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	<title>Create Digital Music &#187; NYC</title>
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		<title>As Battle to Define Digital DJing Heats Up, Dubspot Tests Novation Twitch</title>
		<link>http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/</link>
		<comments>http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:25:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controller]]></category>
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		<category><![CDATA[djing]]></category>
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		<category><![CDATA[dubspot]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Novation]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Serato]]></category>
		<category><![CDATA[Traktor]]></category>
		<category><![CDATA[twitch]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22641</guid>
		<description><![CDATA[The evolution of what we now call &#8220;DJing&#8221; is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don&#8217;t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/4XdW6KTygX0" frameborder="0" allowfullscreen></iframe></p>
<p>The evolution of what we now call &#8220;DJing&#8221; is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don&#8217;t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they must, not only for familiarity but to even make it possible to perform the kind of tasks DJs expect.</p>
<p>Then again, the computer, endless shapeshifter that it is, can do whatever you like. And so we&#8217;re beginning to see mass-market controllers marketed at DJs &#8211; not just the laptop performer, but DJs and DJ software &#8211; that goes in new directions.</p>
<p>Novation Twitch is one such effort. New Yorker Abe Duque takes up the Road Test series for Dubspot. I rather enjoy the lo-fi video as he flies New York to Munich; I could almost imagine the entire video being shot that way. (There you go, CDMers: I now have no excuse <em>not</em> to shoot some video tests for y&#8217;all on my smartphone.) And, uh, yeah, been there. Maybe the most ringing endorsement for the Twitch is how snugly it fits into the carry-on bag. I&#8217;m pretty sure that&#8217;s one of the superb <a href="http://www.udggear.com/">UDG Gear</a> line carrying both his laptop and Twitch.</p>
<p>Getting down to the actual review, Abe Duque &#8211; whatever impatient YouTubers may say in comments &#8211; does a fine job of coherently covering all of the features fairly and in detail. </p>
<p>Highlights:<span id="more-22641"></span></p>
<ul>
<li>The Twitch is clearly set up to integrate with Serato, though there&#8217;s also a Traktor overlay. I&#8217;ll be eager to see how it works with Ableton Live, though, as the layout would seem to apply nicely to that. </li>
<li>Having faders double as effects wet/dry controls is a clever twist, and reveals the intention of the Twitch to focus a DJ performance on mucking around with individual songs and not just queuing, beat matching, and mixing.</li>
<li>The highlight is probably the slicing control, which uniquely couples the touch strip with pads.</li>
</ul>
<p>You begin to see how a Twitch performance would come together, with two-deck slicing and dicing and effects controls. Of course, that could be accomplished with other means, but the Twitch embodies a lot of what we&#8217;ve seen in the DIY scene and homebrewed controllers, assembling a layout that conceptually reflects all of this track-mangling in the hardware&#8217;s physical form. In fact, it&#8217;s hard not to think that that scene influenced the Twitch.</p>
<p>This kind of track manipulation was common both with the Akai MPC and Ableton Live. Curiously, the design of the Akai APC40 for Live really doesn&#8217;t make that sort of performance very easy, focusing instead on clip launching and mixing. </p>
<p>In practice, Twitch looks promising. It does face a lot of competition. For Serato alone, there are various controller options, and Serato loyalists can expect this and other control surfaces to cater to their needs. The big entry we know is on the horizon is Native Instruments&#8217; <a href="http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/">upcoming controller and software</a> &#8211; something the company has already revealed in some detail prior to its official release. In fact, it&#8217;ll be tough to judge Twitch without having seen in person whatever NI has cooked up, as it appears their offering could focus even more closely on the sample triggering / looping notion, again within a DJ paradigm (Traktor). </p>
<p>DIYers, many carrying the banner of &#8220;controllerist,&#8221; have been pushing DJing in this direction for some time, and back to its original roots, DJing has embraced more inventive ways of really transforming tracks and not just playing them. Now, as those ideas seep into the mainstream, we&#8217;ll see if the line between DJing in the sense of playing tracks &#8211; and live performance, more as you&#8217;d expect in the instrumental vein &#8211; continues to blur.<br />
<a href="http://blog.dubspot.com/video-novation-twitch-road-test/">Dubspot Lab Report: Novation TWITCH DJ Controller – Road Test w/ Abe Duque</a></p>
<p>Oh, yeah, and for something completely different DJ controller-wise, see Dubspot&#8217;s take on the compact <a href="http://blog.dubspot.com/allen-heath-xone-k2-audio/">Allen &#038; Heath Xone: K2</a>.</p>
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		<title>A Monster Frankenstein Controller, with Fur Keys and Borg-Like Eyepiece, Built by Julie Covello</title>
		<link>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:22:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[controllerism]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22613</guid>
		<description><![CDATA[Photo by Nina Mouritzen; courtesy Julie Covello/Shakey. In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/covello_color.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_color-640x424.jpg" alt="" title="covello_color" width="640" height="424" class="alignnone size-large wp-image-22614" /></a></p>
<div class="imgcaption">Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<p>In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New York&#8217;s DJ Shakey &#8211; is willing to tell all her secrets, as well as why this was important to her music.</p>
<p>In modeling (the basement hobby variety, not the skinny fashionista one), &#8220;kitbashing&#8221; is the act of combining bits of multiple kits to produce one finished whole. Some custom new controllers are following a similar route, taking the best bits of, say, a keyboard and a Novation Launchpad, and going a bit nuts. Julie&#8217;s work deserves special mention not only because it takes that technique to an extreme, but it couples it with a heads-up, hands-free video display to keep feedback from the computer visible without being a distraction.</p>
<p>Julie tells us all the details:<span id="more-22613"></span></p>
<blockquote><p>The VoltAxe controller was created as part of my artist-in-residency at the <a href="http://artonair.org/">Clocktower Gallery</a> in New York City, made possible with support from the <a href="http://www.jeromefdn.org">Jerome  Foundation</a>. I named my residency <a href="http://artonair.org/residency/dj-shakeys-audio-control-adventure">&#8220;Dj Shakey&#8217;s Audio Control Adventure&#8221;</a> and wrote a <a href="https://www.facebook.com/events/291745624180085">pseudo-blog on Facebook</a>.</p>
<p>To me, exploring Controllerism means trying to make my performance easier, more creative, and more dynamic. I did quite a bit of general research during this project, but with the performance controller, I focused on making a system that allowed me to walk around, not look at the controller, not look at my laptop (remove the barrier between<br />
me and the audience and / or my bandmates), and have maximum  flexibility and spontaneity with the sounds I was manipulating.</p>
<p>I had about 5 weeks to work, and I wanted a finished product that I could perform with, so I followed up on simpler solutions and left the hardcore hacking and studying for another time. I was also planning a huge finale party with 23 music and projection artists performing in multiple rooms, so that was on my plate as well.</p>
<p>Here&#8217;s a description of the final controller system&#8230;<br />
I use Ableton Live &#8212; the way I perform, I want to see the laptop screen so I can pick clips at random to suit my mood. I don&#8217;t want to memorize my set and I don&#8217;t want to stare at my laptop screen either, so the solution was creating an eyepiece that shows my laptop screen within it. To  build this I got help from VJ DoctorMojo aka Mark Alan<br />
Johnson of <a href="http://www.mojovideotech.com/">Mojo Video Tech, Inc.</a>. We experimented with a number of hacks, repurposing components extracted from the viewfinders of old camcorders. These experiments yeilded a number of functional miniature low-voltage displays, however these units were all black-and-white and a color image was what I needed. Very long story short, the final solution was to buy a pair of <a href="http://www.bhphotovideo.com/c/product/803999-REG/Vuzix_Corp_329T00011_Wrap_920.html">Vuzix<br />
personal video glasses</a> (US$250), flip them upside down and attach ONE screen to a regular pair of glasses so that only one of my eyes is looking at the screen and the other eye is looking out into the world. What I see with both eyes open is my laptop screen floating in the air on top of what I normally see. It&#8217;s amazing how easy this is to use!</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covello_display.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_display-640x480.jpg" alt="" title="covello_display" width="640" height="480" class="alignnone size-large wp-image-22615" /></a></p>
<div class="imgcaption">Photo by Mojo; courtesy Julie Covello/Shakey.</div>
<blockquote><p>There was more to do to make this work:<br />
