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	<title>Create Digital Music &#187; open-hardware</title>
	<atom:link href="http://createdigitalmusic.com/tag/open-hardware/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF</title>
		<link>http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:08:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[call-for-works]]></category>
		<category><![CDATA[Community]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[one-button]]></category>
		<category><![CDATA[open-hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[sf]]></category>
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		<category><![CDATA[steim]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9392</guid>
		<description><![CDATA[It&#8217;s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer.
What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mightyohm/3039195353/"><img src="http://farm4.static.flickr.com/3236/3039195353_3b6ef5a9df.jpg"></a></p>
<div class="imgcaption">It&#8217;s a call for one-button works. Literally. Sorry. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.mightyohm.com/">Jeff Keyzer</a>.</div>
<p>What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I&#8217;m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and &#8212; this month, Amsterdam at the planetary music tech hub that is STEIM.</p>
<p><a href="http://www.flickr.com/photos/jeanbaptisteparis/527679322/sizes/m/"><img src="http://farm2.static.flickr.com/1209/527679322_84f54eaf6c.jpg"></a></p>
<div class="imgcaption">STEIM is an inspiration to all music DIYers and technologists, and the birthplace of one of the great pioneering DIY hardware designs of all time: the <a href="http://www.crackle.org/CrackleBox.htm">CrackleBox</a>.</div>
<h3>STEIM + Handmade Music Amsterdam (Netherlands, February)</h3>
<p>Handmade Music is beginning in Amsterdam. To kick things off, I&#8217;ll be visiting the legendary STEIM research center. The event will be open to anyone with inventions and self-built hardware and software you&#8217;d like to share. We&#8217;ll plug in and make a raucous noise. I&#8217;m really quite looking forward to meeting folks from this area.</p>
<p>When: <strong>Wednesday, February 17</strong>, 8p &#8211; ?<br />
Where: Utrechtsedwarsstraat 134, Amsterdam<br />
Cost: FREE<br />
<a href="http://www.steim.org/steim/concerts.php#299">STEIM Hotspot Lab Event Page</a></p>
<p>I&#8217;ll also do a short presentation of some work TBD; more on this next week.</p>
<p>If you&#8217;re attending and want to share what you&#8217;re bringing in advance or make sure you see me, use the <a href="http://createdigitalmusic.com/contact/">CDM contact form</a>.<span id="more-9392"></span></p>
<p><a href="http://www.flickr.com/photos/sfllaw/2077087449/in/set-72157603345277009"><img src="http://farm3.static.flickr.com/2328/2077087449_adffb4e531.jpg"></a></p>
<div class="imgcaption">Killjet, by Tristan Perich. Photo (CC-BY-SA) <a href="http://www.flickr.com/people/sfllaw/">Simon Law</a>.</div>
<h3>One-Button Objects Call (SF + World, March)</h3>
<blockquote><p>What can you do with one button? In an age of ever-more-complex touch interfaces, we’d like to imagine what a single, tangible, hardware button can mean for a design. To celebrate the arrival of their Gamma game event in San Francisco, art game collective Kokoromi is teaming up with Create Digital Music and Create Digital Motion to launch a call for ONE-BUTTON OBJECTS. </p></blockquote>
<p>So, sorry monome &#8212; too many buttons (unless you want to make a one-button monome, that is). The one-button game objects will incorporate a single-button-centered design and inspiration from the world of gaming into unique creations. Read up more on our sister site:</p>
<p><a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for Works: One-Button Game Objects</a><br />
Then send your submissions for the gallery show in San Francisco to onebuttonobject@kokoromi.org<br />
(see also <a href="http://www.kokoromi.org/announcements/call-for-one-button-objects/">Kokoromi</a><br />
<strong>Receipt deadline: March 1</strong></p>
<p>If you&#8217;re in the NYC or San Francisco, we&#8217;re looking to do some informal hackdays to play with buttons, HID interfaces, Arduino and microcontroller platforms, and the like &#8212; we just need a hackerspace to host us. And if you&#8217;d like to do that elsewhere in the world, let us know and we&#8217;ll promote it.</p>
<p>And of course, be sure to attend Friday, March 12 at the <a href="http://www.gaffta.org/">Gray Area Foundation for the Arts</a> if you&#8217;re in the Bay Area or attending the Game Developer Conference.</p>
<p><a href="http://www.flickr.com/photos/dumbonyc/4256943242/"><img src="http://farm5.static.flickr.com/4039/4256943242_23ab0ec2b8.jpg"></a></p>
<div class="imgcaption">Handmade Music NYC is moving to DUMBO, Brooklyn, and the fantastic <a href="http://www.galapagosartspace.com/">Galapagos Art Space</a>.</div>
<h3>Handmade Music Brooklyn Returns; Your Inventions, Live Artists Wanted (NYC, March)</h3>
<p>Handmade Music in its hometown of New York is being rebooted. We&#8217;re launching new workshops, new hacking, and a new quarterly performance series at a proper performance venue, Galapagos. </p>
<p>That means we need you.</p>
<p>For the quarterly party, we&#8217;re continuing to look for people to bring in your own creations. If it runs on a netbook, if you have headphones you can bring, if it&#8217;s made out of wood and you can play it, if you can plug into a portable amp and make some noise, if it&#8217;s a circuit-bent toy with built-in speakers, it&#8217;s a welcome guest.</p>
<p>But we&#8217;re also looking for live artists in the greater New York area who incorporate DIY instruments, hardware, software (and even wearable interactive costumes, if you&#8217;ve got them) into your act. We&#8217;d like to hear who&#8217;s out there. We can&#8217;t invite everyone to play, but that&#8217;s all the more reason to hear about what people are doing.</p>
