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	<title>Create Digital Music &#187; opinion</title>
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		<title>Good Vibrations: A Story About Remembering Bob Moog</title>
		<link>http://createdigitalmusic.com/2012/05/good-vibrations-a-story-about-remembering-bob-moog/</link>
		<comments>http://createdigitalmusic.com/2012/05/good-vibrations-a-story-about-remembering-bob-moog/#comments</comments>
		<pubDate>Fri, 25 May 2012 20:32:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24041</guid>
		<description><![CDATA[Photo: Chris Stack. Obscure and famous, people touch us in creative ways, ways that reverberate in patterns that reach clarity at odd times. With just such a story, our last entry in Bob Moog&#8217;s birthday this week, from Moog Music veteran and experimentalsynth.com artist Chris Stack: Driving a truck into the night, headed to Nashville &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/good-vibrations-a-story-about-remembering-bob-moog/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/bob_moog_birthday____pcb.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bob_moog_birthday____pcb-640x414.jpg" alt="" title="bob_moog_birthday____pcb" width="640" height="414" class="alignnone size-large wp-image-24043" /></a></p>
<div class="imgcaption">Photo: Chris Stack.</div>
<p>Obscure and famous, people touch us in creative ways, ways that reverberate in patterns that reach clarity at odd times. With just such a story, our last entry in Bob Moog&#8217;s birthday this week, from Moog Music veteran and <a href="http://experimentalsynth.com/">experimentalsynth.com</a> artist Chris Stack:</p>
<blockquote><p>Driving a truck into the night, headed to Nashville to tell the world about a new way to play guitar… no, wait… that’s a different (but related) story. Back on track… Here goes…</p>
<p>It’s late evening, May 23, 2012. Bob Moog’s birthday. It has been a great day with people remembering Bob in many ways. His birthday five years ago was a very special event in some very different ways. Michelle Moog-Koussa and I have been talking about writing about it ever since. I promised some people I would do it now, so here it is…</p>
<p>For me, this story encompasses not just Bob’s birthday in 2007, but also other events separated by many years, so this may jump around a bit. To understand the full impact on me you’ll need to know about these somewhat disparate points in my life.<span id="more-24041"></span></p>
<p>An elementary school music teacher let my class listen to the Album &#8220;Swithced-on Bach&#8221;. As most (or all) of you know, this album was performed by Walter (later Wendy) Carlos on synthesizers designed by Bob Moog. This starts my near life-long interest in electronic music.</p>
<p>Around the same time I see Nipsey Russell on the Tonight Show recite the poem &#8220;Abu Ben Adhem&#8221;</p>
<p>&#8220;Abou Ben Adhem&#8221;<br />
Abou Ben Adhem (may his tribe increase!)<br />
Awoke one night from a deep dream of peace,<br />
And saw, within the moonlight in his room,<br />
Making it rich, and like a lily in bloom,<br />
An Angel writing in a book of gold:</p>
<p>Exceeding peace had made Ben Adhem bold,<br />
And to the Presence in the room he said,<br />
&#8220;What writest thou?&#8221; The Vision raised its head,<br />
And with a look made of all sweet accord<br />
Answered, &#8220;The names of those who love the Lord.&#8221;</p>
<p>&#8220;And is mine one?&#8221; said Abou. &#8220;Nay, not so,&#8221;<br />
Replied the Angel. Abou spoke more low,<br />
But cheerily still; and said, &#8220;I pray thee, then,<br />
Write me as one who loves his fellow men.&#8221;</p>
<p>The Angel wrote, and vanished. The next night<br />
It came again with a great wakening light,<br />
And showed the names whom love of God had blessed,<br />
And, lo! Ben Adhem&#8217;s name led all the rest!</p>
<p>&#8211; By Leigh Hunt.</p>
<p>I loved the poem, looked it up and memorized it. I still remember it.</p>
<p>I graduate from highschool and work various factory jobs, primarily to enable me to buy synthesizers. My interest in electronic music (and five years in a zinc die-casting factory) prompts me to return to school to get an associates degree in Electrical Engineering, after which I go to work as a printed circuit board designer. I spend the next ten years designing PCBs for the industrial computer industry.</p>
<p>During that time, I learn that Bob Moog lives in Asheville and is giving a public lecture at UNCA. I attend the lecture and afterwards introduce myself. Bob calls me the next day and I wind up designing a few boards for him. This was back in the Big Briar days. These boards were for the Multi Touch Sensitive Keyboard that he designed for John Eaton, a product that according to the Moog Foundation, he considered to be his crowning achievement. This is of course a very significant event for me since he played a large part in me choosing electronics as a profession.</p>
<p>Many years go by…</p>
<p>After ten years as a printed circuit designer, I make a switch and spend the next ten years working primarily as a marketing manager, broken up by a year and a half stint as an engineering manager (high frequency CATV analog electronics). In addition to electronic music, I start playing music (on oud, flute etc) for belly dancers every weekend in Asheville, NC.</p>
<p>Mid-afternoon, Sunday, August 21, 2005 &#8211; Preparing for a bellydance music gig, I get the idea to start a song by reciting &#8220;Abu Ben Adhem&#8221; over a low drum beat with Ishani, the dancer that night, playing the part of the angel. I call her to see if she has a &#8220;book of gold&#8221; to use as a prop. She does.</p>
<p>Sunday night approximately 10:00pm, August 21, 2005 &#8211; We perform Abu Ben Adhem at Hookah Joe&#8217;s hookah lounge. Ishani is a great dancer and it is very well received.</p>
<p>Monday morning, August 22, 2005 &#8211; I get an email from Barry Darnell who also did printed circuit design for Bob. The email informs me of Bob&#8217;s death. I had been out of touch with Bob for a while at that point. I heard he was sick, but had no idea that it was terminal. Needless to say, it came as a shock.</p>
<p>Tuesday afternoon, August 23, 2005 &#8211; Barry and I attend Bob&#8217;s funeral at a local synagogue. After the rabbi finishes his part, one-by-one he calls the family members up to speak. The first one to speak is Bob&#8217;s oldest daughter. She says she wanted to start by reciting one of Bob&#8217;s favorite poems&#8230;<br />
&#8230;Abou Ben Adhem (may his tribe increase!)<br />
Awoke one night from a deep dream&#8230;.</p>
<p>When I heard that, I almost passed out. I was standing at the edge of the room. My legs got weak and my vision grew dark. And then I remembered that the email mentioned that Bob died at 2:00 on Sunday… right about the time that I got the idea to add the poem to our performance. I was in a daze for quite a while after that.</p>
<p>I cannot say I knew Bob well. After doing the projects for him, I would see him occasionally here and there, but we never really hung out or talked about anything much other than electronics. The subject of poetry never came up.</p>
<p>I&#8217;m still trying to understand the significance (if any) of this. The mathematician in me says that everything we do, think or say is an opportunity for a coincidence. That would add up to billions, trillions or more opportunities in a lifetime. If some amazing ones didn&#8217;t come along every once in a while, that would be the strange thing. But still, when something like this happens to you, it&#8217;s hard to be objective about it.</p>
<p>In May of 2007, Moog Music hired me as Marketing Manager. This actually had little or nothing to do with the previous work I had done for Bob. Bob was gone and the only one there from the Big Briar days that even remembered me was Steve Dunnington. </p>
<p>My first week at Moog was also the week of Bob’s birthday. We had a nice birthday party at the office in his memory, and over ice-cream and cake we found out that SonicState.com (who had been doing a weekly countdown of the top 20 synthsizers of all time) had “coincidentially” just named the Minimoog as the top synth. When Mike Adams (President of Moog Music) called them to thank them for doing that on Bob’s birthday, their reply was something like “What… we didn’t know it was his birthday!”</p>
<p>It was at this party that I first met Michelle Moog-Koussa. When I told her the story about the poem, her response was “Oh my god, you’re the “Abou-Ben-Adhem-Guy”. After Bob’s funeral, I sent my story to the Caring Bridge website set up for Bob and his family. Mixed in with the hundreds (if not thousands) of other comments, I didn’t think that anyone had seen it. I was wrong.</p>
<p>Michelle and I spent much of the party talking about this coincidence… and many others. It turns out that my story was one of many surrounding Bob’s passing. She related numerous other similar stories (many of which I unfortunately can’t remember). There were one or two that were along the lines of “when I heard that Bob died, I went to turn on my old Minimoog that hadn’t worked in years… it worked!”</p>
<p>I thought that the birthday party supplied a nice end to the story. I was wrong. The next day Michelle called me. Our conversation went something like this…</p>
<p>Michelle: “Did you see LOST last night?”</p>
<p>Me: “No, why?”</p>
<p>Michelle: “It was the season finale (of season two). They were breaking into a bunker to stop the device that was jamming their radio transmissions. In doing so, they mortally wounded the person inside. As this person was dying they divulged, “The programmer was a musician. The password is GOOD VIBRATIONS”.</p>
<p>Me: “Yeah? Beach Boys… so?”</p>
<p>Michelle: “GOOD VIBRATIONS is the epitaph on dad’s tombstone.”</p>
<p>Me: “Hoe-lee _________ !!!!!!” (Insert uniquely Southern expression of surprise)</p>
<p>It wasn’t over then either. At NAMM shows or during factory visits I heard many similar stories. It helped give my time at Moog a very surrealistic edge. </p>
<p>Every year about this time Michelle and I talk about how all this needs to be written down. This was the year it happened.</p></blockquote>
<p>Chris also sends this image along, with another story:</p>
<blockquote><p>Trying to think of a good photo for this. I remembered this image. It has a bit of historical connection to the story. I created this in the early 90s. It was one of my first forays into computer graphics and photography. I think I did this in Aldus Photostyler on an 80386-based PC.</p>
<p>It kind of has a vaguely cosmic/spiritual feel that fits the story.</p>
<p>The circuit elements came from my PCB design work for Bob. He got a kick out of seeing it used this way. This image was used in the poster and ticket design for the first (and possibly only) rave in Spartanburg SC.</p></blockquote>
<p>Here&#8217;s to all the ghosts in our machines, from Bob Moog to Max Mathews. I certainly feel their gifts in the work I&#8217;ve done just in the last couple of weeks alone.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/circ6.jpg"><img src="http://createdigitalmusic.com/files/2012/05/circ6.jpg" alt="" title="circ6" width="640" height="480" class="alignnone size-full wp-image-24042" /></a></p>