1. I had to run the output of my computer to a scan converter ($100) about the size of a cigarette pack and then run a wire to the little box that manages the glasses, adapters and cables were required.</p>
<p>2. I had to power the glasses, so that meant making the power cable about 10 feet longer so it could be plugged in while I walked around.</p>
<p>3. The image in the glasses was upside-down, since the unit was mounted upside-down (to avoid my nose!), so I rotated it 180 degrees via my Mac OS preferences.</p>
<p>4. The cursor size was too small, so I enlarged it with the Mac&#8217;s &#8220;Universal Access&#8221; preferences.</p>
<p>5. The image of my laptop screen was pretty low resolution, so low that I couldnt read any of the clip names, I referred to the Universal Access preferences to determine key commands for zoom in and zoom out and then programmed<br />
my mouse keys to do the shortcut keys for these functions. Zoom out and I can see levels and stuff; zoom in and I can read type.  I also fooled around with the screen resolution so it would be as clear as possible.</p>
<p>Speaking of the mouse, I did more research on the mouse than anything else! I wanted to attach it to my controller, which I was planning on hanging over my shoulders like a <a href="http://en.wikipedia.org/wiki/Keytar">keytar</a>. It had to have basic mouse functions AND I wanted buttons that could be programmed to do a series of keystrokes with one touch. There were some pretty cool mice on websites for <a href="http://www.enablemart.com/">the handicapped</a>, but they were either absurdly expensive or they didn&#8217;t have all the functionality I wanted. I ended up using the one I had on my desk, the Kensington Expert Pro Turbo Trackball. I&#8217;ve had several over the years and I love them. They don&#8217;t make them any more, so they are hard to get and costly. (US$150 &#8211; 300) Also, the trackball is not secured in the socket. I basically just duct-taped this to my controller backing, and secured the trackball (with help from Mojo) with a piece of silver solder and a rubber band so it could move freely but securely. The mouse comes with programming software and I programmed the buttons to do &#8212; whatever I wanted!</p>
<p>The controller backing is 3/4 foam board ($5). I need this thing to be light! It is solid and doesn&#8217;t flex at all. I attached a number of controllers to this backing, a <a href="http://www.novationmusic.com/products/midi_controllers/launchpad">Novation Launchpad (triggering clips, punching clips in and out), <a href="http://www.korg.com/nanoseries2">Korg nanoPAD 2</a> (fx, samples), Korg nanoKONTROL 2 (mixing, fx), and two <http://vmeter.net/>Vmeters (fx). I also messed around with a <a href="http://www.keithmcmillen.com/softstep/overview">Keith McMillen Softstep foot controller</a> which I like a lot and am still incorporating into the set-up. All of these run into a &#8220;Plugable&#8221;[-brand] 10-input powered USB hub on the back of the unit. I had to add a 12-foot usb extension to reach my laptop, as well as extending the power brick cable. All these long cables were bound into a single <a href="http://www.made-in-china.com/showroom/zhangzishu/product-detailNeBEbluySorZ/China-Flexible-Cable-Sleeve-for-CNC-Machine.html">cable sleeve</a> running to the laptop and power strip.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covellorooftop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covellorooftop-640x424.jpg" alt="" title="covellorooftop" width="640" height="424" class="alignnone size-large wp-image-22617" /></a></p>
<div class="imgcaption">A controllerist on the roof &#8230; sounds crazy, no? Trying to scratch out a pleasant, simple tune without breaking her neck looking at her laptop. It isn&#8217;t easy. You might ask, why do we stay up there? Are we checking our email? That I can answer in a single word: improvisation! Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<blockquote><p>In an effort to use the controllers without looking at them, I added textures to many of the keys so I could find them by touch (velcro, rubber, fur). I covered up the keys that I had no plan to use so I wouldn&#8217;t hit them by accident. I divided the Launchpad up into 4&#215;4 quandrants with miniature wire and ductape ridges. I&#8217;m still adapting to this set-up.</p>
<p>After the whole thing was put together, I hung it from a strap I grabbed off a gear case I had in the room. It took some trial and error to determine where to place the ends of the straps on the controller so that it would hang properly and my hands reached all the controls comfortably. I spent some time with the prototype attaching and re-attaching items until everything was in the right place before cutting out the foam board into the final shape. At this time, everything is attached with checkered duct tape from Home Depot; soon I will upgrade this to velcro (but keep the checkers as<br />
decoration!).</p>
<p>The VoltAxe was ready to test play at midnight the day before the huge event where I was going to perform! Thanks to<br />
<a href="http://www.moldover.com">Moldover</a> and <a href="http://mojovideotech.com/">Mojo</a>, who were with me doing ongoing troubleshooting, configuring went quickly and I was able to rehearse for a few hours and pull it together just in time! At the show, everything went as planned and I couldn&#8217;t have been happier &#8211; it was<br />
so much fun! I can&#8217;t wait to evolve this set-up! My next move is to make it mobile and take it to the subway station to do some busking.</p></blockquote>
<p>More information:<br />
<a href="http://mojovideotech.com/mvt/works/dj-shakey-clocktower-gallery/">DJ Shakey : Clocktower Artist-In-Residency</a> [as written up by the video whiz behind the project, Mojo]</p>
<p>Radio interview, talking DJing, &#8220;controllerism,&#8221; producing, and complete with remixes and original music from Shakey:<br />
<a href="http://artonair.org/show/dj-shakey-the-illustrated-interview">DJ Culture: DJ Shakey, The Illustrated Interview</a></p>
<p>If you like the project and want to see it developed more, you can also vote for it on <a href="http://djshakey.artistswanted.org/yr2011?__utma=56695290.1958529871.1327901336.1327905392.1327906690.3&#038;__utmb=56695290.11.10.1327906690&#038;__utmc=56695290&#038;__utmx=-&#038;__utmz=56695290.1327906690.3.3.utmcsr%3Dgoogle%7Cutmccn%3D%28organic%29%7Cutmcmd%3Dorganic%7">Artists Wanted</a></p>
<p>Here&#8217;s a track with the controller in action:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/freebassbk/minor-schwing">Minor schwing</a> by <a href="http://soundcloud.com/freebassbk">FreebassBK</a></span> </p>
<p>Thanks, Julie!</p>
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		<title>Tangible Music: The Reactable and Interactive Instrument Design, in Videos</title>
		<link>http://createdigitalmusic.com/2011/11/tangible-music-the-reactable-and-interactive-instrument-design-in-videos/</link>
		<comments>http://createdigitalmusic.com/2011/11/tangible-music-the-reactable-and-interactive-instrument-design-in-videos/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 11:54:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21545</guid>
		<description><![CDATA[Dig into humanity&#8217;s past, and alongside the earliest tools, you&#8217;ll find some of the earliest instruments. Designing objects for expression seems to be an essential part of civilization. Martin Kaltenbrunner, a co-designer of the Reactable tangible music interface, is also a professor in Interface Culture at the Linz University of Arts in Austria. There, in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/tangible-music-the-reactable-and-interactive-instrument-design-in-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/AZv38H9FypE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Dig into humanity&#8217;s past, and alongside the earliest tools, you&#8217;ll find some of the earliest instruments. Designing objects for expression seems to be an essential part of civilization.</p>
<p>Martin Kaltenbrunner, a co-designer of the Reactable tangible music interface, is also a professor in <a href="http://www.ufg.ac.at/index.php?id=1594&#038;L=1">Interface Culture</a> at the Linz University of Arts in Austria. There, in the land of Mozart and Haydn, he works with students to explore what interface design is. </p>
<p>So, when I got to spend some time with Martin in New York in September, I was interested in more than just the flashy coolness of the Reactable, the futuristic table-with-blocks interface for music. We got a chance to talk about instrument design generally. The funny thing about the Reactable is that it is closer to the experience of working with a modular synthesizer and oscilloscope than anything else, with the sense of physical connections of sound to object you&#8217;d get from classic synths. It is something unique, truly, but that&#8217;s its pedigree.<span id="more-21545"></span></p>
<p>Martin and I got to give a talk together at the <a href="http://www.acfny.org/">Austrian Cultural Forum New York</a>, a terrific hub in which Austrian artists frequently are paired with New York-based folks, all in a lean, tall modern landmark building in Midtown. We also performed together, which for me was a real pleasure; Martin claims not to be a musician as such, but was good fun as an improvisation partner.</p>
<p>The next day, we headed to Manhattan music education center Dubspot, where Martin&#8217;s creation quickly attracted crowds of interested students and educators. Dubspot filmed our encounter for the video at top. Amusingly, the prominent synth sounds you hear at the beginning are not the Reactable, but our own <a href="http://meeblip.com">MeeBlip open source synth</a>, which I brought along to illustrate conventional tangible instrument design with switches and knobs. <em>(If you&#8217;ve been impatiently waiting for news on the MeeBlip, believe me, I&#8217;m even more impatient &#8211; more announcements on that this week and next, following a production quality issue with a contractor that required us to reboot the run of new instruments.)</em></p>
