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	<title>Create Digital Music &#187; NI</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Inside Mostly Robot Superband: Jamie Lidell + Shiftee + Tim Exile + Mr Jimmy + Jeremy Ellis + Pfadfanderei</title>
		<link>http://createdigitalmusic.com/2012/04/inside-mostly-robot-superband-jamie-lidell-shiftee-tim-exile-mr-jimmy-jeremy-ellis-pfadfanderei/</link>
		<comments>http://createdigitalmusic.com/2012/04/inside-mostly-robot-superband-jamie-lidell-shiftee-tim-exile-mr-jimmy-jeremy-ellis-pfadfanderei/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 16:40:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Bands]]></category>
		<category><![CDATA[barcelona]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[dj-shiftee]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[exile]]></category>
		<category><![CDATA[f1]]></category>
		<category><![CDATA[Jamie-Lidell]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[maschine]]></category>
		<category><![CDATA[mr-jimmy]]></category>
		<category><![CDATA[nashville]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[NI]]></category>
		<category><![CDATA[NYC]]></category>
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		<category><![CDATA[tim-exile]]></category>
		<category><![CDATA[Traktor]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23695</guid>
		<description><![CDATA[The cast of characters crazy enough to try this. Image courtesy Native Instruments. In 1985, Thomas Dolby, Herbie Hancock, Howard Jones, and Stevie Wonder met onstage in Los Angeles to perform a Synthesizer Medley. (See video, bottom.) Can vocalist/electronic music legend Jamie Lidell (and keyboadist Mr. Jimmy), experimental sound guru and producer Tim Exile, champion &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/inside-mostly-robot-superband-jamie-lidell-shiftee-tim-exile-mr-jimmy-jeremy-ellis-pfadfanderei/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/mostlyrobot.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mostlyrobot-640x443.jpg" alt="" title="mostlyrobot" width="640" height="443" class="alignnone size-large wp-image-23700" /></a></p>
<div class="imgcaption">The cast of characters crazy enough to try this. Image courtesy Native Instruments.</div>
<p>In 1985, Thomas Dolby, Herbie Hancock, Howard Jones, and Stevie Wonder met onstage in Los Angeles to perform a Synthesizer Medley. (See video, bottom.) Can vocalist/electronic music legend Jamie Lidell (and keyboadist Mr. Jimmy), experimental sound guru and producer Tim Exile, champion turntablist DJ Shiftee, and &#8220;finger drummer&#8221; virtuoso Jeremy Ellis pull off something that epic, backed by visuals from Berlin&#8217;s Pfadfinderei?</p>
<p>That&#8217;s what music tech vendor Native Instruments is hoping, as it debuts the &#8220;superband&#8221; Mostly Robot at SÓNAR in Barcelona in June. Now, when you hear something like this backing NI&#8217;s products, you might assume the whole thing is a publicity stunt &#8211; slash &#8211; product demo, but this is an actual performance and official SÓNAR event, not something relegated to a booth or showcase or something. So, while, yes, Maschine, Reaktor, Traktor, and FM8 all figure prominently, the quality of the music will have to fall or fly on the musical performance. And the roster of artists, for their part, are closely involved with these tools, sometimes even directly in development.</p>
<p>The big hook, apart from the artist lineup: the performance will be fully improvisatory. There&#8217;s no clock between instruments, no grid in advance. And the artists will be using unreleased material from their own work. The visuals are part of the presentation, too, as Pfadfinderei visualize note and controller data and audio content in projected accompaniment to the show.</p>
<p>We still don&#8217;t know exactly what this will sound like &#8211; well, apart from knowing something about each of these artists &#8211; but I was curious to get more background. I asked the team from Native Instruments that put together the performance to explain themselves. Beyond that, of course, the proof will be in the final performance; we&#8217;ll be watching.<span id="more-23695"></span></p>
<p><strong>CDM: What is the instrumentation for each of these artists?</strong></p>
<p>NI: Jamie Lidell’s main instrument is his voice, which he will use to sing the lyrics but also use to create interesting sounds. On top of this, he will use Maschine to fire off samples and synth sounds.</p>
<p>DJ Shiftee is a turntablist using Traktor Scratch Pro with the new F1 controller, 2 turntables and a DJ mixer.</p>
<p>Jeremy Ellis is using Maschine to play all drum and percussion sounds live.</p>
<p>Mr. Jimmy is a keyboard wizard and the harmonic lynchpin who loves FM8 but will also use a lot of the other instruments and sounds from Komplete.</p>
<p>Tim Exile will have his hands on the controllers which entirely control his self-made Reaktor ensemble.</p>
