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	<title>Create Digital Music &#187; MTV</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Nicolas Jaar, Making Electronic Music Eminently Live, Talks to MTV About Honesty</title>
		<link>http://createdigitalmusic.com/2011/08/nicolas-jaar-making-electronic-music-eminently-live-talks-to-mtv/</link>
		<comments>http://createdigitalmusic.com/2011/08/nicolas-jaar-making-electronic-music-eminently-live-talks-to-mtv/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 16:23:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[nicolas-jaar]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20110</guid>
		<description><![CDATA[Nicolas JaarGet More: Nicolas Jaar, MTV Hive A few decades is a short time in the history of instruments. But something magical is happening: the electronic instrument, the computer, is finally easily shifting into performance scenarios, into improvisation, and into bands. (The performance features Livid&#8217;s Ohm64 and Ableton Live, with sax, guitar, and drums, at &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/nicolas-jaar-making-electronic-music-eminently-live-talks-to-mtv/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div style="background-color:#000000;width:520px;">
<div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:uma:video:mtvmusic.com:677318" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed>
<p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.mtvhive.com/artist/nicolas_jaar">Nicolas Jaar</a></b><br/>Get More:<br />
<a href="http://www.mtvhive.com/artist/nicolas_jaar">Nicolas Jaar</a>, <a href="http://www.mtvhive.com">MTV Hive</a>
</p>
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<p>A few decades is a short time in the history of instruments. But something magical is happening: the electronic instrument, the computer, is finally easily shifting into performance scenarios, into improvisation, and into bands. (The performance features Livid&#8217;s Ohm64 and Ableton Live, with sax, guitar, and drums, at New York&#8217;s Le Poisson Rouge. See a note on the rig at <a href="http://blog.lividinstruments.com/2011/08/04/he-got-his-mtv/">Livid&#8217;s blog</a>.)</p>
<p>Look no further than Nicolas Jaar. In an insightful performance and conversation for MTV Hive, he reveals how he thinks about music &#8211; and puts his chops where his mouth is. Excerpt:</p>
<blockquote><p>&#8220;I think honesty and electronic music weren&#8217;t really tied together for a while &#8230; it was more about forgetting and partying. And now everything is coming together.&#8221;</p></blockquote>
<p>That notion of &#8220;honesty&#8221; appears to cover finding his voice, finding a performance technique, and finding musical ideas.</p>
<p>In my dream world, this is what MTV looks like when you turn on your television, before reality killed the video star.</p>
<p><strong>We&#8217;ve had some reports of difficulty playing the video. We will hopefully get to do our own interview with Mr. Jaar soon, which we&#8217;ll make available to all.</strong></p>
<p>And yes, while I enjoy watching the video, I&#8217;m very unclear what Nico means by &#8220;honesty.&#8221; It seems to be a personal take on what he&#8217;s doing in his own work, and I&#8217;d like to know more, as to me, it&#8217;s unclear. Some reader comments, rather than wanting to know more or questioning what he&#8217;s saying, instead decide to say that so much as posting this video on CDM takes away from the site&#8217;s integrity or suggest that he&#8217;s a bad person or that I don&#8217;t know that people have used sequencers in live bands before 2011. So, yes, that&#8217;s a &#8230; perspective. Carry on. I&#8217;ll continue trying to do actual research. Nico&#8217;s on tour; we&#8217;re waiting for him to get back to the US to do a proper interview, for those with more open-minded attitudes.</p>
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		<title>Beatles, Harmonix Collaborate on New Game; Let&#8217;s Hope it&#8217;s a Real Trip</title>
		<link>http://createdigitalmusic.com/2008/10/beatles-harmonix-collaborate-on-new-game-lets-hope-its-a-real-trip/</link>
		<comments>http://createdigitalmusic.com/2008/10/beatles-harmonix-collaborate-on-new-game-lets-hope-its-a-real-trip/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 15:17:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4387</guid>
		<description><![CDATA[We all live &#8230; here. Photo: &#8220;DJ&#8221; Dave Whelan. It&#8217;s official: we had heard rumblings that game maker Harmonix was about to announce something, and it&#8217;s here. It&#8217;s a collaboration directly with the Beatles to make something that isn&#8217;t Rock Band or Guitar Hero &#8212; something completely new. And something completely new is exactly what&#8217;s &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/10/beatles-harmonix-collaborate-on-new-game-lets-hope-its-a-real-trip/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/djwhelan/14092588/"><img src="http://farm1.static.flickr.com/14/14092588_46f2aea1ed.jpg?v=0"></a></p>
<div class="imgcaption">We all live &#8230; here. Photo: &#8220;DJ&#8221; <a href="http://flickr.com/people/djwhelan/">Dave Whelan</a>.</div>
<p>It&#8217;s official: we had heard rumblings that game maker Harmonix was about to announce something, and it&#8217;s here. It&#8217;s a collaboration directly with the Beatles to make something that <em>isn&#8217;t</em> Rock Band or Guitar Hero &#8212; something completely new. And <strong>something completely new is <em>exactly</em> what&#8217;s needed</strong>.</p>
