a href="http://www.newsignalprocess.com/site/nsp-breakout-series-overview/">New Signal Process</a> accessories, which turn iOS gadgets into stompboxes, had a MIDI-only version. Maybe there&#8217;s a MIDI-compatible controller that could eventually be compatible with these. (Line 6, you listening?)</p>
<p><strong>There&#8217;s only one catch.</strong> Stereo line in. Guitar in. There&#8217;s something missing here &#8211; output. That means that the Camera Connection Kit with a USB audio interface could be a better option if you have an iPad. You&#8217;re still limited by the headphone output jack here &#8211; no other output is available. That makes this fine for practice, but people wanting more flexible ins and outs (well, outs period, beyond the headphone connection) will want to consider a USB audio interface. (Of course, the free app is still cool.)</p>
<p>My other wish? It&#8217;d be nice to see the Android platform compete with, well, any of this. Theoretically, there may be a way to do digital audio I/O on that platform, too; sounds like a research question. We&#8217;ll see if, Android or otherwise, another tablet/mobile platform starts to evolve these sort of features. </p>
<p>Any mobile guitarists who want to test this out for CDM, and share your music in the process? Let us know.</p>
<p><strong><a href="http://line6.com/mobilein/">http://line6.com/mobilein/</a></strong></p>
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		<title>Roland&#8217;s GR-55 Guitar Synth Powers Unlocked with TouchOSC and iPad, and on Mac-Windows-Linux</title>
		<link>http://createdigitalmusic.com/2011/09/rolands-gr-55-guitar-synth-powers-unlocked-with-touchosc-and-ipad/</link>
		<comments>http://createdigitalmusic.com/2011/09/rolands-gr-55-guitar-synth-powers-unlocked-with-touchosc-and-ipad/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 19:09:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[downloads]]></category>
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		<category><![CDATA[free]]></category>
		<category><![CDATA[gr-55]]></category>
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		<category><![CDATA[ios]]></category>
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		<category><![CDATA[Roland]]></category>
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		<category><![CDATA[tablets]]></category>
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		<category><![CDATA[touch]]></category>
		<category><![CDATA[touchosc]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20594</guid>
		<description><![CDATA[Roland&#8217;s GR-55 guitar synth is one powerful accessory for guitarists &#8211; maybe a little too powerful. With its various modeling, effects, and synthesis powers hidden in layers of menus, navigating all those sonic capabilities can be a chore. Enter one user from the GR-55&#8242;s dedicated community of guitar synthesists. Marc Benigni used TouchOSC control software &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/rolands-gr-55-guitar-synth-powers-unlocked-with-touchosc-and-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/GR55FX.jpg"><img src="http://createdigitalmusic.com/files/2011/09/GR55FX-640x477.jpg" alt="" title="GR55FX" width="640" height="477" class="alignnone size-large wp-image-20595" /></a></p>
<p>Roland&#8217;s GR-55 guitar synth is one powerful accessory for guitarists &#8211; maybe a little too powerful. With its various modeling, effects, and synthesis powers hidden in layers of menus, navigating all those sonic capabilities can be a chore. Enter one user from the GR-55&#8242;s dedicated community of guitar synthesists. Marc Benigni used TouchOSC control software for the iPad and set up a template that makes all of that functionality touchable, direct, and accessible. </p>
<p><strong>But wait &#8212; there&#8217;s more!</strong> There&#8217;s also a dedicated, free and open source editor for Mac, Windows, and Linux. (There&#8217;s even a fresh Lion build for Mac users.) So, score one for the Roland user community stepping in and doing more than the actual manufacturer (and I haven&#8217;t yet seen any maker do a Linux version, or, for that matter, release their editor as open source). Thanks to Marty Cutler for the tip!</p>
<p>&#8220;Yeah, sure,&#8221; you say, &#8220;it&#8217;s open source software. Probably looks totally ugly and primitive.&#8221;</p>
<p>Nope. Looks damned slick, actually:</p>
<p><a href="http://createdigitalmusic.com/files/2011/09/gr55_screenshot1.jpg"><img src="http://createdigitalmusic.com/files/2011/09/gr55_screenshot1.jpg" alt="" title="gr55_screenshot1" width="600" height="358" class="alignnone size-full wp-image-20602" /></a><span id="more-20594"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/09/gr55_desktop2.jpg"><img src="http://createdigitalmusic.com/files/2011/09/gr55_desktop2.jpg" alt="" title="gr55_desktop2" width="600" height="368" class="alignnone size-full wp-image-20601" /></a></p>
<p>And all this means you&#8217;ve got a powerful editor without the need for an iPad.<br />
<a href="http://grfloorboard.sourceforge.net/">http://grfloorboard.sourceforge.net/</a><br />
<a href="http://sourceforge.net/projects/grfloorboard/">Project information</a></p>
<p><strong>If you&#8217;ve got an iPad&#8230;</strong></p>
<p>Marc writes and describes that project:</p>
<blockquote><p>I recently developed a TouchOSC layout that serves as a patch editor for Roland&#8217;s GR-55. The GR-55 is an impressive guitar synth and guitar preamp, but it&#8217;s UI leaves *much* to be desired, and Roland has stated that they will not be releasing a PC-based editor for it. With this layout, an OSC interface, and of course a copy of TouchOSC, the user can easily and intuitively edit patches, or modify GR-55 settings in real-time during performance.</p>
<p>Details concerning development can be found in this thread on the VGuitar forums, with photos of the interface on more recent pages:<br />
<a href="http://www.vguitarforums.com/smf/index.php?topic=3205.msg30263#msg30263">http://www.vguitarforums.com/smf/index.php?topic=3205.msg30263#msg30263</a></p></blockquote>
<p>The mind still boggles at all those controls, but now it looks far more usable. You can bet that iPad apps may soon be a trend for manufacturers, too, though sometimes &#8211; freed from any commercial aspirations &#8211; what the users come up with works pretty well on its own. I&#8217;m eager to try some layouts out for both iOS and Android touch devices; just because it&#8217;s fun as a developer, I&#8217;m toying a bit with the latter.</p>
<p>Of course, this tool is a great head start on iOS:<br />
<a href="http://hexler.net/software/touchosc">http://hexler.net/software/touchosc</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/09/GR55MFX11.jpg"><img src="http://createdigitalmusic.com/files/2011/09/GR55MFX11-640x478.jpg" alt="" title="GR55MFX1" width="640" height="478" class="alignnone size-large wp-image-20597" /></a></p>
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		<title>Universal Audio Adds Plug-ins, Pro Tools and Lion Support; Ampex Lives</title>
		<link>http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/</link>
		<comments>http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:17:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.7]]></category>
		<category><![CDATA[ampex]]></category>
		<category><![CDATA[analog-modeling]]></category>
		<category><![CDATA[compatibility]]></category>
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		<category><![CDATA[Lion]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Pro-Tools]]></category>
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		<category><![CDATA[Software]]></category>
		<category><![CDATA[tape]]></category>
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		<category><![CDATA[updates]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20439</guid>
		<description><![CDATA[Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/ampex_golden-576x640.jpg" alt="" title="ampex_golden" width="576" height="640" class="alignnone size-large wp-image-20443" /></p>
<p>Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of the actual gear.</p>
<p>Here&#8217;s what&#8217;s in the update:</p>
<p>For Pro Tools users, there&#8217;s vastly-expanded support, including native RTAS plug-ins (instead of the VST-to-RTAS adapter), control surface support, proper automatable parameters, and correct naming and sorting, plus a quicker installation and workflow. I&#8217;m embarrassed to say, not having tried UA&#8217;s stuff in Pro Tools, I was unaware they&#8217;re missing &#8211; that sounds like the set of functionality that would make mixing UA and Pro Tools genuinely workable.</p>
<p>Full Mac OS X Lion compatibility is a big deal. We&#8217;ve seen a lot of Lion support arriving lately, and I saw readers specifically complain about the lack of support in the update. Seeing a hardware DSP platform with support seems to me a good sign, because it means both plug-in and I/O compatibility have to be in place. It&#8217;s getting to be about time to do a new compatibility update, and it may be an OS update that&#8217;s possible to recommend shortly (though Snow Leopard is working just fine for now).</p>
<p>Then, there are the plug-ins:<span id="more-20439"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/09/uadbx-640x413.jpg" alt="" title="uadbx" width="640" height="413" class="alignnone size-large wp-image-20444" /></p>
<p><strong>Brainworx bx_digital V2 EQ:</strong> This popular mastering EQ now comes to the UA platform, with M/S mastering, M/S recording, and L/R stereo modes. It&#8217;s kind of an EQ-plus, with M/S de-esser built in and mastering-specific EQ options, plus a mono plug for mixing.</p>