<p>If you have a project or act to consider, send them here:<br />
<a href="http://spreadsheets.google.com/a/createdigitalmedia.net/viewform?formkey=dEJoMnZnY3lyQkJNUjdCMWV4SlFlT1E6MA">Official 2010 Handmade Music NYC Call for Works</a></p>
<p>The first event is <strong>Monday, March 8</strong>. Doors open 7p, live acts start 8p.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>DIY monome Case from LEGOs, Live Performance in a Bathroom</title>
		<link>http://createdigitalmusic.com/2009/12/10/diy-monome-case-from-legos-live-performance-in-a-bathroom/</link>
		<comments>http://createdigitalmusic.com/2009/12/10/diy-monome-case-from-legos-live-performance-in-a-bathroom/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 17:14:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[cases]]></category>
		<category><![CDATA[controllers]]></category>
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		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[music-videos]]></category>
		<category><![CDATA[open-hardware]]></category>
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		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8609</guid>
		<description><![CDATA[At the risk of becoming Create Digital Monomes, here are two things that make me very happy.
For anyone who thinks it&#8217;s too hard to get hold of a genuine monome, or any of those of you who got the kit and haven&#8217;t built a proper case for it, this is for you. FYXDESIGN has posted [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/12/legomonome.jpg"><img src="http://createdigitalmusic.com/images/2009/12/legomonome.jpg" alt="IMG_0751" title="IMG_0751" width="500" height="333" class="alignright size-full wp-image-8610" /></a></p>
<p>At the risk of becoming Create Digital Monomes, here are two things that make me very happy.</p>
<p>For anyone who thinks it&#8217;s too hard to get hold of a genuine monome, or any of those of you who got the kit and haven&#8217;t built a proper case for it, this is for you. FYXDESIGN has posted a terrific tutorial enclosing the monome 40h kit (8&#215;8 grid) inside a custom case made from LEGO bricks. The project comes out of a group at New York University&#8217;s ITP digital tech school who saved money, beat the monome&#8217;s scarcity, and made lots of friends by group ordering a bunch of kits and then assembling them together as a group. The magic here comes courtesy of some smart design sense and a boon to prototypers everywhere, the <a href="http://ldd.lego.com/download/default.aspx">LEGO Digital Designer</a> software, free for Windows and Macs. </p>
<p><a href="http://www.fxydesign.com/#136484/ABOUT">Xiaoyang Feng&#8217;s</a> design work is in general worth checking out; if someone with his experience and skill is using LEGOs, you&#8217;ll want to take note.</p>
<p>Even if you&#8217;ve got a project that&#8217;s not a monome, this is clearly a fantastic way to whip up an enclosure in a hurry &#8211; and that &#8220;prototype&#8221; might be all you need. Bless you, LEGO!</p>
<p>With the step-by-step tutorial, this is child&#8217;s play, even for someone as tragically un-handy as me.</p>
<p><a href="http://blog.fxydesign.com/?p=3">Build Monome LEGO Case Tutorial</a></p>
<p>In other news, here&#8217;s a lovely live video shot by duo elle p &#038; iftah in, apparently, a bathroom (no reverb needed)! It&#8217;s a reminder that, even without velocity control, an array of buttons really can make a musical instrument. (In fact, making performance easier is part of the grand tradition of instrument design &#8211; see frets, the Autoharp, the piano, and so on.) In an age of overproduced music (sorry, <em>Glee</em>), it&#8217;s lovely to see the Internets striking back with live performance, warts and all, as a way of conveying authenticity and personality. Elle has in her lap another interesting DIY creation that&#8217;s not a monome. The duo describe it as a &#8220;pixiphone,&#8221; a &#8220;general purpose d.i.y grid controller based on an old siemens operator interfaced with arduino.&#8221; I&#8217;ll have to get more documentation on that.</p>
<p><em>Embedding is acting a wee bit screwy for me today, possibly on Vimeo&#8217;s end, but you can always go <a href="http://vimeo.com/7974289">straight to the video</a>.</em><span id="more-8609"></span></p>
<p><object width="580" height="436"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7974289&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7974289&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="436"></embed></object>
<p><a href="http://vimeo.com/7974289">candy for a 40h and a pixiphone</a> from <a href="http://vimeo.com/user2468337">lp&amp;i</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>monome News: Max for Live with 7up, New Grayscale, Mass Kit Builds, NYC Fest</title>
		<link>http://createdigitalmusic.com/2009/11/23/monome-news-max-for-live-integration-with-7up-mass-kit-builds-new-grayscale/</link>
		<comments>http://createdigitalmusic.com/2009/11/23/monome-news-max-for-live-integration-with-7up-mass-kit-builds-new-grayscale/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 15:14:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[7up]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[controllers]]></category>
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		<category><![CDATA[monome]]></category>
		<category><![CDATA[open-hardware]]></category>
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		<category><![CDATA[patching]]></category>
		<category><![CDATA[sevenup]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8408</guid>
		<description><![CDATA[SevenUpLive 2.0 Preview from bar&#124;none on Vimeo.
