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	<title>Create Digital Music &#187; noatikl</title>
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		<title>Intermorphic Mixtikl Arrives: Mobile and Desktop Generative, Creative Music Suite</title>
		<link>http://createdigitalmusic.com/2008/12/23/intermorphic-mixtikl-arrives-mobile-and-desktop-generative-creative-music-suite/</link>
		<comments>http://createdigitalmusic.com/2008/12/23/intermorphic-mixtikl-arrives-mobile-and-desktop-generative-creative-music-suite/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 19:01:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/23/intermorphic-mixtikl-arrives-mobile-and-desktop-generative-creative-music-suite/</guid>
		<description><![CDATA[ 
Oh, yeah. It&#8217;s deep. To keep a cool head, perhaps put on &#34;Music for Airports&#34; on loop while you read through the tutorials.
Musicians and composers have long dreamt of computers and mobiles playing music that changes on its own, rather than playing static, pre-determined scores. But to actually pull it off, you need a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/mixtikl.jpg" /> </p>
<div class="imgcaption">Oh, yeah. It&rsquo;s deep. To keep a cool head, perhaps put on &quot;Music for Airports&quot; on loop while you read through the tutorials.</div>
<p>Musicians and composers have long dreamt of computers and mobiles playing music that changes on its own, rather than playing static, pre-determined scores. But to actually pull it off, you need a number of pieces. One solution for putting those pieces together is finally here, with desktop-to-mobile delivery and an interesting combination of a generative engine with synths and effects that can work in real time.</p>
<p><img style="display: inline; margin-left: 0px; margin-right: 0px" src="http://media.createdigitalmedia.net/cdmu/images/2008/12/enogm1.jpg" align="right" /> We&rsquo;ve been following the work of Intermorphic for some time: this team, <a href="http://intermorphic.com/tools/noatikl/generative_music.html" target="_blank">experienced in generative music</a> (as popularized by the likes of Brian Eno), has been building a portfolio of software for music making using generative and other techniques. At long last, their anticipated Mixtikl V1 suite is here. The idea is to combine a set of complementary tools for making and delivering music on computers and mobiles, with a particular eye toward interactive, generative tools. The components of the suite:</p>
<ul>
<li><strong>Partikl, the synth: </strong>Modular synth, DLS (DownLoadable Sound) MIDI playback, and effects &ldquo;network,&rdquo; Partikl works both on desktops and on mobile devices (currently PocketPC/PDA). There&rsquo;s even a &ldquo;particle generator.&rdquo; Make tones, create modular synths and effects you can modulate live, or play back sample/loop content. </li>
<li><strong>Noatikl, the generative engine: </strong>Here&rsquo;s the good bit. Based on the evolution of the same Koan system employed by Brian Eno, Noatikl is a scriptable &ldquo;hyperinstrument&rdquo; that can generative musical structures. Partikl is designed to work with it, so part of your musical structure can be modulating your synths, effects, and samples. The full Noatikl doesn&rsquo;t run inside Mixtikl, but a runtime does, so it can play back generative structures instead of limiting you to static MIDI files and the like. </li>
<li><strong>Static content support: </strong>Even the most rigorous advocate of generative music will likely concede that <em>some</em> pre-determined content can be useful. So the suite supports static scores and audio files (OGG, WAV, AU, MIDI, MOD). </li>
<li><strong>Apps to use them together: </strong>Remixer, Performer, and Player let you combine these elements for live use. </li>
<li><strong>Packs: <a href="http://www.intermorphic.com/content/tiklpaks/intermorphic/index.html" target="_blank">Tiklpak</a>&#160;</strong>content&#160; are generative packs that show off what the thing can do. </li>
<li><strong>Desktop support: </strong>Mac, Windows. And having the ability to use plug-ins means authoring should be much easier. </li>
<li><strong>Mobile support: </strong>Windows Mobile at launch (for almost <em>any </em>resolution currently available, even including Windows Mobile smartphones). Coming soon: Symbian, iPhone/iPod touch, and the multi-platform <a href="http://www.antixlabs.com/" target="_blank">Antix Game Player</a> (have to admit, hadn&rsquo;t heard of that one). </li>
