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	<title>Create Digital Music &#187; PC</title>
	<atom:link href="http://createdigitalmusic.com/tag/pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Touch to Control: Usine Learns Music Parameters with the Magic of OSC</title>
		<link>http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/</link>
		<comments>http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 04:41:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[PC]]></category>
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		<category><![CDATA[touch]]></category>
		<category><![CDATA[usine]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22172</guid>
		<description><![CDATA[Touchable tablets may be all the rage at the CES trade show, showcase to consumer-friendly gadgetry. But quietly, developer Sensomusic has accomplished multi-touch control of an open-ended music system on standard-issue PCs and accessories. They&#8217;ve pointed the way to just what this mechanism could be. The latest video isn&#8217;t terribly easy to see, but it &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/touch-to-control-usine-learns-music-parameters-with-the-magic-of-osc/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WYocW0dP6u0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Touchable tablets may be all the rage at the CES trade show, showcase to consumer-friendly gadgetry. But quietly, developer Sensomusic has accomplished multi-touch control of an open-ended music system on standard-issue PCs and accessories. They&#8217;ve pointed the way to just what this mechanism could be.</p>
<p>The latest video isn&#8217;t terribly easy to see, but it realizes something that has been the dream of fans of the music control protocol OSC (OpenSoundControl). &#8220;Learn&#8221; functionality lets you touch a control, then assign that control to something in your music software. But because these functions have relied on MIDI, they&#8217;ve generally been a bit arbitrary &#8211; touch one thing at a time, get a number for that thing, then assign that number to a controller. It works well enough, provided you step through each control. OSC promises to do more, though: an arbitrary touch controller on, say, your iPhone (or anything else) can have a plain-English name. And you can see multiple parameters appear on the screen at once, so that a sensor or multi-touch pad could have all its messages pop up at the same time.</p>
<p>Finally, Usine does OSC Learn correctly, with messages that pop up with names and get connected to whatever you like. I still think there&#8217;s more potential here to be plumbed, but it&#8217;s a great step.</p>
<p>If you don&#8217;t follow why that&#8217;s cool, check out another mapping notion from last year &#8211; here using a touch panel to make any graphic playable. And at the end of this story, check out the clever multitouch gesture recognition they&#8217;ve added.</p>
<p>Again, all of this you can do with standard-issue hardware &#8211; Apple iOS hardware, if you like, controlling a PC, or non-Apple hardware displays with touch or Android devices and the like. (Unlike the <a href="http://createdigitalmusic.com/2012/01/bride-of-lemur-emulator-multi-touch-display-hardware-now-with-wooden-endcaps/">Emulator</a> we saw earlier today or the original Lemur device, it&#8217;s a software solution that works with your hardware of choice.) More to watch:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/WT1OZNxAdKc?rel=0" frameborder="0" allowfullscreen></iframe><span id="more-22172"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/VvX7VlZVy40?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>More information (and more videos):<br />
<a href="http://www.sensomusic.com/usine/">http://www.sensomusic.com/usine/</a></p>
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		<title>Drawing Sound: Crazy Touch Interface Sound Experiments with Usine, PC</title>
		<link>http://createdigitalmusic.com/2010/09/drawing-sound-crazy-touch-interface-sound-experiments-with-usine-pc/</link>
		<comments>http://createdigitalmusic.com/2010/09/drawing-sound-crazy-touch-interface-sound-experiments-with-usine-pc/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 05:08:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[modular]]></category>
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		<category><![CDATA[painting]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13550</guid>
		<description><![CDATA[The quickest route to expressing an idea remains the gesture of a hand. That gesture may be crudely interpreted through today&#8217;s touch displays, but the immediacy remains. Presumably because of some of the device&#8217;s limitations, a lot of the experiments with the iPad have involved controllers that operate independently from sound software, like a remote &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/drawing-sound-crazy-touch-interface-sound-experiments-with-usine-pc/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/0k5FhmGq0wo?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0k5FhmGq0wo?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>The quickest route to expressing an idea remains the gesture of a hand. That gesture may be crudely interpreted through today&#8217;s touch displays, but the immediacy remains. Presumably because of some of the device&#8217;s limitations, a lot of the experiments with the iPad have involved controllers that operate independently from sound software, like a remote control. Those interfaces, while useful, largely simulate existing hardware controls in a more flexible form, rather than introduce new ideas. But it seems the long-term potential for touch devices is in designs that unite touch, graphic, and sound in a single piece of software, exploring new paradigms for interaction along the way.</p>
<p>Usine is one of music creation&#8217;s most surprising secrets: it&#8217;s powerful sound software that incorporates creative touch interfaces as a core design principle. And in the video above, it&#8217;s running on a relatively cheap PC two-touch display from Packard Bell. Nay-Seven is one of the founders of the Usine community, all while <a href="http://nay-seven.com/bio_en.htm">lecturing internationally</a>, and has been pushing the Usine software to its limits. </p>
<p>Here, he tells us about some of his latest experiments, and the potential they hold.</p>
<blockquote><p>Always looking for a way to use the computer as a real musical instrument, my latest works try to combine graphics and music using a touchscreen interface. The software Usine from sensomusic gives me the freedom to build my own interfaces. Some examples:</p>
<p><strong>Drawing pitch and pan</strong></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt1.jpg" alt="" title="usinemt1" width="580" height="330" class="alignnone size-full wp-image-13557" /><span id="more-13550"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt2.jpg" alt="" title="usinemt2" width="580" height="329" class="alignnone size-full wp-image-13558" /></p>
<p>Here [at top], the purpose is to draw directly some pitch information on the waveform display of a sample. I’ve also added an LFO [low frequency oscillator for modulation]; this way, the drawing can move slowly according to different speed presets.</p>
<p>[At bottom], I play with pan and volume: the x position of the black ball on the lines gives pan information and y the volume. As I’m on working with a dualtouch screen, I can quickly draw some speed changes. Note that this panel is not only for pan and volume; I can also send this drawing to others parameters like delay and filters, here with the  << button.</p>
<p><strong>Geometry &#8230;or not</strong></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt3.jpg" alt="" title="usinemt3" width="580" height="283" class="alignnone size-full wp-image-13559" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt4.jpg" alt="" title="usinemt4" width="580" height="282" class="alignnone size-full wp-image-13560" /></p>
<p>This workspace is also dedicated to drawing. I’ve built four layers, each one with its own color and its own sound. The XY position gives the pitch value of the notes and other parameters, like velocity or pan. The geometry provides sequences; lines give a kind of <em>glissando</em>.</p>
<p><strong>Vertical sequencers and Pads</strong></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt5.jpg" alt="" title="usinemt5" width="580" height="303" class="alignnone size-full wp-image-13561" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt6.jpg" alt="" title="usinemt6" width="580" height="323" class="alignnone size-full wp-image-13562" /></p>
<p>Using the new Matrix module (thanks to Martin Fleurent), I’ve built this vertical sequencer [seen at top].  I like the idea that notes fly under my hands this way. [At bottom], I‘ve built pads for tablet surfing on the &#8220;iPad&#8221; mode, adding also a drone option.</p>
<p><strong>Multitouch gestures</strong></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt7.jpg" alt="" title="usinemt7" width="580" height="429" class="alignnone size-full wp-image-13563" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/usinemt8.jpg" alt="" title="usinemt8" width="580" height="377" class="alignnone size-full wp-image-13564" /></p>
<p>On the same idea of movement, here are two screenshots of a video illustrating a new patch made by Olivier Sens (the Usine developer). This patch provides multitouch gesture recognition, opening new doors to ways in which we use our computers and touchscreen. We can easily imagine some new symbols or alphabets, and new forms of interactions in our musical practice. You draw a &#8216;V,&#8217; you play with volume, you draw a &#8216;P,&#8217; you play with pitch…</p></blockquote>
<p>For more on the display, check out the Packard Bell Viseo 200T. It was <a href="http://www.engadget.com/2009/09/11/packard-bells-viseo-200t-display-gets-multi-touchy-feely-next-m/">previewed by Engadget</a> last year and carried a street price &#8211; impressively &#8211; of only about US$300, all for a 20-inch screen and low latency. I&#8217;m gathering either something happened or it was re-branded for distribution outside the UK; anyone with more information, let us know in comments and I&#8217;ll update the story.</p>