<p><img src="http://createdigitalmusic.com/files/2011/09/uadvitalizer-640x58.jpg" alt="" title="uadvitalizer" width="640" height="58" class="alignnone size-large wp-image-20445" /></p>
<p><strong>SPL Vitalizer MK2-T</strong> is back in the emulation territory, modeled on the tube-based gear. Separate bass and mid-high modes give you frequency-specific loudness controls.</p>
<p><strong>Ampex ATR-102</strong> models the legendary two-channel tape, and has Ampex&#8217;s seal of approval. That means UA now models the two studio workhorses, the Studer A800 (see our previous coverage and shameless gear pr0n gallery) and the Ampex. ATR users and engineering titans Chuck Ainlay, Richard Dodd, Buddy Miller, and Mike Poole contributed presets, in a nice touch. US$349 buys you the plug &#8230; and yeah, that&#8217;s likely to make a few studios nervous on their rental fees. Then again, look at the names on the presets, and remember just how valuable engineers are, whether they&#8217;re behind an analog deck or a computer with a UA plug. (Take it from me &#8211; someone who&#8217;s <em>not</em> really an engineer.) </p>
<p>The SPL and Brainworx plugs were each developed outside UA. My guess is that Pro Tools support is a factor in seeing more third-party development. And while readers correctly noted the demise of other DSP platforms, UA&#8217;s is looking very healthy from a business perspective.</p>
<p>The only bad news: I&#8217;m confirming this, but there appears not to be support for 64-bit operation on Windows, which remains a significant omission in UA&#8217;s software.</p>
<p>Now, we need some double-blind A/B tests with both the Studer and Ampex (and maybe the real gear). Wonder if someone could help us set that up.</p>
<p>I really enjoyed some of the skepticism in comments on the last article. I think the questions &#8220;do I really need this?&#8221; and &#8220;will this give me the most value over time?&#8221; and &#8220;what alternatives should I consider?&#8221; are absolutely the questions you should ask about any music tech products. This is a news item, so I&#8217;m not anywhere near knowledgeable enough to comment in this case. I think the best thing to do is, beyond just reviews, continue to talk to producers and engineers about how they use software, and to developers about how it&#8217;s made. If you have specific questions, let us know.</p>
<p>And let&#8217;s have another look at the original. Simon Campbell on Flickr has this shot of one with the spools spinning:</p>
<p><a href="http://www.flickr.com/photos/erskinecorp/4875974956/"><img src="http://farm5.static.flickr.com/4102/4875974956_5ba069d001_z.jpg"></a></p>
<blockquote><p> We mastered onto this rascal at 30 ips using Dolby SR. Nice.</p>
<p>Recording the album ThirtySix at <a href="http://www.gracieland.co.uk/">Gracieland Studios</a> [UK], Rochdale</p></blockquote>
<p>Photo is (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://simoncampbell.com/">Simon Campbell</a>, whose music you can go hear (linked via his name).</p>
<p><strong><a href="http://www.uaudio.com/support/uad/downloads.html">Universal Audio Downloads for the latest updates</a> | <a href="http://www.uaudio.com/">Universal Audio Site</a></strong></p>
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		<title>Piano Lovers: Ivory II&#8217;s Resonance Modeling a Winner, Says Keyboard Mag</title>
		<link>http://createdigitalmusic.com/2011/04/piano-lovers-ivory-iis-resonance-modeling-a-winner-says-keyboard-mag/</link>
		<comments>http://createdigitalmusic.com/2011/04/piano-lovers-ivory-iis-resonance-modeling-a-winner-says-keyboard-mag/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 03:39:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[keyboard-magazine]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[pianos]]></category>
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		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[sampled]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18300</guid>
		<description><![CDATA[Steinways in a row. One example of how pianos can be tough to model: the distinctive Steinway treble &#8220;sparkle.&#8221; Photo (CC-BY-ND) mypouss. For something with a row of keys, the piano can prove surprisingly hard to model perfectly. But computer software, blessed with lavish storage space for samples and now-ample processing power, has a decided &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/piano-lovers-ivory-iis-resonance-modeling-a-winner-says-keyboard-mag/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mypouss/3249887497/"><img src="http://createdigitalmusic.com/files/2011/04/steinways.jpg" alt="" title="steinways" width="640" height="480" class="alignnone size-full wp-image-18301" /></a></p>
<div class="imgcaption">Steinways in a row. One example of how pianos can be tough to model: the distinctive Steinway treble &#8220;sparkle.&#8221; Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://www.flickr.com/photos/mypouss/">mypouss</a>.</div>
<p>For something with a row of keys, the piano can prove surprisingly hard to model perfectly. But computer software, blessed with lavish storage space for samples and now-ample processing power, has a decided edge. There are lots of good sampled pianos, but two products have really impressed me above the others: Synthogy&#8217;s Ivory and Pianoteq&#8217;s modeled instruments. </p>
<p>After years of waiting, Ivory II is now here, and my friend and colleague Steve Fortner, at the helm of <em>Keyboard Magazine</em>, reviews the new version. It&#8217;s a must-read for anyone interested in the digital piano:<br />
<a href="http://keyboardmag.com/article/synthogy-ivory-ii/March-2011/127985">Synthogy Ivory II Grands</a></p>
<p>Sympathetic resonance is a feature that to me really separates the experience of a real piano from a simulated one, and that&#8217;s what gets attention here. Steve writes:</p>
<blockquote><p>Ivory II adds sympathetic resonance to the sustain resonance and soundboard choices of Ivory 1.x. What’s more compelling is how Synthogy does it. Not satisfied with mixing in samples of strings ringing out, they precisely modeled the physics of which vibrations cause which. So, you don’t hear merely the correct notes singing in sympathy, but the correct harmonics of those notes. The result is the most realistic and musical emulation we’ve ever heard of the complex acoustical world beneath the piano lid. Of course, you can adjust it to taste.</p></blockquote>
<p>It&#8217;s no substitute for the physical sensation of being at a piano &#8211; its hammer apparatus, the way it responds, the sound emanating from the soundboard &#8211; but the sound result is tremendous. Listen to the samples on SoundCloud:<span id="more-18300"></span></p>
<p><object height="225" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F568981&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="225" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F568981&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/keyboardmag/sets/03-2011-synthogy-ivory-ii">03-2011 Synthogy Ivory II</a> by <a href="http://soundcloud.com/keyboardmag">KeyboardMag</a></span></p>
<p>I&#8217;ll also put in a quick plug for <a href="http://www.pianoteq.com/">Pianoteq</a> again. Because I still love the real piano, I absolutely adore the fact that Pianoteq feels different, responds in ways that make the computer seem it&#8217;s alive. For sound design aficionados, Pianoteq also earns extra marks for its many unique add-ons &#8211; most recently, the Clavinet joined historic add-ons back through the centuries. They even have a <a href="http://www.pianoteq.com/free_addons">Cimbalom</a>. And Pianoteq is very, very easy on systems because of its use of modeling over sampling.</p>
<p>But for sound results, it&#8217;s going to be tough to top Ivory II. I would, honestly, choose both if I were serious about playing. And I&#8217;d have a hard time saying any hardware could really match these software instruments.</p>
<p><a href="http://www.synthogy.com/products/ivorygrand.html">http://www.synthogy.com/products/ivorygrand.html</a></p>
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		<title>Learn Mastering Technique in Free Videos: Limiting, M/S, Dubstep Bass</title>
		<link>http://createdigitalmusic.com/2011/04/learn-mastering-technique-in-free-videos-limiting-ms-dubstep-bass/</link>
		<comments>http://createdigitalmusic.com/2011/04/learn-mastering-technique-in-free-videos-limiting-ms-dubstep-bass/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 21:30:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18180</guid>
		<description><![CDATA[Mastering to me is a bit like applying stain to wood: done correctly, it brings out the definition of what&#8217;s there rather than covering it up. But making mastering effective is a really special art. Danny Wyatt, a veteran mastering engineer now working as an instructor with Dubspot, has some serious credentials both on the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/learn-mastering-technique-in-free-videos-limiting-ms-dubstep-bass/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/04/Ozone4_EQ.jpg"><img src="http://createdigitalmusic.com/files/2011/04/Ozone4_EQ-640x462.jpg" alt="" title="Ozone4_EQ" width="640" height="462" class="alignnone size-large wp-image-18190" /></a></p>
