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	<title>Create Digital Music &#187; nintendo-ds</title>
	<atom:link href="http://createdigitalmusic.com/tag/nintendo-ds/feed/" rel="self" type="application/rss+xml" />
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	<description>Making music with technology</description>
	<lastBuildDate>Mon, 13 Feb 2012 15:39:55 +0000</lastBuildDate>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description><![CDATA[Music making, child&#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<title>Rhythm Core Alpha: New Music Making App for Nintendo DS &#8211; DSiWare</title>
		<link>http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/</link>
		<comments>http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 16:15:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13408</guid>
		<description><![CDATA[With the recently-announced Korg M1 app and DS-10, the Nintendo DS handheld remains a surprisingly-good choice for handheld music making. A new app could take that further. Nintendo may have struck a blow to homebrew music developers by successfully blocking hardware that allowed it to run. But while it&#8217;s not nearly as open to development &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[
<a href='http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/k5ae-rhythmcorealpha-softegg-blockscreen-272x408/' title='K5AE-RhythmCoreAlpha-SoftEgg-BlockScreen-272x408'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/K5AE-RhythmCoreAlpha-SoftEgg-BlockScreen-272x408-150x150.png" class="attachment-thumbnail" alt="K5AE-RhythmCoreAlpha-SoftEgg-BlockScreen-272x408" title="K5AE-RhythmCoreAlpha-SoftEgg-BlockScreen-272x408" /></a>
<a href='http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/k5ae-rhythmcorealpha-softegg-editscreen-272x408/' title='K5AE-RhythmCoreAlpha-SoftEgg-EditScreen-272x408'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/K5AE-RhythmCoreAlpha-SoftEgg-EditScreen-272x408-150x150.png" class="attachment-thumbnail" alt="K5AE-RhythmCoreAlpha-SoftEgg-EditScreen-272x408" title="K5AE-RhythmCoreAlpha-SoftEgg-EditScreen-272x408" /></a>
<a href='http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/k5ae-rhythmcorealpha-softegg-patternscreen-272x408/' title='K5AE-RhythmCoreAlpha-SoftEgg-PatternScreen-272x408'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/K5AE-RhythmCoreAlpha-SoftEgg-PatternScreen-272x408-150x150.png" class="attachment-thumbnail" alt="K5AE-RhythmCoreAlpha-SoftEgg-PatternScreen-272x408" title="K5AE-RhythmCoreAlpha-SoftEgg-PatternScreen-272x408" /></a>
<a href='http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/k5ae-rhythmcorealpha-softegg-solokeyscalescreen-272x408/' title='K5AE-RhythmCoreAlpha-SoftEgg-SoloKeyscaleScreen-272x408'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/K5AE-RhythmCoreAlpha-SoftEgg-SoloKeyscaleScreen-272x408-150x150.png" class="attachment-thumbnail" alt="K5AE-RhythmCoreAlpha-SoftEgg-SoloKeyscaleScreen-272x408" title="K5AE-RhythmCoreAlpha-SoftEgg-SoloKeyscaleScreen-272x408" /></a>
<a href='http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/k5ae-rhythmcorealpha-softegg-soloscreen-272x408/' title='K5AE-RhythmCoreAlpha-SoftEgg-SoloScreen-272x408'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/K5AE-RhythmCoreAlpha-SoftEgg-SoloScreen-272x408-150x150.png" class="attachment-thumbnail" alt="K5AE-RhythmCoreAlpha-SoftEgg-SoloScreen-272x408" title="K5AE-RhythmCoreAlpha-SoftEgg-SoloScreen-272x408" /></a>
<a href='http://createdigitalmusic.com/2010/09/rhythm-core-alpha-new-music-making-app-for-nintendo-ds-dsiware/rhythmcorealpha-nintendo-dsiware-screendemo1-c/' title='RhythmCoreAlpha-Nintendo-DSiWare-ScreenDemo1-C'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/09/RhythmCoreAlpha-Nintendo-DSiWare-ScreenDemo1-C-150x150.jpg" class="attachment-thumbnail" alt="RhythmCoreAlpha-Nintendo-DSiWare-ScreenDemo1-C" title="RhythmCoreAlpha-Nintendo-DSiWare-ScreenDemo1-C" /></a>

<p>With the recently-announced <a href="http://createdigitalmusic.com/2010/08/31/korg-m1-keyboard-workstation-reborn-on-nintendo-ds/">Korg M1 app</a> and <a href="http://createdigitalmusic.com/2009/10/21/going-mobile-nintendo-ds-10-comes-to-north-america/">DS-10</a>, the Nintendo DS handheld remains a surprisingly-good choice for handheld music making. A new app could take that further. </p>
<p>Nintendo may have struck a blow to homebrew music developers by successfully blocking hardware that allowed it to run. But while it&#8217;s not nearly as open to development as Apple&#8217;s iOS, Nintendo&#8217;s DSiWare can work for an independent developer. The proof: Rhythm Core Alpha, created by T.B. Trzepacz. </p>
<p>What&#8217;s unique about this application is that it emphasizes real-time production. Sound playback never stops during editing. The crowded interface packs some fairly powerful-looking features:</p>
<ul>
<li>A Drum Grid with 12 tracks x 64 beats x 122 sounds</li>