<p>More on nay-seven&#8217;s Flickr:<br />
<a href="http://www.flickr.com/photos/usine/">http://www.flickr.com/photos/usine/</a></p>
<p><em>All screen images courtesy <a href="http://www.flickr.com/people/usine/">nay-seven</a>. Used by permission.</em></p>
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		<title>Artist, Software Maker, monomist makingthenoise, Talks His New Album</title>
		<link>http://createdigitalmusic.com/2010/09/artist-software-maker-monomist-makingthenoise-talks-his-new-album/</link>
		<comments>http://createdigitalmusic.com/2010/09/artist-software-maker-monomist-makingthenoise-talks-his-new-album/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 03:27:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13466</guid>
		<description><![CDATA[mtn, at work in his bedroom studio, in medium-format film glory. All photos courtesy the artist. Artists and engineers, coders and musicians &#8211; maybe once these were perceived as separate cultures, but today, you can find people tap-dancing across the categories with ease &#8211; people like Adam. Adam Ribaudo, aka makingthenoise, is known in the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/09/artist-software-maker-monomist-makingthenoise-talks-his-new-album/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/09/mtn-monome.jpg" alt="" title="mtn-monome" width="580" height="580" class="alignnone size-full wp-image-13476" /></p>
<div class="imgcaption">mtn, at work in his bedroom studio, in medium-format film glory. All photos courtesy the artist.</div>
<p>Artists and engineers, coders and musicians &#8211; maybe once these were perceived as separate cultures, but today, you can find people tap-dancing across the categories with ease &#8211; people like Adam. Adam Ribaudo, aka makingthenoise, is known in the monome community as the creator of <a href="http://www.makingthenoise.com/sevenup">SevenUp</a>, an Ableton Live and Max for Live construction that is so named for combining seven functions. It is Navigation, Stepper, Sequencer, Controller, Looper, Loop Recorder, Melodizers, Clip Launcher, and Masterizer. </p>
<p>But Adam is also a force in live shows, someone who can put archaic Max contraptions or giant touchscreen virtual monomes to use and get people dancing. </p>
<p>The Boston-based artist is set to be part of the <a href="http://createdigitalmusic.com/2010/09/10/inout-preview-sounds-sights-thoughts-and-free-protofuse-download/">In/Out Festival</a> this weekend. And he has a new album, &#8220;you can do anything. except for some things.&#8221; You can check out the album below or on Bandcamp, and it&#8217;s the subject of his chat with us.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=2038967391/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=2038967391/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=always allowNetworking=always wmode=transparent bgcolor=#FFFFFF ></embed><noembed><a href="http://makingthenoise.bandcamp.com/album/you-can-do-anything-except-for-some-things">you can do anything. except for some things by making the noise</a></noembed></object><span id="more-13466"></span></p>
<p><strong>CDM: How does the monome fit into your workflow (if at all) on this record?</strong></p>
<p>Adam: It fits in heavily for the sample creation part of the process, but not necessarily the composition and arrangement.  My workflow typically involves jamming on the monome for hours at a time and recording each sound source independently so I can steal snippets from here and there to piece into a cohesive whole.</p>
<p><strong>Are you using any of your own custom software in this work, after the stuff you&#8217;ve made?</strong></p>
<p><a href="http://www.makingthenoise.com/sevenup">SevenUp Live</a> makes an appearance in a number of tracks including &#8220;more buttons, no problems&#8221; which is done entirely with some kalimba samples on the &#8220;Looper&#8221; page.  <em>[Ed.: See its use live in the video below, from New York's Coco66. -PK]</em></p>
<p><img src="http://createdigitalmusic.com/files/2010/09/mtn-laptop-monome.jpg" alt="" title="mtn-laptop-monome" width="400" height="623" class="alignnone size-full wp-image-13477" /></p>
<p><strong>How do you think about rhythm here, or what has influenced your groove specifically (in terms of artists, etc.)?</strong></p>
<p>I&#8217;m a beat junkie.  My first love is creating new beats, shifting around the BPM, and seeing what they line up with.  It&#8217;s a very mathematical and repeatable process while the melodies are sometimes a chore for me.  I have yet to build a consistently good workflow for melody but maybe that&#8217;s a good way to keep things fresh.</p>
<p>Being my first album, I wanted the sound to be uniquely my own.  I can&#8217;t say I was consciously invoking any single artist&#8217;s style but I can say I was listening to Toro y Moi&#8217;s album a lot around that time.</p>
<p><iframe src="http://player.vimeo.com/video/9172176?color=CC0000" width="580" height="326" frameborder="0"></iframe>
<p><a href="http://vimeo.com/9172176">mtn &#8211; grind yer feet &#8211; live @ coco66 nyc 1-27-2010</a> from <a href="http://vimeo.com/mtn">makingthenoise</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Obviously, you get a ton of energy out of your live shows. Has that had an impact on the way these songs are constructed?</strong></p>
<p>Yessss. And no. Here we go. Performing live has been a hugely influential thing for me in terms of putting myself out there and getting real-time feedback from humans.  It&#8217;s been amazing, it&#8217;s altered my workflow, and it&#8217;s changed the type of music that I&#8217;ve made for those purposes.  BUT. &#8230; this album was an attempt to break out of the cycle of making songs that would perform well on stage and go back to my roots as a bedroom musician.  That being said, the title track &#8220;you can do anything. except for some things&#8221; is taken directly from my live set and negates everything I just said.  Live with it.</p>
<p><strong>There are some great harmonic ideas in here; can you talk at all about how your harmonic conception evolves?</strong></p>
<p>Lots of doubling and halving of tempos.</p>
<p><strong>Can you reveal some of the sound sources here? There are some really gorgeous timbres, in particular some of the synths and pads. How do you orchestrate your tracks; how much is programming, or where do you look for sources?</strong></p>
<p>80% of the melodies were either produced with one of the many community-created generators within <a href="http://www.buzzmachines.com/">Jeskola Buzz</a> or by the wonderful <a href="http://togeostudios.com/ts-blog/free-resources/oatmeal-free-vsti-synth/">free VST Oatmeal</a>.  Oh, and that&#8217;s <a href="http://edisoninvention.tumblr.com/">Edison</a> playing his Rhodes on the title track &#8220;you can do anything. except for some things&#8221;.</p>
<p><strong> What&#8217;s your hardware and software rig for production here, both the sources and the final mix? What are you mixing with? (Obviously some liberal sidechaining in there, too&#8230;)</strong></p>
<p>PC! It was all arranged and mastered right in Ableton, but the sound sources come from all over. The album is very old and new at the same time.  It was entirely composed and arranged between January &#8211; April of 2010, but some of the individual sound samples and snippets date back years.</p>
<p>With the side-chaining, my aim was to use it more as a compositional tool than as a way to eek out a few more decibels here and there.  Sometimes it&#8217;s faked by dropping the volume of one track right as another comes in.  That being said, I promise to use less side chaining next time.  Everyone gets one.  </p>
<p><img src="http://createdigitalmusic.com/files/2010/09/mtn_musicecology.jpg" alt="" title="mtn_musicecology" width="580" height="322" class="alignnone size-full wp-image-13478" /></p>
<div class="imgcaption">mtn live at Music Ecology.</div>
<p><strong>Ha &#8211; that&#8217;s okay! Keep it pumping. There are a number of found sounds and narrative elements that make their way into the mix, of course. What&#8217;s the significance of this choice for you?</strong></p>
<p>Yes, yes, yes.  For me, it&#8217;s such a sensitive decision when I&#8217;m about to include a sample generated by someone else.  Am I altering the sample, or the context of the sample, to enough of a degree to maintain a certain level of originality?  Or am I just being lazy?</strong></p>
<p>The first track is littered with them, including a sample from an unreleased remix I did for <a href="http://flavors.me/thomaspiper">Thomas Piper</a> and a speech given to a high school by a guy who calls himself the &#8220;well-rounded square&#8221;.</p>
<p>The album: <a href="http://www.makingthenoise.com/anything/">http://www.makingthenoise.com/anything/</a></p>
<p>Software and music: <a href="http://www.makingthenoise.com/">http://www.makingthenoise.com/</a></p>
<p><iframe src="http://player.vimeo.com/video/14915813?color=CC0000" width="580" height="435" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14915813">mtn &#8211; morning light</a> from <a href="http://vimeo.com/mtn">makingthenoise</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Try a Fully-Loaded, Pre-Tuned Linux Workstation on Your Laptop, Netbook: Sale</title>
		<link>http://createdigitalmusic.com/2010/01/try-a-fully-loaded-pre-tuned-linux-workstation-on-your-laptop-netbook-sale/</link>
		<comments>http://createdigitalmusic.com/2010/01/try-a-fully-loaded-pre-tuned-linux-workstation-on-your-laptop-netbook-sale/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 18:37:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[distros]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[transmission]]></category>