<p>Before Guitar Hero and Rock Band, before being purchased by MTV/Viacom, game developer Harmonix were a very different creative house. Co-founders Alex Rigopulos and Eran Egozy were MIT friends whose first project was an application that let you play guitar with a joystick. (Sounds like a research project you might read about here.) Their interactive music games were influenced by the explosion of Japanese titles like PaRappa the Rapper and Beatmania, to be sure. But part of what made FreQuency and Amplitude so important was that they offered more than just a simplified music experience. They were digitally-powered acid trips, with VJ-style video clips playing up buildings and surprisingly sophisticated interfaces that remixed the music as you played.</p>
<p>Make no mistake about it: Guitar Hero and Rock Band are brilliant titles with a fair dose of musical integrity in the way they abstract playing experiences for broader audiences. But there&#8217;s no question some of the original creativity &#8212; the sense that the game experience was <em>unlike</em> any other experience &#8212; is missing. And in this pumped-up HD age, in which surreal game experiences like intra-dimensional navigation in Portal or ambient floating cartoon paramecia in Spore, it&#8217;s hard to wonder if gamers who <em>weren&#8217;t</em> ready to snap up FreQuency a few years ago might be ready now.</p>
<p>So while rival Activision bakes a watered-down GarageBand-style app into another iteration of Guitar Hero, it&#8217;s intriguing, at least, that Harmonix is working with the Beatles. And they really are working with surviving Beatles and Beatles Significant Others: Sir Paul McCartney and Ringo Starr, Yoko Ono Lennon, and Olivia Harrison. (Okay, I&#8217;d like to see a special Yoko-inspired game on Xbox Live Arcade.) Most interesting, producer <strong>Giles Martin</strong>, heir to production legend Sir George Martin<br />
and producer of the Love project with Cirque due Soleil, twice a Grammy winner, and the man behind The Beatles Anthology is involved, too. (See a great story on him in <a href="http://www.soundonsound.com/sos/mar07/articles/beatles.htm">Sound on Sound</a>.)</p>
<p>Let&#8217;s get straight to the point: for the band that made virtual acid trips mainstream decades ago, it&#8217;s time for a new, digital trip. (They do describe it as a &#8220;journey&#8221; through the Beatles&#8217; work, after all.) I think the Beatles make a perfect choice. I can&#8217;t count the number of people I know in music composition who were addicted to Beatles records as kids &#8212; not the Beatles&#8217; generation, but their offspring in the 80s and 90s. </p>
<p>And despite the intervening decades, <em>Yellow Submarine</em> still looks imaginative and bizarre. If gaming can do anything, it can take music we&#8217;ve heard a zillion times and make it new. It can make our regular experience, the reality around us feel a little different. Rock Band has proven to be a trojan horse: it&#8217;s literally driven up sales of real instruments. That&#8217;s proof that making something palatable to a mass market can help get them hooked on new kinds of experiences. Can a Beatles game feel less like interactive documentary or re-hashed Guitar Hero, and more like a groovy, retro journey into the strange imagination that turned a lot of us on to recording, music, visuals, and &#8230; uh &#8230; animations of strange creatures? I think so. Can&#8217;t wait to see what comes out.</p>
<p>PS &#8212; I want to play as George.</p>
<p><a href="http://flickr.com/photos/drinksmachine/2203686117/"><img src="http://farm3.static.flickr.com/2042/2203686117_6579e409ae.jpg?v=0"></a></p>
<div class="imgcaption">Photo: <a href="http://flickr.com/people/drinksmachine/">drinksmachine</a>.</div>
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		<title>Game Day: Why Rock Band Demonstrates Musicians Need Friends</title>
		<link>http://createdigitalmusic.com/2007/11/game-day-why-rock-band-demonstrates-musicians-need-friends/</link>
		<comments>http://createdigitalmusic.com/2007/11/game-day-why-rock-band-demonstrates-musicians-need-friends/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 04:26:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/</guid>
		<description><![CDATA[There&#8217;s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn&#8217;t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you&#8217;d better actually have a sense of timing. But maybe the real message of Rock Band&#8217;s &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/11/game-day-why-rock-band-demonstrates-musicians-need-friends/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn&#8217;t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you&#8217;d better actually have a sense of timing.</p>
<p>But maybe the real message of Rock Band&#8217;s success is that musicians need some friends to jam with. Witness what happens to MTV Multiplayer blogger Tracey John when she tries to play all four instruments at once:</p>
<p><a href="http://multiplayerblog.mtv.com/2007/11/20/rock-band-challenge-one-woman-four-instruments-at-the-same-time/">&lsquo;Rock Band&rsquo; Challenge &mdash; One Woman, Four Instruments, At The Same Time</a> [MTV Multiplayer]</p>
<p><embed src="http://www.mtv.com/player/embed/wp/" width="400" height="330" type="application/x-shockwave-flash" FlashVars="CONFIG_URL=http://www.mtv.com/player/embed/wp/configuration.jhtml%3fid%3D1574676%26vid%3D190117&#038;allowFullScreen=true" allowFullScreen="true" AllowScriptAccess="never" base="."></embed></p>
<p>Funny, this is roughly what I looked like trying to play just one guitar in my play test at Harmonix in August. Doh. (I&#8217;m holding out for <em>Herbie Hancock Presents Keyboard Hero</em> any day now.)</p>
<p>In all seriousness, the multiplayer aspect of Rock Band is its killer feature. My prediction: back here in music land, while the computer music emphasis remains on one-man-bands, more multi-computer, multi-player jamming functionality could be the wave of the future. In the meantime, I&#8217;ll continue to wrangle two or three or five computers in performance at once &#8212; probably with similar effects.</p>
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