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	<title>Create Digital Music &#187; networked-performance</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS</title>
		<link>http://createdigitalmusic.com/2009/10/13/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/</link>
		<comments>http://createdigitalmusic.com/2009/10/13/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 18:51:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[drumming]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[google-code]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[networked]]></category>
		<category><![CDATA[networked-performance]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo-ds]]></category>
		<category><![CDATA[open-source]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7928</guid>
		<description><![CDATA[It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special [...]]]></description>
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<p>It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the <a href="http://www.nime.org/">NIME Conference</a> (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special DS cartridge capable of loading software from flash memory &#8211; though if this app were developed more, it could make a terrific DSi app.</p>
<p>The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? Grab a friend (or friends) with the Nintendo DS, whip up a drum kit that&#8217;s to your liking, then play along. </p>
<p>Oddly, while we live in a networked, Internet age, the client-server model rarely gets applied to music.<span id="more-7928"></span> One of the things I try to explain about the protocol OSC (OpenSoundControl), aside from the fact that it doesn&#8217;t have to be about sound, is that it&#8217;s really a collection of best practices in open networking communication. It&#8217;s not simply about connecting devices to one another in serial fashion, as with MIDI, but forming a network &#8211; an idea familiar to anyone who uses instant messaging online. True, latency considerations and other complications can add another dimension of challenge. But I think there&#8217;s plenty to explore when it comes to networking devices, and it promises to make computer music a less solitary experience. The Drummer is a good step in that direction. </p>
<p><a href="http://soundlab.kaist.ac.kr/~woony/projects/semi/drummer/Drummer/Drummer.html">The Drummer project page + NIME paper</a><br />
<a href="http://code.google.com/p/drummer/">Google Code page</a></p>
<p>Thanks to <a href="http://alsoplantsfly.com">Andrea</a> for sending this our way!</p>
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		<slash:comments>5</slash:comments>
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		<title>Free OpenSoundControl on iPod, iPhone: Mrmr is Here</title>
		<link>http://createdigitalmusic.com/2008/10/24/free-opensoundcontrol-on-ipod-iphone-mrmr-is-here/</link>
		<comments>http://createdigitalmusic.com/2008/10/24/free-opensoundcontrol-on-ipod-iphone-mrmr-is-here/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 08:35:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mrmr]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[networked]]></category>
		<category><![CDATA[networked-performance]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4338</guid>
		<description><![CDATA[What if controllers were not only wireless and multi-touch, but could find software to control automatically, or share control between more than one person or more than one computer? On one-level, yes, Mrmr is a free and open source OpenSoundControl app for iPod and iPhone. But on a deeper level, it&#8217;s an illustration of how [...]]]></description>
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<p>What if controllers were not only wireless and multi-touch, but could find software to control automatically, or share control between more than one person or more than one computer? On one-level, yes, Mrmr is a free and open source OpenSoundControl app for iPod and iPhone. But on a deeper level, it&#8217;s an illustration of how controllers could work in the future &#8212; not only Apple mobiles and multi-touch, but any control hardware and software. Imagine intelligently finding and sharing control seamlessly, whether you&#8217;re mixing music and visuals or sharing control with other people or working with more than one app or machine &#8212; or all of the above. And imagine you could do this without prior configuration (aside from designing a control template), then change that control on the fly.</p>
<p>We saw the <a href="http://createdigitalmotion.com/2008/09/05/mrmr-iphone-2x-firmware-beta-and-the-self-configuring-touch-controller/">beta on Create Digital Motion</a> and have been <a href="http://createdigitalmotion.com/tag/mrmr">covering it on an ongoing basis</a>, but I want to make sure music folks don&#8217;t miss it, either.</p>
<p>Stay tuned, as we&#8217;ll be looking more closely at how to use Mrmr and some other OSC apps on iPhone/iPod (like the wonderful <a href="http://hexler.net/touchosc">TouchOSC</a> and <a href="http://createdigitalmusic.com/2008/10/20/sonic-life-organic-game-of-life-sequencer-hits-iphone-and-ipod/">Sonic Life</a>, both by <a href="http://hexler.net/main">hexler</a>). We&#8217;ll have plenty more to say. If you do go out and get something cool working, be sure to share it.</p>
<p>And watch for a new Mrmr project site &#8212; we&#8217;re working with Eric and others to build a new home for it.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294296343&#038;mt=8">Mrmr OSC controller @ iTunes</a></p>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Online Grain Silo Music Performance, on the Silophone</title>
		<link>http://createdigitalmusic.com/2007/07/09/online-grain-silo-music-performance-on-the-silophone/</link>
		<comments>http://createdigitalmusic.com/2007/07/09/online-grain-silo-music-performance-on-the-silophone/#comments</comments>
		<pubDate>Mon, 09 Jul 2007 16:11:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[networked-performance]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[performances]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/07/09/online-grain-silo-music-performance-on-the-silophone/</guid>
		<description><![CDATA[Photographer Diana Shearwood took these images in a haunting photoessay documenting the Silophone. (Yes, &#8220;haunting&#8221; and &#8220;grain silo&#8221; can go together.) See the &#8220;Reservoir&#8221; section of the Silophone site.