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		<description><![CDATA[Renoise + Linux is a delicious combination. Ah, there’s nothing like bleeding-edge laptop performance. And to really convey to your audience that you’re indeed playing live, there’s nothing like glitches, dropouts, and crashing in the middle of a live set. It brings that homespun, digital authenticity to your performance, as you… Okay, who am I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/try-a-fully-loaded-pre-tuned-linux-workstation-on-your-laptop-netbook-sale/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/transmission1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="transmission1" border="0" alt="transmission1" src="http://createdigitalmusic.com/files/2010/01/transmission1_thumb.jpg" width="580" height="340" /></a></p>
<div class="imgcaption">Renoise + Linux is a delicious combination. </div>
<p>Ah, there’s nothing like bleeding-edge laptop performance. And to really convey to your audience that you’re indeed playing live, there’s nothing like glitches, dropouts, and crashing in the middle of a live set. It brings that homespun, digital authenticity to your performance, as you…</p>
<p>Okay, who am I kidding? You may be longing for a more stable, predictable, controllable mobile music rig. One way to get there is with the Linux operating system. The problem, however, is that if you don’t know what you’re doing, that setup can wind up being <em>less</em> stable, not more stable. Because Linux is about freedom and endless choice, you have the “freedom” to combine software in ways that … uh, doesn’t actually work. </p>
<p>I’m all for continuing to document ways of improving your Linux experience. At the same time, part of the free software business model – <a href="http://www.gnu.org/licenses/gpl-faq.html#DoesTheGPLAllowMoney">even according to the die-hards at the Free Software Foundation</a> – is that custom configuration and distribution is a reasonable way to make money. </p>
<p>The best-available plug-and-play Linux music solution right now, hands down, is Indamixx. It’s got basically everything going for it:</p>
<ul>
<li>A highly-tweaked Transmission OS, as developed by <a href="http://www.64studio.com/">64 Studio</a> </li>
<li>Based on Ubuntu, so you can install recent Ubuntu packages for maximum software compatibility </li>
<li>Carefully-tuned, custom real-time kernel for maximum audio performance </li>
<li>Bundled with some great proprietary software, too, specifically ArdourXchange so you can import AAF files from your Pro Tools session – making your free software and proprietary software coexist peacefully </li>
<li>LinuxDSP suite of mastering effects and plug-ins, specially tuned so they’ll work well even on Intel Atom-powered netbooks </li>
</ul>
<p>The surprise: with the setup tuned in advance for you, Linux can be the friendliest out-of-box experience of any OS for music performance – seriously. Don’t get me wrong – it’s possible to get glitch-free performance out of Windows and Mac OS X, too. But Linux does offer a level of control and inter-application connectivity, as well as uniquely-strong performance on certain audio interfaces, that makes it a strong choice.</p>
<p> <span id="more-9026"></span>
<p>With tools like Pd and SuperCollider and the superb Renoise now on Linux, there’s no reason you can’t migrate your live performance rig to Linux – even if you choose to keep your production tools on another OS.</p>
<p>Normally priced at US$69, the Indamixx digital download is on sale for $49, and if you use sale code CDM, you get it for US$39. <strong>You have to purchase by January 19, and you have to use “CDM” as the code when you check out.</strong></p>
<p><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/transmission2.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="transmission2" border="0" alt="transmission2" src="http://createdigitalmusic.com/files/2010/01/transmission2_thumb.jpg" width="580" height="340" /></a></p>
<div class="imgcaption">Ardour DAW running with the exclusive LinuxDSP plug-in suite. </div>
<p><strong>What you need to run it:</strong> Any PC netbook or laptop (and even UMPC/MID machines) should work. Note that Macs are not yet supported in this release; they’re trickier to dual-boot, but that support should come in the future. (If you know what you’re doing, it is possible to dual-boot the Mac, and honestly if you know your way around EFI and drivers I expect you could even use this distro.)</p>
<p>I’m not getting any money out of this deal, but I’m hoping for something far more valuable – it’d be great to have a little community of Linux users here on CDM so we can share tips with one another. As with, frankly, any OS, compatibility requires testing and tweaking. (That’s true even on the Mac, with a relatively limited hardware selection.)</p>
<p><a href="http://www.indamixx.com/indamixx-iso-download.html">Indamixx Digital Download</a></p>
<p>There’s also a USB key version, though it’s just as easy to buy or reuse a USB key of your own and use that.</p>
<p>I can certainly say, having tried various Fedora, SUSE, and Ubuntu configurations, I think the Indamixx/Transmission setup is the most painless and audio-friendly out there.</p>
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		<title>Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?</title>
		<link>http://createdigitalmusic.com/2009/09/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/</link>
		<comments>http://createdigitalmusic.com/2009/09/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 17:19:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[Cakewalk]]></category>
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		<category><![CDATA[Intel]]></category>
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		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[processors]]></category>
		<category><![CDATA[Software]]></category>
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		<category><![CDATA[sonar-8.5]]></category>
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		<category><![CDATA[Vista]]></category>
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		<description><![CDATA[Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke. Windows matters. It’s what roughly half of CDM readers use, and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/09/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/lukeroberts/3199180862/"><img src="http://farm4.static.flickr.com/3484/3199180862_91e91dff12.jpg" /></a></p>
<div class="imgcaption">Windows 7 running on a laptop, as photographed by / (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/lukerobserts/">Luke Roberts</a>. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.</div>
<p>Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want to pay attention.&#160; You don’t need to love Windows, and you certainly won’t be hosting a <a href="http://www.engadget.com/2009/09/24/video-windows-7-launch-party-parody-is-bleeping-genius/">Windows 7 launch party</a>. You want to know if the OS will get out of your way and let you get to work.</p>
<p>Windows Vista proved what happens when an operating system’s many interconnected pieces are out of alignment. Even a graphics driver out of sync with underlying changes in the OS could render audio unusable, because just one missed sample can produce an audible glitch or dropout. Part of why I’m optimistic about Windows 7 is that Vista today is a radically different picture, thanks to many, many fixes delivered by Microsoft in updates and more mature audio and video drivers. But that means not just whether 7 is better than XP, but whether 7 is also better than Vista.</p>
<p>Vista wasn’t entirely alone: Mac and Linux have all had their share of growing pains in recent years. The devil is usually in the details. So, I again turn to one of the best guys in the business for sorting out all those technical details. Noel Borthwick, the CTO for <a href="http://cakewalk.com">Cakewalk</a>, probably has a better big-picture view of how music and audio work in Windows than anyone on the planet. He’s a person hardware and software vendors <em>outside</em> Cakewalk often rely upon as a resource. Noel kept us technically honest on Vista, and he’s doing it again on Windows 7, with some exclusive information for CDM.</p>
<p>Those details get mighty technical, so here’s the punchline: Windows 7 is an OS Noel would use himself. It was hard to get anyone to recommend Vista over XP; loyal Windows-using developers I know still largely stick to XP. But would Noel switch from XP to 7?</p>
<blockquote><p>Yes, absolutely. Windows 7 finally delivers on the stability and performance that users hoped for from Vista. The kernel changes and optimizations for large scale multi-core processors make it very attractive to DAW users who are interested in better low latency performance. I will be building a new DAW soon and Windows 7 X64 will be my OS of choice.</p>
</blockquote>
<p>What’s new in Windows 7?</p>
<ul>
<li><strong>Better multithreading: </strong>Improved performance of highly-multithreaded software and hardware by removing a significant bottleneck, especially relevant to a tool like SONAR </li>
<li><strong>Better memory management: </strong>Improved memory management when working with multiple threads </li>
<li><strong>Less nagging: </strong>More customization over UAC prompts (meaning they don&#8217;t have to nag you more than you want) </li>
<li><strong>More lightweight: </strong>Fewer system services run by default on a stock system, plus a leaner footprint of the OS </li>
<li><strong>Media support: </strong>More native media format support, including QuickTime MOV and H.264, plus drag-and-drop media transcoding </li>
<li><strong>Composite devices: </strong>More logical display of hardware with multiple functions (like audio and MIDI). </li>
<li><strong>FireWire: </strong>Enhanced FireWire support, with IEEE 1394b </li>
<li><strong>Multi-touch: </strong>Multi-touch display support </li>
<li><strong>Usability improvements: </strong>An improved user interface, task bar, and Libraries for managing files </li>
</ul>