<p>The visual artists Pfadfinderei will receive note and controller events created by each individual musician on stage to generate motion graphics in real time which then will be projected on the big screens on stage.</p>
<p><em>Here&#8217;s a look at Pfadfinderei&#8217;s visual work:</em></p>
<p><iframe src="http://player.vimeo.com/video/14477974" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>Okay, so Native Instruments is now putting together a superband &#8212; how, exactly, did that come about?</strong></p>
<p>We had long been wanting to do something live on stage with the artists that we work closely together with. The video Jamie Lidell did with us for iMaschine last year triggered the idea to come up with more performances in alternative environments. In parallel, Tim Exile, DJ Shiftee and Jeremy Ellis performed an improvised jam session at our 10-year anniversary of the US office in January. So it was a logical progression to bring all those talents<br />
together plus adding the keyboard master and harmonic lynchpin Mr. Jimmy and the visual artists Pfadfinderei.</p>
<p>For us, Sónar is the ideal environment to host this debut show. We actually had the “Native Lab“ at Sonar festival way back in 2001 so the idea of collaborating had long been in the air. At this point it all just made sense, and getting this opportunity to work with such great, creative individuals and being able to put them on a stage at one of the world’s finest electronic music festivals was a no-brainer.</p>
<p><strong>Have these artists done anything like this before?</strong></p>
<p>As mentioned, three of some played together once, but apart from that, no. Of course Mr Jimmy and Jamie Lidell know each other from going on tour together.</p>
<p><strong>Can we see some of the work of Pfadfinderei elsewhere?</strong></p>
<p>The visual show Pfadfinderei create for the Mostly Robot show will be unique. They will be based on a completely new approach using the note and controller events of the musicians to generate motion graphics in real time using Quartz Composer. But Pfadfinderei have of course already done other great shows: on their website you can see other some examples of their work for Moderat, Modeselektor or Paul Kalkbrenner.</p>
<p><strong>Some of these artists have been involved in the development of this technology, too, yes, as well as playing it?</strong></p>
<p>Yes, Tim Exile actually already developed some Reaktor ensembles and even released products with Native Instruments: The Mouth and The Finger are instruments that originated from his mind. On stage he will be using his<br />
unique Reaktor setup. Also, Shiftee is always in close contact with Traktor developers. We always work as close as we can with all of the involved artists.</p>
<p>More information:<br />
<a href="http://www.native-instruments.com/mostlyrobot">www.native-instruments.com/mostlyrobot</a></p>
<p>I just hope it winds up being like this:<br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/ZZEGHnAxEpo" frameborder="0" allowfullscreen></iframe></p>
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		<title>Maschine Groove Box to Add Plug-in Hosting in Early 2011</title>
		<link>http://createdigitalmusic.com/2010/11/maschine-groove-box-to-add-plug-in-hosting-in-early-2011/</link>
		<comments>http://createdigitalmusic.com/2010/11/maschine-groove-box-to-add-plug-in-hosting-in-early-2011/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 20:45:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Units]]></category>
		<category><![CDATA[drum-machine]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[groove-boxes]]></category>
		<category><![CDATA[hosts]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[maschine]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=14867</guid>
		<description><![CDATA[Choosing a computer for production generally means choosing flexibility, the ability to more effortlessly combine lots of sound sources and techniques. So it makes sense that, given that Native Instruments&#8217; Maschine promises to bring computer-style flexibility to hardware-style groove box and drum machine workflows, it should behave like computer software. And that has meant many &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/11/maschine-groove-box-to-add-plug-in-hosting-in-early-2011/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/11/maschine_plugs.jpg"><img src="http://createdigitalmusic.com/files/2010/11/maschine_plugs-640x377.jpg" alt="" title="maschine_plugs" width="640" height="377" class="alignnone size-large wp-image-14870" /></a></p>
<p>Choosing a computer for production generally means choosing flexibility, the ability to more effortlessly combine lots of sound sources and techniques. So it makes sense that, given that Native Instruments&#8217; Maschine promises to bring computer-style flexibility to hardware-style groove box and drum machine workflows, it should behave like computer software. And that has meant many Maschine enthusiasts have asked for plug-in hosting. It doesn&#8217;t make Maschine a generalized &#8220;DAW&#8221; production tool, but it could mean, for people who like the drum machine style of working, the ability to mix and match sound sources as you can in a DAW.</p>
