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	<title>Create Digital Music &#187; movies</title>
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		<title>Meet the Music and Sound Oscar Nominees, and Learn from Hours of Info from Sonic Masters</title>
		<link>http://createdigitalmusic.com/2011/02/meet-the-music-and-sound-oscar-nominees-and-learn-from-hours-of-info-from-sonic-masters/</link>
		<comments>http://createdigitalmusic.com/2011/02/meet-the-music-and-sound-oscar-nominees-and-learn-from-hours-of-info-from-sonic-masters/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 19:23:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16994</guid>
		<description><![CDATA[Shared dreams, indeed: welcome to Hollywood. And in 2011, the music and soundscapes of blockbuster films suddenly seem very much like the future of our dreams, from ground-breaking surround sound to interactive music to scores combining low-fidelity and high &#8211; and one breaktakingly-terrific score from Trent Reznor and Atticus Ross that stands on its own. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/meet-the-music-and-sound-oscar-nominees-and-learn-from-hours-of-info-from-sonic-masters/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/02/shareddreams.jpg" alt="" title="shareddreams" width="640" height="480" class="alignnone size-full wp-image-17018" /></p>
<div class="imgcaption">Shared dreams, indeed: welcome to Hollywood. And in 2011, the music and soundscapes of blockbuster films suddenly seem very much like the future of our dreams, from ground-breaking surround sound to interactive music to scores combining low-fidelity and high &#8211; and one breaktakingly-terrific score from Trent Reznor and Atticus Ross that stands on its own.</div>
<p>The Internet, as the subject of one Oscar-nominated film, is full of short attention spans and flirts, social dysfunction and lust. But there&#8217;s another side of the Internet. Someone interested in finding expressive inspiration, in learning the craft of music and sound, can virtually apprentice themselves to artists and engineers they love. There may be no substitute for stepping into a studio with Trent Reznor and Atticus Ross, or sitting face to face as Greg Russell to talk mixing. But barring that, for the aspiring sound and musical creators of the future, you have immediate access to astounding hours of collected knowledge, to the same technologies that produce the films grabbing the Oscars, and even to simulated, augmented-reality dreams on your phone.</p>
<p>That revelation might not make a good movie, but it&#8217;s sure a great thing. And who knows, from Indiana to India, the next studio to craft a great score could be your own.</p>
<p>Rounding up some of the better resources on the Internet, I&#8217;m in particular indebted to a couple of great sources, particularly on the previously-unsung craft of mixing and sound. I don&#8217;t have a statuette to give them, but I will introduce them:</p>
<p><strong><a href="http://designingsound.org/">Designing Sound</a></strong> by Miguel Isaza and Jake Riehle is a fantastic, advertising-free blog dedicated entirely to the craft of sound design in film, television, games, and other media. I&#8217;m honored to host the site on Noisepages for CDM, and equally pleased to get to sit back and just read (and not write or edit) the content. This is a perfect opportunity to cull some of the sharp, savvy analysis and exclusive interviews from that site. You might find you have something to do during ad breaks on the Oscars, film lovers.</p>
<p><strong><a href="http://soundworkscollection.com/about">Soundworks Collection</a> </strong> tells the story of sound production in extended-format, high quality videos. You can watch video about just about every major release. In fact, their collections may become to those of us who are sound enthusiasts as invaluable a companion to movie-watching as popcorn.</p>
<p>And from the world of paper, <a href="http://mixonline.com/"><strong>Mix Magazine</strong></a> has been doing loads of coverage on the production side in film.</p>
<p><img src="http://createdigitalmusic.com/files/2011/02/swarmatron-640x374.jpg" alt="" title="swarmatron" width="640" height="374" class="alignnone size-large wp-image-17035" /></p>
<div class="imgcaption">You won&#8217;t see it walk down the red carpet, but the Swarmatron &#8211; a strange original synthesizer by <a href="http://www.dewanatron.com/info.php?page=about">Brian and Leon Dewan</a> &#8211; was a big part of the Reznor/Ross nominated score for &#8216;The Social Network.&#8217; And it is a thing of beauty, isn&#8217;t it?</div>
<p>Forgive me for not looking at the &#8220;Best Original Song&#8221; category this year; arpeggiators everywhere lament the absence of Daft Punk&#8217;s &#8220;Derezzed,&#8221; but what can you do? (I definitely didn&#8217;t envy Daft Punk the challenge of trying to live up to Wendy Carlos&#8217; landmark original score.)</p>
<h3>Original Musical Scores</h3>
<p><strong>&#8216;The Social Network&#8217;</strong><br />
Trent Reznor and Atticus Ross</p>
<p>I&#8217;ll come right out and say it: I think this is the film, out of this extraordinary bunch, that deserves the award. In a way, the score embodies the ideas of the film, emotionally and conceptually, more than the movie itself can. From the now oddly-famous small batch synth invention <a href="http://www.dewanatron.com/instruments.php?page=swarmatron">Swarmatron</a> to air conditioners and pianos, Reznor and Ross concoct a sonic and compositional world. It&#8217;s relevant, topical, and now, like Facebook &#8211; but it may have greater lasting power. </p>
<p>Speaking of dreams and lost, <em>The New York Times</em> got to do what I imagine we all would love to do: step into the Reznor/Ross studio.<span id="more-16994"></span></p>
<p>And long after the movie is forgotten, I expect this soundtrack will have a beloved spot on the playlists of many readers of this site.</p>
<p><a href="http://mashable.com/2010/09/27/trent-reznor-interview/">Mashable Interviews Trent Reznor</a></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/m80r4mhZ5ak" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/mpqy_y39-Ac" frameborder="0" allowfullscreen></iframe></p>
<p>As it happens, I wound up by coincidence in a conversation with Jeremy Peters, who does licensing for Ghostly International. His thoughts on why this score deserves special mention:</p>
<blockquote><p>It was great to see them go a bit outside the box and hire Reznor, and I felt like it did what the score was meant to, which is tell the story that is not being told in the visuals and dialogue, and it did it really, really well, so my vote has to go to that score. </p></blockquote>
<p>Peters also laments, as a person in the licensing business, that so many original songs &#8220;stick out like a sore thumb,&#8221; when better musical collaborations and licensing are possible. That makes it doubly nice to see fresh faces in the nominee category here.</p>
<p>More Swarmatron, for good measure:<br />
<iframe src="http://player.vimeo.com/video/11250462?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Inception&#8217;</strong><br />
Hans Zimmer</p>
<p>It&#8217;s hard to say much about Zimmer&#8217;s stunning score for &#8216;Inception&#8217; that hasn&#8217;t already been said. But it&#8217;s worth noting that, outside the film, a ground-breaking interactive app took the dream space into mobile, generative and reactive form. Built on open source technology at RjDj, Inception is the first app to use the libpd embeddable Pure Data library <a href="http://createdigitalmusic.com/2010/10/libpd-put-pure-data-in-your-app-on-an-iphone-or-android-and-everywhere-free/">seen here previously</a>. Aside from the musical achievement here, the technical advancement is that delivering interactive music to nearly any platform is no longer just a dream.</p>
<p>In fact, &#8216;Inception&#8217; could be seen as interactive music&#8217;s first blockbuster, topping the charts on iOS. <a href="http://itunes.apple.com/app/inception-the-app/id405235483?mt=8">on iTunes</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/augmentedreality.jpg" alt="" title="augmentedreality" width="640" height="470" class="alignnone size-full wp-image-17016" /></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/jQVVpOExyEg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/grzrLAEcbhQ" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/V6pq7ODR6PY" frameborder="0" allowfullscreen></iframe></p>
<p><strong>&#8217;127 Hours&#8217;</strong><br />
A.R. Rahman</p>
<p>Boy, it&#8217;s a tough year to compete in soundtracks &#8211; and a great year to listen. A.R. Rahman&#8217;s fluid, genre-crossing ambient soundtrack is as expansive as the film&#8217;s desert landscapes. And it&#8217;s another achievement for the connection between India&#8217;s titanic film industry and Hollywood&#8217;s. (Rahman also contributed &#8220;Slumdog Millionaire,&#8221; a process about which he spoke to <a href="http://www.apple.com/logicstudio/in-action/arrahman/">Apple&#8217;s Joe Ceillini</a>, since it was done entirely in Logic, from laptop to studio.) The first interview that follows is more specific to this film, but the second, Indian-produced interview I think is &#8230; well, better.</p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/sGTcpVY-MYU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/UJPJTpATdzM" frameborder="0" allowfullscreen></iframe></p>
<p><strong>&#8216;How to Train Your Dragon&#8217;</strong><br />
John Powell</p>
<p>So, the adult dialog was Scottish, the kids are American, and the music was Celtic, even as all the characters were Vikings. It was nonetheless a lovely score (though I&#8217;m sorry that last year&#8217;s animated &#8216;The Book of Kells,&#8217; set in historical Ireland with Irish accents and Irish music, didn&#8217;t get more coverage, as far as Celtic scores). For more on this movie&#8217;s sound &#8211; even if Randy Thom didn&#8217;t need another nomination this year &#8211; see <a href="http://designingsound.org/2010/04/how-to-train-your-dragon-exclusive-interview-with-randy-thom-jonathan-null-and-al-nelson/">Designing Sound&#8217;s interview</a>.</p>
<p>Composer John Powell himself comes from a Scottish background, and says he was influenced, too, by Nordic folk music. In an interview, he explains how he lent the film a lot of its character:</p>
