Track Where Your Fans Come From, Free

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Brad Sucks, the (despite the name) well-loved Internet musician, has been blogging and releasing tools he’s building to make his online music life better. This one is especially nice: it’s a simple, open source script that connects mailing list sign-ups to Google Maps. Armed with this information, it’s easier to see where your fans are. (Image at right seems to suggest at least a one-person gig offshore of Nigeria, but you get the idea.)

Brad’s Mappy Email Signup Release

Early data is really interesting already. Of course, you need to have more than, say, five fans, but now’s a good time to start. I’m revamping some sign-ups around CDM, so I hope to try this here soon.

Previously from Brad: the brad sucks digital download store, which hooks you up with your own Amazon S3 and PayPal-powered online music store.

Brad also has a tool for asking for donations:

http://www.bradsucks.net/gimme/
http://www.bradsucks.net/projects/gimme/

iPod Touch/iPhone for Music Round-up

mooband

imageIf we’ve learned one thing on this site, it’s this: if it’s a computer, big or small, someone’s going to find a way to make music. The iPod / iPhone, with their Mac OS-derived software guts and a multi-touch interface, are no exception — with or without Apple’s blessing. Here’s a look at what people are doing, including some apps you can download right now, and where this might go musically, whether it’s just a couple of fun toys or trying to make that pretty pocket device an instrument.


Background

There’s no question what makes the iPod Touch and iPhone significant: they are tiny, palm-sized Macs, running all the stuff that makes a Mac a Mac — Cocoa, of course, but even music-specific stuff like Core Audio and Audio Units. (For more details, have a look at the WWDC session highlights spotted by Palm Sounds, all of interest to audio specifically. It could easily be mistaken for desktop development. The Unity 3D game engine is on its way, too.) And even if you’re not planning on picking up mobile Apple hardware, this says something about the rapidly-advancing direction of mobile computing. There was a lot of talk about mobile convergence in the 90s and early years of this decade, but now it’s here.

Of course, there are strings attached. Apple was in no rush to get an official SDK and firmware out to developers, relenting only this year. And it strikes me as I see iPhones on the go that the coolest stuff is happening using "jailbreaked" phones — phones specifically hacked to get around Apple’s requirements. Even when Apple goes official, that’s likely to continue: Apple has placed some arguably onerous restrictions on development. Software has to be Apple-approved and sold via iTunes, and basic capabilities like multitasking are a no-no. Someone’s just called? Great. Your app just quit. (Bizarrely, even extremely low-end phones are willing to multitask, but not Apple’s far-superior hardware.) Whatever arguments you may make for Apple’s approach, my guess is the hard-core iPhone/Touch owner will remain outlaws to get the full capability out of their device.

Also, despite some common elements, the implementations of APIs on the mobile devices are not as complete as on desktop Mac OS. Chad from miniMusic tells PalmSounds that some features currently available in Core Audio on the desktop are missing on mobile — at least for now.

Then there’s the fact that the major Apple strength is Cocoa and Mac-based development — meaning I remain curious about what the Windows and Linux camps will do in this space, particularly Linux. Those folks do have a major, uphill battle to match Apple’s achievement here in terms of software. One would think, though, that Linux should have a bit of an edge because its comparative modularity, whereas Mac OS X was designed solely as a desktop OS — though mobile development is hard, either way.

For Mac-based development, though, iPhone and iPod Touch are here now (always a major advantage in technology). Its full-fledged Mac roots have led to the fanciful image at right and some heated discussion on CDM’s forums earlier this spring. But let’s have a look and what’s here now for the iThings, like MooCowMusic’s Band app (pictured, top).

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Control Music and Visuals with iPhone/iPod, Free Via Pd

The storied iThing. Photo: CC Nathan Makan, via Flickr.

Multi-touch controller goodness is now as close as your nearest iPod Touch or iPhone; all that remains is to hook it up to some creative music, visuals, or others. (I would prefer the iPod Touch for this reason; then you don’t have to worry about using it as a phone — draining the battery in the process — or needing AT&T service.)

