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	<title>Create Digital Music &#187; music-box</title>
	<atom:link href="http://createdigitalmusic.com/tag/music-box/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Eigenharp Pico Playing for Babies, in a Pico Music Box</title>
		<link>http://createdigitalmusic.com/2011/10/eigenharp-pico-playing-for-babies-in-a-pico-music-box/</link>
		<comments>http://createdigitalmusic.com/2011/10/eigenharp-pico-playing-for-babies-in-a-pico-music-box/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 11:36:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-instruments]]></category>
		<category><![CDATA[babies]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[classical-music]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[eigenharp]]></category>
		<category><![CDATA[eigenharp-pico]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[music-box]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21166</guid>
		<description><![CDATA[From comments on the Eigenharp round-up, I think this is simply beautiful. I also think it will be the video to which I link people whenever comments get out of hand. (Heck, I may refer myself.) &#8220;Music to soothe the savage commenter?&#8221; Back to the music: First entry to the Eigenharp ALPHA competition. A small &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/eigenharp-pico-playing-for-babies-in-a-pico-music-box/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/gA1TldCElCI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>From comments on the Eigenharp round-up, I think this is simply beautiful. I also think it will be the video to which I link people whenever comments get out of hand. (Heck, I may refer <em>myself</em>.)</p>
<p>&#8220;Music to soothe the savage commenter?&#8221;</p>
<p>Back to the music:</p>
<blockquote><p>First entry to the Eigenharp ALPHA competition.<br />
A small piece created on the TENORI-ON, from my new show Ti-To-Tis &#8211; Dance and Music for Babys.<br />
(babies from 0 to 3 years listen to live acoustic and electronic music, &#8220;dance&#8221; with two dancers and &#8220;play&#8221; with an actor/ puppetier, all around a magic clock; Ti-To-Tis &#8211; magical lights, ilusions and fantasy on a comfortably atmosphere.</p>
<p><a href="http://www.passosecompassos.pt/dancarte/index2.html">http://www.passosecompassos.pt/dancarte/index2.html</a></p></blockquote>
<p>There&#8217;s one dislike on YouTube, which makes me think some people either hate happiness, or miss when clicking the thumbs-up sign. (Maybe they&#8217;re from a culture where thumbs down is good.) Also, I dare you to &#8220;dislike&#8221; the following <em>composition</em> (though we may need a new body of work for a Well-Tempered Eigenharp):</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Q5Eeg2FJtlY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Thanks, <a href="http://zeroreference.blogspot.com/">Zero Reference</a>!</p>
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		<title>Music, Like Clockwork: Modular Music Boxes with Rotating Wheels, Inspired by monome</title>
		<link>http://createdigitalmusic.com/2011/02/music-like-clockwork-modular-music-boxes-with-rotating-wheels-inspired-by-monome/</link>
		<comments>http://createdigitalmusic.com/2011/02/music-like-clockwork-modular-music-boxes-with-rotating-wheels-inspired-by-monome/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 14:34:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
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		<category><![CDATA[modular]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[music-box]]></category>
		<category><![CDATA[music-boxes]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16462</guid>
		<description><![CDATA[Working with music in software means thinking a bit like a music box maker, using sequences to create note and rhythm machines. Nick Rothwell sends a project in which he literally engages the mechanical music box, with rotating electro-magnetic discs and a set of digital devices that recall their 19th-century predecessors. The designs are modular, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/music-like-clockwork-modular-music-boxes-with-rotating-wheels-inspired-by-monome/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/19680888?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="360" frameborder="0"></iframe></p>