<p><a href="http://www.thewrap.com/awards/column-post/john-powell-goes-epic-score-dragon-24619">John Powell Goes Epic to Score &#8216;Dragon&#8217;</a> [The Wrap]</p>
<p><strong>&#8216;The King&#8217;s Speech&#8217;</strong><br />
Alexandre Desplat</p>
<p>Understated and elegant as the film it scores, Desplat (&#8220;Deathly Hallows&#8221;) has another beautiful soundtrack. The only bad news: he&#8217;s partly overshadowed by one Ludwig van Beethoven. (Desplat says that was originally a temp track. You try out-composing Beethoven.)</p>
<p><a href="http://www.scottholleran.com/interviews/alexandre-desplat.htm">Interview by Scott Holleran</a></p>
<h3>Sound Mixing, Sound Editing</h3>
<p><strong>&#8216;Inception&#8217;</strong><br />
Sound Mixing: Lora Hirschberg, Gary A. Rizzo &#038; Ed Novick<br />
Sound Editing: Richard King</p>
<p>Known in particular for its use of Edith Piaf in the score, Inception is clearly our star here (and perhaps a shoe-in, as a result), a film that creates entirely different imagined worlds. Videos and interviews, via Designing Sound:</p>
<p><a href="http://designingsound.org/2010/08/inception-exclusive-interview-with-richard-king/">“Inception” – Exclusive Interview with Richard King</a></p>
<blockquote><p>I feel it’s very important to get new sounds for each film. It’s so important to get the sounds which you feel and imagine could be there. There’s always a lot of manipulation afterward of course, but recording new raw material is so important. I’d love to record everything every time, but the most important thing is to find the sound which provides that feeling you’re looking for regardless of where it comes from.<em>Richard King, to Designing Sound</em></p></blockquote>
<p><a href="http://designingsound.org/2010/07/gary-rizzo-talks-about-inception/">Gary Rizzo Talks About &#8220;Inception&#8221;</a></p>
<p><a href="http://designingsound.org/2010/07/the-sound-of-inception/">Mix Magazine on the Sound of Inception</a></p>
<p><a href="http://designingsound.org/2010/07/bruce-tanis-special-reader-questions/">Bruce Tanis Answers Reader Questions</a> (a foley and sound effects editor on Inception)</p>
<p><iframe src="http://player.vimeo.com/video/13396749?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/UVkQ0C4qDvM" frameborder="0" allowfullscreen></iframe></p>
<p><strong>&#8216;The King&#8217;s Speech&#8217;</strong><br />
Sound Mixing: Paul Hamblin, Martin Jensen &#038; John Midgley</p>
<p><iframe src="http://player.vimeo.com/video/19920118?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Salt&#8217;</strong><br />
Sound Mixing: Jeffrey J. Haboush, Greg P. Russell, Scott Millan &#038; William Sarokin</p>
<p>Greg Russell has an astounding fourteenth nomination for &#8216;Salt.&#8217; </p>
<p><a href="http://designingsound.org/2011/02/interview-greg-p-russell-on-salt-and-mark-p-stoeckinger-on-unstoppable/">Interview: Greg P. Russell on “Salt” and Mark P. Stoeckinger on “Unstoppable”</a><br />
<a href="http://designingsound.org/2010/07/more-about-the-sound-of-salt/">More About the Sound of “SALT”</a></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/kZZylpvlySs" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/13568946?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;The Social Network&#8217;</strong><br />
Sound Mixing: Ren Klyce, David Parker, Michael Semanick &#038; Mark Weingarten</p>
<p>Some of the grand achievements in sound may not be immediately noticeable &#8211; like making a loud club party scene where you can actually hear the dialog.</p>
<p><a href="http://designingsound.org/2011/02/ren-klyce-talks-the-social-network-mix/">Ren Klyce Talks “The Social Network” Mix</a></p>
<p><iframe src="http://player.vimeo.com/video/15382753?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/16648906?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;True Grit&#8217;</strong><br />
Sound Mixing: Skip Lievsay, Craig Berkey, Greg Orloff &#038; Peter F. Kurland<br />
Sound Editing: Skip Lievsay &#038; Craig Berkey</p>
<p><a href="http://designingsound.org/2011/01/skip-lievsay-talks-true-grit-mix/">Skip Lievsay Talks “True Grit” Mix</a></p>
<p><iframe src="http://player.vimeo.com/video/19565316?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Toy Story 3&#8242;</strong><br />
Sound Editing: Tom Myers &#038; Michael Silvers</p>
<p>Toy Story 3 may have gone unnoticed by many this year, but it required major innovations in surround sound, making the interviews below must-read. (For the opposite, low-fidelity end of the spectrum, see the exclusive interview for a fascinating story about the &#8220;futz boxes&#8221; used to make the little snippets of dialog the toys produce.)</p>
<p><a href="http://designingsound.org/2010/06/toy-story-3-exclusive-interview-with-tom-myers-michael-semanick-and-al-nelson/">“TOY STORY 3″ – Exclusive Interview with Tom Myers, Michael Semanick, and Al Nelson</a></p>
<blockquote><p>With Gary Rydstrom we continued the conceit that when the toys are interacting with humans, (when they are inanimate objects), they should sound smaller in scale compared to the human “real” world. But when they are interacting with each other, and walking and talking, they have a larger, almost human scale to their sounds.<br />
<em>Tom Myers to Designing Sound</em></p></blockquote>
<p><a href="http://designingsound.org/2010/05/dolby-surround-7-1-toy-story-3-and-the-future-of-sound-in-3d-films/">Dolby Surround 7.1, Toy Story 3 and The Future of Sound In 3D Films</a></p>
<p><iframe src="http://player.vimeo.com/video/12685164?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Tron: Legacy&#8217;</strong><br />
Sound Editing: Gwendolyn Yates Whittle &#038; Addison Teague</p>
<p><a href="http://designingsound.org/2011/01/more-about-the-sound-of-tron-legacy-score-and-sfx-mix/">More About the Sound of “TRON: Legacy”: Score and SFX Mix</a></p>
<p><a href="http://designingsound.org/2010/12/more-about-the-sound-of-tron-legacy/">More About the Sound of “TRON: Legacy”</a></p>
<p><iframe src="http://player.vimeo.com/video/18841497?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17426879?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><strong>&#8216;Unstoppable&#8217;</strong><br />
Sound Editing: Mark P. Stoeckinger</p>
<p>Yes, even <em>Vanity Fair</em> cares about sound editing.</p>
<p><a href="http://designingsound.org/2011/02/vanity-fair-mark-stoeckinger-talks-unstoppable%E2%80%99s-sound-editing/"><br />
Vanity Fair: Mark Stoeckinger Talks Unstoppable’s Sound Editing</a></p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/v382s0JVsv4" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/16867382?byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
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		<title>Interview: Jon Hopkins Talks Live, Studio Process, Habit, Instinct</title>
		<link>http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/</link>
		<comments>http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 04:42:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Jon Hopkins performs live at the ICA. Photo (CC-BY-SA) Matt Biddulph. Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He&#8217;s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/interview-jon-hopkins-talks-live-studio-process-habit-instinct/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins1.jpg" alt="" title="hopkins1" width="580" height="387" class="alignnone size-full wp-image-13266" /></p>
<div class="imgcaption">Jon Hopkins performs live at the ICA. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/mbiddulph/">Matt Biddulph</a>.</div>
<p>Classically trained as a pianist, musician and producer Jon Hopkins has one of the richest resumes in electronic music. He&#8217;s a frequent collaborator with Brian Eno, wand has worked with artists like Coldplay (who featured his music on their last album), Tunng, David Holmes, and Imogen Heap. He worked with director Peter Jackson, and has a sci-fi score on the way. He also has a rich set of <a href="http://www.jonhopkins.co.uk/index.php?page=releases">solo releases</a>. And we&#8217;ve seen him here recently with <a href="http://createdigitalmusic.com/2010/07/28/listen-four-tet-live-and-remixed-free-on-soundcloud/">remix swaps with Four Tet</a> and contributions to <a href="http://createdigitalmusic.com/2010/08/23/brian-eno-small-craft-on-a-small-sea-confirmed-on-warp-preorder-wed/">Eno&#8217;s upcoming Warp record</a>.</p>
<p>Coming to the <a href="http://www.madeevent.com/ElectricZoo/">Electric Zoo Festival</a>, the blowout Randall&#8217;s Island Labor Day weekend electronic party here in New York, he&#8217;s set to perform a straight-up, genuinely live set, complete with a small squadron of KAOSS Pads. You can catch him Sunday at 1pm if you&#8217;re at the event.</p>
<p>I got a chance to speak to Mr. Hopkins by phone from the UK, before he departed for New York and Electric Zoo. He shares here how he works live onstage and in the studio, talks about how Brian Eno got him hooked on the Kaoss Pad, and reveals his addiction to the tools he first used as a keyboard and resistance to software and hardware upgrades. I&#8217;m especially able to resonate with what he has to say about working with sound, and transitioning from a piano background to working as a producer &#8211; and I&#8217;m listening to his work from a fresh perspective after the combination.</p>
<p>(Don&#8217;t miss the spectacularly lo-fi film of &#8220;Insides&#8221; from Live at the ICA, London, below.)</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/l_Rcet8BjdM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l_Rcet8BjdM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object><span id="more-13252"></span></p>
<p><strong>CDM: Not having seen your live show, knowing only your studio work, I&#8217;m looking forward to seeing you at Electric Zoo. Can you tell us a little bit about what you do for live sets?</strong></p>
