Music Tech History Day: Inventor Don Buchla, Interviewed

Don Buchla is another special pioneer whose impact on music technology has been far-reaching. (He turned 71 last week. Happy Birthday, Don!) He’s best known as the Chevy to Moog’s Ford — that is, the other rival US modular synth system in the 60s. Moog and Buchla were so close, in fact, in introducing their modulars and the innovations to follow that it’s often hard to say who was really first — and their approaches were different enough that it probably doesn’t matter. But Buchla also went on to be one of the key pioneers in alternative interface design. His gestural/spatial Lightning system, for instance, used IR-emitting wands to transmit position and acceleration over a decade and a half before the Nintendo Wii took gaming by storm.

If you want to catch up with Buchla’s various innovations, I suspect you’ll need to drink a lot of Red Bull. So it’s fitting that Red Bull, sponsors of the Red Bull Music Academy international educational programs, are interviewing Buchla for their series on musical innovators. Sit back in your recliner, because they’ve got two full hours of Buchla reflecting on music technology:

Red Bull Music Academy Interview

Via the excellent ambient/electronica blog Disquiet

Earlier this week:

Vintage Buchla Easel Action, and Inspiration for Modern Tangible Interfaces

Photo by fr1zz, via Flickr.

Max 5: Max/MSP/Jitter Pricing Updated

image

Cycling ‘74 have updated Max 5’s pricing and streamlined a bit in the new release. (That means Max for MIDI and basic data crunching, MSP for audio, synthesis, and signal processing, and Jitter for video, 3D, and advanced data processing.) Since this impacts a number of our readers, it’s worth going over this.

Updated: The story now reflects a clarification from Cycling ‘74 over which Jitter objects work in Max/MSP.

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Refresh: Asides

Max 5 Available For Download Now

image I love our readers. You’re just sitting on your hands waiting for Max 5 to arrive, because the moment it goes up my inbox is suddenly full. As of a few moments ago, the long-awaited upgrade to the popular modular patching environment for music and visuals has arrived. You can download Max 5 right now, and according to the C74 site, it will happily run alongside Max 4.6, so you can keep the old version for compatibility while you evaluate the new one. Let us know how you like the new release!

Max 5 Downloads

Max 5 Product Descriptions [links now working!]

Max Online Documentation, including what’s new

Vintage Buchla Easel Action, and Inspiration for Modern Tangible Interfaces

With talk of instruments like the Tenori-On, and looking to the future of tangible interfaces for music, it’s worth exploring past designs, as well. Take Don Buchla’s Music Easel — concocting sounds with this rare 70s instrument was a matter of plugging, touching, and patching. Digital sounds and music sequencers do plenty this can’t, but if it was possible to make the Music Easel’s functions tangible, why not digital instruments, as well? Artist Alex Tyson has been bugging us about this for a few days, and I finally got to watch it. It’s really lovely. (And, yeah, now I really want Alex’s camera, too.)


CHARLES COHEN AT THE BUCHLA MUSIC EASEL from ALEX on Vimeo.

Alex writes:

This colorful video features sound artist Charles Cohen improvising on a 1970’s Buchla Music Easel. This extremely rare instrument is one of Don Buchla’s 200 series. Buchla (a pioneer of audio synthesis) only manufactured 14 of these units. The entire film was edited from an hour-long set of free improvisation, with audio was taken directly from Charles’ mixing board.

All of the photography and editing was produced by Alex Tyson, a sound and video artist from Pennsylvania. The film was shot in 16:9 720p High Definition format, with only a 35mm LensBaby 3GPL.

Mmmmm… LensBaby. Yeah, this is motional porn as well as musical. (Update - looks like Tom at Music Thing is enjoying as well.)

For more Buchla improv action on a newer generation of hardware, check out Richard Lainhart on his Buchla 200e and Continuum setup, playing at our Handmade Music event hosted with Make Magazine and Etsy Labs. (Side note: if you’re using YouTube for documentation, don’t miss the latest tips for getting better quality — with help from Richard — over on Create Digital Motion. Got some clips myself I’ll be uploading with that information in hand.)