<p>Working with music in software means thinking a bit like a music box maker, using sequences to create note and rhythm machines. Nick Rothwell sends a project in which he literally engages the mechanical music box, with rotating electro-magnetic discs and a set of digital devices that recall their 19th-century predecessors. The designs are modular, interconnecting with one another into a little music box ensemble. And in another sign of the influence of the design of the monome, they explicitly nod to that <a href="http://monome.org">hardware and its community</a> as an aesthetic cue. (I have to admit, though, I&#8217;m more envious of this than the new <a href="http://createdigitalmusic.com/2011/01/arc-new-music-controller-in-video-detailed-qa-with-monome-creator-brian-crabtree/">arc</a>.)</p>
<blockquote><p>At the heart of the piece is a custom-made electro-magnetic rotary sequencer. Melodies are stored on a series of interchangeable, acrylic, 10” disks embedded with small magnets arranged in a regular circular grid. In the same way vinyl records are located on a turntable these disks are centered on a spindle and rotate over a ‘play head’ made up of a line of magnetic field sensors – effectively replicating but superseding the set of pins on the revolving cylinder that pluck the tuned teeth of a steel comb in the traditional device. Additional units are ‘daisy-chained’ to each other via single cables and include a self contained and controllable sound source (to hear and effect the musical output) and an animated representation of a dancing ballerina automaton – realised as a modern-day interpretation of the praxinoscope (the successor to the zoetrope – the popular visual parlour toy of its era – but which improved on it by replacing its narrow viewing slits with an inner circle of mirrors).</p>
<p>Inspired by the design of the second generation monome.org controllers these modular components draw on their minimalist design aesthetic and utilise a similar restricted material palette of walnut, brushed aluminium, translucent acrylic, and orange LEDs.</p></blockquote>
<p><span id="more-16462"></span></p>
<p>Nick aka <a href="http://www.cassiel.com/">Cassiel</a> is part of the Monomatic trio, which:</p>
<blockquote><p>&#8230;was initiated in 2007 as a collaboration, experimental playground and halfway house between the work of Anthony Rowe of squidsoup – art, research and play in creative interaction design using sound, physical and virtual space – and Lewis Sykes then of The Sancho Plan – a progressive audiovisual collective who explore the realtime interaction between music and video.  Monomatic has since evolved and the current line up now includes Nick Rothwell a.k.a Cassiel – a composer, performer, software architect, programmer and sound designer.</p></blockquote>
<p><a href="http://www.monomatic.net/modular-music-box/">http://www.monomatic.net/modular-music-box/</a></p>
<p>The work was shown as part of London&#8217;s <a href="http://www.kinetica-artfair.com/">Kinetica</a>, an exhibition of kinetic art over the weekend.</p>
<p>Rotating music box-style wheels is an elemental design in musical machines, which means there are countless works one could mention here. I&#8217;ll leave that to comments, though, because I imagine you&#8217;ll think of a few examples I haven&#8217;t. Fire away.</p>
<p><img src="http://createdigitalmusic.com/files/2011/02/musicbox.jpg" alt="" title="musicbox" width="400" height="259" class="alignnone size-full wp-image-16465" /></p>
<p>Here&#8217;s an early visualization Nick did of an unrelated project, rendered in Max for Live. I love the circular visualization; I&#8217;ve played with some similar sketches myself in Processing, but not in Max. Like a wheel inside a wheel&#8230;</p>
<p><iframe src="http://player.vimeo.com/video/18964972?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="360" frameborder="0"></iframe></p>
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		<slash:comments>6</slash:comments>
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		<title>Kids Making Music: Interactive Music Box Draws Experience from Games</title>
		<link>http://createdigitalmusic.com/2009/09/kids-making-music-interactive-music-box-draws-experience-from-games/</link>
		<comments>http://createdigitalmusic.com/2009/09/kids-making-music-interactive-music-box-draws-experience-from-games/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 15:57:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[music-box]]></category>
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		<category><![CDATA[rock-band]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/01/kids-making-music-interactive-music-box-draws-experience-from-games/</guid>
