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An ‘Interspecies’ Music Interface Combines a Mask, Bacteria

Organum Vivum – a interspecies interface from Paul Seidler on Vimeo. Your next digital interface might be grown, not made. Organam Vivum drops the usual combinations of knobs and hard surfaces and wires for something organic – an “interspecies” interface. The sensors are grown from bacteria, formed into alien-looking, futuristic materials and a mask. The bio-interfacing project began as a collaboration between Aliisa Talja (who has a background in industrial design) with Paul Seidler at the CDM-hosted MusicMakers Hacklab at CTM Festival earlier this year. Not only are the materials literally organic, but in touching and breathing into these delicate …

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Insane, Starship Control Panel Controls Sound Morphing-Synth in 3D: COSMOSƒ

If I’ve said it once, I’ve said it a thousand times: manipulating sound presets should be as intuitive and powerful as regulating plasma coolant flow to the antimatter injector on a warp drive nacelle. I mean, knobs? How quaint. COSMOSƒ is a graphical morphing engine for sound, a standalone synthesizer with a wild, sci-fi interface. You can actually set up polar coordinates and navigate sounds through a sphere, in three dimensions. The sound engine is all internal, but looks like a lot of fun. (For more of this sort of thing, see the excellent, free and open source IanniX, which …

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nodebeat

NodeBeat, Visual Sequencer for iOS + Android Built with Free Tools, Back on Android Market

NodeBeat is the kind of experimental music application that’s thriving in the age of the multi-touch tablet. Its dynamic interface and sound are built on the foundation of free and open source software tools regularly covered here on CDMusic and Motion. OpenFrameworks, the Processing-like C++ library, handles the UI, as libpd, the embeddable version of graphical media environment Pure Data, manages the sound. What you get is an open-ended plane on which you can graphically array sequences, far away from the standard grid, for generative and sequenced music. It’s good fun, which made it a hit on iOS. Developer Seth …

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peopleonsynplode

Bugs on the Game Grid: Synplode Makes Step Sequencing Tangible for an Interactive Dance Floor

Digital musician and artist Josh Silverman began the Synplode process with something familiar – a checkerboard. Play a game of checkers on its computer vision-equipped playing field and beats and loops triggered in Ableton Live generated a responsive soundtrack for the game. But as it’s evolved, Synplode has become a general-purpose musical grid. Whether with little robotic insects (the Hexbugs here) or full-sized human persons, the grid can turn any space into a dynamic, interactive dance floor. (I think I may actually prefer those cute little bugs to the people and dancers and whatnot. Robot rave, anyone?) I prodded Josh …

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