<p><a href="http://blog.dubspot.com/reactable-video-recap/">Reactable Live @ Dubspot! Interactive Sound Design Workshop Video Recap</a> [Dubspot Blog]</p>
<p>YouTube commenters, that subtle and thoughtful bunch, are complaining that the <em>tangible</em> Reactable will set you back thousands of Euros. But at ACF and Dubspot, I was also equipped with the far more economical and portable alternative: Reactable Mobile runs on both Android and iOS. (I was pleasantly surprised to discover the app runs perfectly on a Galaxy Tab 10.1 from Samsung; I&#8217;m still a long, long way from being able to recommend buying an Android tablet, but if you&#8217;ve got one, I can certainly recommend this app.) Now, don&#8217;t get me wrong: the experience was nowhere near as fun as using the table. On the other hand, you can&#8217;t fit the table into a seat-back pocket on easyJet, and the savings in cash is proportional to the sacrifice in experience. What impresses me is that the design of the physical Reactable &#8220;flattens&#8221; so nicely onto the screen; I think it&#8217;s a user experience triumph that you can make that translation. And I was able to load up a few loops of my own music and jam along with the MeeBlip and Martin on the (real) Reactable.</p>
<p>Looking beyond the Reactable, Martin addressed these larger issues of tangible interface design at TEDx Vienna &#8211; a fitting  locale for talking the history and future of music. His whole presentation, and a sweeping concept map of what he discussed, is available.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/C4wIeZU57nQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="600" height="400" frameborder="0" src="http://www.mindmeister.com/maps/public_map_shell/118887287&#038;width=600&#038;height=400&#038;zoom=auto" scrolling="no" style="overflow:hidden"></iframe></p>
<p><a href="http://www.tedxvienna.at/blog/martin-kaltenbrunner-tangible-music/">Martin Kaltenbrunner: Tangible Music</a></p>
<p>If you just want to get your Reactable on and can&#8217;t afford the table, see Reactable Mobile below. (Seen here on an iPad 2, but I&#8217;ve run successfully on the original iPad and the Galaxy Tab &#8211; the experience is more or less identical, thanks to portable code.)</p>
<p>And if you can afford the table, you rockstar, uh, can we be your friend?</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Tbo2Wk5PgVQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.reactable.com/products/mobile/">http://www.reactable.com/products/mobile/</a><br />
<a href="http://www.reactable.com/products/live/"> [the awesome table version]<br />
<a href="http://modin.yuri.at/">Martin Kaltenbrunner website</a> [with plenty of academic links]</p>
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		<title>Good Listening, Good Taste: Selection of Ghostly Sonic Output, Inspiration for Getting Things Made</title>
		<link>http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/</link>
		<comments>http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:12:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21433</guid>
		<description><![CDATA[More than just a label, Ghostly is establishing itself as a hub of design, as in the new poster series by Swiss artist Sonnenzimmer, available from their online store. With artists likewise drawing heavily from visual inspiration, the connection between sight, sound, and taste is an evocative one. Photo courtesy Ghostly International. You can expect &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/Laub_close3.jpg"><img src="http://createdigitalmusic.com/files/2011/11/Laub_close3-640x424.jpg" alt="" title="Laub_close3" width="640" height="424" class="alignnone size-large wp-image-21458" /></a></p>
<div class="imgcaption">More than just a label, Ghostly is establishing itself as a hub of design, as in the new poster series by Swiss artist <a href="http://www.theghostlystore.com/collections/sonnenzimmer/products/sonnenzimmer-berg-bild-laub">Sonnenzimmer, available from their online store</a>. With artists likewise drawing heavily from visual inspiration, the connection between sight, sound, and taste is an evocative one. Photo courtesy Ghostly International.</div>
<p>You can expect to see ongoing appearances by Ghostly International, the 12-year-old label with roots in Detroit that has since established firm outposts in California and New York, in these pages. (Pixels?) The reason is simple: Ghostly is a grand experiment in how to retain relevance as a label in the second decade of the 21st Century. But like any label, the proof in that exercise lies firmly in the sonic output, so while I&#8217;ll ramble a bit here, the best thing to do is to simply point to a lot of things to pipe into your headphones &#8211; particularly as Ghostly has been on a bit of a tear in the opening weeks of fall with plenty of free downloads and mixes to give you a free sample. (The first taste is free, natch.)</p>
<p>Ghostly is perhaps best known, traditionally, for its ties to Detroit and artist Matthew Dear (aka Audion), but contrary to proper belief, the founding role &#8211; and ongoing helmsmanship &#8211; belongs to Samuel Valenti IV. The label&#8217;s presence is now international, founded on slickly-produced tracks that seem to embody a certain <em>zeitgeist</em>. The recent release by mainstay Tycho is coated with a sonic equivalent of the golden patina that seems to resonate from the artist&#8217;s tinted photos and designs, emanating a warm, partially-nostalgic glow that nonetheless remains firmly digital and future-minded. Ditto Com Truise, whose modern-retro sound is now crossing Europe, or the previously-covered samplist Gold Panda. </p>
<p>It&#8217;s notable that Ghostly&#8217;s evolution now has been from narrowly-focused label &#8211; often experimental, as with its IDM-ish Spectral Sounds imprint, or techno-focused &#8211; to design and taste hub. Ghostly&#8217;s model for how to address the exploding access to global stuff now on the Web appears to be to cast itself as a curator, assembling stunning output by designers and design-geek goodies, and ensuring its content flows at a steady but comfortable rate through blogs, Facebook pages, and free online radio pages. While all metrics suggest that <a href="http://www.digitalmusicnews.com/permalink/2011/111115cannibal?utm_source=twitterfeed&#038;utm_medium=twitter">all-you-can-eat streaming services are devouring actual sales</a>, Ghostly&#8217;s strategy could prove a bellwether: they plaster the free mix services and such, but also are developing a loyal following that consumes everything from vinyl to , all as they cultivate a subscription service that focuses on access to just their releases. (See <a href="https://drip.fm/">Drip.fm</a>, formerly the Ghostly Music Service, which in turn has a landing page that hints they may extend the same model to other labels.) Whereas just throwing your music to the winds of the cut-rate services threatens to destroy just the kind of boutique music Ghostly represents, the label suggests that careful curation could rise, not fall, in value in the wake of the cheap fire hose of sounds now available to consumers.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/tychovinyl.jpg"><img src="http://createdigitalmusic.com/files/2011/11/tychovinyl.jpg" alt="" title="tychovinyl" width="600" height="600" class="alignnone size-full wp-image-21463" /></a></p>
<div class="imgcaption">As the value of a lot of digital music appears to plunge, Ghostly&#8217;s vinyl releases are gorgeous and sought-after. Tycho &#8211; aka Scott Hansen &#8211; does design as well as music, so you&#8217;d expect the release of <em>Dive</em> to look pretty enough to frame.</div>
<p>But that&#8217;s Ghostly. Let&#8217;s listen to some music. It&#8217;s especially worth mentioning here in the &#8220;hump day&#8221; of an autumn work week, as many turn to some of these Ghostly tracks, like the free <em>Music for Ideas</em> compilation, to gain inspiration for getting work done and things made. In particular, <a href="http://lifehacker.com/5853499/dive">Lifehacker spotlighted Tycho in a recent feature</a>. (See their <a href="http://lifehacker.com/worksounds">Work Sounds series</a>, and <a href="http://lifehacker.com/5365012/the-best-sounds-for-getting-work-done">thoughts on whether music really can make you more productive</a>, though I don&#8217;t wish to be glib about that on an actual music site.)</p>
<p>Here&#8217;s some material to watch and listen, to use as a backdrop to work or dance, or to simply let yourself drift away&#8230;<span id="more-21433"></span></p>
<p>For starters, there&#8217;s the <strong><a href="http://8tracks.com/ghostly-international/ghostly-2011-selected">8tracks compilation</a></strong> Ghostly made for itself earlier this month. With cover art by Ghostly design regular Michael Cina, it covers the gamut of recent releases, with appearances by Shigeto, Tycho, Matthew Dear, Com Truise, Jacaszek, Mux Mool, Gold Panda HTRK, plus remixes by Nicolas Jaar, Star Slinger, Teen Daze and King Midas Sound. (I can&#8217;t say enough good things about Nicolas Jaar; I&#8217;m still working on nailing down an interview. And kudos to 8tracks for being a service with a nicely-designed, clean interface that lends itself well to this sort of track compilation.)</p>
<p>As seen on <a href="http://drownedinsound.com/news/4144010-listen--ghostly-selected-2011-mix">drownedinsound.com</a>, a good place to discover this sort of thing.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="640" height="480"><param name="movie" value="http://8tracks.com/mixes/431792/player_v3"><param name="allowscriptaccess" value="always"><embed src="http://8tracks.com/mixes/431792/player_v3" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" ></embed></object></p>