<p>If you’re ready for all the gory details, read on – including a frank appraisal of how all of this compares to XP in real-world performance, and what compatibility issues to look out for if upgrading from either Vista or XP.</p>
<p><strong>Noel Borthwick of Cakewalk </strong>effectively <em>wrote</em> this story in response to my questions, so these answers all come from him. Microsoft has not responded to my requests for a review copy, so I’ll be able to evaluate this on my own system – albeit far less scientifically than Noel can – closer to launch.</p>
<p> <span id="more-7680"></span>
<p><strong>WARNING: Extremely geeky details of the inner workings of Windows 7 follow, </strong>in keeping with our “never dumbed down” policy. If you’re a developer, you can likely get some leads on how to better support Windows 7 in a single point, something even Microsoft doesn’t provide as completely. But if you’re willing to dig, you get a rare view of the OS from a developer view – no marketing speak, no cheerleading, no fanboyism, no platform wars, no writing for the lowest common denominator. </p>
<p><a href="http://createdigitalmusic.com/files/2009/09/nehalem_die.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="nehalem_die" border="0" alt="nehalem_die" src="http://createdigitalmusic.com/files/2009/09/nehalem_die_thumb.jpg" width="580" height="402" /></a></p>
<div class="imgcaption">Chips like Intel’s Core i7 give us fabulous new capabilities, but it’s up to software developers to figure out how to harness that power. Windows 7 removes some of the obstacles that might prevent developers from squeezing audio performance out of highly-multithreaded applications. And yes, that Nehalem chip die is really beautiful; a shame you can’t see it. Photo courtesy Intel Corporation. </div>
<h3>What Actually Improves Audio Performance</h3>
<p><em><strong>Peter:</strong> In terms of performance for audio production, what are the significant differences in Windows 7?</em></p>
<p><strong>Noel:</strong> Windows 7 on the surface is very similar to Windows Vista. It has the same audio driver support and same audio system infrastructure as Vista. However, it’s some of the under-the-hood improvements that are more significant for audio production. There are some interesting innovations and optimizations in the Windows kernel, making the OS more scalable for concurrent processing. This makes it attractive for highly multithreaded applications like SONAR. Additionally there are various new API’s/SDK’s that may be of significance to developers. Some highlights are below:</p>
<p><b>Multi-threading: Removal of the kernel “global <em>dispatcher lock”</em> </b></p>
<p>In Vista and earlier, on a highly multi-threaded system (e.g. SONAR running on an 8 core hyper-threaded Intel Core I7 PC), you have many threads all processing tiny audio buffers at low latency. All these threads are ultimately waiting on the dispatcher lock when it comes time for them to be managed by the Windows scheduler. This global lock becomes a bottleneck in the system and prevents efficient multi-core workload distribution and scalability. This problem gets magnified as you increase the number of cores since they are all gated by a common lock. In Win 7 the kernel team changed the logic in the Windows scheduler to abolish this global dispatcher lock and use per object locks. This effectively removes this age old bottleneck and allows Win 7 to scale better even under workloads of 256 processors. </p>
<p>This change means a lot to applications like SONAR that rely on multithreaded processing of very small workloads. Initial benchmark results have been promising in this regard. SONAR performs more efficiently at low latency on multi core machines. </p>
<p><b>Improved Memory Management – PFN database lock </b></p>
<p>The PFN (page frame number) database lock was used by the memory manager to lock pages of memory in the working set. Like the dispatcher lock above, this would gate memory access from different threads causing resource contention. Work in this was first done in Windows server 2003 SP1 and Windows 7 has now has this optimization as well, improving asynchronous access to memory. </p>
<p><b>Power Optimization: Core Parking</b></p>
<p>Windows 7 has a new feature called Core Parking. Core Parking is a power saving optimization that shifts processing load to one or more cores and puts other less busy cores to “sleep”. The objective is to let other cores idle if workload levels allow for it. This optimization had us scratching our heads when we ran a benchmark test on a Quad Core I7 machine. At any point in time, we would notice that some cores were idle in task manager. The reason for this turned out to be Core Parking. Core parking can be useful to save battery life while running projects on laptops.</p>
<p><strong>Better WaveRT Performance</strong></p>
<p>Unlike Windows Vista, Win7 now uses event mode internally. This is good news, since it will help guarantee that HDAudio drivers in Win7 support WaveRT event mode properly. Additionally event mode is now part of WHQL logo certification for driver vendors, so any WAVERT device must support this to get a Win7 compatibility logo.</p>
<p><em>Ed. note: The plain-English translation here is that WaveRT, Microsoft’s own real-time audio driver facility, now is more likely to work the way you expect. Cockos, makers of REAPER, actually provided the ability to turn off WaveRT Event Mode at the end of last year because of unpredictable results. Windows 7 should resolve these issues.</em></p>
<h3><a href="http://createdigitalmusic.com/files/2009/09/wmp.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Build 7060" border="0" alt="Build 7060" src="http://createdigitalmusic.com/files/2009/09/wmp_thumb.jpg" width="580" height="463" /></a></h3>
<div class="imgcaption">New media codec support in Windows 7 means less mucking around installing other software just to play back files – and, in turn, less to troubleshoot. </div>
<h3>Other Improvements</h3>
<p><em>Peter: Noel also assembled some other improvements worth noting in Windows 7. They’re subtle, but useful: you may finally be able to avoid installing QuickTime/iTunes just to play some video files, interfaces with audio and MIDI jacks don’t have to show up separately any more, there’s improved FireWire support, usability improvements, and multi-touch on mainstream computers is now nearly here.</em></p>
<p>Noel:</p>
<p><b>Additional File Format support</b></p>
<p>Windows 7 adds native playback support for media in MP4, MOV, 3GP, AVCHD, ADTS, M4A, and WTV multimedia containers. It has native codec’s for H.264, MPEG4-SP, ASP/DivX/Xvid, MJPEG, DV, AAC-LC, LPCM and AAC-HE</p>
<p>Yes you read that right &#8211; QuickTime MOV file support is now natively available in Windows 7 so you don’t need to install QuickTime. Another big plus is that this is supported under the X64 version of Windows 7 as well, something you cannot do with Apple’s native QuickTime itself! </p>
<p>All media files using these codec’s should play in Media Player. It appears that these new codec’s are exclusively available to Media Foundation applications and not via other legacy API’s such as DirectShow etc.</p>
<p><b>File format transcoding</b></p>
<p>File format transcoding of many popular formats is now built into the Windows 7 shell. I.e. dragging and dropping files onto a device automatically performs the necessary format transcoding if the format is supported. This was primarily done to copy formats to portable devices like cameras but should be useful in other scenarios as well.</p>
<p><b>Multi-function devices and Device Containers</b>: </p>
<p>Prior to Windows 7, every device attached to the system was treated as a single functional “end-point”. While appropriate for single-function devices (such as an audio interface), this does elegantly represent multi-function devices such as a combination audio/MIDI interface. In Windows 7, the drivers and status information for multi-function device can be grouped together as a single &quot;Device Container&quot;, which is then presented to the user in the new &quot;Devices and Printers&quot; Control Panel as a single unit.</p>
<p><a href="http://www.microsoft.com/whdc/Device/DeviceExperience/ContainerIDs.mspx">http://www.microsoft.com/whdc/Device/DeviceExperience/ContainerIDs.mspx</a></p>
<p><em>Note: this should not be confused with device aggregation as is available with Core Audio on Mac OS. On the Mac, you can treat multiple audio interfaces as though they’re one interface, so, for instance, you could get extra outputs by combining a couple of audio interfaces, and your software will see them as if they’re just one box. But SONAR provides this capability on its own, so if you’re a SONAR user, you can get the same functionality.</em></p>
<p><b>FireWire/USB</b></p>
<p>Windows 7 contains a new FireWire (IEEE 1394) stack that fully supports IEEE 1394b with S800, S1600 and S3200 data rates. According to reports, USB 3.0 may be supported in a future Windows Update. It was initially planned for Win7 but is not supported in the shipping version of Win7 due to delays in the USB 3 specification.</p>
<p><b>Multi-touch</b></p>
<p>Windows 7 includes integrated support for multi-touch displays.</p>
<p><b>Libraries </b></p>
<p>Libraries are user-defined collections of content including folders. It’s a handy way to categorize and create shortcuts to samples, music, etc. Special shell folders (Documents, Pictures, Music, and so on) are now Libraries. </p>
<p><b>Accelerators for Windows </b></p>
<p>Windows 7 Accelerators provide a way for learning more about selected text, optionally using voice control. </p>
<p><b>Virtual hard disks</b></p>
<p>The Enterprise and Ultimate editions of Windows 7 incorporate support for the Virtual Hard Disk (VHD) file format. VHD files can be mounted as drives, created, and booted from.    <br />An installation of Windows 7 can be booted and run from a VHD drive, even on non-virtual hardware, thereby providing a new way to multi boot Windows. </p>
<p><b>Leaner Footprint</b></p>