<li>A Note Grid with 8 tracks x 64 beats x 166 sounds</li>
<li>A Solo Mode that places six octaves of notes onscreen for playing</li>
<li>A 1000-step pattern mode with chord, drum, and note modes, plus looping</li>
<li>7 velocity levels for everything (okay, not a lot, but that provides simple velocity control)</li>
<li>Quite-nice scale mapping (see screenshots) to keep you in tune &#8211; and yes, it&#8217;s also possible to override them</li>
</ul>
<p>See the video demonstrations below.</p>
<p>Pricing is 500 Nintendo Points, or US$5. Naturally, you&#8217;ll need to have a DSiWare-capable handheld in a location with access to the store, but assuming you&#8217;ve got a newer model, this is much easier than the homebrew route, and pricing is similar to iOS apps.</p>
<p><iframe src="http://player.vimeo.com/video/14814433?color=CC0000" width="580" height="435" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14814433">Rhythm Core Alpha &#8211; Unrehearsed Jam at Kulak&#8217;s Woodshed, April 2010 &#8211; V2</a> from <a href="http://vimeo.com/user4287975">SoftEgg</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.softegg.com">http://www.softegg.com</a><br />
<a href="http://www.<br />
facebook.com/group.php?gid=123510537671498<br />
">Facebook group</a><span id="more-13408"></span></p>
<p><iframe src="http://player.vimeo.com/video/14665777?color=CC0000" width="580" height="290" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14665777">Rhythm Core Alpha on Nintendo DSiWare panel with SoftEgg&#8217;s Tim Trzepacz at Pasadena Rock &#8216;n Comic Con</a> from <a href="http://vimeo.com/user4287975">SoftEgg</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>15</slash:comments>
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		<title>NitroTracker, DS Music Tool, Now Open Source</title>
		<link>http://createdigitalmusic.com/2010/04/nitrotracker-ds-music-tool-now-open-source/</link>
		<comments>http://createdigitalmusic.com/2010/04/nitrotracker-ds-music-tool-now-open-source/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 04:43:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10495</guid>
		<description><![CDATA[One of the most beloved tools in Nintendo DS homebrew has become free software, under the GPL v3. Talk about restrictive platforms &#8211; the DS requires special hardware just to get this app to run. But even with a couple of people involved in development, that could mean better, more frequent updates. I also wonder &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/04/nitrotracker-ds-music-tool-now-open-source/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/04/nitrotracker1.jpg" alt="" title="nitrotracker" width="580" height="435" class="alignright size-full wp-image-10499" /></p>
<p>One of the most beloved tools in Nintendo DS homebrew has become free software, under the GPL v3. Talk about restrictive platforms &#8211; the DS requires special hardware just to get this app to run. But even with a couple of people involved in development, that could mean better, more frequent updates. I also wonder if we might see this largely-native code ported or adapted to another platform. (It&#8217;d work especially well with hardware that&#8217;s got a stylus.)</p>
<p>The code release is not for everyone, as indicated by the phrases that mark the site:</p>
<blockquote><p>Do you write VBlank handlers instead of main loops?<br />
Do you like your REG_MASTER_VOLUME set to 0x7F?</p></blockquote>
<p>Geeky as they wanna be. (Seriously, having had a look at the code, it&#8217;s pretty friendly. And because it runs on ARM platforms, it could be a candidate for Android or even new hardware like the ARM-powered BeagleBoard &#8211; if someone is savvy and patient, unlike me.)</p>
<p><a href="http://code.google.com/p/nitrotracker/">http://code.google.com/p/nitrotracker/</a><br />
<a href="http://nitrotracker.tobw.net/">http://nitrotracker.tobw.net/</a></p>
<p>Creator TobW has done a terrific job of documenting development for the DS as well as creating some lovely <a href="http://dsmi.tobw.net/">wireless MIDI tools</a> for DS and iPhone.</p>
<p>Thanks for the news, <a href="http://andars.net/">andars</a>!</p>
<p>And lest you think this is only for cheery chiptunes, here&#8217;s a track and video made with the tool that takes a different direction:<span id="more-10495"></span></p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/odFuMz4w6Uw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/odFuMz4w6Uw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>ToneSynthDS: Promising New Nintendo DS Synth + Sequencer Homebrew</title>
		<link>http://createdigitalmusic.com/2009/10/tonesynthds-promising-new-nintendo-ds-synth-sequencer-homebrew/</link>
		<comments>http://createdigitalmusic.com/2009/10/tonesynthds-promising-new-nintendo-ds-synth-sequencer-homebrew/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 15:41:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8125</guid>
