<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; modular</title>
	<atom:link href="http://createdigitalmusic.com/tag/modular/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 06 Nov 2009 17:51:51 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Handmade Music Spreads to Austin, Teaches You Awesomeness, Andromeda-Style</title>
		<link>http://createdigitalmusic.com/2009/10/08/handmade-music-spreads-to-austin-teaches-you-awesomeness-andromeda-style/</link>
		<comments>http://createdigitalmusic.com/2009/10/08/handmade-music-spreads-to-austin-teaches-you-awesomeness-andromeda-style/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 18:34:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4ms]]></category>
		<category><![CDATA[austin]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[dr-bleep]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eric-archer]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[infrared]]></category>
		<category><![CDATA[live-music]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[noisepages]]></category>
		<category><![CDATA[performances]]></category>
		<category><![CDATA[texas]]></category>
		<category><![CDATA[wireless]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7899</guid>
		<description><![CDATA[Autonomous bassline generators? Wireless, modular, infrared sync? Tiny drum machines networking together? Welcome to Texas, and the minds of Eric Archer, Bleep Labs, 4ms Pedals, the Church of the Friendly Ghost, and Andromeda Space Rockers. 
One look at a floor full of blinking circuits, and most ladies and gentleman might assume they&#8217;ve stumbled upon some [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Yy7kv9rEeUg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Yy7kv9rEeUg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>Autonomous bassline generators? Wireless, modular, infrared sync? Tiny drum machines networking together? Welcome to Texas, and the minds of Eric Archer, Bleep Labs, 4ms Pedals, the Church of the Friendly Ghost, and Andromeda Space Rockers. </p>
<p>One look at a floor full of blinking circuits, and most ladies and gentleman might assume they&#8217;ve stumbled upon some alien technology. &#8220;Imagine the things we could learn from this civilization &#8211; advancements far beyond our own,&#8221; as the stock line from sci fi goes. &#8220;Man and woman are not meant to learn such things. You&#8217;re meddling in things beyond your comprehension.&#8221;</p>
<p>In other words, <em>you couldn&#8217;t build something like this</em>, right? </p>
<p>Or could you?</p>
<p>In Austin, Texas, Eric, Dann, and Dr. Bleep are launching a new Handmade Music series, kicking it off with kits and classes so that anyone &#8211; including beginners &#8211; can start building stuff. For the 101 crowd, there&#8217;s a free beginner class even if you&#8217;ve never touched a soldering iron, so you can build your own <a href="http://www.flickr.com/photos/alh84001/3978818113/">analog drum</a>. &#8220;I&#8217;m no n00b,&#8221; you say, &#8220;impress me.&#8221; Sure &#8211; the &#8220;upper division&#8221; gets to talk more advanced synth design and walks through the full-blown modular, networkable kit.</p>
<p>At the end of it all is an open jam and featured performance.</p>
<p>If you&#8217;re anywhere near Austin, Texas &#8211; or can find a bargain plane fare &#8211; you&#8217;ll want to clear your calendar for <strong>October 18</strong>!</p>
<p><a href="http://handmademusic.noisepages.com/2009/10/introducing-handmade-music-austin/">Full Event Details, October 18 Handmade Music in Austin</a> [Handmade Music @noisepages]</p>
<p>That&#8217;s just the first of more events to come, so stay glued to the <a href="http://handmademusic.noisepages.com/2009/10/introducing-handmade-music-austin/">Handmade Music site</a> for events in Austin, New York, Portugal, Germany, and beyond.</p>
<p>&#8220;That&#8217;s right / you&#8217;re not from Texas / Texas wants you anyway.&#8221; For those of us in New York, Lisbon, Rio, Sydney, and Jakarta, there&#8217;s still hope. The kits will be online, and I&#8221;m looking at ways of putting together a full Handmade Music curriculum of projects online for all of us on the site we&#8217;re developing this fall, <a href="http://noisepages.com">noisepages</a> &#8211; ideas welcome.</p>
<p>I certainly didn&#8217;t expect to get deep into these geekier topics in high school while I was busily trying to fail Calculus and screw up science lab results in ways that baffled my teachers. But it&#8217;s a glorious age we live in, in which we get to assimilate alien technology as our own. Stay tuned.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/08/handmade-music-spreads-to-austin-teaches-you-awesomeness-andromeda-style/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>$5-10 Modular Studio on the iPhone, Mac, PC, Mobiles: SunVox Video Tutorials</title>
		<link>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:20:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[tracker]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6992</guid>
		<description><![CDATA[So, you&#8217;ve seen lots of interesting looking iPhone apps, but most of them strike you as gimmicky. Others have interesting workflows, but limit you to working on the mobile device, not switching back to a computer. And maybe you&#8217;re perfectly happy with a phone running Windows Mobile or Palm OS.
