Participate: One Button Game Objects, Handmade Music in NYC, Amsterdam, SF

It’s a call for one-button works. Literally. Sorry. Photo (CC) Jeff Keyzer.

What can you do with a button? What circuits can you bend? What software and hardware can you construct? Want to meet up with myself and fellow makers from the DIY music and visualist communities? I’m touring and looking for new works, we have one call for one-button objects that (if you can ship it) can come from anywhere in the world, plus upcoming events in New York, San Francisco, and — this month, Amsterdam at the planetary music tech hub that is STEIM.

STEIM is an inspiration to all music DIYers and technologists, and the birthplace of one of the great pioneering DIY hardware designs of all time: the CrackleBox.

STEIM + Handmade Music Amsterdam (Netherlands, February)

Handmade Music is beginning in Amsterdam. To kick things off, I’ll be visiting the legendary STEIM research center. The event will be open to anyone with inventions and self-built hardware and software you’d like to share. We’ll plug in and make a raucous noise. I’m really quite looking forward to meeting folks from this area.

When: Wednesday, February 17, 8p – ?
Where: Utrechtsedwarsstraat 134, Amsterdam
Cost: FREE
STEIM Hotspot Lab Event Page

I’ll also do a short presentation of some work TBD; more on this next week.

If you’re attending and want to share what you’re bringing in advance or make sure you see me, use the CDM contact form.

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Round-up: Your Web-Connected Musical Future, at Music Hackday Stockholm

It’s like Woodstock for Web music tech nerds. Photo (CC-BY) Anton Lindqvist.

“Okay,” you say to the Web geeks, “I’ve had enough. I don’t want another little app that looks at my iTunes collection and tells me that if I like Lady Gaga, I probably also like Madonna. I want to listen in new ways and, most importantly, make music. What have you got, Web 2.0… 3.0… whatever we’re on now, that I can actually use. I want some of the deliciousness of the future, now.”

“Oh, and another thing – can I patch this Android phone of mine in absurd ways?”

Wish granted.

The latest Music Hackday in Stockholm was filled with the usual simple, first-draft hacks – as it should be; the whole idea is to do something quickly and start something real. But among them were some really strong ideas about how connecting music makers to the Web could do intelligent, new things.

Here are some of the best. Themes emerging:

There is a “there” there. Use proximity, and make location start to help people share musical tastes (and, by the same token, music making).

Put music creation in the browser – without Flash. New JavaScript-based tools can do live synthesis. There’s even a Nanoloop-style sequencer, built entirely with JavaScript and HTML. While these won’t be replacing dedicated music software any time soon, they can have the inverse effect, which is bringing musical creativity to more online apps. (Trust me, it’s more fun than most of what’s on Facebook.)

Make musicians’ online lives easier. Thanks to open APIs, all your gig info, tour info, and music uploads can finally come together.

Get physical. Hacks involving everything from big robotic visualizers to physical radio controls connect open hardware platforms like Arduino and Android.

(And yes, there were a lot of new Android apps, early proof that open mobile development could make a splash.)

Here’s a look at some of the coolest individual projects:

albexone

Data is turned into sculpture, with the help of microcontrollers and the open Android phone.

AlbexOne
Data as connected, kinetic sculpture

It’s one thing to talk to a Web API and put the results on the screen. It’s quite another to turn that feedback into a massive, mechanical sculpture.

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DIY Community: Austin a Hotbed of Inventive Hardware You Can Build and Use

Wherever you live, you can enjoy the DIY and open hardware inventions coming out of Texas. Or, as the famous song goes: “That’s right, you’re not from Texas / Texas wants you anyway.”