		<description><![CDATA[Commercial developers are now releasing music creation apps for mobile game systems, in the form of the KORG DS-10 for Nintendo DS and Rockstar&#8217;s Beaterator for PSP. But some of the best ideas still come from the homebrew community. What&#8217;s most impressive about ToneSynthDS is not so much what it does as its interface, fitting &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/tonesynthds-promising-new-nintendo-ds-synth-sequencer-homebrew/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/10/tsds.png"><img src="http://createdigitalmusic.com/files/2009/10/tsds.png" alt="tsds" title="tsds" width="542" height="566" class="alignright size-full wp-image-8130" /></a></p>
<p>Commercial developers are now releasing music creation apps for mobile game systems, in the form of the KORG DS-10 for Nintendo DS and Rockstar&#8217;s Beaterator for PSP. But some of the best ideas still come from the homebrew community. </p>
<p>What&#8217;s most impressive about ToneSynthDS is not so much what it does as its interface, fitting all its functionality into the DS&#8217; two compact screens. Its minimal interface finds an elegant arrangement of everything you most urgently need, with a sequencer screen on one DS screen and basic virtual analog synth parameters on the other. A 4 x 4 matrix next to the main sequencer grid lets you switch between patterns, in a step sequencer reminiscent of the monome and Tenori-On. There isn&#8217;t a whole lot of depth to event editing in this early version, but it could be a lovely way to sketch melodic patterns. (And some of those limitations come from the DS itself. Note, though, that this app gets a full 16 real-time channels on the original DS hardware to the Korg DS-10&#8242;s paltry two.)</p>
<p>Developer Fanta/Hotelsinus Sound Design has been posting mock-ups, demos, and now builds as he goes. That means that he gets feedback from an audience of readers and incorporates those as he develops the app &#8211; another key difference between the DIY/homebrew scene and conventional commercial development.</p>
<p>More good news: this DS app should also run as a PC VST in a forthcoming version, opening up the fun to folks using netbooks and laptops instead of the DS and creating a nice mobile-to-computer workflow.</p>
<p><a href="http://ndscomposer.blogspot.com/"> http://ndscomposer.blogspot.com/</a></p>
<p><strong>In related Nintendo DS news:</strong> If you&#8217;re thinking about getting the new DS-10 Plus Limited Edition of the KORG DS-10, you&#8217;ll need to get it for the region coding of your DS. (In other words, you probably won&#8217;t want to import it.) The &#8220;Dual Mode&#8221; functions are region-locked, so North American and European users can&#8217;t use the Japanese DS-10. That&#8217;s not such a big deal, as North American distribution was announced, and other regions are expected to follow, but it&#8217;s good to know. <a href="http://allthingskorgds10.blogspot.com/2009/10/nintendo-dsi-game-region-alert.html">See details on the All Things KORG DS-10 blog</a>. (Thanks, <a href="http://www.myspace.com/ds10dominator">DS-10 Dominator</a>!)</p>
<p>Check out some demo videos and a quick run-down on specs, and if you&#8217;ve got the capability to run homebrew, you can give this a try. Thanks to Art/toitoy for the tip!</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/cUFJ_gZiB7c&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cUFJ_gZiB7c&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object><span id="more-8125"></span></p>
<ul>
<li>Two oscillators with fixed oscillators, ADSHR envelopes</li>
<li>Filter section (in development)</li>
<li>Ring modulation and &#8220;cross&#8221; mixing (cross-fading between oscillators)</li>
<li>16&#215;16 step sequencer, 4&#215;4 pattern selection</li>
</ul>
<p>Clearly, there&#8217;s a lot of work still to be done, so test this build at your own risk. But it&#8217;s already good fun, and the coming roadmap looks logical, with filter options, disk rendering, song mode, and more in store. It&#8217;s also an interesting read as far as wrangling with emulators and some of the challenges of DS development.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/6mdchh4GWcw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6mdchh4GWcw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<title>Going Mobile: Nintendo DS-10 Comes to North America</title>
		<link>http://createdigitalmusic.com/2009/10/going-mobile-nintendo-ds-10-comes-to-north-america/</link>
		<comments>http://createdigitalmusic.com/2009/10/going-mobile-nintendo-ds-10-comes-to-north-america/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:18:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8053</guid>