Enter SunVox. This is not a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/08/sunvoxplatforms.jpg"><img src="http://createdigitalmusic.com/images/2009/08/sunvoxplatforms.jpg" alt="sunvoxplatforms" title="sunvoxplatforms" width="580" height="330" class="alignright size-full wp-image-7002" /></a></p>
<p>So, you&#8217;ve seen lots of interesting looking iPhone apps, but most of them strike you as gimmicky. Others have interesting workflows, but limit you to working on the mobile device, not switching back to a computer. And maybe you&#8217;re perfectly happy with a phone running Windows Mobile or Palm OS.</p>
<p>Enter SunVox. This is not a mobile music making app for the timid. It&#8217;s a powerful suite of soundmakers and sequencers, baked together into a modular environment that lets power users tweak to their heart&#8217;s delight. It&#8217;s small, it&#8217;s fast, and it looks &#8211; and sounds &#8211; a lot like early computer music programs. It&#8217;ll run on iPhone now, but also on Palm, Windows Mobile, Mac, Windows, and Linux. It&#8217;ll run on your netbook, your MacBook, and your ThinkPad.</p>
<p>Incredibly, all this goodness is yours on all those platforms for ten bucks <strong>and on iPhone for $5</strong>, easily making SunVox the biggest steal in music software I think I&#8217;ve ever seen:</p>
<ul>
<li>Flexible architecture that adapts to slow and fast CPUs</li>
<li>Synths and generators: FM, virtual analog, FFT-based &#8220;SpectraVoice&#8221;, Kicker</li>
<li>Effects: Delay, distortion, filters, LFOs, reverb</li>
<li>Sampler with WAV support</li>
<li>WAV export when you&#8217;re done</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/08/sunvox14.jpg"><img src="http://createdigitalmusic.com/images/2009/08/sunvox14.jpg" alt="sunvox14" title="sunvox14" width="580" height="453" class="alignright size-full wp-image-7000" /></a></p>
<p><a href="http://warmplace.ru/soft/sunvox/">http://warmplace.ru/soft/sunvox/</a></p>
<p>And for fans of computer music in the 90s, it&#8217;s a chance to get back to some of the no-nonsense, powerful creation of that era, without some of the distractions you may find in modern apps.<span id="more-6992"></span></p>
<p>To see SunVox in action (and start to make sense of how to use it), check out the YouTube videos from Alex Zolotov (among others). They&#8217;re not the best video quality (I wish we had iPhone screencasting software, darnit), but they will give you a sense of what the app is about:<br />
<a href="http://www.youtube.com/user/NightRadio2007">http://www.youtube.com/user/NightRadio2007</a></p>
<p>The videos made their debut on the excellent PalmSounds Google Group:<br />
<a href="http://groups.google.com/group/palmsounds?hl=en">http://groups.google.com/group/palmsounds?hl=en</a><br />
CDM isn&#8217;t exclusively about mobile apps, so check out PalmSounds the blog, too, if you like your music making handheld &#8211; the site has been on fire lately with updates.<br />
<a href="http://the-palm-sound.blogspot.com/">http://the-palm-sound.blogspot.com/</a></p>
<p>Here&#8217;s an example of how SunVox can be used for live playing:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/5WJFQfq0CmY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5WJFQfq0CmY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Here it is being used to produce lovely FM synthesis noises:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/IH6LiIERfHY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IH6LiIERfHY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>If you&#8217;re new to trackers, especially, you&#8217;ll want to brush up on the tracker workflow in SunVox:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/MB8QcQY_-C8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MB8QcQY_-C8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>New Teasers: Urs Heckmann Modular Soft Synth, and the Fairlight CMI Returns</title>
		<link>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/</link>
		<comments>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 15:24:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cmi]]></category>
		<category><![CDATA[fairlight]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[Peter-Vogel]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soft-synth]]></category>
		<category><![CDATA[subtractive]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[urs-heckmann]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6896</guid>
		<description><![CDATA[In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. In an early teaser video (he apologizes for audio quality), he shows off its modular design. Now, modular routing is something we&#8217;ve seen in some form in other recent synths, from Maschine to Future Audio&#8217;s Circle. But for Bazille, the layout of the whole synth is clearly set up with rack-style modular routing and free-form patching in mind. There&#8217;s definitely some promise here. Oliver Chesler of the utterly brilliant wire to the ear found this first and has some <a href="http://www.wiretotheear.com/2009/08/06/urs-heckmann-bazille-modular-software-synthesizer/">other good thoughts</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg"><img src="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg" alt="fairlightcmi" title="fairlightcmi" width="580" height="435" class="alignright size-full wp-image-6899" /></a></p>
<p>The surprise news, though, is that Fairlight may be re-releasing the Fairlight CMI, their original digital sampler. The Fairlight Instruments site teases a &#8220;CMI Series 30A (Thirtieth Anniversary) Limited Edition.&#8221; Peter Vogel&#8217;s CMI, ubiquitous sound of the 80s, established many things we take for granted in computer music. Heck, it even had a light pen. So, too, will the 30A re-release. They&#8217;ll make 100 of them, you&#8217;ll get WAV import and improved sound quality, and&#8230; no, you won&#8217;t be able to afford it, though Vogel says it&#8217;ll be cheaper than the original. (In other words, it&#8217;ll be cheaper to get a new Fairlight than a new Buchla.)</p>
<p>Sonic State scoops the details from the man himself:<br />
<a href="http://www.sonicstate.com/news/2009/08/06/more-anniversary-fairlight-details/">More Anniversary Fairlight Details: A little more information from Mr Vogel </a></p>
<p>Of course, I dream of a successor to the <a href="http://createdigitalmotion.com/2008/04/28/state-of-the-80s-fairlight-cvi-demo-video-bbc-on-tomorrows-world/">Fairlight CVI</a>, their ground-breaking video instrument.</p>
<p>Alternatively&#8230; Synclavier: The Next Generation, anyone?</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Beautiful, Orgasmic Animation of Robots, Modular Synthesis</title>
		<link>http://createdigitalmusic.com/2009/07/24/beautiful-orgasmic-animation-of-robots-modular-synthesis/</link>
		<comments>http://createdigitalmusic.com/2009/07/24/beautiful-orgasmic-animation-of-robots-modular-synthesis/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 13:17:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[Motion-graphics]]></category>
		<category><![CDATA[pr0n]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6693</guid>
		<description><![CDATA[Voltage from Bam Studio on Vimeo.
Oh, sure, it&#8217;s all fun and games until your modular robots have a little too much fun and your rig erupts into a fireball.
But then, modular synthesis fans &#8211; you understand, nonetheless.
William Paiva sends us his work as one of the animators and writes:
Hi everybody. I&#8217;m a reader of both [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5734105&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5734105&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/5734105">Voltage</a> from <a href="http://vimeo.com/bamstudiofilms">Bam Studio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Oh, sure, it&#8217;s all fun and games until your modular robots have a little too much fun and your rig erupts into a fireball.</p>
<p>But then, modular synthesis fans &#8211; you understand, nonetheless.</p>
<p>William Paiva sends us his work as one of the animators and writes:</p>
<blockquote><p>Hi everybody. I&#8217;m a reader of both Create Digital Music and Create Digital Motion, and I&#8217;ve just uploaded to Vimeo and to YouTube a short animation film about robots and synths. I think you might like it. Reards.</p></blockquote>
<p>And you have crazy, crazy dreams, man. Brilliant work. Here&#8217;s the team:<span id="more-6693"></span></p>
<blockquote><p>Directed by:<br />
Filippe Lyra e William Paiva</p>
<p>Produced by:<br />
Barros Melo Animation Studio</p>
<p>Director of photography:<br />
Filippe Lyra e William Paiva</p>
<p>Animation:<br />
Filippe Lyra<br />
William Paiva<br />
Marcio Vieira<br />
Felipe Soares<br />
Leo D.<br />
Tony Farias</p>
<p>Design:<br />
Filippe Lyra<br />
Marcio Vieira<br />
Felipe Soares<br />
William Paiva<br />
Natalia Franca</p>
<p>Illustration:<br />
Filippe Lyra<br />
Marcio Vieira<br />
Felipe Soares<br />
William Paiva<br />
Natalia Franca</p>
<p>Editor(s):<br />
William Paiva<br />
Leo D.<br />
Filippe Lyra</p>
<p>Sound:<br />
William Paiva e Leo D</p>
<p>Music:<br />
William Paiva e Leo D</p>
<p>Just like modular synthesizers, people connect with each other in order to achieve diverse objectives. In Voltage, robots, half-human and half-synthesizer, powered by a huge amount of energy, connect to each other in an electric and chaotic trance.</p></blockquote>
<p>Be sure to check out <a href="http://williampaiva.wordpress.com/2009/07/23/ja-estava-na-hora/">William&#8217;s blog</a>. [in Portuguese, which may get named as 2009's Language of Awesomeness on CDM.]</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/07/24/beautiful-orgasmic-animation-of-robots-modular-synthesis/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Audiomulch 2.0, Available Mac+PC; Live Patching Video with Hypnotic Guitar</title>
		<link>http://createdigitalmusic.com/2009/06/05/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/</link>
		<comments>http://createdigitalmusic.com/2009/06/05/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 10:29:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audiomulch]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[live-patching]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[screencasts]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/05/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/</guid>
		<description><![CDATA[AudioMulch 2.0 live patching screencast from AudioMulch on Vimeo.