<p>My favorite moment: the chilling, gorgeous <strong>Jacaszek</strong> track &#8220;Elegia,&#8221; which apart from its scintillating string and vocal timbres and pads, has a heart-tuggingly melancholy pulsing ostinato that moves the thing forward, before a surprising and satisfying twist in direction at the end. You&#8217;ll want to file it away for an icy day. Jacaszek is well worth listening to, generally, with richly-cinematic, Classically-inspired, electro-acoustically-skilled, moving music out of Poland. He&#8217;s newly-signed to Ghostly &#8211; check out his performance from Poland&#8217;s own, legendary Unsound Festival, in the video below:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/O2knm1qYaj0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>For that aforementioned mix to boost your productivity, look to <strong>Ghostly&#8217;s &#8220;Music for Ideas&#8221; compilation</strong>, a free set of downloads celebrating the label&#8217;s appearance at a TEDx installment in hometown Detroit. It&#8217;s accompanied by an especially-gorgeous, organic Michael Cina explosion of ink and color, seen here. You get more Shigeto, Lusine, Tycho, Mux Mool, Dabrye, and company, but also the likes of Ben Benjamin, Osborne, Solvent: </p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ghostly_essentials_tedx_grande.jpeg"><img src="http://createdigitalmusic.com/files/2011/11/ghostly_essentials_tedx_grande.jpeg" alt="" title="ghostly_essentials_tedx_grande" width="600" height="597" class="alignnone size-full wp-image-21447" /></a></p>
<p><a href="http://www.theghostlystore.com/collections/music-free/products/ghostly-essentials-music-for-ideas">Ghostly Essentials: Music for Ideas</a></p>
<p>As they describe it:</p>
<blockquote><p>A 10 song experience of Ghostly&#8217;s artists, each with a unique mood. The Music for Ideas compilation is a joint effort between Ann Arbor-founded Ghostly International and TEDxUofM; it&#8217;s release coincides with TEDxUofM 2011: Encouraging Crazy Ideas, the second annual self-organized TED summit at the University of Michigan. </p>
<p>Music for Ideas is meant to awaken the creative flow, the tenet on which TEDxUofM 2011 is based.</p></blockquote>
<p>If you like that free download, fill up your music collection at this page:<br />
<a href="http://www.theghostlystore.com/collections/music-free">http://www.theghostlystore.com/collections/music-free</a></p>
<p>MP3.com &#8211; yes, there&#8217;s still an MP3.com &#8211; has a <strong>good snapshot of what Ghostly&#8217;s about</strong>, accompanied by three free downloads. (Ah, free downloads from MP3.com &#8211; wow, that takes me back.) Notable: art rock duo out of Melbourne HTRK is one of the downloads, and MP3.com wisely points to the electro-acoustic bent of many Ghostly releases, something often missing from more restrictive electronic labels.</p>
<p><a href="http://mp3.com/2011/11/08/label-of-the-week-ghostly-international/">Label of the Week: Ghostly International</a> [MP3.com]</p>
<p>And more HTRK listening: (&#8220;Hate Rock,&#8221; not to be confused with &#8220;Hate Beak,&#8221; the heavy metal parrot I have failed to mention for far too long)<br />
<a href="http://mp3.com/artist/HTRK">http://mp3.com/artist/HTRK</a></p>
<p><strong>Shigeto has his own mix</strong>, as spotted on XLR8R.com, neatly timed to coincide with a tour of Russia and China. (I know we&#8217;ve got some Russian and Chinese readers, so do go say hi, and if one of you is handy with a camera, perhaps we can get you a press pass.)</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27006588&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27006588&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/streetsofbeige/sob-021-shigeto">SOB.021 Shigeto</a> by <a href="http://soundcloud.com/streetsofbeige">streetsofbeige</a></span></p>
<p><a href="http://www.xlr8r.com/news/2011/11/listen-shigetos-mix-streets-beig">Listen to Shigeto&#8217;s Mix for Streets of Beige</a> [XLR8R.com, with RU and CN tour dates]</p>
<p><strong>Tycho</strong> is on tour now through North America, alongside Swedish rock band Little Dragon, and delivers this tasty remix of that outfit (not to be confused with the experimental outfit Little Dragons, plural):</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27694416"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27694416" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/tycho/little-dragon-little-man-tycho">Little Dragon &#8211; Little Man (Tycho Remix)</a> by <a href="http://soundcloud.com/tycho">Tycho</a></span> </p>
<p>If somehow you&#8217;ve missed it, you can follow the exploits of Tycho &#8211; including his aesthetic-candy tastes in design and visuals &#8211; alongside contributors like Ghostly&#8217;s and Moodgadget&#8217;s Jakub Alexander, a good place to find goodies for your eyes and ears and play &#8220;where is Tycho now&#8221;:</p>
<p><a href="http://blog.iso50.com/">http://blog.iso50.com/</a></p>
<p>And you can see inside Tycho&#8217;s studio in some gear pr0n on Wired:<br />
<a href="http://www.wired.com/underwire/2011/11/tycho-synthesizers/">Tycho Shows Off Old-School Synths Used to Craft Dive’s Ethereal Sounds</a> [Wired]<br />
&#8230;though, of course, you read CDM, so as the saying goes, there&#8217;s nothing there you haven&#8217;t seen before. <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Gold Panda</strong> is featured in a beautifully-produced film of his live performance at a sold-out show at London&#8217;s Koko. We previously followed Gold Panda in 2010 &#8211; I might add, before this record really blew up &#8211; in an in-depth behind-the scenes feature here on CDM:</p>
<p><a href="http://createdigitalmusic.com/2010/10/gold-panda-interview-inspiration-from-samples-loved-ones-and-distracting-dogs/">Gold Panda Interview: Inspiration from Samples, Loved Ones, and Distracting Dogs</a></p>
<p>See also, from earlier this year:<br />
<a href="http://createdigitalmusic.com/2011/04/gold-panda-on-sampling-moby-on-drum-machines/">Gold Panda on Sampling; Moby on Drum Machines</a></p>
<p><iframe src="http://player.vimeo.com/video/31680398?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>And if all this leaves you wanting to shake your butt around to <strong>Matthew Dear</strong> &#8211; I know there are times when that&#8217;s all I want to do &#8211; there&#8217;s a fantastic, house and techno mix from the label legend in Miami. The next time Berlin gets hit with a frozen ice fog that blots out the few hours of daylight, this is very much getting switched on, at least if I&#8217;m not in the mood for staying in messing about with long reverb tails and endless drones.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27656856"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F27656856" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/matthewdear/matthew-dear-dj-set-electric">Matthew Dear DJ Set @ SAFE &#8211; Electric Pickle, Miami &#8211; 10.22.2011</a> by <a href="http://soundcloud.com/matthewdear">Matthew Dear</a></span> </p>
<p>Ghostly also has a nice approach to YouTube, one worth emulating: in addition to the requisite music videos (I do want my music television), they use the service to tout upcoming releases. </p>
<p><a href="http://www.youtube.com/user/ghostlyintl">http://www.youtube.com/user/ghostlyintl</a></p>
<p>If there&#8217;s a downside in any of this, it&#8217;s that Ghostly is so firmly established as curator and brand that it seems to me it falls on other venues for the kind of experimentation that might lead to future sounds, experimentation that may need to draw outside the lines of what makes Ghostly&#8217;s notion of taste so clear. And of course, I&#8217;d like to see a release that to me throws caution to the wind, even from Ghostly. At the same time, Ghostly can supply a model for upstart labels that have such aspirations, in the ways in which it crosses media and engages Web networks: there&#8217;s a roadmap here for how to thrive, let alone survive, that is not exclusively the domain of a name this well known. Look, learn, and steal.</p>
<p>If you have a label you&#8217;d like to see spotlighted, do get in touch. Big and small, you know they&#8217;re welcome here. (I have a few things to dig out of my inbox that look tantalizing and go in very different directions, so stay tuned.)</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/10/hot-for-heat-warm-up-your-weekend-with-a-mix-from-ghostlys-moderna-missy-livington/">Hot for Heat: Warm Up Your Weekend with a Mix from Ghostly’s Moderna (Missy Livington)</a></p>
<p><a href="http://createdigitalmusic.com/2010/07/after-100-records-a-bento-box-july-events-full-of-ghostly-international/">After 100 Records, A Bento Box, July Events Full of Ghostly International</a></p>
<p><a href="http://createdigitalmusic.com/2009/07/dispatches-interviewing-lusine-on-detroits-people-mover/">Dispatches: Interviewing Lusine on Detroit’s People Mover</a></p>
<p>And, naturally, for more:<br />
<a href="http://ghostly.com/">http://ghostly.com/</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/&via=cdmblogs&text=Good Listening, Good Taste: Selection of Ghostly Sonic Output, Inspiration for Getting Things Made&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/&via=cdmblogs&text=Good Listening, Good Taste: Selection of Ghostly Sonic Output, Inspiration for Getting Things Made&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/11/good-listening-good-taste-samplers-of-ghostly-sonic-output-inspiration-for-getting-things-made/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>iPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher Music Game</title>
		<link>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/</link>
		<comments>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:59:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[kill-screen]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[moma]]></category>
		<category><![CDATA[museum-of-modern-art]]></category>
		<category><![CDATA[music-games]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[tenori-on]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21335</guid>
		<description><![CDATA[What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what. Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hX1qg9Qfo14?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what.</p>
