Music, Physics, Space in Perfect Fusion: Interview, Creators of Game Osmos

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You’ll want superb music on loop, because it may … take some time to get out of this puzzle.

Musicians and artists now have the power to fuse visuals, sound, and interaction, to make a spectacle, an album, and a game all at once. But with the blank canvas of three different media before you, what form should that fusion take?

Space shooters with pounding electronic beats behind them have cleared some of the way. Now it’s ambient music’s turn. In the game Osmos, you become a mysterious particle, floating amongst gravity wells in various fields of material. By carefully navigating, applying just the right vector force to move through the shifting landscape, you merge with other particles and escape to safety.

http://www.hemispheregames.com/osmos/

The move from “shoot stuff” to “move” or “eat” seems to be rising in popularity, with games like fl0w and Spore’s initial “cell stage” encouraging nonviolent navigation. To me, there’s something happening to the zeitgeist, perhaps a renewed awareness of cosmic (micro- or macroscopic) being, and of movement that draws on free-floating physics.

Even amongst a wave of games in this mode,when you actually play Osmos, you realize that it is something different and special. The design makes ingenious use of different kinds of movement and pacing through its different modes, at one point calling upon you to hurtle around a black hole, then move at nearly imperceptible speeds through a seemingly impossible-to-traverse petri dish of massive particles. No less than a shooter, it connects to the id and survival instinct. Pac-Man, the most successful arcarde game of all time, and one of the few that sucked in men and women in equal measure, was noted for its emphasis on eating as the mechanic. Consuming stuff appeals to everyone.

Of course, this is on a music site, and with good reason: what makes Osmos work is that Osmos is musical. It’s immediately beautiful and delicate, a perfect aesthetic union of the texture of the music and the on-screen arrangements of particles. More importantly, the music is woven directly into game play, providing subtle cues for dangers, and underscoring the pace of gameplay. You can only solve a level by managing speed and motion, and the music helps provide both the literal indications of speed and help your head get into the right zone to lose yourself in the world. If blips in early arcade games helped create a zone of play trance, now we have spectacular ambient soundtrack of music by Loscil, Gas/High Skies [Microscopics], Julien Neto, and Biosphere.

The music isn’t simply a beautiful soundtrack to the game. The game really feels like an extension of the world of the music. Put it all together, and something magical happens in this $10 game: you hear the music in a new way.

I spoke to the lead designer behind the game, programmer/animator Eddy Boxerman, along with musical-sonic collaborator Mat Jarvis aka Gas aka High Skies.

biosphere

Osmos’ music reads like a who’s-who of intelligent ambient music, with artists like Norway’s Biosphere. Photo: Trine Falch.

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Michael Jackson Documentary on its Way, Featuring Final Rehearsal Footage

Michael Jackson’s This Is It in HD

I’ve never been big on idol worship or celebrity; it’s my feeling you can draw inspiration from any musician as a fellow artist – it’s really the point of music. But that works both ways; for all that can be said of him, and for all that people may be suffering from Michael Jackson fatigue, the man’s talent can still be stunning.

My editor at Keyboard, Steve Fortner (via Twitter), sends along this trailer for an upcoming Michael Jackson documentary. It features some of the rehearsal footage prior to the artist’s death. You can also spot keyboardist Michael Bearden, Friend of Keyboard Magazine – who has, in turn, been featured on Keyboard TV. Check out his incredible bio. And on the same note, it’s often these lesser-known artists, the people playing next to all the famous artists everyone has heard of, who can be equally inspiring. Their sounds and musical imagination is woven into a lot of the popular music of the last half century, even if their names may not be as imprinted on people’s brains. They also typically have to have the ability to quickly sit in with artists of radically varying styles and “make it work.”

I think it’s possible to be a champion of the lesser-known or obscure without being allergic to the well-known. To do anything else would deprive you of the experience of some great musicians. And the documentary looks like it could be terrific.

Linux Music Workflow: Switching from Mac OS X to Ubuntu with Kim Cascone

ardourcrop

Here’s a switcher story of a different color: from the Mac, to Linux. It’s one thing to talk about operating systems and free software in theory, or to hear from died-in-the-wool advocates of their platform of choice. In this case, we turn to Kim Cascone, an experienced and gifted musician and composer with an impressive resume of releases and a rich sens of sound. This isn’t someone advocating any platform over another: it’s an on-the-ground, in-the-trenches, real-world example of how Kim made this set of tools work in his music, in the studio and on tour. A particular thanks, as he’s given me some new ideas for how to work with Audacity and Baudline. Kim puts his current setup in the context of decades of computer work. Even if you’re not ready to leave Mac (or Windows) just yet, Kim’s workflow here could help if you’re looking to make a Linux netbook or laptop more productive in your existing rig.