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		<title>Exploring the Jam, Supernatural, with Mindpirates Collective [Event Report, Videos]</title>
		<link>http://createdigitalmusic.com/2012/05/exploring-the-jam-supernatural-with-mindpirates-collective-event-report-videos/</link>
		<comments>http://createdigitalmusic.com/2012/05/exploring-the-jam-supernatural-with-mindpirates-collective-event-report-videos/#comments</comments>
		<pubDate>Tue, 08 May 2012 12:04:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23818</guid>
		<description><![CDATA[Jam. Far out. The artwork of Lionel Williams served as backdrop for a set of live jam sessions. It&#8217;s a question so elemental in music, you might forget to ask it: what can you get out of a (music) jam? Electronic music worldwide is dominated by the DJ, the dance party. That, in turn, often &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/exploring-the-jam-supernatural-with-mindpirates-collective-event-report-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/williamsart.jpg"><img src="http://createdigitalmusic.com/files/2012/05/williamsart.jpg" alt="" title="williamsart" width="640" height="631" class="alignnone size-full wp-image-23822" /></a></p>
<div class="imgcaption">Jam. Far out. The artwork of <a href="http://lionelwilliams.com/">Lionel Williams</a> served as backdrop for a set of live jam sessions.</div>
<p>It&#8217;s a question so elemental in music, you might forget to ask it: what can you get out of a (music) jam?</p>
<p>Electronic music worldwide is dominated by the DJ, the dance party. That, in turn, often tends to the safe playback and mixing of produced records. So, what happens when you let all of that go, invite your audience to get up and make strange noises with you and not only dance at a safe distance? What happens when you just set yourself free and play?</p>
<p>Jam sessions are nothing new in and of themselves &#8211; but the beauty of them is, put unexpected combinations of musicians together in a room, and they can always be something new. Here, I&#8217;ve invited one set of guest reports authored by the Berlin-based collective <a href="http://mindpirates.org/verein/">Mindpirates</a>. Their recent set of jam sessions was notable in its varied international artists, covering the gamut from gong artist Jens Zygar to electronic artists like Machinedrum and Kid 606. Since you probably didn&#8217;t get to attend, you can experience the results through plenty of photos and videos they&#8217;ve shared with us. Californian <a href="http://lionelwilliams.com/">Lionel Williams</a>, grandchild of film composer John Williams, provides the backdrop for all of this with otherworldy, psychedelic imagery. For that reason, perhaps, the Mindpirates get happily far-out in their reflections on what all of this means, and dub the series &#8220;an adventure into the supernatural power of the jam.&#8221;</p>
<p>Here&#8217;s what the Mindpirates&#8217; Easton West, Owen Roberts and Pauline Doutreluingne, tell CDM about the event and what it&#8217;s meant to them:</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/berlinsessions_1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/berlinsessions_1-640x426.jpg" alt="" title="berlinsessions_1" width="640" height="426" class="alignnone size-large wp-image-23825" /></a><span id="more-23818"></span></p>
<blockquote><p>In January, we opened our new project space, Mindpirates Projektraum, with &#8220;Let The Sun Shine In — The Berlin Sessions.&#8221; The event included an exhibition of the supernatural collage art from the young California-based artist and musician Lionel Williams. Knowing that Williams was also a talented musician, we decided to bless our new space with a week-long series of jams between Williams, special guests, and ourselves. </p>
<p>The guests included visual artist Manfred Kage, Jens Zygar, Raz Ohara and The Odd Orchestra, Annika Henderson &#038; Nick Henderson (from Anika), Hermione Frank aka rRoxymore, Jochen Arbeit (from Einstürzende Neubauten), Brian Mitchell aka 785, Valerie Renay (from Noblesse Oblige), Travis Stewart aka Machinedrum, Miguel De Pedro aka Kid 606, Verity Susman (from Electrelane), Infinite Livez, Michel Morin aka Sneak-Thief, Antaeus Roy aka Lando Kal and more.</p>
<p>Williams comes from a very musical background. His great-grandfather Johnny Williams was a respected jazz drummer and percussionist who played from the 30s to the 50s for the CBS Radio Orchestra, Raymond Scott, Benny Goodman, and Tommy Dorsey. His grandfather John Williams has written some of the most loved and recognized film music of all time. <em>Ed.: Yep, that John Williams.</em> Lionel’s father Mark Williams drummed with  Crosby, Stills and Nash, Tina Turner, and Air Supply.</p>
<p>Given the Williams family’s cross-generational success, one would expect Lionel to follow suit in his own musical endeavours. But there&#8217;s something of a sunchild in Williams that directs his varied creations. A fascination with the supernatural comes across in his artwork &#8212; abstract, yet suggestive windows into a mind filled with cosmic, mystic, and utopian images. Listening to his ambient electronic rock band Vinyl Williams, it&#8217;s apparent that Williams inhabits a slightly different artistic realm to his predecessors.</p>
<p>Jamming has always been an indispensable part of music-making across generations and cultures. The immediate connection people make when they combine sounds &#8212; instant, unplanned, and unrepeatable &#8212; is an incomparable experience. It allows humans to communicate in a language outside of words. The jam creates an opportunity to explore individual sounds and their relationships to one another. While exploring the relationships of tones, we explore our relationships to one another and to our environment. Improvisation demands an amount of personal development and discipline to open up the channels of communication that allow a group to function as one.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/05/berlinsessions_2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/berlinsessions_2-640x426.jpg" alt="" title="berlinsessions_2" width="640" height="426" class="alignnone size-large wp-image-23827" /></a></p>
<div class="imgcaption">All photos courtesy Mindpirates.</div>
<blockquote><p>From the frequency-drenched opening performance of gong master Jens Zygar and ground breaking visuals of microphotographer Manfred Kage, to the analog dance party rhythms of our friends Michel Morin aka Sneak Thief and Antaeus Roy aka Lando Kal, the week was wildly diverse with approaches to sound, pitch, rhythm, color and texture and from a wide variety of sources.</p>
<p>For us, the main interest in the improvisations was a constantly-evolving relationship between acoustic instruments and digital music technology. This tension was really visible watching the performances. Williams spent a large part of the week hunched over a dizzying collection of guitar pedals while, next to him, he gathered an even more dizzying collection of musical and percussive instruments, effects and processors. Mindpirates became a melting pot of sound, color, movement, and voices, as seen in our film documentation.</p>
<p>Behind everything lay the real pool of inspiration, the seemingly-infinite timbral, rhythmic, and textural possibilities from a relatively small group of attuned musicians. The representation of the supernatural in The Berlin Sessions was achieved by both the organic and digital and the aural and visual. Never was it discernible where a sound began, where it was processed or the nature of that processing. All is One — a beautiful and mystical message realized through the jams.</p></blockquote>
<p>Archival website on the project:<br />
<a href="http://www.mindpirates.org/theberlinsessions/">http://www.mindpirates.org/theberlinsessions/</a></p>
<p>Session 1: Lionel Williams, Jens Zygar, Manfred Kage &#038; special guests</p>
<p><iframe src="http://player.vimeo.com/video/35565709" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 2: Lionel Williams &#038; Raz O&#8217;Hara and The Odd Orchestra</p>
<p><iframe src="http://player.vimeo.com/video/36888998" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 3: Lionel Williams, Hermione Frank aka rRoxymore &#038; Annika Henderson and Nick Henderson (from Anika)</p>
<p><iframe src="http://player.vimeo.com/video/38500859" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 4: Lionel Williams, Jochen Arbeit (from Einstürzende Neubauten), Valerie Renay (from Noblesse Oblige) &#038; Brian Mitchell aka 785</p>
<p><iframe src="http://player.vimeo.com/video/36701427" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 5: Lionel Williams, Travis Stewart aka Machinedrum &#038; Miguel De Pedro aka Kid 606</p>
<p><iframe src="http://player.vimeo.com/video/38150719" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 6: Lionel Williams, Infinite Livez &#038; Verity Susman (from Electrelane)</p>
<p><iframe src="http://player.vimeo.com/video/36708001" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 7: Lionel Williams, Michel Morin aka Sneak-Thief, Antaeus Roy aka Lando Kal, Mindpirates &#038; good friends</p>
<p><iframe src="http://player.vimeo.com/video/38517953" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>We welcome other event reports like this from around the world, particularly as I&#8217;m human and can&#8217;t be in all places at once. If you can document it, and tell us a bit about what happened, we&#8217;d love to hear from you. And we&#8217;d love to hear what has made successful &#8211; or unsuccessful &#8211; jam sessions in your musical experience.</p>
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		<title>Music, to Go: The Mobile Music Computer Revolution, BeagleBoard Workshop and Software</title>
		<link>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/</link>
		<comments>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:51:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23735</guid>
		<description><![CDATA[Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (CC-BY) Koen Kooi. Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg"><img src="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg" alt="" title="beagleboard" width="640" height="428" class="alignnone size-full wp-image-23739" /></a></p>
<div class="imgcaption">Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://dominion.thruhere.net/koen/cms/">Koen Kooi</a>.</div>
<p>Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from Apple) is capable of out-performing a lot of dedicated hardware and easily runs the synths and workstations that required state-of-the-art desktops just a decade or so ago. </p>
<p>But what if this same computing power &#8211; low-energy, low-cost chips &#8211; could be in other music gear, too? They could offer significant advantages. Bare boards, while on their own not quite road-ready, can wind up in music-friendly housings. (Think stompboxes &#8211; without stomping on your phone, or buying a big, silly dock.) You&#8217;ll never have to sign a contract with a phone company to get one, or stop your latest song sketch to take a call. And they could be significantly cheaper: the Raspberry Pi isn&#8217;t quite ready for mass consumption yet, but it has already begun shipping at US$25, meaning the entire computer costs what a phone car charger might.</p>