<p>With a beta scheduled for 2011, and a final release early in the year, Maschine users should get that wish. Version 1.6, Native Instruments recently revealed on their forums, will add VST and Audio Unit plug-in hosting, both as effects and sources.</p>
<p>Thomas at NI wrote up the news last week (whilst I was still busy working on this redesign):</p>
<blockquote><p>So, according to popular demand, the upcoming 1.6 version will allow you to use VST and AU plugins as sound sources and effects in your Maschine project. This includes both the whole NI range of instruments and effects as well as any third-party plugin.</p>
<p>Check the screenshot for an idea of how this will look like. Instrument plugins can be used in any sound channel, and effect plugins can be inserted on both the sound and group channels as well as on the master. </p>
<p>Obviously the addition of plugin hosting requires quite a bit of development and testing&#8230;</p></blockquote>
<p>1.6 won&#8217;t just include plug-in hosting, but this could be a big breakthrough both for Maschine addicts and, on the other hand, people who were waiting on Maschine to add such a feature. Forum post:</p>
<p><a href="http://native-instruments.com/forum/showthread.php?t=122599">Coming up: Free Maschine update with VST/AU plugin hosting</a> [NI User Forum]</p>
<p>I think in a way it&#8217;s unfortunate that music tech news cycles are the way they are; usually there&#8217;s a lot of attention and focus and &#8220;exclusive&#8221; cover stories and special issues in newsstand glossies right when a tool is new. But it often takes months and years for the tool to mature, and for users to really sink into productive workflows &#8211; indeed, that&#8217;s the sign of a deep tool. So I&#8217;m happy to give Maschine more attention in 2011. If you&#8217;re a user, let us know how you&#8217;re using Maschine now, and if this change is relevant to you.</p>
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		<title>Inside New Komplete 7, New Instruments, Effects; Player Could Change Reaktor</title>
		<link>http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/</link>
		<comments>http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 22:51:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[komplete]]></category>
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		<category><![CDATA[previews]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12402</guid>
		<description><![CDATA[When it comes to software sonic goodies, loads of virtualized gear you can add to the digital, computer-based studio, Komplete is one of the deepest boxes out there. Komplete 7, announced today, is the latest edition of Native Instruments&#8217; bundle of virtual studio software. As always, that means a refresh of what&#8217;s in the box &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/prism/' title='prism'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/prism-150x150.png" class="attachment-thumbnail" alt="prism" title="prism" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/reflektor/' title='reflektor'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/reflektor-150x150.jpg" class="attachment-thumbnail" alt="reflektor" title="reflektor" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/traktors_12/' title='traktors_12'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/traktors_12-150x150.jpg" class="attachment-thumbnail" alt="traktors_12" title="traktors_12" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/rammfire/' title='rammfire'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/rammfire-150x150.jpg" class="attachment-thumbnail" alt="rammfire" title="rammfire" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/kontakt_b3/' title='kontakt_b3'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/kontakt_b3-150x150.jpg" class="attachment-thumbnail" alt="kontakt_b3" title="kontakt_b3" /></a>
<br />
When it comes to software sonic goodies, loads of virtualized gear you can add to the digital, computer-based studio, Komplete is one of the deepest boxes out there. Komplete 7, announced today, is the latest edition of Native Instruments&#8217; bundle of virtual studio software. As always, that means a refresh of what&#8217;s in the box to recent upgrades of synths like Absynth, FM8, and Massive, plus drum instrument Battery, guitar effects and amp simulation Guitar Rig, and the modular creation powerhouse Reaktor.</p>
<p>In addition, though, today&#8217;s Komplete 7 announcement brought some new tools to the table, as seen in the image gallery above. (Click on the thumbnails for a closer look.) They include a number of surprise effects announcements, and one less-surprising &#8211; but intriguing &#8211; synth for the new release of Reaktor from NI&#8217;s sonic scientist-in-chief.</p>