Planet monome is getting to be an exciting place. The biggest news: SevenUpLive, an extraordinary original application that melds the monome as controller with a set of Live functions, is getting a major rebuild and Max for Live support. Mapping the buttons of the monome to a set of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="363"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7757995&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7757995&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="363"></embed></object>
<p><a href="http://vimeo.com/7757995">SevenUpLive 2.0 Preview</a> from <a href="http://vimeo.com/user602401">bar|none</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Planet monome is getting to be an exciting place. The biggest news: SevenUpLive, an extraordinary original application that melds the monome as controller with a set of Live functions, is getting a major rebuild and Max for Live support. Mapping the buttons of the monome to a set of Live sonic magic, SevenUp transforms the monome &#8211; and Live &#8211; into an interactive compositional instrument, with looping, sequencing, and melodic and rhythmic manipulation. With Max for Live integration, that will also allow people writing Max patches for Ableton to use their work as modules, and the simple grid controls of the monome as the interface.</p>
<p>For more on the existing 7up project:<br />
<a href="http://docs.monome.org/doku.php?id=app:sevenuplive">SevenUpLive on the monome wiki</a><br />
<a href="http://code.google.com/p/sevenuplive/">Google Code Project</a><br />
<a href="http://www.makingthenoise.com/sevenup/">SevenUp at makingthenoise</a></p>
<p>MakingTheNoise, the artist behind the project, is himself a terrific performer. I got to play with him last week at Boston&#8217;s Enormous Room, and he&#8217;s a wonderful guy and inventive artist. We&#8217;re both presenting in New York, so expect more on this soon (see the end of the story).</p>
<p><a href="http://createdigitalmusic.com/images/2009/11/eifel.jpg"><img src="http://createdigitalmusic.com/images/2009/11/eifel.jpg" alt="eifel" title="eifel" width="480" height="320" class="alignright size-full wp-image-8412" /></a></p>
<p><strong>New monome kits, models:</strong> Okay, so you want the real thing, and you&#8217;re ready for a monome of your own. You have two ongoing opportunities from the source, in addition to the various emulators and DIY projects. Dogs not included (sadly).<span id="more-8408"></span></p>
<p>First, monome production by Brian Crabtree and Kelli Cain is getting rolling again. The <a href="http://monome.org/articles/2009/11/02/grayscale-sixty-four/">grayscale sixty four</a> has to be one of the prettiest of these I&#8217;ve seen yet. It&#8217;s US$500, but it&#8217;s also a domestically-produced, largely handmade beauty you may want to hang onto forever. There&#8217;s no preorder, but keep on the monome site in January if you want to buy one; I&#8217;m sure this will again sell out.</p>
<p>The DIY spirit is at the heart of the monome project, so to me an even better way to go is to make your own. There&#8217;s the Arduinome kit, which has readily-available parts and is brilliantly documented on the FlipMU site at Noisepages:<br />
<a href="http://flipmu.com/work/arduinome/">http://flipmu.com/work/arduinome/</a></p>
<p>But you can also get an even easier-to-build kit from the monome folks themselves. The students at NYU&#8217;s ITP program (a multi-disciplinary technology program in Manhattan) got a whole bunch of folks together, did a group buy on kits, and had more fun by putting them together with friends. Check out the growing Flickr pool for a sense of all the mayhem. Now, true, there are more would-be monome users in Manhattan than perhaps anywhere else on Earth, but the basic idea &#8211; make with friends &#8211; could absolutely be replicated. </p>
<p>If you&#8217;re interested, I can see if there is a way we can help coordinate such endeavors here on CDM and with Noisepages &#8211; shout out in comments.</p>
<p><object width="580" height="435"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fgroups%2F1264631%40N20%2Fpool%2Fshow%2F&#038;page_show_back_url=%2Fgroups%2F1264631%40N20%2Fpool%2F&#038;group_id=1264631@N20&#038;jump_to=&#038;start_index="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fgroups%2F1264631%40N20%2Fpool%2Fshow%2F&#038;page_show_back_url=%2Fgroups%2F1264631%40N20%2Fpool%2F&#038;group_id=1264631@N20&#038;jump_to=&#038;start_index=" width="580" height="435"></embed></object></p>
<p><strong>Festival in NYC:</strong></p>
<p>If you&#8217;d like to meet the creator of SevenUp, hear more about grids and OSC, and hear music and discussion from the creator of the monome, you&#8217;ll absolutely want to mark your calendars for December 12 in New York.</p>
