Cubic Game Visualism: Awesomely-Inspiring Game Trailer from Gamma

4fourths – Game Trailer from Mikengreg on Vimeo. It’s been a long time coming, but there’s real hope that convergence of lovers of independent, creative game design with audiovisualist aficionados could bring us to a new, game-inspired visual age. Of course, a good way to start would be for some game designers to start to kick ass with their games. And that means lame trailers simply aren’t an option. For a demonstration of how it’s done, check out the trailer for 4fourths. This winning entrant to the one-button game challenge help by the Kokoromi Collective could pass for a music …

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This Week at the Game Developer Conference, San Francisco, Push the Button

What can you do with this? Game designers and artists find out this week at GDC. (Pictured: my own submission, up close.) Why should Create Digital Music and Create Digital Motion (and, well, their editor) go to a game conference? This year, in particular, the annual gathering of game developers in San Francisco means a real convergence of gaming culture and digital music and motion, of ideas about how interactivity can work (and the challenges of making interaction design creative), of generative and adaptive music and new cultures of digital media. Aside from that, of course, there’s no particular reason. …

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Extended Through Friday: One Button Objects Call

You have until Friday to change the way we think about buttons. We live in the age of multi-touch, of sophisticated GPS and accelerometers tracking gestures, of augmented reality and $100 computers. In other words, it’s the perfect time to meditate on the lowly button. And as visualists and designers, you have a unique relationship to buttons and the digital worlds they control. I can’t wait to assemble the results of the One Button Game Objects show, opening at Gray Area Foundation in San Francisco with the collaboration of CDM and gaming collective Kokoromi. I’ve already seen fascinating contributions that …

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Through Friday, Making One-Button Objects, Chip-Infused Hackday Saturday

“Press play” … “button-mashing” … the very criticism of digital music is often directed at the button or switch, even as the cult hit monome spreads arrays of buttons like a virus. Well, we’re still interested in what you can do with a button, so to fully focus you, we’re only giving you one button with which to play. The challenge of limiting interaction to one button has already spawned an explosion of entries from game designers, who have fought their way through intense competition for the legendary Gamma indie/experimental game competition. We’ll see the winners at the Game Developer …

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Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF

It’s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer. What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I’m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and — this month, Amsterdam at the planetary music tech hub that is STEIM. STEIM is an inspiration …

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Call for Works: One-Button Game Objects

Push the button: Kokoromi’s Gamma game challenge, which we saw earlier this week, challenges game designers to build an entire gameplay mechanic around a single button. What can be done with a single hardware object – a self-contained, one-button invention? We’re looking for creations that answer that question, inspired by games (and encompassing hardware games and hacks), but also extending into interactive art and musical and visual instruments. I’m putting this on the CDMs partly because I’d love to see these sorts of objects from visualists. We have upcoming hackday events in New York, Amsterdam, and San Francisco which could …

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