<ul>
<li><strong>Reaktor Prism</strong> is a new &#8220;modal synth&#8221; created by NI founder and Reaktor creator Stephan Schmitt. Stephan walked me through Prism when I visited him in Berlin earlier this summer, and I have to say, it&#8217;s one of the software releases I&#8217;m most excited about &#8211; Stephan&#8217;s ideas about synthesis are always refreshing and inspiring. It makes a lot of use of the new objects in 5.5. It&#8217;s hard to describe, so stay tuned for more on it soon.</li>
<li><strong>Reflektor</strong> is a &#8220;zero-latency&#8221; convolution engine for simulating reverbs and other effects.</li>
<li><strong>Traktor&#8217;s 12</strong> brings some of the effects from Traktor into producer&#8217;s hands. That&#8217;s good news, because some of Traktor&#8217;s far-out and granular-based timbres seem a natural for non-DJs.</li>
<li><strong>Rammfire</strong> is a new amp emulation developed with Richard Z. Kruspe of Rammstein.</li>
</ul>
<p>While some standalone instruments and effects had been casualties of a trimmed Komplete suite in previous releases &#8212; Spektral Delay, Vokator, B4, and Akoustik Piano come to mind &#8212; those are replaced in this version by the addition of extensive soundware for the remaining flagship instruments. Scarbee Vintage Keys and MM-Bass, Abbey Road 60s Drums, and the Classic Piano Collection more than make up for the omission of dedicated  piano and organ instruments, folding these instead into the consistent interface of the Kontakt and Battery samplers. Vintage Organs becomes the new replacement for B4, or as an NI spokeperson described it to me, a &#8220;spiritual successor.&#8221; </p>
<p>More interesting, you also get some more unusual instrumental creations: Reaktor Spark (also by Schmitt), Tim Exile&#8217;s insanely-brilliant performance effect The Finger, and the sonically-adventurous Acoustic Refractions.</p>
<p>So, that&#8217;s what&#8217;s new in terms of new stuff. But the new Komplete also represents some shifts in strategy, ones that mean cheaper access to sounds for those who don&#8217;t want all of the editing capabilities. That shift goes beyond even previous player and Kore soundware from NI.<span id="more-12402"></span></p>
<p><strong>Player for Guitar Rig, Reaktor</strong></p>
<p>In addition to the expanded sonic palette, Komplete reflects a different way of delivering instruments. Guitar Rig Player allows effects to be delivered standalone in a &#8220;universal&#8221; (well, that&#8217;s what NI calls it &#8211; it&#8217;s universal for them) effects platform. Reflektor and Rammfire are delivered on the Guitar Rig Player platform, a bit like the soundware we&#8217;ve seen for Kontakt.</p>
<p>More notably, Reaktor Player means that Reaktor patches can finally be distributed without having to buy the full release of Reaktor. Unlike previous Kore versions, these won&#8217;t have a crippled UI. You&#8217;ll get the full, graphical user interface for some brilliant Reaktor patches, without having to buy the whole Reaktor package if you don&#8217;t want to edit them. Depending on how much NI exploits this idea, that could make Reaktor a more compelling tool for artists to create new instruments and effects for the platform, at least for those who work with NI directly.</p>
<p><strong>Pricing and &#8220;Elements&#8221;</strong></p>
<p>At <strong>US$559</strong> for the whole set ($229 update), Komplete is also looking more economical, and I think is competitive with the pack-in instrument bundles in tools like Logic and Live.</p>
<p>If half a grand is steep, there&#8217;s also a budget &#8220;Elements&#8221; edition at <strong>US$119</strong>, which incorporates the Kontakt, Kore, and Guitar Rig engines plus 12 gigs of sample materials and 2000 sounds. You don&#8217;t get the full editing capabilities of the whole packages, but it means a cheap way to get a huge dose of preset sound content. There&#8217;s also a $60 voucher for adding on a la carte instruments and effects presets.</p>
<p><strong>Upgrading from standalone NI products</strong> appears to be more difficult, unfortunately, say a couple of readers. That&#8217;s not great news; I&#8217;ll contact NI for clarification. Previous Komplete owners can easily upgrade from any version. Some standalone NI products are covered; here&#8217;s the upgrade deal:</p>
<blockquote><p>Introductory Komplete 7 Upgrade<br />
for owners of Kontakt (any version), Reaktor (Version 2 and upwards), Kore 2 or Guitar Rig 4 Kontrol Edition<br />
Available until December 31st, 2010 as long as stock lasts<br />
$339 / 299 € </p></blockquote>
<p>But this isn&#8217;t a review &#8211; merely an acknowledgement that some of this is stuff I think will get us excited. Stay tuned for a full review, and details on some of the stand-out creations here, soon.</p>
<p>See comments for some interesting discussion of for whom this upgrade and pricing makes sense, and for whom it might not.</p>