</ul>
<p><a href="http://www.intermorphic.com/download/mixtikl.html" target="_blank">Mixtikl Download Page</a> [Desktop, Mobile]</p>
<p><a href="http://www.intermorphic.com/news/pressReleases/prmixtikl_v1_Integrated_Suite_of_Mobile_Music_Software_Apps_released.html" target="_blank">Press release</a></p>
<p><strong>Pricing: </strong>US$9.99-29.99 for Mixtikl; Noatikl $79.99+; various bundles and limited-time coupons available &ndash; but you can get up and running with quite a lot for around ten bucks</p>
<p>It&rsquo;s good to hear the iPhone is back on the list after some <a href="http://createdigitalmusic.com/2008/08/11/iphone-news-idrum-in-mixtikl-out-strain-with-apple-rules-showing/" target="_blank">doubts from Intermorphic</a> earlier this year. (Apple easing up on restrictions may have helped!) The Intermorphic crowd note that:</p>
<blockquote><p>If you do get a chance to play with it, do try out some of the Noatikl generative items in the Tikpak Cinematic 120d, which is one of two Tiklpaks that comes embedded with Mixtikl. The generative items show up as red in the content list. As some of these also use Partikl to dynamically create the their sounds (they do a lot) and they also use FX, these ones can really slow up your device, as they do consume a fair amount of processing power.</p>
</blockquote>
<p>There&rsquo;s something appealing about being able to take a generative composition with you, whether it&rsquo;s listening on the go or actually remixing or performing with it. So the mobile delivery thing is really important.</p>
<p>It&rsquo;s taken some time to develop this, so it&rsquo;ll likewise take some time for us to spend some time with Mixtikl. Stay tuned &ndash; and let us know if there&rsquo;s anything you&rsquo;d like us to specifically see.</p>
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		<slash:comments>20</slash:comments>
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		<item>
		<title>iPhone News: iDrum, BtBx In; Mixtikl Out Citing Apple Rules</title>
		<link>http://createdigitalmusic.com/2008/08/11/iphone-news-idrum-in-mixtikl-out-strain-with-apple-rules-showing/</link>
		<comments>http://createdigitalmusic.com/2008/08/11/iphone-news-idrum-in-mixtikl-out-strain-with-apple-rules-showing/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 16:11:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/08/11/iphone-news-idrum-in-mixtikl-out-strain-with-apple-rules-showing/</guid>
		<description><![CDATA[ 
Some good news, some bad news for iPhone/iPod Touch owners. (For everyone who doesn&#8217;t care, we&#8217;ll be consolidating iPhone news from here on out so you can safely ignore it.)
Good news: iZotope&#8217;s mobile version of iDrum is here (seen above). It&#8217;s a nifty $5 toy, though some restrictions, including the lack of audio export, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/idrum1.jpg" /> </p>
<p>Some good news, some bad news for iPhone/iPod Touch owners. (For everyone who doesn&rsquo;t care, we&rsquo;ll be consolidating iPhone news from here on out so you can safely ignore it.)</p>
<p>Good news: iZotope&rsquo;s mobile version of iDrum is here (seen above). It&rsquo;s a nifty $5<strike> toy, though some restrictions, including the lack of audio export, may keep it from being more than that.</strike>I <em><strong>Correction: </strong>you can exchange both samples and project files with the desktop iDrum, and use ringtone bounce (including, apparently, on iPod touch) to export audio. That could make this very useful as a mobile addition to your workflow.</em></p>
<p>I do also think it&rsquo;s inspiring in the way that it uses touch interfaces, something that could bode well for what touch-enabled computer music apps might look like.</p>
<p>Better news: BtBx is a fun-looking US$3.99 beat machine with drum sounds and (at last!) real-time synthesizers from the creator of PSP Rhythm. Unfortunately, it doesn&rsquo;t let you use your own samples, and it can&rsquo;t quite stand up to the cooler PSP Rhythm &ndash; even if hacking a PSP is kind of a pain. But it is a good sign.</p>