<p>Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan Challinor work, in their day jobs, on the music game as most people know it, at Harmonix. Harmonix&#8217;s roots remain in the rhythm game, so that music play, even at its most serious, is still about musical timing accuracy. Pxl Pusher is a very different mechanic: imagine a step sequencer grid on an iPad, presenting blocks that, true to the classic game Twister, require another player to balance and stretch their bodies to match.</p>
<p>I caught up with Matt and Ryan over the summer at New York&#8217;s Museum of Modern Art. Before throngs of crowds swarmed the game &#8211; easily one of the most popular of the night &#8211; I managed to get some quick footage of the creators doing last-minute patching and trying out gameplay. (The quiet there is atypical; we got to shoot before the doors opened.) An insane travel schedule kept me from publishing sooner, but here, Matt and Ryan share their process.</p>
<p>Another interesting twist: Max/MSP and Jitter allowed extremely rapid prototyping with Kinect, something of interest to anyone doing this sort of work. (And dig those &#8220;3D&#8221; images &#8230; if they don&#8217;t blind you.)<span id="more-21335"></span></p>
<p><strong>CDM: How did you work together on this project?</strong></p>
<p><strong>Matt:</strong> Jamin from Kill Screen had asked me to make a project for the Pop Rally, and I was looking for someone to team up with to make it happen. Around the same time, Ryan was developing Synapse, and I got super excited about that tech. Having worked with him closely on Dance Central 2, I was positive we&#8217;d make a killer team, so I proposed we team up and make it happen. He got the ball rolling immediately.</p>
<p>Max/MSP is a pretty ideal environment for the both of us to work in, as it lets us evaluate ideas really quickly, and completely obliterate the lines between disciplines that we&#8217;re used to in traditional game development. Each of us designed, coded, sound designed, and made art for the game. It was awesome to be able to share in the creation of all parts of the game.</p>
<p><strong>Ryan:</strong> We riffed on ideas with each other until it snowballed into the final product.  Max allowed us both to work in the same space, as opposed to the traditional programmer/designer arrangement, where I would work in code and Matt would tweak values that I expose.  This allowed us to work much faster and blurred the line between programmer and designer.</p>
<p><strong>Any roadblocks, discoveries along the way?</strong></p>
<p><strong>Ryan:</strong> The whole project was driven by discovery: discover a fun interaction, then figure out how to leverage it.  There were no real roadblocks, other than Matt being on painkillers for the entirety of the project!</p>
<p><strong>Matt:</strong> I fell, knocked out four teeth, and fractured my jaw, so I was on heavy doses of painkillers for much of the development. I&#8217;m doing much better now, almost fully recovered. </p>
<p>The greatest discovery for me was more of a rediscovery. I remembered how freeing it is to design a game for a very specific context. Before working at Harmonix, I made arcade games in a contemporary art context. Getting back into that mindset was a blast.</p>
<p><strong>Tell us a bit how you work with Max for rapid prototyping. How did you set it up? Any specific tools you made use of? Any tips, either related to Max or Kinect specifically?</strong></p>
<p><strong>Ryan:</strong> No real tips for Max, other than do a lot of commenting when you&#8217;re working on a file with someone else.  As far as Kinect tips, my main advice would be to explore and discover what fun you can have with he input, other than starting with a specific goal.  The only tools we used outside of Max were Synapse for the Kinect data, Adobe Premiere for the background movie, and some web app Matt used to generate some of the sound effects.</p>
<p><strong>Matt:</strong> We ended up using Beanstalkapp &#038; Versions for version control, which was huge for us in the late stages of development when we both needed to be working simultaneously. It was great that we structured our patch in such a way that we could easily turn elements of the patch into standalone patches, so simultaneous work could happen. You lose some flexibility, but it&#8217;s worth it to be able to work in tandem.</p>
<p><strong>How did you conceive the idea for this game?</strong></p>
<p><strong>Matt:</strong> Largely through iteration and idea exchange. I VJ around Boston a fair amount and often used TouchOSC to VJ with my iPhone, so I&#8217;m not stuck behind my laptop for hours at a time, so when Ryan brought up the idea of using TouchOSC with MAX and Synapse, I was totally sold. We quickly arrived at the mashup between Twister and Step Sequencer, and every after that was polishing mechanics, arriving at a unified aesthetic, and then finding the best way to ramp difficulty.</p>
<p><strong>Ryan:</strong> Matt approached me to work on a game for the PopRally right around when I just finished up Synapse, so I wanted to leverage that in the project.  I had also just learned about TouchOSC, so I thought it could be fun to incorporate that.  So, the initial concept was born out of experimenting with interactions that combined the Kinect and iPad.</p>
<p><strong>How did things go at MOMA? Any surprises in terms of reception? It was effectively rapid playtesting &#8212; anything that you would now incorporate into the game? Or things that worked well, for that matter?</strong></p>
<p><strong>Matt:</strong> It was a phenomenal success. I never imagined we&#8217;d have a line of people waiting to play the game all night, never mind a line full of people cheering, laughing, and clapping as they watched others play. We&#8217;ve talked a bit about ways to modify the existing game to make it a bit deeper and more broadly compatible, but I&#8217;m also wary of upsetting the balance we arrived at.</p>
<p><strong>Ryan:</strong> I was pleased with the reception at MoMA, it was very satisfying to work on a project and then immediately have people playing it, literally 10 minutes after it was finished (thanks to a last-minute feature request from Matt&#8217;s friend Christina)</p>
<p><strong>What does it mean to you to have this game in this landmark art museum?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m really grateful that we were able to show it off in such an amazing space.  It feels a little unreal to me, my brain hasn&#8217;t really processed it yet.</p>
<p><strong>Matt:</strong> It was hugely validating, especially because my Dad was in town and was able to make it to the event. He&#8217;s never seen crowds of people play the games I&#8217;ve worked on so to have him there, seeing how much fun everyone was having, was awesome in and of itself. That it was at the MoMA? Still haven&#8217;t totally processed it. It was the stuff of dreams when I was getting my art degree; it&#8217;s going to take a bit for me to internalize that that dream was realized. Not only was I able to show work at the MoMA, but it was shown in the context of so many great games: Bit.Trip Beat, Limbo, B.U.T.T.O.N., QWOP, the list goes on&#8230;</p>
<p><strong>How about the connection to <em>Kill Screen Magazine?</em></strong></p>
<p><strong>Matt:</strong> I think <em>Kill Screen</em> is far and away the best game writing happening right now. Both their daily updates on the web and their themed print issues are staples in my life. To be fair, I might be biased as I&#8217;m good friends with [editor-in-chief] Jamin, but nevertheless, I think what they&#8217;ve accomplished is undeniably phenomenal. What other publication could convince the MoMA to have a video game night?</p>
<p><strong>Can you tell us a bit about your roles at Harmonix, and how you came to be there?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m a programmer at Harmonix, I&#8217;ve worked on <em>The Beatles: Rock Band</em> and the <em>Dance Central</em> series.  I was a CS major at the University of Texas, I got an internship at a game studio in Austin that turned into a job, then a few years later a coworker talked me up to someone he met from Harmonix, and I got recruited to work there.</p>
<p><strong>Matt:</strong> I am a Project Lead at Harmonix, though I&#8217;ve occupied many roles previously, most recently Senior Designer. I started at Harmonix as a Production Assistant while I was finishing my thesis at Harvard. My friend and VJ partner, Josh Randall, is the Creative Director of Harmonix. We&#8217;d been VJing together for a bit while I was in school. He gave me a call one day, suggesting I apply for a Production Assistant role. One of my jobs was to track all the prototype hardware, but I ended up spending most of my time repairing it, as my art practice of building arcades gave me a fair amount of experience about mechanical engineering, electronic engineering, and coding. That landed me a role as hardware designer, and, many <em>Rock Band</em> iterations and trips to China later, I was tasked with investigating tech for a potential dance game. That lead to me heading up the development of a game prototype that would become <em>Dance Central</em>, and I&#8217;ve been designing for the franchise ever since. A circuitous path for sure, but I&#8217;m really happy with where I ended up, and deeply grateful to Harmonix for allowing me to occupy such varied roles throughout my 4 years tenure.</p>
<p><strong>Synapse is something other folks can use, too, correct? What does it do, and where might they begin?</strong></p>
<p><strong>Ryan:</strong> Yep, Synapse is a freely released toolset.  The primary focus of the project was for controlling Ableton Live with Kinect, but it can be used with anything that receives OSC input.  You can find more information at <a href="http://synapsekinect.tumblr.com/">http://synapsekinect.tumblr.com/</a></p>
<p><strong>Any future plans for this game, or other Synapse-powered stuff?</strong></p>