<p>Hopkins: It&#8217;s an <a href="http://ableton.com">Ableton</a> [Live] system at the core of it. I ran off all the separate sounds from my own studio, and kind of loaded everything up into Ableton, so I&#8217;ve got total flexibility over all the songs. Then I have separate outputs through the interface, so I can have four or five [Korg] <a href="http://www.korg.com/Products.aspx?ct=4">Kaoss</a> Pads running in sync with Ableton, where I can do sampling and looping and all kinds of crazy sounds. And then I go into a mixing desk, and I&#8217;ve got a lot of control over what&#8217;s going on. I&#8217;ve got a little MIDI keyboard up there to play stuff on and to keep things triggering. That&#8217;s kind of it, really. It&#8217;s not enormously complex, because I have to be able to travel around with it on my own. </p>
<p><strong>How do you use the multiple Kaoss effects in tandem?</strong></p>
<p>The card I use has 16 outputs, so I can separate sounds into different ones and have different effects running on each pad. And sometimes I put one at the end to control the master. It depends. It&#8217;s a very flexible setup that way.</p>
<p><strong>In order to assemble your clips, are you simply loading stems from the tracks into Live?</strong></p>
<p>Loops, stem loops, and a little bit of everything. One-shot things, longer things. It&#8217;s kind of really just about having a variety, so you can take it any way you feel. I found out recently I&#8217;m playing for an hour and half rather than an hour [at Electric Zoo], and I normally do an hour, so there may be some slightly longer pieces. I&#8217;ve got some time to prepare, so I&#8217;ll go and revisit some other songs and try to bring some new things over, as well. So it should be interesting.</p>
<p><strong>Otherwise, it sounds like the live set is mostly dry; you&#8217;re doing most of the processing on the KAOSS Pads.</strong></p>
<p>Yeah. Those things &#8211; the <a href="http://www.korg.com/product.aspx?&#038;pd=269">Kaoss Pad [KP3]</a>, specifically &#8212; I was working with Brian Eno over the years and he showed me the original one when it first came out, and I&#8217;ve kind of followed them as they go. And seeing from him, some of the crazy things he can do with them &#8212; I&#8217;ve just gotten really addicted to them. You can kind of make them do things they&#8217;re not supposed to do. If you record things into the delay settings, particularly the loop settings, and then speed up the tempo, the craziest effects come out. If you got that going into another one, you end up with a sound onstage that you&#8217;d never get out of a computer. It&#8217;s cool.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins2.jpg" alt="" title="hopkins2" width="580" height="435" class="alignnone size-full wp-image-13268" /></p>
<div class="imgcaption">Hopkins at MUTEK earlier this year. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/basic_sounds/">basic_sounds</a>.</div>
<p><strong>Let&#8217;s talk about the new single, and the work with Kieran [Hebden / <a href="http://www.fourtet.net/">Four Tet</a>]. How did that come about?</strong></p>
<p>Well, we met about three years ago, I think. We had quite a lot of mutual friends. I had been a bit of remixing for an artist on Domino called <a href="http://www.jamesyorkston.co.uk/">James Yorkston</a>, who he&#8217;d worked with, as well. A year or two later, I signed to Domino.</p>
<p>We did a show together at the <a href="http://www.amnh.org/">Natural History Museum</a> in New York, and it was our first show together &#8211; a year and a half ago or something. And the mix of styles went quite well, I think. And we did a few more, and we did a remix swap recently. I did one for his last single, &#8220;Angel Echoes,&#8221; with the Caribou remix on the other side. And he did one for my new single, which is &#8220;Vessel.&#8221; And now we have this tour together in October, which I look forward to very much.</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F3467744%3Fsecret_token%3Ds-JGx4x&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F3467744%3Fsecret_token%3Ds-JGx4x&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/four-tet/angel-echoes-jon-hopkins-remix">Angel Echoes (Jon Hopkins remix)</a> by <a href="http://soundcloud.com/four-tet">Four Tet</a></span> </p>
<p><strong>How do you approach working with his sound, or approach the remix as opposed to your solo work?</strong></p>
<p>It was great, actually, because I love the original. I loved his last album [<em>There Is Love in You</em>] &#8212; it was fantastic. The first time I heard it, a guy from Domino played me some of the tracks in the car, way before it was out. And I heard that song, and I just had this idea for it, which was to take that vocal out of the chords he had it in, and write a completely new chord sequence on the piano &#8212; have a very natural piano sound, and then have those vocals and those beats flow back in on top of that, and really just try to rewrite the whole chord structure. And he had a live drum loop in there, and I found that if I really squashed it with a limiter &#8230; you heard every tiny detail of it. I added an extra few snares here and there, and turned it into a real 3/4 kind of thing, a dance track. And then the main sound &#8212; the track was called &#8220;Angel Echoes.&#8221; I&#8217;ve got an old <a href="http://www.eventide.com/AudioDivision/Support/Harmonizers%20and%20Rack%20Products/DSP4000%20Series.aspx">Eventide DSP 4000</a>, which has got a setting called Angel Echoes &#8212; which is a complete coincidence; he had never heard of it. I tried putting all the vocals through this Angel Echoes patch and then sent the pitches up an octave and down an octave, as you can with the Eventide in a quite interesting way. There&#8217;s this sort of enormous, floating delay. And I had that filtering up in the background while the dry vocals play over top. So you can hear a lot of that effect in the song, particularly in the end. So that was that track.</p>
<p><strong>It seems like the combination really works naturally, that there&#8217;s some common aesthetic between the two of you.</strong></p>
<p>There&#8217;s some common ground in there, yes. Also&#8230; my early albums are completely different than his. I think we&#8217;ve grown closer over the years. I think it&#8217;s a nice combination, because we have some areas in which we&#8217;re similar, and some in which we&#8217;re completely different.</p>
<p><strong>What&#8217;s your studio setup look like, aside from obviously the aforementioned Eventide?</strong></p>
<p>I&#8217;ve got quite a strange combination of  things. The core of it is now a Logic system. But I&#8217;ve only had it for about a couple of months. Everything I&#8217;ve actually released so far was done on <a href="http://www.steinberg.net/index.php?id=901&#038;L=1">Cubase VST</a> from about &#8212; I don&#8217;t know, 2001 edition; I can&#8217;t remember what number it was. And all the sounds I&#8217;ve made over the years have been on <a href="http://www.sonycreativesoftware.com/products/soundforgefamily.asp">SoundForge</a>, which is a program I&#8217;ve just always loved. I&#8217;ve been using it since I was 19; I just got so used to it. I guess it&#8217;s whatever program you know best is the best one there is, really. I don&#8217;t think there&#8217;s huge amounts of difference between one sound editor and another. I&#8217;m sure they all can do similar things. But I&#8217;ve loved the way SoundForge just has the one massive waveform on the screen, and you can just have infinite levels of undo on every spearate sound. And I have that going into Cubase, so you can have these sounds kind of open live, and be changing them all the way through the process of the song. Just recently, I worked on a film soundtrack, and I found that system finally couldn&#8217;t quite handle having any video, so it started crashing a lot. So I&#8217;ve got this new Logic system, but I just can&#8217;t make any of the more complex sounds on that, because it takes so long. So what I&#8217;ve done is hook them up together with an Ethernet cable so now I can drop certain sounds in a folder and have them open in SoundForge and then drop them back in Logic. So I&#8217;m using them both, really.</p>
<p>And that&#8217;s great. I didn&#8217;t want to just completely lose all that, because I think that is what has defined the sounds I&#8217;ve been making over the years. I don&#8217;t want to change everything in one go. It just seemed like a step backwards in some way.</p>
<p><strong>There&#8217;s something psychological about it too, right, when you&#8217;ve done a lot of work to have it look familiar? It seems you feel differently about that tool.</strong></p>
<p>You do, I think so, yeah. And particularly when I started on Logic and hooked the two up, I just felt quite bewildered as to how I would ever reach the complexity of editing levels that I was used to. I just operate directly on the waveform. And I love that what you see there on the screen is what you&#8217;re hearing, rather than it going through a bunch of live plug-ins. It&#8217;s just what I&#8217;m used to, really.</p>
<p><strong>So, what don&#8217;t you do on the level of the waveform? At what point do you decide, okay, I&#8217;m done with that level of granularity with the waveforms and now I&#8217;m ready to work with effects and mixing?</strong></p>
<p>I think initially, you go by instinct. In SoundForge, I&#8217;d have three or four variations of a loop, and then they would be open in Cubase, or now Logic. And you&#8217;d be able to operate on little micro-edits. And then at some point, you feel the drum track is ready, and it doesn&#8217;t need any more tweaks &#8212; it would be overworked. And I don&#8217;t like over-programmed electronic music; I think it had its time, really. Now I really think a solid groove is the way.</p>
<p>And it&#8217;s great, at that point you can stick it in Logic. I invested in some crazy plugins, so I&#8217;ve got quite a lot of fun things going on in there. Hopefully it will evolve to be the best of both worlds. </p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins_full.jpg" alt="" title="hopkins_full" width="580" height="580" class="alignnone size-full wp-image-13272" /></p>
<div class="imgcaption">Image courtesy <a href="http://windishagency.com/">The Windish Agency</a>.</div>
<p><strong>And you work a lot with the keyboard, coming at this as a pianist, as well?</strong></p>