<p>But bad news for Apple owners, good news for owners of other gadgets: the generative music studio Mixtikl will hit those platforms first because of Apple is tying its developers&rsquo; hands with technical and legal restrictions. It&rsquo;s not a deal killer for everyone &ndash; we&rsquo;ve seen developers write special client apps to get around file exchange issues, and obviously a number of developers aren&rsquo;t concerned with legal terms because they&rsquo;re releasing apps anyway. (Jobs is justifiably proud of their <a href="http://www.engadget.com/2008/08/11/jobs-60-million-iphone-apps-downloaded-confirms-kill-switch/" target="_blank">60 million-download count</a>.) But there&rsquo;s no question that part of why the iPhone is more a mobile toy and less a mobile computer is in fine print and legalese, not silicon. That could be mobile carriers&rsquo; fault &ndash; but either way, it could also demonstrate that shrinking computers and not more powerful mobiles are the future for mobile music creation.</p>
<p> <span id="more-3750"></span>
<p>iDrum is In</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/idrum2.jpg" /> </p>
<p>iZotope have released their first app for iPhone, a mobile counterpart to the iDrum drum machine. (Thanks to Richard Lawler for the tip!)</p>
<p>iDrum for iPhone/iPod touch comes in two editions, each costing US$4.99 &ndash; a &ldquo;Hip Hop&rdquo; and &ldquo;Club&rdquo; version. (If you buy both, bizarrely, you get two apps; Richard speculates this may be due to how Apple sandboxes their apps.)</p>
<p>Good:</p>
<ul>
<li>An elegant interface, showing what touch-enabled apps in general can do </li>
<li>Ring tone creation </li>
<li>Some sound design names we enjoy (Goldbaby, Matt Simmers, Art Gillespie, Sable Gray) </li>
<li>Round-trip work with the iDrum desktop app</li>
</ul>
<p>Bad:</p>
<ul>
<li>Can&rsquo;t export audio of your creations directly, but you can use the ringtone bounce</li>
<li>Ring tone creation requires a sync app on the desktop </li>
</ul>
<p><a href="http://www.izotope.com/products/audio/idrum/iphone/#s" target="_blank">iZotope iDrum for iPhone and iPod Touch</a></p>
<p><strong>Update/correction: </strong>I&rsquo;m, fairly I think, called out by iDrum developer Art Gillespie on two points:</p>
<p>1. I missed the most important feature here, which is that the <strong>mobile iDrum works with round-trip co</strong></p>
<p><strong>mpatibility with the desktop iDrum</strong>. As Art points out in comments:</p>
<p>&ldquo;you can do full round-trip editing of beats&#8211;including sending samples back and forth&#8211;with iDrum (desktop) for Windows/Mac.&rdquo; </p>
<p>This obviously would fundamentally change the workflow of using the mobile app. If you&rsquo;re not an iDrum user, you might stick to the rival drum machine for iPhone, Intua Beatmaker. But if you are an iDrum desktop fan, this could be a real killer app.</p>
<p>2. His experience with Apple developer relations has been positive, meaning me blurring the description of iDrum with some other criticisms of Apple&rsquo;s platform and developer relations is unfair.</p>
<p>In my defense, there&rsquo;s actually no explicit mention of the ability to share project files between desktop and mobile iDrum. So, let&rsquo;s say that right now, as that&rsquo;s very, very cool. (In fact, it&rsquo;s cool enough that this is worthy of a separate aside!)</p>
<p>As for developer relations, I think that&rsquo;s fair &ndash; and it&rsquo;s absolutely in keeping with what we&rsquo;ve been hearing. Some people are happy, some are unhappy, and some are simultaneously happy and unhappy. That&rsquo;s what one would expect on any developer platform. I don&rsquo;t think it&rsquo;s unreasonable to point out some of the weaknesses alongside the strengths. It would be far easier to do so if Apple hadn&rsquo;t placed an NDA over everything having to do with development, so that does mean I&rsquo;m often ranting in the dark. But without violating an NDA, I think we can very safely say Art is happy, and there are a number of happy developers putting out great apps. There are other developers who are less happy, which has the side effect of ensuring we&rsquo;ll have mobile apps on other platforms (and the jailbroken Apple platform) to look forward to, alongside these apps.</p>
<h3></h3>
<h3>BtBx (&ldquo;BeatBox&rdquo;), From PSP Rhythm&rsquo;s Creator</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/btbx.jpg" /> </p>