Olle Holmberg has a new solution for using the Touch/iPhone as a controller, by translating input to OpenSoundControl (OSC) and, if you prefer, MIDI messages. He writes:

I was searching everywhere for a way to get my new iPod Touch to work like a wireless touch controller to Pd (and hence to everything else), but couldn’t find one — so I made one. It’s really just an OSC mapping for routing the default Mrmr “Performance.mmr” interface, but if you’re interested it would save you heaps of time, even though it’s not really anything difficult to make.

Mrmr is an “open protocol for mobile devices” for dynamically creating interfaces; we’ve covered it on Create Digital Motion, where vade has interviewed the creator, and we’ve seen it in action coupled with upcoming visual app 3L. Those solutions used proprietary software like Max/MSP/Jitter, though, whereas this works with the free and open source Pd. (We love Max, but having an alternative is good, especially if you just want to hook up your iPod Touch to Ableton Live or Reaktor, etc.) As far as I know, this should also mean compatibility with Windows and Linux, but maybe someone can verify that.

The Pd patch is below — homely but functional, and you can extend it if it doesn’t do what you need.

For more information and download of the first release:

PdiPod - Mrmr to Pd on iPhone & iPod Touch [on pissypaws.tumblr, Olle's blog]
Pd Forum Announcement and Discussion
Files/download

Ghetto-Fabulous Digital Vinyl: Make a Mouse Into a Turntable

adamkingtt

Scratching with a mouse just doesn’t feel right. One solution, as in FinalScratch and other products, is to print timecode onto the vinyl. But then there’s the direct approach: strap that mouse right onto your turntable and hit the club!

That’s just what the DIY-oriented community of users of terminatorX have done. terminatorX is a fully open-source scratch synth on Linux, with support for files like OGG, MP3, and WAV, and even (recently) Linux’s open stereo plug-in format, LADSPA. terminatorX lacks fancy features like support for timecode-printed vinyl, so users take a more literal approach to melding mouse and turntable.

Practical? Well, not especially. But fun? Heck, yeah. (Added benefit: a couple of these are far lighter and smaller than a real turntable.)

Necessity is definitely the mother of invention:

  • Some of the projects use a series of belts to connect rotation mechanically to the mouse apparatus
  • Toqer worked with a DIY optical sensor apparatus; several of these use optical sensors on the mice to keep from touching the records (thus making these even kinder to records than an actual cartridge would be)
  • A number of projects feature full-blown motors and entirely-concealed mice
  • Adam King built an entire DIY turntable with a mouse connected inside the unit (pictured, top)
  • My personal favorite, Fernando S. Fabreti took the brute-force approach and put a mouse directly on the tone arm. (below) Insane. Brilliant.

More projects, photos, and links to specs and how-to instructions (I imagine you could do damage with ideas like this using other software, or even applications other than turntables):

terminatorX Turntable Gallery

This should also leave you more than typically safe from stepping on any N2IT/FinalScratch patents. Thank Douglas Englebart for this one.

fabretitt

Digital Vinyl, Free and Open Source, in Max/MSP, Pd, Linux

Scratching began as a practical means by which DJs could cue records. (So say originators like Grandmaster Flash; if you’re interested in the history, check out the fantastic documentary Scratch — trailer above.) But something about the gesture, the mechanical feeling of scratching, and all that history has made the turntable compelling as a controller. It’s even taught as an instrument at Berklee.

So, what if you want to scratch for purposes other than conventional DJing?

Getting at Timecode

image Digital vinyl systems like Serato Scratch LIVE and Native Instruments Traktor Scratch are designed for DJs. Part of the whole advantage is that you get an integrated system with vinyl, decoding capability, audio interfacing with the computer, and software for DJ functions. If you want to take the turntable to other frontiers, you have to find a way to get the timecode data from the vinyl directly and do something different with it, like control an instrument or scratch visuals. (Only recently did a big-name, mainstream DVS, Serato, take on visuals, as seen on Create Digital Motion, and even then it makes some assumptions about what you want to do.)

We’ve seen a few examples of how to do this:

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Free Turntablism: Open Source Reaktor Ensemble Could Change Scratching

Digital turntablism is nothing new. But Ammobox, debuted at the first-ever CDM Futuristic Music Design Challenge, is unique in a number of ways. What creator Nathan Ramella has done differently:

1. He’s demystified digital vinyl timecode. With no previous DSP programming experience, Nathan created his own custom tool for reading vinyl timecode — and explains how he did it.