<p><strong>Ryan:</strong> In the immediate future, we&#8217;ll be showing off PXL PUSHR at Indiecade in LA on October 8th.  Beyond that, I&#8217;m not sure what the future is.  At the very least, we&#8217;re going to keep the ideas of the gameplay mechanic in mind to be incorporated into future projects.  As far as Synapse, I&#8217;m currently exploring other ideas so I don&#8217;t have any Synapse stuff in the works at the moment, but I know of a few other people working on Synapse-powered projects currently.</p>
<p><strong>Matt:</strong> As Ryan stated, we&#8217;re showing it at Indiecade, and are hoping we&#8217;ll get more opportunities to show the game publicly. I deeply enjoyed working on the game with Ryan and I hope that TeamPXL, the moniker we&#8217;ve adopted, will develop additional games with the same working methodology. For now, given that we both just wrapped development on Dance Central 2, we&#8217;re taking a much needed break to recharge. I know Ryan&#8217;s got some awesome audio manipulation patches in the works, and I&#8217;m excited to see what comes of those. In time, I&#8217;m sure an awesome idea for a game will cross one of our minds and we&#8217;ll have no choice but to dig in and make something new!</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/move.gif"><img src="http://createdigitalmusic.com/files/2011/11/move.gif" alt="" title="move" width="500" height="398" class="alignnone size-full wp-image-21345" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif"><img src="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif" alt="" title="ipadsequence" width="500" height="333" class="alignnone size-full wp-image-21346" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/laurendance.gif"><img src="http://createdigitalmusic.com/files/2011/11/laurendance-640x363.gif" alt="" title="laurendance" width="640" height="363" class="alignnone size-large wp-image-21347" /></a></p>
<p><a href="http://teampxl.tumblr.com/"><strong>http://teampxl.tumblr.com/</strong></a></p>
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		<title>Preview: NYC&#8217;s In/Out Festival, in Videos, Embraces Eclectic Lineup and Music DIY</title>
		<link>http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/</link>
		<comments>http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 23:44:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[Community]]></category>
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		<category><![CDATA[diy-music]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[in-out]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21321</guid>
		<description><![CDATA[You can complain about music events and festivals as they are, dream about what you&#8217;d imagine an event could be &#8211; or you can go and make it happen. And since the latter category fits friends-of-the-site Chris Gilroy and Lara Grant, it&#8217;s well worth an endorsement for this weekend&#8217;s In/Out Festival. (For their part, both &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30030015?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>You can complain about music events and festivals as they are, dream about what you&#8217;d imagine an event could be &#8211; or you can go and make it happen. And since the latter category fits friends-of-the-site Chris Gilroy and Lara Grant, it&#8217;s well worth an endorsement for <strong><a href="http://www.inoutfest.org/">this weekend&#8217;s In/Out Festival</a></strong>. (For their part, both Chris and Lara have been regulars at our Handmade Music NYC series; Chris as an electronic audiovisualist, and Lara as a <a href="http://www.fsp.fm/">textile-and-sound-melding felted signal processing guru</a>.)</p>
<p>If you&#8217;re in New York, hope you can make it or even help cover it for CDM. If you&#8217;re not &#8211; like, for instance, if you&#8217;ve recently moved to Berlin &#8211; we&#8217;ve got some videos here to give you a taste of this particular assemblage of musical makers.</p>
<p>The lineup looks rich and varied on the performance side, coupling emerging artists with known names, all in genre-bending, adventurous sound:</p>
<blockquote><p>Daedelus, Christopher Willits, Ander, Bit Shifter, tehn (Brian Crabtree), Portable Sunsets, Nick Demopolous&#8217; Smomid, Comandante Zero, Noizmakr, Programs, Sarah Danke: Switched, Ivan Franco</p></blockquote>
<p>There&#8217;s also a great selection of workshops:</p>
<ul>
<li><a href="http://www.heatit.cc/">Heatit°C</a> prototyping workshop, which uses a heat-reactive postcard for an analog circuit alongside &#8220;thermochromic and conductive inks and batteries, switches and conductive thread,&#8221; all made with a Craft Robo for producing 2D and 3D templates. (Wait&#8230; wha? Someone definitely go and cover that.)</li>
<li>How to make a contact mic</li>
<li>Kinect and movement using free software (Pd) &#8211; with Sofy Yuditskaya, who writes about Kinect and other 3D hacking <a href="http://createdigitalmotion.com/2011/11/watch-hackers-make-3d-more-expressive-and-futuristic-full-art-code-report/">today on Create Digital Motion</a></li>
<li>Max for Live with Christopher Willits</li>
<li> Comandante Zero on integrating live acoustic and digital instruments into performance</li>
<li>Alternative musical instrument discussion</li>
</ul>
<p>And here I&#8217;ve assembled some of my favorite videos of the artists and past In/Out events:<span id="more-21321"></span></p>
<p>Stephen McLeod turns an egg-cooking session into a live, improvisatory tune &#8211; fried breakfast you can dance to:</p>
<blockquote><p>There is a certain sense of magic or alchemy in the way a good cook or a good musician can transform raw ingredients into something beautiful. I feel like there is a kinship between these two disciplines, and this series of videos and performances is a meditation on that intersection.</p>
<p>While I prepare for you a meal, I use microphones and a computer to process the sounds. These sounds combine to form an automatic composition, determined by the recipe and improvised on the spot.</p></blockquote>
<p>A meditative musical creation by tehn, aka Brian Crabtree, creator of the monome, was a highlight for me in 2009. (I played visuals live, using my photography and software I built in Processing. Side note: the <a href="http://www.inoutfest.org/performer/brian-crabtree">bio pic</a> is Brian appearing at one of our first Handmade Music NYC installments, put on with friends at Etsy.com who are now based here in Berlin. Strange, the arc of time and space.)</p>
<p><iframe src="http://player.vimeo.com/video/8273618?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/7513075?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Here&#8217;s protofuse, aka Julien Bayle (French artist also known for his Max development work and protofuse controller), playing Brooklyn&#8217;s Issue Project Room with Chris Gilroy on visuals.</p>
<p><iframe src="http://player.vimeo.com/video/15259522?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Festival co-organizer Chris Gilroy jams at one of our Handmade Music NYC parties from earlier this year.</p>
<p><iframe src="http://player.vimeo.com/video/22008119?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>&#8220;Switch&#8221; by Sarah Dahnke (here with meredith Blouin) is a far-out dance confrontation, in which bodies augment one another with sound.<br />
<iframe src="http://player.vimeo.com/video/18183054?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>And to close out this set with a groove, here&#8217;s Switzerland-based artist Ander playing a truly futuristic-looking controller Station, which appears to be ready to operate the Death Star.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kl9_KQR7JUU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ander.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ander.jpg" alt="" title="ander" width="640" height="360" class="alignnone size-full wp-image-21326" /></a></p>
<p>Incredibly, all this music runs US$20 a day, or $30 for a limited-edition two-day pass, with workshops priced at $10-15 or free.</p>
<p>In/Out runs at The Knitting Factory and Death by Audio in Brooklyn.</p>
<p><a href="http://www.inoutfest.org/tickets">http://www.inoutfest.org/tickets</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/&via=cdmblogs&text=Preview: NYC's In/Out Festival, in Videos, Embraces Eclectic Lineup and Music DIY&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/&via=cdmblogs&text=Preview: NYC's In/Out Festival, in Videos, Embraces Eclectic Lineup and Music DIY&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Free Download, Dates: Sepalcure (Praveen + Machinedrum) Make Bass Music Proud</title>
		<link>http://createdigitalmusic.com/2011/10/free-download-dates-sepalcure-praveen-machinedrum-make-bass-music-proud/</link>
		<comments>http://createdigitalmusic.com/2011/10/free-download-dates-sepalcure-praveen-machinedrum-make-bass-music-proud/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 16:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[bass-music]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[braille]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[electronic-music]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[machinedrum]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[percussion-lab]]></category>
		<category><![CDATA[Praveen]]></category>
		<category><![CDATA[Sepalcure]]></category>
		<category><![CDATA[soundcloud]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21168</guid>
		<description><![CDATA[The duo Sepalcure &#8211; Praveen Sharma (aka Braille and PRAVEEN) and Travis Stewart (aka Machinedrum) &#8211; have already, as solo artists and as a duo, been a big part of the vibrations of so-called Bass Music. Originating from New York, the duo now champion their taste in sounds on two sides of the globe. Travis &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/free-download-dates-sepalcure-praveen-machinedrum-make-bass-music-proud/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/sepalcure_bw.jpg"><img src="http://createdigitalmusic.com/files/2011/10/sepalcure_bw-640x426.jpg" alt="" title="sepalcure_bw" width="640" height="426" class="alignnone size-large wp-image-21169" /></a></p>