<p>Mastering to me is a bit like applying stain to wood: done correctly, it brings out the definition of what&#8217;s there rather than covering it up. But making mastering effective is a really special art. Danny Wyatt, a veteran mastering engineer now working as an instructor with Dubspot, has some serious credentials both on the mixing and mastering side and as an educator. He&#8217;s worked with a range of artists over the years (Wax Poetic featuring Norah Jones, Curtis Mayfield, Thievery Corp., the Roots, Ultra Records, and Mos Def, to name a few). But he also doesn&#8217;t mystify his knowledge: he&#8217;ll tell you straight what he believes, both face-to-face and as a teacher.</p>
<p>I feel I know Danny&#8217;s work a whole lot better, too, having had him master my new solo electronic album, which will be released soon. You can get sort of a loose sense of how someone works when they&#8217;re manipulating someone else&#8217;s material, but you really get close to their technique when they&#8217;ve got their hands on your own stuff.</p>
<p>I like handing over work to a mastering engineer both because they can then provide some objective distance, and because they specialize in the craft. But knowing basic mastering technique is increasingly essential for anyone working in sound &#8211; aspiring engineer or not.</p>
<p>Danny has some free videos out, included here, that explain some very useful techniques and tools:</p>
<ul>
<li><strong>How to use a limiter</strong>, here illustrated with <a href="http://www.izotope.com/products/audio/ozone/">iZotope&#8217;s Ozone 4</a>, including its &#8220;Loudness Maximizer.&#8221; We&#8217;re talking distortion-free loudness, not nasty, justly-notorious brick-wall limiting.</li>
<li><strong>Mid-Side EQ</strong>, which I&#8217;ve heard Danny call &#8220;ear candy,&#8221; for widening the stereo effect of a track (here with another of my tracks as the example). Again, he uses Ozone, though other tools could work, too.</li>
<li><strong>Compression of a bass with <a href="http://www.ursplugins.com/ursStripPro.html">URS Classic Console Strip Pro</a></strong> &#8211; dubstep-style here, but applicable to a wide range of things. especially with the emulation of the LA-2A modeled compressor.</li>
</ul>
<p>If those videos whet your appetite, Danny&#8217;s class is now taking enrollment for an in-depth online course, so you can benefit from this level of instruction without having to be in New York:<br />
<a href="http://www.dubspot.com/mixing-mastering/">http://www.dubspot.com/mixing-mastering/</a></p>
<p>And stay tuned, as I did an interview with Danny that digs into his workflow and approach, which we&#8217;ll have here on CDM soon.</p>
<p>Have a look at the videos right here:<br />
<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/9Z2mMJT4Iqo" frameborder="0" allowfullscreen></iframe><br />
<span id="more-18180"></span></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/nuYjo_UC8zI" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/4Gupe7mnwy4" frameborder="0" allowfullscreen></iframe></p>
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		<title>Modeling Analog in a Digital Age: A Conversation with Universal Audio&#8217;s Chief Scientist; Gallery</title>
		<link>http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/</link>
		<comments>http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 21:34:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16509</guid>
		<description><![CDATA[A vintage Studer tape machine lies in the workshop of Universal Audio. How do you translate that analog logic to digital form? And what does it tell us about what analog technology (or recording in general) means? Let&#8217;s ask a scientist. Behind the scenes photos courtesy Marsha Vdovin. Comfort and creativity &#8211; the mystery of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/02/ua8.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua8-640x426.jpg" alt="" title="ua8" width="640" height="426" class="alignnone size-large wp-image-16639" /></a></p>
<div class="imgcaption">A vintage Studer tape machine lies in the workshop of Universal Audio. How do you translate that analog logic to digital form? And what does it tell us about what analog technology (or recording in general) means? Let&#8217;s ask a scientist. Behind the scenes photos courtesy <a href="http://www.marshavdovin.com">Marsha Vdovin</a>.</div>
<p>Comfort and creativity &#8211; the mystery of what makes certain vintage gear so appealing remains. There are few people closer to the meeting place of digital and analog, reason and sentiment, than Dr. David Berners. He&#8217;s the chief scientist for Universal Audio, responsible for modeling in digital software form the characteristics of sought-after, beloved analog gear. It&#8217;s science: Berners cut his teeth as an engineer working on the physics of nuclear fusion, going on to pursue a love of music and sound. Now he uses knowledge of physics and the characteristics of sound equipment to model computationally what makes this gear sound the way it does. But it&#8217;s also commerce: UA&#8217;s DSP platforms unlock access to a range of a la carte plug-ins, bringing a menu of sounds from the past to modern engineers without the associated bulk, inconvenience, and cost of the real thing.</p>
<p>So, if you&#8217;re curious to know a bit about what makes analog and digital gear tick, what that analog gear means in a digital age, Dave&#8217;s a good place to start. The timing&#8217;s good: UA&#8217;s on a bit of a roll. The company&#8217;s heritage begins entirely in the analog domain, founded in 1958 by Bill Putnam, Senior and resurrected in 1999 by his sons, James and Bill, to make new tools in both hardware and software. UA has recently introduced an elaborate software model of the Studer A800 tape recorder, one that seeks to make a digital workstation sound like a beloved, high-fidelity multitrack tape setup. There are also new models of the SSL console, authorized by manufacturer Solid State Logic, providing the channel strip and bus compressor; the real thing earned more Platinum records than any other gear, so it&#8217;s more or less guaranteed you&#8217;ve heard it unless you&#8217;ve been holed up on a farm listening to old-timey AM for the past few decades. And they&#8217;re expanding compatibility, with new support for Pro Tools and, via FireWire, all those Mac laptops that lack ExpressCard slots.</p>
<p>None of that, though, really winds up being the focus of our conversation. Dr. Berners is also Professor Berners, <a href="https://ccrma.stanford.edu/courses/424/">teaching the elements of DSP</a> to students at Stanford with another UA alum and former CTO. Here, class is in session, as he talks about his laboratory-style approach to understanding how equipment works, and why having a theoretical model is so essential. He hedges on the question of why analog gear is appealing, leaving that to others, but opens up when explaining why he fell in love with engineering. </p>
<p>And, in the process, we get some serious gear porn courtesy of photography (and UA PR rep) Marsha Vdovin. She takes us inside the UA studio for a glimpse of a treasure trove of drool-worthy vintage gear and modern test equipment. </p>
<p>Deafening us with science, here&#8217;s Dr. Berners, proudly sponsored by our favorite advertiser, The Field of Mathematics. (They&#8217;ve been working on improving their PR lately. I hear they&#8217;re on Twitter.)</p>
<p>But deep beneath all that science, all the most empirical techniques for modeling, you might just discover how and why digital audio today could find its connection to the past.</p>
<p><a href="http://createdigitalmusic.com/files/2011/02/daveberners.jpg"><img src="http://createdigitalmusic.com/files/2011/02/daveberners.jpg" alt="" title="daveberners" width="640" height="427" class="alignnone size-full wp-image-16627" /></a></p>
<div class="imgcaption">Science! Dr. Dave reflects on the meeting place between digital and analog. Photo courtesy Universal Audio.</div>
<p><span id="more-16509"></span></p>
<p><strong>CDM: Can you tell us a bit about how you wound up in this field? What led you to working in the science of DSP?</strong></p>
<p>Dave: My parents told me that I wanted to be an engineer, ever since I was about five years old. I described to them the job that I wanted to do, and I asked them what it was called &#8211; and they said, that&#8217;s called an engineer. As far as I remember, that&#8217;s always what I figured I would end up doing.</p>
<p>After finishing a Masters Degree in power supply stuff, I worked at NASA a while on some design stuff for a couple of different projects, and then after that I worked at the Lawrence National Lab in Berkeley. It was some physics projects related to fusion power plants, so that was very different from audio. While I was doing all those things I didn&#8217;t realize I could find work in audio. I always liked the idea of doing audio-related stuff, but I didn&#8217;t know there would be any way I&#8217;d be realistically able to do it. While I was working at those two places, I found out about the <a href="https://ccrma.stanford.edu">CCRMA center at Stanford</a> and decided to apply there for a graduate program [in the early 90s.] That was when I met Bill [Putnam, Jr. founder of the modern UA], because he was also a student there.  I had done a little bit of DSP before that, but that was where I learned most of what I know. </p>
<p><strong>And you&#8217;re teaching now at CCRMA.</strong></p>
