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		<title>As Gaming Faces Supreme Court Case, Music Industry Defends Free Speech</title>
		<link>http://createdigitalmusic.com/2010/09/as-gaming-faces-supreme-court-case-music-industry-defends-free-speech/</link>
		<comments>http://createdigitalmusic.com/2010/09/as-gaming-faces-supreme-court-case-music-industry-defends-free-speech/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 14:57:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[freedom-of-speech]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13664</guid>
		<description><![CDATA[Music or games &#8211; free speech is free speech, say legal, advocacy, and industry groups. Photo (CC-BY-SA) FHKE. A California ban of the sale of violent video games to minors may not seem relevant to the world of music on first blush. But the music industry, joining everyone from software makers to legal groups to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/as-gaming-faces-supreme-court-case-music-industry-defends-free-speech/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/fhke/392715149/" title="Playing Super Mario Bros (Gameboy Color Game) on iPod photo by FHKE, on Flickr"><img src="http://farm1.static.flickr.com/138/392715149_cb14d1ca2f.jpg" width="500" height="375" alt="Playing Super Mario Bros (Gameboy Color Game) on iPod photo" /></a></p>
<div class="imgcaption">Music or games &#8211; free speech is free speech, say legal, advocacy, and industry groups. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/fhke/">FHKE</a>.</div>
<p>A California ban of the sale of violent video games to minors may not seem relevant to the world of music on first blush. But the music industry, joining everyone from software makers to legal groups to state Attorneys General, feels otherwise. Overzealous restriction of the sale of games, these groups say, is tantamount to an attack on rights of free speech protected by the United States Constitution. And while the California law would make a separate set of rules for gaming, the message from the music industry, as others, is clear: diminish the freedom of one medium, and you diminish us all.<span id="more-13664"></span></p>
<p>In addition to the National Association of Broadcasters, The Recording Industry Association of America (RIAA) joins an amicus brief with booksellers, publishers, novelists and writers, music retailers, &#8220;amusement and music operators,&#8221; and the Recording Academy, jointly filing their protests with the US Supreme Court.</p>
<p>Amongst the authorities cited in that brief: reviews of the game <em>Halo</em>, histories of banned books and laws concerning free speech, violence in Elizabethan England, and Homer and Aeschylus. (Yes, Homer&#8217;s <em>Iliad</em> Book 13 sits alongside <em>Grand Theft Auto</em>.) Even Punch &#038; Judy, Tom and Jerry, and Little Red Riding Hood make an appearance. So does the Bible.</p>
<p>Of course, the music industry is sensitive to these attacks, having been at the business end of similar, ill-fated litigation. Books, magazines, newspapers, television, broadcasting, music &#8211; there simply isn&#8217;t a medium in America that hasn&#8217;t had to fight off similar complaints.</p>
<p>There are various arguments for whether or not gaming is reviewed as art, though here, there&#8217;s enough legal precedent to assume they are, in the eyes of the law. More telling, however, is the observation that &#8220;protection accorded to depictions of violence did not turn on &#8230; merit.&#8221; (The case cited in the brief protected gory, grisly images and descriptions of crime, which New York law tried to ban in the 1940s. At the time, the Supreme Court conceded it couldn&#8217;t understand why you&#8217;d want such a thing, but that merit was not the basis for the ruling.)</p>
<p>And that&#8217;s the bottom line: free speech is not about merit, or one medium or another, just as this Supreme Court decision is as much about music or words as it is about games.</p>
<p>The precedent, legally, is clear, leaving only the &#8220;newness&#8221; of the technology as a defense. Here&#8217;s the brief&#8217;s response to that issue:</p>
<blockquote><p>California also appears to suggest that the new technologies represented by video games require a reassessment of First Amendment principles. Technological change usually causes fear and uncertainty.</p>
<p>In the twentieth and twenty-first centuries, technological change has repeatedly revolutionized entertainment media and communications, as well as the storage, retrieval, and distribution of information. Each of these technological advances—movies, television, the Internet, and now handheld, interactive electronic video games—has brought with it the fear that the new technology would corrupt the young. But there is no reason to permit fear of novel technologies to diminish fundamental constitutional rights such as the First Amendment.</p></blockquote>
<p>For any artist, for anyone in the business of expression, this is a case to watch, at least in regards to US law.</p>
<p>More reading:<br />
<a href="http://www.abanet.org/publiced/preview/briefs/nov2010.shtml#schw">Merit Briefs/Amicus Briefs, Schwarzenegger, Gov. of California v. Entertainment Merchants, Assn., Docket No. 08-1448</a> [American Bar Association]</p>
<p><a href="http://arstechnica.com/gaming/news/2010/09/at-stake-in-terminator-vs-video-games-the-future-of-media.ars?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss">At stake in Terminator vs. video games? &#8220;The future of media&#8221;<br />
</a> [Ars Technica]</p>
<p>The brief cited here:<br />
<a href="http://www.abanet.org/publiced/preview/briefs/pdfs/09-10/08-1448_RespondentAmCu10PrintandEPubOrgs.pdf">Brief for the American Booksellers Foundation For Free Expression, Association of American Publishers, Freedom to Read Foundation, the National Association of Recording Merchandisers, Recording Industry Association of America, Amusement &#038; Music Operators Association, the Association of National Advertisers, Pen Center USA, and the Recording Academy in Support of Respondent</a> [PDF]</p>
