Bassoon of the FUTURE: Eigenharp Launches, in Massive and Pico-for-Mortals Sizes

I don’t know if it’s “the most revolutionary new musical instrument of the last 60 years,” but let’s be clear on one thing: the Eigenharp Alpha is utterly, beautifully insane. It combines breath and finger input in a bassoon form factor, but with quite a lot more physical control, a computer connection, and no internal sound source of its own. The breath input comes from a crooked tube as on a bassoon, with finger input in a touch strip, a fretted, light-up keyboard, and keys that have their own various forms of expression. Launched yesterday in London, the Eingenharp is getting a lot of attention. (And yes, some of you spotted signs of its launch all the way back in June, to which I say – I’m sorry I’m so late to the party.)

From BBC: Do you drum it, strum it or stroke it?

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I hope to speak to the creators soon. Already, I see some indications that there are equal parts genius and madness here. The controller itself, even in the bizarre bassoon form factor, has an extraordinary amount of control, with high-resolution keys, percussion keys, elaborate control arrangements that can adjust tone or record samples, and extremely precise breath and touch. At £3,950, many computer musicians accused of “knob twiddling” by the creators probably won’t be able to afford the top-of-the-line model, but I do believe an instrument like this can easily, fairly cost this much, it’s a cost reasonable for musical instruments – and there is a £349 “Pico” edition for mortals.

There’s some madness, too, however. For the “instrument of the future,” the creators appear to have chosen MIDI, via USB, in place of a modern control protocol. Then, they plug the instrument into proprietary Mac software. (A Windows version is expected early next year.) There are software models of a Cello, a Clarinet, and a Synth, but there are also gigs of samples oddly loaded into SoundFont format. Given the futuristic ambitions and the sky-high price, closed software and antiquated I/O seem puzzling to me. I’m also skeptical of the approach here of piling on as many controllers as possible.

CORRECTION – CORRECTION! Yes, indeed – proprietary software and the limitations of MIDI wouldn’t make any sense – and apparently the creators agree. So the software will be open sourced, as will their custom-designed protocol. I’ve got all the details – required reading for anyone working on expressive instruments.

But don’t get me wrong. I think this fascinatingly bizarre instrument is worth exploring. The hardware design looks exceptionally luxurious, and there is some genuine design innovation in the controller the likes of which we’ve never seen in an instrument beyond a prototype or two.

Oh, and yes, I already want the Pico – and I think the Pico’s fewer controls may actually make more sense.

Basic specs:

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Maker-Faire Music: The K-Bow for Sensor-Augmented Violin

Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.

Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.

As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy – we’re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.

The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It’s accompanied by software developed in Max/MSP. The bow itself is one of those “if you have to ask, you can’t afford it situations,” at US$4000-5000 retail, though they claim the bow itself – specially-designed kevlar and carbon graphite, anyone? – can compete with more expensive bows even before you add in the sensors.

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Innovative New Digital Instruments: NIME Conference Multimedia Mega-Report

It’s a music-generating bobbing bird! It’s a plane full of interaction designers! It’s a green multi-touch … thing! It’s the global gathering of innovative music technologists gathering to share alternative visions of the future of music making, known simply as “NIME.” (Rhymes with … rhyme.) And our friend Patrick, visiting the NY conference from the MET Lab (Music & Entertainment Technology) of the Electrical and Computer Engineering program at Drexel University (phew!), was kind enough to write up the whole thing, complete with videos and pictures. Enjoy, even if you weren’t there… -PK

The legendary Vernon Reid performs.

Bendier than Gumby: A digital take on the musical saw, filled with bend sensors.

A new wind is blowing: multi-form wind controller by Photon Wind Research.

The New Interfaces for Musical Expression (NIME) 2007 Conference, held at NYU’s campus, was an exciting and stimulating convergence of ideas and technology in the world of digital music. The conference’s umbrella “Interfaces for Musical Expression” brings together creatives from all over the artistic and engineering world: from music runtime software (MaxMSP, PureData, ChucK to), designers for alternate controller hardware (M-Audio, Making Things, i-cubeX, Photon Wind Research), and educators for music and electronic arts (Columbia Computer Music Center, Harvestworks, NYU’s TischITP) and art galleries/shops (LEMURplex, Eyebeam), just to name a few.

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Virtual NIME Conference: Call for Entries!

CDM needs your help. The massive, international, annual New Interfaces for Musical Expression (NIME) Conference is descending on New York City. That’s great. There are only two problems: 1) it’s too huge. 2) Most CDMers are not in New York. That’s where you come in.

If you’re traveling to town to attend NIME, to present at NIME, or if you happen to already be here in New York and are going to the NIME events or the concurrent New York Electronic Arts Festival (which seems itself to be perhaps a new creation in itself), let us know what you’re doing. Got a paper? Send us a link and some quick notes on what it’s about. Got a piece premiering? Tell us why it’s cool and link us to whatever documentation you’ve got. Taking photos? Send them to us via Flickr. Attending an event? Write up something, and we’ll run it. It’s one of those few times where I’m happy to post anything you send, provided you write a bit about it — so you’ve got instant publicity for yourself, in the process.

Too often, these huge conferences happen and only the people in attendance can keep up with what’s going on … and sometimes not even they can. I do appreciate your help, and will do my best to keep up here on CDM.

You can get in touch right here:

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