<p>Yeah. I didn&#8217;t mention that the only keyboard I&#8217;ve ever used is a <a href="http://www.vintagesynth.com/korg/trinity.php">Korg Trinity</a>. I&#8217;m sure there aren&#8217;t many around these days, but again, like with SoundForge I don&#8217;t think it&#8217;s about what you use, it&#8217;s about how well you know it and how long you&#8217;ve been using it.  And I know that machine ridiculously well. I&#8217;ve had it again since my first setup, when I was 18. And I&#8217;ve got a few hundred sounds that I&#8217;ve made over the years. Every synth sound on all three of my albums comes from that, with the exception of a couple of bass sounds from a Nord Lead that I&#8217;ve got as well. </p>
<p>But it just gets enormously processed. I don&#8217;t use them as they are; I stick them into SoundForge and just mess them up, and go through a lot of processes.On the new album, a lot more of the sounds that sound like synths are actually real instruments that have been mangled. A lot of the things that sound like synth pads are actually where I was playing piano through a series of pitch things into quite a deep reverb, and I was using that with a kind of gate to make a lot of the pads and the rhythmic sounds.</p>
<p><strong>You do have a piano in your studio, as well, I would imagine.</strong></p>
<p>It&#8217;s, like, behind me when I&#8217;m sitting at the computer, so I can swivel around on the chair I can play it. It&#8217;s hooked up to a couple of mics, [which] goes into a nice old <a href="http://www.tlaudio.co.uk/">TL Audio valve</a> pre-amp thing, which then goes into either SoundForge or into Logic, depending on what I&#8217;m working on.</p>
<p>It&#8217;s the same piano I&#8217;ve had since I was a kid, so it&#8217;s nice for me, it&#8217;s in good condition.</p>
<p><strong>Do you find that piano practice or piano technique are still sort of part of your musical life?</strong></p>
<p>No, unfortunately not; it&#8217;s gone. (laughs) I can only play what I need for myself. I used to be a clasically-trained pianist when I was a teenager. I guess it stopped when I was 17; I realize I wasn&#8217;t interested in pursuing that, because as a career, I wanted to make my own things. </p>
<p>I used to play a lot of technical stuff which is unfortunately gone. But I couldn&#8217;t really justify sitting there and practicing for two hours a day, which is what I used to do. Once you work on musica all the time, music in your spare time isn&#8217;t really something you want to do.</p>
<p><strong>Having faced this very issue myself, it doesn&#8217;t sound like you feel in any way limited by that. From what I hear in your music, you have far more than enough facility to allow the keyboard to be part of what you do, even if it isn&#8217;t central. (And I enjoy that playing.)</strong></p>
<p>Oh yeah. It&#8217;s very much limited to the exact thing that I need, but I can still do exactly what I want to hear on what I&#8217;m recording. The thing that hasn&#8217;t gone is the dynamic range, so I can still play very quietly if I need to, or generally stay in time. It&#8217;s just anything fast &#8212; but I would never have anything like that anyway, because it&#8217;s not really what I&#8217;m into playing-wise or writing-wise.</p>
<p><strong>Do you find you draw on the Classical background that you have?</strong></p>
<p>Yes it is, although in a very subliminal way. I haven&#8217;t played a Classical piece on the piano since 1998, so whatever&#8217;s left &#8212; I think I&#8217;m more influenced by film scores and what appeals in them, which in turn I guess are influenced classically. But there&#8217;s certainly no conscious reference between what I used to listen to and what I used to perform and what I write now.</p>
<p><img src="http://createdigitalmusic.com/files/2010/09/hopkins_remixes.jpg" alt="" title="hopkins_remix_12" width="568" height="568" class="alignnone size-full wp-image-13275" /></p>
<div class="imgcaption">Next up: <a href="http://www.dominorecordco.com/uk/singles/21-06-10/remixes-four-tet--nathan-fake/">a remix 12&#8243; from Domino</a>, with Nathan Fake and Four Tet.</div>
<p><strong>So what are you listening to these days?</strong></p>
<p>(pauses) My mind always goes blank when that question comes up.</p>
<p><strong>Me, too &#8212; or I could say, in the last 72 hours?</strong></p>
<p>(laughs) Actually I think I&#8217;ve got my iPod right here. I&#8217;ve been listening to a friend of mine, Nathan Fake of Border Communities, who did the other remix of my single. Been listening to his stuff, his album <em><a href="http://www.amazon.co.uk/Hard-Islands-Nathan-Fake/dp/B001QIRSMI">Hard Islands</a></em>. I do tend to listen to stuff that people I work with or who are friends of mine. I listen to a lot of Brian Eno, very specifically the ambient series. I love all of that stuff. You kind of never get bored of that, really.</p>
<p>But I&#8217;m also into a lot of songs and more traditional singer stuff like <a href="http://www.arthurrussellmovie.com/">Arthur Russell</a> or <a href="http://en.wikipedia.org/wiki/Jim_Martin_(musician)">Jim Martin</a>, people like that. Proper lyrics I love, as well, almost listen to more of that than electronic stuff.</p>
<p><strong>Take a listen to Nathan Fake&#8217;s remix yourself&#8230;</strong></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4019100%3Fsecret_token%3Ds-2jbCg&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4019100%3Fsecret_token%3Ds-2jbCg&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/nthnfk/jon-hopkins-wire-nathan-fake-remix">jon hopkins &#8211; wire (nathan fake remix)</a> by <a href="http://soundcloud.com/nthnfk">nathan fake •official•</a></span> </p>
<p><strong>And then you had the experience of <a href="http://en.wikipedia.org/wiki/Monsters_(2010_film)"><em>Monsters</em></a>, the sci-fi film.</strong></p>
<p>That was an amazing experience. I don&#8217;t know when it comes out in the US, but it comes out in the UK 12th of November. It was the first film I&#8217;ve worked on just on my own. <em>Ed.: Hopkins is no stranger to film scoring by way of collaboration, having scored Peter Jackson&#8217;s <em>The Lovely Bones</em> with Brian Eno. And we&#8217;re in luck here in the US &#8211; the movie arrives October 29, on demand even sooner on September 24.</em></p>
<p>And there should be a soundtrack album that comes with that. It&#8217;s very much more cinematic style, no beats, much more pure melody and atmosphere and tension. So it doesn&#8217;t sound like any of my albums, really. It&#8217;s interesting to be pushed in different directions by whatever you&#8217;re working on.</p>
<p><strong>Had you had the experience of thinking about visual ideas when you worked on music before? I know it&#8217;s very different when you have someone else&#8217;s image there in front of you.</strong></p>
<p>No, that was a whole new thing, because I actually don&#8217;t tend to think particularly visually. I always wanted videos to get made &#8211; but you don&#8217;t really get those kind of budgets any more. So I don&#8217;t tend to think of anything in particular when I&#8217;m writing. I just follow the instinct of the melody and where it goes. So it&#8217;s almost like having a film in there takes an enormous part of the pressure and responsibility off, because you&#8217;re not the main focus. </p>
<p><strong>How slavish were you in terms of how you lined things up?</strong></p>
<p>Pretty specific. I mean, it was my first time on my own, as I said, doing it. So I pretty much was feeling my way; even simple things like how to arrange the sessions on the computer for each queue &#8212; it would have been useful to know that you should have a different session for every queue, because I was trying to do it in one and thinking, wow&#8230; (laughs) Just simple organization was quite difficult.</p>
<p><strong>I guess the learning curve is administrative as well as creative!</strong></p>
<p>And it went really well in the end. I was working very strange working hours of 2pm to 4am every single day, and sleeping very strange hours, and not doing anything else. It was the middle of winter, and I barely saw daylight. Life is very simple when that&#8217;s all you&#8217;re doing. You just feel like for that period of time, you&#8217;re not thinking of anything else. I manage to take care of everything else that comes up and come in every day and fight through to the end, really. It was an amazing experience. </p>
<p>It&#8217;s starting to pick up some great momentum, so we&#8217;re really excited about it coming out. </p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/_IshZoIwz_o?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_IshZoIwz_o?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<h3>More Information</h3>
<p><a href="http://www.madeevent.com/ElectricZoo/">http://www.madeevent.com/ElectricZoo/</a></p>
<p>Official site: <a href="http://www.jonhopkins.co.uk/">Jon Hopkins</a></p>
<p><a href="http://monstersfilm.com/">Monsters Film</a></p>
<p>And one more Jon Hopkins remix&#8230;</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4438180%3Fsecret_token%3Ds-Q6bCf&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4438180%3Fsecret_token%3Ds-Q6bCf&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/jonhopkins/wild-beasts-two-dancers-jon-hopkins-remix">Wild Beasts &#8211; Two Dancers (Jon Hopkins Remix)</a> by <a href="http://soundcloud.com/jonhopkins">Jon Hopkins</a></span> </p>
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		<title>BBQ Chicken Ambiences, and Ten Other Inspiring Sound Design Stories</title>
		<link>http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/</link>
		<comments>http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/#comments</comments>
		<pubDate>Mon, 10 May 2010 14:25:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Whether your trade in audio is in soundtracks for screens and games, or you&#8217;re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It&#8217;s something you can do every day. Okay, now just put that &#8220;cooking&#8221; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/bbq-chicken-ambiences-and-ten-other-sound-designer-inspirations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/PuAYMv5tpL8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PuAYMv5tpL8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Whether your trade in audio is in soundtracks for screens and games, or you&#8217;re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It&#8217;s something you can do every day.</p>
