wwdc

5 Tidbits of Good News from WWDC for Musicians and Visualists

Apple’s WWDC keynote this year is an mix of mostly consumer-focused, end-user features and the occasional nerdier developer-centric discussion, plus a healthy heaping of hyperbolae. (The App Store, compared to the invention of the telescope and the discovery of electricity – did I hear that right?) But, if you’re paying close attention, there are some tidbits of good news for people using Apple’s platforms for creative work – or making the tools those people use. Before we talk about Apple Music, let’s look at the OS news. 1. Metal in OS X will open up new visual possibilities. Metal is …

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max7collage

DIY Tool Max 7 Arrives; Here Are The Best New Features

Being “software about nothing” isn’t easy. Max has for years been a favored choice of musicians and artists wanting to make their own tools for their work. But it’s been on a journey over more recent years to make that environment ever more accessible to a wider audience of people. The aim: for beginners and advanced users alike, work faster, producing tools that work better. Okay, those are easy goals to set – a bit like all of us declaring we’re going to “get in better shape” in a few weeks from now on New Year’s Eve. But Max 7 …

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From Bluetooth MIDI to Easier, Faster Graphics, New Goodies for Creative Apple Development

Watching new operating systems is always a potent mix of “what new treats will we get?” and “what are they going to break?” Fortunately in this case, it seems Apple is mostly crossing items off users’ and developers’ wish lists on both iOS and OS X, though further details will come in coming developer sessions. Now, those are under NDA, but the wait for public information is unlikely to be long, now that Apple has announced a public beta of OS X Yosemite and an aggressive release schedule for both OS X and iOS 8. We also know a lot …

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NS_Randy2

Shake-to-Get-a-Free-Album: Apple Called it Too Useless to Approve

Nid & Sancy – The Cut up Jeans Technique app from Lab101 on Vimeo. Like an attention-starved Tamagotchi – or a two-and-a-half year-old toddler – this is an app that wants to shake around and gets easily bored. Yes, we’ve seen endless predictions that apps might replace albums. (I said it on a panel once, so I’m guilty.) But… how, exactly? In a novel and entertainingly-juvenile concept, the app R.A.N.D.Y. is a handheld dancing character who wants to be shaken around in order to keep the music playing. Worth it? Well, with the funky sounds of Belgian electronic/punk act Nid …

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bang

Patch Your Own Music Creations, Free: Pd-extended Arrives, Far More Usable

Pure Data is a wonder: a free and open source environment for creating your own musical and multimedia creations with graphical programming, from Miller Puckette, the original creator of Max. You can produce everything from interactive sequencers and drum machines to synths to video performance tools by connecting patch cables visually, and you can run on virtually any platform, from BeagleBoards and Rasberry Pi to Mac, Windows, and Linux desktop. Via libpd, you can target other development languages and environments, embed engines in games, or work with Android and iOS. What hasn’t been so wonderful, of course, is Pd’s graphical …

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3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon

Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on the cusp of a new age: the three-dimensional paradigm for music making. AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign …

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hydrogen

Making Music with Free and Open Source Software: Top Picks from Red Hat, Dave Phillips

There are plenty of reasons to consider free software tools as part of your toolchain for music making. They might fit your budget, give you needed flexibility, allow you to use a tool driven more by development needs than commercial ones, give you tools that would otherwise lack proprietary commercial niches, allow you to run (via Linux) on a wider variety of hardware or with greater low-latency performance, or allow you to contribute more directly to a project, from documentation to actual development. And increasingly, they don’t mandate some sort of philosophical choice, either – I routinely use free software …

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Music, Physics, Space in Perfect Fusion: Interview, Creators of Game Osmos

You’ll want superb music on loop, because it may … take some time to get out of this puzzle. Musicians and artists now have the power to fuse visuals, sound, and interaction, to make a spectacle, an album, and a game all at once. But with the blank canvas of three different media before you, what form should that fusion take? Space shooters with pounding electronic beats behind them have cleared some of the way. Now it’s ambient music’s turn. In the game Osmos, you become a mysterious particle, floating amongst gravity wells in various fields of material. By carefully …

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Processing 1.0: “We’re Out of Beta / We’re Releasing on Time”

Sorry, had to quote the Coulton anthem for Portal, “Still Alive.” Processing 1.0 has finished final release status. Why that matters, on Create Digital Motion: Processing: Revolutionary Creative Coding Tool Now 1.0, No Longer Beta In my mind, it’s certainly one of the most unusual betas in creative software history. Why this is important for music: Recent versions of Processing include the very stable and wonderful Minim audio library Processing makes an excellent tool for creating unusual graphical front ends for music, with tools like Reaktor, Pd, Max, SuperCollider, ChucK, Ableton Live and many others handling sound (more on that …

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