<p>Win7 has a leaner footprint and has been tweaked to work well on less powerful PC’s, laptops and Netbooks. I have heard reports of Win7 working more smoothly on machines that would be slow under Vista.</p>
<p><strong>Listen Mode</strong></p>
<p>Another nice touch in Win 7 is that they now have a listen tab in the audio properties. Turning on &quot;listen mode&quot; basically routes input to the default output device allowing you to monitor an input device in Windows itself. Sadly this runs via the Windows audio engine which is always running in WASAPI shared mode, so it&#8217;s subject to a 30 msec delay. Of course you can always load an application like SONAR and route the audio inputs to an output for low latency monitoring.</p>
<p><a href="http://createdigitalmusic.com/files/2009/09/win7desktop.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="win7desktop" border="0" alt="win7desktop" src="http://createdigitalmusic.com/files/2009/09/win7desktop_thumb.jpg" width="580" height="435" /></a> </p>
<h3>Compatibility: What to Watch</h3>
<p><strong>Upgrading from Vista</strong></p>
<p><em><strong>Peter: </strong>Relative to Vista, are there any changes that are likely to introduce new compatibility issues with hardware or software? </em></p>
<p><strong>Noel: </strong>With any new OS there is always the potential for compatibility issues. Win7 is built on the Vista foundation and one of its goals was better compatibility. As such most applications that are Vista compliant should work as well or better in Windows 7. UAC in Windows 7 has been improved so this might also help with general compatibility problems with some applications.</p>
<p>We have run into only a couple of compatibility issues in Win7 during the course of our development/testing of SONAR 8.5. </p>
<p>The MMIO API in Win7 (typically used for writing RIFF wave files) has a compatibility issue with the mmioDescend API with LIST &#8216;WAVE&#8217; chunks. This caused our code that reads audio bundle files to fail and read scrambled audio data. We worked around this problem in 8.5</p>
<p>In WASAPI exclusive mode under Win7, the minimum latency you can achieve is now unfortunately 3ms and the code reports an error if lower. The fact that Vista has no such limitation has been reported to Microsoft. Hopefully its a mistaken fence in their code and this issue is fixed via an update, since it’s a step backwards for low latency in WASAPI mode.</p>
<p><em>Ed.: That last issue is an interesting one for anyone really pushing the envelope with low latency, so I’ll keep in touch with Noel if there’s any update.</em></p>
<p><strong>Upgrading from XP</strong></p>
<p><i><strong>Peter: </strong>What hardware and software compatibility issues should users be aware of if they&#8217;re thinking of migrating not from Vista but from XP to Windows 7?</i></p>
<p><strong>Noel: </strong>The compatibility issues that typically affect users migrating from XP to Vista/Win7 are:</p>
<p><strong>UAC problems:</strong> Many applications and plug-ins are not built to handle the newer security settings in these OS’s. For example, if an application relies on something that requires administrative access it will fail when running as a limited user in Win7. This is a serious issue since in Vista/Win7 even if you are running from an administrator account; programs are launched by default with <b>limited user privileges</b>. Unlike XP, you have to explicitly run as an administrator to use such programs. To be Win7 logo-compatible, all applications need to should support running as a limited user.</p>
<p><strong>Drivers:</strong> Although for most practical purposes audio drivers in XP and Windows 7/Vista are similar (you still need to write WDM drivers) there are sometimes quirks in specific drivers may cause problems. Most typical driver issues here are caused by installers that make assumptions about the OS version. In many cases this issue can be solved by the end user by setting the “compatibility mode” to Vista in the file properties for the appropriate driver installer file. (Right click the setup exe file to set its properties)</p>
<p><em>Ed.: I don’t feel either of these is a deal-killer, as I’ve been living with Vista for some time, but they’re still worth watching out for if upgrading from XP. And it means if you have an older machine that’s still working properly, you’re just likely to leave it on XP and worry about sorting the upgrade on a new box.</em></p>
<h3>Less Nagging?</h3>
<p><i><strong>Peter: </strong>We talked when Vista came out about User Account Control and particularly audio-specific tasks that required elevation or different handling of permissions in Vista. I know UAC has been streamlined in W7. Do these changes impact audio apps at all? Are there corresponding under-the-hood changes?</i></p>
<p><strong>Noel: </strong>The UAC changes in Win7 are primarily to allow more customization over the UAC elevation prompting process. There are no changes to the fundamentals of how UAC itself works that I am aware of. The classic problem with audio applications with UAC is when programs or plug-ins write to areas of the registry or file system prohibited from standard user access. Even when you are running as an administrator, by default when you launch a program (or the program itself launches a secondary process) Windows 7 will run that process with standard user privileges. If a program or plug-in attempts to write to an area which it doesn’t have write privileges for, virtualization will kick in. While this may allow the program to work, in general it is bad practice to rely on virtualization, since it can cause many unwanted side effects and behaviors in applications.</p>
<p>There are now four customization settings for UAC:</p>
<p>1. Never notify (least secure). The user is not notified when a program tries to install software or make changes to the computer. The user is not notified when they make changes to Windows settings or when programs try to do so. </p>
<p>2. Only notify me when programs try to make changes to my computer. The user is not notified when a program tries to install software or make changes to the computer. The user is not notified when they make changes to Windows settings. However, the user is notified when programs try to make changes to the computer, including Windows settings. </p>
<p>3. Always notify me. The user is notified when a program tries to install software or make changes to the computer. The user is also notified when they make changes to Windows settings or when programs try to do so. </p>
<p>4. Always notify me and wait for my response (most secure). The user is notified when a program tries to install software or make changes to the computer. The user is also notified when they make changes to Windows settings or when programs try to do so.</p>
<p><img src="http://createdigitalmusic.com/files/2009/09/stepsequencer_thumb.jpg" /> </p>
<div class="imgcaption">SONAR 8.5; the new release includes specific optimizations for Windows 7, meaning as far as your DAW is concerned, SONAR can be ready to go on 7’s launch day.</div>
<h3>Customization and Tuning Advice</h3>
<p><i>Peter: How much customization would you advise people do to their OS? That is, you&#8217;ve just installed a build of Windows 7 for working with SONAR on a test machine. Do you run the stock configuration, or start turning off services, disabling disk indexing, etc.?</i></p>
<p>Noel: Optimization and customization is a topic that can’t be fully discussed in the scope of a brief article. In general you need to optimize a system when you have known bottlenecks. Otherwise you can spend a lot of time tweaking things that have little effect on the end goal. In fact, you may even end up destabilizing a perfectly working system. A stock Win7 machine is not optimized for audio necessarily but it appears MS put some thought into trimming out unwanted startup tasks to cut down on startup time. For example there are now “Triggered start services” in Windows 7, so out of the box you can have fewer services running after a fresh boot. There are probably many background services in a modern DAW that could be suspended if you don’t need them but they should be evaluated on a case by case basis depending on what you use the machine for.</p>
<p><i>Peter: A lot of users were advising running Vista with Aero off, certainly in the early days. Do you think it&#8217;s now advisable to leave Desktop Window Compositing switched on for audio work? (Note: I am aware that there&#8217;s actually no way to *completely* disable the Aero windowing environment in a way that it reverts to XP, as even in Class mode with no compositing settings the engine has been altered.)</i></p>
<p>Generally speaking, turning off Aero will free up some resources on your system, since it uses more costly 3D graphics rendering and transparency a lot. However on any modern graphics card, Aero offloads a lot to the GPU so unless your DAW is also competing for the same GPU resources, turning it off may or may not make an appreciable difference to performance. Most applications that are not graphics intensive use GDI for rendering to the screen and since GDI doesn’t take advantage of DirectX hardware acceleration it’s normally not contesting with the GPU. If you are using plug-ins that use Direct 2D or Direct3D, you are probably better off disabling Aero.</p>
<p><a href="http://www.flickr.com/photos/dan_h/3797859647/"><img src="http://farm4.static.flickr.com/3439/3797859647_394193784f.jpg" /></a></p>
<div class="imgcaption">Windows 7’s shining logo. Okay, yeah, probably not going to leave that as my wallpaper. But if Windows 7 works well, that really <em>is</em> cause for celebration. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/dan_h/">Dan_H</a>. </div>
<h3>Launch Party, After All?</h3>
<p>Thanks, Noel. So, the big news behind all of this is that a move from XP to Windows 7 is finally advisable.</p>
<p>I would still caution, as I did recently with Mac OS Snow Leopard, that you typically don’t want to upgrade to a new OS the day it launches. You’ll want to verify compatibility with your software and hardware before making the jump.</p>