<p>Louis Iturzaeta and Billy, the talented developers of the way-awesome PSP Rhythm on Sony&rsquo;s gaming handheld, has launched their first iPhone / iPod Touch app, using a modified version of their RHYTHM engine.</p>
<p>The good:</p>
<ul>
<li>Real-time synths, with some great, acid-style sounds </li>
<li>Fairly impressive features in a compact space </li>
<li>Pattern-auto save, online docs </li>
<li>Real-time sound modification via their engine </li>
</ul>
<p>The bad:</p>
<ul>
<li>No custom samples </li>
<li>No audio export </li>
<li>Kinda silly-looking interface (I prefer PSP Rhythm&rsquo;s look &ndash; but Louie promises there&rsquo;s a <strong>new skin coming soon</strong>) </li>
</ul>
<p>At this absurdly low price, I can&rsquo;t complain. Don&rsquo;t let the baby toy interface fool you: the underlying sound engine means this could be a seriously fun soundmaker.</p>
<p>That said, I have to say, I&rsquo;d choose the PSP app over this. I&rsquo;ll add a major caveat, though: hacking a PSP is a pain. (More on that soon. Short version: buy a used unit on which someone has done the hard work for you.) It&rsquo;s too bad Sony doesn&rsquo;t have some outlet for homebrew developers like this to sell through the Sony PSP store. I think they could do great, iPhone-killing work.</p>
<p>Full specs from Billy:</p>
<blockquote><p>Hey Peter and team, the drum machine/synthesizer BtBx that Billy and I (from PSP Rhythm) created is now available in the app store!</p>
<p>Below is are the features/specs of the app. It was written with a modified version of our RHYTHM audio engine. Our plan is to create a synth application and a full studio application as well as release &quot;Lite&quot; versions of each app.</p>
<p>BtBx is available for $3.99 and the &quot;Lite&quot; version will be available for $0.99 when it is released.      <br />-Louie</p>
<p><a href="http://www.pureprofitcorp.com/btbx">http://www.pureprofitcorp.com/btbx</a>       <br /><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287398151&amp;mt=8">http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287398151&amp;mt=8</a></p>
<p>BtBx (&quot;BeatBox&quot;) is a music sequencer for the iPhone or iPod Touch.      <br />BtBx gives you instant access to the world of electronic music with big drum sounds and acid-style synthesizers.</p>
<p>Features:</p>
<ul>
<li>8 drum sounds </li>
<li>2 instrument sounds </li>
<li>2 real-time synthesizers </li>
<li>16 step drum machine style sequencer </li>
<li>16 patterns </li>
<li>Keyboard with +/- 3 Octave Range </li>
<li>Realtime Mutes </li>
<li>Tempo Adjustment (40-240 BPM) </li>
<li>Low Pass Filter with cutoff frequency and filter resonance </li>
<li>Auto-saves patterns so no data is lost </li>
<li>Instruction manual is built into the application </li>
</ul>
<p>BtBx utilizes a custom audio engine and sequencer which enables you to:</p>
<ul>
<li>Program song melodies with any sound </li>
<li>Play any drum or instrument sound forward or in reverse on any pattern step </li>
<li>Modify a Low Pass Filter on each sound (12 total LFPs running at the same time!) </li>
<li>Add accent notes on the synthesizers </li>
<li>Add Distortion to any sound </li>
<li>Add Delay to any sound </li>
</ul>
</blockquote>
<p><a href="http://www.pureprofitcorp.com/btbx/" target="_blank">BtBx Product Page</a></p>
<h3>Mixtikl Bails on Apple for Now</h3>
<p><img align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/08/mixtiklphone.jpg" /> One of the most exciting upcoming iPhone apps is delayed for the forseeable future. That&rsquo;s Apple&rsquo;s loss, but a gain for Windows Mobile and Symbian as they gain the developers&rsquo; focus. The tool is Mixtikl, a mobile edition of an innovative music creation platform with:</p>
<ul>
<li>a generative music engine </li>
<li>synths and samplers </li>
<li>effects network </li>
</ul>
<p>Is the problem that the iPhone isn&rsquo;t powerful enough? Absolutely not. The problem is what happens after you add in other restrictions. Bottom line:</p>
<blockquote><p>We were (and still are) very excited by the potential of our software running on these Apple devices, and we love Apple products and all our other software products run on Mac OS X (and Windows XP of course). </p>
<p>So, we have decided not to press ahead with development until Apple can:</p>
<ul>
<li>relax a number of (as we see it) overly restrictive terms in the iPhone Developer Program License Agreement </li>