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		<title>NI&#8217;s Traktor Kontrol X1: High-Res Traktor Controller, MIDI Mode</title>
		<link>http://createdigitalmusic.com/2009/11/nis-traktor-kontrol-x1-high-res-traktor-controller-midi-mode/</link>
		<comments>http://createdigitalmusic.com/2009/11/nis-traktor-kontrol-x1-high-res-traktor-controller-midi-mode/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:22:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[DJ]]></category>
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		<description><![CDATA[The Traktor Kontrol X1 is an exercise in minimalism, reducing the various uses of Traktor to a few encoders and buttons and a compact form factor. But while it supports MIDI for use with any DJ software, its &#8220;high-resolution&#8221; mode &#8211; as with Maschine before it &#8211; uses a proprietary protocol. The unit will sell &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/11/nis-traktor-kontrol-x1-high-res-traktor-controller-midi-mode/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/11/kontrolx1.jpg"><img src="http://createdigitalmusic.com/files/2009/11/kontrolx1.jpg" alt="kontrolx1" title="kontrolx1" width="580" height="473" class="alignright size-full wp-image-8204" /></a></p>
<p>The Traktor Kontrol X1 is an exercise in minimalism, reducing the various uses of Traktor to a few encoders and buttons and a compact form factor. But while it supports MIDI for use with any DJ software, its &#8220;high-resolution&#8221; mode &#8211; as with Maschine before it &#8211; uses a proprietary protocol. The unit will sell for US$229 when it ships in February of next year.<span id="more-8202"></span></p>
<p>The control arrangement of the Kontrol X1 fits a selection of essential parameters into its narrow form factor. The controls are divided in right and left into the two decks, with four sets of effects controls each. There are dedicated controls for browsing through tracks, and cueing and tempo controls. The case can be used either horizontally or vertically. </p>
<p>The strategy appears to be to focus on controlling loops and effects, while those who want to work with digital vinyl can view this as a consolidated mixer / browser interface.</p>
<p>There are some nice extras, too. The box itself comes with Traktor LE, meaning someone can get started with digital DJing for about two hundred bucks. And for another $49, you can add a custom stand and case &#8211; details too often left out of controllers.</p>
<p>We saw this controller in September, in use in <a href="http://createdigitalmusic.com/2009/09/30/ni-teases-new-dj-controller-in-richie-hawtin-maschine-traktor-video-twitter-app/">Richie Hawtin&#8217;s set</a>. On <a href="http://www.native-instruments.com/#/en/products/dj/traktor-pro/?page=216&#038;content=1037">NI&#8217;s promotional site</a>, Richie has something interesting to say about Traktor, which is that it <em>isn&#8217;t</em> necessarily getting used by everyone in the same way:</p>
<blockquote><p>You can put ten people on a stage with Traktor, and each one of them will have a different way to be creative and bring out their personality through it.</p></blockquote>
<p>My sense is that this hardware will be well-received, because it is focused on some clear functions, it&#8217;s compact, it&#8217;s cheap, and it can be used in different ways by different people. Those trends have proved successful in controllers of late. On the other hand, it seems that a generation of hardware controllers that could have employed an open, standard, high-resolution control protocol are doing anything but. Ableton has locked certain software features to certain controllers, and in its controllers uses only MIDI. NI uses higher-resolution data, but has not continued to actively develop OSC. That could mean that, while open-source and visual software continues to progress, we may have to wait years before commercial music software comes to support any standard for this kind of communication using anything other than low-resolution MIDI. The big question may be, is there any incentive to commercial makers to do otherwise?</p>
<p><a href="http://www.native-instruments.com/traktorkontrolx1.info">www.native-instruments.com/traktorkontrolx1.info</a></p>
<p><a href="http://createdigitalmusic.com/files/2009/11/kontrolx1_ver.jpg"><img src="http://createdigitalmusic.com/files/2009/11/kontrolx1_ver.jpg" alt="kontrolx1_ver" title="kontrolx1_ver" width="521" height="1217" class="alignright size-full wp-image-8205" /></a></p>
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		<title>Native Instruments Komplete $399 Fire Sale; NI Noisepages Networking</title>
		<link>http://createdigitalmusic.com/2009/07/native-instruments-komplete-399-fire-sale-ni-noisepages-networking/</link>
		<comments>http://createdigitalmusic.com/2009/07/native-instruments-komplete-399-fire-sale-ni-noisepages-networking/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 09:42:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[Reaktor]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6368</guid>