<p>That said, this is an unusual upgrade in that it appears to <em>resolve</em> more issues than it introduces. I actually haven’t been able to find a single user out there testing Windows 7 who has found any issues with audio or music production. Of course, when it launches, we’ll have a much larger test base, so I expect we’ll find something – even Windows Service Packs and point releases of Mac OS have been known to create some issues. As we get closer to launch, I’ll review how you would backup your existing XP or Vista system to ensure that if you do choose to upgrade, you can revert to a previous version.</p>
<p>I am, however, cautiously optimistic. And now is an especially good time to make the jump to 64-bit. It’s easier on Windows than any other OS at the moment, and easiest in SONAR, because SONAR allows you to easily migrate 32-bit plug-ins into the 64-bit environment. You’ll need a 64-bit machine and enough memory to make 64-bit worthwhile, but if you’re building a new workstation, as Noel is, the timing could be perfect.</p>
<p>I also think there’s plenty of room left to talk about issues that go between operating systems, particularly how audio software can better support multi-threading and processing on the GPU, multi-touch, as well as emerging I/O standards like USB3. (OpenCL, much-touted in Snow Leopard, is also supported on Linux and Windows, and Linux actually beat both Mac OS and Windows to the punch in providing a first implementation of USB3.) <em>Correction: I should also add that the excellent <a href="http://reaper.fm">Reaper</a> has also added this feature. With full 64-bit support in Cakewalk&#8217;s own Dimension and other instruments, NI&#8217;s Kontakt sampler, and the bundled 64-bit-native plug-ins in Reaper and SONAR, that means you can build a really capable 64-bit rig on Windows.</em> </p>
<p>With fixes getting the OS out of your way, we can return to issues that really matter, many of which apply to every OS.</p>
<p>Music is, as always, the perfect place to talk about these issues. We push our machines harder than just about anyone, and in ways that are the least tolerant of timing discrepencies and glitches. I’ve said it before, and I’ll say it again: if you want to look into the future of computing, ask a musician.</p>
<p>And that calls for a party.</p>
<p><strong>Previous coverage:</strong></p>
<p><a href="http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/">SONAR 8.5 and how it can smooth the transition to 64-bit</a> (8.5 is the build that includes Windows 7-specific improvements)</p>
<p><a href="http://createdigitalmusic.com/2008/11/12/vista-tweak-use-the-audio-profile-cakewalks-cto-uses/">Vista Tweak: Use the Audio Profile Cakewalk’s CTO Uses</a></p>
<p><a href="http://createdigitalmusic.com/2008/09/29/optimizing-for-vista-inside-the-mechanics-of-sonar-8-with-cakewalk-engineering/">Optimizing for Vista: Inside the Mechanics of SONAR 8 with Cakewalk Engineering</a></p>
<p><a href="http://createdigitalmusic.com/2008/07/01/adieu-xp-how-vista-sp1-is-doing-and-why-this-os-generation-has-been-so-tough/">Adieu, XP; How Vista SP1 is Doing, and Why This OS Generation Has Been So Tough</a></p>
<p><a href="http://createdigitalmusic.com/2008/01/16/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/">Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk’s CTO</a></p>
<p><a href="http://createdigitalmusic.com/2007/01/19/vista-for-music-pro-audio-exclusive-under-the-hood-with-cakewalks-cto/">Vista for Music + Pro Audio: Exclusive Under the Hood with Cakewalk’s CTO</a></p>
<p>And yes, I think Noel deserves an Honorary Contributing Editor position for all he’s done giving us absurdly-precise inside details for how Windows works.</p>
</p>
<p><em>Microsoft product screen shot(s) reprinted with permission from Microsoft Corporation.</em></p>
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		<title>Gustavo Bravetti, Driving Crowds Wild with a Wave of His Wii-Enabled Hands</title>
		<link>http://createdigitalmusic.com/2009/03/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/</link>
		<comments>http://createdigitalmusic.com/2009/03/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 20:51:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<description><![CDATA[Gustavo Bravetti &#8211; Alternative Controllers @ Tribaltech 2009 (SC edition) from Gustavo Bravetti on Vimeo. Friend of the Site Gustavo Bravetti is back, getting the young Brazilian boys and girls on their feet with his virtual reality glove and Wiimotes and gesturally-controlled electronica. Gustavo sends us this video from the 2009 Tribaltech SC Edition in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3527121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3527121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="334"></embed></object><br /><a href="http://vimeo.com/3527121">Gustavo Bravetti &#8211; Alternative Controllers @ Tribaltech 2009 (SC edition)</a> from <a href="http://vimeo.com/user1390936">Gustavo Bravetti</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Friend of the Site Gustavo Bravetti is back, getting the young Brazilian boys and girls on their feet with his virtual reality glove and Wiimotes and gesturally-controlled electronica. Gustavo sends us this video from the 2009 Tribaltech SC Edition in Campinas. Having seen a lot of DJs take the easy way out at festivals in front of throngs of people, it&#8217;s great to see someone really <em>play</em> his laptop &#8211; and while some of us, ahem, look goofy waving Wiimotes around, Gustavo makes it look good.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/track=1663345185/size=venti/bgcol=FFFFFF/linkcol=4285BB/"><param name="quality" value="high"><param name="allowScriptAccess" value="never"><param name="bgcolor" value="#FFFFFF"><embed src="http://bandcamp.com/EmbeddedPlayer.swf/track=1663345185/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never bgcolor=#FFFFFF ></embed><noembed><a href="http://gustavobravetti.bandcamp.com/track/orange">orange by Gustavo Bravetti</a></noembed></object></p>
<p>Gustavo also gives us the scoop on a new track release, orange. It&#8217;s inspired by &#8230; wait, Henry Purcell? (Indeed; see also: Wendy Carlos.)</p>
<blockquote><p>I did produce this track specially for the Tribaltech 2009 SC edition, it was inspired on the classic piece by the baroque composer Henry Purcell (century XVIII), &#8220;The Funeral Of Queen Mary&#8221;. As usual all synthesizers and fx was made using only Ableton stuff, this time Operator, Analog, and Tension was used to create all synths and effects.</p></blockquote>
<p>Gustavo also gets a rather eloquent review by our friend David Cross.</p>
<blockquote><p>The incredibly simple melody of the short &#8216;Bocuma&#8217; becomes a lump-in-the-throat meditation on man&#8217;s place in the universe through subtle pitch shifts and just the right mist of reverb. The slow fade-in on &#8216;An Eagle in Your Mind&#8217; is the lonesome sound of a gentle wind brushing the surface of Mars moments after the last rocket back to Earth has lifted off.&#8221; Why not listen to, Only the Proletariat Floss&#8217;s by Screaming at the Mirror. With a truncated syncopation and approach that rivals only Tosh Guarrez pre &#8220;FartFlap&#8221;, &#8220;S.A.T.M&#8221; has taken steps to dismantle what was previously only dared mantled by the great Gilda Thrush when she fronted &#8220;Cycle Clause&#8221;. It&#8217;s as if Genghis Kahn got together for breakfast with Oliver Wendell Holmes and Virginia Wolfe and ordered just a bowl of homemade granola and then skipped out on the check. RATING: 11.-111 -David Cross</p></blockquote>
<p>Previous Gustavo action on CDM:<br />
<a href="http://createdigitalmusic.com/2008/07/24/live-fm8-drum-kit-love-free-fm8-drum-kit-download/">Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download</a><br />
<a href="http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/">Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares</a><br />
<a href="http://createdigitalmusic.com/2008/02/05/gustavo-bravetti-show-us-how-to-glitch-out-ableton-live/">Gustavo Bravetti Show Us How To Glitch out Ableton Live</a><br />
<a href="http://createdigitalmusic.com/2007/09/21/interview-gustavo-bravetti-playing-music-with-light-and-interactive-gloves/">Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves</a></p>
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		<title>Rain Diablo Audio Quad Laptop: Powerful Enough to Be Kind of Ridiculous</title>
		<link>http://createdigitalmusic.com/2009/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/</link>
		<comments>http://createdigitalmusic.com/2009/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 03:20:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[ATI]]></category>
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		<description><![CDATA[Rain Recording make audio-ready notebooks &#8211; that is, they&#8217;re pre-tested to function well with audio software, with Windows tweaks, driver selection, and configuration all chosen and tested for music and visual production, and no crapware installed. They&#8217;re one of a handful of music-friendly vendors that does that (see also: PCAudioLabs, etc.). Given that the PC &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/diablo1.jpg"></p>
<p>Rain Recording make audio-ready notebooks &#8211; that is, they&#8217;re pre-tested to function well with audio software, with Windows tweaks, driver selection, and configuration all chosen and tested for music and visual production, and no crapware installed. They&#8217;re one of a handful of music-friendly vendors that does that (see also: PCAudioLabs, etc.). Given that the PC music making experience can range from awesome to awful depending on which hardware and (particularly) drivers you&#8217;re on, that&#8217;s no small matter.</p>