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Free Turntablism: Open Source Reaktor Ensemble Could Change Scratching

Digital turntablism is nothing new. But Ammobox, debuted at the first-ever CDM Futuristic Music Design Challenge, is unique in a number of ways. What creator Nathan Ramella has done differently:

1. He’s demystified digital vinyl timecode. With no previous DSP programming experience, Nathan created his own custom tool for reading vinyl timecode — and explains how he did it.

2. He’s changed the rules of scratching — it’s now polyphonic scratching. As Nathan puts it, "You get a polyphonic sampler that can layer multiple samples at the same time and scratch them all simultaneously." Yep: no more does digital vinyl simply replicate what records do normally. Here, it actually works as a digital instrument, manipulating layers of samples as you go. Check it out running in Ableton Live as a demo at top, though other hosts could work, as well, if you prefer.

3. He’s giving everything away. You’ll need some vinyl, and because the sonic wonders are all built in Reaktor, you’ll need a copy of NI’s modular mad science lab. But the ensemble itself is released under the GPL v2, which could make it a great way to learn more of the mysteries of Reaktor.

Official Ammobox Page

Download the library, free [ Direct Link ], or head to the rabbit hole that is NI’s User Library

Clarification: I should add that part of what makes Ammobox cool is actually that Nathan’s doing the timecode decoding the "wrong" way. Normally, a timecode system like Ms. Pinky or Traktor Scratch reads speed, direction, and absolute position. Position is the hard part, and the part that’s dependent on sophisticated error correction. What’s clever here is not that AmmoBox is likely to replace those systems (that’s not the point), but that by breaking the rules of how you’re supposed to do digital vinyl, Nathan’s created something different and expressive.

Nathan describes the system in greater detail:

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Nintendo DS as Hardware Step Sequencer

Hardware sequencers were a fantastic idea: you had a box that did nothing but sequence other gear. Then along came the computer, then the idea of trying to make the computer do absolutely everything all the time, and the standalone MIDI sequencer disappeared. In a bizarre twist of fate, it’s back — on Nintendo DS.

Jed (beatsnbleeps.com) writes to let us know about his DS sequencer, DStep. It’s partly an “homage to the KP3″ from Korg, though unless your fingertip is the size of a DS stylus point, it should be a bit more accurate touch-wise. It’s a very elegant little step sequencer, shown here controlling a Nord Micro Modular. (The modular patch you see on the computer screen is the Nord editing software.) Hardware MIDI support gets hacked into the DS via Collin Meyer’s DS MIDI cable hardware/code solution.

It’s funny, because to me this brings the way you integrate a computer into a studio back full circle. It’s not that you dump the computer — on the contrary, you simply use it as a component in a set of gear.

As for mobile gadgets to work with, this also illustrates some advantages of the DS over the iPhone — well, aside from the obvious facts that it’s far cheaper, you’re not saving up battery life to make calls, and you can play Mario Kart. The old-fashioned game hardware buttons actually come in handy, and they’re ergonomically placed, you get the added precision of a stylus, and the DS hardware is more hackable. Multi-touch would be nice on those faders, though.

If you’re ready to give this a go, here’s what you need:

DS MIDI hack

Tob’s DS MIDI Website

DStep details and ROM download

It’s still in development, so we’ll be watching.

Previously: GrooveStep step sequencer / pattern maker for DS

Preset Pack: It’s a Mod, Mod, Mod, Mod, Modular Moog World

I usually don’t pick up presets and sound libraries on CDM, but this one deserves an exception. Musicrow has built a preset pack for Arturia’s Moog Modular V. That’s the software emulation of the truly modular Moogs — the ones with patch cords — so this gives you what you don’t get out of the real thing, a set of sound presets you can call upon immediately. Looks like a good blend of “traditional” presets and more unusual ones, and Arturia’s emulation, like the original Moog modular, has a rich set of sonic capabilities.

20 of the 200 presets are available for immediate, free use; if you like them, the whole set is US$39 (EUR29).

Musicrow Modular Dreams

I have to say, as much as I loved the tactile feel of patching on a real Moog modular, and as much as the software sound falls slightly short of the real thing, you can’t beat the fact that you can transport a laptop and save presets! Photo by Erikadotnet.