		<description><![CDATA[Ten minutes. Four or five kids (or adults). Make a song. Go. That’s the idea behind the Youth Music Box, developed by Silent Studios and Chris O’Shea. (Our friend Chris you may recall from various interactive projects and the blog pixelsumo; he sends this project our way.) The software is build in openFrameworks, the C++-based &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/09/kids-making-music-interactive-music-box-draws-experience-from-games/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/silentstudios/3856790030/in/set-72157622017398407/"><img src="http://farm4.static.flickr.com/3548/3856790030_fa279837bd.jpg" /></a></p>
<p>Ten minutes. Four or five kids (or adults). Make a song. Go.</p>
<p>That’s the idea behind the Youth Music Box, developed by Silent Studios and Chris O’Shea. (Our friend Chris you may recall from various interactive projects and the blog <a href="http://www.pixelsumo.com/">pixelsumo</a>; he sends this project our way.) The software is build in <a href="http://www.openframeworks.cc/">openFrameworks</a>, the C++-based creative coding environment for artists.</p>
<p>With keys, drums, and yes, even a scratching DJ-style interface, the music box brings together kids for quick music making, inspired by the phenomenon of musical games. The experience is guided by genre, with some effort to make sure whatever they do sounds good, but it’s extraordinary how effective it is at conveying the experience of the successful jam. It’s a bit of a confidence builder, in other words, for a group musical experience, perhaps more so than those ear-splitting, cheap plastic recorder consorts I recall from my youth.</p>
<p>And oh yeah, those kids look super cute once they get rocking out. (See video below.)</p>
<p> <object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6210259&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6210259&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/6210259">Youth Music Box Experience</a> from <a href="http://vimeo.com/silentstudios">Silent Studios | Resonate</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>All of this raises some fascinating questions, and not always with the answers you might expect. In a normal musical ensemble, you begin sounding like crap, amp up difficulty, and eventually sound something like this – at least as far as coherence goes, assuming you’re not aiming for experimental free jazz. But with the addition of technology, whether musical games or the presets on our favorite synths or the quantization and beat-synced loops of our sequencers, it goes something in reverse. You start out sounding like this, pull apart the mechanisms that make you sound a certain way, and eventually find your way to your own personal approach. (And at some point, you get some of the readers on this site, writing code to produce their own sounds and musical structures line by line.) In fact, one could imagine scaling difficulty of even this particular setup, gradually adding greater musical freedom and taking away the “training wheels” of all the rules-based restrictions that make the results sound a particular way.</p>
<p> <span id="more-7240"></span>
<p><object width="580" height="435"><param name="flashvars" value="offsite=true&lang;=en-us&amp;page_show_url=%2Fphotos%2Fsilentstudios%2Fsets%2F72157622017398407%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fsilentstudios%2Fsets%2F72157622017398407%2F&amp;set_id=72157622017398407&amp;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fsilentstudios%2Fsets%2F72157622017398407%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fsilentstudios%2Fsets%2F72157622017398407%2F&#038;set_id=72157622017398407&#038;jump_to=" width="580" height="435"></embed></object></p>
<p>Skeptical about the connection of music-based games and actual music making? Think again – even as music education unravels worldwide, games are actually encouraging real music. That revelation was the <a href="http://musicispower.youthmusic.org.uk/blog/24/youthmusicboxlaunchesatlondonssouthbankcentre/">impetus of the music box project</a>: </p>
<blockquote><p>Research commissioned by Youth Music found that up to 2.5 million young people in the UK – or 1 million aged between 12 and 18 – have been inspired to progress into &#8216;real&#8217; music-making because they have played music-based console games.</p>
</blockquote>