<p><a href="http://www.inoutfest.org/">http://www.inoutfest.org/</a><br />
<a href="http://www.inoutfest.org/lineup.php">Lineup</a<br />
<a href="http://www.inoutfest.org/workshops.php">Workshops</a></p>
<p>More details are coming; watch this space.</p>
<p>Got more monome news &#8211; or anything else? Do let us know.</p>
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		<title>Arduino Piano Gets an Open Source &#8220;Squealer&#8221; Synth Engine</title>
		<link>http://createdigitalmusic.com/2009/11/02/arduino-piano-gets-an-open-source-squealer-synth-engine/</link>
		<comments>http://createdigitalmusic.com/2009/11/02/arduino-piano-gets-an-open-source-squealer-synth-engine/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 17:15:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arduino]]></category>
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		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8178</guid>
		<description><![CDATA[Clean is overrated. If you&#8217;re ready for a little digital dirt in your synth life, powered by the open-source Arduino hardware, Marc Nostromo&#8217;s Squealer is for you. Built atop the wonderful, Arduino-based Pocket Piano kit by Critter and Guitari, it&#8217;s a full-blown, simple, digitally-gritty synthesis engine.
You get a monosynth, some fixed waveforms, a resonant filter, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/11/arduinopiano.jpg"><img src="http://createdigitalmusic.com/images/2009/11/arduinopiano.jpg" alt="arduinopiano" title="arduinopiano" width="580" height="435" class="alignright size-full wp-image-8194" /></a></p>
<p>Clean is overrated. If you&#8217;re ready for a little digital dirt in your synth life, powered by the open-source <a href="http://arduino.cc">Arduino</a> hardware, Marc Nostromo&#8217;s Squealer is for you. Built atop the wonderful, <a href="http://www.critterandguitari.com/home/store/arduino-piano.php">Arduino-based Pocket Piano kit</a> by Critter and Guitari, it&#8217;s a full-blown, simple, digitally-gritty synthesis engine.</p>
<p>You get a monosynth, some fixed waveforms, a resonant filter, decay, and some aliasing tricks for extra grit. The big news: the Arduino Piano Squealer is now under a GPL license.</p>
<p><a href="http://nostromo.noisepages.com/arduino-piano-squealer-synth/">Official Arduino Piano Squealer Synth Page</a> has everything you need<br />
<a href="http://nostromo.noisepages.com/2009/11/01/arduino-piano-squealer-released-under-gpl-v3/">Announcement of GPL v3</a><br />
All at Mustalk@noisepages.com</p>
<p>Here&#8217;s what it sounds like:</p>
<p>SAP+BOM+Dodgey Eighties Ringing Reverb:<br />
<a title="mustakl audio" href="http://www.gorehole.org/nostromo/audio/ap-bom.mp3">apbom.mp3</a></p>
<p>Eery piano:<br />
<a title="mustakl audio" href="http://www.gorehole.org/nostromo/audio/ap-eery.mp3"> ap-eery.mp3</a></p>
<p>SAP+Flanging Mini KP:<br />
<a title="mustakl audio" href="http://www.gorehole.org/nostromo/audio/ardboy1.mp3"> ardboy1.mp3</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Livid Block: Open Grid Button Controller Adds Knobs, Faders &#8211; and Choice</title>
		<link>http://createdigitalmusic.com/2009/10/12/livid-block-open-grid-button-controller-adds-knobs-faders-and-choice/</link>
		<comments>http://createdigitalmusic.com/2009/10/12/livid-block-open-grid-button-controller-adds-knobs-faders-and-choice/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 16:41:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[block]]></category>
		<category><![CDATA[buttons]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[grid-controller]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[livid-instruments]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[Ohm]]></category>
		<category><![CDATA[ohm64]]></category>
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		<category><![CDATA[sustainable]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7920</guid>
		<description><![CDATA[The grid is in. While the monome remains the standards bearer for hardware with grids of buttons on it, arrays of buttons are suddenly everywhere, in the commercial Akai APC40 and Novation Launchpad, and, from Livid Instruments, the Ohm64 and now the Block. I think it&#8217;s a real compliment to the monome&#8217;s creators &#8211; and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/10/block1.jpg"><img src="http://createdigitalmusic.com/images/2009/10/block1.jpg" alt="block1" title="block1" width="580" height="340" class="alignright size-full wp-image-7922" /></a></p>
<p>The grid is in. While the <a href="http://monome.org">monome</a> remains the standards bearer for hardware with grids of buttons on it, arrays of buttons are suddenly everywhere, in the commercial Akai APC40 and Novation Launchpad, and, from Livid Instruments, the Ohm64 and now the Block. I think it&#8217;s a real compliment to the monome&#8217;s creators &#8211; and the community that has authored ingenious open software for the monome &#8211; that there is this excitement around the design.</p>