Wonderful things come from Australia. Developer Ross Bencina has released AudioMulch 2.0, the audio patching environment, now on both Mac and Windows. 
Audiomulch is all pretty in black now with a new UI. But why is it special? AudioMulch has always been distinguished in its quick workflow, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5014992&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5014992&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5014992">AudioMulch 2.0 live patching screencast</a> from <a href="http://vimeo.com/audiomulch">AudioMulch</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Wonderful things come from Australia. Developer Ross Bencina has released AudioMulch 2.0, the audio patching environment, now on both Mac and Windows. </p>
<p>Audiomulch is all pretty in black now with a new UI. But why is it special? AudioMulch has always been distinguished in its quick workflow, its ready-to-use objects that allow sophisticated patches with relatively simple structures, and its idiosyncratic soundmakers. The Metasurface multi-parameter controller is also a favorite. </p>
<p>The price is higher, which may scare away some &#8211; US$189, or $89 upgrade. There’s a 60-day trial that you can try out.</p>
<p>But the best part of this launch is that, instead of releasing a flashy demo with pans over girls in bikinis or booming drum beats and type flying through that says something like “THE FUTURE OF MUSIC IS NOW … HOLD THE SOUND IN YOUR FIST … BE THE MUSIC … WHERE IS YOUR GOD NOW?”, they just released a video showing someone making a piece of music. (What a concept!)</p>
<p>The video at top is a live-patching video, and it really reveals how, powerful as many interactive music environments may be, having some objects that get straight to what you want musically makes a real difference. (That’s something to keep in mind even as you create macros or code in other environments, too, I think.)</p>
<p>I like the idea of other people doing live-patching videos that work as music and not just tech demos, not only in AudioMulch but whatever your tool of choice may be.</p>
<p>If you give AudioMulch 2 a try, let us know what you think.</p>
<p><a title="http://www.audiomulch.com" href="http://www.audiomulch.com">http://www.audiomulch.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/06/05/audiomulch-20-available-macpc-live-patching-video-with-hypnotic-guitar/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Jasuto Modular Synth for iPhone, Mac + Windows VST: Build Your Own Instruments</title>
		<link>http://createdigitalmusic.com/2009/04/14/jasuto-modular-synth-for-iphone-mac-windows-vst-build-your-own-instruments/</link>
		<comments>http://createdigitalmusic.com/2009/04/14/jasuto-modular-synth-for-iphone-mac-windows-vst-build-your-own-instruments/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 08:39:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[nodal]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/14/jasuto-modular-synth-for-iphone-mac-windows-vst-build-your-own-instruments/</guid>
		<description><![CDATA[    Jasuto envelope example from Jasuto on Vimeo. 
Imagine friendly creation of custom synths and sounds by dragging visual nodes. Now imagine you can do that on a mobile device and your computer – and eventually combine the two. That’s the vision of Jasuto, and while it’s not quite there yet, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3989978&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3989978&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>    <br /><a href="http://vimeo.com/3989978">Jasuto envelope example</a> from <a href="http://vimeo.com/user1520496">Jasuto</a> on <a href="http://vimeo.com">Vimeo</a>. </p>
<p>Imagine friendly creation of custom synths and sounds by dragging visual nodes. Now imagine you can do that on a mobile device <em>and</em> your computer – and eventually combine the two. That’s the vision of Jasuto, and while it’s not quite there yet, it&#8217;s incredibly promising.</p>
<p>The laws of combinatorics predict that, on a regular basis, you’ll see countless soft synths that are slight variations of one another. With the iPhone/iPod touch gold rush in full swing, we’re starting to see the pattern repeat itself, just as it did in Windows and Mac plug-ins. Some are brilliant; others are just the usual variations on a theme.</p>
<p>Of course, even better is the ability to build exactly what you want out of the same buildings blocks. Powerful toolkits like Max/MSP, Pd, Reaktor, SuperCollider, SynthMaker and the like let you do this, but they qualify as the more-sophisticated Erector Set of synthesis. Sometimes you just want some simple, LEGO-style building blocks that cover the basics.</p>
<p>That’s why Jasuto looks so promising. It’s actually two pieces of software – a plug-in for Mac and Windows VST. Combine basic modules, and you get some powerful features, even on the iPhone:</p>
<p><span id="more-5623"></span>
<ul>
<li><strong>Multiple synthesis methods: </strong>additive, subtractive, FM/PM/AM, hard-sync synthesis </li>
<li><strong>Basic math functions: </strong>add/subtract/delta/constant values </li>
<li><strong>Filters:</strong> LP, HP, BP, and a Moog emulation </li>
<li><strong>Signal tools: </strong>envelopes, dynamics processors, and an envelope follower </li>
<li><strong>Effects: </strong>Delay, reverb, saturation, digital distortion </li>
<li><strong>iPhone hardware features: </strong>Accelerator and mic access (and of course mic access on your computer, too) </li>
<li><strong>16-step sequencer </strong>with looping, pattern manipulation </li>
<li><strong>Performance options: </strong>a tappable keyboard, glide functions, and so on </li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/04/img-0017.png" rel="lightbox"><img title="img_0017" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="320" alt="img_0017" src="http://createdigitalmusic.com/images/2009/04/img-0017-thumb.png" width="480" border="0" /></a> </p>
<p>That’s just the specs, though. To me, the most interesting thing is the zoomable, nodal design, reminiscent of the <a href="http://mtg.upf.es/reactable/">reactable</a>. There’s also the ability to record “motion” anywhere in the app, and to modulate everything with everything else. And I especially like the idea that “patches” and “synths” are one and the same: just as on an early modular, creating a new “patch” really is about connecting modules into something unique.</p>
<p>I can’t imagine it being the last <em>computer</em> instrument you need, but if successful, it could well be the last <em>iPhone synth</em> you need. I like the idea of </p>
<p>It’s under “heavy development,” so expect some bugs. The software can be yours for all of US$1.00 on iPhone. The PC/Mac VST looks a little rougher, but it’s available for free download.</p>
<p><a href="http://www.jasuto.com/site/">Jasuto Site</a></p>
<p><a href="http://www.jasuto.com/site/?page_id=236">VST Plug-in</a></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310874741&amp;mt=8">iTunes Link</a></p>
<p>Thanks to <a href="http://shiver.sublamp.com/">sublamp</a> for turning us on to this via comments.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/04/14/jasuto-modular-synth-for-iphone-mac-windows-vst-build-your-own-instruments/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Sensomusic Usine + Ableton Live = Modular Touchscreen Interface</title>
		<link>http://createdigitalmusic.com/2009/03/23/sensomusic-usine-ableton-live-modular-touchscreen-interface/</link>
		<comments>http://createdigitalmusic.com/2009/03/23/sensomusic-usine-ableton-live-modular-touchscreen-interface/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 14:40:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[usine]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5451</guid>
		<description><![CDATA[ 
Touch interfaces abound on this site, but Usine has one edge: it&#8217;s built right out of the box to enable touch interfaces with custom, modular creation of whatever you might like. And there&#8217;s now an Ableton Live template in testing, with a lovely 5&#215;5 controller.