<li>allow apps to share/exchange data/files between themselves and an attached PC/Mac </li>
</ul>
</blockquote>
<p>The developers can&rsquo;t talk about specifics because of the NDA covering the agreement, but they do point back to <a href="http://createdigitalmusic.com/2008/08/06/iphone-strengths-and-weaknesses-unhappy-developers-and-the-midi-controllers-you-cant-have-yet/" target="_blank">some of the issues I&rsquo;ve discussed here</a>.</p>
<p>Of course, this isn&rsquo;t the end of the road for Mixtikl, necessarily. If Apple could relax or even better clarify the terms of their agreement, this app could be back. But this further illustrates the problems with the NDA. It&rsquo;ll be even harder for developers to share these restrictions with one another, and for those issues to be addressed, if no one can even talk about it.</p>
<p>We have some wonderful mobile toys at the moment, but I do look forward to the day when cool mobile platforms don&rsquo;t come with gag orders attached (cough, Apple) or require elaborate hacking (ahem, DS and PSP) just to use. Windows Mobile and Symbian remain valid and should have better hardware behind them soon. As for Linux platforms, basically, we&rsquo;re just waiting for more to actually ship.</p>
<p>It&rsquo;s well worth reading the full story:</p>
<p><a href="http://intermorphic.com/blog/2008/08/11/mixtikl-for-iphone-ipod-touch-intermorphic-postpones-development-for-now/">Mixtikl for iPhone / iPod touch &#8211; Intermorphic postpones development for now</a></p>
<p><a href="http://www.intermorphic.com/tools/mixtikl/index.html" target="_blank">Mixtikl Product Page</a></p>
<p>Previously:</p>
<p><a href="http://createdigitalmusic.com/2008/06/09/generative-ipod-deep-modular-generative-music-system-bound-for-iphone-phones-windows-mac/">Generative iPod? Deep Modular, Generative Music System Bound for iPhone, Phones, Windows, Mac</a></p>
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		<slash:comments>16</slash:comments>
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		<title>Noatikl Generative Music Engine Pricing Lowered: $99</title>
		<link>http://createdigitalmusic.com/2007/12/20/noatikl-generative-music-engine-pricing-lowered-99/</link>
		<comments>http://createdigitalmusic.com/2007/12/20/noatikl-generative-music-engine-pricing-lowered-99/#comments</comments>
		<pubDate>Thu, 20 Dec 2007 14:52:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
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		<category><![CDATA[music]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/20/noatikl-generative-music-engine-pricing-lowered-99/</guid>
		<description><![CDATA[Noatikl, a new generative music engine, generated some interest when we looked at it earlier this week. I&#8217;ve just heard from the creator that after receiving some feedback on the pricing, they&#8217;ve chosen to launch it at a lower price point than originally announced: US$99 &#34;for non-commercial use of a single noatikl variant for a [...]]]></description>
			<content:encoded><![CDATA[<p>Noatikl, a new generative music engine, <a href="http://createdigitalmusic.com/2007/12/17/noatikl-new-generative-music-engine-so-you-can-rock-out-like-eno/" target="_blank">generated some interest</a> when we looked at it earlier this week. I&#8217;ve just heard from the creator that after receiving some feedback on the pricing, they&#8217;ve chosen to launch it at a lower price point than originally announced: US$99 &quot;for non-commercial use of a single noatikl variant for a single operating system.&quot; You can upgrade to the suite and get a commercial license for $99 more. Figured that was worth a quick note to those interested.</p>
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		<title>noatikl: New Generative Music Engine, So You Can Rock Out Like Eno</title>
		<link>http://createdigitalmusic.com/2007/12/17/noatikl-new-generative-music-engine-so-you-can-rock-out-like-eno/</link>
		<comments>http://createdigitalmusic.com/2007/12/17/noatikl-new-generative-music-engine-so-you-can-rock-out-like-eno/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 16:44:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[tutorials]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/17/noatikl-new-generative-music-engine-so-you-can-rock-out-like-eno/</guid>
		<description><![CDATA[  Soundscape #1 from Umcorps on Vimeo.