		<description><![CDATA[Today was full of good news for people interested in carrying pads in the palm of their hand. Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N&#8217;s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/going-mobile-nintendo-ds-10-comes-to-north-america/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/10/ds10.jpg"><img src="http://createdigitalmusic.com/files/2009/10/ds10.jpg" alt="ds10" title="ds10" width="580" height="386" class="alignright size-full wp-image-8055" /></a></p>
<p>Today was full of good news for people interested in carrying pads in the palm of their hand.</p>
<p>Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N&#8217;s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts of the world.) The DS-10 I think really deserves some credit for making a straight-up music title a hit on gaming platforms, and its success certainly surpassed my own expectations. It&#8217;s not a game, it&#8217;s not an interactive experience, it&#8217;s not a music game &#8211; it&#8217;s actually a synth and music workstation that happens to run on a game platform. The DS-10 Plus beefs up the original&#8217;s features, though it now has a commercially-available rival in the form of Rockstar&#8217;s Beaterator for PSP.</p>
<p>In Plus for <em>both the DS and DSi</em>:</p>
<ul>
<li>MUTE/SOLO built into the SONG mode</li>
<li>EDIT/PLAY enabled for all modes within the SONG mode</li>
</ul>
<p>Apparently DSi-exclusive (as I had speculated in the original story on the new edition):</p>
<ul>
<li>Twice the analog synths (4 of them, instead of 2)</li>
<li>Twice the drum machines (8 instead of 4)</li>
<li>Twice the tracks (12 instead of 6)</li>
<li>Expanded song mode: programmable track mute, realtime editing (that is, edit parameters inside the song mode</li>
<li>Two effects layers instead of just the usual effects routing (the equivalent of running two instances of DS-10)</li>
</ul>
<p>(Previously: <a href="http://createdigitalmusic.com/2009/06/25/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/">Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi</a>)</p>
<p>I&#8217;m also pleased that, <del datetime="2009-10-22T15:20:50+00:00">if the Joystiq story confirming North American distribution is correct, only the extra effects layers require the newer-model Nintendo DSi. It sounds as though the rest of this functionality works just fine on other DS models.</del> </p>
<p><strong>Correction:</strong> As Liam notes in comments, and as I&#8217;ve clarified above, many of the new features are indeed DSi-exclusive. That means this is probably worth upgrading if you have a DSi, and a reasonable purchase if you don&#8217;t already have DS-10, but something you&#8217;ll ignore if you have a pre-DSi system and the earlier DS-10 title. Joystiq apparently mis-interpreted the press release, which is easy enough to do; it&#8217;s confusingly written.</p>
<p><a href="http://www.xseedgames.com/news.php?id=88">XSEED press release</a></p>
<p>Via Joystiq&#8217;s David Hinkle:<br />
<a href="http://www.joystiq.com/2009/10/21/xseed-bringing-korg-ds-10-plus-to-north-america/">XSEED bringing Korg DS-10 Plus to North America</a></p>
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		<title>Multi-Player Drumming: Handheld Open-Source Music for Nintendo DS</title>
		<link>http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/</link>
		<comments>http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 18:51:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7928</guid>
		<description><![CDATA[It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the NIME Conference (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/multi-player-drumming-handheld-open-source-music-for-nintendo-ds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/SXMIks8a4Mg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SXMIks8a4Mg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>It&#8217;s drumming, the multi-player game. The Drummer is an open-source application for the Nintendo DS handheld, developed by Andrea Bianchi and Woon Seung Yeo and presented alongside a paper earlier this year at the <a href="http://www.nime.org/">NIME Conference</a> (The International Conference on New Interfaces for Musical Expression). As with any Nintendo homebrew software, you&#8217;ll need a special DS cartridge capable of loading software from flash memory &#8211; though if this app were developed more, it could make a terrific DSi app.</p>
<p>The idea is this: while making a handheld game system into an instrument, why not take advantage of its networking features? Grab a friend (or friends) with the Nintendo DS, whip up a drum kit that&#8217;s to your liking, then play along. </p>
<p>Oddly, while we live in a networked, Internet age, the client-server model rarely gets applied to music.<span id="more-7928"></span> One of the things I try to explain about the protocol OSC (OpenSoundControl), aside from the fact that it doesn&#8217;t have to be about sound, is that it&#8217;s really a collection of best practices in open networking communication. It&#8217;s not simply about connecting devices to one another in serial fashion, as with MIDI, but forming a network &#8211; an idea familiar to anyone who uses instant messaging online. True, latency considerations and other complications can add another dimension of challenge. But I think there&#8217;s plenty to explore when it comes to networking devices, and it promises to make computer music a less solitary experience. The Drummer is a good step in that direction. </p>