<p>In fact, much as the original personal computing revolution took computing to masses of new audiences, this could extend music computational power worldwide. We&#8217;re not just talking strange DIY software, either &#8211; these boards run Linux, meaning a lot of off-the-shelf music software will &#8220;just work,&#8221; including even some fine commercial entries.</p>
<p>If you&#8217;re ready to stop dreaming and start making music, now&#8217;s a great time. CCRMA at Stanford in the United States and STEIM in Amsterdam, NL have each been working on development. STEIM even has a workshop scheduled for June, taught by Edgar Berdahl (CCRMA) and Florian Goltz (DE):<br />
<a href="http://steim.org/event/ccrma-invention-embedded-instrument-design/">Satellite CCRMA: Interactive design with open embedded computers</a></p>
<p>The instructors offer some great inspiration about what this is all about in their description:</p>
<blockquote><p>These small computers combine the connectivity of a laptop with the computational power of a high-end smartphone; however they are less expensive than either and fit inside a cigar box. We will dedicate much of the workshop to prototyping new functional artworks, for example: musical instruments, effects processors, interactive installation works, and anything else you can imagine that requires high computational power in a small, inexpensive footprint.<span id="more-23735"></span></p>
<p>In the broader sense this workshop deals with interaction design: What happens when human behaviours meet those of machines? </p></blockquote>
<p>But even if you&#8217;re not able to get to California or Holland, you can give the software a try. The BeagleBoard is now supported by a custom distro; the Raspberry Pi seems a logical next frontier once it starts shipping. With Pd (Pure Data) included, you can even copy-and-paste instruments and effects like synthesizers, step sequencers and drum machines, and granulators built by a broad community &#8211; even without necessarily being a master patcher yourself. (And then, when you do want to modify the way it functions or sounds or gets controller, you can.)<br />
<a href="https://ccrma.stanford.edu/~eberdahl/Satellite/">https://ccrma.stanford.edu/~eberdahl/Satellite/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg"><img src="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg" alt="" title="raspberry_pi" width="640" height="424" class="alignnone size-full wp-image-23741" /></a></p>
<div class="imgcaption"><a href="http://www.raspberrypi.org/">Raspberry Pi</a>, you&#8217;re next. Smaller and far cheaper than the BeagleBoard, you could buy this up the way you would milk and eggs. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.jaredsmith.net/">Jared Smith</a>.</div>
<p>It&#8217;s not all beginner-friendly yet, but these hacklabs seem the perfect way to begin to move in that direction, as more people test the solutions, gather data on how different patches perform, and make tweaks and write documentation. </p>
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		<title>Jack Tramiel&#8217;s Commodore 64, Atari ST in Music, Remembered, as Vision Lives On [Obituary, Gallery]</title>
		<link>http://createdigitalmusic.com/2012/04/jack-tramiels-commodore-64-atari-st-in-music-remembered-as-vision-lives-on-obituary-gallery/</link>
		<comments>http://createdigitalmusic.com/2012/04/jack-tramiels-commodore-64-atari-st-in-music-remembered-as-vision-lives-on-obituary-gallery/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 15:55:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23447</guid>
		<description><![CDATA[(CC-BY) Axel Tregoning. (CC-BY) Marcin Wichary. Jack Tramiel, who died this week, had as deep an impact on computer music for the everyday musician as just about any computing industry pioneer. While Jobs, Woz, Moore, Grove, and Gates get a lot of the attention, Tramiel&#8217;s legacy was in making computing affordable and accessible. As such, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/jack-tramiels-commodore-64-atari-st-in-music-remembered-as-vision-lives-on-obituary-gallery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/c64.jpg"><img src="http://createdigitalmusic.com/files/2012/04/c64.jpg" alt="" title="c64" width="640" height="452" class="alignnone size-full wp-image-23451" /></a></p>
<div class="imgcaption">(<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/axeldeviaje/">Axel Tregoning</a>.</div>
<p><a href="http://createdigitalmusic.com/files/2012/04/ataristmusic.jpg"><img src="http://createdigitalmusic.com/files/2012/04/ataristmusic.jpg" alt="" title="ataristmusic" width="640" height="480" class="alignnone size-full wp-image-23462" /></a></p>
<div class="imgcaption">(<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/mwichary/">Marcin Wichary</a>.</div>
<p>Jack Tramiel, who died this week, had as deep an impact on computer music for the everyday musician as just about any computing industry pioneer. While Jobs, Woz, Moore, Grove, and Gates get a lot of the attention, Tramiel&#8217;s legacy was in making computing affordable and accessible. As such, he was indispensable to the computing revolution, and his computers were early forebears of the digital music-making Renaissance. In an extraordinary microcosm of the 20th Century, Polish-born Tramiel escaped Auschwitz, served in the US army, and built the roots of the most successful desktop computer of all time in a typewriter repair business in the Bronx. And today, when you make music with a computer, you&#8217;re connected to that extraordinary story.</p>
<p>Take the Commodore 64. Its ground-breaking SID chip (the 6581, with three oscillators, four waveforms, a filter, an ADSR envelope, and a ring mod) remains sought-after today. It&#8217;s easy to forget, but rival computers &#8211; including, notably, Apple &#8211; were fairly tone-deaf when it came to sound capabilities. Commodore, via a design by Bob Yannes, was the first major computing hit to include high-quality sound. The C64 single-handedly transformed the sound of game music, spawning new genres of game scores, and later becoming a major part of the demoscene and chip music movement. (In fact, you might even argue that the C64, not Nintendo game systems, really produced the initial spark for what would evolve into chip music or 8-bit music.)</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/mFPfsKI_Qck" frameborder="0" allowfullscreen></iframe><span id="more-23447"></span></p>
<p>Or, consider Tramiel&#8217;s second leadership role, at Atari. The Atari ST&#8217;s standard inclusion of MIDI set a benchmark that still influences machines like today&#8217;s iPad. In fact, if you&#8217;ve got an iPad handy, remember that Apple&#8217;s pro music focus is led by one Gerhard Lengeling, founder of Emagic and C-Lab, whose first products were all for Tramiel&#8217;s computers: the Commodore 64, and then the Atari ST. Maybe it should come as no surprise, then, that suitably infused with Emagic DNA, Apple would make software MIDI support standard on the iPad. <em>Ed.: Okay, I should in fairness note that the OS team at Apple is not led by Lengeling, although I&#8217;m sure he&#8217;s enjoying that MIDI support on there. Let&#8217;s at least say that *all* of us &#8211; myself included &#8211; have expectations of MIDI that were nudged along by the Atari ST.</em> The Atari ST set the stage for a host of music software, including being the primary platform on which the &#8220;tracker&#8221; evolved (see today&#8217;s Renoise), many of today&#8217;s sequencer features (see Logic, Cubase), and, albeit to a lesser extent, graphical music notation.</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/atarist.jpg"><img src="http://createdigitalmusic.com/files/2012/04/atarist.jpg" alt="" title="atarist" width="640" height="429" class="alignnone size-full wp-image-23457" /></a></p>
<div class="imgcaption">(<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.de">CC-BY-SA</a>) <a href="http://www.flickr.com/people/kalasmannen/">Magnus/KalasMannen</a>.</div>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uhTrBXhGF4k" frameborder="0" allowfullscreen></iframe></p>
<p>Musicians who used the ST range from 808 State to Fatboy Slim to Jean Michel Jarre &#8211; and, of course, Atari Teenage Riot. In fact, I&#8217;d go as far as arguing to say the two Tramiel machines are the only desktop computers that have actually directly touched the <em>sound</em> of electronic music &#8211; the C64 for the SID and its influence on game music, the Atari ST for driving a new interest in sequenced sounds and the micro-editing of trackers. There&#8217;s no &#8220;sound&#8221; of an Apple or a Windows (or even DOS) PC, but there&#8217;s a personality, a style, in a Commodore 64 or even Atari ST. We love our computers, to be fair, but the Atari and Commodore might be imagined as their own instrument. (This is a debateable opinion, and I don&#8217;t want to get too carried away, so I&#8217;m happy to hear opposing viewpoints. Or just join me in singing a love song to the SID, and waxing nostalgic about the Steinberg &#8211; Emagic &#8211; Dr. T rivalry, and we&#8217;ll leave it at that.)</p>
<p>What&#8217;s most compelling is that the legacy of these machines is more alive than ever. Computer musicians acquire Commodore 64s the way a guitarist might a vintage instrument, and even continue to develop software for them. (When the hardware dies, I expect this will live on in emulation. Us computer musicians don&#8217;t die; we just run on a new virtual machine.) </p>
<p>Then, there&#8217;s what&#8217;s next. I know that Tramiel&#8217;s aesthetic of affordability, and the approach of his chips, has inspired us on the <a href="http://meeblip.com">MeeBlip</a> open source synth. Now, we can look forward, as well, to the ultra-affordable, DIY-friendly Rasberry Pi, which itself promises to become a compelling music platform. (The moment they&#8217;re available in any quantity, I know I&#8217;ll be trying that out.)</p>
<p>Watching as we lose our heroes, the men and women who produced the incredible technological world in which we live, could be a sad affair. But because these individuals championed businesses with real ideas and real innovation, we see instead hope. The products of their imagination, the ones for which they fought to run their businesses, are more vibrant and alive than ever. As Silicon Valley becomes obsessed with &#8220;exit strategies,&#8221; quick fixes and disposable apps, it&#8217;s heartening to think of the people who really work to put something physical in peoples&#8217; hands. That computing power has led to the fastest technological advances in a range of fields in the history of humanity &#8211; and, boy, can it make some fun noises, too.</p>
<p>With that in mind, I present for your enjoyment the Tramiel machines in images and video, as seen on CDM, with a few extras. And here&#8217;s to not only Mr. Tramiel, but all the people who worked to make these machines available.</p>