		<description><![CDATA[Reaktor&#8230; you know, for kids! Oli, age 7. Photo (CC) Laura Whitehead. Normally, pricing announcements and sales press releases bore me to tears, but this is actually news &#8211; Native Instruments is selling Komplete for July only at just US$/EUR 399, instead of $1139/EUR999. That means if you were looking for Reaktor alone &#8211; about &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/native-instruments-komplete-399-fire-sale-ni-noisepages-networking/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/thewhiteheads/2277081369/"><img src="http://farm3.static.flickr.com/2097/2277081369_4e31c291f9.jpg?v=0"></a></p>
<div class="imgcaption">Reaktor&#8230; you know, for kids! Oli, age 7. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/thewhiteheads/">Laura Whitehead</a>.</div>
<p>Normally, pricing announcements and sales press releases bore me to tears, but this is actually news &#8211; Native Instruments is selling Komplete for July only at just US$/EUR 399, instead of $1139/EUR999. </p>
<p>That means if you were looking for Reaktor <em>alone</em> &#8211; about as good a desert island music software choice as you can find &#8211; this would be a good deal. You also get Absynth, the absurdly deep (if sometimes baffling) synth with surround sound envelopes and a workflow that could change how you think about sound, the very nice effects and loop recording in Guitar Rig, and the scriptable sampler Kontakt, as well as the Battery drum sampler and lovely Massive synth. </p>
<p>As recession specials go, this is a tough one to beat.</p>
<p><a href="http://www.native-instruments.com/komplete5.info">http://www.native-instruments.com/komplete5.info</a></p>
<p>In other news, we&#8217;re opening up more discussion of tools like Reaktor (among many others) to the community here on noisepages; check out Peter Dines&#8217; recent <a href="http://modulations.noisepages.com/">modulations blog</a> for thoughts on Reaktor (and the free and open source SuperCollider), or his just-formed Reaktor group, on which he asks, <a href="http://noisepages.com/groups/reaktor/forum/topic/29">&#8220;what problems are you solving with Reaktor?&#8221;</a></p>
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		<title>Interview: Indie Sample Library Impact:Steel&#8217;s Developer Wilbert Roget, II</title>
		<link>http://createdigitalmusic.com/2007/06/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/</link>
		<comments>http://createdigitalmusic.com/2007/06/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 15:08:55 +0000</pubDate>
		<dc:creator>Westlee Latta</dc:creator>
				<category><![CDATA[Applications]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/20/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/</guid>
		<description><![CDATA[Composer turned sample developer Wilbert Roget, II has just released a new &#8216;indie&#8217; sample library called Impact:Steel. We spoke with him to find out more about how and why he created the library and how creating his own sample libraries plays into his composition. CDM: First, can you tell us a bit about your background, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2245" src="http://createdigitalmusic.com/files//2007/06/impactsteel.jpg" alt="impactsteel.jpg" /></p>
<p>Composer turned sample developer <a href="http://www.rogetmusic.com">Wilbert Roget, II</a> has just released a new &#8216;indie&#8217; sample library called <a href="http://www.impactsteelsounds.com/">Impact:Steel</a>. We spoke with him to find out more about how and why he created the library and how creating his own sample libraries plays into his composition.</p>
<p><strong>CDM:</strong> First, can you tell us a bit about your background, and how you got into composing and music?</p>
<p><strong>Wilbert Roget, II:</strong>Well to keep things short, I&#8217;m basically a lifer with music and composition, studying piano early on and doing improvisations almost immediately (if not before). I decided on film and video game composition as a career sometime in high school, and went on to study composition, orchestration, and conducting at Yale University. I&#8217;ve been scoring films, games, ads, and various other projects ever since.<br />
<span id="more-2208"></span><br />
<strong>CDM:</strong>What got you into sample library creation &#8211; specifically for Impact: Steel?</p>
<p><strong>WR:</strong>I&#8217;ve been making my own samples ever since I&#8217;d been scoring video games, back in the DLS era. I created Impact: Steel specifically because I had lots of musical ideas for my soundtracks that would&#8217;ve used metallic percussion, but no commercially-available libraries had the kind of instruments I wanted. Several years ago, I&#8217;d recorded a few metal objects I found in my room into a useful (albeit low-quality) soundfont, which ended up being the inspiration for Impact: Steel as it is now. </p>