The advantage of working this way, as I see it, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/wzdufv7TwZo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wzdufv7TwZo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object> </p>
<p>Touch interfaces abound on this site, but Usine has one edge: it&#8217;s built right out of the box to enable touch interfaces with custom, modular creation of whatever you might like. And there&#8217;s now an Ableton Live template in testing, with a lovely 5&#215;5 controller.</p>
<p>The advantage of working this way, as I see it, is that you can begin to expand Live sessions beyond endlessly-looping, pre-built audio clips or DJ-style mixing.</p>
<p>Discussion on the Sensomusic forum:</p>
<p><a href="http://www.sensomusic.com/forums/viewtopic.php?id=1434">5 x 5 Live Control Patch</a></p>
<p>More on Usine:</p>
<p><a href="http://createdigitalmusic.com/2008/10/08/modular-sound-by-touch-usine/">Modular Sound by Touch: Usine</a></p>
<p>And for two significant new multitouch tools, from last week:</p>
<p><a href="http://createdigitalmusic.com/2009/03/20/roll-your-own-multitouch-screens-tables-max-multitouch-framework-pymt/">Roll Your Own Multitouch Screens, Tables: Max Multitouch Framework, PyMT</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/23/sensomusic-usine-ableton-live-modular-touchscreen-interface/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Plogue Bidule Modular Music App: Get Started, Meet the Creators</title>
		<link>http://createdigitalmusic.com/2009/03/17/plogue-bidule-modular-music-app-get-started-meet-the-creators/</link>
		<comments>http://createdigitalmusic.com/2009/03/17/plogue-bidule-modular-music-app-get-started-meet-the-creators/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 16:53:51 +0000</pubDate>
		<dc:creator>primusluta</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[noisepages]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[plogue-bidule]]></category>
		<category><![CDATA[primus-luta]]></category>
		<category><![CDATA[screencasts]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5377</guid>
		<description><![CDATA[PEMF Lessons: Bidule &#8211; Direct Cabling &#038; Your Default Layout from Primus Luta on Vimeo.
Ed.: Music creation is all about the special relationship we have with certain, powerful tools. And one app that gets very little attention is unquestionably the deep but elegant modular patching environment Plogue Bidule. CDM turns to power user Primus Luta [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="391"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3673022&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3673022&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="391"></embed></object><br /><a href="http://vimeo.com/3673022">PEMF Lessons: Bidule &#8211; Direct Cabling &#038; Your Default Layout</a> from <a href="http://vimeo.com/user384257">Primus Luta</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<div class="wp-caption alignnone" style="width: 490px"><img title="Bily Kun" src="http://www.bilykun.com/bk/z-imgs/pbar/2001/bar/b_004jpg" alt="The DJ Booth at Bily Kun where Bidule was first conceived." width="480" height="280" /><p class="wp-caption-text">The DJ Booth at Bily Kun where Bidule was first conceived.</p></div>
<p><em>Ed.: Music creation is all about the special relationship we have with certain, powerful tools. And one app that gets very little attention is unquestionably the deep but elegant modular patching environment Plogue Bidule. CDM turns to power user Primus Luta to kick off a series on learning this tool, starting with an exclusive interview with Bidule&#8217;s creators. And if the interview sounds, at times, more than a little pro-Plogue in bias, make no mistake: this is love. Primus Luta takes it away, as we look forward to his upcoming how-to series. -PK</em></p>
<p>In the modular future, the Bily Kun will be a leading tourist attraction for Montreal.  Patrons will come with laptops tucked under their arms sporting fork bomb t-shirts.  The bartenders by then will be used to answering the question only tourists ask with a slight wave of the hand toward seats on the other side of the bar.  The tourists will follow that wave to the ultimate destination of their pilgrimage, open their laptop, and broadcast their location to bidulers everywhere, before reenacting some sort of virtual cabling ritual to mark their presence at the conception place of Plogue.</p>
<p>&#8220;It all started what seems a long time ago,&#8221; Sebastien Beaulieu, Plogue co-founder tells me.  &#8220;David (Viens of Plogue) was coding a few VST plugins to add new toys to <a href="http://www.audiomulch.com/" target="_blank">Ross Bencina&#8217;s AudioMulch</a>.  We would meet up one evening a week to code a few cool bits then head up for beer afterwards at the minimal techno pub in Montreal called Bily Kun, where most of the ideas for the future came into place.&#8221;</p>
<p>It was the late 1990&#8217;s.  Modular audio was just coming out of a clumsy adolescence. <a href="http://en.wikipedia.org/wiki/Miller_Puckette" target="_blank">Miller Puckette</a> rewrote his then decade old MAX software in a new open source format to create <a href="http://www-crca.ucsd.edu/~msp/software.html" target="_blank">Pd</a>.  David Zicarelli founded <a href="http://cycling74.com/" target="_blank">Cycling &#8216;74</a> to continue development of the original MAX codebase beginning with a new audio processing engine &#8211; MSP.  Ross Bencina released the first of thirty six public beta versions of AudioMulch. It was a developing frontier, still early enough that the horizon couldn&#8217;t completely be made out.  And while working on what would be the first Plogue product, the VST plugin <a href="http://plogue.com/index.php?option=content&amp;task=view&amp;id=15&amp;Itemid=33" target="_blank">ReBuilder</a>, what would become the Plogue team started envisioning a horizon they could paint themselves.<span id="more-5377"></span></p>
<p>&#8220;Once we had one completed VST,&#8221; Sebastien continues, &#8220;we decided we needed some kind of entity to release them.  We ditched our temporary name <em>while(1)fork();</em>, used to provide a &#8216;label&#8217; name for our various IDM/Minimal DJ sets.  Found a Quebec anglicism/slang word for &#8216;plug&#8217;, some nice chaps to design our logo, and so Plogue was born.</p>
<div id="attachment_76" class="wp-caption alignleft" style="width: 138px"><img class="size-full wp-image-76" title="Plogue Bidule" src="http://plpheads.noisepages.com/files/2009/03/bidule.png" alt="Plogue Bidule" width="128" height="128" /><p class="wp-caption-text">Plogue Bidule</p></div>
<p>We did another VST plugin (MixedGrains) and then started on Bidule, which, at the start, was to be an app that would improve on both <a href="http://www.audiomulch.com/" target="_blank">AudioMulch</a> and <a href="http://cycling74.com/products/max5" target="_blank">MAX/MSP</a>, in terms of providing the user with a smaller learning curve to do more.  An application that could both be used as an easy modular application, because of high-level objects, and a more advanced one with low-level objects that, depending on your usage, interest or knowledge, you might never need to even look at to get you going making sounds.&#8221;</p>