<p><a href="http://soundlab.kaist.ac.kr/~woony/projects/semi/drummer/Drummer/Drummer.html">The Drummer project page + NIME paper</a><br />
<a href="http://code.google.com/p/drummer/">Google Code page</a></p>
<p>Thanks to <a href="http://alsoplantsfly.com">Andrea</a> for sending this our way!</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/g7Ti8pSZ_nw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g7Ti8pSZ_nw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<title>Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi</title>
		<link>http://createdigitalmusic.com/2009/06/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/</link>
		<comments>http://createdigitalmusic.com/2009/06/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 15:18:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6312</guid>
		<description><![CDATA[Fans of the Nintendo DS may have been immune to the siren song of Nintendo&#8217;s tweaked DSi model. Unfortunately, I have a feeling a bunch of you are about to upgrade your handheld game system. Why? Because the folks at AQ Interactive are doing an upgraded version of the DS-10 software synth for the game &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/korg-ds-10-plus-coming-with-beefed-up-features-for-nintendo-dsi/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/c_4YOTTiIME&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c_4YOTTiIME&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Fans of the Nintendo DS may have been immune to the siren song of Nintendo&#8217;s tweaked DSi model. Unfortunately, I have a feeling a bunch of you are about to upgrade your handheld game system. Why? Because the folks at AQ Interactive are doing an upgraded version of the DS-10 software synth for the game platform, now on the DSi. <a href="http://the-palm-sound.blogspot.com/2009/06/korg-ds-10-plus.html">Palm Sounds gets the scoop</a>.</p>
<p>New in this version:</p>
<ul>
<li>Twice the analog synths (4 of them, instead of 2)</li>
<li>Twice the drum machines (8 instead of 4)</li>
<li>Twice the tracks (12 instead of 6)</li>
<li>Expanded song mode: programmable track mute, realtime editing (that is, edit parameters <em>inside</em> the song mode</li>
</ul>
<p>They&#8217;re also announcing distribution through retailers. The new features appear to be platform-specific &#8212; that is, all this doubling business appears to be thanks to the greater horsepower of the DSi. My guess &#8211; though this is unconfirmed &#8211; is that if you can get this for the pre-DSi DS, you won&#8217;t be able to switch to the &#8220;Dual Mode.&#8221; The other slight disappointment is that it doesn&#8217;t sound as though online features or collaborative features have been enhanced. On the other hand, AQ is promising that they&#8217;ll be in brick-and-mortar retailers, not the online-only distribution they had on the original. I&#8217;m hopeful that may also mean distribution outside the US &#8212; either for an online DSi purchase, perhaps, or for the cartridge. (The DSi still supports physical carts &#8211; hence the mention of retailers.)</p>
<p>The best part of all of this, though, is watching Nobuyoshi Sano &#8211; the composer/arranger behind Namco games like Ridge Racer and Tekken &#8211; do a Steve Jobs keynote impression.</p>
<p>Via <a href="http://www.offworld.com/2009/06/aqi-parody-jobs-keynote-to-ann.html">Brandon at the best-game-blog Offworld</a>, who notes that in US dollars this represents a $10 discount.</p>
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		<title>glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks</title>
		<link>http://createdigitalmusic.com/2009/05/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/</link>
		<comments>http://createdigitalmusic.com/2009/05/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/#comments</comments>
		<pubDate>Fri, 01 May 2009 10:13:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/01/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/</guid>
		<description><![CDATA[For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/VnTYyXk8JvA&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VnTYyXk8JvA&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a <a href="http://www.glitchds.com/about/">series of instant experimental classics</a> for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in Lua.</p>
<p>The Nintendo DS is portable and cute, but it’s not normally open to running software without the Nintendo Seal of Quality. (Insert snickers here.) To run Bret’s software, you need specialized hardware that fools the DS into running software. The DS isn’t entirely stable when it comes to things like timing, either, and it doesn’t have the flexibility of computers.</p>