<p>You got it – they hit those plastic buttons, got inspired, got bored, then decided to go to the real thing. And otherwise, they might have remained passive musical consumers: the game was a gateway drug. Of course, that means that any such interactive experience has to stand up to polished <em>Guitar Hero</em> and <em>Rock Band</em>-style games. But anyone who believes the music games genre has peaked and is on its way out may be dead wrong on many, many levels. On the contrary, this may only be getting started – and the real growth could come in music beyond the realm of games, as people graduate to the unlimited set of possible music experiences.</p>
<p><object width="580" height="435"><param name="flashvars" value="offsite=true&lang;=en-us&amp;page_show_url=%2Fphotos%2Fpixelsumo%2Fsets%2F72157621404410234%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fpixelsumo%2Fsets%2F72157621404410234%2F&amp;set_id=72157621404410234&amp;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fpixelsumo%2Fsets%2F72157621404410234%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fpixelsumo%2Fsets%2F72157621404410234%2F&#038;set_id=72157621404410234&#038;jump_to=" width="580" height="435"></embed></object></p>
<p>Chris sends lots more documentation of this project, if you’d like to learn more:</p>
<blockquote><p>by silent studios and me for uk charity youth music to get kids turned on to music      <br /><a href="http://www.vimeo.com/6210259">http://www.vimeo.com/6210259</a></p>
<p>watch some bbc coverage here      <br /><a href="http://news.bbc.co.uk/cbbcnews/hi/newsid_8160000/newsid_8168800/8168881.stm">http://news.bbc.co.uk/cbbcnews/hi/newsid_8160000/newsid_8168800/8168881.stm</a>       <br /><a href="http://news.bbc.co.uk/1/hi/technology/8154449.stm">http://news.bbc.co.uk/1/hi/technology/8154449.stm</a></p>
<p><em>Ed.: The video at top doesn’t play outside the UK, because we don’t pay BBC license fees. What, all those Doctor Who videos I bought in the 80s and 90s didn’t make up for it?</em></p>
<p>here is a press release from roland. the box is &#8216;powered by roland&#8217;      <br /><a href="http://www.audioprointernational.com/news/1329/Roland-unveils-Music-Box-for-Youth-Music">http://www.audioprointernational.com/news/1329/Roland-unveils-Music-Box-for-Youth-Music</a></p>
<p>some launch pics      <br /><a href="http://www.flickr.com/photos/pixelsumo/sets/72157621466657993/">http://www.flickr.com/photos/pixelsumo/sets/72157621466657993/</a></p>
<p>making of pics      <br /><a href="http://www.flickr.com/photos/pixelsumo/sets/72157621404410234/">http://www.flickr.com/photos/pixelsumo/sets/72157621404410234/</a></p>
<p>this goes into some of the ideas and details about the musical kit      <br /><a href="http://musicispower.youthmusic.org.uk/blog/24/youthmusicboxlaunchesatlondonssouthbankcentre/">http://musicispower.youthmusic.org.uk/blog/24/youthmusicboxlaunchesatlondonssouthbankcentre/</a></p>
<p>on the website there is a very simplified flash version you can try out on a mini timeline, just click play online <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>its quite funny to read these comments on it      <br /><a href="http://www.hypebot.com/hypebot/2009/07/youth-music-box-democratizes-music-creation.html">http://www.hypebot.com/hypebot/2009/07/youth-music-box-democratizes-music-creation.html</a></p>
</blockquote>
<p>And yes, you can try this yourself and play online! The official site:</p>
<p><a href="http://musicispower.youthmusic.org.uk/youth_music_box/">http://musicispower.youthmusic.org.uk/youth_music_box/</a></p>
<p>The production company:</p>
<p><a href="http://www.silentstudios.co.uk/">http://www.silentstudios.co.uk/</a></p>
<p>And Chris’ own site:</p>
<p><a href="http://www.chrisoshea.org/">http://www.chrisoshea.org/</a></p>
<p>Roland is involved, and donated an E-09 Interactive Music Arranger to give kids some toys to explore.</p>
<p>And yes, I did notice a certain kindred spirit in the form of Moldover’s <a href="http://moldover.com/collaborations/collab_om.php">Octamasher</a>. The underlying technology and its results are different, but to me what’s most interesting isn’t the superficial similarity of these projects, but the fact that they array the instruments in a circle. Computer production often simply orients a single person to a screen – not so ideal for collaboration. And even <em>Rock Band </em>and <em>Guitar Hero</em>, like an onstage band, line up artists for a (now nonexitent) audience. Perhaps the circle is about to make a comeback as music restores its social aspect.</p>
<p>Curious to hear other thoughts on these projects as they evolve.</p>
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