<p>The duo Sepalcure &#8211; Praveen Sharma (aka Braille and PRAVEEN) and Travis Stewart (aka Machinedrum) &#8211; have already, as solo artists and as a duo, been a big part of the vibrations of so-called Bass Music. Originating from New York, the duo now champion their taste in sounds on two sides of the globe. Travis spends a lot of time in Berlin while Praveen anchors a scene that spans Brooklyn and the Internet in the form of Percussion Lab, with that group&#8217;s events, Web downloads, and Monday night live streams. (In fact, if you&#8217;re up against some deadlines or feeling blue on some Monday evening slash early morning European time slash Tuesday morning over in Asia and Australia, I highly recommend tuning in. Or go and grab one of the downloads, which cover Bass Music but also ambient, experimental, techno, and other sounds.)</p>
<p>Crisply soulful, &#8220;I&#8217;m Alright&#8221; is a perfect single to introduce you to the upcoming full-length. It represents the comfortable, relaxed collaboration between Travis and Praveen, from its lush production quality to heartwarmingly-grooving rhythms. It speaks to a hunger for danceable music that tracks closer to its history in House and Chicago sounds, to me, a sound that is as much about the roots and tradition of the music as any one place or time.</p>
<p>But I don&#8217;t have to really tell you anything; you can grab the single for free and exclaim, yeah, &#8220;I&#8217;m alright.&#8221; And I&#8217;m sure we&#8217;ve all had days where we were ready for a song to make us feel that way. In fact, I&#8217;m fairly surprised this is a b-side; having heard the album, though, the self-titled &#8220;Sepalcure&#8221; will deliver more of this manner of goodness.</p>
<p>Have a listen, grab the download, via CDM and Hotflush:<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26428180"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26428180" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/02-aa-im-alright">02 AA. I&#8217;m Alright &#8211; Sepalcure (promo)</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Sepalcure promise &#8220;extensive touring,&#8221; but if you&#8217;re around New York, you can watch it all get rolling. After appearances at Unsound Festival Krakow and, this week, MUTEK Mexico City, the duo&#8217;s new live AV show will debut November 10th at Le Poisson Rouge. I believe visuals will come by way of another Friend of CDM, the awesomely-talented artist and designer Sougwen Chung. See her design from a previous release below, just because it&#8217;s too pretty not to include here. We&#8217;ll be due for another catch-up with Sougwen, but read our previous Create Digital Motion profile of her work for US label and tastemaker Ghostly International:</p>
<p><a href="http://createdigitalmotion.com/2010/11/visuals-for-shigeto-full-circle-and-drawing-by-hand/">Visuals for Shigeto Full Circle, and Reflections on Drawing by Hand</a> [Create Digital Motion]</p>
<p>Release details:<br />
&#8220;I&#8217;m Alright&#8221; is the B Side for the single &#8220;Pencil Pimp,&#8221; November 7, Hotflush Recordings<br />
Self-titled full-length, <em>Sepalcure</em> will be released November 22, Hotflush</p>
<p>And let&#8217;s give you some more visuals via Sougwen, inspired by the duo&#8217;s debut EP, <em>Fleur</em>:<span id="more-21168"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/10/sepalcureart.jpg"><img src="http://createdigitalmusic.com/files/2011/10/sepalcureart-640x640.jpg" alt="" title="sepalcureart" width="640" height="640" class="alignnone size-large wp-image-21175" /></a></p>
<p><iframe src="http://player.vimeo.com/video/16857830?title=0&amp;byline=0&amp;portrait=0" width="640" height="384" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>I normally wouldn&#8217;t do this, but I know Gamail from Backspin Promotion, and his analysis &#8211; clearly written here with the duo &#8211; tends to be right on point, so I really like his track-by-track description:</p>
<blockquote><p>Opening with &#8216;Me,&#8217; a clear statement of intent that brings to mind early Metalheadz-era Alex Reese and Waxdoctor tunes within a fresh 2011 beat dynamic, the album continues its rhythmic and soulful attack on &#8216;Pencil Pimp&#8217; which drops abandoned melancholic soul into a burnt out etheral city that isn&#8217;t Detroit. The Bronx? Brooklyn? Queens? New York while we waited for Hurricane Irene? No surprise then that this is slated to be the first single from the album. Tribalisms on &#8216;The One&#8217; echo Zanzibar-era New Jersey Black House before it came over to Madhattan and stormed the world. On &#8216;See Me Feel Me&#8217; you can hear Sharma&#8217;s IDM roots but Stewart has clearly helped him take a trip down to Philly for a bit of what can only be dubbed as an East Coast urban love fest. With Hip Hop mutating towards electronic music it wouldn&#8217;t be a surprise to hear a big league rapper biting this soon. ‘Eternally Yrs’ continues what is surely a romantic core in this album &#8211; it&#8217;s a burbling update of the ravehouse sound, with processed vocals rubbing up against woodblock beats and a relentlessly bouncing bassline. &#8216;Yuh Nuh See’ takes a bite out of juke’s trademark staccato bass and looping vocals, washing the tension away with lush melodies and dubbed out atmospherics. &#8216;Breezin&#8217; indicates an ease but is in fact one of the more bass-heavy tunes on the album, bringing to mind a crowded beach in the Bronx where everyone is playing something different on their boombox &#8211; it&#8217;s Nigeria, Harlem and other undisclosed sources of wonder trapped in summer heat. ‘Hold On’ gets even more Jamaican &#8211; did we just enter a Soundclash? if so, this one is especially blissful. &#8216;Carrot Man&#8217; lets us know Model 500, UR and Carl Craig&#8217;s dystopian landscapes still continue to inspire. while the finale ‘Outside’ sounds like the duo captured the elation of finishing the album and walking outside after weeks in a dark and sweaty studio. Sophisticated, yes, but accessible too. Emotional, yes, but fun as well. Simply titled &#8216;Sepalcure&#8217; this album is a bold statement from two artists rising to the top of their game.</p></blockquote>
<p>I&#8217;ll be interviewing Travis and Praveen, so if you&#8217;ve got anything you&#8217;d like to know about them, music they like, process, etc., let us know.</p>
<p><a href="http://www.sepalcure.com/">http://www.sepalcure.com/</a><br />
<a href="http://percussionlab.com/">http://percussionlab.com/</a><br />
<a href="http://www.hotflushrecordings.com/">http://www.hotflushrecordings.com/</a></p>
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		<title>Now with MIDI: Critter + Guitari Pocket Piano</title>
		<link>http://createdigitalmusic.com/2011/10/now-with-midi-critter-guitari-pocket-piano/</link>
		<comments>http://createdigitalmusic.com/2011/10/now-with-midi-critter-guitari-pocket-piano/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 16:09:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arpeggiators]]></category>
		<category><![CDATA[boutique]]></category>
		<category><![CDATA[critter-and-guitari]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MIDI]]></category>
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		<category><![CDATA[NYC]]></category>
		<category><![CDATA[philadelphia]]></category>
		<category><![CDATA[solid-sound]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21180</guid>
		<description><![CDATA[The Pocket Piano remains one of my favorite boutique creations &#8211; a devilishly simple, irresistibly fun musical instrument. And now, in addition to other subtle tweaks it has received, it gets MIDI &#8211; see video above. We got to spend time with the Pocket Piano at CDM&#8217;s Handmade Music Lounge at Solid Sound Festival, presented &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/now-with-midi-critter-guitari-pocket-piano/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31126604?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>The Pocket Piano remains one of my favorite boutique creations &#8211; a devilishly simple, irresistibly fun musical instrument. And now, in addition to other subtle tweaks it has received, it gets MIDI &#8211; see video above. We got to spend time with the Pocket Piano at CDM&#8217;s Handmade Music Lounge at Solid Sound Festival, presented by Moog Music; video from that coming soon, to remind us of the warmth of summer as we slip into fall.</p>
<p>What does MIDI mean for the Pocket Piano?</p>
<ul>
<li>Send MIDI (controller): key presses as note messages</li>
<li>Receive MIDI (sound module) all 88 notes of a grand piano, taking you beyond the previous 16-key range</li>
<li>MIDI clock receive: sync the Pocket Piano arpeggiators with external gear</li>
<li>MIDI clock send: send clock to other devices, and chain together Pocket Pianos</li>
</ul>
<p>US$275; details:<br />
<a href="http://www.critterandguitari.com/content/pocket-piano-midi">http://www.critterandguitari.com/content/pocket-piano-midi</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/10/ppiano_midi.jpg"><img src="http://createdigitalmusic.com/files/2011/10/ppiano_midi.jpg" alt="" title="ppiano_midi" width="600" height="450" class="alignnone size-full wp-image-21181" /></a></p>
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		<title>Events: NYC Hosts Free Summit with Music Tech Makers, Production and Distribution Talks</title>
		<link>http://createdigitalmusic.com/2011/09/events-nyc-hosts-free-summit-with-music-tech-makers-production-and-distribution-talks/</link>
		<comments>http://createdigitalmusic.com/2011/09/events-nyc-hosts-free-summit-with-music-tech-makers-production-and-distribution-talks/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 16:11:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[imsta]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[manhattan]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[shocklee]]></category>
		<category><![CDATA[tunecore]]></category>
		<category><![CDATA[wire-to-the-ear]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20700</guid>