<p>Rain has always styled themselves a premium brand. But the latest Diablo really does go to extremes spec-wise. It&#8217;ll cost you &#8211; base price starts at US$4000, though that&#8217;s not as high-end as these sort of desktop specs commanded more recently. Intel and AMD/ATI really are economizing, even at the high end. But cost aside, this machine really maxes out components. You have to admire the results:</p>
<ul>
<li>Quad CPUs: up to 2.53GHz Intel Core 2 Quad 12MB/1066 MHz &#8220;Montevina&#8221; Centrino 2 &#8212; the most powerful brain you can put in a laptop right now</li>
<p><LI>Up to 8 GB DDR3 RAM (and if you boot a 64-bit operating system like Vista x64 or &#8211; cough &#8211; Linux, you can use all of it)</li>
<p><LI>ATI Radeon MR HD3870/512M DDR3 RAM &#8212; just about the most powerful GPU (and some people do prefer ATI to NVIDIA), giving you up to two discrete GPUs</li>
<p><LI>17&#8243; display at 1920&#215;1200</li>
<p><LI>Optional dual 320GB 7200RPM SATA drives with 16MB cache</li>
<p><LI>1x eSATA, 3X USB2, 3xFireWire (yeah, you read that right &#8211; one onboard FireWire, plus two more using a bundled, TI chipset PCI ExpressCard that pops into that slot, also standard on the lower-cost LiveBook)</li>
<p><LI>1 x HDMI, 1 x VGA, card reader, headphone out, mic in, gigabit RJ45 Ethernet, fingerprint scanner</li>
</ul>
<p>The key specs, of course, are the quad CPU, that ATI GPU, and the maxed-out-res 17&#8243; display. Given those specs, the weight actually isn&#8217;t all that bad &#8211; 8 lbs. with the 12-cell battery (which you&#8217;re going to want, as this machine is likely to suck up electricity in a hurry).<span id="more-4897"></span></p>
<p>You can put audio on a dedicated chipset (the TI, which isn&#8217;t currently available from Apple). You can run two drives in RAID-0, or opt for solid-state drives (which have been improving in performance and value at a pretty impressive rate). And the ATI chipset means this is a pretty powerful visualist / visual production workstation &#8211; that also happens to be faster than a lot of high-end gaming laptops, for your off-hour enjoyment..</p>
<p>This is usually the point where someone says, &#8220;but do I need all that power to &#8211;&#8221;</p>
<p>No. You don&#8217;t. This is a bit like buying a souped-up supercar &#8212; and likely to be about as fuel-efficient. You <em>might</em> &#8220;need&#8221; this if you want to play Crysis between Pro Tools sessions. (I&#8217;ll let you bend the definition of &#8220;need&#8221; there.) That&#8217;s not to say you won&#8217;t get a lot of performance out of this, though, and it&#8217;s nice to know you have this option if you <em>want</em> it. The GPU only really impacts visuals at the moment, but with the push to do more processing on the GPU, that could change soon even for audio.</p>
<p>Actually, maybe the reason Rain keeps misspelling the GPU as &#8220;discreet&#8221; is that you can &#8220;discreetly&#8221; buy one of these and hope your significant other / the IRS / your conscience doesn&#8217;t notice you just bought a killer gaming rig as your (ahem) pro audio machine.</p>
<p>For mere mortals, I like the $1999-base-price <a href="http://rainrecording.com/products/livebook/">LiveBook</a> from Rain. It actually gives you a fair amount of this performance, all of the same I/O specs, and compares favorably on specs against Apple&#8217;s rival (including offering some serious FireWire and expansion the Apple lacks). And, incidentally, it isn&#8217;t a bad gaming machine, either, in case you want to join some of the CDMers the next time they fire up Left 4 Dead.</p>
<p>I do find all of this interesting, though, on two points. One, if any had doubts that you could buy a pre-configured PC and know that it&#8217;ll work reliably on audio tasks, Rain ought to put those doubts to rest. I&#8217;ve tested the previous Diablo and LiveBook, and out of the box they were ideal audio machines &#8211; no tweaks required. It&#8217;s absolutely possible to build or buy a mainstream PC that does that, but the luxury of knowing someone at the other end has actually tried running Ableton Live and SONAR sure is nice. (Heck, that&#8217;s not necessarily true of Apple &#8211; as people found out the hard way during some buggy early releases of Leopard, happily since fixed.)</p>
<p>This also demonstrates that said PC vendors don&#8217;t have to fall behind the &#8220;enthusiast&#8221; custom builders who cater to gamers &#8211; if you want to push the envelope on your laptop for audio and visuals and not just games, you can do that, too. </p>
<p>I certainly know not everyone can &#8212; or should &#8212; spend $4 grand and up on this particular machine. But just like that supercar, it&#8217;s sort of nice to know it&#8217;s there. And hopefully it can start to serve as a wake-up all that there are communities pushing their PC to the bleeding edge who <em>aren&#8217;t</em> primarily gamers.</p>
<p><a href="http://rainrecording.com/products/diablo/">Diablo Product Page</a> [Rain Recording]</p>
<p>Diablos don&#8217;t hang around long, but I do hope to get my hands on a current-generation Rain soon; stay tuned.</p>
<p><img src="http://createdigitalmusic.com/files/2009/02/diablo2.jpg"></p>
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		<title>Universal Audio UAD-2 SOLO Will Add DSP Power to Your Laptop for $499</title>
		<link>http://createdigitalmusic.com/2009/01/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/</link>
		<comments>http://createdigitalmusic.com/2009/01/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 02:36:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[I&#8217;ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there&#8217;s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects plug-ins, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/01/universal-audio-uad-2-solo-will-add-dsp-power-to-your-laptop-for-499/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/01/uad2laptop.jpg" /> </p>
<p>I&rsquo;ve been waiting for the near-ubiquitous ExpressCard slot on laptops to see some audio goodness, so one of the more welcome announcements of NAMM is that there&rsquo;s now finally an ExpressCard-enabled version of the Universal Audio platform. The UAD is a DSP platform for computers, with an emphasis on high-quality, boutique mastering and effects plug-ins, including some recent, familiar emulations of classic Roland and Moog gear. UA&rsquo;s stuff really does sound great, and host support has been improving (look for the key words &ldquo;latency compensation&rdquo; in your host of choice). So it&rsquo;s about time that laptop users get in on some of the fun the desktop users have had.</p>
<p>The surprise is, the UAD-2 SOLO doesn&rsquo;t cost that much &#8211; $500 includes the card plus the &ldquo;1176SE Compressor/Limiter, Pultec EQP-1A Equalizer, RealVerb Pro Room Modeler, and CS-1 Channel Strip.&rdquo; That&rsquo;s a premium over native plug-ins, but then you have access to other UA plugs later on. In other news, Antares and Manley Labs signed onto UA&rsquo;s platform, so more stuff is coming.</p>
<p>And by the way, while the forums rip into the choice of DAW, this stuff will work everywhere &ndash; even, via RTAS, Pro Tools.</p>
<p>Universal&rsquo;s stuff isn&rsquo;t for everyone, but I&rsquo;m pleased that laptop users are getting something more out of a slot on their machine. (You&rsquo;ll find ExpressCard on most PCs and the MacBook Pro, as well.) I hope this is the first of more hardware to come.</p>
<p><a title="http://www.uaudio.com/" href="http://www.uaudio.com/">http://www.uaudio.com/</a></p>
<p><strong>Mastering &ndash; spoiled for choice? </strong>This means in mastering choices, you&rsquo;ve got the UAD, IK&rsquo;s T-RackS 3 announced at the end of last year, and iZotope&rsquo;s Ozone 4 announced at NAMM. I&rsquo;ll be talking to some folks in New York who know something about mastering (i.e., are <em>not</em> me). (One of them is a big Cubase fan, so I expect he&rsquo;ll also be all over Cubase 5 &ndash; and he makes records that make real money, whereas I make records that go nicely with experimental modern dance.) </p>
<p>Each of these products goes a different direction, but the honest truth is almost any DAW will start you out with a pretty great selection of effects tools, and for a small chunk of change, you can add on with something like the UAD, T-RackS, and iZotope. None of this changes your actual skill level or the quality of your ears, but it does help keep your wallet from being the major barrier.</p>
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		<title>Gig Rigs: Girl Talk &#8211; PC, Plastic Wrap, and AudioMulch</title>
		<link>http://createdigitalmusic.com/2008/12/gig-rigs-girl-talk-pc-plastic-wrap-and-audiomulch/</link>
		<comments>http://createdigitalmusic.com/2008/12/gig-rigs-girl-talk-pc-plastic-wrap-and-audiomulch/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 18:32:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audiomulch]]></category>
		<category><![CDATA[gig-rigs]]></category>
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		<category><![CDATA[Girl-Talk]]></category>
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		<description><![CDATA[Photo: Jordan Harris. Used on CDM by permission. Yes, for the record, that is a young woman screaming to the sounds of AudioMulch. Believe. Jordan Harris was able to snag some screenshots of Girl Talk&#8217;s rig. There&#8217;s not much to tell: a laptop, a mouse, and in a sign of the growing stature of Girl &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/gig-rigs-girl-talk-pc-plastic-wrap-and-audiomulch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/12/girltalk1.jpg" /></p>
<div class="imgcaption">Photo: Jordan Harris. Used on CDM by permission.</div>
<p>Yes, for the record, that is a young woman screaming to the sounds of AudioMulch. Believe. </p>
<p>Jordan Harris was able to snag some screenshots of <strong>Girl Talk&rsquo;s rig</strong>. There&rsquo;s not much to tell: a laptop, a mouse, and in a sign of the growing stature of Girl Talk (Gregg Gillis), some very practical plastic wrap to protect the machine. What&rsquo;s unique about Gregg&rsquo;s work is that this computer doesn&rsquo;t clear out the room: it attracts screaming throngs of fans. Especially lady fans, proof that this does not have to be a sport for boys. (As it happens, I find they also like watching American NFL football. Poor girls; everyone is convinced they know what they want but don&rsquo;t ask.)</p>