Unusual Rozzbox One V2 Synth: Now Accepting Pre-Orders

Rozzbox synthesizer

Some time ago, we ran a story on a boutique German synth called the Rozzbox. Laden with knobby goodness, the Rozzbox was available only in limited quantities, and only to those fortunate enough to be in Germany (or somehow miraculously got in touch with the creator and pried one from his hands).

Tweakers rejoice! The Rozzbox has finally made it to the US, with distribution being handled by Big City Music. Still only available in limited quantities, we suspect that the Rozzbox will go fast - even at nearly $1950USD. Its unique architecture sets its tone somewhere between a broken-DX7-run-through-a-Sherman-Filterbank and an old-school gaming system turned synth. Full specs available on the Big City Music site, and demos available on the Rozzbox site (in German).

Ed.: Looks like this one has tweaked the interest of Chris @ Audio Damage, too.

And here’s a video in action from the folks at Big City Music that gives you a sense of its range of timbre. (Sure you can make it more musical when you take it home and off the chaos of the show floor!)

Mod271: Zoomable, Graphical, Modular Sound Playground

Mod271 modular software for synthesis

Take the modular, patchable sound-making capabilities of Reaktor and (at the other end of the scale) Reason, and combine it with a graphical, zoomable, nodal interface with patch cords showing actual signal, as on the reacTable interactive table interface, and you should get something like Mod271. (Pronounced “mode.”)

The software is in pre-pre-alpha phase, but it’s freely downloadable for Windows users if you’re adventurous, and the developer promises more progress and other operating systems soon.

Features:

  • ASIO/MIDI support, VSTi version coming
  • Everything is full audio-rate, meaning you can mix and match MIDI and DSP
  • Powerful nodes: “every node can be automated with unlimited control points and automation takes place right in the 3D environment.” … “nodes can influence any amount of other nodes or switched into a singular state.”, with radial and linear modes for the nodes
  • Interface is 3D hardware-accelerated, and the signals even (optionally) draw at audio rate for realistic previews
  • sample-accurate envelopes and motion, “meaning you can make an oscillator out of an envelope.”
  • 25 node types and growing
  • Make your own nodes with Python

Crazy stuff! It’ll be interesting to see how this one develops. And I hope the Reaktor developers are paying close attention; there’s a lot here that could inspire a future Reaktor version.

Full description, lots of background, and that bleeding-edge super-pre-alpha-at-your-own-risk:

Mod271 @NuDSP

Thanks to Ronnie of rekkerd.org for the tip!

First Max 5 Preview: Music Patching, the Next Generation?

Max 5

Not just skin deep: Changing the Max interface should make it easier and faster to produce patches for beginners and advanced users alike.

What’s this new Max about, and why was it such a big deal at the AES trade show? To really understand, let’s turn to gaming for a moment. When Nintendo described their vision for the Wii, they talked about appealing to three groups of customers:

  • The “hard-core” gamer; that is, their existing audience, of course
  • “Lapsed” gamers: people who had done some gaming at some point but lost interest
  • Entirely new gamers, across a variety of demographics

History will have to be the judge of Nintendo’s slim white box and controller-wagging interface, but I heard some similar development goals at the AES audio show this weekend. Nowhere was this more apparent than Cycling ’74’s upcoming Max 5. Substitute the word “patcher” for the word “gamer”, and you’ve got a snapshot of the new Max.

After all, whether you’ve touched Max before or not, you’ve likely got some needs in at least one of these categories. Beginners are easily intimidated by the “visual programming” metaphors of a blank-slate, modular tool like Max. Many others get through a couple of patches, often in a school course, but wind up having difficulty getting beyond that first work later on. And even advanced users (maybe especially advanced users) are always looking for ways of working faster.

The build I saw of Max wasn’t entirely complete, but I will say it’s tremendously promising. I talked to many for whom the chance to see Max 5 was the highlight of the entire AES show. It’s a tool you really need to see in action, so be sure to check out Cycling’s just-posted videos of the program:

A First Look at Max 5 [Cycling '74]

This is not the all-words, no-pictures manifesto we saw recently: now you actually get to see the tool in action. Highlights:

Max 5 Object picker

Max has a new visual browser for selecting objects. But if you can’t tell what those icons signify, there’s also more integrated help, and object names are auto-completed as you type them into a patcher window.

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