<p>Yes, along with Jonathan Abel. There&#8217;s one course in the fall that&#8217;s an introductory DSP, Discrete Time Filtering class. That was a course that was created by Julius Smith. He&#8217;s written the textbook for it. It&#8217;s meant for people who are just getting their feet wet &#8230; with no prerequisite other than high school math. The other class is the one Jonathan and I created, and that one&#8217;s more related to audio effects processing &#8212; tricks, I guess, on how to define DSP effects.</p>
<p><strong>How did your background apply to coming the Universal Audio? Was there an additional learning curve, getting into work in audio?</strong></p>
<p>For me personally, it was pretty smooth because I had real strong musical interests, the whole time I grew up. I had been an amateur musician my whole life, and spent a lot of hours playing music and working on music. Somehow that gave me an advantage &#8211; if I discovered I had made a bug or done something wrong, it gave me a good intuition &#8212; if something isn&#8217;t sounding right, what is it likely to be?</p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua6.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua6-640x426.jpg" alt="" title="ua6" width="640" height="426" class="alignnone size-large wp-image-16637" /></a></p>
<p><strong>How much of modeling is intuition? I&#8217;d imagine that, with audio, the ultimate test is sort of if it sounds right, it is right?</strong></p>
<p>The feeling thing is important. The way I like to think about it is that it&#8217;s not really among the design criteria. It&#8217;s more of a check. Ideally, what I would like is to be able to get a bunch of information about a product &#8212; schematics, info about the physics of how it works, whatever I need to understand the processes by which it operates &#8212; make a model, and implement the model. Human hearing comes into play, psychoacoustics, to determine what may or may not be important perceptually. But what I always hope is that by the time we get to the listening phase, there&#8217;s not anything left that we&#8217;re trying to tune, so to speak. It&#8217;d be more like catching bugs.</p>
<p>I do rely on our listening team &#8212; Will Shanks, in particular. He&#8217;s in charge of the qualification of our products in terms of our sound. I rely on him a lot, but it&#8217;s more that he&#8217;s finding little mistakes and errors. I don&#8217;t ever want to get into a situation where we listen to something and compare it to the original and say, well, I wish this sounded a little brighter. I would be very unhappy if I got in that position. I would much rather be able to have a complete understanding of how the original equipment works, and match that.</p>
<p>There&#8217;s a particular reason why I developed that opinion, and it has to do with the non-linearities that exist in a lot of this gear. If we had a totally linear system, like an equalizer that has no measurable distortion, that kind of system can be characterized fully just with one measurement. If I make a very good measurement in a careful way, for whatever setting the controls on the equipment is at, I can know everything there is to know about that piece of equipment. I can be totally confident that no matter what signal somebody puts through it, I can predict the behavior, just on the basis of my one measurement. What happens is if there&#8217;s any sort of non-linearity at all, unless we can characterize the non-linearity in a very specific way &#8230; it becomes absolutely impossible to characterize by measurement. There would always be the fear that even though you&#8217;d listen to a thousand audio snippets and they&#8217;d all sound identical, the next one that you try could sound different. It&#8217;s very difficult to have confidence in a model of a non-linear system, unless you know how that system works. </p>
<p>That goes hand in hand with how we do our measurements. We do use specific signals to cross-check our model &#8212; I&#8217;ll take a piece of gear, and start with the schematic, and write out with a pencil how it works. And then it&#8217;ll turn out that there are certain things in that circuit that aren&#8217;t really specified by that schematic. There&#8217;s a lot of behavior of different components &#8211; say you have a transistor or a tube or something &#8211; [where] you can write the part number on the schematic, but that doesn&#8217;t fully specify what that part does. We do have to do some measurements, but the only way we can trust the results of the measurements is if they&#8217;re informed. If I try to just take a piece of equipment as a black box, if I didn&#8217;t already know what was inside the box, it&#8217;d be impossible to make a good model.</p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua5.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua5-640x426.jpg" alt="" title="ua5" width="640" height="426" class="alignnone size-large wp-image-16636" /></a></p>
<p>You can do signal modeling, where you have some array of test signals that maybe you&#8217;ve developed and see what happens to them when they go through the equipment &#8212; and that to me is the risky way to do it. And then the other method is called physical modeling, where you try to understand all the processes that are happening inside the box. With that type of a model, you have to build the behavior from the bottom up, and then once you&#8217;re done, you need to verify that you&#8217;ve got all your parameters right. So instead of unknown types of behavior you just have unknown parameters. So you might say, I know there&#8217;s a capacitor inside here, and it probably has some resistance associated with it, and that resistance doesn&#8217;t appear on the schematic, because nobody knows what it is. But I can find out what it is by doing a particular measurement.</p>
<p>So then what happens is we&#8217;ll build up a behavioral model based on the physics of all the parts. And then only after we make the model can we decide what test signals are appropriate to expose all the unknown parameters. Every model that we make of a different piece of gear, we&#8217;ll have to invent a completely different set of test signals to find out the parameters of all the different components. Hopefully we&#8217;ll be able to do something without taking everything apart. In some cases, there are behaviors that are unobservable directly. Sometimes we&#8217;ll have to unsolder all the components and measure them separately and then put it back together. In general, we&#8217;re more comfortable trying to understand the real processes that are happening inside a box.</p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua4.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua4-640x426.jpg" alt="" title="ua4" width="640" height="426" class="alignnone size-large wp-image-16635" /></a></p>
<p><strong>I&#8217;d assume you get better at doing this over time. Does what you learn in one place carry over to another?</strong></p>
<p>Yeah, that&#8217;s half of it, and then the other half is, as time goes on, we have more and more processing power available to us. There are certain things that we would have liked to do in 1999 but couldn&#8217;t. We already foresaw that we might eventually be able to add some of these effects in. Every once in a long while, it&#8217;s worth revisiting some of these things and saying, well, now I have one hundred times more computational power available to me, so now I can start putting in more effects that are less noticeable than the ones we put in already, but maybe above the threshold of being able to be perceived.</p>
<p>So not only do we learn more as we do more projects, but we also have more opportunity to include effects that would have been too expensive ten years ago.</p>
<p><strong>That seems to be a story that&#8217;s largely untold. People are aware of the trajectory of CPU power over the years. People are now looking at the area of the GPU and low-power CPUs. But people seem unaware that DSP chips has grown, too. It seems the bang for your buck is better today than it was even recently.</strong></p>
<p>Oh, yeah, I&#8217;d say definitely. I think the tangible manifestation of that idea can be seen by the difference between our original UAD-1 card and the UAD-2. Over the last couple of years since the UAD-2 came out, we&#8217;ve had increasingly power-hungry processors that we&#8217;ve released. Now we&#8217;re to the point that a lot of this stuff would not have run even one instance on the old card. But we can still do it. We always feel like if there&#8217;s a question whether to include a part of the model that&#8217;s a little bit expensive, so far, we always put it in. The amount of processing power is never going to be reduced. We&#8217;d rather include more right now, because then we&#8217;re ahead of the curve.</p>
<p>Sometimes, it&#8217;ll turn out that we&#8217;re at a certain point in complexity, and in order to gain a tiny bit of perceptual improvement, it&#8217;d take a huge computational cost. And so then we figure we&#8217;re at a sweet spot, and so that&#8217;s good. Other times, we&#8217;ll look at something, and maybe by increasing computational cost a tiny bit, we could get a significant perceptual improvement. Then we may be inclined to put it in even if it stretches the current capacity of our hardware. There&#8217;s also cases where, if we feel like something&#8217;s gotten really expensive, sometimes we&#8217;ll make two versions of a plug-in. We always try to order everything so we take care of the major artifacts first.  </p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua3.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua3-640x426.jpg" alt="" title="ua3" width="640" height="426" class="alignnone size-large wp-image-16634" /></a></p>