<p>Enter the netbook. The netbook is nearly as portable, completely open to running whatever you like on Windows or Linux, and boasts easy USB connectivity, a big screen, and … well, you know, all the things you like about laptops. When it comes to musical productivity, much as I love the DS, the netbook has a whole lot going for it, and still has that added ultra-portability that makes you feel you can make music anywhere.</p>
<p>Bret recently made the jump to desktop software with <a href="http://createdigitalmusic.com/2009/02/02/a-mutating-drum-step-sequencer-new-midi-library-for-processing/">Quotile</a>, a step sequencer you can live-code for mighty morphing beats. Quotile is cool, but for many, glitchDS was the star. Now you can run glitchDS anywhere – just the job for a laptop you were going to retire, or that new netbook.</p>
<h3>Not Sequencing, <em>Glitch</em> Sequencing</h3>
<p>Glitch-sequencer is a sequencer, so it needs to either talk to a software synth or external hardware. Bret likes to hook it up to his machinedrum and monomachine. Our own Handmade Music event was the (unofficial) first public outing of the software, and included an HP netbook and the machinedrum, which makes for a sweet, mobile combination.</p>
<p><a href="http://www.flickr.com/photos/createdigitalmedia/3427407071/"><img src="http://farm4.static.flickr.com/3094/3427407071_aa0145415a.jpg?v=0" /></a></p>
<div class="imgcaption">Bret’s mobile rig in action at Handmade Music. Photo: <a href="http://jasonschorr.com/">Jason Schorr</a>.</div>
<p>Despite the appearance of a grid and sequences of levels, this isn’t an app that works like a conventional sequencer. Here’s the basic breakdown:</p>
<ul>
<li>Cellular Automata via a seed + playback grid </li>
<li>Trigger and value sequencers to determine which MIDI events the organically-generated mutations produce </li>
<li>Pattern length, clock division settings for setting metric values </li>
<li>Sync settings </li>
</ul>
<p> <span id="more-5769"></span>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/CXwIw6sgOb4&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CXwIw6sgOb4&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>There are two grids, a “seed” sequencer that initializes a starting pattern, and a “playback” sequencer that provides feedback and control of the pattern that plays as the software runs. These two grids operate via principles of Cellular Automata, specifically the John Horton Conway <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Game of Life</a> model, a evolutionary grid “game” that has been popular in computer music for its simplicity and the way it becomes animated in time. (The Game of Life is a “zero-player game,” which I suspect is probably the only truly fun way to play Monopoly.)</p>
<p>The playback sequencer is just a set of cells. To determine when each cell actually trigger events, you use a neat, color-coded trigger sequencer, which, as it sounds, is what calls MIDI events. Using the value sequencers for each color-coded swatch, you determine what that message is. In fact, if you wanted, you could use glitch-sequencer to control only effects parameters or envelopes instead of notes – or visuals, or anything that can be triggered by MIDI.</p>
<p>As you’ve got seeded grids doing their organic, unpredictable thing, you’ll likely want a little bit of control, too, and you have mechanisms for that. There’s a pattern length grid which determines pattern length in a more conventional way, plus a clock division setting for setting the master rhythmic division. There’s also a snapshot setting, which itself is presented as a grid so you can make little glitchy song arrangements by triggering different settings.</p>
<p>Where all of this gets fancy is the additional trigger settings. In addition to the MIDI event values, you get:</p>
<ul>
<li>Gate percentage for randomized probabilities </li>
<li>Clock division </li>
<li>Loop length </li>
<li>Quantization for pitch (none, Ionian, Phrygian) </li>
</ul>
<p>You can also manage the color-coded swatches as layers and mix their volume independently.</p>
<p><a href="http://www.flickr.com/photos/createdigitalmedia/3428217494/"><img src="http://farm4.static.flickr.com/3366/3428217494_08ab0020ae.jpg?v=0" /></a> </p>
<div class="imgcaption">A Handmade Music attendee gets her hands on the glitchy goodness. Photo: <a href="http://jasonschorr.com/">Jason Schorr</a>.</div>
<p><strong>My one-line version of the manual: </strong>with that many parameters, screw around a bit and you’ll get something pretty unpredictable and glitchy.</p>