<p><a href="http://www.8bitventures.com/mssiah/">MSSIAH is still available</a> as an actively-developed cartridge for your Commodore computer. The cart even allows you to connect a MIDI cable.</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1r-yMTLVW1U" frameborder="0" allowfullscreen></iframe></p>
<p>The MIDIbox SID project produced <a href="http://ucapps.de/midibox_sid.html">new hardware, powered by the SID chip</a>.</p>
<p><iframe src="http://player.vimeo.com/video/1634079" width="640" height="483" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/lnTh4e0b-ic" frameborder="0" allowfullscreen></iframe></p>
<p>Combining these projects, here&#8217;s one of my favorite mods &#8211; a gorgeous, orange, modded C64 with SID2SID expansion and Prophet64 cartridge.</p>
<div class="imgcaption">(<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.de">CC-BY-SA</a>) <a href="http://www.flickr.com/people/farnea/">Audrey + Max / farnea</a>.</div>
<p>Demonstrating just how significant the machine was to music composition, The C64 Orchestra transcribes classic game music back to full orchestra.</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/hCt9V6S-GCU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/-poagc6c7qQ" frameborder="0" allowfullscreen></iframe></p>
<p>What happens when Guitar Hero meets the C64:<br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/WyCMM6e1Lbo" frameborder="0" allowfullscreen></iframe></p>
<p>A Commodore 64 speaks and plays:</p>
<p><a href="http://createdigitalmusic.com/2011/07/digimancy-a-commodore-64-spouts-philosophy-plays-modular-synths/">Digimancy: A Commodore 64 Spouts Philosophy, Plays Modular Synths</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/-ilOVWJte9M" frameborder="0" allowfullscreen></iframe></p>
<p>And a reminder that Commodore will never die:<br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/qHO8l-Bd1O4" frameborder="0" allowfullscreen></iframe></p>
<p>Behold sequencers we use today in their early days on the Atari ST:<br />
<a href="http://digilander.libero.it/solurghhomestudioext/atarisoftwaremainscreen.htm">Main screens of Atari ST sequencers</a><br />
<a href="http://tweakheadz.com/vintage_sequencers.html">Pictures of Vintage MIDI Sequencers</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/emagiclogic20.jpg"><img src="http://createdigitalmusic.com/files/2012/04/emagiclogic20.jpg" alt="" title="emagiclogic20" width="600" height="465" class="alignnone size-full wp-image-23466" /></a></p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2006/06/musical-mods-of-the-commodore-64-from-traktor-djing-to-knobs-for-prophet64/">Musical Mods of the Commodore 64, from Traktor DJing to Knobs for Prophet64</a> [CDM, vintage 2006]<br />
<a href="http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them </a> [this release by Plogue of a chip instrument turned out to be a window into the chip music scene - artists and equipment - as well as a way to get these sounds on more modern computers]</p>
<p>More:<br />
<a href="http://news.cnet.com/8301-10797_3-57411467-235/commodore-founder-jack-tramiel-dies-at-83/">CNET has a nice obituary</a>, as well as an <a href="http://news.cnet.com/The-man-behind-the-Commodore-64/2008-1042_3-6222406.html?tag=mncol;txt">extensive look at Tramiel and his contributions</a></p>
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		<title>Op Ed: What Do &#8220;Mastered for iTunes&#8221; and &#8220;Sound Check&#8221; Do To Music Listening?</title>
		<link>http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/</link>
		<comments>http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 18:15:38 +0000</pubDate>
		<dc:creator>Primus Luta</dc:creator>
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		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[loudness]]></category>
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		<category><![CDATA[sound-check]]></category>
		<category><![CDATA[volume]]></category>

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		<description><![CDATA[One way or another, Apple is involved in a whole lot of the music to which people listen. Here, writer David Dodson considers what that means (and similar issues with other digital music listening beyond Apple, like Spotify. Photo CC-BY) Yutaka Tsutano. What does it mean to &#8220;master for iTunes?&#8221; Apple tripped that question with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/op-ed-what-do-mastered-for-itunes-and-sound-check-do-to-music-listening/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/iphoneheadphones.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iphoneheadphones.jpg" alt="" title="iphoneheadphones" width="640" height="427" class="alignnone size-full wp-image-23396" /></a></p>
<div class="imgcaption">One way or another, Apple is involved in a whole lot of the music to which people listen. Here, writer David Dodson considers what that means (and similar issues with other digital music listening beyond Apple, like Spotify. Photo <a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://yutaka.tsutano.com/">Yutaka Tsutano</a>.</div>
<p><em>What does it mean to &#8220;master for iTunes?&#8221; Apple tripped that question with the launch of a suite of utilities and sound-processing algorithms intended to master music for their codecs and software, rather than more generically as would be done with the CD. More significantly, what does it mean that an increasing number of music listeners experience all music through Apple&#8217;s software as the final gateway to their ears? In our first look at this issue, we welcome guest writer and producer Primus Luta (David Dodson). He tests this issue the only way that really matters: with his ears. </p>
<p>There&#8217;s so much to say, in fact, that almost each line here of David&#8217;s conclusions is up for potential discussion and debate. That to me isn&#8217;t a red flag for posting &#8211; quite the opposite, it&#8217;s an invitation. So we consider this the beginning, not the end, of this conversation. -PK</em></p>
<p>The announcement of Apple’s new <a href="http://www.apple.com/itunes/mastered-for-itunes/">Mastered for iTunes</a> suite caught me at a serendipitous time, as I prepped the first release on my new label.  In fact, the day of the announcement came right in the midst of reviewing masters for the release.  It’s an interesting situation for a compilation release, in which styles range from ambient to muddy beats.  Finding a good balance that keeps them all flowing together is an art in and of itself.  But it would seem Apple has that all solved with their Master for iTunes droplet.  Drag the high-quality files to the droplet, and presto-chango &#8212; out come files that all play perfectly in iTunes.</p>
<p>Well, that’s the claim, but is it mastering or encoding?  To their credit, in <a href="http://images.apple.com/itunes/mastered-for-itunes/docs/mastered_for_itunes.pdf">the documentation</a> Apple explains that their 32-bit process manages to encode from high-res audio without leaving a dithered footprint.  <em>Ed.: &#8220;Dithering&#8221; is the addition of adding small amounts of noise to compensate for errors that can occur in downsampling from greater bit depth to less &#8211; it&#8217;s used in image processing as well as in sound. According to Apple, their use of greater bit depth in the intermediary file prevents aliasing and clipping, and thus they don&#8217;t need to use dithering. -PK</em> Apple&#8217;s tools aren&#8217;t the only way to do this. Most pro audio editors can achieve the same, but often people are ripping MP3s or AACs in their media players, so it is an important distinction.  It still begs the question: why go down to CD specifications,  especially while making the point of noting their process results in a quality better than CD’s or CD rips? <em>Ed.: The greater bit-depth is only an intermediary file; eventually delivery is not only compressed, but at specifications set by the CD. Greater resolution and bit depth are limited to the mastered files, not to what the listener ultimately hears.</em></p>
<p>The most important question, though, is how does it sound?  If you send a song to be mastered, you expect in general to get back a song that sounds different than the one with which you started.  Generally, this difference is in perceived  overall volume, but also can include changes to dynamics and other touches.  So what changes does the Master for iTunes droplet make to your files?  Well, none: it just encodes them.  They describe the process as such:<span id="more-23382"></span></p>
<blockquote><p>The Droplet creates an AAC audio file from an AIFF or WAVE source file by first generating a CAF (Core Audio File) rendered with an iTunes sound check profile applied to the file. If the sample rate of the source file is greater than 44.1 kHz, it’s downsampled to 44.1 kHz using our mastering-quality SRC. Next, it uses this newly-rendered CAF to render a high-quality AAC audio file. Once the final AAC audio file is generated, the intermediary CAF is deleted.</p></blockquote>
<p>The key part relating to how your files sound is the &#8220;iTunes sound check profile applied to the file.&#8221;  Rather than changing the volume gain in the file, metadata information is used to tell the playback device how to play it.  What the documentation does not tell you is what or how this information is determined.</p>
<p>Reviewing masters involves listening on many different systems.  I like to listen on studio monitors, a small boombox, a consumer surround sound theatre system, laptop speakers, desktop computer with headphones and, of course, in a portable media player with various headphones.  I’ve also added a cloud-based stream to that mix &#8212; and doing that is what brought me to the experiment I conducted.</p>
<p>I uploaded a test master to the the cloud and was comparing listening to it and iTunes, when I noticed a rather huge discrepancy in volume.  At first, I figured they were just set to different levels, but upon checking both were at their max.  So I went to play my reference song, which currently is the title track from <a href="http://monolake.de">Monolake’s new album <em>Ghosts</em></a> (I tend to try to keep my reference material relatively contemporary.)  The volumes on this track between applications were more or less the same.  Meanwhile, my test master, which was playing pretty much on par with the Monolake track from the cloud, played significantly lower in iTunes.</p>
<p>That was when I remembered Sound Check.  I wasn’t on my normal listening computer and never bothered to see if Sound Check had been enabled, but sure enough, when I looked the preference was checked.</p>
<p><em>Ed.: I actually had some difficulty getting a solid answer, but consulting with Apple-following journalist <a href="http://www.loopinsight.com/">Jim Dalrymple of The Loop</a>, we believe that the default setting is off in iTunes for Mac and Windows and on iOS. If someone has a different answer to this, I&#8217;d love to hear it. What you can tell about it is what Apple has documented in <a href="http://support.apple.com/kb/HT2425">support document HT2425</a>, namely, Sound Check operates track-by-track, not album-by-album, operates in the background, and computes and stores non-destructive normalization information in ID3 tags.  It works exclusively with .mp3, .AAC, .wav, and .aiff file types, and gain increases occur before the built-in iTunes Limiter. That also means you should consider the iTunes Limited as part of this process.</em></p>