<p>As a side note, it wasn&#8217;t until about halfway through production that I decided to release it commercially instead of keeping it private.</p>
<p><strong>CDM:</strong>What goes into making a sample library? Did you just collect a bunch of noisemakers and record them, or did you have some kind of a plan before recording? </p>
<p><strong>WR:</strong>Actually, I&#8217;d been collecting most of these &#8220;instruments&#8221; for years &ndash; I have a weird habit of just tapping on things and taking note of what kind of sound it makes. Since I already had the instruments, I had a good idea right away of what kinds of articulations I&#8217;d use. Each instrument is heavily multisampled, with up to 9 velocity layers and 3 round robin variations per each of the 73 different articulations (on different parts of the instrument, with different beaters, rolls, scrapes, tremolos, etc.). So I really needed a detailed outline on paper that detailed what exactly to play, in what order, specifying mixer settings and even microphone distances. </p>
<p><strong>CDM:</strong>Can you tell us a bit about the process of recording your samples?</p>
<p><strong>WR:</strong>Sure! As I mentioned before, it&#8217;s almost impossible to do any kind of a large-scale project without a printed cue sheet. Mine even had specifics on the number of variations, &#8220;safety&#8221; takes, exact playing position on the instruments, and so on. I&#8217;d say once you&#8217;ve done that, it&#8217;s a good idea to do several prototype recordings, not only to check levels but also to get a sense of how it&#8217;ll sound in your sampler of choice. </p>
<p>As for the actual recording phase, I recommend trying to do as much as possible in one take, and splitting the files up later. This helps maintain a consistent sound throughout the instrument, which is crucial for getting an organic, convincingly realistic patch. If you made a cue sheet, it should be very easy to figure out exactly what&#8217;s playing when you&#8217;re editing the large recording files. </p>
<p>And again I really think it&#8217;s a great idea to have a good sense of what kind of a sound you&#8217;ll want in the end. In my case, I knew I wasn&#8217;t gonna get a huge &#8220;recorded in a giant hangar&#8221; sound, and I also didn&#8217;t want a pristine and surgically-dry tone either. So instead I adjusted my mixer, EQ settings, and mic positions to get a nice room sound, not too dry and with some air/ambience. EQing at the recording stage (ie. right on the mixer) also gave my samples a clearer and more powerful bass, with high end presence as well. </p>
<p><strong>CDM:</strong>From the point of raw samples, what comes next?</p>
<p><strong>WR:</strong>After the recording phase, there&#8217;s the editing phase and then the implementation and sampling phase. In editing, you&#8217;re basically splitting it up into samples and doing whatever post-processing you&#8217;ll need. Sampling is where you plug all the samples into your sampler of choice. </p>
<p>In my case, I threw the samples into Kontakt 2 and played around with them a lot before going back and post-processing them; this helped to get a sense of what kinds of edits and effects I&#8217;d need. The final product sounds remarkably different as a result, and I almost never needed to use real-time effects in Kontakt to compensate. </p>
<p>I&#8217;ll also point out that I wrote demo tracks not only to show off the library, but also to get firsthand experience with it myself. This helped me figure out what kinds of tweaks the end users were likely to implement, and it gave me a lot of ideas for making the library more ergonomic and playable. </p>
<p><strong>CDM:</strong>Do you find that creating samplebanks is easier in one particular format vs. another?</p>
<p><strong>WR:</strong>I&#8217;m not sure how diplomatic I should be here, but, far and away Kontakt 2 was the best editor I&#8217;ve ever worked with. I&#8217;ve used lots of other editors in the past, starting off with soundfonts and DLS, and Gigastudio; nothing really compares to how powerful and easy it was to build patches in Kontakt 2. In fact, I think I&#8217;ve built new Kontakt instruments for every one of my recent film soundtracks, either editing an existing patch to fit a certain musical context or even inventing something completely new. It&#8217;s highly addictive! </p>
<p><strong>CDM:</strong>What makes Impact: Steel different from some of the other &#8216;junk percussion&#8217; libraries available?</p>
<p><strong>WR:</strong>I think the fundamental difference is that I never really considered Impact: Steel as being &#8220;junk percussion&#8221;, but rather a library built around the concept of metallic percussion instruments. One effect is that I:S is made of detailed, organic and ergonomically playable instruments, instead of being a collection of single hits and sound effects. Additionally, its basis on an abstract concept also meant that I could include a diverse range of patches that fit the idea of a metallic sound world, such as textures, swells, colossal hits and other FX patches. </p>