<p><strong>Let&#8217;s talk about the Studer. First, to revisit this idea of process, where do you start modeling something like this? In some ways, it&#8217;s not the most non-linear of the things you&#8217;ve had to model. It does seem like it&#8217;s a complex system. There was a lot there to take into account in the design.</strong></p>
<p>Yeah &#8212; the signal path is long, and there&#8217;s a lot of things happening in there. Also, the non-linearities, while they may not be as dramatic as, say, a guitar stompbox or something, they&#8217;re considerably complex. There&#8217;s a lot of behavior that has a fair amount of subtlety. I think that just about any magnetic mechanism is going to be complicated, because of the <a href="http://en.wikipedia.org/wiki/Hysteresis">hysteresis</a> that you get in magnetic processes. Not only is the tape deck magnetic, but it has a spatial extent. So whereas, if you have say a transformer or an inductor with a magnetic core, unless you&#8217;re being very picky, the coils of the wire don&#8217;t really move. They might deflect a tiny bit when current goes through them, but for the most part they stay put. And if you imagine the coils of wire are actually fixed on a transformer, the fields that are created don&#8217;t change their shape that much, unless you have a material that&#8217;s really saturating a lot. Basically, you have a one-dimensional system.</p>
<p>Whereas with the tape, there&#8217;s the thickness of the tape and then the width of the tape, and then there&#8217;s the length of the tape on which you&#8217;re making the recording. That&#8217;s all going by the heads, the record and the playback heads, and so the geometries become really important. Any time you have a system that&#8217;s got a spatial extent, and especially one that&#8217;s got moving parts like that, the computational complexity can go way up. Let&#8217;s say you have a tape that&#8217;s magnetized, it&#8217;s not going to be uniformly magnetized. The magnetization will be a function of the depth of the tape and the width of the tape and of course the length. If you wanted to keep track of all of that stuff, you have this sort of geometric explosion of complexity. It was really necessary to think very hard about how we could have some kind of a model that would be practical to implement &#8211; keep all the subtlety that we wanted to have.</p>
<p>Even though the original intent of the [Studer] deck was to be as linear as possible, to be a transparent recording medium, all those different factors made it one of the longer-term projects that we&#8217;ve ever done &#8211; just trying to figure out how to do the simplifications that we were going to have to do in a way that wouldn&#8217;t really detract from the fidelity of the model.</p>
<p><a href="http://createdigitalmusic.com/files/2011/02/studer_a800.jpg"><img src="http://createdigitalmusic.com/files/2011/02/studer_a800.jpg" alt="" title="studer_a800" width="524" height="525" class="alignnone size-full wp-image-16645" /></a></p>
<div class="imgcaption">The Studer in software form. Screenshot courtesy Universal Audio.</div>
<p><strong>So, how much of this was theoretical? At what point do you have to look at the actual hardware?</strong></p>
<p>We knew that we&#8217;d have to have a machine. Just distinguishing between the different tape formulations, it would be very difficult to be confident in those models done all in the abstract. This is one of those cases where we like to have a model, but it&#8217;s very important to be able to cross-check the results with the real thing. We had a Studer deck that we got from <a href="http://www.oceanwayrecording.com/">Ocean Way</a> [Recording, the legendary Hollywood studio] and brought it into our studio. It&#8217;s been here for the last year and a half or so, and we&#8217;ve used it heavily. It&#8217;s really tough to take something like that apart; the cards plug into the interior of the machine. So we&#8217;d take the cards out and work on them, and I soldered a bunch of leads on different parts of the circuit that I wanted to look at, and then we could temporarily just lift a component if we really needed it to be disconnected.</p>
<p>For this, we ended up bringing in a bunch of scopes and other test equipment into the control room. I soldered flying leads onto the cards. It really turned out to be critical that we could look at different points inside the circuitry while we were using the deck. </p>
<p>It&#8217;s kind of related to the stuff I was trying to describe before. Even if we know a model for the whole process, if we want to expose a particular non-linearity or behavior at a certain point in the circuit, it&#8217;s a lot easier if we can look at data right from some internal circuit node rather than the output. So that&#8217;s how we did our verification &#8211; and obviously, listening, too. </p>
<p>It&#8217;s well known that the Studer is really carefully designed to have high fidelity and be well-behaved. But in spite of that, it turns out that there&#8217;s a little bit of non-linearity on the record amplifier, so the signal&#8217;s [got] some artifacts associated with it on the way to the record head. So that&#8217;s why we felt we had to monitor all these points on the circuit.</p>
<p>On the other hand, if we would have just started hooking up wires at different places and blindly tried to figure out what&#8217;s going on without knowing anything about how this stuff works, there&#8217;d be no way to work out a workable model. If we put out some signal that we just made up out of thin air, it would be overwhelming.  </p>
<p><strong>Having gotten intimate with this equipment, can you comment on what makes this gear so desirable in the first place, aside from pleasant associations with it historically?</strong></p>
<p>I&#8217;m comfortable with audio and music, but I don&#8217;t want to decide upfront that something will be unpleasant or undesirable and leave it out. I&#8217;d rather put everything in. It&#8217;s never obvious, really, which artifacts are the desirable ones. </p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua7.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua7-640x426.jpg" alt="" title="ua7" width="640" height="426" class="alignnone size-large wp-image-16638" /></a></p>
<p><strong>It seems really the opposite from what we&#8217;re seeing in consumer photography. There, when you see iPhone apps like Hipstamatic and Instamatic, the idea is to apply very specific, desirable qualities from a camera intentionally, rather than to model the whole camera. So they really have decided what&#8217;s desirable.</strong></p>
<p>[laughs] If we had as many customers as the iPhone, maybe we&#8217;d charge $2 for an app.</p>
<p><strong>Hey, in that case, maybe you&#8217;d just listen to your entire song library as if it were coming through the Studer.</strong></p>
<p>That&#8217;s right. That could actually be great.</p>
<p>There is a place for that line of thought. And to me, that place is to make forward progress. Let&#8217;s say that we&#8217;ve analyzed a hundred highly-prized pieces of vintage gear, and tried to understand what makes them all special. Now, it gives us hopefully a good information base, and maybe a little intuition ourselves of how we&#8217;d design a new piece of equipment if we wanted it to have a specific sound. If we were going to design something like that, then we&#8217;d have a lot of freedom that we wouldn&#8217;t [otherwise], if we&#8217;re not claiming it&#8217;s identical to something.</p>
<p>For us, it&#8217;s worth it to do the modeling just to achieve the models ourselves. And when we are doing a model, we don&#8217;t want to interpose our own ideas about what&#8217;s important. The one case where we do is if there&#8217;s really solid evidence from psychoacoustic experiments that people will not be able to perceive something, then we will neglect that if it turns out to be expensive to put things in.</p>
<p>We&#8217;re willing to accept the fact that people will be unable to perceive certain things. But what we&#8217;re not willing to do is to decide whether something will be pleasant or unpleasant.</p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua9.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua9-640x426.jpg" alt="" title="ua9" width="640" height="426" class="alignnone size-large wp-image-16640" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/02/ua10.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua10-640x426.jpg" alt="" title="ua10" width="640" height="426" class="alignnone size-large wp-image-16641" /></a></p>
<p><strong>What were some of your favorite projects from UA&#8217;s now fairly large back catalog &#8211; or what were the toughest models you worked on?</strong></p>
<p>Almost the first two models were the 1176 and the LA2A. And it&#8217;s kind of interesting to think about those, because they both were difficult, but for different reasons. The LA2A has this little electro-luminescent panel in there that lights up and shines on a light-sensitive resistor, and that&#8217;s how the compression happens. And it turned out that the physics of that panel were very difficult for us to understand. And so we spent a long time trying to figure out how in the world we would even understand the mechanism of how that worked but then characterize them somehow. The behavior was just very, very complex and multi-dimensional. It just was very difficult. It really was satisfying to finally get a model that had the right behavior.</p>
