Turning 24 Touch Displays into a Multi-Player OS: Obscura's Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection mapping to rethinking touch interaction. Here’s what Amanda learned. -PK Steve Mason is brimming with enthusiasm. The VP of innovation at San Francisco’s Obscura Digital is describing the new design of their spatial operating system, before a crowd gathered at the North by Northeast Interactive …

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Turning 24 Touch Displays into a Multi-Player OS: Obscura’s Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection mapping to rethinking touch interaction. Here’s what Amanda learned. -PK Steve Mason is brimming with enthusiasm. The VP of innovation at San Francisco’s Obscura Digital is describing the new design of their spatial operating system, before a crowd gathered at the North by Northeast Interactive …

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