<p>As soon as I disabled it, the volume was consistent across players.  This inspired me to test how Sound Check was affecting other files, and so, going through my iTunes library, I built up a sample set of 25 songs to test the effects of Sound Check:</p>
<table border="1">
<col width="156"></col>
<col width="243"></col>
<col width="50"></col>
<tbody>
<tr>
<td><strong>Artist</strong></td>
<td><strong>Song</strong></td>
<td><strong>Sound Check</strong></td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Night of the Hunters&#8221;</td>
<td>null</td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Teenage Hustling&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Tori Amos</td>
<td>&#8220;Blood Roses&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Sun Ra</td>
<td>&#8220;Sea of Sound&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Stevie Wonder</td>
<td>&#8220;Superstition&#8221; (Live Bootleg)</td>
<td>-</td>
</tr>
<tr>
<td>Stellar OM Source</td>
<td>&#8220;The Oracle&#8221;</td>
<td>null</td>
</tr>
<tr>
<td>The Staple Singers</td>
<td>&#8220;I&#8217;ll Take You There&#8221; (Wattstax Live)</td>
<td>+</td>
</tr>
<tr>
<td>Sonnymoon</td>
<td>&#8220;Goddess&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>SoiSong</td>
<td>&#8220;Jam Talay Say&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>The Smiths</td>
<td>&#8220;The Queen is Dead&#8221; (Live)</td>
<td>-</td>
</tr>
<tr>
<td>Shigeto</td>
<td>&#8220;Huron River Drive&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Powell</td>
<td>&#8220;09&#8243;</td>
<td>-</td>
</tr>
<tr>
<td>PJ Harvey</td>
<td>&#8220;The Glorious Land&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Pharoah Sanders</td>
<td>&#8220;Harvest Time&#8221; (Vinyl Rip)</td>
<td>-</td>
</tr>
<tr>
<td>Oscar Pettiford</td>
<td>&#8220;Bohemia After Dark&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Pierre Schaffer</td>
<td>&#8220;Bidule en ut&#8221;</td>
<td>+</td>
</tr>
<tr>
<td>Ojos de Brujo</td>
<td>&#8220;Zambra&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Nosaj Thing</td>
<td>&#8220;Us&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Nine Inch Nails</td>
<td>&#8220;The Great Destroyer&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Rotary Connection</td>
<td>&#8220;I Am The Black Gold of the Sun&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Muslimgauze</td>
<td>&#8220;Believers of the Blind Sheikh&#8221;</td>
<td>-</td>
</tr>
<tr>
<td>Muslimgauze</td>
<td>&#8220;Ramadan&#8221;</td>
<td>+</td>
</tr>
<tr>
<td>Moritz Von Ozwald</td>
<td>&#8220;Horizontal Structure 2&#8243;</td>
<td>-</td>
</tr>
<tr>
<td>Monolake</td>
<td>&#8220;Ghosts&#8221;</td>
<td>null</td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p>- = Sound Check turned down the volume<br />
+ = Sound Check turned up the volume<br />
null = Sound Check had no effect on volume</p>
<p>This was all done by ear, and while my ears aren’t what they used to be, I’m willing to guess if you tested, your results would be similar.  <em>Ed.: You should also be able to investigate the actual ID3 data, but in this case, perceived volume may be more interesting anyway, and the effect isn&#8217;t necessarily subtle.</em></p>
<p>About halfway through, I thought it’d be good to confirm these findings with numerical tests, but then I started noticing a pattern.  Almost everything gets turned <em>down</em>, some more extremely than others &#8212; the most extreme example being the Nine Inch Nails track.  The two tracks that get turned up are both archival recordings, and so it makes sense that they are at a lower volume.  The vinyl rip from Pharoah Sanders would likely have gotten turned down, as well, save for the fact that vinyl rips are re-mastered to raise their volumes.  Same goes for the live Stevie Wonder boot.</p>
<p>The stand-outs are the ones which Sound Check has no affect on, each of which was released within the last two years. The Tori Amos track comes from her last orchestral album.  Because of the result, I tested two other selections by her on either side of the advances of digital technology, both of which get turned down.  The track “Blood Roses,” like “Night of the Hunters,” features no drums but still gets turned down, as the mixing for the album is definitely rock-influenced and so the harpsichord falls on the loud side.</p>
<p>Stellar OM Source’s track is of the ambient drone variety, also without drums.  But the Monolake track is techno, full of drums and crunching distortions, yet it remained unaffected by Sound Check. (It’s also worth noting that the Powell track, which also has prominent drums, is only barely turned down by Sound Check.)  Because “Ghosts” is one of my reference tracks, I had previously done an analysis of it. I noted that, despite peaking at the max of 0 dB, its <a href="http://en.wikipedia.org/wiki/Watt_RMS">RMS</a> only averages out at -14.5 dB.  I’ve done this type of analysis for a number of modern tracks and this is unusually low.  Typically, drum- and bass- heavy tracks manage to hit around -10 dB RMS with some going as high as -6 dB RMS.</p>
<p>The results for the Monolake track led me to hypothesize that what Sound Check was actually doing was applying an RMS limit on tracks of around -15 dB (with a +/- that I haven&#8217;t calculated yet).  Anything below that gets turned up and anything above that gets turned down (with the precaution that turning up never results in clipping by going above the 0 dB max).  This was confirmed when I normalized one of my test master’s to an RMS of -15 dB.  This version of the track, when played in iTunes with Sound Check enabled, played at the same volume as with Sound Check disabled.</p>
<p>Where an object of mastering is to create a version of a song which plays at the optimum level across playback devices, where iTunes is understood as rapidly becoming a primary application for playback, and where Sound Check is often enabled as a preference in iTunes, it stands to reason that those producing masters today should be working to create versions of songs for which Sound Check does not need change the levels.  As such, mastering for iTunes can be understood as creating a quality master which has an average RMS of -15 dB.</p>
<p>Prior to this, the primary barrier for the levels of a master was the 0 dB max limit to prevent clipping.  Within that, the RMS levels could fall anywhere, which is the freedom that gave way to the loudness wars. <em>The so-called &#8220;loudness wars&#8221; refer to the increase in compression to produce greater perceived loudness, as tracked over the rise of big FM radio and the CD through the 80s, 90s, and today.</em>  Two songs with a max of 0 dB can have extreme differences in volume based on the RMS.  Production and mixing tricks, especially with the heavy use of dynamics processors like compressors, can squash a song, allowing the overall volume to be raised incredibly.  Using these techniques, it’s entirely possible to create a mix (not a master) which has a max level of -4 dB but an RMS of -10 dB.  If you master that track, raising the max, to 0 dB, the RMS level will push close to -6 dB.  When this file is played in iTunes with Sound Check enabled, however, it’s going to be turned down to -15 dB RMS which will be below the -4 dB max level that it started with.</p>
<p>The potential of adopting this as a standard is an end to the loudness wars as we’ve known them.  As the above example shows, doing everything you can to push a song to the max ends up having the opposite effect.  So rather than worry about loudness, producers and mixing engineers can return to focusing on getting good, clean mixes of songs.  Mastering engineers can also worry less about pushing the volume to the max and focus on bringing the best out of the mixes.</p>
<p><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Ksystem.svg/480px-Ksystem.svg.png" alt="" width="480" height="500" /></p>
<p>Incidentally, the system for producing tracks that comply to this have long existed in the mastering world, thanks to <a href="http://www.digido.com/">Bob Katz</a> and the <a href="http://www.digido.com/level-practices-part-2-includes-the-k-system.html">K system</a> of level metering.  Using the K-14 system of metering for mastering (and producing and mixing) can ensure that engineers are not pushing their mixes too loud.</p>
<p>There are, however, some negatives which can be attributed to the adoption of such a standard.  Because of the headroom afforded by digital, in the last decade, the creative use of volume has increased.  &#8221;Loud&#8221; has new musical meaning, and the tools utilized to maximize loudness normally in mastering are being introduced during production to create effects.  An example of this is the pumping effect of side-chain compression on drums.  This can be quite appealing creatively even when (and perhaps because) it pushes to levels of distortion.  Creating this effect without clipping is easily managed with a limiter at the end of the signal chain.  However, creating this effect below -15 dB is not so straightforward, and the results won&#8217;t necessarily be the same.</p>
<p>For the mastering of multi-song projects there are other issues.  Over the course of an album, dynamic shifts between songs can help to carry the mood of the project.  One wouldn&#8217;t necessarily want all of the tracks to have the same -15 dB RMS; ideally, that would be reserved for the loudest song and the others mixed under that accordingly.   It presents a challenge, but it is manageable.  What&#8217;s nice about this type of limit is that, unlike the 0 dB max limitation, going over it does not necessarily result in destructive clipping, so there&#8217;s still a dynamic range within which to work.  It&#8217;s also worth noting that the Sound Check process can be applied to an album to ensure consistency in listening.</p>
<p>One has to hope that, should this become a standard, new creative ways of working within these parameters will be born.  To be clear, -15 dB RMS, while not the loudest, can sound great for a great mix.  Just listen to the Monolake track if you want proof.  Getting people to adopt to it is a challenge, but I think the incentive to adopt will be there once artists realize that the more they push the volume, like their mother, the more Sound Check will turn the volume down.</p>
<p>As a footnote, I thought to test how Sound Check treated what was previously considered the most perfect album from a mixing mastering perspective &#8211; Steely Dan’s <em>Aja</em>.  In iTunes, Sound Check turns “Peg” down.  So it’s not just your bass heavy-beats that could be affected by this.  Also, it&#8217;s not just iTunes and not just Sound Check.  Replay Gain is a similar tool found in other media players.  Spotify also has similar limiting for its streaming services.  These things will likely show up in more playback applications as time goes on so adopting to this now is a pretty safe bet.  Sure, your tracks may not sound the loudest when tested without these services, but with good mixes, they will still sound good, regardless. &#8220;Good&#8221; is far more important than &#8220;loud.&#8221;</p>
