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	<title>Create Digital Music &#187; multiplayer</title>
	<atom:link href="http://createdigitalmusic.com/tag/multiplayer/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Plink: Play Music with Strangers, In Your Browser; and the Webby Music Goodness Continues</title>
		<link>http://createdigitalmusic.com/2012/05/plink-play-music-with-strangers-in-your-browser-and-the-webby-music-goodness-continues/</link>
		<comments>http://createdigitalmusic.com/2012/05/plink-play-music-with-strangers-in-your-browser-and-the-webby-music-goodness-continues/#comments</comments>
		<pubDate>Tue, 01 May 2012 14:24:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23745</guid>
		<description><![CDATA[It starts as just another toy to play around with in a few minutes of distraction in your Web browser &#8211; as if the Web were short on distraction. But then, something amazing can happen. Like a musical Turing Test, you start to get a feeling for what&#8217;s happening on the other side. Someone&#8217;s stream &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/plink-play-music-with-strangers-in-your-browser-and-the-webby-music-goodness-continues/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/plink.jpg"><img src="http://createdigitalmusic.com/files/2012/05/plink-640x522.jpg" alt="" title="plink" width="640" height="522" class="alignnone size-large wp-image-23746" /></a></p>
<p>It starts as just another toy to play around with in a few minutes of distraction in your Web browser &#8211; as if the Web were short on distraction. But then, something amazing can happen. Like a musical Turing Test, you start to get a feeling for what&#8217;s happening on the other side. Someone&#8217;s stream of colored dots starts to jam with <em>your</em> stream of colored dots. You get a little rhythm, a little interplay going. And instead of being a barrier, the fact that you&#8217;re looking at simple animations and made-up names and playing a pretty little tune with complete strangers starts to feel oddly special. The absence of normal interpersonal cues makes you focus on communicating with someone, completely anonymously, using music alone.</p>
<p>Dinah Moe&#8217;s &#8220;Plink&#8221; is the latest glimpse of what Web browser music might be, and why it might be different than (and a compliment to) other music creation technology. You can now create private rooms to blow off steam with a faraway friend, or find new players online. It&#8217;s all powered with the Web Audio API, the browser-native, JavaScript-based tools championed by Mozilla. That means you&#8217;ll need a recent Chrome <del datetime="2012-05-02T12:26:04+00:00">or Firefox</del> (Chrome only at the moment; this is a Chrome Experiment), and mobile browsers won&#8217;t be able to keep up. But still, give it a try &#8211; I think you may be pleasantly surprised. (Actually, do it right now, as you&#8217;ll probably be doing it with other CDM readers. I expect greater things!)</p>
<p><a href="http://labs.dinahmoe.com/plink/">http://labs.dinahmoe.com/plink/</a></p>
<p>Thanks to Robin Hunicke, who worked with multiplayer design and play at <a href="http://thatgamecompany.com/games/journey/">That Game Company&#8217;s Journey</a> on PS3 and now on the browser MMO <a href="http://www.glitch.com/">Glitch</a>. I think her friends were more musical than most, because the place came alive after she linked from Facebook.</p>
<p>The browser is becoming a laboratory, a place to quickly try out ideas for music interaction, and for the code and structure that describe music in a language all their own. As in Plink, it can also benefit from being defined by the network and collaboration.</p>
<p>Dinah Moe&#8217;s experiments go in other directions, as well. In Tonecraft, inspired by the 3D construction metaphor of Minecraft, three-dimensional blocks become an alternative sequencer.<span id="more-23745"></span></p>
<p><a href="http://labs.dinahmoe.com/ToneCraft/">http://labs.dinahmoe.com/ToneCraft/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/tonecraft.jpg"><img src="http://createdigitalmusic.com/files/2012/05/tonecraft-640x357.jpg" alt="" title="tonecraft" width="640" height="357" class="alignnone size-large wp-image-23751" /></a></p>
<p>There are many reasons <em>not</em> to use Web tools. The Web Audio API still isn&#8217;t universal, and native options (like Google&#8217;s Native Client) have their own compatibility issues, stability concerns, and &#8211; because of security &#8211; they don&#8217;t do all the things a desktop application will. Desktop music tools are still more numerous, more powerful, and easier to use, so if you&#8217;re a reader out there finishing a thesis project, you might look elsewhere. (Actually, you&#8217;re probably in trouble, anyway, by any nation&#8217;s academic calendar, given it&#8217;s the First of May, but I digress.)</p>