<p>The latest entry is Livid&#8217;s Block, a compact, aluminum-and-wood controller that&#8217;s easy to carry and which weighs less than 3 pounds. It&#8217;s not a monome &#8211; it eschews the monome&#8217;s stringent minimalist design aesthetic and adds knobs on top, faders on the side. That layout has made the M-Audio Trigger Finger a blockbuster hit, so I think it could attract people who want more than just buttons. (That&#8217;s why choice is generally a good thing.) But just as importantly, the Block takes cues from the monome beyond the skin-deep. As with the Ohm64, Livid is working to open-source both the guts of the hardware and the software on the computer. The instruments are made by hand using sustainable materials and finishes, manufactured in Texas in their own shop rather than the lowest bidder overseas. The hardware itself encourages hacks and customization. These are principles championed by the monome&#8217;s Brian Crabtree and Kelli Cain, and they&#8217;re badly in need of some company. Livid, like those monome creators, is a handful of individuals rather then a big company, but they give us new hardware that embodies sustainability, openness, and local production &#8211; and that makes the monome and its principles stronger. (Livid has been crafting performance hardware and Max patches for many years.) And while this bus-powered USB MIDI device doesn&#8217;t yet support (OSC) OpenSoundControl, that could come &#8211; without sacrificing conventional MIDI connections to outboard gear when you don&#8217;t have the computer connected. (Clarification: as with the Ohm64, OSC support is not yet available but should be possible. Stay tuned.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/block2.jpg"><img src="http://createdigitalmusic.com/images/2009/10/block2.jpg" alt="block2" title="block2" width="580" height="389" class="alignright size-full wp-image-7923" /></a></p>
<p>Basic specs:<span id="more-7920"></span></p>
<ul>
<li>8&#215;8 backlit keypad with corresponding knobs, function buttons, and faders</li>
<li>Square layout that can be used at any rotation (so the USB port lies where you want it)</li>
<li>Runs a suite of apps built in Max/MSP from Livid &#8211; including a sampler, synth, sequencer</li>
<li>blockEditor for customizing layouts, lights</li>
<li>US$399, available November 1</li>
</ul>
<p>I&#8217;m interested in more open software, so I&#8217;m working on making an editor in Java and would love to hear what else people might want. (SuperCollider looper? Pd algorithmic grid controller? Processing library?) These I hope to make work both with the Livid hardware&#8217;s added faders and knobs, and the monome&#8217;s more minimal design. Of course, OSC will be terrific for computer applications if that comes to pass, but I love the idea of gear that can also talk to MIDI hardware.</p>
<p>I really like Novation&#8217;s Launchpad, but for a little more money, you get a beautiful case, additional controls, and added flexibility, all in gear handcrafted by the maker and with an open approach to hardware and software. Without getting into a debate over the merits one way or another, consider this: <em>you can choose</em>. We didn&#8217;t use to have these kinds of choices in music hardware. The fact that we do now &#8211; not only the ability to choose the nameplate, but the very philosophy behind the device&#8217;s manufacture &#8211; I think can benefit everyone, users and manufacturers alike. It opens up the entire music tech industry to new ideas and new variety.</p>
<p><a href="http://www.lividinstruments.com/hardware_block.php">http://www.lividinstruments.com/hardware_block.php</a></p>
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		<slash:comments>72</slash:comments>
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		<title>Listen: Monome-Made Music, from tehn to Daedelus</title>
		<link>http://createdigitalmusic.com/2009/10/07/listen-monome-made-music-from-tehn-to-daedelus/</link>
		<comments>http://createdigitalmusic.com/2009/10/07/listen-monome-made-music-from-tehn-to-daedelus/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 19:37:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[daedelus]]></category>
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		<category><![CDATA[open-hardware]]></category>
		<category><![CDATA[open-source]]></category>
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		<category><![CDATA[soundcloud]]></category>
		<category><![CDATA[tehn]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7849</guid>
		<description><![CDATA[makingthenoise (mtn); photo by Joshua Schnable.