<p><strong>CDM:</strong>From a business perspective, what&#8217;s next for Impact: Steel? Do you plan on marketing, licensing or selling the library to a larger company, what types of distribution, etc. </p>
<p><strong>WR:</strong>At the moment, I&#8217;m handling all sales and marketing through my own sample development company, Impact Soundworks. I already have some other sample library ideas in mind for the months to come, so stay tuned! </p>
<p><strong>CDM:</strong>Do you have any recommendations or advice for other composers or creators who might like to try their hand at creating a sample library?</p>
<p><strong>WR:</strong>I think every composer should try and make some of their own samples, or at least tweak their existing commercial libraries so that they&#8217;re less recognizable. Ultimately I only made Impact: Steel just to give my own music a new and unique sound that hadn&#8217;t been done before. My advice to people trying to make a commercial library is to choose a subject that hasn&#8217;t been done a million times already, or at least take a different approach to it.</p>
<p><em><strong>Our take:</strong> I&#8217;ve been playing with Impact:Steel for a little over a week now and it has already found a place in my regular sample library. As the demos on the site suggest, it works extremely well to add metallic flavor and <strong>impact</strong> to your compositions. I&#8217;ve found it really wants to be &#8216;played&#8217; &#8211; that is, I find it hard to not want to smash my keys while I&#8217;m playing with the samples! Those with something like the M-Audio Trigger Finger or some Roland drum-pads will be greatly rewarded with the playability and musicality of this library. Here&#8217;s an excerpt from ambient demo I&#8217;m working on now, showcasing some of the &#8216;Clang Ensembles&#8217; from Impact:Steel. Be sure to check out the official site for more. Enjoy! </em></p>
<p><a href="http://symbioticaudio.com/client/CDM/ImpactSteel.mp3" title="Impact Steel Demo">Demo</a></p>
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<enclosure url="http://symbioticaudio.com/client/CDM/ImpactSteel.mp3" length="1152999" type="audio/mpeg" />
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		<title>DIY MIDI Controller from Pennies and Popsicle Sticks</title>
		<link>http://createdigitalmusic.com/2007/01/diy-midi-controller-from-pennies-and-popsicle-sticks/</link>
		<comments>http://createdigitalmusic.com/2007/01/diy-midi-controller-from-pennies-and-popsicle-sticks/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 16:22:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[NI]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/01/30/diy-midi-controller-from-pennies-and-popsicle-sticks/</guid>
		<description><![CDATA[&#8220;It&#8217;s kinda ghetto&#8221;, notes creator Cousin Throckmorton, but a series of pennies becomes a touch interface for Ableton Live and drums in Battery. Apologies if you&#8217;ve seen this; I hadn&#8217;t. (That or else I had, and they didn&#8217;t push the whole &#8220;pennies and popsicles&#8221; angle.) The $.08 Ableton Live Controller His MySpace blog, 13unluckysongsaboutlove, is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/01/diy-midi-controller-from-pennies-and-popsicle-sticks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>&#8220;It&#8217;s kinda ghetto&#8221;, notes creator Cousin Throckmorton, but a series of pennies becomes a touch interface for Ableton Live and drums in Battery. Apologies if you&#8217;ve seen this; I hadn&#8217;t. (That or else I had, and they didn&#8217;t push the whole &#8220;pennies and popsicles&#8221; angle.)</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/K_wY8SMOH0E"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/K_wY8SMOH0E" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p><a href="http://blog.myspace.com/index.cfm?fuseaction=blog.view&#038;friendID=4131360&#038;blogID=209785361&#038;Mytoken=29654B7D-3982-49C0-A3AB4295BF9CE6BE13514522">The $.08 Ableton Live Controller</a></p>
<p>His MySpace blog, <a href="http://blog.myspace.com/13unluckysongsaboutlove">13unluckysongsaboutlove</a>, is filled with more video goodies like this. And we thought MySpace had no redeeming qualities. Ableton Live scene control after the jump. <span id="more-1857"></span></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/AQJ0syx8cec"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/AQJ0syx8cec" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>He also has some tips for <a href="http://blog.myspace.com/index.cfm?fuseaction=blog.view&#038;friendID=4131360&#038;blogID=217701855&#038;Mytoken=29654B7D-3982-49C0-A3AB4295BF9CE6BE13514522">working with magnetic strips as a controller</a>, a friend&#8217;s project that made the blogosphere rounds a while ago.</p>
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