<p>The thing that made the 1176 very hard was that the attack is very fast. It&#8217;s actually faster than one sampling interval if you&#8217;re at 44k. The attack is pretty much just about complete by the time you advance one sample forward in time. Even though we could characterize the behavior of the 1176 more easily than the LA2A, implementing the plug-in became very, very tough, because we had to make this feedback loop. It&#8217;s a feedback compressor, and we had to make the loop behave properly, even though these processes were happening much faster than one sample period. So we had to think really hard in terms of how to implement the thing. There&#8217;s a lot of different ways to get stuck &#8212; you could get stuck trying to understand the actual process, or you might understand the process but then think, “How can I implement this as a digital system?” So at different times, we&#8217;ve had different things that stuck out as the tough part of a project. </p>
<p><strong>It does sound like you have a strong philosophy.</strong></p>
<p>When I first started working at UA, Bill met with me and said he had the idea and the vision to do these models, based on physical process. It&#8217;s been a company point of view, irrespective of who does the work. There&#8217;s actually three or four of us now that do algorithms here, all working with the same ideas and the same ways of going about things. It&#8217;s a broad angle of attack that we as a company decided to do, not something that any one person developed. </p>
<p>Bill&#8217;s been really great to work with from the days when we were in school together up until now. One thing I really admire about Bill is that he can look at a problem and reduce it to the important components immediately. He can look at something that&#8217;s really complex and has a lot of different factors that are difficult to dis-entangle for someone else and get right down to what the important behaviors are going to be. It&#8217;s just a really nice, organized way of thinking that he has. </p>
<p>I should also mention Jonathan Abel. [founder of Kind of Loud before it merged with UA]. He had a lot of input &#8211; a huge effect into the shape that the first batch of plugins evolved. He worked a lot in the trenches on the algorithms with me, and had a huge impact on how that stuff came out. </p>
<p><a href="http://createdigitalmusic.com/files/2011/02/ua1.jpg"><img src="http://createdigitalmusic.com/files/2011/02/ua1-640x426.jpg" alt="" title="ua1" width="640" height="426" class="alignnone size-large wp-image-16632" /></a></p>
<p><strong>So why model historic gear in the first place? And once you are done with the process, what does that tell you about why people value these tools?</strong></p>
<p>That&#8217;s a tough question to answer definitively. It&#8217;d be very hard for me to make a convincing argument that someone should want to have those models and use them all the time. But if you just want to answer the question, why would someone ever want them, then it&#8217;s easier to answer that question.</p>
<p>There are thousands and thousands of vintage projects that have been designed. The ones we focus on are the ones that for some reason have become highly coveted. In a lot of cases, those ones are the ones that were the most carefully designed or the most expensive things available at the time. Not all of them &#8211; some of the stuff that turns out to be really popular and sound great, some of those things have a lot of their good characteristics almost accidentally. I&#8217;m absolutely sure when we do a lot of these models, we know things about the circuit that the engineers didn&#8217;t. People would design something and then just put up with a little bit of an artifact without understanding it or caring about it, whereas we, if we want to recreate that, have to go down into the weeds and really understand it to a higher degree than sometimes the people who designed the gear.</p>
<p>For whatever reason, there are certain pieces of gear that have become super-popular. Whether it&#8217;s an intrinsic human characteristic to like those things, or whether it&#8217;s cultural weight, or familiarity, for whatever reason, they&#8217;re pleasing. And so, for people to have those sounds available to them I think is always going to be beneficial, until people just forget about those sounds, if that ever happens.</p>
<p>I think familiarity definitely leads to comfort, and comfort can lead to creativity just as well as being off-balance can. They&#8217;re two different kinds of things. It seems you were making the point that there&#8217;s a whole world of new stuff out there where you could make new sounds, and that&#8217;s probably true. I hope that people &#8211; even us &#8211; continue to do that kind of work, too. On the other hand, there are certain sounds people are used to and enjoy, and I think it&#8217;s good to have those sounds at their disposal, too.</p>
<p>These tools allow someone to make a recording with a grounding, that gives it a pleasant, familiar, comfortable sound. And then you still have the freedom to add your own novel ideas to the music. Maybe someone&#8217;s never used that piece of equipment before, but they&#8217;ve probably heard records that were made with that equipment.</p>
<p>It&#8217;s happened to me in development. For example, when we did our very first Neve EQ model, I worked out all of the math, designed all of the filters and everything. And then I got hold of the hardware, and started cross-checking the results of my design with the hardware. And I started playing music through both. It was really eye-opening to me. I made some adjustments, and thought &#8211; oh, it&#8217;s that sound. I know what that sound is; I&#8217;ve heard a lot of records that sound like that. But I never knew that that was a 1073 making that sound. But now I do. And it&#8217;s the same thing with the 1176 &#8211; you know, like I said, if you put that on a drum kit, you think, oh, it&#8217;s that, it&#8217;s this record and that record, and it&#8217;s a beautiful sound, and I always wondered how people got that sound. To me, it&#8217;s kind of exciting to have that comfortable feeling of thinking, I love that sound, and now I can do it.   </p>
<p>By the way, I&#8217;m a design engineer, not a professional musician or a recording engineer, so these perspectives should probably be given very little weight. But I&#8217;m just telling you my personal opinion. There&#8217;s other people even within UA that probably should carry a lot more weight. I don&#8217;t know &#8212; I like creativity in music, but also a grounding in some aspect of it that sound comfortable and familiar.</p>
<p><strong>Thanks, Dave. We&#8217;ll be taking a closer look at the Universal Audio solutions and where to begin using their stuff in your music, as well as their new FireWire-based Satellite for you Mac users. And in the interest of balance, I also have a very different take on modeling analog, from guy named Dave. I spoke with Dave Hill about HEAT, the Avid product; watch for that interview soon. HEAT is quite different from the UA stuff, but you&#8217;ll hear some familiar themes about the larger picture. Got questions for this Dave and UA? Thoughts on your own experiences with hardware and software? Let us know in comments.</strong></p>
<p><strong><a href="http://www.uaudio.com/">http://www.uaudio.com/</a></strong></p>
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		<title>Virtual Synths: Modeling Gear, as Imagined by Communities and Engineers</title>
		<link>http://createdigitalmusic.com/2010/12/virtual-synths-modeling-gear-as-imagined-by-communities-and-engineers/</link>
		<comments>http://createdigitalmusic.com/2010/12/virtual-synths-modeling-gear-as-imagined-by-communities-and-engineers/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 16:00:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15055</guid>
		<description><![CDATA[Do Androids Dream of Electric Synths? Imagining an instrument from a clean sheet of paper is an essential part of the design process. It can remind us of the extent of possibilities &#8211; and, sometimes, why compromise is necessary. The German site Amazona.de this week unveiled mock-ups of an instrument conceived by their community. The &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/virtual-synths-modeling-gear-as-imagined-by-communities-and-engineers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/12/tyrell_OSC.jpg"><img src="http://createdigitalmusic.com/files/2010/12/tyrell_OSC-640x320.jpg" alt="" title="tyrell_OSC" width="640" height="320" class="alignnone size-large wp-image-15070" /></a></p>
<p>Do Androids Dream of Electric Synths?</p>
<p>Imagining an instrument from a clean sheet of paper is an essential part of the design process. It can remind us of the extent of possibilities &#8211; and, sometimes, why compromise is necessary. The German site <a href="http://amazona.de">Amazona.de</a> this week unveiled mock-ups of an instrument conceived by their community. The design looks terrific, and the specs (below) do read like the sorts of things synthesists would want. My only concern is that the results could be very cost prohibitive; the obvious remedy it seems would be to use digital oscillators in place of the eight-voice &#8220;true analog&#8221; spec described here. (I&#8217;m of the &#8220;if it sounds good, it is good&#8221; school. And with that compromise, the rest of this becomes very feasible.) </p>