<p>I&#8217;m still on the fence, though.  In general, I&#8217;m not a fan of auto volume control.  Adopting a mastering standard that caters to them just seems wrong, even if I am (for the most part) on the side of ending the loudness wars.  And, again, on the creative side, I&#8217;m very concerned.  A decade of loudness wars in many ways has changed our sense of sound possibilities, and signals pushed into the red &#8212; well, I kind of like those, when they&#8217;re done creatively.  People talking about the loudness wars are usually talking about traditional rock and pop music being squashed and absent of dynamics.  But we&#8217;re at a point now where there are other genres for whom pushing into the red can be seen as more valuable than dynamic range.  It&#8217;s a completely different school of thought and need not be shut down (or turned down) because of an antiquated sense of norm.</p>
<p><em>You can follow David Dodson on Twitter. <a href="http://twitter.com/#!/primusluta">http://twitter.com/#!/primusluta</a></p>
<p>We&#8217;re interested to hear what you think.</em></p>
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		<title>Tools and Music Production, as Explained Unwittingly by Chefs</title>
		<link>http://createdigitalmusic.com/2012/03/tools-and-music-production-as-explained-unwittingly-by-chefs/</link>
		<comments>http://createdigitalmusic.com/2012/03/tools-and-music-production-as-explained-unwittingly-by-chefs/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 18:06:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[off-topic]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23178</guid>
		<description><![CDATA[The center of the macular portion of your eye is called the fovea; it&#8217;s the portion of your retina that most nearly represents what you&#8217;re looking at directly. I adopted from my father the phrase &#8220;thinking off the fovea.&#8221; It means tackling a problem not by focusing directly on it, but what&#8217;s at the periphery. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/tools-and-music-production-as-explained-unwittingly-by-chefs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35755966?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The center of the macular portion of your eye is called the <a href="http://en.wikipedia.org/wiki/Fovea_centralis">fovea</a>; it&#8217;s the portion of your retina that most nearly represents what you&#8217;re looking at directly. I adopted from my father the phrase &#8220;thinking off the fovea.&#8221; It means tackling a problem not by focusing directly on it, but what&#8217;s at the periphery. And in any creative question, that can be a great tool for harnessing different ways of thinking. In music production, it&#8217;s doubly true: by necessity, working on music production can take large amounts of time and effort, and the more effort you spend, the further you get from the ability to judge what you&#8217;re doing objectively or recall that initial creative spark was.</p>
<p>The question of how to approach tools in music technology comes up constantly. The &#8220;why are we all here and what are these things for?&#8221; question seems especially apt as I bunk in Frankfurt, Germany, a stone&#8217;s throw from cavernous halls full of gear for the annual Musikmesse trade show.</p>
<p>People talk about focusing on music <em>instead of</em> tools, as if the two can be neatly separated. These discussions can become circular, though, in groups of musicians.</p>
<p>So, instead, let&#8217;s ask chefs. Food and music are often connected, spiritually, socially, and metaphorically. (Music being the food of love and whatnot.) Both can be an aesthetic experience, but both also connect to some need in our being. </p>
<p>Can they connect philosophically? Practically?</p>
<p>Watch the video above and see if you nod along; I know I did not only personally but having interviewed artists across a great gamut of style and training. I won&#8217;t give away the content of the video, but I&#8217;m also curious:</p>
<p>What&#8217;s your knife?</p>
<p>Film by <a href="http://www.coolhunting.com/food-drink/kitchen-tools.php">Cool Hunting</a>, who do a wonderful series of shorts about design and inspiration, regularly relevant to music even when they&#8217;re about something else.</p>
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		<title>Music for a Place, as Central Park Becomes a Score, and Location Meets Recording</title>
		<link>http://createdigitalmusic.com/2012/03/music-for-a-place-as-central-park-becomes-a-score-and-location-meets-recording/</link>
		<comments>http://createdigitalmusic.com/2012/03/music-for-a-place-as-central-park-becomes-a-score-and-location-meets-recording/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 23:00:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22966</guid>
		<description><![CDATA[There was a time when the ability to record and playback music didn&#8217;t exist &#8211; such things were magical fiction no one had seen. So, the idea of playing one channel of recorded sound, then two channels, had to be invented. Artists hadn&#8217;t created something called an &#8220;album&#8221; until there were devices that played back &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/music-for-a-place-as-central-park-becomes-a-score-and-location-meets-recording/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/29630558?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>There was a time when the ability to record and playback music didn&#8217;t exist &#8211; such things were magical fiction no one had seen. So, the idea of playing one channel of recorded sound, then two channels, had to be invented. Artists hadn&#8217;t created something called an &#8220;album&#8221; until there were devices that played back that monophonic and stereophonic sound; even the idea that such a strange art counted as &#8220;music&#8221; had to be constructed. It&#8217;s obvious now, but it&#8217;s easy to forget that these musical forms were produced to cater to the capabilities of what was once a new device. </p>
<p>Now that your music device can do more than play a couple of channels of sound, will musicians find use in those features? Or are they just distractions? Can the fact that your music player knows where you are be as important as the fact that it can play audio?</p>
<p>We saw the work of Bluebrain, the Washington, DC-based duo of Hays Holladay &#038; Ryan Holladay, before. They&#8217;ve been slowly building up a repertoire of locative art, starting with the Mall in DC. Their first full-length album came to Central Park, as documented beautifully in a short film that details the creation of the music and software, and various critics responding to its significance. </p>
<p>The most compelling image recurring in the film may be their scrawled-upon map of the city itself. It&#8217;s clear in those images that composition and place converge: the map itself becomes a score for the music, a topography of interaction through the landmark park.<span id="more-22966"></span></p>
<p>One of those people interviewed in the film, briefly, is me. You&#8217;ll see some of the answers from the interviewees don&#8217;t entirely agree with others. Rather than focus on the novelty of the thing, I chose to look at their work as rooted in history. It&#8217;s not entirely clear whether the musical card game attributed to Mozart was his work, but various aleatoric and algorithmic approaches to composition pre-date even recording, let alone GPS. That to me gives a context and a continuity to these kinds of activities.</p>
<p>But beyond the meaning of &#8220;disruptive&#8221; technology as one person puts it, what the film conveys most is the artists&#8217; love of where they are. They&#8217;re not making an album that&#8217;s an app, they hasten to add. They really just want you to hear this music in this particular place, moving in these particular ways. The fact that they record an organ that is part of where they grew up is added evidence.</p>
<p>If you&#8217;re going to South by Southwest, you can experience this application when you&#8217;re in Austin, as covered in an article on The Creators&#8217; Project. You should do it if you&#8217;re there, especially as you otherwise can&#8217;t hear this music without going to the National Mall or New York&#8217;s Central Park.</p>
<p><a href="http://www.thecreatorsproject.com/blog/choose-your-own-adventure-app-album-debuts-at-sxsw">Choose-Your-Own-Adventure App Album Debuts At SXSW</a></p>
<p>In a way, though, that seems to me the least interesting of these applications. Perhaps I&#8217;m biased in that I have a connection in my life to Manhattan and not so much to downtown Austin. But to me, the arguably-perverse requirement that you go to a place in order to hear a work seems part of the joy of these creations. Having it switch on in a place already full of iPhone-toting Web geeks deeply in love with GPS seems to take out the fun and the challenge. It comes to its audience; the other works demand an audience come to it. </p>
<p>What the duo succeeded in doing in New York and DC &#8211; even though these places are landmarks &#8211; is making the ever-present software somehow more ephemeral. It works in one place, and then it&#8217;s gone. Like the <a href="http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/">generative limited edition</a> we saw last month, it undercuts the very ubiquity that seems to be digital music&#8217;s fundamental character.</p>
<p>And yes, greetings, New York and New Yorkers; I love where I am, but I do miss you. Unlike in software, in the real world, we can&#8217;t be more than one place at once. We have to be alive, and we have to do what we&#8217;re doing now. We are where we are, and we&#8217;re not somewhere else. If you aren&#8217;t there when someone plays, you miss it. You have to choose.</p>
<p>And perhaps that&#8217;s what is sometimes missing in our music and technology.</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/05/an-album-that-can-be-heard-only-in-one-location-in-interactive-ode-to-washington-d-c/">An Album That Can Be Heard Only in One Location, in Interactive Ode to Washington, D.C.</a></p>
<p>More:<br />
<a href="http://bluebrainmusic.blogspot.com/">Bluebrain&#8217;s Music</a>, locative and non-locative alike</p>
<p><a href="http://itunes.apple.com/app/id505045618">A free app download for iOS, for use in Austin, TX</a></p>
<p><a href="http://itunes.apple.com/us/app/central-park-listen-to-light/id468193258?mt=8">Listen in Central Park</a> </p>
<p><em>I love reviews. One person writes on the iTunes App Store about the Central Park app, &#8220;Weirdest music we have ever heard. Creepy, eerie noise.&#8221; You can&#8217;t please everyone.</em></p>
<p>I&#8217;m also quoted in a story in <em>The New York Times</em> from December:<br />
<a href="http://www.nytimes.com/2011/12/08/arts/music/bluebrains-app-central-park-listen-to-the-light.html">Central Park, the Soundtrack</a></p>
<p>I believe I did the interview from Amsterdam (ironically, the old one), and apparently said:</p>