<p>This concept is related to other attempts to do similar, Game of Life-based sequencers, particularly Lazyfish’s Newschool for Reaktor, and (applied to an effect) Audio Damage’s <a href="http://www.audiodamage.com/effects/product.php?pid=AD020">Automaton</a>. Because tiny implementation details can have a big impact on the resulting sound, though, it’s always nice having a new take on this, and I think Bret’s creation is unique in its ability to tightly control the sequence or completely screw things up with a lot of parameters. </p>
<p>It is all <strong>built in Processing</strong>, the free, open-source Java-based coding environment. I’m hoping to get a scoop on some of the experience Bret had with timing and Java, so stay tuned. Processing coders, the MIDI library Bret used is themidibus. There’s a trick to getting MIDI working on the Mac thanks to the fact that Apple decided to stop supporting a standard Java API in their implementation (doh!), but once you hurdle that, you’ve got Mac + Windows + Linux support – and this could be ported to Android, too, with a little work.</p>
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		<title>Wireless MIDI on iPhone: Open Source Motion Control Talks to Nintendo DS, Computer</title>
		<link>http://createdigitalmusic.com/2009/02/wireless-midi-on-iphone-open-source-motion-control-talks-to-nintendo-ds-computer/</link>
		<comments>http://createdigitalmusic.com/2009/02/wireless-midi-on-iphone-open-source-motion-control-talks-to-nintendo-ds-computer/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 16:17:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[controllers]]></category>
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		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5136</guid>
		<description><![CDATA[The Cupertino-Mushroom Kingdom gap has been closed: you can now mix and match DS and iPhone/iPod touch for wireless control of music and visuals. DSMI, the homebrew library that has enabled wireless and serial MIDI connections from the Nintendo DS, has come to iPod touch and iPhone. That means anyone building instruments and controllers on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/wireless-midi-on-iphone-open-source-motion-control-talks-to-nintendo-ds-computer/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/dsmiphone.jpg"></p>
<p>The Cupertino-Mushroom Kingdom gap has been closed: you can now mix and match DS and iPhone/iPod touch for wireless control of music and visuals. DSMI, the homebrew library that has enabled wireless and serial MIDI connections from the Nintendo DS, has come to iPod touch and iPhone. That means anyone building instruments and controllers on the iThing can now add wireless MIDI controllers that talk to computers &#8211; or other mobile devices, including the DS. It also means that DSMI&#8217;s acronym standing for &#8220;Nintendo DS Music Interface&#8221; has only one word that describes all the things it does.</p>
<p>If you&#8217;re a developer, you can grab the open source (LGPL-licensed) code. If you&#8217;re a user, apps are already supporting the new wireless features. There&#8217;s MIDI Motion Machine, which provides tilt and 16 triggers, and iXY, a 99-cent app for KAOSS Pad-style X/Y touch control. The MIDI Motion Machine author, TheRain, takes an interesting approach: there&#8217;s both a free and pay version, and the free version has source code.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/ixy.jpg"></p>
<div class="imgcaption"><a href="http://www.cmsoftwaredesigns.com/site/index.php?option=com_content&#038;view=article&#038;id=49&#038;Itemid=59">iXY</a> has one of the cleverest interfaces I&#8217;ve seen yet for something as simple as the trusted X/Y pad controller. Who says there isn&#8217;t still some room to refine interfaces?</div>
<p>Tobias Weyand, DSMI&#8217;s original co-creator along with TheRain, writes:</p>
<blockquote><p>My friend TheRain has ported DSMI to the iPhone! This enables iPhone deveopers to easily integrate wireless MIDI in their applications, making it possible to control any MIDI application on the PC with the iPhone. The Wifi-to-MIDI bridge is the same DSMI server application that is also used for the DS, thus it works with Windows, OSX and Linux.<br />
Also, like on the DS, both OSC and MIDI are supported!</p>
<p>DSMI for iPhone is available from our Google Code site (http://code.google.com/p/dsmi/) together with an open source example application called MIDI Motion Machine that is a tilt-based xy-controller.</p>
<p>The cool thing is that this library takes away all the hassle of communicating MIDI messages to the PC and makes development of MIDI controllers very very simple. So, we hope that people will use the DSMI to create a lot of innovative iPhone MIDI controller apps.</p>
<p>Pretty cool, isn&#8217;t it? <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p></blockquote>
<p><span id="more-5136"></span></p>
<p>By the way, if you&#8217;re a loyal Nintendo DS developer and think this whole iNonense thing is useless, the main library for DS also got a lot of improvements, cleaner coding, and collaboration on Google Code.  </p>