It&#8217;s actually paradoxical to talk about music &#8220;made&#8221; on the monome. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas &#8211; without any indication of how a single button may [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/joshua_schnable/3320596633/in/set-72157614567636209/"><img src="http://farm4.static.flickr.com/3600/3320596633_a5d99ebe8c.jpg"></a></p>
<div class="imgcaption">makingthenoise (mtn); photo by Joshua Schnable.</div>
<p>It&#8217;s actually paradoxical to talk about music &#8220;made&#8221; on the <a href="http://monome.org">monome</a>. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas &#8211; without any indication of how a single button may function, without a screenprinted logo or name &#8211; that allows computer musicians to project upon it whatever they wish. The monome, more than any other object designed since the emergence of computer performance, is emblematic of what digital music can be. It&#8217;s an empty digital grid, like viewing the world of music software under a microscope.</p>
<p>It&#8217;s also, therefore, possible for the monome to disappear, leaving behind a spectrum of what people are doing with music on computers. That was what was most striking to me about the music of the monomeet on Saturday in Princeton, NJ: it covered a range of techniques, from glitchy granulation to breakbeat rhythms derived from turntables. Listen to what </p>
<p>In the lineup: tehn (aka Brian Crabtree), the instrument&#8217;s creator, playing on the Max/MSP patch mlr that is partly responsible for the monome&#8217;s set, through Daedelus, Brian&#8217;s friend who helped raise awareness of the strange box of buttons around the world. There are also fantastic sounds from mtn (makingthenoise), picture in the photos here, Edison, ro, %, and altitude sickness.</p>
<p>Here&#8217;s what the live sets sounded like. Bet you you can&#8217;t hear the monome.</p>
<p><object height="225" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmonomeet&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=BD0000"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmonomeet&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=BD0000" type="application/x-shockwave-flash" width="100%"></embed></object>   <span><a href="http://soundcloud.com/monomeet">Latest tracks by monomeet</a></span></p>
<p>More photos from the event:<span id="more-7849"></span></p>
<p><a href="http://www.flickr.com/photos/joshua_schnable/3321429982/in/set-72157614567636209/"><img src="http://farm4.static.flickr.com/3567/3321429982_3404456d2a.jpg"></a></p>
<div class="imgcaption">makingthenoise (mtn); photo by Joshua Schnable.</div>
<p><img src="http://createdigitalmusic.com/images/2009/10/tehn.jpg" alt="tehn" title="tehn" width="580" height="447" class="alignright size-full wp-image-7855" /></p>
<div class="imgcaption">tehn in action; photo by me.</div>
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<p><object width="580" height="435"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fjoshua_schnable%2Fsets%2F72157622539219636%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fjoshua_schnable%2Fsets%2F72157622539219636%2F&#038;set_id=72157622539219636&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fjoshua_schnable%2Fsets%2F72157622539219636%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fjoshua_schnable%2Fsets%2F72157622539219636%2F&#038;set_id=72157622539219636&#038;jump_to=" width="580" height="435"></embed></object></p>
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		<title>iPhone Day: Free Frameworks Make Thumping Apps, Mobile or Otherwise</title>
		<link>http://createdigitalmusic.com/2009/10/07/iphone-day-free-frameworks-make-thumping-apps-mobile-or-otherwise/</link>
		<comments>http://createdigitalmusic.com/2009/10/07/iphone-day-free-frameworks-make-thumping-apps-mobile-or-otherwise/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 04:48:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7827</guid>
		<description><![CDATA[Part of the beauty of the iPhone from its launch date was the notion of a Mac you could fit in the palm of your hand. That makes it ironic that, for so many developers, mobile platforms in general have turned into a way to fragment software, to make it run fewer places instead of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/-OgEOk4mrYw&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/-OgEOk4mrYw&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>Part of the beauty of the iPhone from its launch date was the notion of a Mac you could fit in the palm of your hand. That makes it ironic that, for so many developers, mobile platforms in general have turned into a way to fragment software, to make it run <em>fewer</em> places instead of more. There&#8217;s something to be said for designing to a specific mobile device, but on the other hand, how many developers would want to restrict where their creations run? And particularly in music, isn&#8217;t the appeal of mobile creation the ability to have your tools work in more places? Maybe targeting just one gadget is the right choice for a given tool, but it shouldn&#8217;t be the <em>only</em> choice.</p>
<p>On the iPhone, the application Thump has plenty in common with a range of mobile music making tools. It&#8217;s simple but fun, a groove box with sequencing, subtractive synths, drums, and a set of basic effects, plus the ability to load your own samples and export songs.</p>
<p>Thump also demonstrates how simplifying sonic capabilities can produce musically-beautiful results, by focusing on the essentials and creating something with personality. Here&#8217;s a track by its creator showing off its sounds:<br />
