Intermorphic Mixtikl Arrives: Mobile and Desktop Generative, Creative Music Suite

Oh, yeah. It’s deep. To keep a cool head, perhaps put on "Music for Airports" on loop while you read through the tutorials.

Musicians and composers have long dreamt of computers and mobiles playing music that changes on its own, rather than playing static, pre-determined scores. But to actually pull it off, you need a number of pieces. One solution for putting those pieces together is finally here, with desktop-to-mobile delivery and an interesting combination of a generative engine with synths and effects that can work in real time.

We’ve been following the work of Intermorphic for some time: this team, experienced in generative music (as popularized by the likes of Brian Eno), has been building a portfolio of software for music making using generative and other techniques. At long last, their anticipated Mixtikl V1 suite is here. The idea is to combine a set of complementary tools for making and delivering music on computers and mobiles, with a particular eye toward interactive, generative tools. The components of the suite:

  • Partikl, the synth: Modular synth, DLS (DownLoadable Sound) MIDI playback, and effects “network,” Partikl works both on desktops and on mobile devices (currently PocketPC/PDA). There’s even a “particle generator.” Make tones, create modular synths and effects you can modulate live, or play back sample/loop content.
  • Noatikl, the generative engine: Here’s the good bit. Based on the evolution of the same Koan system employed by Brian Eno, Noatikl is a scriptable “hyperinstrument” that can generative musical structures. Partikl is designed to work with it, so part of your musical structure can be modulating your synths, effects, and samples. The full Noatikl doesn’t run inside Mixtikl, but a runtime does, so it can play back generative structures instead of limiting you to static MIDI files and the like.
  • Static content support: Even the most rigorous advocate of generative music will likely concede that some pre-determined content can be useful. So the suite supports static scores and audio files (OGG, WAV, AU, MIDI, MOD).
  • Apps to use them together: Remixer, Performer, and Player let you combine these elements for live use.
  • Packs: Tiklpak content  are generative packs that show off what the thing can do.
  • Desktop support: Mac, Windows. And having the ability to use plug-ins means authoring should be much easier.
  • Mobile support: Windows Mobile at launch (for almost any resolution currently available, even including Windows Mobile smartphones). Coming soon: Symbian, iPhone/iPod touch, and the multi-platform Antix Game Player (have to admit, hadn’t heard of that one).

Mixtikl Download Page [Desktop, Mobile]

Press release

Pricing: US$9.99-29.99 for Mixtikl; Noatikl $79.99+; various bundles and limited-time coupons available – but you can get up and running with quite a lot for around ten bucks

It’s good to hear the iPhone is back on the list after some doubts from Intermorphic earlier this year. (Apple easing up on restrictions may have helped!) The Intermorphic crowd note that:

If you do get a chance to play with it, do try out some of the Noatikl generative items in the Tikpak Cinematic 120d, which is one of two Tiklpaks that comes embedded with Mixtikl. The generative items show up as red in the content list. As some of these also use Partikl to dynamically create the their sounds (they do a lot) and they also use FX, these ones can really slow up your device, as they do consume a fair amount of processing power.

There’s something appealing about being able to take a generative composition with you, whether it’s listening on the go or actually remixing or performing with it. So the mobile delivery thing is really important.

It’s taken some time to develop this, so it’ll likewise take some time for us to spend some time with Mixtikl. Stay tuned – and let us know if there’s anything you’d like us to specifically see.

iPhone News: iDrum, BtBx In; Mixtikl Out Citing Apple Rules

Some good news, some bad news for iPhone/iPod Touch owners. (For everyone who doesn’t care, we’ll be consolidating iPhone news from here on out so you can safely ignore it.)

Good news: iZotope’s mobile version of iDrum is here (seen above). It’s a nifty $5 toy, though some restrictions, including the lack of audio export, may keep it from being more than that.I Correction: you can exchange both samples and project files with the desktop iDrum, and use ringtone bounce (including, apparently, on iPod touch) to export audio. That could make this very useful as a mobile addition to your workflow.

I do also think it’s inspiring in the way that it uses touch interfaces, something that could bode well for what touch-enabled computer music apps might look like.

Better news: BtBx is a fun-looking US$3.99 beat machine with drum sounds and (at last!) real-time synthesizers from the creator of PSP Rhythm. Unfortunately, it doesn’t let you use your own samples, and it can’t quite stand up to the cooler PSP Rhythm – even if hacking a PSP is kind of a pain. But it is a good sign.

But bad news for Apple owners, good news for owners of other gadgets: the generative music studio Mixtikl will hit those platforms first because of Apple is tying its developers’ hands with technical and legal restrictions. It’s not a deal killer for everyone – we’ve seen developers write special client apps to get around file exchange issues, and obviously a number of developers aren’t concerned with legal terms because they’re releasing apps anyway. (Jobs is justifiably proud of their 60 million-download count.) But there’s no question that part of why the iPhone is more a mobile toy and less a mobile computer is in fine print and legalese, not silicon. That could be mobile carriers’ fault – but either way, it could also demonstrate that shrinking computers and not more powerful mobiles are the future for mobile music creation.

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Refresh: Asides

Noatikl Generative Music Engine Pricing Lowered: $99

Noatikl, a new generative music engine, generated some interest when we looked at it earlier this week. I’ve just heard from the creator that after receiving some feedback on the pricing, they’ve chosen to launch it at a lower price point than originally announced: US$99 "for non-commercial use of a single noatikl variant for a single operating system." You can upgrade to the suite and get a commercial license for $99 more. Figured that was worth a quick note to those interested.

noatikl: New Generative Music Engine, So You Can Rock Out Like Eno


Soundscape #1 from Umcorps on Vimeo.

Tired of waiting for Spore, the upcoming Will Wright game that will feature organic, generative music by musical legend Brian Eno instead of … looping … the same 8 bars of audio … over and over again? Want to explore your own oblique strategies in music making and create evolving generative compositions? noatikl could be for you.

Co-creator Pete Cole, who evidently found us by googling Eno, wrote us last week with the details:

intermorphic (http://www.intermorphic.com) yesterday launched the noatikl generative music engine.

You can think of noatikl as a "spiritual successor" to the (no-longer available) Koan generative music engine, which of course was used extensively by none other than Brian Eno; who you mentioned a while back in the context of Spore. Brian created his seminal "Generative Music 1" with the Koan system back in 1996.

As you’ll see from the site, noatikl has been created from scratch, is Windows and Mac compatible, and is available in a variety of plug-in variants. There are also quite a few demo and tutorial videos available on both myspace and vimeo.

noatikl Overview

umcorps Videos on Vimeo (tutorials + musical examples)

Pete Cole Videos on Vimeo (still more tutorials + musical examples)

The price tag is set at US$179 (standalone) to $249 (suite) US$99 (standalone non-commercial) to $199 (suite commercial) under a new pricing scheme, with academic pricing available. I have to say, even if you’re not interested in buying a new tool, anyone with a passing interest in the possibilities of generative music will want to spend a little time with the videos — some fascinating ideas in there.

Windows and Mac tutorials (in HD, no less) after the jump. Thanks for the couple of tips I got on this; back from Australia and catching up now!

Previously:

Brian Eno, with Wright on Spore and Generative Systems, Sound, and Paintings

Brian Eno to Create Generative Soundtrack for Spore; Algorithmic Productivity Busting Follows

(I think CDM should issue a "Seeds, Not Forests" t-shirt.)

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