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	<title>Create Digital Music &#187; PCs</title>
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		<title>The Most Out of Windows 7: Choosing and Optimizing Windows for Music</title>
		<link>http://createdigitalmusic.com/2010/08/the-most-out-of-windows-7-choosing-and-optimizing-windows-for-music/</link>
		<comments>http://createdigitalmusic.com/2010/08/the-most-out-of-windows-7-choosing-and-optimizing-windows-for-music/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 16:49:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[rain-computers]]></category>
		<category><![CDATA[rain-recording]]></category>
		<category><![CDATA[reliability]]></category>
		<category><![CDATA[SONAR]]></category>
		<category><![CDATA[the-most]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[troubleshooting]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

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		<description><![CDATA[From our call for CDM reader studios, Eric Beam&#8217;s studio. In his setup: Windows 7 64-bit, Cakewalk&#8217;s SONAR 8.5 DAW (with native 64-bit support), and the excellent modular patching environment Plogue Bidule. Click through to Flickr for a closer look. Photo (CC-BY) Eric Beam. This week, while we poll readers to find out what platforms &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/the-most-out-of-windows-7-choosing-and-optimizing-windows-for-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/rhythminmind/4783014713/" title="DSC_0014 by rhythminmind, on Flickr"><img src="http://createdigitalmusic.com/files/2010/08/ericstudio.jpg" width="580" height="383" alt="DSC_0014" /></a></p>
<div class="imgcaption">From our call for CDM reader studios, Eric Beam&#8217;s studio. In his setup: Windows 7 64-bit, Cakewalk&#8217;s <a href="http://createdigitalmusic.com/2009/12/28/sonar-8-5-2-hands-on-tradition-meet-tempting-treats/">SONAR 8.5 DAW</a> (with native 64-bit support), and the excellent modular patching environment <a href="http://www.plogue.com/?page_id=56">Plogue Bidule</a>. Click through to Flickr for a closer look. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/photos/rhythminmind/">Eric Beam</a>.</div>
<p>This week, while we poll readers to find out what platforms they really use and care about for music, we&#8217;re launching a new series to help you get the most out of whichever OS you choose. </p>
<p>We&#8217;ve been covering the complexities of Windows for a while, from the bumpy Vista transition to the smoother advent of Windows 7. I also wrote up a feature in Keyboard Magazine covering Windows 7 and Mac OS X Snow Leopard. Here, I&#8217;ve worked with Noel Borthwick, Chief Technical Officer of <a href="http://cakewalk.com/">Cakewalk</a>, and Kevin Jacoby of custom computer house <a href="http://raincomputers.com/">Rain Computers</a>, in order to get both the software and hardware developer perspective and the OEM side. They&#8217;ve offered some frank opinions in the past; Noel had some criticisms for Vista, and Jacoby and Rain kept XP the default for a while. But that means when they say Windows 7 can work for musicians, they mean it.</p>
<p>If you&#8217;re still on XP or Vista, or if you&#8217;re pondering going to a 64-bit version, we have some advice there. If you&#8217;re already on Windows 7, we&#8217;ve some tips on how to make the most of optimizing the OS.<span id="more-12534"></span></p>
<h3>When is the OS to blame? (aka, &#8220;Glitch&#8221; music when you don&#8217;t want it)</h3>
<p>Before we get into talking about Windows itself, I think there&#8217;s a bigger issue to address.</p>
<p>Now that I&#8217;ve been testing Windows alongside a variety of operating systems, I can say this. I think the press and user base have sometimes blamed the Windows operating system itself when it isn&#8217;t directly at fault. A lot of the most annoying obstacles to music making on computers &#8211; glitches, audio stability issues, and an inability to run at lower latencies &#8211; depend on a complex chain of interoperating hardware. (That&#8217;s true even on the Mac platform; in fact, even given Apple&#8217;s relatively focused computer offerings, I think Apple deserves the same credit a PC vendor does when they have all their components working in concert. When we have seen issues on the Mac, drivers and chipsets are often to blame.) Chipsets and components, particularly on laptops, can cause problems. It&#8217;s simply easy to blame (or credit) the OS because it&#8217;s so fond of flashing its logo at you, and it&#8217;s the part of the computer with which you interact.</p>
<p>This also means the choice of Windows itself may not be as important as the choice of computer hardware. Custom shops like Rain Computers are unique in that they test their components for audio applications &#8211; that&#8217;s not an advertisement for them; it really does make a difference. Because part of what attracts readers to the PC is vendor choice, I&#8217;m working on ways of evaluating mainstream machines, too. </p>
<p>The bottom line is, because musical and visual applications are more demanding, there&#8217;s a greater need to remain educated and share information. Too much of that information in the larger tech press devolves into petty platform advocacy and bickering. We really need the information just to keep our machines running smoothly.</p>
<p><a href="http://www.flickr.com/photos/123chromapixels/2992300708/" title="Windows Key by 123 Chroma Pixels, on Flickr"><img src="http://farm4.static.flickr.com/3071/2992300708_c49182a411.jpg" width="500" height="333" alt="Windows Key" /></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/123chromapixels/">1 2 3 Chroma Pixels</a>.</div>
<h3>Windows 7, After Some Time in the Hands of Musicians</h3>