<object height="81" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/mazbox/thump-soundreel"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/mazbox/thump-soundreel" type="application/x-shockwave-flash" width="100%" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/mazbox/thump-soundreel/">thump soundreel</a> by <a href="mazbox">mazbox</a></span></p>
<p>Well worth checking out the app on your platform of choice:<br />
<a href="http://www.mrkbrz.com/thump/">http://www.mrkbrz.com/thump/</a></p>
<p>What might not be immediately apparent is that under the hood, Thump makes use of the open source environment <a href="http://www.openframeworks.cc/">openFrameworks</a>. As a result, the same code runs on iPhone, Mac, and Windows, as well as Linux. (It&#8217;s not distributed for Linux, but it could be. Hint, hint.) Creator  Marek Bereza gives back, too &#8211; he ported the openFrameworks audio library to the iPhone, where it&#8217;s available to anyone.</p>
<p><strong>Updated</strong> Marek notes in comments just what this means. The video below is, essentially, <em>the same app</em>. In place of the iPod screen, he has used a massive lattice of physical controls. A separate installation at the same show used a large touchscreen and simplified interface. And this really demonstrates what cross-platform means. Guy Kawasaki in the 80s mocked &#8220;ports&#8221; as a cheap wine. The idea is not to simply dump your code on a different platform and hope for the best &#8211; in fact, in this case, the changes from one platform to another were radical. The key is maximizing what&#8217;s essential, what really is not specific to a single device.</p>
<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6804910&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6804910&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/6804910">Physical Sequencer</a> from <a href="http://vimeo.com/mazbox">Marek Bereza</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.creativeapplications.net/environment/physical-sequencer-aka-thump-of-sound-iphone/">Creative Applications has a detailed write-up</a> of the installation with more documentation.</p>
<p>If you&#8217;re interested in creating your own projects, oF has an elegant syntax based on Processing, but adapted to C/C++ coding paradigms and libraries.<span id="more-7827"></span></p>
<p>I would recommend trying desktop development first as you&#8217;re learning, but when you do want to go mobile, setup is absurdly easy:</p>
<p><a href="http://www.openframeworks.cc/setup/iphone">Setup instructions for iPhone</a></p>
<p>Having this as a foundation means more freedom for users and developers alike, the ability to run where you want, and a shared community of artists helping one another out. It does not mean sacrificing revenue, either &#8211; which is important, because revenue is often what enables (and encourages) developers to make new things. Here, we see a commercial mobile tool and distribution via the iTunes store, with free-as-in-beer distribution of desktop apps. But even the Free Software Foundation actually <a href="http://www.fsf.org/licensing/essays/selling.html">encourages charging for distribution</a> &#8211; and to many people, the FSF is the most extreme example. </p>
<p>The bottom line is, you&#8217;re free to create what you want, where you want &#8211; and it doesn&#8217;t even have to have a price of free.</p>
<p>The use of openFrameworks is possible because the iPhone allows the execution of native code. Apple does not allow the Java virtual machine, which locks out many useful platforms and tools &#8212; including <a href="http://processing.org">Processing</a>. Naturally, that should not be the case with forthcoming non-Apple platforms based on Linux; more on that soon.</p>
<p><em>Thanks to Memo Akten for the tip &#8212; and for his exceptional documentation of iPhone openFrameworks development.</em></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-7846" /></p>
<p><strong>GPU-tiful and Cross-Platform</strong></p>
<p><strong>Updated</strong> Another framework I left out is the lovely <a href="http://www.libnui.net/">libnui</a>. The tagline says it all: &#8220;C++ API, multiplatform (Mac OS X, iPhone, Win32, Win64, Linux), 3D hardware accelerated GUI and more&#8230;&#8221;</p>
<p>On the iPhone, Intua&#8217;s elaborate Beatmaker software and David Wallin&#8217;s bleep!box have both been made with libnui. I want to single out <a href="http://www.bleepboxapp.com/">bleep!box</a> because of its UI &#8211; note how UI elements are simplified and scaled to the size of your fingertip. That&#8217;s something that, speaking of multiple platforms, could be equally important with touch hardware coming to Mac, Windows, and Linux platforms (some of it here already). I saw a huge fan of Windows tablets loving Propellerhead Reason on a tablet. He probably would be less enthused running Reason or Record on a touch interface; the UI elements are way too small.</p>
<p>bleep!box is also worth a look for the same reason as Thump: elegant UI, simple functions, and a lot of fun.</p>
<p><strong>Pd, too</strong></p>
<p>Pure Data, the open source patching cousin of Max/MSP, can also run on mobile devices. It&#8217;s currently powering the application <a href="http://rjdj.me">RjDj</a>, but because Pd is free, that could be just the beginning. In May, I wrote about the work being done by Hans-Christoph Steiner, who has been <a href="http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/">porting Pd even to ancient PDAs and iPods</a> &#8211; including those, notably, without native floating-point capabilities (the kind of number crunching usually associated with sound).</p>