<p>What about using OpenSoundControl instead of MIDI? On the iPhone/iPod, it&#8217;s a non-issue: OSC is a networking protocol, so it&#8217;s already wireless-ready. On the DS, DSMI&#8217;s source includes an OSC example, and unlike the MIDI in DSMI, you don&#8217;t need a piece of software receiving on the computer end.</p>
<p>Now, any suggestions for how to broaden the acronym DSMI so it&#8217;s more accurate? Digital Signal Multimodal Interface? Digital Sound and Music Interface? Damned Sweet Machine Instrument?</p>
<p>Or, to go recursive: DSMI Sure Means Ideas.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/dsmidiag.jpg"></p>
<p><a href="http://dsmi.tobw.net">DSMI Official Site</a><br />
<a href="http://www.cmsoftwaredesigns.com/site/">CM Software Designs</a> (home of iXY, MIDI Motion Machine, more apps and tutorials &#8211; must-visit)<br />
<a href="http://code.google.com/p/dsmi/">DSMI at Google Code</a></p>
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		<title>A Mutating Drum Step Sequencer, New MIDI Library for Processing</title>
		<link>http://createdigitalmusic.com/2009/02/a-mutating-drum-step-sequencer-new-midi-library-for-processing/</link>
		<comments>http://createdigitalmusic.com/2009/02/a-mutating-drum-step-sequencer-new-midi-library-for-processing/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 16:10:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4893</guid>
		<description><![CDATA[The creator of the wonderful glitchDS, repeaterDS, and cellDS Nintendo homebrew music apps has turned his sights to the free and open coding-for-artists desktop tool Processing. The result: a drum machine that mutates and morphs in wonderful ways via a command-line interface. (I almost put the command line bit in the headline, but while I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/a-mutating-drum-step-sequencer-new-midi-library-for-processing/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/FzaUB1jmzmI&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FzaUB1jmzmI&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The creator of the wonderful glitchDS, repeaterDS, and cellDS Nintendo homebrew music apps has turned his sights to the free and open coding-for-artists desktop tool Processing. The result: a drum machine that mutates and morphs in wonderful ways via a command-line interface. (I <em>almost</em> put the command line bit in the headline, but while I actually adore command lines, I think the more interesting part of it is the way it mutates its patterns in lovely ways. No boring endless step sequence repeat here.)</p>
<p>The tool is called Quotile, and since it is built in Processing and the code is entirely free, you&#8217;re welcome to try it out and change it around if you like! Apparently the Mac camp are having some troubles, but I don&#8217;t see any reason it <em>shouldn&#8217;t</em> work on Mac; the problem is generally that getting Java MIDI running on Mac has some tricky bits because Apple dropped support for the Java MIDI API, even though it&#8217;s a standard part of the Java platform. In this case, I expect it&#8217;s the library&#8217;s reliance on mmj or people having trouble installing that MIDI subsystem that&#8217;s the culprit. Keep the faith: it can work, and I hope we can get a standard, reliable MIDI library soon.</p>
<p>The sound source above: Machinedrum, of course.</p>
<p>I&#8217;ll give this a try on Linux later today, on the platform that I think has the best MIDI support, hands-down &#8211; yes, even compared to the Mac. (I&#8217;ll explain why I think that soon.)</p>
<p>Speaking of MIDI libraries, the Processing library this is based on is a new one called MIDI Bus. It&#8217;s very similar to wesen&#8217;s <a href="http://ruinwesen.com/support-files/rwmidi/documentation/RWMidi.html">rwmidi</a>, which we&#8217;ve covered before. </p>
<p>The project:<br />
<a href="http://www.glitchds.com/quotile-new-pc-midi-sequencer-written-in-processing/">Quotile &#8211; new PC MIDI sequencer written in Processing at glitchDS</a></p>
<p>The free library for Processing (Mac + Windows + Linux)<br />
<a href="http://smallbutdigital.com/themidibus.php">Small But Digital &#8211; themidibus</a></p>
<p>Previous musical creations in Processing:<br />
<a href="http://createdigitalmusic.com/2008/03/03/strange-new-musical-interfaces-built-in-processing/">Strange, New Musical Interfaces, Built in Processing</a><br />
<a href="http://createdigitalmusic.com/2008/07/25/diy-3d-controller-inspired-by-theremin-powered-by-arduino-processing/">DIY 3D Controller: Inspired by Theremin, Powered by Arduino, Processing</a><br />
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<a href="http://createdigitalmusic.com/2008/11/25/spaces-and-roots-manipulating-sound-with-processing-touch-tangible-interfaces/">Spaces and Roots: Manipulating Sound with Processing + Touch, Tangible Interfaces</a></p>
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