Ohm Teases Collaborative Music Host; How Should Collaboration Work?

Surprise! Plug-in developer Ohm Force, known for their plug-ins (like effects Ohm Boys and Frohmage), today tease an upcoming collaborative host. It looks like the sort of thing Apple could have done, but hasn’t. There’s a GarageBand-style MIDI and audio editing pane, plus semi-modular routing of plug-ins on a pretty, graphical surface that resembles the “cheese grater” perforated aluminum of a Mac tower, and pop-up window palettes that resemble those we’ve seen on the “flattened UI” of the iPad. The real feature here, though, is collaborative editing in the “cloud”: sessions are uploaded to a server, which in turn keeps …

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iPad Gets Networked-MIDI Touch Controller: midipad for iPad, iPhone

Lovely layouts, but it raises the question: will we increasingly see software that simply looks like this, so that the touch controller and soundmaking software are one and the same? The iPad could have its first killer controller app, if you like the looks of midipad. While just a series of screenshots at this point (also promised for iPhone, but not yet available), midipad promises some intriguing features: it’s pretty, it features lovely control layouts and widgets, and it makes use of MIDI networking to make setup and configuration a cinch (especially on the Mac). It uses network-MIDI: connect and …

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Touch: Bridge iPhone and Max/MSP Control

What happens when an interface is no longer locked to the screen? What about making control simply work from your hand, on a different screen, with awareness of the world around it? Simple as the early implementations may be, that’s really the vision behind mobile control applications for music and visuals. c74 is a lovely iPhone-based app that uses a Max/MSP patch to generate interfaces from a patch that run on your handheld. It isn’t just a control surface, though; access to native APIs on the phone also provide other features. GPS for specific location. (How you use that is …

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Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS

It’s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you’ll need a special DS cartridge capable of loading software from flash memory – though if this app were developed more, it could make a terrific DSi app. The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? …

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MSA Remote Controlling Ableton & VDMX: App Still Rejected, This Time For Artwork

Memo’s ongoing quest to get his application MSARemote on the iTunes App Store has hit what is hopefully its last rejection today, this time because one of the screens “infringes an Apple trademark image.” This is a reasonably well documented failure mode, so hopefully this is the final invisible, electrified hurdle they expect Memo to sense and clear before MSA Remote is made available. In the meantime, Memo has published a new video displaying the app controlling VDMX [on CDMo] and Ableton Live [on CDMo, on CDMu], and showcasing its velocity sensitive keyboard. MSA Remote + VDMX + Ableton Live …

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MSA Remote Controlling Ableton & VDMX: App Still Rejected, This Time For Artwork

Memo’s ongoing quest to get his application MSARemote on the iTunes App Store has hit what is hopefully its last rejection today, this time because one of the screens “infringes an Apple trademark image.” This is a reasonably well documented failure mode, so hopefully this is the final invisible, electrified hurdle they expect Memo to sense and clear before MSA Remote is made available. In the meantime, Memo has published a new video displaying the app controlling VDMX [on CDMo] and Ableton Live [on CDMo, on CDMu], and showcasing its velocity sensitive keyboard. MSA Remote + VDMX + Ableton Live …

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Tweak and Tweet: Make and Share Synth Sounds with Twitter

Tweet A Sound: getting started tutorial from Andrew Spitz on Vimeo. You probably think of social networking and messaging as being about text, about saying things like “Wow, this tuna salad sandwich I’m having for lunch is delicious!” But the next Tweet you get on Twitter could be a synthesis preset. Say what? Working in Max/MSP, Andrew Spitz has developed a tool called Tweet a Sound. It uses Twitter as a communications platform for “social sound design.” Instead of just saying, “Wow, I be makin’ phat basslines,” you can actually share the sound. Whip up a sound using typical FM …

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TUIO Multitouch for iPhone: Browser App Hack Replaces Rejected App

MSAFluid for processing (Controlled by iPhone) from Memo Akten on Vimeo. TUIO is a simple but powerful emerging protocol for multitouch control for live music and visuals, as used on the powerful live tangible synth reacTable. Apparently no one told Apple, however. While the App Store rubber-stamps useless toys like fake cigarette lighter flames, they bizarrely rejected a powerful application by a leading digital artist that would enable standardized TUIO control – for free. (More back story below; see an example in action above.) As a blogger, my reaction is usually to whine and pontificate, for better or worse. The …

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Smule Leaf Virtual Trombone for iPhone: Multiplayer Judging Fuses Instrument, Game

Smule, the folks who brought simulated Ocarina to the iPhone, are now thinking multiplayer. Instead of just playing a machine or a few of your friends as in Guitar Hero or Rock Band, Smule’s latest app turns your creations into a reality show with online judging. And the killer app itself? It’s a simulated, touch trombone. It’s pretty wacky stuff, but Smule’s had some hits on their hands already, so I think the wackiness may be part of their secret. And it comes from a heavy hitter: Dr. Ge Wang, the founder, is also a professor at Stanford’s CCARMA research …

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Process Textures with Jitter, Connect to Unity Game Engine

Jitter works brilliantly when it comes to processing signal – and that means for signal-like work with video and textures, it’s fantastic, as well as the usual Max-y tasks like processing input from physical sensors and input devices and the like. But try to do a whole lot of sophisticated 3D work, and Jitter may not be the best tool. For game-style 3D graphics and interaction, you want some standardized rendering and scene graph tools to take care of the hard work, plus physics and other capabilities that bring together your 3D scene. That’s why [myu], the Max – Unity …

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