<p>Okay, now just put that &#8220;cooking&#8221; metaphor out of your mind and steel your stomach. Sound maker and dirt bike rider Jim Stout of Austin (Roland, Sound Ideas, The Hollywood Edge) does some ungodly things with raw barbecue chicken and dog food. For more on Jim Stout, check out the <a href="http://designingsound.org/2010/05/jim-stout-special-exclusive-interview/">exclusive Designing Sound interview</a>, and then <strong>submit your own questions to Jim</strong> <a href="http://designingsound.org/2010/05/your-questions-to-jim-stout/">before the end of the month on the site</a>.</p>
<p>If you haven&#8217;t been following the blog Designing Sound, you&#8217;ve been missing out. After <a href="http://designingsound.org/2010/03/big-news-on-designing-sound-merger-with-filmsound-daily-new-tutorials-sections-and-more/">a merger with Jake Riehle&#8217;s Filmsound Daily</a>, the site has been on fire with interviews, history, and tutorials and techniques. I&#8217;m not normally one for &#8220;top ten&#8221; lists, but this seemed the perfect time to help us catch up: I asked editor Miguel Isaza to assemble ten of his favorite, must-read stories from recent months.</p>
<p>Best of all, the site is producing all-original, free stories from some of the biggest names in the sound design art. It&#8217;s not just a set of links (as I&#8217;m about to do here).</p>
<p>Film and television music has made composers household names, but a lot of sound designers haven&#8217;t gotten the same recognition in wider circles. But some of these names are legends &#8212; a secret that has been too well-kept too long. Here&#8217;s why:</p>
<p><strong>1. Animation.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-animation-sound-design-exclusive-interview/">Erik Aadahl Special: Animation Sound Design</a> (<em>Kung Fu Panda</em>, <em>Monsters vs Aliens</em>, <em>Shrek: Forever After</em>)</p>
<p>Choice quote:</p>
<blockquote><p>&#8220;For <em>Panda</em>, making things musical became our central strategy. This is not new to the Kung Fu genre. Kung Fu films are all about rhythms, beats and hyper-expressive, often musical and tonal sounds. Sound effects editor P.K. Hooker put together a collection of Kung Fu movies, from classics like “Iron Monkey” to newer films like “Hero” and “House of Flying Daggers.” What these films all have in common are intricate rhythms, where punches sound like percussion, most impacts have a WHOOSH leading into them, and the sound effects are often indistinguishable from music.&#8221;</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/ericandethan.jpg" alt="" title="ericandethan" width="570" height="422" class="alignnone size-full wp-image-10922" /></p>
<div class="imgcaption">Ethan van der Ryn, Eric Aadahl.</div>
<p><strong>2. Guns. Lots of guns.</strong> <a href="http://designingsound.org/tag/gun-guide/">Chuck Russom Special: Gun Sound Design, Gun Recording Guide</a> (Game sound design, <em>Medal of Honor</em>, <em>Dante&#8217;s Inferno</em>, <em>God of War</em>)</p>
<p>Choice quote:</p>
<blockquote><p>&#8220;Guns are loud. Try to reinforce that in your sound design &#8230; Don’t forget the gun tail/decay. The first few hundred milliseconds of a gunshot have very little character. If you neglect the gun tail, your guns will sound less powerful and they will all sound very similar.&#8221;
</p></blockquote>
<p><span id="more-10910"></span></p>
<p><strong>3. Cars.</strong> <a href="http://designingsound.org/2010/02/charles-deenen-special-car-recording-guide/">Charles Deenen Special: Car Recording Guide</a> (<em>Need for Speed</em>, EA &#8230; and yes, there&#8217;s an internal Car Recording Guidebook at game giant EA, portions of which the folks at Designing Sound have published)</p>
<p>Choice quote:</p>
<blockquote><p>Before booking the car, make sure you like the &#8220;Tone&#8221; and character of the car, especially if the fee involved is high.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2010/05/cartest.jpg"><img src="http://createdigitalmusic.com/files/2010/05/cartest.jpg" alt="" title="cartest" width="364" height="196" class="alignnone size-full wp-image-10924" /></a></p>
<p><strong>4. For the mix.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-editing-for-the-mix/">Erik Aadahl Special: Editing for the Mix</a> (<em>Transformers</em> and <em>Transformers: Revenge of the Fallen</em>, <em>Monsters vs. Aliens</em>, <em>Valkyrie</em>)</p>
<p>Choice quote:</p>
<blockquote><p>It’s interesting how in recent years the lines between editing and mixing have become more blurred, to some people’s consternation and others’s joy. But ultimately, it’s all about “how it sounds” and we now have better tools enabling us to bring things closer to the end product much, much earlier than we have in the past.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/gregrussell.jpg" alt="" title="gregrussell" width="570" height="380" class="alignnone size-full wp-image-10925" /></p>
<div class="imgcaption">Greg Russell (Re-Recording Mixer) on Stage for <em>Transformers</em>.</div>
<p>5. <strong>Sound for transformable robots.</strong> <a href="http://designingsound.org/2010/03/erik-aadahl-special-the-sound-design-of-transformers-exclusive-interview/">Erik Aadahl Special: The Sound Design of “Transformers”</a>, including washer/dryers and stove ranges turned into killer robot sounds.</p>
<blockquote><p>Michael [Bay] has said many times that sound is 50% the movie-going-experience. He told a story about Spielberg telling him it was “30%”, and Michael countered, “Well, we have room to negotiate”.</p></blockquote>
<p>6. <strong>Staying healthy.</strong> <a href="http://designingsound.org/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">Andrew Lackey Special: Surviving the Crunch; Being Healthy Sound</a></p>
<blockquote><p>Stress while recording a lion is good. Weeks of stress during a crunch is bad.</p></blockquote>
<p>7. <strong>Physics and game audio</strong>. <a href="http://designingsound.org/index.php?s=Audio+Implementation+Greats+%22Physics+Audio%22">Audio Implementation Greats: Physics Audio</a> with Kate Nelson from Volition (<em>Red Faction Guerrila</em>, <em>Star Wars: The Force Unleashed</em>)</p>
<p>Choice quote:</p>
<blockquote><p>In games we’ve reached the point where the granularity of our physics simulations are inching closer and closer towards a virtual model of reality.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/05/gamephysics.jpg" alt="" title="gamephysics" width="458" height="262" class="alignnone size-full wp-image-10926" /></p>
<div class="imgcaption">Visualization of a game physics model.</div>
<p>8. <strong>Books.</strong> <a href="http://designingsound.org/index.php?s=sound+design+essentials+books">Essential Books to Read</a></p>
<p>9. <strong>Film sound design legends and dragons.</strong> <a href="http://designingsound.noisepages.com/2010/04/how-to-train-your-dragon-exclusive-interview-with-randy-thom-jonathan-null-and-al-nelson/">“How to Train Your Dragon” – Exclusive Interview with Randy Thom, Jonathan Null and Al Nelson</a></p>
<p>Choice quote (Jonathan Null):</p>
<blockquote><p>I kinda don’t want to jinx it, but I haven’t worked a day since I started at Skywalker Sound in ‘93. Yeah, I come to work and spend my days cutting sound and hanging with my friends whom I am closer with than many of the people in my extended family.</p></blockquote>
<p>And one more choice quote (Randy Thom):</p>
<blockquote><p>Purring is a sound that humans respond to very emotionally. I guess it’s some sort of primitive, brain stem thing that gets passed on through the genes.</p></blockquote>
<p>10. <strong><em>Lord of the Rings</em> design in video.</strong> <a href="http://designingsound.org/2009/12/the-sound-design-of-the-lord-of-the-rings-the-fellowship-of-the-ring-and-the-two-towers/">The Sound Design of “The Lord Of The Rings: The Fellowship of the Ring” and “The Two Towers”</a></p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/EW7lC6CTmbY&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EW7lC6CTmbY&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p><strong>Bonus &#8211; producing a community, Randy Thom on sound for mixing.</strong> One of the weak points of the Internet since its early days has been the notion that, in order to create productive communities, somehow beginners and advanced practitioners can&#8217;t coexist, that you have to dumb things down. On the contrary, at Designing Sound the level of detail, technical accuracy, and advanced discussion appeals even more to pros and beginners alike. None other than sonic master <a href="http://www.imdb.com/name/nm0858378/">Randy Thom</a> himself comments on Designing Sound, however. Here&#8217;s what he had to say in comments in response to Erik Aadahl talking about preparing for a mix:</p>
<blockquote><p>Almost all of my projects in recent years have been structured as “in the box” premixes, meaning that all or virtually all of the editing and premixing has been done in ProTools, keeping it all virtual. We record predubs only as a delivery requirement, but don’t use the recorded predubs in the final mix. In the final each individual sound is funneled through virtual six channel premixes coming out of ProTools that then go through a DFC. Typically there are two ProTools systems carrying effects, backgrounds, and foley. Often all the effects are on one system, and the backgrounds and foley are on the other system. My personal preference is to not use a ProTools “mixing console” control surface, but I know I’m in the minority. I like to make adjustments within ProTools with a mouse rather than knobs and faders. I do use the knobs and faders on the DFC, but most of the work is being done in ProTools.</p>
<p>We can get away with this approach, given the limited number of sounds ProTools can play at one time, because we are very disciplined about making editorial decisions before the final mix. In other words, we come to the final with fewer sounds than would be typical on a more traditional mix, where it’s assumed lots of alts will be needed. One reason this approach works is that on all these projects we spend a lot of time presenting sounds to the director before the final. That way we are pretty sure we know what’s going to make everybody happy before the final starts.</p></blockquote>
<p>To me, this kind of reality check for how music technology is actually used is utterly invaluable for both artists and technologists.</p>