<p>An ambitious endeavor to say the least, starting from scratch in an attempt to improve on a technology while decreasing the learning curve.  All of this with a core team that in the decade since founding would only grow to four members, only three of whom are coders, and of those three only Sebastien spends 100% of his time on Bidule.</p>
<p>&#8220;Bidule was coded from the start with portability in mind,&#8221; he explains, &#8220;so the code is mostly C++ and STL.  It uses OpenGL for the patchbay rendering.  The &#8216;graph traversal code&#8217; is optimized for various connection types and feedback paths.  XML is used to &#8216;mirror&#8217; the processing graph for serialization.&#8221;</p>
<p>Simple, but quite powerful.  Powerful enough to attract the attention of some of the bigger names in audio software, such as <a href="http://plogue.com/index.php?option=com_content&amp;task=view&amp;id=35&amp;Itemid=30" target="_blank">Garritan</a> and <a href="http://plogue.com/index.php?option=com_content&amp;task=view&amp;id=34&amp;Itemid=30" target="_blank">Sibelius</a>, who came to Plogue looking for licensing opportunities.  When asked if this was always a part of the Plogue business plan Sebastien firmly states, &#8220;Definitely not, but once the opportunity presented itself we thought of it has a good way to sustain and grow. <a href="http://plogue.com/index.php?option=com_content&amp;task=view&amp;id=35&amp;Itemid=30" target="_blank">The ARIA Project</a> is a different case because we are developing that in collaboration, which means it&#8217;s something we can also use for our own products.  This explains why it was developed as a sample playback/synth hybrid engine rather than a straight sample playback one.&#8221;</p>
<p>With a reliable buisiness to business revenue stream one can&#8217;t help but wonder what influence that has in the development of Bidule.  &#8220;Our licensing work does not have much influence on what is Bidule,&#8221; Sebastien explains.  &#8220;Licensing work is usually started from our base components/libraries, some Bidule-borrowed code and our knowledge from doing audio plugins and applications. There are way too many things in Bidule to use that as the basis of a licensable audio engine without ending up with either an awful amount of #ifdef or too much code separation in different files.&#8221;</p>
<p>On the business end of things he states, &#8220;While the added income enables us to pay ourselves and employees it also takes time to do and that time is taken away from our own projects. There&#8217;s no way to know what would have happened if we strictly worked on our stuff, would we be at the same point we are now with a physical office and employees? Would we still be working from home? Or would we have given up on doing much more interesting work for less money and gone back to your typical programmer job full time and code the fun stuff evenings and weekends?&#8221;</p>
<p>There&#8217;s a constantly growing community of bidulers who are thankful not to have to worry about those possibilities.  Congregating in <a href="http://www.plogue.com/phpBB2/" target="_blank">the forums</a>, the community in many ways acts as the additional staff for Plogue.  It&#8217;s an interesting model, because while bidule is proprietary the communal nature of development is reminiscent of open source.  One only need look at the Feature Request section of the forums to realize the high percentage of requests that end up in future releases of the software.</p>
<p>&#8220;There are several possible way to use Bidule,&#8221; Sebastien explains, &#8220;and we obviously cannot think of all of them. That is where the community input is important.  We can&#8217;t even count the number of times forum posts, discussions and emails have led to new features in Bidule or changed the way we were going to approach a specific feature.&#8221;  As such, you can find Seb (as he&#8217;s known in the community) in the forums regularly logging bugs, discussing problems, and ensuring user needs are met.  Three years ago those user needs resulted in an SDK.  &#8220;The SDK came up as a quick way to add new modules.  There are times when users need something totally specific to their use or setup and it doesn&#8217;t make sense to add it inside Bidule. With the SDK, anyone having some basic code skills can add their own module.&#8221;</p>
<p>The true testament to the power of Bidule are what the users are able to do with it.  When asked for example use cases Sebastien replies, &#8220;Building a setup for an art gallery installation where control comes from external sources.  DSP companies using Bidule for quick prototyping of larger algorithms and systems through building blocks and SDK-built modules.  People playing live in all sorts of music styles from experimental to jazz and even faith gatherings!</p>
<p>&#8220;Some things have just surprised us to find out that they were even possible with Bidule,&#8221; he continues.  &#8220;For example <a href="http://smartelectronix.com" target="_blank">Bram de Jong</a> made a basic time-stretching algorithm out of basic bidules.  Someone else made some noise reduction algorithm out of side effects of Bidule&#8217;s FFT algorithms.  There&#8217;s also what you&#8217;re doing, which we found interesting because you&#8217;re basically building a complete instrument within Bidule and documenting the process.&#8221;</p>
<p>All of this with a software still in beta.  Easily surpassing the thirty six beta versions of Audio Mulch and going into its seventh year of public beta, perhaps the Guiness Book of Records should be contacted.  When asked whether the 1.0 version of Bidule would see release this year, Sebastian navigates his web browser to a virtual Magic 8 Ball site and types the question.  The answer is: Very Doubtful.</p>
<p>&#8220;Bidule 1.0,&#8221; he explains, &#8220;has been a long standing internal debate in here. If you made a list of programmers that can&#8217;t let go until it&#8217;s perfect, you would find us in the upper portion. Lets just say we especially dislike &#8216;version 6.x&#8217; applications that crash when you just look at them and the endless cycle of pay the yearly (or so) update fee to get a few bugs fixed.&#8221;  Strangely enough for active bidulers, 1.0 may not be that important.  The communal style of development is perhaps the most valuable part of Bidule.  Would that come to an end if it were to come out of beta?</p>
<p>&#8220;I don&#8217;t see why it would stop because we think it has served us very well so far. More importantly, everyone at Plogue uses Bidule as their main development/test tool for everything else they do (like ARIA and chipsounds for instance). It&#8217;s our pen, if you will. With that mindset, as long as Plogue is alive, so will Bidule.&#8221;</p>