2. He’s changed the rules of scratching — it’s now polyphonic scratching. As Nathan puts it, "You get a polyphonic sampler that can layer multiple samples at the same time and scratch them all simultaneously." Yep: no more does digital vinyl simply replicate what records do normally. Here, it actually works as a digital instrument, manipulating layers of samples as you go. Check it out running in Ableton Live as a demo at top, though other hosts could work, as well, if you prefer.

3. He’s giving everything away. You’ll need some vinyl, and because the sonic wonders are all built in Reaktor, you’ll need a copy of NI’s modular mad science lab. But the ensemble itself is released under the GPL v2, which could make it a great way to learn more of the mysteries of Reaktor.

Official Ammobox Page

Download the library, free [ Direct Link ], or head to the rabbit hole that is NI’s User Library

Clarification: I should add that part of what makes Ammobox cool is actually that Nathan’s doing the timecode decoding the "wrong" way. Normally, a timecode system like Ms. Pinky or Traktor Scratch reads speed, direction, and absolute position. Position is the hard part, and the part that’s dependent on sophisticated error correction. What’s clever here is not that AmmoBox is likely to replace those systems (that’s not the point), but that by breaking the rules of how you’re supposed to do digital vinyl, Nathan’s created something different and expressive.

Nathan describes the system in greater detail:

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MilkyTracker Pan-Platform Tracker Now Open Source, with New Features

casiotracker

Here’s a phrase you won’t hear often on, say, Download Squad:

"PS The AmigaOS port will be up in a few days."

Welcome to the wacky world of trackers, the music production tools time forgot. While the rest of the world frets over the environmental impact of computing and the cost of digital tools, the music community has a solution: recycle that garage sale / $50 eBay computer as a powerful music tool that might even be better than what you’ve got now.

If you have something with a CPU, odds are pretty good MilkyTracker runs on it. That includes Mac OS X (PowerPC and Intel), Windows Vista and XP — oh, and 2003, 2000, NT, Me, 98, and 95, Windows CE, Windows Mobile, FreeBSD, and emerging builds for popular Linux distributions and, yes, AmigaOS. It’s not just cross-platform. It’s pan-platform. (Hey, just for old time’s sake, anyone want to start a Mac versus Amiga flame war in comments? Go for it. Be brutal.)

MilkyTracker has some other good news: as of this weekend, it’s fully free and open source (GPL).

The new release (unceremoniously titled 0.90.80) has new features, too: tabbed modules so you can see up to 32 modules at once on the desktop version, playing simultaneously and copying-and-pasting between, new resamplers (even including Amiga-style resamplers) for better sound quality, direct rendering, and lots of other goodies.

So, this means MilkyTracker is the tracker to beat, right? Wrong. Tracker preferences are personal and nuanced, and competing tools offer subtle, unique workflows, plus features like the ability to run as plug-ins or support ReWire, and support for gaming platforms and other devices. But if you’re looking for a tracker to try, this should definitely be on your list. And soon you may be able to get that Amiga out of the closet. Reusing beats recycling any day.

MilkyTracker

Proof in pictures that MT can run on lots of different platforms

Refresh: Asides

Pure Data + GEM Workshop in Amsterdam

pdgem

Our friend Florian Grote is giving a workshop at STEIM in Amsterdam on Pure Data, the open source patching environment that’s a close cousin to Max/MSP. Florian tells us there are a couple of spots left for anyone near STEIM. The workshop is geared for composers, live performers who want to create their own instruments, and installation/visual artists interested in working with GEM’s visual capabilities.

The workshop will start with a thorough, two-day introduction to creative audio work in Pd, and then expand its focus on the GEM extension library for Pd. With GEM, sophisticated tools for visualization are available directly inside Pd, and their handling is not different from the audio-related elements. This enables Pd users to seamlessly integrate their own visuals into their musical performances or installations, as well as to get creative with the user interfaces for their instruments.

Cost is EUR200. There’s also a class blog, which I’ll be watching closely to make up for not being out there.

Pure Data & GEM Workshop @ STEIM

Refresh: Asides

Asus Eee PC Gets SDK; Anyone Using Eee for Music?