<p>And yes, Designing Sound is proudly hosted by Create Digital Music and Noisepages. Speaking of not jinxing it, I&#8217;m not going to talk about what the Noisepages part is about for another few weeks, but stay tuned. In the meantime, kudos to this site for creating such a terrific community.</p>
<p><a href="http://designingsound.org/">http://designingsound.org/</a></p>
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		<title>Real for Reel: The Amazing Sherlock Holmes Experibass, and More Winter Cinema Sounds</title>
		<link>http://createdigitalmusic.com/2009/12/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/</link>
		<comments>http://createdigitalmusic.com/2009/12/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 00:30:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new Sherlock Holmes movie in theaters is the wonderful noises &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/12/real-for-reel-the-amazing-sherlock-holmes-experibass-and-more-winter-cinema-sounds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/IqoDH8KKV5U&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IqoDH8KKV5U&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new <em>Sherlock Holmes </em>movie in theaters is the wonderful noises that bounce around Hans Zimmer’s score.</p>
<p>Behind many great film scores are great soloists as much as great composers, and <em>Sherlock Holmes</em> is no exception. Zimmer worked with Diego Stocco, sound designer, sound artist, inventor, and composer in his own right. To realize the inner workings of the mind of Sherlock Holmes, violin player, the pair turned to Stocco’s own creation, a kind of meta-instrument made of all string instruments, dubbed the Experibass. Looking only at its appearance, the instrument looks like a practical joke, with the bridge and neck of a violin and viola pasted onto a Double Bass. But once you hear the creation, the instrument is sheer genius, combining the Double Bass’ superior resonance with the more delicate sounds of the treble instruments.</p>
<p>Brilliant as this instrument may be, let’s not get entirely distracted from the really important things in life, like how to make great pasta. Watch the video interview above for insight into the sonic <em>and</em> culinary recipes in the duo’s kitchens.</p>
<p>That’s just the beginning of the inspiration to draw from Diego and other artists whose work is heard from behind the silver screen in this blockbuster cinematic month of December.</p>
<p> <span id="more-8787"></span>
<p>The above video alone is unlikely to sate your Diego appetite, so fortunately there are some other interviews with the artist – features that are guaranteed to inspire you to attempt inventing your own instruments around the house. (Contact mics, you are truly the world’s greatest invention.) <a href="http://www.coolhunting.com/authors/jacobresneck.php">Jacob Resneck</a> talks to Maestro Stocco about his ideas as a player and creator:</p>
<p><a href="http://www.coolhunting.com/archives/2009/05/diego_stocco_1.php">Interview with Sound Artist Diego Stocco</a> [Cool Hunting]</p>
<p>On Bandcamp, you can find short albums devoted to their sound sources, including sand, a tree, and broken instruments:</p>
<p><a href="http://diegostocco.bandcamp.com/">Diego Stocco @ Bandcamp</a></p>
<p>On <a href="http://vimeo.com/user647380">Diego’s Vimeo account</a>, you’ll find a series of short films that not only feature and document his inventions, but serve as lovely audiovisual vignettes. Among them is this film “Dissonant Echoes,” featuring dismantled piano, antique zithers, and chimes, as discovered at the blog <a href="http://www.synthtopia.com/content/2009/11/22/diego-stoccos-electroacoustic-junk-jam/">Synthtopia last month</a>.</p>
<p> <object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7741921&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/7741921">Diego Stocco &#8211; Dissonant Echoes</a> from <a href="http://vimeo.com/user647380">Diego Stocco</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Diego is, naturally, not the only talented collaborator on <em>Sherlock Holmes</em>. Tina Guo is the stellar cellist who worked on the film, and <a href="http://www.youtube.com/watch?v=7F6ad1MIpfY">speaks about her work on the film</a> and her experience as a cellist; you can see more of her <a href="http://www.youtube.com/user/demix500">on her YouTube channel</a>. Ann Marie Calhoun <a href="http://ethrill.net/2009/12/16/ann-marie-calhoun-plays-violin-for-sherlock-holmes-movie/">provided violin</a> – yes, there is violin in the score, even if Holmes himself may have actually played viola (depending on whose argument you hear).</p>
<p>Ultimately, though, it’s the strange and broken instruments, recorded intimately in place of the usual, overblown and overused “lamplight” symphony orchestras, that forms the sound of the movie. (Believe me, you might hate the film and still love the score.) In addition to the Experibass, Zimmer made heavy use of detuned, abused pianos, one of which was defaced in an underground parking garage. I have no idea why he talks about Kurt Weill, but the results are nonetheless fantastic, and a reminder of how much can be done with real, recorded sound. Hans Zimmer talks himself about his ideas behind the score to <em>The Times</em>:</p>
<p><a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article6966531.ece">Hans Zimmer: &#8216;The sound of Sherlock Holmes? It’s a broken piano&#8217;</a> [The London Times]</p>
<p>Zimmer also speaks to CMusicTV in a video interview:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/JhxufMrFzFQ&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JhxufMrFzFQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>More Behind the Scenes from Winter’s Movie Releases</h3>
<p>For still more inspiration, Migul Isaza’s wonderful blog <em>Designing Sound</em> probes some of the other talented folks who worked on Hollywood’s record-breaking December films at the box office. Whether you were fans of these films or not, there’s still plenty to learn from the soundtracks. (Hey, does this mean lots of movie watching can be a tax write-off?)</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8161752&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8161752&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object></p>
<p><a href="http://vimeo.com/8161752">&quot;Invictus&quot; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/the-sound-of-invictus/">Via that blog</a>, here’s a powerful story of using real sounds for film sound design. The audio team, working with director Clint Eastwood, went to extraordinary lengths to achieve sonic realism in the picture <em>Invictus</em>. Not only did they research the sport of rugby, but they recorded audio in Nelson Mandela’s prison cell. Of course, those sounds might have been recreated nearly as accurately on a California soundstage, but to me, the spiritual journey to the original location is even more important. It’s an attention to detail beyond what even the listener may directly perceive. Perhaps, after all, that’s why we do field recording – not simply for the results, but for the experience and the process of being in the places in which we make the field recording.</p>
<p>At the other end of the spectrum, Designing Sound has an interview with Paul Ottosson, who used sound design on the movie <em>2012</em> to create imagined worlds and play directly to the audience’s reactions and emotions.</p>
<p><a href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/">Exclusive Interview with Paul Ottosson, Sound Designer of “2012?</a> [Designing Sound @ noisepages]</p>
<p>“Destroy the Earth” might seem to be the simple charge of that movie, but in practice, the work goes beyond that. For his part, Ottosson emphasizes storytelling.</p>
</p>
<p><a class="thickbox" href="http://designingsound.noisepages.com/2009/12/exclusive-interview-with-paul-ottosson-sound-designer-of-2012/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="4184655145_7359ef6e9f_o[1]" border="0" alt="4184655145_7359ef6e9f_o[1]" src="http://createdigitalmusic.com/files/2009/12/4184655145_7359ef6e9f_o1.png" width="570" height="465" /></a></p>
<p>But, wait – there’s more. For a sense of what the experience of being a sound designer is like, and – whatever your career – how to manage your professional and creative demands, look to Andrew Lackey, whose work with sound cuts across box office blockbusters (<em>They</em>) and hit games (<em>Dead Space</em>).</p>
<p>Lackey tells Designing Sound blogger Isaza about the <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-top-5-audio-tools-for-christmas-but-dont-yet-exist/">sound tools he wishes existed but don&#8217;t</a>, and <a href="http://designingsound.noisepages.com/2009/12/andrew-lackey-special-surviving-the-crunch-being-healthy-sound-designers/">how to survive the economic crunch and stay mentally and physically healthy</a>.</p>
<p>“Heard” a movie lately that inspired you? Seen good behind-the-scenes information from the worlds of movies, television, or games? (These are all bigger-budget releases; there’s plenty happening in the “indie” scenes, too.) Let us know.</p>
<p>And keep recording.</p>
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		<title>Camp, Remixed: Free Halloween Music Compilation Samples Horror Films</title>
		<link>http://createdigitalmusic.com/2008/10/camp-remixed-free-halloween-music-compilation-samples-horror-films/</link>
		<comments>http://createdigitalmusic.com/2008/10/camp-remixed-free-halloween-music-compilation-samples-horror-films/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 16:53:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[It&#8217;s campy horror sounds, remixed into digital music &#8212; the perfect way to celebrate the holiday! From our friend TRASH_AUDIO&#8217;s Surachai, who&#8217;s on the compilation: We have teamed up with Cock Rock Disco to compile a horrific compilation of the very best campy 80&#8242;s horror movies ever made, remixed by some of the greatest digital &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/10/camp-remixed-free-halloween-music-compilation-samples-horror-films/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/10/beastwithin.jpg"></p>