<blockquote><p>“It’s not just that they are using this as a novel delivery mechanism. It’s part of their musical process. They are forcing you to go to a place because that place for them is musically meaningful.”</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/37257918?title=0&amp;byline=0&amp;portrait=0&amp;color=cf1782" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Last Chance to Help Moog Foundation Teach Art of Sound Science in Schools; Why it Matters</title>
		<link>http://createdigitalmusic.com/2012/02/last-chance-to-help-moog-foundation-teach-art-of-sound-science-in-schools-why-it-matters/</link>
		<comments>http://createdigitalmusic.com/2012/02/last-chance-to-help-moog-foundation-teach-art-of-sound-science-in-schools-why-it-matters/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 19:31:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22910</guid>
		<description><![CDATA[Science and art, physics and music, come together and come alive in one place. You know where. Photo (CC-BY) Mikael Altemark. We&#8217;re here today not just because people like synths, or electronic music, or even music itself, but because the advancement of technology depends on kids learning about science and math. That was certainly the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/last-chance-to-help-moog-foundation-teach-art-of-sound-science-in-schools-why-it-matters/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/digitalwaveform.jpg"><img src="http://createdigitalmusic.com/files/2012/02/digitalwaveform.jpg" alt="" title="digitalwaveform" width="640" height="455" class="alignnone size-full wp-image-22914" /></a></p>
<div class="imgcaption">Science and art, physics and music, come together and come alive in one place. You know where. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/altemark/">Mikael Altemark</a>.</div>
<p>We&#8217;re here today not just because people like synths, or electronic music, or even music itself, but because the advancement of technology depends on kids learning about science and math.</p>
<p>That was certainly the <a href="http://en.wikipedia.org/wiki/Robert_Moog">history of Bob Moog himself</a>. What he got as a student opened up the doors to the knowledge and interests that gave the world Moog synthesizers. Dr. Moog himself long credited his education &#8211; as a youngster at Bronx High School of Science in New York City, studying physics at Queens College, Colombia, and Cornell, and even making kit Theremins and discovering electronics &#8211; for what would come. Look to any other synth pioneer, or modern inventor or software developer, and you&#8217;ll find a similar story. </p>
<p>That&#8217;s not to say we need to turn the entire population of the planet into synth builders. But what music technologists do inspires science just as science inspires music. A lot of the young boys and girls who played with Theremins &#8211; or, later, Moog synths &#8211; went on to advancements in everything from space exploration to medicine. People accomplished amazing things motivated in part by the politics of the Cold War. Imagine what we could do motivated by the desire to do new things &#8211; and make new sounds.</p>
<p>All of this makes the mission of the Moog Foundation vitally important. Led by Bob Moog&#8217;s daughter Michelle and an elite crack team of synth experts, they&#8217;ve already begun reaching kids in schools around Asheville, North Carolina and Jamaica. They&#8217;re using synths as a window into science and physics. (Waves underly huge amounts of the universe, and it&#8217;s tough to find a better way to understand those waves than playing an electronic musical instrument.)</p>
<p>A <strong><a href="http://www.indiegogo.com/Bob-Moog-Foundation-Dr-Bobs-SoundSchool">funding drive to take this local project national is about to run out of time</a></strong>, and it&#8217;s well short of its funding goal. So now&#8217;s a great time to look at the project and consider giving even a small amount of support.</p>
<p>You&#8217;ve got only a little time left: at the end of Thursday March 1, just before midnight, Eastern time, this fund drive is over.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/theremin_soundschool.jpg"><img src="http://createdigitalmusic.com/files/2012/02/theremin_soundschool-426x640.jpg" alt="" title="theremin_soundschool" width="426" height="640" class="alignnone size-large wp-image-22921" /></a></p>
<p>There are two important things you should know.<span id="more-22910"></span></p>
<p>First, the Moog Foundation is <em>not</em> associated with Moog Music, the private company started by Bob that makes products like the Voyager and Moogerfooger. The Moog Foundation is entirely independent, and not-for-profit. Science (science!), not selling Moogs, is their mission, and they&#8217;re driven by your support &#8211; not sales of gear.</p>
<p>Second, since it&#8217;s awesome to get swag along with your feelings of good will and acheivement, yes, we&#8217;re going public TV/radio fund drive here and telling you that you&#8217;re going to get some excellent stuff to commemerate your contribution and fill your studio (or the bumper of your car, if you&#8217;ve got one) with synth love.</p>
<p>Marc Doty, who has been involved with developing the curriculum, tells CDM more. (Marc is <a href="http://createdigitalmusic.com/2011/10/response-marc-doty-calls-animoog-editorial-to-task/">known recently in these parts</a> when, in a bizarre instance of devil&#8217;s advocate, I wound up advocating analog synths and knobs and he iPad apps, all leading to some good discussion and I thought some nice insights.) He explains the mission of the project, and details the curriculum:</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/circuit_soundschool1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/circuit_soundschool1-640x426.jpg" alt="" title="circuit_soundschool" width="640" height="426" class="alignnone size-large wp-image-22917" /></a></p>
<div class="imgcaption">A pilot class in Asheville has already opened eyes. Images courtesy the Bob Moog Foundation.</div>
<blockquote><p>Bob Moog pursued his passion for musical instruments through his talent for electronics.  As a result, his work changed the landscape of electronic music history, music history, and even history in general.  The application of his creativity and innovation has resulted in tools and knowledge that inspired thousands from multiple generations.</p>
<p>It is the belief of the Bob Moog Foundation that the spirit of creativity and innovation evinced by Bob Moog has the power to continue to inspire; not just in regard to music, musical instruments, or electronics, but also in regard to creativity and innovation in general.  We live in a time where unique and inspired approaches to problem solving make the difference between mediocrity and brilliance, and where a fresh outlook has the power to revolutionize thinking.  Just like Bob&#8217;s work inspired a revolution in thinking.</p>
<p>Bob was an educator, so what better way to spread his legacy than through education?</p>
<p>Doctor Bob&#8217;s SoundSchool is a curriculum designed to portray the science of sound through the magic of music.  It was authored in 2011 by a variety of skilled professionals who had been inspired by the work of Bob Moog, and is the result of their combined knowledge, talents, experiences, and inspiration.  It focuses on the physics of sound, and delivers scientific content in an innovative and inspiring way consistent with aspects of Bob&#8217;s pursuits, as well as consistent with successful educational practice.</p>
<p>At the core of the curriculum is &#8220;The Wiggle.&#8221;  The Wiggle is a creative way to portray the nature and behavior of sound which can be effectively and accurately demonstrated without simplification or generalization to students of all ages.  The focus of the curriculum is the portrayal of the life cycle of the wiggle; how sound is generated, how it interacts with its environment, how it travels, how it is changed, and how it is perceived.</p>
<p>The curriculum is divided into 7 different sections; 5 of which address the nature and life cycle of The Wiggle.  Using a variety of tools and media (including tuning forks, oscillators, and even real theremins!), the nature of sound is explored and revealed.  The way sound is generated, the way it moves through various media, how it can be converted into electronic form, and how it it can be observed and measured are all covered in detail and in creative and compelling ways which are consistent with the multiple various learning styles of students.</p>
<p>One aspect of the curriculum is the &#8220;chain of sound.&#8221;  This is a fun and creative set of cards which portrays sound in various ways from its origin to its perception that can be arranged in multiple configurations to portray the life cycle of the sound wave.  Students can employ creative thinking in their arrangement of the cards, and the rules of arrangement help students understand the  physical behavior of sound.</p>
<p>Currently, the curriculum is being implemented in Asheville City Schools at the 2nd grade level, which is the age at which the state standards suggest that the physics of sound should be introduced.  This implementation is a test run where we fine tune our efforts through a process of measurement in regard to the effectiveness of the curriculum.</p>
<p>We are currently engaged in an Indiegogo campaign which will hopefully fund our efforts to expand Dr. Bob&#8217;s SoundSchool nationwide.</p>
<p>Marc Doty<br />
Archive and Education Specialist</p>
<p>P.S.  People still bring up our little interchange about the Animoog.  It has been the source of a variety of interesting conversations!  Thank you for that opportunity!  <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p></blockquote>
<p>Thanks, Marc.</p>
<p>Among the prizes, pictured here: a Moog Voyager Select Series Synthesizer signed by Moog-inspired artists including Brian Eno, Moby, Wayne Coyne, Edgar Froese, Passion Pit, Chromeo, Ghostland Obervatory and many other bands who performed at Moogfest 2011. The Moog Foundation says donors can also win a VIP weekend for two to Moogfest  2012 featuring a stay at the breathtaking Grove Park Inn Resort &#038; Spa in Asheville, NC and a pair of VIP tickets to Moogfest 2012. </p>
<p><a href="http://createdigitalmusic.com/files/2012/02/moogfestvoyager_side1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/moogfestvoyager_side1-640x425.jpg" alt="" title="moogfestvoyager_side" width="640" height="425" class="alignnone size-large wp-image-22919" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/moogfestvoyager1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/moogfestvoyager1-640x391.jpg" alt="" title="moogfestvoyager" width="640" height="391" class="alignnone size-large wp-image-22920" /></a></p>
<div class="imgcaption">Yes, that&#8217;s Brian Eno&#8217;s John Hancock. Yes, you can win this. (If you don&#8217;t like playing with chance, there are also lots of thank-you gifts at all funding levels, even for those of us with just pocket change to share.)</div>