<p>But think instead of this as another canvas, and the essential building blocks of interface design, code, and networking as shared across browsers and desktop apps. Somehow, in the light of the Internet, its new connectedness, and its new, more lightweight, more portable code and design options, software is changing. That transformation could happen everywhere.</p>
<p>If you need something to help you meditate on that and wait for a revelation to occur to you, I highly recommend watching a soothing stream of dots and some pleasing music as you jam with your mouse.</p>
<p>Of course, in the end, like a digital mirror, it might inspire you to go out to the park with a couple of glockenspiels and jam the old-fashioned way. But maybe that&#8217;s another reason to make software.</p>
<p>(Here&#8217;s a video, in case you&#8217;re not near a browser that supports the app!)</p>
<p><iframe src="http://player.vimeo.com/video/26271666?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>More, plus reflections on adaptive music:<br />
<strong><a href="http://labs.dinahmoe.com/">http://labs.dinahmoe.com/</a></strong></p>
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		<slash:comments>9</slash:comments>
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		<title>Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS</title>
		<link>http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/</link>
		<comments>http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 18:51:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[drumming]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7928</guid>
		<description><![CDATA[It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/SXMIks8a4Mg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SXMIks8a4Mg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the <a href="http://www.nime.org/">NIME Conference</a> (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special DS cartridge capable of loading software from flash memory &#8211; though if this app were developed more, it could make a terrific DSi app.</p>
<p>The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? Grab a friend (or friends) with the Nintendo DS, whip up a drum kit that&#8217;s to your liking, then play along. </p>
<p>Oddly, while we live in a networked, Internet age, the client-server model rarely gets applied to music.<span id="more-7928"></span> One of the things I try to explain about the protocol OSC (OpenSoundControl), aside from the fact that it doesn&#8217;t have to be about sound, is that it&#8217;s really a collection of best practices in open networking communication. It&#8217;s not simply about connecting devices to one another in serial fashion, as with MIDI, but forming a network &#8211; an idea familiar to anyone who uses instant messaging online. True, latency considerations and other complications can add another dimension of challenge. But I think there&#8217;s plenty to explore when it comes to networking devices, and it promises to make computer music a less solitary experience. The Drummer is a good step in that direction. </p>
<p><a href="http://soundlab.kaist.ac.kr/~woony/projects/semi/drummer/Drummer/Drummer.html">The Drummer project page + NIME paper</a><br />
<a href="http://code.google.com/p/drummer/">Google Code page</a></p>
<p>Thanks to <a href="http://alsoplantsfly.com">Andrea</a> for sending this our way!</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/g7Ti8pSZ_nw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g7Ti8pSZ_nw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<title>Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0</title>
		<link>http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/</link>
		<comments>http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 21:01:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bluetooth]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6182</guid>
		<description><![CDATA[iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/6Sytg_nxJ5c&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6Sytg_nxJ5c&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, <em>and</em> can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person &#8220;Duet Mode.&#8221;</p>
<p>I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn&#8217;t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they&#8217;re reliving 1980s flashbacks by running MIDI. But that&#8217;s no reason software and DIY devices can&#8217;t lead the way.)</p>
<p>Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren&#8217;t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There&#8217;s cash involved in game achievements, too; you can <a href="http://www.youtube.com/watch?v=JoNUh5K-Uic&#038;fmt=22">win US$500</a> for being &#8220;loved&#8221; in a new contest. </p>
<p>I also find it interesting that &#8220;Twinkle, Twinkle Little Star&#8221; is the top melody with nearly 20,000 performances. It&#8217;s proof that some of the innocent joys of music may sometimes get overrated. (Although, let&#8217;s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)</p>
<p>Go check out the Smule apps here &#8211; and here&#8217;s hoping we see smart networking in more music apps in general. (Ableton&#8217;s Share is one feature we&#8217;ll be looking at soon, though open communication standards would be great, too.)</p>