<p>It&#8217;s campy horror sounds, remixed into digital music &#8212; the perfect way to celebrate the holiday! From our friend TRASH_AUDIO&#8217;s Surachai, who&#8217;s on the compilation:</p>
<blockquote><p>We have teamed up with Cock Rock Disco to compile a horrific compilation of the very best campy 80&#8242;s horror movies ever made, remixed by some of the greatest digital grind, metal, breakcore, and electro artists from around the world. Artists including Silon Fist, Terminal 11, Vytear , The Teknoist, Sgure, Toecutter, Duran Duran Duran, Eustachian, Bong-Ra, Captain Ahab, Surachai, Dead Noise, DJ Floorclearer, Droon.<br />
Enjoy the ride into hell, because this will be your last!</p></blockquote>
<p><a href="http://trashaudio.blogspot.com/2008/10/happy-halloween-free-compilation.html">Happy Halloween &#8211; Free Compilation</a> [TRASH_AUDIO]</p>
<p>Here&#8217;s another mix &#8212; thanks, Kempton!<br />
<a href="http://kemptonmooney.com/audio.html">http://kemptonmooney.com/audio.html</a></p>
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		<title>Futurism and Sphere Fetish: Microsoft Channels Woody Allen; Let&#8217;s Play Music with Spheres</title>
		<link>http://createdigitalmusic.com/2008/08/futurism-and-sphere-fetish-microsoft-channels-woody-allen-soon-youll-play-music-with-spheres/</link>
		<comments>http://createdigitalmusic.com/2008/08/futurism-and-sphere-fetish-microsoft-channels-woody-allen-soon-youll-play-music-with-spheres/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 16:47:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[I actually hadn&#8217;t had time to watch my tech RSS feeds yesterday when I said I &#8220;lost half an hour dreaming of my new lounge-style studio where I adjust envelope breakpoints from a giant aluminum sphere like the one in Sleeper.&#8221; But, anyway &#8211; wish granted! *Disclaimer: The following video, while demonstrating some insanely cool &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/08/futurism-and-sphere-fetish-microsoft-channels-woody-allen-soon-youll-play-music-with-spheres/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[</p>
<p>I actually hadn&rsquo;t had time to watch my tech RSS feeds <a href="http://createdigitalmusic.com/2008/07/31/hello-its-the-future-calling-we-have-your-synth-the-omega-orion/">yesterday</a> when I said I &ldquo;lost half an hour dreaming of my new lounge-style studio where I adjust envelope breakpoints from a giant aluminum sphere like the one in <em><a href="http://en.wikipedia.org/wiki/Sleeper_%28film%29">Sleeper</a></em>.&rdquo;</p>
<p>But, anyway &ndash; wish granted!</p>
<p><strong>*Disclaimer: </strong>The following video, while demonstrating some insanely cool tech, may bore you to tears. In response to reader requests, we feel it&#8217;s important to warn you.</p>
</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:20889f08-d7d5-484a-9559-da3da11d1b68" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/V3HGfIy_zCI&amp;hl=en&amp;fs=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/V3HGfIy_zCI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p><a href="http://gadgets.boingboing.net/2008/07/30/microsofts-multitouc.html">Microsoft&#8217;s multi-touch Sphere plays crazy Pong</a> [Boing Boing Gadgets]</p>
<p>Now, of course, researchers being researchers, Microsoft R&amp;D has taken a massive sphere controller and turned it into a mind-achingly dull slide show. I, on the other hand, could imagine kinky sci-fi electronica being made with massive hand gestures, particles spinning through space representing sonic grains, and the like. Microsoft, if you&rsquo;re looking to hire someone to do something interesting with your giant sphere, I&rsquo;m sure I or any one of the readers of this site can make something that <em>couldn&rsquo;t</em> be replicated with a Flickr account, a toy bouncy ball, and a projector. This is the power of musicians. You try to make something absurd useful, but not really. We make the absurdly useless awesome. (Case in point: modular synthesis. Hey, is anyone using these giant telephone switchboards? Mind if we invent a new kind of party and welcome aliens to our planet?)</p>
<p>That said, let&rsquo;s talk about just how much this is like Woody Allen&rsquo;s sci-fi parody classic <em>Sleeper</em>.</p>
<p> <span id="more-3705"></span>
<p><img align="right" src="http://fusionanomaly.net/sleeperoohorb.jpg" /> </p>
</p>
</p>
<p>Woody Allen, tech visionary that he was, clearly foresaw rubbing giant balls as a major future breakthrough in interface design. (For what it&rsquo;s worth, the same film also predicted the 180 in fad diets that would exonerate protein and fat.)</p>
<p>Not only did Woody Allen&rsquo;s character get strangely high with a large sphere, but the movie even suggested how to productize a more portable version of the sphere, as seen at right. Microsoft Sphere Nano, anyone?</p>
</p>
</p>
<p>In the classic manner of the future aging, then becoming hip and retro again, I&rsquo;m not the only one now coveting a <em>Sleeper</em> sphere. It seems none other than Kanye West is gathering lots of nude models and, in elaborate choreography for his stage show, having them enact a giant be-in with their spheres, inspired again by Woody Allen. See some photos on <a href="http://flickr.com/photos/28137760@N00/2494961300">Flickr</a>, not quite safe for work, depending on where you work. (Oddly, I think this now means Woody Allen and Kanye West have <em>exactly the same fantasy</em>.)</p>
<p>And it&rsquo;s back to the future in other ways, too.</p>
<p>The classic <a href="http://www.retrotogo.com/2007/07/keracolor-spher.html">Keracolor</a> TV has come back into fashion, and (as of last summer, at least) was being remade in a new edition. You probably can&rsquo;t afford one, but it would look great with the Orion synth you can&rsquo;t afford &ndash; and notice that its hull is more properly rounded. (At least one reader yesterday complained the Orion wasn&rsquo;t as rounded as it could be.)</p>
<p><a href="http://createdigitalmusic.com/wp-content/uploads/2008/08/image.png" rel="lightbox"><img title="image" border="0" alt="image" src="http://createdigitalmusic.com/wp-content/uploads/2008/08/image-thumb.png" width="450" height="307" /></a>&#160;</p>
<p>Ironically, I think these 1968 designs look far more stylish and futuristic than Microsoft&rsquo;s Sphere.</p>
<p>So, sorry, Microsoft. The future just isn&rsquo;t what it used to be. Even Woody Allen&rsquo;s future. And he was kidding.</p>
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		<title>Hello? It&#8217;s the Future Calling. We Have Your Synth, the Omega Orion.</title>
		<link>http://createdigitalmusic.com/2008/07/hello-its-the-future-calling-we-have-your-synth-the-omega-orion/</link>
		<comments>http://createdigitalmusic.com/2008/07/hello-its-the-future-calling-we-have-your-synth-the-omega-orion/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 13:48:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[The faux-Pan Am logo. The sleek, mod, curved white casing. The elegant controls. Yes, this is indeed a synth that would look at home in the space station in Kubrick&#8217;s 2001. Technically not the future so much as the 1960&#8217;s version of the future &#8211; but surely we&#8217;re getting around to reshaping our future to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/hello-its-the-future-calling-we-have-your-synth-the-omega-orion/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/07/orion.jpg" /></p>
<p>The faux-Pan Am logo. The sleek, mod, curved white casing. The elegant controls. Yes, this is indeed a synth that would look at home in the space station in Kubrick&rsquo;s <em>2001</em>. Technically not the future so much as the 1960&rsquo;s version of the future &ndash; but surely we&rsquo;re getting around to reshaping our future to look more like that, right? At least for synths?</p>
<p>The synth in question is the Omega 8, a &ldquo;luggable&rdquo; 20-pound, 8-voice analog synth with individual stereo pairs for each voice. It&rsquo;s really, truly, old-school analog, with discrete analog oscillators, voltage-controlled filters of the 24dB and 12dB variety, multi-stage envelopes, and all the extras. In the &ldquo;new-school&rdquo; category, though, it is MIDI savvy, with MIDI destinations for just about everything (including the envelope breakpoints) and even breath controller support. How do I know this? Why, off the top of my head, of course; I&rsquo;ve got three. Erm. Okay, I <a href="http://www.studioelectronics.com/products_omega8.php">read it on the old Omega 8 page</a>, then lost half an hour dreaming of my new lounge-style studio where I adjust envelope breakpoints from a giant aluminum sphere like the one in <em><a href="http://en.wikipedia.org/wiki/Sleeper_(film)">Sleeper</a></em>.</p>
<p>All of that luxury will set you back US$4700. (If you can do with fewer voices, you can get down to a more Earth-bound US$1679. But that&rsquo;s only 10 pounds, so it must make <em>half </em>as much sound.) But normally, the Omega ships in a pedestrian-looking synth case, like every other synth. Enter the Orion rendition.</p>
<p><a href="http://www.studioelectronics.com/orion-galaxy.php">2008: An Orion Odyssey</a> Teaser Page</p>
<p><a href="http://www.studioelectronics.com/news.php">Studio Electronics News</a></p>
<p>As the manufacturers say:</p>
<blockquote><p>what is this? it is art. it is light. it is glorious design brought to life by Antoine Argentieres, the man, who sagely let his fondness for Stanley Kubrick&#8217;s past century enigmatic odyssian vision of the future (and re-visioning of pivotal past events) inspire a house fit for the majestic voice and verve of the Omega8&ndash;&ndash;a cathedral of transformation; the great work of the synth; a mind before matter mystical alignment of awareness: light and sound waves that reveal the ORION GALAXY, expanding and growing and luminous.</p>
</blockquote>
<p>I&rsquo;m not sure it&rsquo;s art, but it <em>is</em> spectacularly groovy. Studio Electronics also promises a special sound bank befitting its forward-looking body.</p>
<p>I&rsquo;ve heard varying answers to what availability will be from &ldquo;I can&rsquo;t conceive how expensive this is&rdquo; to &ldquo;rumors say it&rsquo;s a one-off.&rdquo; For their part, SE says it&rsquo;s</p>
<blockquote><p>available now for those who &quot;have the greatest enthusiasm and confidence in the mission.</p>