<p>Potential spec creep aside, I do love the layout and the mock-up designs, however. And that&#8217;s why this sort of exercise matters. Amazona.de are lucky to have a great designer to make those mock-ups seem real. Stephan Gries created the renders, working in the awesomely-powerful modeling tool <a href="http://www.rhino3d.com/">Rhino 3D</a>. His background is in construction in mechanical engineering, but he tells CDM he&#8217;d love to work in visualizing music hardware professionally.</p>
<p>One regularly-asked question is why hardware doesn&#8217;t take new forms. (The original Minimoog, while ultimately using a conventional design, even featured space-age, futuristic alternative versions.) With this kind of visualization in reach, I think it&#8217;s possible hardware designers will take more risks, partly because they&#8217;ll be able to better present their ideas to would-be users. So, with that spirit in mind, I&#8217;m pleased to share some of Stephan&#8217;s work, not only on the Amazona dream synth, but Doepfer and Cwejman models, too.</p>
<p>Virtual analog, indeed: it&#8217;s simulated, but gear pr0n nonetheless. Congrats to the Amazona.de community and to Stephan for the great work.<span id="more-15055"></span></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/tyrell_totale.jpg"><img src="http://createdigitalmusic.com/files/2010/12/tyrell_totale-640x320.jpg" alt="" title="tyrell_totale" width="640" height="320" class="alignnone size-large wp-image-15071" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/tyrell_wheels.jpg"><img src="http://createdigitalmusic.com/files/2010/12/tyrell_wheels-640x320.jpg" alt="" title="tyrell_wheels" width="640" height="320" class="alignnone size-large wp-image-15072" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/tyrell_filter.jpg"><img src="http://createdigitalmusic.com/files/2010/12/tyrell_filter-640x320.jpg" alt="" title="tyrell_filter" width="640" height="320" class="alignnone size-large wp-image-15068" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/tyrell_logo.jpg"><img src="http://createdigitalmusic.com/files/2010/12/tyrell_logo-640x320.jpg" alt="" title="tyrell_logo" width="640" height="320" class="alignnone size-large wp-image-15069" /></a></p>
<blockquote><p>[Tyrell is an] experiment carried out by your colleagues from Germany from<br />
the online magazine for musicians AMAZONA.de.</p>
<p>With a multitude of campaigns at various levels  AMAZONA.de ran a one-year survey and together with their readers invented the dream synthesizer. This synthesizer promises huge market potential.</p>
<p>Its exciting features include:<br />
·         8 voices / true analog<br />
·         2 oscillators<br />
·         Oscillator sync, FM, ring modulation and pulseb modulation<br />
·         Wave-forms sinus, saw and two different noise waves (morphing from sinus to saw)<br />
·         Multimode filter and band-pass filters<br />
·         Arpeggiator<br />
·         Two  ADSR envelopes<br />
·         Three LFOs<br />
·         Midi, midi-clock for ARP and CV/gate in/out</p>
<p>Detailed layout and technical plans are all complete. All we need now is a brave producer<br />
to make the TYRELL dream come true.</p>
<p>As mentioned above, it is an experiment.</p>
<p>We certainly have faith in our idea – and as you know, faith can move mountains.</p>
<p>You will find the whole story here:<br />
<a href="http://www.amazona.de/index.php?page=26&#038;file=2&#038;article_id=3191&#038;page_num=1">http://www.amazona.de/index.php?page=26&#038;file=2&#038;article_id=3191&#038;page_num=1</a></p></blockquote>
<p>And more renders, of real analog gear&#8230;<br />
<a href="http://createdigitalmusic.com/files/2010/12/Cwejman-S1_088.jpg"><img src="http://createdigitalmusic.com/files/2010/12/Cwejman-S1_088-640x320.jpg" alt="" title="Cwejman-S1_088" width="640" height="320" class="alignnone size-large wp-image-15067" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/Cwejman-S1_077-1.jpg"><img src="http://createdigitalmusic.com/files/2010/12/Cwejman-S1_077-1-640x426.jpg" alt="" title="Cwejman-S1_077-1" width="640" height="426" class="alignnone size-large wp-image-15066" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/Cwejman-S1_071.jpg"><img src="http://createdigitalmusic.com/files/2010/12/Cwejman-S1_071-640x395.jpg" alt="" title="Cwejman-S1_071" width="640" height="395" class="alignnone size-large wp-image-15065" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2010/12/A-100-Assembly-Minirack_Scene5_grau.jpg"><img src="http://createdigitalmusic.com/files/2010/12/A-100-Assembly-Minirack_Scene5_grau-640x293.jpg" alt="" title="A-100-Assembly-Minirack_Scene5_grau" width="640" height="293" class="alignnone size-large wp-image-15064" /></a></p>
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		<title>Roland Round-up: A Mobile Juno Workstation, Realistic Piano Models, More</title>
		<link>http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/</link>
		<comments>http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:05:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-pianos]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[juno]]></category>
		<category><![CDATA[juno-g]]></category>
		<category><![CDATA[juno-gi]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[keys]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[piano]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[stage-pianos]]></category>
		<category><![CDATA[stompbox]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synths]]></category>
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		<description><![CDATA[Roland dropped a slew of news announcements today, from new keyboards to software. There&#8217;s a new JUNO-Gi, which takes Roland&#8217;s economical synth workstation and adds multitrack recording and BOSS effects. The virtual piano lineup has all been remade in the image of the V-Piano, with more realistic sampling tech. And there&#8217;s a set of offerings &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/09/giback.jpg" alt="" title="giback" width="580" height="58" class="alignnone size-full wp-image-13209" /></p>

<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/axsynth/' title='axsynth'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/axsynth-150x150.jpg" class="attachment-thumbnail" alt="axsynth" title="axsynth" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/junogi_recorder/' title='junogi_recorder'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/junogi_recorder-150x150.jpg" class="attachment-thumbnail" alt="junogi_recorder" title="junogi_recorder" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/oscilloscope/' title='oscilloscope'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/oscilloscope-150x150.jpg" class="attachment-thumbnail" alt="oscilloscope" title="oscilloscope" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/rd700nx/' title='rd700nx'><img width="150" height="134" src="http://createdigitalmusic.com/files/2010/09/rd700nx-150x134.jpg" class="attachment-thumbnail" alt="rd700nx" title="rd700nx" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/junogi/' title='junogi'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/junogi-150x150.jpg" class="attachment-thumbnail" alt="junogi" title="junogi" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/giback/' title='giback'><img width="150" height="58" src="http://createdigitalmusic.com/files/2010/09/giback-150x58.jpg" class="attachment-thumbnail" alt="giback" title="giback" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/gaia_editor/' title='gaia_editor'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/gaia_editor-150x150.png" class="attachment-thumbnail" alt="gaia_editor" title="gaia_editor" /></a>
<a href='http://createdigitalmusic.com/2010/09/roland-round-up-a-mobile-juno-workstation-realistic-piano-models-more/harmonist/' title='harmonist'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/harmonist-150x150.jpg" class="attachment-thumbnail" alt="harmonist" title="harmonist" /></a>

<p>Roland dropped a slew of news announcements today, from new keyboards to software. There&#8217;s a new JUNO-Gi, which takes Roland&#8217;s economical synth workstation and adds multitrack recording and BOSS effects. The virtual piano lineup has all been remade in the image of the V-Piano, with more realistic sampling tech. And there&#8217;s a set of offerings as broad as what we&#8217;re accustomed to seeing at trade shows, including one nice-looking harmonic stompbox.</p>
<p>Here are the highlights, focusing on what you need to know.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/junogi.jpg" alt="" title="junogi" width="580" height="171" class="alignnone size-full wp-image-13196" /></p>
<h3>The JUNO that Records</h3>
<p><strong>A keyboard workstation, multitrack recording, and BOSS effects, mobile at just over a grand</strong></p>
<p>The JUNO-Gi is the biggest headline here. Built on the JUNO-G, already a slimmed-down rendition of the Fantom in a much cheaper, more compact package, the Gi is a mobile, multi-function workstation at the recession-friendly price of US$1199. It&#8217;s a pretty complete all-in-one offering that manages to be cheap and mobile while still cramming in a lot of functionality:</p>
<ul>
<li>Battery-powered option.</li>
<li>Built-in 8-track digital recorder (64 virtual tracks.</li>
<li>Dedicated mix faders, rhythm machine track, and recording onto a standard SD card (up to 32 GB cards.</li>
<li>Built-in USB audio and MIDI interface when you&#8217;re connected to a computer; SONAR LE bundled.</li>
<li>Rear-panel XLR mic (thank you, Roland!), guitar, and line inputs.</li>
<li>Built-in BOSS-GT guitar effects, vocal processing.</li>