Stay tuned, as I’ll have some other stories on how to make your Linux music workflow effective creatively, particularly in regards to leaping over some of the setup hurdles Kim describes. -PK

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South Asian Electronica Lovers: Indian Electronic Festival Returns

Enough of all this nonsense about how the Western Empire is crumbling. In our new “world” in which Mumbai is as powerful a cultural compass as Berlin or New York, one thing is guaranteed: it’s going to be a great party.

One stalwart Western-based advocate of a more pluralist electronica scene are the folks at Indian Electronica. Pumping out regular live events, podcasts, radio streams, and festivals, the crew is keeping music south Asian-flavored and eclectic. They’re truly inclusive: previous festivals spotlighted the likes of DJ Spooky, artists who are not connected to India by birth but love the music. It’s “Indian” in a loose sense, covering the thread of musical influence instead of just the geography.

The good news is, the excellent Indian Electronica Festival is returning with dates in New York, Toronto, and Vancouver. (Sadly, Mumbai didn’t make the list this time, but North America gets a good dose of great music.) They’re looking for artists to sign up, too, and possibly even other sessions.

http://www.indianelectronica.com/
http://www.indianelectronica.com/festival

Part of why I still like the term “electronica” is that the history of electronic music is by its very nature trans-cultural, eclectic, and global. Those are buzzwords, I know, but in this case I think they’re backed up by actual reality – by music spreading instantly across thousands of miles to the other side of the planet. It’s odd to me that people malign Berlin’s scene and history for being somehow restrictively bound in Germanness. It was Berlin’s pioneers who were smart enough to bring over artists from North and South America, from Detroit and Sao Paolo, and to arrange cultural intersections that changed the course of music.

But anyway – back to the music. The video quality is poor, but here’s the kind of highlight of their previous festivals, from Mumbai in 2007. Tablatronic Violence is the duo of Amsterdam-based tabla player Heiko Dijker and Sharat Srivastava, Hindustani musician who plays both strictly classical music and rock, as well as teaching Indian Violin in Glasgow. It doesn’t get much more international than this.

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Making it as a New Artist: Trent Reznor and Techdirt Founder on What to Do Now

We’ve all watched and commented on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though?

Trent Reznor posted yesterday that the Beastie Boys’ Ill Communication reissue is “how you sell music today”. As a rebuttal to the usual “that only works for established artists” replies, he’s followed this up with an extended post on what artists who haven’t reached the Beasties or NIN level of profile can do to get established.

Ghosts I-IV by Nick Humphries
NIN’s $300 deluxe edition of Ghosts sold out in under two days, grossing $750,000. The first week combined sales grossed $1.6million, despite being released for free under a Creative Commons license. (Photo CC Nick Humphries)

Having been part of a reasonably high profile band with an album released through the label system, Trent’s post reads like a list of “how I wish it had been”. Every point he makes is absolutely spot on. The article is filled with active verbs. Make. Give. Sell. Share. Release. Start. Engage. Film. This is the crux of how creators succeed in the digital age: They do things. Rather than waiting for someone else to tell them how to make money from a product that can be easily garnered for free, the people who are doing well are making it up as they go along, trying new things. You know… being creative.

As a web developer, director and general creative tech geek, Trent’s closers are especially poignant:

The database you are amassing should not be abused, but used to inform people that are interested in what you do when you have something going on – like a few shows, or a tour, or a new record, or a webcast, etc.
Have your MySpace page, but get a site outside MySpace – it’s dying and reads as cheap / generic. Remove all Flash from your website. Remove all stupid intros and load-times. MAKE IT SIMPLE TO NAVIGATE AND EASY TO FIND AND HEAR MUSIC (but don’t autoplay). Constantly update your site with content – pictures, blogs, whatever. Give people a reason to return to your site all the time. Put up a bulletin board and start a community. Engage your fans (with caution!) Make cheap videos. Film yourself talking. Play shows. Make interesting things. Get a Twitter account. Be interesting. Be real. Submit your music to blogs that may be interested. NEVER CHASE TRENDS. Utilize the multitude of tools available to you for very little cost of any – Flickr / YouTube / Vimeo / SoundCloud / Twitter etc.

Check out the rest of the article.

For digital artists, a lot of the web and technological networking comes easier than to rock bands. When a laptop is part of your rig, hopefully you understand computers better than someone who exclusively hits their instrument with sticks (SPD20s aside), because you use the computer for music regularly. Ed.: This is a simple fact – if you’re a digital artist, regardless of your instrument, you spend more time behind the screen than people who are conventional instruments – so you should have no excuse for making the most of that technology once the production and performance phase are done. -PK We’re also in the middle of a huge mobile web expansion phase. Now that everyone has web enabled computers in their pockets, what you can do while you’re out there playing shows is getting better and better; I just spent the evening configuring an online store which can be administered via its own iPhone app. If this had been available two years ago, a whole lot more CD orders would have been delivered on time.

Giving some solid metrics to bolster Trent’s advice, Michael Masnick’s (founder of Techdirt) recent presentation at the NARM 2009 conference is truly fantastic.

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