		<description><![CDATA[I&#8217;ll be flying from Toronto to Amsterdam, so as the song goes, &#8220;remember me to Herald Sq&#8211; God, sorry. It isn&#8217;t the prettiest part of Manhattan, exactly. Go in there and talk about music and then go to one of New York&#8217;s nicer parts. High Line! Photo by/(C) Oliver Chesler from last year; see the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/events-nyc-hosts-free-summit-with-music-tech-makers-production-and-distribution-talks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/imsta_heraldsquare.jpg"><img src="http://createdigitalmusic.com/files/2011/09/imsta_heraldsquare.jpg" alt="" title="imsta_heraldsquare" width="640" height="480" class="alignnone size-full wp-image-20704" /></a></p>
<div class="imgcaption">I&#8217;ll be flying from Toronto to Amsterdam, so as the song goes, &#8220;remember me to Herald Sq&#8211; God, sorry. It isn&#8217;t the prettiest part of Manhattan, exactly. Go in there and talk about music and then go to one of New York&#8217;s nicer parts. High Line! Photo by/(C) Oliver Chesler from last year; see the <a href="http://www.flickr.com/photos/thingstocomerecords/sets/72157624908839797/with/5023944509/">whole set</a>.</div>
<p>CDM is a presenting sponsor of the IMSTA FESTA in New York on Saturday. It&#8217;s a completely free event, but registration is required. What&#8217;s notable about this sort of event is that it tends to be more directly musician-focused than big conferences like AES or the truly trade-only NAMM. Some of the highlights of which we&#8217;re taking note:</p>
<ul>
<li>Vendor presentations by Native Instruments, Steinberg, Celemony, Propellerhead, Image Line, Waves, and Cakewalk should all be interesting as they all have new products, and say they&#8217;ll be showing some of them off. (Also present: McDSP, Pianoteq, SSL, and others.)</li>
<li>Legendary producer Hank Shocklee&#8217;s Shocklee &#8220;Innertainment&#8221; is involed, including talented chief Jo-Ann Nina.</li>
<li>Web music is front and central, including a look at the future of music platforms with our friend Oliver Chesler of the blog Wire to the Ear (with whom I&#8217;ve panelized a couple of times now), and Evolver.fm&#8217;s Eliot Van Buskirk. The CEO of Tunecore is on-hand, as is new cloud backup and sharing service for musicians Gobbler.</li>
<li>Production is there, too &#8211; think Hank moderating a panel with industry heavies on mixing pop, and teaching his own master class, plus drum programming.</li>
</ul>
<p><a href="http://www.imsta.org/imsta_festa.php">http://www.imsta.org/imsta_festa.php</a></p>
<p>Here&#8217;s the catch: normally, covering New York events is easy because I&#8217;ve been based in New York. But I&#8217;m currently on the road and based in Berlin for most of the remainder of 2011. So, if anyone wants to go and do some investigative research, take some video or the like, let me know!</p>
<p>Read last year&#8217;s write-up by Oliver on the panel I moderated:<br />
<a href="http://www.wiretotheear.com/2010/09/25/imsta-festa-panel-review/">imsta festa panel review</a> [wiretotheear]</p>
<p>One other question, for the whole world and not just New York: <strong>what would your dream event look like</strong>? Where would it be? Would it be a mix of workshops and events? With so many events (Music Hack Days, trade shows, and the like), what aren&#8217;t you getting from present events? (Asia, Pacific, South America, Africa, interested in hearing from you, too, if you&#8217;re out there&#8230; not just Europe and North America.)</p>
<p>No specific context, but I do find the question comes up a lot.</p>
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		<title>Snapshots of Artists, Ableton Live in Performance: Cosmo D on Cello, Erin Barra with Voice + Keys</title>
		<link>http://createdigitalmusic.com/2011/08/snapshots-of-artists-ableton-live-in-performance-cosmo-d-on-cello-erin-barra-with-voice-keys/</link>
		<comments>http://createdigitalmusic.com/2011/08/snapshots-of-artists-ableton-live-in-performance-cosmo-d-on-cello-erin-barra-with-voice-keys/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 16:17:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20140</guid>
		<description><![CDATA[Cosmo D, in for a demonstration of cello with Ableton. The computer as bandmate is nothing new. It&#8217;s just more stable, more powerful, and friendlier than it has been ever before &#8212; and that, coupled with growing familiarity, has been making it more commonplace with artists. So just how are artists working with computers onstage &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/snapshots-of-artists-ableton-live-in-performance-cosmo-d-on-cello-erin-barra-with-voice-keys/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/08/cosmod.jpg"><img src="http://createdigitalmusic.com/files/2011/08/cosmod.jpg" alt="" title="cosmod" width="640" height="640" class="alignnone size-full wp-image-20143" /></a></p>
<div class="imgcaption">Cosmo D, in for a demonstration of cello with Ableton.</div>
<p>The computer as bandmate is nothing new. It&#8217;s just more stable, more powerful, and friendlier than it has been ever before &#8212; and that, coupled with growing familiarity, has been making it more commonplace with artists. So just how are artists working with computers onstage when they also play instruments and sing?</p>
<p>Recent guests at New York&#8217;s Ableton Live user group have been demonstrating their own techniques for playing Live, live. They work with loops, recording, sampling, live effects, synths &#8211; all the things you&#8217;d expect &#8211; but find ways of navigating all that functionality while still playing their instrument. I was just editing interviews in which electronic artists made the opposite argument, that they preferred producing only electronic sounds with technology. But whatever your desire, you can find a playing technique to accommodate it. </p>
<p>It&#8217;s just one set of snapshots from one city &#8212; consider it the tip of a very large, very global, very diverse wave of artists getting more comfy with live laptop performance. Here&#8217;s how Cosmo D, on cello as part of the band Archie Pelago, and Erin Barra, singing and playing keys, work with software live.<span id="more-20140"></span></p>
<h3>Cosmo D</h3>
<p><iframe src="http://player.vimeo.com/video/27310423?title=0&amp;byline=0&amp;portrait=0" width="640" height="424" frameborder="0"></iframe></p>
<p>New York-based artist Cosmo D is doing some wonderful cello and laptop music. Even that&#8217;s something that&#8217;s becoming more frequent &#8211; a good thing, I think, as it means a range of artists will explore ways of working with instrument and machine.</p>
<p>In a video for our friends at <a href="http://bangbang-nyc.com/2011/08/cello-live-looping-with-cosmo-d/">the bangbang blog</a>, he demonstrates a simplified version of his set. </p>
<p>And here&#8217;s Cosmo D with his band Archie Pelago, jamming away&#8230;</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/T9hZD_mYsaE" frameborder="0" allowfullscreen></iframe></p>
<p>If you&#8217;re in the New York City area, this ensemble is playing live at the Ableton User Group at Tekserve on <a href="http://bangbang-nyc.com/2011/07/archie-pelago-and-ableton-live-at-tekserve/">Thursday</a>.</p>
<p><a href="https://www.facebook.com/archiepelagomusic">Archie Pelago on Facebook</a></p>
<h3>Erin Barra</h3>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/sOEQ13HNja4" frameborder="0" allowfullscreen></iframe></p>
<p>On the singer side of the spectrum, Erin Barra was also a guest this year at the New York Ableton UG. She&#8217;s working on a Live setup that&#8217;s a hub of vocal performance and keys, using the computer to host chains of effects. </p>
<p>A Berklee graduate with the chops to match, Erin is a recent convert to Ableton use; her publicist tells us she just dove into the manual last summer and is working on a training certification. The musical idiom is a bit different than the kind of artists&#8217; work regularly featured on this site, but that&#8217;s further evidence that the tools aren&#8217;t genre-specific.</p>
<p>She walks through her live rig for the performance above in a separate video:</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/KNfq2HmxKWw" frameborder="0" allowfullscreen></iframe></p>
<p>Also, in July she did the first of a writeup for a local New York production and recording outlet, Sonic Scoop, in which she talks more about production. The video is geared at novice and intermediate artists, so it walks through things gradually, step-by-step, and also reveals a bit of her approach to working with Live for vocal processing:</p>
<p><a href="http://www.sonicscoop.com/2011/07/17/insert-scene-by-erin-barra-creating-a-vocal-chain-in-ableton-live/">“Insert Scene” by Erin Barra: Creating a Vocal Chain in Ableton Live</a></p>
<p>It&#8217;s great to see artists being brave and patient enough to do this kind of walkthrough. (I say that because I personally find doing screencasts to be a huge pain, though I do promise more in the future on CDM anyway!)</p>
<p>One small nit-pick: I think the Shure SM57 is very, very popular as a vocal mic!</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/LXTIN6R-bdU" frameborder="0" allowfullscreen></iframe></p>
<p>Erin calls herself a &#8220;one-woman army,&#8221; and deservedly so &#8212; playing keys, singing, and operating a computer requires some serious multitasking chops, and she handles her APC with aplomb.</p>
<p>Erin has an album out called <em>Illusions</em>, and a tour of the US on. (Warning: autoplays music.)<br />
<a href="http://www.erinbarra.com/">http://www.erinbarra.com/</a></p>
<h3>Your Neck of the Woods?</h3>
<p>That&#8217;s just one city&#8217;s recent Ableton user group appearances, and a fraction of the kinds of artists who have appeared in New York alone. Got artists working with laptops &#8212; using any software, not just Live &#8212; talking in your community about what they&#8217;re doing? Want to share your rig? Get in touch.</p>
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