<div id="attachment_78" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-78" title="Bidule Alpha on Linux" src="http://plpheads.noisepages.com/files/2009/03/bidulelinuxold-300x232.png" alt="An Alpha Version of Bidule Running on Linux Circa 2001" width="300" height="232" /><p class="wp-caption-text">An Alpha Version of Bidule Running on Linux Circa 2001</p></div>
<p>If Bidule has any limitations, it is perhaps the lack of a Linux version.  When asked what&#8217;s keeping the software from being ported to the open OS, Sebastien quickly responds, &#8220;A time machine might help!&#8221;  As it would seem back in 2001 there was an alpha version of Bidule which did run on Linux, development on which has since ceased.  &#8220;I think our main concern is that we are not yet totally convinced of the viability and welcomeness of closed-source applications to Linux.  Pretty much every thing else would fall into the lack of time category (most of our other concerns would probably be answered by research and testing), chasing two major platforms is already a time-consuming task, we&#8217;re not yet ready to add a third major one.&#8221; That shouldn&#8217;t be read as the end of the conversation for Linux users.  If there&#8217;s anything which cannot be overstated about the Plogue team it is that community demand moves them.</p>
<p>This week Plogue launches the latest public version of Bidule 0.9685.  As with all public releases it comes with a three month trial period for users to demo the software.  To coincide with this, I&#8217;ve been given a space over on <a href="http://plpheads.noisepages.com/">CDM&#8217;s NoisePages</a> where I will be providing a series of introductory and advanced tutorials in Bidule, using the instruments created for my Heads Project as examples.  You can <a title="Latest Version of Bidule" href="http://plpheads.noisepages.com/2009/03/17/new-bidule-version/" target="_self">read all about the latest Bidule release</a> and after you&#8217;ve downloaded you&#8217;re copy make your way through the <a title="Tutorial" href="http://plpheads.noisepages.com/the-bidule-tutorials/basic-concepts/1-direct-cabling-your-default-layout/" target="_self">first tutorial</a>.  If you&#8217;ve ever wanted to have a look at what Bidule is all about, now is the perfect time.</p>
<p>In the modular present, Plogue Bidule has achieved much of what it set out to do &#8211; smaller learning curve, doing more.  The modular future is bright.</p>
<p>&#8220;Total freedom to experiment, and try ideas fast.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/17/plogue-bidule-modular-music-app-get-started-meet-the-creators/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Plogue Releases Bidule Version 0.9685: OSC, Wave Monitor in &#8220;The Other Patcher&#8221;</title>
		<link>http://createdigitalmusic.com/2009/03/17/plogue-releases-bidule-version-09685-osc-wave-monitor-in-the-other-patcher/</link>
		<comments>http://createdigitalmusic.com/2009/03/17/plogue-releases-bidule-version-09685-osc-wave-monitor-in-the-other-patcher/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 16:47:20 +0000</pubDate>
		<dc:creator>primusluta</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[plogue-bidule]]></category>
		<category><![CDATA[primus-luta]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5373</guid>
		<description><![CDATA[
The Latest Version of Bidule features an OSC Monitor and WaveViewer.
Ed.: Plogue Bidule is an unusual animal: this affordable patching tool resists conventional ways of doing things, down to its hatred of the number &#8220;1.0.&#8221; But Plogue has an underground following inside the already-underground world of modular patching tools for creative music. I&#8217;ve invited Primus [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-114" title="The Latest Version of Bidule" src="http://plpheads.noisepages.com/files/2009/03/newbidule.png" alt="The Latest Version of Bidule features an OSC Monitor and WaveViewer" width="530" height="248" /></p>
<div class="imgcaption">The Latest Version of Bidule features an OSC Monitor and WaveViewer.</div>
<p><em>Ed.: Plogue Bidule is an unusual animal: this affordable patching tool resists conventional ways of doing things, down to its hatred of the number &#8220;1.0.&#8221; But Plogue has an underground following inside the already-underground world of modular patching tools for creative music. I&#8217;ve invited Primus Luta, aka David Dobson, to give us insight into this tool &#8211; including a new release that will be big news to the people who rely on Plogue to make their productions and live performances tick. -PK</em></p>
<p>Today if you go over to <a title="Plogue" href="http://plogue.com/" target="_blank">the Plogue site</a> you will see the <a title="Latest Version of Bidule" href="http://plogue.com/index.php?option=com_content&amp;task=view&amp;id=38&amp;Itemid=30" target="_blank">announcement for the latest release of Plogue Bidule</a>.  In addition to a number of bug fixes, there are some amazing updates in this latest release.  On the eye candy side of things, Bidule finally gets a waveform viewer module &#8212; the WaveViewer shown in the image above.  There&#8217;s also a new Audio Buffer module for visualizing waveforms.  These are great additions to the Bidule arsenal and also a good indication of more visual goodness to come.</p>
<p>In its ever-growing commitment to fully support OSC [OpenSoundControl], a new tool has been added for monitoring OSC communication.  The OSC Monitor behaves like many third-party options, showing not only the OSC messages sent by and to Bidule, but also picking up any additional messages being transmitted, as well. <em>Ed.: A general-purpose monitoring tool sounds like a great idea!</em>  A great resource when trying to get multiple OSC-enabled devices or pieces of software communicating with each other.</p>
<p>Perhaps the biggest update of all in this version is the introduction of Multi-Core Processing, supporting up to 8 Cores.  Previous versions of Bidule only allowed for processing on two cores, but now the MP Assign command lets you not only utilize up to 8 cores, but also select which processors you&#8217;d like to use.  As a bonus, there&#8217;s also a new DSP Adapter function which allows you to run a limited set of modules at a buffer size of 1 sample.</p>
<p>All an all, it is a very welcome update.  As with all publicly-released versions, this one comes with a time-sensitive trial period, so that new users can explore Bidule over the next three months without purchase.  Simply make your way to the Plogue site to download this version today.  If you&#8217;re looking for encouragement, also starting today, I&#8217;ve launched <a title="Bidule Tutorial #1" href="http://plpheads.noisepages.com/the-bidule-tutorials/basic-concepts/1-direct-cabling-your-default-layout/" target="_blank">the first tutorial</a> in <a href="http://plpheads.noisepages.com/the-bidule-tutorials/">a series</a> which will be utilizing instruments that I&#8217;ve developed in Bidule for the <a title="Primus Luta | AvantUrb" href="http://avanturb.com" target="_blank">Heads Project</a> as examples.  The series will be starting from the most basic concepts and progressing toward the more complex over the next months.  If you&#8217;ve ever wanted to get your feet wet in Bidule now would be the time.</p>