Austin, Texas may be associated with the strum of guitars. But it’s also populated by some of our favorite electronic music hardware inventors on the planet, led by the likes of Bleep Labs, 4ms, Eric Archer, and more. They’ve taken the idea of a “Handmade Music” and come up with the best formula for building a community around DIY hardware I’ve seen yet:

1. Get beginners – even if they’ve never soldered before – making noises with a beginning kit workshop.
2. Do an advanced workshop that pushes the envelope with new hardware.
3. Turn that noise into a performance/party: i.e., “After all the kits were built, we plugged in to the PA and partied until the amp overheated.”
4. Provide your specs and software freely.
5. Make a kit available for people to buy.

Notice that it’s possible to make “free hardware” (open sourcing part or all of the code, publishing specs and circuits) and still sell a product. And it’s possible to act locally (workshops in Austin), and sell globally (sharing documentation online, and shipping kits everywhere else).

And notice that it’s possible to make events beginner-friendly. In fact, this isn’t just to teach experienced musicians how to solder. I find that many people who are too shy to make music via traditional means find there’s a freedom to a glitchy, blippy electronic thing that makes noise. After all, through the ages music was never intended to be exclusively the domain of professional specialists.

Here’s the latest on their activities – and a chance to meet the hardware that has come out of their series.

For more, stay glued to handmademusic@noisepages.

Handmade Music Austin #1

Boys and girls of Austin make electronics, as mad sonic inventors Eric Archer (left) and John-Michael Reed aka Dr. Bleep (right) look on. Photo by Thomas Fang; courtesy Dr. Bleep.

First, let’s meet the devices:

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DIY Community: Digitópia Seeks World’s Best Patchers, and More Open Source Competition

digitopia_controller

What if a competition didn’t just encourage entrants to try to make a better product? What if it encouraged friendly rivalry between makers to produce entries that were also shared across the community?

That’s the idea behind Digitópia’s upcoming series of competitions, now entering its third year. Digitópia itself is based in Porto, Portugal, at the Casa da Musica. But even if Portugal isn’t exactly in your neighborhood, entrants and onlookers alike can benefit from shared, open sourced contributions.

In fact, even the prizes itself are open projects. The simple, anthropomorphic-looking controller above is a free project. It’s dead-simple, a combination of an IKEA salad bowl, a potentiometer, and ultrasonic distance sensors. But as a result, it’s also inexpensive, simple to use (particularly with the addition of Digitópia’s custom-developed software), and a flexible starting point for further work. (Actually, handling multiple ultrasonics is a bit tricky, too, relative to things like infrared, so that’s a particularly nice addition.)

First up: Max and Pd patchers, your pride is on the line.

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How A Great Product Can Be Bad News: Apple, iPad, and the Closed Mac

Would you use this object if it came with restrictions? Photo — of a hacked Moleskin, ironically — (CC-BY-SA) Alexandre Dulaunoy.

Apple’s iPad is here. It starts at $499. It’s a gorgeous, brilliantly-designed device that has the benefits of Apple’s cleverly-engineered, best-in-class developer tools for mobile. A lot are likely to sell. And unfortunately, to me that means bad news for the kind of creative computing we talk about on this site.

To put it briefly, I think the new, mobile Apple is doing immense harm to the computing legacy the company has forged. We could have had a Mac tablet today. Instead, we have a giant iPhone – and that’s a decision that has some serious repercussions. It’s a blow to open source alternatives, but also to open development in general: the power of interchangeable hardware and software, on which everything we do with music and visuals on computers is based.

For years, the Mac community railed against the perceived closed nature of Microsoft. Now, many are rallying behind an Apple with a vision more closed than Redmond’s.

This is important to both CDMs, because it’s on both these sites that I, along with readers and contributors, have advocated open computing as a creative outlet, for creation, sharing, and distribution of music, visuals, and knowledge.

I’m entirely biased by my own perspective. There are certain things I care about, that I believe in. I can talk about the technical, measurable values of each of those, but I can only speak for myself. With that in mind, the iPad, in a single device, embodies the exact opposite of all the reasons I’ve invested so much time in computing for the last 25 years.

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