<p><a href="http://www.smule.com/">http://www.smule.com/</a></p>
<p>By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too &#8211; and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.</p>
<p><strong>Updated &#8211; Bonus Video:</strong> Inside the &#8220;mind of Smule,&#8221; a duet from <em>Legend of Zelda&#8217;s</em> Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
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		<title>Smule Leaf Virtual Trombone for iPhone: Multiplayer Judging Fuses Instrument, Game</title>
		<link>http://createdigitalmusic.com/2009/04/smule-leaf-virtual-trombone-for-iphone-multiplayer-judging-fuses-instrument-game/</link>
		<comments>http://createdigitalmusic.com/2009/04/smule-leaf-virtual-trombone-for-iphone-multiplayer-judging-fuses-instrument-game/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 21:50:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/15/smule-leaf-virtual-trombone-for-iphone-multiplayer-judging-fuses-instrument-game/</guid>
		<description><![CDATA[Smule, the folks who brought simulated Ocarina to the iPhone, are now thinking multiplayer. Instead of just playing a machine or a few of your friends as in Guitar Hero or Rock Band, Smule’s latest app turns your creations into a reality show with online judging. And the killer app itself? It’s a simulated, touch &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/smule-leaf-virtual-trombone-for-iphone-multiplayer-judging-fuses-instrument-game/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/04/leaftrombone.jpg" rel="lightbox"><img title="leaftrombone" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="629" alt="leaftrombone" src="http://createdigitalmusic.com/files/2009/04/leaftrombone-thumb.jpg" width="580" border="0" /></a> </p>
<p>Smule, the folks who brought simulated Ocarina to the iPhone, are now thinking multiplayer. Instead of just playing a machine or a few of your friends as in Guitar Hero or Rock Band, Smule’s latest app turns your creations into a reality show with online judging. And the killer app itself? It’s a simulated, touch trombone.</p>
<p>It’s pretty wacky stuff, but Smule’s had some hits on their hands already, so I think the wackiness may be part of their secret. And it comes from a heavy hitter: Dr. Ge Wang, the founder, is also a professor at Stanford’s CCARMA research center, director of the Stanford Laptop Orchestra (SLORK to the East Coast’s PLORK), and creator of the <a href="http://chuck.cs.princeton.edu/">ChucK</a> Programming Language.</p>
<p>New in this version:</p>
<ul>
<li><strong>Teaching tools: </strong>Floating leaves guide first-time musicians to learn songs in “self tutorial” mode, and a browser-based composition tool helps teach you to compose. </li>
<li><strong>Global judging: </strong>Online audiences can judge songs with emoticons and text and a 1-10 scale. Everything is integrated with the app itself (see image). Tromboning with the Stars, anyone? </li>
<li><strong>The Power of Silliness: </strong>The most important feature, though, may be that <em>everyone</em> sounds a little goofy playing it, which can actually be liberating. As Dr. Ge Wang puts it, “It’s like singing in the shower.” Well, except with judges. </li>
</ul>
<p>The app is simple, but the concept I think is pretty remarkable. We’ve seen interactive instruments, and we’ve seen music games. By adding the judging element, though, this is a free-form instrument that can also be a game. Now, without getting too ahead of ourselves, you could do the same thing with a Worldwide Online Kazoo Contest. In fact, maybe that’s a great idea. I suppose you could say music itself can be a kind of social game, played out on a stage. But nonetheless, making it an iPhone app can help free people up to get that message.</p>
<p>Oh, yeah, and got any doubts about the business model for open source? ChucK is a completely free, ridiculously powerful programming language for synthesis. It’s infinitely deeper than Leaf Trombone. But that power, packaged for a broad audience, can become a hit business – and likely to be popular well beyond musicians. If that’s possible, I imagine more could be soon. Remember, too, that whatever the Apple fanboys tell you, the iPhone is not a dominant mobile platform – nowhere close. Apple’s proprietary hardware means it isn’t really intended to be. </p>
<p>I hope someone working on platforms like Symbian and Google Android takes note: pack in geeky, nuclear-powered synthesis features, and people <em>will</em> find ways to put them to use in consumer apps that appeal to everyone. Leave them out, and you miss the boat. Or the trombone, anyway.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309080428&amp;mt=8">Direct iTunes App Link</a> [99 cents]</p>
<p><a href="http://smule.com/">http://smule.com/</a></p>
<p>Now, some very amusing <strong>videos</strong> of this thing in action:</p>
<p> <span id="more-5639"></span>
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