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		<title>The New Avid: M-Audio, Sibelius, Digidesign Subsumed into Avid Branding?</title>
		<link>http://createdigitalmusic.com/2009/04/the-new-avid-m-audio-sibelius-digidesign-subsumed-into-avid-branding/</link>
		<comments>http://createdigitalmusic.com/2009/04/the-new-avid-m-audio-sibelius-digidesign-subsumed-into-avid-branding/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 11:53:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Digidesign]]></category>
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		<category><![CDATA[M-Audio]]></category>
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		<description><![CDATA[Avid, the parent company of music product makers Digidesign, M-Audio, and Sibelius, has decided to assert the brand of its mothership more aggressively. As near as I can tell, that means you won’t see the M-Audio, Digidesign, or Sibelius brand names any more – along with video maker Pinnacle. You’ll see, presumably, Avid Pro Tools? &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/the-new-avid-m-audio-sibelius-digidesign-subsumed-into-avid-branding/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/04/avid.jpg" rel="lightbox"><img title="avid" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="288" alt="avid" src="http://createdigitalmusic.com/files/2009/04/avid-thumb.jpg" width="580" border="0" /></a> </p>
<p>Avid, the parent company of music product makers Digidesign, M-Audio, and Sibelius, has decided to assert the brand of its mothership more aggressively. As near as I can tell, that means you won’t see the M-Audio, Digidesign, or Sibelius brand names any more – along with video maker Pinnacle. You’ll see, presumably, Avid Pro Tools? (Right now, you see the <a href="http://digidesign.com/">Digi site</a> with an Avid banner across the top that says “Digidesign is Avid.” But that was true before, so I don’t really know what this exactly means.)</p>
<p>Avid has also unveiled a new logo made, cleverly, to look like transport buttons on video and audio equipment.</p>
<p>I have to say, I have extremely mixed feelings about this, for a number of reasons. And by mixed, I mean mixed – this could be really positive, or really … not. The good news is, having one brand and one brand strategy probably does make a whole lot of sense. The (potential) downside:</p>
<p> <span id="more-5724"></span>
<p>&#160;</p>
<ul>
<li>Avid may be the weaker of the brands here. It’s known among video people, but not necessarily even beloved there. Digidesign and M-Audio, meanwhile, touch wider user bases, and have real resonance with musicians. </li>
<li>Will combining video and audio products actually work? Will a single brand really help? Sony has tried to do just this, with less-than-stellar results – perhaps because the video, audio, pro music, and “consumer” music markets (and their many factions within those umbrellas) are so particular. Sony has much bigger brand recognition than Avid (understatement), but even that hasn’t really made products like Acid or Sound Forge or (for video) Vegas substantially more popular. It works for Apple, but that’s because people associate Apple’s products with the computers they buy – and, well, they’re Apple and normal rules don’t seem to apply. </li>
<li>You can’t read the new logo. Sure, the triangles are clever, but you <em>can’t actually read the letters</em>. Also, aren’t old-school hardware transport buttons a bit dated in this day and age? I’m going to assume all of that gets sorted out in practice, so I’m not <em>actually</em> worried about this, but I did have to point it out. </li>
</ul>
<p>On the other hand, Avid’s combination of Digidesign, M-Audio, and Sibelius, plus the Avid/Pinnacle stuff on the video side really <em>is </em>a whole heck of a lot of what the music and video production world is about, and that hasn’t been clear. So despite the caveats and dangers, there is potential here. It’s all in the details.</p>
<p>And more important than branding is how Avid relates to its customers, and how the company operates. If that goes right, the brand will respond.</p>
<p>The press release promises not just a new identity, but a “new strategy” and “a new operating model.” But it isn’t clear, yet, what that actually means in the real world, particularly on the audio end. </p>
<p><a href="http://www.avid.com/us/pressroom/brand-identity.aspx">http://www.avid.com/us/pressroom/brand-identity.aspx</a></p>
<p>The press release isn’t terribly encouraging, though, as it immediately shifts to Avid-centric, ultra-high-end / pro video solutions. Those products are extremely important. It’s tough to know just how anyone could find a way to relate that to a person buying a $100 plastic MIDI controller at the other end of the market, so I don’t envy the job of the business folks at Avid. At the same time, I do believe it’s possible to run a business that covers that gamut.</p>
<p><a href="http://createdigitalmusic.com/files/2009/04/triangletoy.jpg" rel="lightbox"><img title="triangletoy" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="300" alt="triangletoy" src="http://createdigitalmusic.com/files/2009/04/triangletoy-thumb.jpg" width="346" border="0" /></a> </p>
<div class="imgcaption">Used by the branding agency?</div>
<p>I’m going to talk to the Avid folks about this next week to get a better understanding. But because I expect many pro audio folks will react similarly on first brush, I decided in the interest of bloggy disclosure to go ahead and publish my initial reaction. </p>
<p>Let us know your questions or thoughts, and I’ll pass them along to <strike>Digidesign/M-Audio</strike> Avid next week.</p>
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