<p>Lastly, I had the extreme pleasure of having a conversation with Sebastien Beaulieu, co-founder and lead Bidule developer over at Plogue.  He gave me some great insight into the origins of Bidule, the business and development model of Plogue, and some ideas of what we can expect in the future.  You can read the full interview here on CDM.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/17/plogue-releases-bidule-version-09685-osc-wave-monitor-in-the-other-patcher/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Arturia Origin, Guest Review: From Soft Synth to Hard Synth, at a Price</title>
		<link>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/</link>
		<comments>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 05:20:34 +0000</pubDate>
		<dc:creator>Dave Dri</dc:creator>
				<category><![CDATA[Audio Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[Arturia]]></category>
		<category><![CDATA[Dave-Smith]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[USB]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5298</guid>
		<description><![CDATA[
Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/25809088@N05/3294637888/"><img src="http://farm4.static.flickr.com/3461/3294637888_5264790e05.jpg?v=0"></a></p>
<p><em>Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house Arturia showed off the Origin, a DSP-based hardware box that put their emulations in a box that wasn&#8217;t a PC. </p>
<p>There&#8217;s plenty to recommend this device, with an onboard step sequencer and terrific sounds. And then you hit the US$2500 street price &#8211; hardly recession-friendly, especially with Arturia&#8217;s much-cheaper and very-capable software synths. </p>
<p>Dave Dri knows touring with gear, as the founder of Seque and a live electronic festival vet. We got his impressions from across the Pacific in Australia. He&#8217;s upfront with everything he loves and everything that annoys. To bring a different perspective to Planet CDM here, I&#8217;m pleased to welcome Dave as a guest.</em></p>
<p><strong>An Origin Of Sorts</strong></p>
<p>Founded in France in 1999, Arturia has gained a solid reputation for the quality of its emulations of classic analogue synthesizers. If the soft synth emulations of the classic Moog Minimoog and Yamaha CS-80 have made Arturia a name in the industry, the news of its development of a hardware DSP system made for enjoyable speculation and furious Google searches for videos, news and reviews. While units in Australia are somewhat scarce at present, an Origin was supplied for review by <a href="http://musiclab.com.au">Musiclab</a> in Brisbane, Australia. Where the initial review was for music press print media, there is so much more to this module that we can take a deeper look and share with the CDM community some of the issues and notable features of the Arturia Origin. <span id="more-5298"></span></p>
<p><strong>Man, Meet Machine</strong></p>
<p>The initial impression of the unit is typical of any large synth module with a host of knobs and blinking lights. The Origin can be rack-mounted or run as a table-top unit, with supplied wooden ends screwing in for the all-important retro aesthetic. There have been <a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">comments</a> about the time it takes the unit to boot up, which takes a while. Once you have booted, though, it&#8217;s a treat to use, and the LCD screen is both large and bright. As ever, first impressions gained by scrolling through the individual and multi presets give a feel for the possibilities and examples of programming inside the box. A range of usable bass and synth sounds nestle amongst the abstract sweeps and blips, showing plenty of sonic diversity. The Origin is, after all, billed as being &ldquo;<a href="http://www.arturia.com/evolution/en/products/origin/intro.html">the most powerful synthesiser on the market</a>&rdquo;.</p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3293813035/in/photostream/"><img src="http://farm4.static.flickr.com/3440/3293813035_b208363dc6.jpg?v=0"></a></p>
<p>Origin is essentially a modular environment for programming custom synth modules with a collection of oscillators and filters. It draws upon Arturia&#8217;s stable of analog gear models, adding new, original content from the Arturia team. With those synth sounds now in a physical case, boasting external signal inputs and a three-layered step sequencer, the Origin is impressive on paper. Its sound is equally impressive, but one would expect no less from Arturia based on the quality of their software. The presets might attract the same &ldquo;heard it all before&rdquo; criticisms from anyone who has been around analog synths for a while, but that can be perhaps considered a complement to the analog modeling. One needs only to play up and down the range of notes of a Minimoog patch to realise that the coherency of the lower and higher notes is superior to lesser Virtual Analogue products. This is especially pronounced in the lower note ranges, though the manual goes into details about avoiding upper frequency aliasing and a &ldquo;no names&rdquo; criticism of some other &ldquo;leading softsynth&rdquo;. If you&rsquo;re a soft synth developer, it might be you! Uh oh!</p>
<p><strong>Get With The Program</strong></p>
<p>The first issue that one is likely to run into is delving into the much-talked-about modular programming environment. Whereas the similarly modular Nord G2 includes robust programming environments in computer software for their hardware synth, Arturia have chosen to limit the Origin&rsquo;s programming to be an entirely inside-the-box affair. Indeed, the USB port and supplied software are merely for archiving and transferring patches. Quite why this process takes such an excruciatingly long time is a mystery, but the lack of any ability to edit file names of archived patches is simply lazy programming. At the time of writing, Arturia haven&rsquo;t replied to confirm if there is an editor on the way, but one would consider it likely that such a revision will be released with an OS update shortly. </p>
<p>Not that programming on the Origin is anything near impossible. Merely annoying. There are two modes to view the programming process, which amounts to dropping modules into slots and opening each module to connect to another. Frustratingly, there appears to be no way to intelligently &ldquo;insert&rdquo; modules into the signal path. This, in addition to no method of &ldquo;swapping&rdquo; modules in and out, slows down the rate of programming and limits the kind of creative and random experiments that make actual modular synthesis interesting. Similarly, deleting a module inline will break the signal path, and require re-patching. Despite these quirks, the process is relatively fun and the availability of up to 9 oscillator instances and 4 filter instances will surely yield some interesting results. </p>