<p>But those nice bonuses aside, I think it&#8217;s worth noting that the entire impetus for the project came out of an outpouring of letters and support following Bob Moog&#8217;s death. It&#8217;s something we saw at CDM, and it&#8217;s fantastic to see out of what was initially grief, something new blossoming.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/y5tOapxaLDA" frameborder="0" allowfullscreen></iframe></p>
<p>More information:<br />
<a href="http://www.indiegogo.com/Bob-Moog-Foundation-Dr-Bobs-SoundSchool">http://www.indiegogo.com/Bob-Moog-Foundation-Dr-Bobs-SoundSchool</a><br />
<a href="http://www.moogfoundation.org">www.moogfoundation.org</a><br />
Photo gallery of Moogfest Voyager: <a href="http://bit.ly/wYY9mZ">http://bit.ly/wYY9mZ</a><br />
Twitter: <a href="https://twitter.com/#!/MoogFoundation">https://twitter.com/#!/MoogFoundation</a><br />
Facebook: <a href="http://www.facebook.com/BobMoogFoundation">http://www.facebook.com/BobMoogFoundation</a></p>
<p>And to see this in action, don&#8217;t miss:<br />
<a href="http://www.moogfoundation.org/2012/pilot-program-of-dr-bobs-soundschool-begins/">Pilot Program of Dr. Bob’s SoundSchool Begins</a></p>
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		<title>FL Studio Unveils Performance Mode Alpha; Live That Isn&#8217;t Like Ableton Live?</title>
		<link>http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 15:04:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[If you&#8217;re looking for a way of triggering sounds in live performance, but you want to meld that notion with the sequencer rather than play a drum machine-style sampling instrument, your commercially-available options are limited. And it seems, in particular, new creations simply work the way Ableton Live&#8217;s Session View does. Bitwig, a new DAW, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/">Continue &#8594;</a>]]></description>
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<p>If you&#8217;re looking for a way of triggering sounds in live performance, but you want to meld that notion with the sequencer rather than play a drum machine-style sampling instrument, your commercially-available options are limited. And it seems, in particular, new creations simply work the way Ableton Live&#8217;s Session View does. <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">Bitwig, a new DAW</a>, struck many observers (myself included) to be strikingly close to Ableton&#8217;s Session View. More recently, a homebrewed effort for the tracker Renoise <a href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">also aped Ableton&#8217;s interface</a>.</p>
<p>Today&#8217;s appearance of the much-anticipated (well, by FL Studio users, anyway) Performance Mode is something different. Seen in a new alpha of the Software Formerly Known as Fruity Loops, Performance Mode builds on FL&#8217;s existing metaphor for queuing up samples, the Playlist. A few observations:<span id="more-22876"></span></p>
<p>You can go directly from FL&#8217;s Playlist into this performance triggering mode. There isn&#8217;t a separate interface metaphor; instead, choosing Performance Mode unlocks new interactive playback options. </p>
<p>The triggering and position options aren&#8217;t quite like what we&#8217;ve seen before. Ableton Live provides the ability to quantize triggers and has long allowed interactive clip behaviors so that clips trigger other clips (Follow Actions). But FL has some new options. Triggering &#8211; first getting a clip playing &#8211; and position &#8211; have <em>independent</em> quantization options, for more complex rhythmic options. &#8220;Motion&#8221; options let you play through and then stop and perform other behaviors. </p>
<p>By the time the Novation Launchpad is controlling the action, FL resembles mlr and its descendants, the unique family of Max patches originated by Brian Crabtree on his <a href="http://monome.org">monome</a> project, more than they do Ableton Live. Now, arguably, you could rotate your head ninety degrees and look at Ableton, so that clips in Session view proceeded in time from left to right rather than top to bottom. But because all of this lives in FL&#8217;s Playlist, the workflow certainly feels different, and that detail of moving from left to right is pretty fundamental. While the results here seem very much like the monome, I could also imagine someone using the same features to go in a different direction. And all of this looks very, very fast.</p>
<p>The push to escape the shadow of Ableton Live &#8211; and even the monome &#8211; seems to be a difficult one. What&#8217;s your take: is this a new direction, or more of the same? Die-hard FL Studio users, are you interested? And will this interest anyone who <em>isn&#8217;t</em> a die-hard FL fan?</p>
<p>Not really directly on-topic, but for anyone who thinks FL Studio is entirely for people making 90s-style trance or something, here&#8217;s a pop-sounding Russian tune, and behind-the-scenes with the artist on how it was made, <a href="http://www.image-line.com/documents/news.php?entry_id=1328760615&#038;title=andrew-maze-featured-artist">by Andrew Maze</a>. It&#8217;s not really the sort of music I typically listen to &#8211; but that&#8217;s my point; it really doesn&#8217;t matter. (And it is nicely produced, in a way that fits its idiom.)</p>
<p>Thanks to Dario Lupo and Giuseppe Sorce for discussing this functionality on Facebook with me, and to Dario for the tip.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/cm6qFEfWO5Y" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/8lRlSVLYbK0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.image-line.com/documents/flstudio.html">http://www.image-line.com/documents/flstudio.html</a></p>
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		<title>Accepting Grammy Awards, Skrillex Acknowledges Dance Roots, EDM Community</title>
		<link>http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/</link>
		<comments>http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 15:36:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<description><![CDATA[The Grammy Awards faced controversy long before this year&#8217;s ceremony; more than 30 categories faced the axe. With music outside Billboard lists already facing marginalization, the changes angered many artists by combining genders and averaging together genres. More fundamentally, artists can easily argue that the awards lack direct relevance to music they value, and look &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/">Continue &#8594;</a>]]></description>
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<p>The Grammy Awards faced controversy long before this year&#8217;s ceremony; more than <a href="http://www.hollywoodreporter.com/news/grammys-eliminate-more-30-categories-175665">30 categories faced the axe</a>. With music outside Billboard lists already facing marginalization, the changes angered many artists by combining genders and averaging together genres.</p>
<p>More fundamentally, artists can easily argue that the awards lack direct relevance to music they value, and look instead to validation from other sources.</p>
<p>But watching the acceptance speeches by Skrillex, you see an impression not so much of how the Grammy Awards view Electronic Dance Music as how Skrillex views the EDM community. Winning three awards &#8211; Best Dance Recording, Best Electronic/Dance Album, and Best Remixed Recording &#8211; Skrillex, aka Sonny Moore, turns attention elsewhere. He acknowledges artists who came before him who seem shoe-ins for Grammy winners in hindsight (Daft Punk, anyone?), and looks to the wider community of artists from which he came. Mentor deadmau5 seemed in on the festivities, too, wearing a t-shirt with Skrillex&#8217;s mobile number on it, poking fun at his student.</p>
<p>If anything was newsworthy in 2011, to me it is the reemergence of the notion of a greater, united &#8220;Electronic Dance Music community.&#8221; Even the very acronym EDM seemed on the comeback. What&#8217;s ironic about this, of course, is that those please for unity came in the context of an artist (Skrillex) whose work has proven divisive. But whether or not you like Skrillex&#8217;s music, and whether or not you feel the word &#8220;dubstep&#8221; has anything at all to do with it, the self-identification of EDM communities may be longer lasting than any one artist.</p>
<p>Bizarrely, I&#8217;ve read a number of commentaries describing Skrillex&#8217;s work as achieving some sort of larger recognition for independent electronic music. This seems not to jive with some of the &#8220;facts on the ground,&#8221; as the saying goes. Voting Skrillex for the Grammies was an easy numbers game, going after the biggest hit artist. Skrillex achieved an inarguable crossover victory in sales numbers, but you don&#8217;t need a Grammy to prove that. Moreover, the video footage you see above <em>wasn&#8217;t</em> aired on US TV; Skrillex&#8217;s wins all came in dance-specific categories and all aired before the telecast. </p>
<p>At least the marketing of the event featured Skrillex prominently, as did the nomination (if not win) as a new artist. Writing for the Dubspot Blog (no direct relationship to &#8220;dub&#8221; or &#8220;dubstep&#8221; in that school), Stefan Nickum points to that and makes a broader argument:</p>
<p><a href="http://blog.dubspot.com/the-54th-grammy-awards-electronic-music-skrillex-and-the-re-shaping-of-american-pop/">The 54th Grammy Awards: Electronic Music, Skrillex and the Re-Shaping of American Pop</a> [Dubspot blog]</p>
<p>American pop has certainly been reshaped by Deadmau5 and protege Skrillex, though we&#8217;ve heard this narrative before, many times. Amidst tectonic shifts in pop music consumption and creation, I think it&#8217;s impossible to say whether this time will be different from the much-touted crossover breakthrough of electronics and dance styles in the 80s and 90s in the US.</p>
<p>The artist who did win the Best New Artist nod could himself be called an &#8220;electronic&#8221; artist, though not a dance artist &#8211; Bon Iver. And in a number of ways, I find Bon Iver, with his unique voice (lyrically, compositionally, and literally), a more interesting artist than Skrillex, and one who wasn&#8217;t quite so obvious in terms of record sales. Apparently Grammy voters agreed.</p>
<p>Whatever was happening at the Grammies for electronic music or pop or dance music, the line between bedroom and studio is certainly erased forever. And even for Skrillex foes, it&#8217;s hard not to feel a little warm and fuzzy as he talks about bedroom music making and working out of an illegal warehouse in downtown LA on a blown speaker.</p>
<p>Even if there&#8217;s no surprise whatsoever in the Grammies falling in love with Skrillex, it&#8217;d be huge news if a lot of us bedroom-style producers and lesser-known artists found a way to warm our hearts to this much-maligned artist. Happy Valentine&#8217;s Day.</p>
<p>Alternative interpretation:</p>
<p><a href="http://christwire.org/2012/02/skrillex-uses-satanic-and-homosexual-influence-to-win-grammys/"Skrillex Uses Satanic and Homosexual Influence to Win Grammys</a> [Christwire]<br />
(Yes, that&#8217;s a joke &#8211; an especially brilliant one.)</p>
<p>Thanks to Giuseppe Sorce and Eva-Maria Karich for tips on this story!</p>
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