Music itself may be ephemeral, but it&#8217;s deeply connected to the spaces in which it&#8217;s performed and heard. You&#8217;ll notice that space all the more readily if [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2319" src="http://media.createdigitalmedia.net/cdmu/images//2007/07/silophone.jpg" alt="Silophone" /></p>
<div class="imgcaption">Photographer Diana Shearwood took these images in a haunting photoessay documenting the Silophone. (Yes, &#8220;haunting&#8221; and &#8220;grain silo&#8221; can go together.) See the &#8220;Reservoir&#8221; section of the Silophone site.</div>
<p>Music itself may be ephemeral, but it&#8217;s deeply connected to the spaces in which it&#8217;s performed and heard. You&#8217;ll notice that space all the more readily if it&#8217;s, say, a giant, cavernous grain silo, and you can access the space not only in person but over the Internet. And, really, you can&#8217;t call yourself an audiophile if you don&#8217;t have a grain silo handy for listening.</p>
<p><a href="http://www.wildfrontear.co.uk/">JollyRogered</a> writes with this gem from the Audiooddities list. It&#8217;s a chance to hear an online performance of the digitally-connected grain silo, the Silophone:</p>
<blockquote><p>Announcing a special online performance by Lee Rosevere, scheduled for July 16, 2007 at 9:30pm EST.</p>
<p>The performance will be an exclusive live internet event, where Lee will perform new original material from his home studio and stream it to the Silophone.</p>
<p>The Silo #5 is an abandoned grain storage facility in the port of MontrÃ©al. From the website:<span id="more-2318"></span></p>
<p>&#8220;Silophone makes use of the incredible acoustics of Silo #5 by introducing sounds, collected from around the world using various communication technologies, into a physical space to create an instrument which blurs the boundaries between music, architecture and net art. Sounds arrive inside Silo #5 by telephone or internet. They are then broadcast into the vast concrete grain storage chambers inside the Silo. They are transformed, reverberated, and coloured by the remarkable acoustics of the structure, yielding a stunningly beautiful echo. This sound is captured by microphones and rebroadcast back to its sender, to other listeners and to a sound installation outside the building. Anyone may contribute material of their own, filling the instrument with increasingly varied sounds.&#8221;</p>
<p>Musicians have created pieces for the Silo in the past, but in this event, an exciting element that makes this even more unique is the fact that anyone who is at the Silophone website can contribute to the concert, either by playing recorded content provided by the websites users, or by phoning or uploading individual sounds. These sounds will be heard simultaneously with Lee&#8217;s performance, making it a truly unique performance. The performance should last 35-40 minutes.</p>
<p>The results of the show will be recorded and released via archive.org. We encourage you to log on to Silophone at 9:30pm EST on July 16, 2007 for this event and we also encourage anyone to participate in the performance. (Real audio required to listen, Flash required to participate) .</p>
<p>To call the Silophone from North America: 1.514.844.5555 From the rest of the world: 001.514.844. 5555 Wait until the second ring, then start talking.</p></blockquote>
<p><a href="http://www.silophone.net/">Silophone.net Site</a>, including the ability to play the Silophone online, and lots of documentation</p>
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