Tired of waiting for Spore, the upcoming Will Wright game that will feature organic, generative music by musical legend Brian Eno instead of &#8230; looping &#8230; the same 8 bars of audio &#8230; over and over again? Want to explore your own oblique strategies in music making and [...]]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" height="426" width="580" data="http://www.vimeo.com/moogaloop.swf?clip_id=388737&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF"></object>  <br /><a href="http://www.vimeo.com/388737/l:embed_388737">Soundscape #1</a> from <a href="http://www.vimeo.com/umcorps/l:embed_388737">Umcorps</a> on <a href="http://vimeo.com/l:embed_388737">Vimeo</a>.
<p>Tired of waiting for Spore, the upcoming Will Wright game that will feature organic, generative music by musical legend Brian Eno instead of &#8230; looping &#8230; the same 8 bars of audio &#8230; over and over again? Want to explore your own oblique strategies in music making and create evolving generative compositions? noatikl could be for you.</p>
<p>Co-creator Pete Cole, who evidently found us by googling Eno, wrote us last week with the details:</p>
<blockquote><p>intermorphic (<a href="http://www.intermorphic.com">http://www.intermorphic.com</a>) yesterday launched the noatikl generative music engine.</p>
<p>You can think of noatikl as a &quot;spiritual successor&quot; to the (no-longer available) Koan generative music engine, which of course was used extensively by none other than Brian Eno; who you mentioned a while back in the context of Spore. Brian created his seminal &quot;Generative Music 1&quot; with the Koan system back in 1996.</p>
<p>As you&#8217;ll see from the site, noatikl has been created from scratch, is Windows and Mac compatible, and is available in a variety of plug-in variants. There are also quite a few demo and tutorial videos available on both myspace and vimeo.</p>
</blockquote>
<p><a href="http://www.intermorphic.com/tools/noatikl/index.html">noatikl Overview</a></p>
<p><a href="http://www.vimeo.com/umcorps/videos">umcorps Videos on Vimeo</a> (tutorials + musical examples)</p>
<p><a href="http://www.vimeo.com/kantudok/videos">Pete Cole Videos on Vimeo</a> (still more tutorials + musical examples)</p>
<p>The price tag is set at <strike>US$179 (standalone) to $249 (suite)</strike> US$99 (standalone non-commercial) to $199 (suite commercial) under a <a href="http://createdigitalmusic.com/2007/12/20/noatikl-generative-music-engine-pricing-lowered-99/">new pricing scheme</a>, with academic pricing available. I have to say, even if you&#8217;re not interested in buying a new tool, anyone with a passing interest in the possibilities of generative music will want to spend a little time with the videos &#8212; some fascinating ideas in there.</p>
<p>Windows and Mac tutorials (in HD, no less) after the jump. Thanks for the couple of tips I got on this; back from Australia and catching up now!</p>
<p>Previously:</p>
<p><a href="http://createdigitalmusic.com/2007/06/15/brian-eno-with-wright-on-spore-and-generative-systems-sound-and-paintings/">Brian Eno, with Wright on Spore and Generative Systems, Sound, and Paintings</a></p>
<p><a href="http://createdigitalmusic.com/2007/01/17/brian-eno-to-create-generative-soundtrack-for-spore-algorithmic-productivity-busting-follows/">Brian Eno to Create Generative Soundtrack for Spore; Algorithmic Productivity Busting Follows</a></p>
<p>(I think CDM should issue a &quot;Seeds, Not Forests&quot; t-shirt.)</p>
<p><span id="more-2761"></span></p>
<p><object type="application/x-shockwave-flash" height="362" width="580" data="http://www.vimeo.com/moogaloop.swf?clip_id=388595&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF"></object>    <br /><a href="http://www.vimeo.com/388595/l:embed_388595">noatikl generative music &#8211; creating your first piece on Mac</a> from <a href="http://www.vimeo.com/kantudok/l:embed_388595">Pete Cole</a> on <a href="http://vimeo.com/l:embed_388595">Vimeo</a>.</p>
<p><object type="application/x-shockwave-flash" height="486" width="580" data="http://www.vimeo.com/moogaloop.swf?clip_id=388608&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF"></object>    <br /><a href="http://www.vimeo.com/388608/l:embed_388608">noatikl generative music &#8211; creating your first piece on Windows</a> from <a href="http://www.vimeo.com/kantudok/l:embed_388608">Pete Cole</a> on <a href="http://vimeo.com/l:embed_388608">Vimeo</a>. </p>
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