<p>Well, now Hans-Christoph is looking toward other, current-generation devices, too, kicking off with a workshop on making interactive sound on the iPhone using Pure Data. Here&#8217;s a taste:</p>
<blockquote><p>OK, kids, you won&#8217;t believe how easy this is. Once you have Pure Data installed on your your iPhone or iPod-Touch, creating and uploading your own sound-processing and sound-generating patches is as trivial as copying a text file to your device! You&#8217;ll still need an Apple Developer License, but because Pd patches are treated as media files, they don&#8217;t have to go thru Apple&#8217;s elaborate code review &#8212; so, you can just dive right in, turning your phone into a pocket synth within minutes. In this 3-hour hands-on workshop, interactive sound whiz and Pure Data developer Hans-Christoph Steiner will lead you through all the steps.</p></blockquote>
<p>Hans-Christoph will be talking Pd on the iPhone at a conference next month at Carnegie Mellon University in Pittsburgh. That will also include Memo Akten and Zach Gage talking about <a href="http://artandcode.ning.com/page/iphone-openframeworks">openFrameworks</a>. And for nearly-entirely open source hardware, there&#8217;s a tantalizing-looking workshop combining <a href="http://artandcode.ning.com/page/mobile-physical-computing">Android with Arduino</a>, too. </p>
<p><a href="http://artandcode.ning.com/">http://artandcode.ning.com/</a></p>
<p>There&#8217;s quite a lot more to say about this, but I hope this whets your appetite.</p>
<p>And, of course, riding the train to Pittsburgh or your nearest university or open source workshop, now you&#8217;ll have Thump which which to make some thumping tracks on your iPhone.</p>
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		<title>Greetings from Princeton monome Monomeet; Thanks for the monomies</title>
		<link>http://createdigitalmusic.com/2009/10/03/greetings-from-princeton-monome-monomeet-live-video-stream/</link>
		<comments>http://createdigitalmusic.com/2009/10/03/greetings-from-princeton-monome-monomeet-live-video-stream/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 18:52:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[Max/MSP]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7785</guid>
		<description><![CDATA[Bliss &#8211; SevenUpLive 1.4 Preview from bar&#124;none on Vimeo.
monome lovers have come from all over the planet to exchange tips and creative ideas and check out music here in Princeton, New Jersey at the Monomeet. I&#8217;m here shooting some video, so expect a feature and links to some of the projects in a few days. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6883154&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6883154&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/6883154">Bliss &#8211; SevenUpLive 1.4 Preview</a> from <a href="http://vimeo.com/user602401">bar|none</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>monome lovers have come from all over the planet to exchange tips and creative ideas and check out music here in Princeton, New Jersey at the <a href="http://post.monome.org/comments.php?DiscussionID=5609&#038;page=1#Item_0">Monomeet</a>. I&#8217;m here shooting some video, so expect a feature and links to some of the projects in a few days.  In the meantime, JP has set up a live stream, so you can listen in while you clean your studio or whatever you happen to be doing on this Saturday afternoon / evening. Enjoy, and stay tuned for more! (Incidentally, there&#8217;s quite a lot of discussion here that&#8217;s relevant whether or not you own the monome hardware, really getting to the heart of open source and DIY musical tools. I&#8217;ll certainly be sharing some of that soon.)</p>
<p><strong>Updated: what a Saturday!</strong> The monomeet was incredibly packed with goodness, from crazy DIY projects to terrific music. And it&#8217;s also worth saying, the event wound up being about far more than just the monome; the object becomes a catalyst for all sorts of other discussions of open source and audiovisual technique. I have some video that looks good, lots of cameras were rolling, photographers snapping &#8211; expect good documentation over the coming days.</p>
<p>You can also follow the post-event discussion on the <a href="http://post.monome.org/comments.php?DiscussionID=5609&#038;page=4#Item_28">monome board</a>.</p>
<p>If you have videos to post, there&#8217;s a special monomeet Vimeo group. To get things kicked off, check out the SevenUpLive preview, contributed virtually by bar|none who couldn&#8217;t make the event. (See the monome boards for a <a href="http://post.monome.org/comments.php?DiscussionID=5943&#038;page=1#Item_1">discussion and download</a> of the software in the video.)<br />
<a href="http://www.vimeo.com/groups/monomeetfall2009">http://www.vimeo.com/groups/monomeetfall2009</a></p>
<p>If you have photos, of course I always watch the CDM Flickr group:<br />
<a href="http://www.flickr.com/groups/cdmu/pool/">http://www.flickr.com/groups/cdmu/pool/</a></p>
<p>For blog posts and so on &#8211; or if you couldn&#8217;t make it and have specific questions for the monome folks &#8211; you can <a href="http://twitter.com/cdmblogs">holler on Twitter</a> or via our contact form:<br />
<a href="http://createdigitalmusic.com/contact/">http://createdigitalmusic.com/contact/</a></p>
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