<p><em>Ed.: This is one I&#8217;m definitely interested in following &#8211; I&#8217;d be willing to make some sacrifices for in-box programming, which is an impressive feature, especially with this modular structure. But these do sound like significant obstacles. Other folks want to chime in? -PK</em></p>
<p>These modules are sourced from the modeling of the Moog Minimoog, Yamaha CS-80, ARP 2600 and Sequential Circuits Prophet 5, as well as additional Arturia originals. Each has its distinctive quirks and allows for some interesting combinations, with features like self-oscillation on the Moog and the smooth response of the Jupiter filters. The manual becomes useful here, with examples and reference points for understanding the characteristics of each. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637726/in/photostream/"><img src="http://farm4.static.flickr.com/3638/3294637726_23dc3e0405.jpg?v=0"></a></p>
<p><strong>Better Living Through Synthesis</strong></p>
<p>Beyond creating your own patches, the unit comes packed full of preset programs. Each program contains one synth structure as well as up to three effects settings and one sequence. Up to four Programs can be combined as a Multi, allowing for multi-timbral sound module use with MIDI note, channel and split functionality. The synth structure can be either a user-built modular environment or a template synth. At time of writing, the Origin is shipped with only the Minimoog supplied, with no clear date from Arturia when they will supply the rest. This does seem a curious omission given not only the cost of the unit, but the idea that all these units are already modeled in other Arturia software, requiring only a programmer to port the modules to the Origin. Add another thing to wait for in &ldquo;the future&rdquo;.</p>
<p><strong>Room For Improvement</strong></p>
<p>There are quickly a list of issues and concerns a programmer will have with the unit. Where the Arturia software emulation of the Minimoog shows numeric values for tuning settings, the Origin does not. Indeed, all parameters are merely displayed as a graphic representation of a knob, leaving only a visual cue as to the settings. This becomes an issue when tuning the semitones of a number of oscillators for instance, which coupled with the lack of editing software or a touch screen, makes programming the same patches on the Origin a slower affair then Arturia&rsquo;s own Minimoog V. </p>
<p>Other issues include the use of only a single instance of the Delay, Chorus, and Reverb effects, out of a maximum of three effects able to be run at any one time. The limited palette of effects including Distortion and a Phaser are similar to those found on a Novation X-Station at five times less the expense, and pale in comparison. The Delay and Reverb lack depth of character, and one might find themselves checking that the Distortion is, in fact, actually turned on. The restriction to singular use of the more CPU intensive Delay and Reverb is an indication of conserving processing power for the actual synth patches, but these issues quickly creep into the potential capacity of a Multi patch. In an era where the cheapest entry level laptop has processing power to spare, it is relatively disappointing that a module advertised as &ldquo;the most powerful synthesizer on the market&rdquo; would have any processing restrictions whatsoever. If you intended to run the world&rsquo;s most ultimate 9-Oscillator Trance super saw Multi with full effects and blazing filters, think again. Outside of CPU and &ldquo;I can&#8217;t believe it doesn&rsquo;t have a touch screen&rdquo; interface issues however, much of what currently detracts from the overall desirability of the Origin could well be fixed with a timely OS update. </p>
<p><strong>Things Are Looking Up</strong></p>
<p>Those niggles out of the way, it&rsquo;s time to reaffirm that the unit does in fact sound fantastic. As said before, so it should. It&rsquo;s Arturia doing what Arturia do. Coupled with the rather interesting, if quirky, step sequencer, the unit has the potential to become a boutique brain for a relatively well-funded live act. Where programming may feel like a festival of clicks, the Origin is perfectly suited for performance and allows for an incredibly well-planned customization and mapping of knobs to this end. External inputs offer the chance to create inspired filter programs and the unit hasn&rsquo;t neglected a healthy array of midi ports. The unit is heavy at around the 8kg mark, but the build is impressively solid and all the knobs have the same smooth feel that makes units like the <a href="http://www.waldorfmusic.de/en/products/blofeld/blofeld_overview">Waldorf Blofeld</a> such a joy to tweak, grab and perform on. </p>
<p>It is, however, the quality of the sound that will emerge as a common point of conversation regarding the Origin. It is very expensive and will perhaps emerge as a limited and desirable boutique unit for some. For others, the comparison to the Arturia software will be a pressing factor, with all the synths on the Origin available as part of Arturia&rsquo;s acclaimed &ldquo;<a href="http://www.arturia.com/evolution/en/products/v-collection/intro.html">V Collection</a>&rdquo; at a price over four times cheaper than the Origin. Of course, these are not available in modular form, which invariably brings up again the question why the Origin is shipped without a software editor. Sure, the Origin sounds amazing, but the question is whether it sounds that much more amazing than the same software, and whether the potential for programming is currently worth the restricted workflow of doing it all inside the box. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637796/in/photostream/"><img src="http://farm4.static.flickr.com/3603/3294637796_98f9134967.jpg?v=0"></a></p>
<p><strong>To Origin, Or Not To Origin</strong></p>
<p>Some of the best music technology in history has been quirky and difficult, and there is little argument against calling the Arturia Origin exactly that. For all its difficulty, however, it sounds incredible. For all the niggling feature complaints, it suggests a well-timed OS update in response. For its price though, there are no easy answers. Comparing the recommended retail prices in Australia at present, the Arturia Origin costs only a few hundred less than one would spend purchasing both a Moog Little Phatty Stage II and a Dave Smith Prophet 08. Both being genuine analogue synths in their own right. Whether the market is ready to pay this price until Arturia address the features left wanting is entirely up to the producers and acts with the money and passion for incredibly sounding and very specific modular emulations. For everyone else, the software awaits.</p>
<p><em>For another &#8211; similarly skeptical &#8211; take on the Arturia, here&#8217;s Music Thing from last year:</em></p>
<p><a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">Review: Arturia Origin. It&#8217;s bit, it&#8217;s expensive, it&#8217;s sexy. Why don&#8217;t I want one?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
	</channel>
</rss>