<p>Every music tool is supposed to have celebrity users, right? Well, <strong>AudioMulch</strong> definitely can claim Girl Talk. This $89, currently Windows-only tool (yes, <a href="http://www.audiomulch.com/faq.htm#VistaCompatibility" target="_blank">Vista-compatible</a>) has long had an underground following. It&rsquo;s a real-time modular synthesis, composition, and performance tool, which you might suppose would put it in the same category as the likes of Reaktor and Max/MSP. Unlike those tools, though, its modules are laser-focused on certain sonic capabilities. There are ready-made objects for live performance control, and unique, handy tools for setting up envelopes and sequences. It&rsquo;s got fantastic pre-built effects like a delay line granulator and live looper. And because AudioMulch is also a VST host, it could be your one and only environment. </p>
<p>AudioMulch is the software equivalent of that deceptively cute little rally car that blows more impressive-looking cars off the road.</p>
<p>Version 2.0 is due early next year with new features and Mac compatibility. </p>
<p>GearWire did a fantastic <a href="http://www.gearwire.com/audiomulch.html" target="_blank">video tutorial series on AudioMulch</a> last year.</p>
<p><strong>PCs</strong> are computers that look ugly and don&rsquo;t have slick ads with popular songs playing in the background. People believe they&rsquo;re not used for music, but they are, often by musicians who actually play stuff life (yes, even with a mouse as a controller) rather than playing backing tracks from inside space-alien props.</p>
<p><strong>Plastic wrap</strong>, <a href="http://en.wikipedia.org/wiki/Plastic_wrap" target="_blank">according to Wikipedia</a>,&ldquo;is a thin plastic film typically used for sealing food items in containers to keep them fresh.&rdquo; Going by the popular brand name Saran, the 1953 invention was not originally designed to protect computers from beer. But if you play music that people like to dance to and you typically see beer bottles around (note the unprotected shot below), it may be an important music technology accessory. <strong>Update: </strong>According to an interview, the Saran Wrap is there to protect Gregg&rsquo;s laptop from .. Gregg? So, either he&rsquo;s lying about the sweaty hands to sound extra awesome, or he really does have some sweat issues. I can&rsquo;t say I&rsquo;ve ever worried about my hands the way I&rsquo;ve worried about beer. (And I tend not to have those screaming, drunken fans, even.) Hot venues? Hot laptop, powered up to full crunching audio signal? Gregg, if you&rsquo;re out there, inquiring minds&hellip;</p>
<p>Two more photos of AudioMulch after the jump&hellip;</p>
<p><img src="http://farm1.static.flickr.com/101/277622303_445dd40b97.jpg?v=0" /> </p>
<div class="imgcaption">People who are not, as we are, fans of computer music might wonder why this chap in the tie has picked this particular spot to look for wi-fi access. Photo (CC) Tom Purves [<a href="http://thomaspurves.com/" target="_blank">website</a>].</div>
<p> <span id="more-4630"></span>
<p><img src="http://createdigitalmusic.com/files/2008/12/girltalk2.jpg" /> </p>
<div class="imgcaption">Photo: Jordan Harris. Used on CDM by permission.</div>
<p><strong>Updated: </strong>more details from Jordan:</p>
<blockquote><p>He did have one more spare latop on the table next to him, although it stayed closed the entire show.&#160; No idea if it was the Toshiba in the other pics.&#160; Also, the laptop in pics is a toughbook I believe.&#160; The show was at the abercrombie holiday party at the lifestyles community pavilion here in columbus.&#160; This is a pretty large venue with an indoor capacity of 2200.&#160; The guy tore the place up with just a laptop and sheer force of character.&#160; I believe there are a few videos and some pictures posted here: <a href="http://thegrip.wordpress.com/2008/12/15/girl-talk-abercrombie-fitch-2008-holiday-party-at-promowest-pavilion-in-columbus-ohio/#more-3776">http://thegrip.wordpress.com/2008/12/15/girl-talk-abercrombie-fitch-2008-holiday-party-at-promowest-pavilion-in-columbus-ohio/#more-3776</a></p>
<p>There are some good shots there showing just the size of the crowd who came out to see this guy use his laptop on a cheap folding plastic table.&#160; This was a private invite only party, but his show at the Newport Music Hall in January is already sold out.&#160; </p>
</blockquote>
<p><img src="http://farm1.static.flickr.com/130/356252103_2a1905b74e.jpg?v=0" /> </p>
<div class="imgcaption">Live in San Francisco. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en" target="_blank">CC</a>) Matthew Hickey. Now, did this Toshiba laptop (as opposed to what I think is a Dell in the shots above) die an untimely, beer-induced death, prompting the adoption of Saran Wrap technology? Something to consider. <strong>Update: </strong>Apparently, sweaty hands were the culprit. Perhaps this is from a cool-handed evening.</div>
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		<title>MOTU Traveler Mk3: More I/O, Features Hit Mobile FireWire Audio Interface</title>
		<link>http://createdigitalmusic.com/2008/12/motu-traveler-mk3-more-io-features-hit-mobile-firewire-audio-interface/</link>
		<comments>http://createdigitalmusic.com/2008/12/motu-traveler-mk3-more-io-features-hit-mobile-firewire-audio-interface/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 17:27:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ASIO]]></category>
		<category><![CDATA[audio]]></category>
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		<category><![CDATA[Hardware]]></category>
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		<description><![CDATA[Let&#8217;s start with the important bit: the Traveler really is a mobile interface. It weighs under four pounds and fits into a backpack; it&#8217;s actually a little lighter and more compact than a typical 15&#8221; laptop. Now, if your input and output needs are limited (a mic in, headphone out, and stereo out do suit &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/12/motu-traveler-mk3-more-io-features-hit-mobile-firewire-audio-interface/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/12/travelermk3.jpg" /> </p>
<p>Let&rsquo;s start with the important bit: the Traveler really is a mobile interface. It weighs under four pounds and fits into a backpack; it&rsquo;s actually a little lighter and more compact than a typical 15&rdquo; laptop. Now, if your input and output needs are limited (a mic in, headphone out, and stereo out do suit a lot of folks just fine), your options are obviously many. But the Traveler manages to be this small and pack an absurd amount of I/O and functionality into that small space. </p>
<p>Audio interfaces tend not to get a whole lot of updates, but MOTU has been steadily upgrading the Traveler. New in mk3:</p>
<p> <span id="more-4609"></span>
<ul>
<li>Digital I/O expanded for a total of 28 simultaneous ins and 30 outs (including digital I/O), on top of the (existing) <strong>four XLR/TRS mic ins</strong>. Digital up to 96kHz and analog up to 192kHz &ndash; all eight. </li>
<li>True high-impedance guitar ins </li>
<li>Hardware limiter on the pre, plus a &ldquo;soft clip&rdquo; feature that &ldquo;engages just before clipping occurs and helps reduce perceptible distortion.&rdquo; (That&rsquo;s &ldquo;soft&rdquo; as in the clip prevention &ndash; the process takes place in hardware. I inaccurately described this as being similar to a compressor; it&rsquo;s not &ndash; it&rsquo;s a different process, and combined with hardware limiting makes this ideal for live mic input.) </li>
<li>1 dB trim increments on all analog ins </li>
<li>MIDI Time Code support </li>
<li>Optical I/O: choose 16 channels ADAT, 8 channels of SMUX, or two pairs of TOSLink, or mix and match </li>
<li><strong>New software: </strong>CueMix FX software, which turns the Traveler into a mixer with compression, a modeled version of the Teletronix optical leveling amp, and real-time signal analysis </li>
<li>&hellip; and you can access these features from the front panel </li>
</ul>
<p>&hellip; just to name a few improvements. And lest you think FireWire is dead, have a good look at the Traveler. The whole package is powered by the FireWire bus, or you can add a field battery pack. On the Mac side, this is yet another reason not to get a non-Pro MacBook.</p>
<p><img src="http://createdigitalmusic.com/files/2008/12/cuemixfx.jpg" /> </p>
<p>New CueMix FX software, which is also available for MOTU&rsquo;s other interfaces.</p>
<p>A lot of these features are nice, but to my mind, the major draw is still that you get a ton of I/O in a nice, mobile box, now with four mic ins. For anyone doing surround, you also get front-panel monitoring controls, and enough actual outs to pull off various surround setups, with different setups nicely supported in the software. On Mac and Windows, you get full ASIO, WDM, Core Audio, and Core MIDI support. (Linux has been maturing as far as FireWire audio support, though I don&rsquo;t know off-hand how this will do.)</p>
<p>MOTU isn&rsquo;t shipping the new Traveler until Q1, but they promise the same pricing as the current model, which has a street around US$850.</p>
<p><a href="http://www.motu.com/products/motuaudio/traveler-mk3" target="_blank">MOTU Traveler mk 3</a> [Product page, which goes into some of the rather lovely effects in there]</p>
<p>If you own another MOTU unit, you&rsquo;ll be relieved to know the CueMix software features will be available for download on other FireWire audio interfaces.</p>
<p>Bet this would look fantastic as a <a href="http://createdigitalmusic.com/2008/12/12/tr-808-the-pillow-plus-other-soft-synths/" target="_blank">pillow</a>, too.</p>
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