While mentioning the OLPC XO laptop, I have to point, as well, to Asus’ Eee. Sure, it’s not necessarily designed for being in the middle of a sub-Saharan desert, but it has some of the other hallmarks of OLPC — low power use, light weight, extremely low cost, and open-source, Linux-based software. These little machines are underpowered for many digital audio tasks, but MIDI and basic live audio are certainly feasible. I’ve heard at least a couple of readers using them. Anyone using them for musical tasks?

Asus has launched an “SDK” — a bit of a misnomer, as you don’t really need specialized tools to make Linux software for these machines. But it is a nice, packaged set of free tools you’ll need, as a ready-to-go distro. Curiously, it requires an installed partition on your machine; there’s no live CD mode. Digital wunderkind Brad Linder is all over it:

Asus launches Eee PC SDK [Eee Site]

OLPC XO, Eee, or other Small Computer reports? We’d love to hear them. And maybe someone can tell us how to pronounce Eee. Now, back to my desktop behemoth to burn some non-renewable resources.

Photo: raster. And yeah — it’s that small. (What, AP, not Strunk & White?)

See also: Computer Music Magazine’s mini Eee PC review [musicradar.com], though it still leaves some questions unanswered … let’s keep the chatter going!

8.5 GB of Free, CC-Licensed Samples from the OLPC Project, and OLPC Music Tools

 

Photo: Jacob Joaquin snapped this shot of his OLPC at his home studio.

olpc “Sure, the OLPC project is supposed to do wonderful things for children of the world, but what has it done for me, lately?” Well, if you fancy yourself one of the Earth’s children, the OLPC organization has assembled 8.5 gigabytes of sample content that’s free and Creative Commons-licensed — free to acquire, and free to use.

Jacob Joaquin, who runs the terrific thumbuki blog and the Csound Blog and is part ofthe team developing Csound for the OLPC’s XO laptop, shares the news via Dr. Richard Boulanger at Berklee. (See the press release as a zipped .doc.)

Plenty of people contributed top-notch sound: the Berklee College of Music, Csound developers around the world, electronica celebrity BT (himself a former Berklee and Boulanger student, among other alums), M-Audio and Digidesign, and the Open Path Music Group.

They’re donated under a Creative Commons Attribution license, so you can “freely create, compose, mix, remix, share, distribute and redistribute these samples and use them for any purpose as long as you clearly attribute the source.” That means anyone, anywhere can make use of this library — no OLPC required.

http://wiki.laptop.org/go/Sound_samples

http://wiki.laptop.org/go/Talk:Sound_samples

Csound, OLPC Style

Jacob’s new DSP activity for recording a voice and applying effects, tested on his machine; read about development on his blog.

Whether you like the OLPC laptop itself or not, there’s plenty going on with the project. There’s the immediate impact of the hardware and software, yes — and plenty of opportunity to praise or criticize its utility there (perhaps the mark of a good, ambitious project). But there’s also the secondary impact. The OLPC has captured imaginations in terms of what future computers might be, and what they might mean to more of the population of the planet. More importantly, perhaps, it’s building a family of open source, Linux-based (and cross platform technology-based) tools, which could ultimately outlive the hardware platform. I have my own doubts about the OLPC itself, but the ideas for open sound making are about more than just that hardware. (For instance, just testing Processing, Arduino and Java on this kind of mobile platform can improve that software.)

The sample library is only part of the story; software tools is another part. Powered by Csound, the OLPC team wants to put sound synthesis and music production in the hands of kids — we’re talking serious digital synthesis here, not just GarageBand-style looping. That goal could ultimately go well beyond just the OLPC.

Csound is a free and open source development tool for sound design, synthesis, and signal processing, with a lineage that goes back to original developer Barry Vercoe and in turn descended from the first digital synthesis tools created by Max Mathews. It is the audio/music development system for the OLPC project, with integration with Python (though I’ve heard we should also see additional Java development).

Those geeky details aside, you’ll see in many of the reviews of the OLPC writers mentioning unusual and fun music toys. Those journalists are stumbling upon some of the projects below, and the process is just getting started.

Jacob had shared some brief looks at what he’s working on on his OLPC, but here’s the full overview from Dr. Boulanger, because there’s quite a lot happening:

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