plink

Plink: Play Music with Strangers, In Your Browser; and the Webby Music Goodness Continues

It starts as just another toy to play around with in a few minutes of distraction in your Web browser – as if the Web were short on distraction. But then, something amazing can happen. Like a musical Turing Test, you start to get a feeling for what’s happening on the other side. Someone’s stream of colored dots starts to jam with your stream of colored dots. You get a little rhythm, a little interplay going. And instead of being a barrier, the fact that you’re looking at simple animations and made-up names and playing a pretty little tune with …

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Microsoft and the WebGL “Threat”: WebGL’s Future, Even on IE, May Still Be Bright

All this power, all this technology, and … yup, we’re making another aquarium. Works for me. As part of WebGL’s ongoing growing pains, Web engineers have gotten into a war of words that finds even some Microsoft engineers squaring off against other Microsoft engineers. Look closely, though, and you’ll see some real progress on making WebGL a wider reality – and, behind the headlines, promise we may still see it in Microsoft’s flagship browser. In a recent, widely-disseminated post, Microsoft’s security engineering blog recently called WebGL “harmful.” The post didn’t mince words, referring to two reports by Context Information Security, …

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Microsoft and the WebGL "Threat": WebGL's Future, Even on IE, May Still Be Bright

All this power, all this technology, and … yup, we’re making another aquarium. Works for me. As part of WebGL’s ongoing growing pains, Web engineers have gotten into a war of words that finds even some Microsoft engineers squaring off against other Microsoft engineers. Look closely, though, and you’ll see some real progress on making WebGL a wider reality – and, behind the headlines, promise we may still see it in Microsoft’s flagship browser. In a recent, widely-disseminated post, Microsoft’s security engineering blog recently called WebGL “harmful.” The post didn’t mince words, referring to two reports by Context Information Security, …

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3D Meets Open Video: HTML5 + NVIDIA + WebM + Firefox

Got this hardware? Then watch YouTube go into 3D. All you need is to get a friend to toss some fish from behind your monitor to complete the effect. (See: Muppets Take Manhattan.) The promise of genuinely open video isn’t just making something “open” for the sake of it. Realizing that potential means doing something you might not otherwise. In the midst of all this griping about Flash and codecs, you’d want Web video to actually do something it hadn’t done before. It’s just a step, but here’s one possibility: Mozilla today announced a collaboration with NVIDIA to add stereoscopic …

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WebGL in Chrome, Experiments Shows OpenGL in the Browser; What It Is, What It’s Not

Mmmmmm … multi-dimensional. Photo (CC-BY) fdecomite Attention, 3D fans: OpenGL in the browser has gradually gotten real. WebGL is a browser-friendly API for OpenGL graphics, and it’s pretty darned close to OpenGL ES 2.0, which in turn will be familiar to anyone doing modern mobile 3D development. WebGL isn’t part of HTML5, but HTML5 makes it possible: the Canvas element is what allows WebGL to work its magic. And WebGL goes nicely with technologies that are part of HTML5 or modern browser experiments, including the web audio API and browser video support. (The superb 20 Things I Learned About Browsers …

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WebGL in Chrome, Experiments Shows OpenGL in the Browser; What It Is, What It's Not

Mmmmmm … multi-dimensional. Photo (CC-BY) fdecomite Attention, 3D fans: OpenGL in the browser has gradually gotten real. WebGL is a browser-friendly API for OpenGL graphics, and it’s pretty darned close to OpenGL ES 2.0, which in turn will be familiar to anyone doing modern mobile 3D development. WebGL isn’t part of HTML5, but HTML5 makes it possible: the Canvas element is what allows WebGL to work its magic. And WebGL goes nicely with technologies that are part of HTML5 or modern browser experiments, including the web audio API and browser video support. (The superb 20 Things I Learned About Browsers …

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H.264 Advocates Get Out Their Tinfoil Hats in Wake of Chrome Decision

I’ll open with what I just said to some (perfectly reasonable) questions raised by Øivind Idsø on Twitter: most users make video with proprietary software and watch it in Flash. The idea is to change that. It turns out to be hard. Open video advocates have now gotten some huge gifts from Google; I’m disinclined to look that gift horse in the mouth, as the saying goes. If you do, though, I don’t think you see anything too terribly unexpected. Meanwhile… ah, Web commentary is adorable, isn’t it? The latest conspiracy theory is that Google dropping H.264 support from its …

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Google Hands Open Video a Huge Win, as Misconceptions Persist

Google ups the ante. H.264, it’s on. Of course, given the entrenchment of existing videos and the Flash plug-in, many are predicting the “die tryin’” scenario is the more likely one. Time will tell. Photo (CC-BY) Linus Bohman. Today, Google announced it is omitting H.264 support from its Chrome browser, in favor of free and patent-unencumbered VP8 (via the WebM container) and OGG Theora codecs. Simply put, it’s the biggest victory the open video camp has gotten in a landscape that has largely seemed tilted against them. The long-term outcome is, fairly, anyone’s guess. But you can at least mark …

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Interactive Art in Your Browser, Mozilla's Open Web Apps Vision, and Your Butt

iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor as their TV.) App stores are, indeed, spreading like a virus; on Create Digital Music, we contend with some of the challenges posed by Apple’s upcoming Mac App Store. The major obstacle: far from simplifying access to applications, a proliferation of different stores threatens to …

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Interactive Art in Your Browser, Mozilla’s Open Web Apps Vision, and Your Butt

iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor as their TV.) App stores are, indeed, spreading like a virus; on Create Digital Music, we contend with some of the challenges posed by Apple’s upcoming Mac App Store. The major obstacle: far from simplifying access to applications, a proliferation of different stores threatens to …

READ MORE →