</blockquote>
<p>There you have it. You just have to believe. You have to think really, really hard about how you want it, and believe in why it matters, and you&rsquo;ll own it.</p>
<p>Okay, it must be really, really, really, <em>really</em> expensive.</p>
<p>But I do believe in the mission. Steampunk&rsquo;s over, folks. So is arbitrarily sticking cheap knobs into a cardboard box and rendering a &ldquo;polished aluminum sheen&rdquo; on the case by using duct tape. Let&rsquo;s get back to the future with our synth designs. (I&rsquo;m encouraged by the fact that our friend Nostromo found this for us on the SDIY list, by way of the <a href="http://lists.music-bar.org/cgi-bin/mailman/listinfo/music-bar">music bar list</a>.)</p>
<p>You still have time to do something for 2010.</p>
<p>See also: <a href="http://musicthing.blogspot.com/2008/07/omega-orion-analog-synth-as-designed-by.html">Music thing</a> (hmmm, Tom got the jump on me, so maybe I shouldn&rsquo;t have gotten so lost in that reverie of owning the thing&hellip;)</p>
<p>Update: <a href="http://musicthing.blogspot.com/2008/07/design-inspiration-behind-omega-orion.html">Music thing</a> also points to some artistic inspiration in the same vein. </p>
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		<title>Remixing Karate Kid Live: The Real Power of 3-Way MIDI Sync</title>
		<link>http://createdigitalmusic.com/2008/01/remixing-karate-kid-live-the-real-power-of-3-way-midi-sync/</link>
		<comments>http://createdigitalmusic.com/2008/01/remixing-karate-kid-live-the-real-power-of-3-way-midi-sync/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 07:26:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Karate Kid AV Remix from momo_the_monster on Vimeo. A major highlight of the party CDM held last weekend with our friends at TRASH_AUDIO and VJKungFu.tv: a live remix of The Karate Kid. Momo the Monster mangled the video while Shane Hazelton and Stephan Vankov did music. The whole event was powered by some clever MIDI &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/01/remixing-karate-kid-live-the-real-power-of-3-way-midi-sync/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p> <object type="application/x-shockwave-flash" height="313" width="580" data="http://www.vimeo.com/moogaloop.swf?clip_id=627288&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA"></object><br /><a href="http://www.vimeo.com/627288/l:embed_627288">Karate Kid AV Remix</a> from <a href="http://www.vimeo.com/momothemonster/l:embed_627288">momo_the_monster</a> on <a href="http://vimeo.com/l:embed_627288">Vimeo</a>.</p>
<p>A major highlight of the party CDM held last weekend with our friends at <a href="http://trashaudio.blogspot.com/">TRASH_AUDIO</a> and <a href="http://vjkungfu.tv/">VJKungFu.tv</a>: a live remix of <em>The Karate Kid</em>. Momo the Monster mangled the video while Shane Hazelton and Stephan Vankov did music. The whole event was powered by some clever MIDI sync that managed to wrangle the gear &#8212; enough hardware that it seemed like the crew had just raided a Guitar Center &#8212; and sync up the video. </p>
<p>Sure, the remix may sound silly &#8212; and it was. (Deliciously so.) But the interplay between the three, punctuated by ridiculous live vocals by Shane, really put it over the top. Adding some MIDI intelligence to your digital trio could help all kinds of performances, not just this one We&#8217;ll have to get Momo to share what he did.</p>
<p>Momo has more over on Create Digital Motion, complete with technical details:</p>
<p><a href="http://createdigitalmotion.com/2008/01/22/karate-kid-av-remix/">Karate Kid AV Remix</a></p>
<p>But this clip should give you an idea of just how live the vocals were &#8212; in a moment that captures, shall we say, the brutish masculine power of the film:</p>
<p> <object type="application/x-shockwave-flash" height="437" width="580" data="http://www.vimeo.com/moogaloop.swf?clip_id=629434&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA"></object><br /><a href="http://www.vimeo.com/629434/l:embed_629434">Karate Kid live remixing music performance</a> from <a href="http://www.vimeo.com/user312320/l:embed_629434">Create Digital Media</a> on <a href="http://vimeo.com/l:embed_629434">Vimeo</a>.</p>
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		<title>Phil Dodds, The Synthesist You&#8217;d Want to Make First Contact, Dies</title>
		<link>http://createdigitalmusic.com/2007/10/phil-dodds-the-synthesist-youd-want-to-make-first-contact-dies/</link>
		<comments>http://createdigitalmusic.com/2007/10/phil-dodds-the-synthesist-youd-want-to-make-first-contact-dies/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 17:55:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[ARP]]></category>
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		<category><![CDATA[Kurzweil]]></category>
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		<category><![CDATA[synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/09/phil-dodds-the-synthesist-youd-want-to-make-first-contact-dies/</guid>
		<description><![CDATA[There are synthesists, and then there are people like Phil Dodds. He&#8217;s perhaps best-known as the man who wrangled the (real) ARP 2500 synthesizer in the movie Close Encounters of the Third Kind so that it could perform an elaborate jam session for (fictional) aliens. But he left an extensive legacy of achievements that helped &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/10/phil-dodds-the-synthesist-youd-want-to-make-first-contact-dies/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2570" src="http://createdigitalmusic.com/files//2007/10/phil_dodds.jpg" alt="Phil Dodds" /></p>
<p>There are synthesists, and then there are people like Phil Dodds. He&#8217;s perhaps best-known as the man who wrangled the (real) ARP 2500 synthesizer in the movie <I>Close Encounters of the Third Kind</i> so that it could perform an elaborate jam session for (fictional) aliens. But he left an extensive legacy of achievements that helped make music technology more than science fiction.</p>
<p>Our friend Yann Seznec (aka <a href="http://www.theamazingrolo.net/">The Amazing Rolo</a>) writes:</p>
<blockquote><p>You&#8217;ve mentioned Phil Dodds on your site before, the guy who played the ARP 2500 in Close Encounters of the Third Kind. He was VP of Engineering at ARP, he wrote all of their service manuals and schematics and helped design and build many ARP synths, from the 2600 to the Chroma. He then went on to work for Kurzweil, developing digital piano systems. He was even involved in the creation of the MIDI standard. He also happened to be my uncle. I thought you might be interested to know that he died last weekend.</p></blockquote>
<p>Our condolences to Yann and all of Phil&#8217;s friends and colleagues. There&#8217;s some really moving commentary at the Aviation Industry CBT Committee blog (really, because after all of his work in synthesis, he <i>also</i> was a driving force behind a distributed online learning initiative for the Department of Defense):</p>
<blockquote><p><b>&#8220;What are we saying to each other?&#8221;</b></p>
<p>That was a single line, spoken by the sound engineer at the end of Close Encounters of a Third Kind, as he played chords and a friendly alien spaceship played music back.</p></blockquote>
<p><a href="http://aicc.org/blog/2007/10/passing-of-phillip-vw-dodds.html">The Passing of Philip V.W. Dodds</a></p>
<p>&#8230; and more on Wikipedia:</p>
<p><a href="http://en.wikipedia.org/wiki/Phil_Dodds">Phil Dodds</a></p>
<p>We talk a lot about tools, of course, but that question of &#8220;what are we saying to each other&#8221; couldn&#8217;t have deeper resonance for what we do. And if aliens do show up, thanks to Phil Dodds, I think we might put on a great show.</p>
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		<title>Kermit the Frog Casio EP-30 Keyboard</title>
		<link>http://createdigitalmusic.com/2007/07/kermit-the-frog-casio-ep-30-keyboard/</link>
		<comments>http://createdigitalmusic.com/2007/07/kermit-the-frog-casio-ep-30-keyboard/#comments</comments>
		<pubDate>Wed, 25 Jul 2007 17:30:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Casio]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[keyboards]]></category>
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		<category><![CDATA[samplers]]></category>
		<category><![CDATA[Sampling]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/07/25/kermit-the-frog-casio-ep-30-keyboard/</guid>
		<description><![CDATA[It&#8217;s easier being green than you thought. Dig the fantastic green sharp and flat keys on this Casio EP-30, a kid-friendly variant on the legendary (okay, maybe just infamous) Casio SK-1 sampling keyboard. Our friend Bohus Blahut covered this on Retro Thing, but I missed it during various travels. It&#8217;s worth repeating here for one &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/07/kermit-the-frog-casio-ep-30-keyboard/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img title="" id="image2357" src="http://createdigitalmusic.com/files//2007/07/kermitkeys.jpg" alt="Kermit Casio Keyboard" /></p>
<p>It&#8217;s easier being green than you thought. Dig the fantastic <I>green</i> sharp and flat keys on this Casio EP-30, a kid-friendly variant on the legendary (okay, maybe just infamous) Casio SK-1 sampling keyboard. Our friend Bohus Blahut covered this on Retro Thing, but I missed it during various travels. It&#8217;s worth repeating here for one reason and one reason alone: <B>it should inspire you to paint the keys on your MIDI keyboard</b>. (Speaking of which, anyone got some good tips for that? Sounds like a tutorial wants to happen there. Nothing worse than peeling painted keys.)</p>
<p>As a keyboard, otherwise, this is nothing special: basic sampling, which is fun, and the awe-inspiringly blippy power of the SK-1, but minus the fills. Check the full write-up on Retro Thing:</p>
<p><a href="http://www.retrothing.com/2007/06/kermit-the-frog.html">Kermit The Frog &#8211; SK-1 Sampling Keyboard</a></p>
<p>Now, back to painting your keyboards. I suggest <I>purple</i> keys, and a giant, manga-style illustration of Gonzo. Plus, of course, a big, fuzzy Camilla as a hood ornament.</p>
<p>Get back or the chicken gets it!</p>
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