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	<title>Create Digital Music &#187; networking</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>OpenSoundControl: Now Compatible with Magical Unicorns</title>
		<link>http://createdigitalmusic.com/2009/11/18/opensoundcontrol-now-compatible-with-magical-unicorns/</link>
		<comments>http://createdigitalmusic.com/2009/11/18/opensoundcontrol-now-compatible-with-magical-unicorns/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:49:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[max-5]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[tongue-in-cheek]]></category>
		<category><![CDATA[unicorns]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/18/opensoundcontrol-now-compatible-with-magical-unicorns/</guid>
		<description><![CDATA[ 
For anyone whose complaint about OSC aka OpenSoundControl is that it lacks broad hardware support, I have one word for you:
Unicorns. 
OSC now runs on magical unicorns. (Would a unicorn not want high-resolution, human-readable messages encoded with time-stamps? I think they would. And because OSC is transport-independent, it can absolutely run on magical Unicorn [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/11/oscicorn.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="oscicorn" border="0" alt="oscicorn" src="http://createdigitalmusic.com/images/2009/11/oscicorn_thumb.jpg" width="580" height="432" /></a> </p>
<p>For anyone whose complaint about OSC aka <a href="http://opensoundcontrol.org">OpenSoundControl</a> is that it lacks broad hardware support, I have one word for you:</p>
<p>Unicorns. </p>
<p>OSC now runs on magical unicorns. (Would a unicorn not want high-resolution, human-readable messages encoded with time-stamps? I think they would. And because OSC is transport-independent, it can absolutely run on magical Unicorn Beams.)</p>
<p><strong><em>No idea what this post is about?</em></strong> Don&#8217;t worry &#8212; I&#8217;ll have a talking unicorn narrate a proper, sophisticated, complete introduction to OSC for beginners soon. They&#8217;re magical, so they can make complex topics lucid to any audience.</p>
<p><span id="more-8388"></span>
<p>Yesterday, I wrote, entirely tongue in cheek and not expecting anything to actually come of it:</p>
<blockquote><p>I think maybe I’ll start running screaming headlines with things I want in them, if only for good luck. Tomorrow on CDM: “You Know What Annoys Me? The Fact That We Don’t Have Unicorns. Magic Unicorns. Who Speak OSC.”</p>
</blockquote>
<p>Today, via Twitter, Max patcher and audiovisual Merlock Andrew Lovett-Barron of Toronto wrote to me:</p>
<blockquote><p>@<a href="http://twitter.com/peterkirn">peterkirn</a> I made you a unicorn that speaks OSC.</p>
</blockquote>
<p>And here it is, for your enjoyment, in Max 5 patch format:</p>
<p><a href="http://andrewlb.com/max/Oscicorn_for_CDM.maxpat">http://andrewlb.com/max/Oscicorn_for_CDM.maxpat</a></p>
<p>This is, of course, very silly. But it’s an excuse to pitch Andrew’s site, which has lots of patching and coding goodies and visual creations:</p>
<p><a href="http://andrewlb.com/">http://andrewlb.com/</a></p>
<p>And perhaps more importantly, OSC now has a mascot. That means t-shirts, plushies, costumes, the lot. Your job: what should the <em>name</em> of this unicorn be?</p>
<p>All MIDI has is an antiquated DIN cable. Oh, yeah, that and millions of compatible devices. We hope OSC support won’t be as rare as unicorns.</p>
<p><em>Side note: please don’t troll this post, tempting as that may be. It’ll make the unicorn cry.</em></p>
]]></content:encoded>
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		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0</title>
		<link>http://createdigitalmusic.com/2009/06/17/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/</link>
		<comments>http://createdigitalmusic.com/2009/06/17/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 21:01:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone-3.0]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[leaf-trombone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[smule]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6182</guid>
		<description><![CDATA[iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social [...]]]></description>
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<p>iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, <em>and</em> can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person &#8220;Duet Mode.&#8221;</p>
<p>I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn&#8217;t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they&#8217;re reliving 1980s flashbacks by running MIDI. But that&#8217;s no reason software and DIY devices can&#8217;t lead the way.)</p>
<p>Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren&#8217;t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There&#8217;s cash involved in game achievements, too; you can <a href="http://www.youtube.com/watch?v=JoNUh5K-Uic&#038;fmt=22">win US$500</a> for being &#8220;loved&#8221; in a new contest. </p>
<p>I also find it interesting that &#8220;Twinkle, Twinkle Little Star&#8221; is the top melody with nearly 20,000 performances. It&#8217;s proof that some of the innocent joys of music may sometimes get overrated. (Although, let&#8217;s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)</p>
<p>Go check out the Smule apps here &#8211; and here&#8217;s hoping we see smart networking in more music apps in general. (Ableton&#8217;s Share is one feature we&#8217;ll be looking at soon, though open communication standards would be great, too.)</p>
<p><a href="http://www.smule.com/">http://www.smule.com/</a></p>
<p>By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too &#8211; and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.</p>
<p><strong>Updated &#8211; Bonus Video:</strong> Inside the &#8220;mind of Smule,&#8221; a duet from <em>Legend of Zelda&#8217;s</em> Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Game Day: Why Rock Band Demonstrates Musicians Need Friends</title>
		<link>http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/</link>
		<comments>http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 04:26:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[gameday]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[rock-band]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/26/game-day-why-rock-band-demonstrates-musicians-need-friends/</guid>
		<description><![CDATA[There&#8217;s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn&#8217;t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you&#8217;d better actually have a sense of timing.
But maybe the real message of Rock Band&#8217;s success [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn&#8217;t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you&#8217;d better actually have a sense of timing.</p>
<p>But maybe the real message of Rock Band&#8217;s success is that musicians need some friends to jam with. Witness what happens to MTV Multiplayer blogger Tracey John when she tries to play all four instruments at once:</p>
<p><a href="http://multiplayerblog.mtv.com/2007/11/20/rock-band-challenge-one-woman-four-instruments-at-the-same-time/">&lsquo;Rock Band&rsquo; Challenge &mdash; One Woman, Four Instruments, At The Same Time</a> [MTV Multiplayer]</p>
<p><embed src="http://www.mtv.com/player/embed/wp/" width="400" height="330" type="application/x-shockwave-flash" FlashVars="CONFIG_URL=http://www.mtv.com/player/embed/wp/configuration.jhtml%3fid%3D1574676%26vid%3D190117&#038;allowFullScreen=true" allowFullScreen="true" AllowScriptAccess="never" base="."></embed></p>
<p>Funny, this is roughly what I looked like trying to play just one guitar in my play test at Harmonix in August. Doh. (I&#8217;m holding out for <em>Herbie Hancock Presents Keyboard Hero</em> any day now.)</p>
<p>In all seriousness, the multiplayer aspect of Rock Band is its killer feature. My prediction: back here in music land, while the computer music emphasis remains on one-man-bands, more multi-computer, multi-player jamming functionality could be the wave of the future. In the meantime, I&#8217;ll continue to wrangle two or three or five computers in performance at once &#8212; probably with similar effects.</p>
]]></content:encoded>
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