Clean is overrated. If you’re ready for a little digital dirt in your synth life, powered by the open-source Arduino hardware, Marc Nostromo’s Squealer is for you. Built atop the wonderful, Arduino-based Pocket Piano kit by Critter and Guitari, it’s a full-blown, simple, digitally-gritty synthesis engine.
You get a monosynth, some fixed waveforms, a resonant filter, decay, and some aliasing tricks for extra grit. The big news: the Arduino Piano Squealer is now under a GPL license.
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The grid is in. While the monome remains the standards bearer for hardware with grids of buttons on it, arrays of buttons are suddenly everywhere, in the commercial Akai APC40 and Novation Launchpad, and, from Livid Instruments, the Ohm64 and now the Block. I think it’s a real compliment to the monome’s creators – and the community that has authored ingenious open software for the monome – that there is this excitement around the design.
The latest entry is Livid’s Block, a compact, aluminum-and-wood controller that’s easy to carry and which weighs less than 3 pounds. It’s not a monome – it eschews the monome’s stringent minimalist design aesthetic and adds knobs on top, faders on the side. That layout has made the M-Audio Trigger Finger a blockbuster hit, so I think it could attract people who want more than just buttons. (That’s why choice is generally a good thing.) But just as importantly, the Block takes cues from the monome beyond the skin-deep. As with the Ohm64, Livid is working to open-source both the guts of the hardware and the software on the computer. The instruments are made by hand using sustainable materials and finishes, manufactured in Texas in their own shop rather than the lowest bidder overseas. The hardware itself encourages hacks and customization. These are principles championed by the monome’s Brian Crabtree and Kelli Cain, and they’re badly in need of some company. Livid, like those monome creators, is a handful of individuals rather then a big company, but they give us new hardware that embodies sustainability, openness, and local production – and that makes the monome and its principles stronger. (Livid has been crafting performance hardware and Max patches for many years.) And while this bus-powered USB MIDI device doesn’t yet support (OSC) OpenSoundControl, that could come – without sacrificing conventional MIDI connections to outboard gear when you don’t have the computer connected. (Clarification: as with the Ohm64, OSC support is not yet available but should be possible. Stay tuned.)
Basic specs:
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It’s actually paradoxical to talk about music “made” on the monome. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas – without any indication of how a single button may function, without a screenprinted logo or name – that allows computer musicians to project upon it whatever they wish. The monome, more than any other object designed since the emergence of computer performance, is emblematic of what digital music can be. It’s an empty digital grid, like viewing the world of music software under a microscope.
It’s also, therefore, possible for the monome to disappear, leaving behind a spectrum of what people are doing with music on computers. That was what was most striking to me about the music of the monomeet on Saturday in Princeton, NJ: it covered a range of techniques, from glitchy granulation to breakbeat rhythms derived from turntables. Listen to what
In the lineup: tehn (aka Brian Crabtree), the instrument’s creator, playing on the Max/MSP patch mlr that is partly responsible for the monome’s set, through Daedelus, Brian’s friend who helped raise awareness of the strange box of buttons around the world. There are also fantastic sounds from mtn (makingthenoise), picture in the photos here, Edison, ro, %, and altitude sickness.
Here’s what the live sets sounded like. Bet you you can’t hear the monome.
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Part of the beauty of the iPhone from its launch date was the notion of a Mac you could fit in the palm of your hand. That makes it ironic that, for so many developers, mobile platforms in general have turned into a way to fragment software, to make it run fewer places instead of more. There’s something to be said for designing to a specific mobile device, but on the other hand, how many developers would want to restrict where their creations run? And particularly in music, isn’t the appeal of mobile creation the ability to have your tools work in more places? Maybe targeting just one gadget is the right choice for a given tool, but it shouldn’t be the only choice.
On the iPhone, the application Thump has plenty in common with a range of mobile music making tools. It’s simple but fun, a groove box with sequencing, subtractive synths, drums, and a set of basic effects, plus the ability to load your own samples and export songs.
Thump also demonstrates how simplifying sonic capabilities can produce musically-beautiful results, by focusing on the essentials and creating something with personality. Here’s a track by its creator showing off its sounds: thump soundreel by mazbox
What might not be immediately apparent is that under the hood, Thump makes use of the open source environment openFrameworks. As a result, the same code runs on iPhone, Mac, and Windows, as well as Linux. (It’s not distributed for Linux, but it could be. Hint, hint.) Creator Marek Bereza gives back, too – he ported the openFrameworks audio library to the iPhone, where it’s available to anyone.
Updated Marek notes in comments just what this means. The video below is, essentially, the same app. In place of the iPod screen, he has used a massive lattice of physical controls. A separate installation at the same show used a large touchscreen and simplified interface. And this really demonstrates what cross-platform means. Guy Kawasaki in the 80s mocked “ports” as a cheap wine. The idea is not to simply dump your code on a different platform and hope for the best – in fact, in this case, the changes from one platform to another were radical. The key is maximizing what’s essential, what really is not specific to a single device.
If you’re interested in creating your own projects, oF has an elegant syntax based on Processing, but adapted to C/C++ coding paradigms and libraries.
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monome lovers have come from all over the planet to exchange tips and creative ideas and check out music here in Princeton, New Jersey at the Monomeet. I’m here shooting some video, so expect a feature and links to some of the projects in a few days. In the meantime, JP has set up a live stream, so you can listen in while you clean your studio or whatever you happen to be doing on this Saturday afternoon / evening. Enjoy, and stay tuned for more! (Incidentally, there’s quite a lot of discussion here that’s relevant whether or not you own the monome hardware, really getting to the heart of open source and DIY musical tools. I’ll certainly be sharing some of that soon.)
Updated: what a Saturday! The monomeet was incredibly packed with goodness, from crazy DIY projects to terrific music. And it’s also worth saying, the event wound up being about far more than just the monome; the object becomes a catalyst for all sorts of other discussions of open source and audiovisual technique. I have some video that looks good, lots of cameras were rolling, photographers snapping – expect good documentation over the coming days.
You can also follow the post-event discussion on the monome board.
If you have videos to post, there’s a special monomeet Vimeo group. To get things kicked off, check out the SevenUpLive preview, contributed virtually by bar|none who couldn’t make the event. (See the monome boards for a discussion and download of the software in the video.) http://www.vimeo.com/groups/monomeetfall2009
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