</ul>
<p><span id="more-13176"></span></p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/GQ5Vj6uJ7AQ?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GQ5Vj6uJ7AQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>To me, the JUNO-Gi looks like a big winner for those who want an all-in-one keyboard workstation rather than a computer when they&#8217;re on the go, especially with the addition of real ports, faders, and guitar and vocal effects. And there&#8217;s definitely something to be said for that kind of distraction-free workflow.</p>
<p>For background, you can read my 2007 review of the JUNO-Gi&#8217;s &#8220;-G&#8221; predecessor for Keyboard Magazine; I lamented the fact that the &#8220;JUNO&#8221; name doesn&#8217;t really apply in terms of the sound generation, but otherwise found an affordable, balanced keyboard with a friendly front panel. In fact, I really prefer these designs to some of the bigger flagships; to me, it&#8217;s like driving a sporty hatchback instead of a lumbering SUV.<br />
<a href="http://www.keyboardmag.com/article/roland-juno-g/jun-07/29104">Roland Juno-G</a> [Keyboard]</p>
<p>I said at the time &#8211; really doubly true now with the addition of BOSS effects and multitrack interface and recording capability:</p>
<blockquote><p>Despite its price and retro styling, the Juno-G really is a “Fantom-Xpress.” It’s got the processor and sound engine from the pricier Fantom-X line, minus some of the extra bells and whistles. You still get Fantom-class sounds, a multisampled grand piano, compatibility with Roland’s SRX expansion boards, onboard audio and MIDI recording and editing, lots of effects, and a powerful arpeggiator. That makes the Juno-G an unusually feature-packed workstation relative to other budget keyboards.</p></blockquote>
<p>See also our CDM Q&#038;A on the <a href="http://createdigitalmusic.com/2009/05/08/keyboard-geeking-day-roland-answers-juno-questions-plus-20-sampling-on-juno-g/">2.0 update to the JUNO-G</a></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/junogi_recorder.jpg" alt="" title="junogi_recorder" width="580" height="591" class="alignnone size-full wp-image-13197" /></p>
<h3>Digital Pianos Go SuperNATURAL</a></p>
<p>The other story Roland is pushing is the switch of its digital pianos to a new set of sampling technologies it calls SuperNATURAL. It appears to be a big leap forward for Roland&#8217;s pianos, and given the success of the V-Piano, for digital pianos in general.</p>
<p>Roland boils down the technology to three techniques:</p>
<p>1. It&#8217;s 88 keys of stereo multi-sampling &#8211; no zones.<br />
2. Via tech borrowed from Roland&#8217;s V-Piano, it promises smoother transitions between dynamic levels.<br />
3. The decaying tone isn&#8217;t looped.</p>
<p>You can watch a <a href="http://www.youtube.com/watch?v=c6zHr5-aDNI">video explaining the techniques</a>. (Does anyone else find Roland&#8217;s promo videos seem like they fell through a time warp from the 80s? No matter &#8211; it&#8217;s how the piano plays that counts.)</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/c6zHr5-aDNI?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c6zHr5-aDNI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Now, some of the comparisons Roland makes relative to software piano instruments aren&#8217;t quite as fair &#8211; a couple of instruments, through clever sampling and/or modeling, do get this right in software. But it is more unique in hardware.</p>
<p>There are four new digital piano products with SuperNATURAL sounds in them. Two of them you probably don&#8217;t care about; they&#8217;re geared for the home/education market and have notation views built into the music stand:<br />
<a href="http://www.rolandconnect.com/product.php?p=hpi-6f">HPi-6F</a><br />
<a href="http://www.rolandconnect.com/product.php?p=hpi-7f">HPi-7F</a></p>
<p>&#8211; I&#8217;m guessing CDM readers would rather get a keyboard they like and then prop an iPad on the music stand. (Or use this magical technology called paper.)</p>
<p>There&#8217;s also the FP series, with built-in speakers:<br />
<a href="http://www.rolandconnect.com/product.php?p=fp-7f">FP-7f</a> couples the new sound tech with a redesigned keybed. It also adds looping and mic input and harmony effects as new features. US$2190, unless you want it in white, in which case it&#8217;s US$2299. Don&#8217;t ask. </p>
<p><img src="http://createdigitalmusic.com/files/2010/09/rd700nx.jpg" alt="" title="rd700nx" width="580" height="134" class="alignnone size-full wp-image-13199" /></p>
<p>The keyboard with the new tech most likely to appeal to readers of this site is this:<br />
<a href="http://www.rolandconnect.com/product.php?p=rd-700nx">RD-700NX</a>, the upgrade to Roland&#8217;s previous flagship stage piano. As with the FP, this model adds a looper, a vocal mic input with harmony effects, and a new &#8220;PHA III Ivory Feel-S Keyboard with Escapement&#8221; keybed. There&#8217;s also a new, larger LCD screen. US$2999.</p>
<p>The RD-700NX works nicely as a MIDI control keyboard as well as a standalone stage keyboard, so it could be one to watch. I&#8217;ll be honest: the Roland action on these keyboards, while solid, was never my favorite. I&#8217;m curious to see how the new action feels. And you really have to play simulated pianos to know if they&#8217;ve gotten the sampling tech right.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/oscilloscope.jpg" alt="" title="oscilloscope" width="580" height="697" class="alignnone size-full wp-image-13203" /></p>
<h3>GAIA Editing Software</h3>
<p>Part of the whole appeal of the GAIA SH-01 synth is that you work on the front panel and not in software. But I like what Roland is doing with the GAIA Synth Sound Designer &#8211; if, for no other reason, because it has an oscilloscope view so you can see the waveform. You can record and play back sound creations in Action Lists, a clever new way of working. And you can use it as an editor/librarian app for backing, organization, and storage &#8211; a category that made hardware synths more useful and has been sorely lacking.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/gaia_editor.png" alt="" title="gaia_editor" width="580" height="471" class="alignnone size-full wp-image-13202" />d news: instead of providing the app for free, the software, released in October, will list for US$99 (in-store street should be lower). Given the GAIA&#8217;s mission of reaching out to new synth lovers, I&#8217;d rather see this bundled in box. (Note that this is hardly unprecedented &#8212; Moog charges US$79 for their <a href="http://www.moogmusic.com/voyager/?section=product&#038;product_id=21239&#038;back_id=40">Minimoog Voyager Editor</a>, and a Minimoog owner has shelled out a heck of a lot more cash than a GAIA customer.)</p>
<p>I&#8217;m finishing off an SH-01 review, complete with sound design tips, soon, so if you have any last-minute questions, fire away.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/harmonist.jpg" alt="" title="harmonist" width="580" height="697" class="alignnone size-full wp-image-13205" /></p>
<h3>A new, multi-effect BOSS pitch stompbox</h3>
<p>The <a href="http://www.rolandconnect.com/product.php?p=ps-6">BOSS PS-6 &#8220;Harmonist&#8221; pedal</a> looks delicious. Effects include three-voice harmony, plus four pitch shift modes:</p>
<ul>
<li>Harmony</li>
<li>Pitch Shifter</li>
<li>Detune</li>
<li>&#8220;Super Bend,&#8221; a brand-new mode with &#8220;shift,&#8221; &#8220;rise time,&#8221; and &#8220;fall time&#8221; (so, in other words, it&#8217;s a time-based pitch shifter)</li>
</ul>
<p>US$241.50 in September.</p>
<h3>More New Products</h3>
<p>In other Roland news:<br />
The <a href="http://www.rolandconnect.com/product.php?p=ax-synth">AX-Synth is available in black</a>, though at US$1449 list, you&#8217;d have to consider the more affordable <a href="http://www.rolandconnect.com/product_2010-03.php?p=ax-09">Lucina AX-09</a> if you really need a shoulder keyboard. I&#8217;m finishing a review of the latter now.</p>
<p>The <a href="http://www.rolandconnect.com/product.php?p=c-380">C-380 is a luxurious-looking, 2-manual modeled pipe organ</a>. I want one, and an underground lair to go with it. (Yeah, sure, it&#8217;s the cliche, but I&#8217;ve always appreciated the lifestyle choice.)</p>
<p>Roland also has new <a href="http://www.rolandconnect.com/product.php?p=cube-xl">CUBE-XL guitar amps</a>, though I&#8217;ll try to examine those next to a similar announcement from Vox &#8211; it&#8217;s a good time to be in the market for inexpensive, busk-ready amps.</p>
<p>The <a href="http://www.rolandconnect.com/product.php?p=octa-capture">Octa-Capture</a> is a new high-res, USB 2.0 10-in, 10-out computer audio interface. Roland is going toward calling these &#8220;Roland&#8221; interfaces, instead of &#8220;Edirol,&#8221; and appears to be pushing the quality of these devices. US$699. Unfortunately, this illustrates that we need an updated USB class spec to support interfaces like this without drivers, at least from what I know; you do need the drivers to run this box, so no driver-free operation and no Linux support initially.</p>
<p>The <a href="http://www.rolandconnect.com/product.php?p=st-2">BOSS ST-2 &#8220;Power Stack&#8221;</a> is a compact pedal that simulates stack-style tube amps. US$162.</p>
<p>If any of this stuff strikes your fancy, let us know, and we can get questions answered for you.</p>
<p><a href="http://www.rolandconnect.com/">http://www.rolandconnect.com/</a></p>
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