<p>We&#8217;ve now been living with Windows 7 for some time, which means when you do choose to upgrade, you&#8217;ve got plenty of information behind you. When I first looked at Windows 7, it was clear the OS was better than Vista, but it wasn&#8217;t yet entirely clear how it compared to XP. And while Mac vs. Windows vs. Linux comparisons tend to be apples to oranges, you ought to at least be able to be pretty objective about comparing Windows releases to other Windows releases. Now, we do have a lot of empirical evidence, and both Rain and Cakewalk &#8211; the folks on the other end of the phone when people call to complain about problems &#8211; have pretty strong endorsements.</p>
<p>Kevin at Rain goes as far to say that Windows 7 exceeds XP:</p>
<blockquote><p>Windows 7 is by far the best operating system we&#8217;ve seen for pro audio and video production. It&#8217;s got all the modern bells and whistles that were missing in XP, none of the craziness from Vista, and has managed to retain the benefit of an open architecture that lends itself to great application design. It&#8217;s given us the opportunity to squeeze every ounce of power from the apps and hardware we see most often like Pro Tools, Cubase, Adobe CS5, etc.</p>
<p>In terms of support, our tech support staff is over here celebrating. Windows 7 has remarkable improvements that help with stability. Pro audio/video isn&#8217;t the easiest thing in the world. It starts to get a bit touchy when there are too many features, apps, drivers, etc. But W7 seems to be more forgiving; it heals better than Vista or XP &#8211; doesn&#8217;t crash like them either. And when there is an issue, its got some tools, like Complete PC Backup,  that help us get the user quickly back to a point where they&#8217;re making music and video again.</p></blockquote>
<p>Noel Borthwick, on his off hours, is actually a musician. I&#8217;ve been following his experience with his own home computer setup, and he&#8217;s a happy camper.</p>
<blockquote><p>I recently built a new DAW for my studio which runs SONAR 8.5 on an Intel Core I7 950 with Windows 7 Professional X64. (See <a href="http://www.noelborthwick.com/minidump/2009/12/new-daw/">http://www.noelborthwick.com/minidump/2009/12/new-daw/</a> for specs) I can categorically say that the SONAR/Core I7/Windows 7 combination is a match made in heaven for DAW users! I easily have way more bandwidth than I would ever need for the next several years on this rig. On my largest projects which would previously max out the CPU or drop out (an older dual CPU Windows 2003 based machine), I am now able to run at 128 sample buffers with a MOTU 828 MK2, at 24bit/96KHz with under 20% CPU utilization in SONAR!</p></blockquote>
<p>Noel has also been listening to users, he says:</p>
<blockquote><p>The response to Windows 7 and SONAR has been overwhelmingly positive. Here are a few threads talking about the great results that our users are having with SONAR and Windows 7.</p>
<p><a href="http://forum.cakewalk.com/tm.aspx?m=1769661&#038;mpage=1&#038;key=?">http://forum.cakewalk.com/tm.aspx?m=1769661&#038;mpage=1&#038;key=?</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?&#038;m=1774267&#038;high=windows+7&#038;mpage=1">http://forum.cakewalk.com/tm.aspx?&#038;m=1774267&#038;high=windows+7&#038;mpage=1</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?m=1734916&#038;high=windows+7">http://forum.cakewalk.com/tm.aspx?m=1734916&#038;high=windows+7</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?&#038;m=1713663&#038;high=windows+7&#038;mpage=1">http://forum.cakewalk.com/tm.aspx?&#038;m=1713663&#038;high=windows+7&#038;mpage=1</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?&#038;m=1601783&#038;high=windows+7&#038;mpage=1">http://forum.cakewalk.com/tm.aspx?&#038;m=1601783&#038;high=windows+7&#038;mpage=1</a></p></blockquote>
<p>Rain also confirms that, as always with PCs in general, it&#8217;s the combination of hardware that can be an issue and is the focus of their optimizations. &#8220;Part of the challenge is getting around the consumer-centric features,&#8221; says Kevin. &#8220;For instance, HDMI and other high def audio features often interfere with pro audio drivers and interfaces. It&#8217;s a bit of a challenge at times but Microsoft and our other tech partners have been helpful.&#8221;</p>
<p><a href="http://www.flickr.com/photos/iizukanao/2239071010/" title="Intel Core 2 Duo E6750 by Nao Iizuka, on Flickr"><img src="http://farm3.static.flickr.com/2316/2239071010_05e69080ff.jpg" width="500" height="333" alt="Intel Core 2 Duo E6750" /></a></p>
<div class="imgcaption">64-bit CPUs were once a rarity, but almost any machine you buy today supports 64-bit. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/iizukanao/">Nao Iizuka</a>.</div>
<h3>Should You Run 64-bit for Music Apps?</h3>
<p>Not to be confused with 64-bit audio &#8211; a representation of the length of digital samples and their corresponding dynamic range &#8211; 64-bit computing is what enables access to greater amounts of memory, and provides a corresponding computational boost in performance on the same hardware. On Windows, unlike the Mac, you must choose when you install the OS whether you opt for the 32-bit or 64-bit version. (You can configure a multiple-boot operation, but each boot entry must be one or the other.)</p>
<p>If you&#8217;re configuring a new machine, or upgrading from XP and Vista, it may be an optimal time to try 64-bit, since you&#8217;ll be evaluating compatibility and updating drivers anyway. So, which should you choose?</p>
<p>Kevin offers a whole-hearted endorsement of 64-bit, but with some ideas on why 32-bit still has some place.</p>
<blockquote><p>My biggest disappointment when W7 was released is that we couldn&#8217;t put the 64-bit version on every Rain computer that left the factory. With due respect to the pro audio industry, some software engineers are chronically behind the curve when it comes to releasing new versions and drivers. However, all that is changing now. These days, I&#8217;m in a much better mood since Pro Tools released a 64-bit compatible update and  our customers can choose from a wider range of plug-ins and virtual instruments. Kudos to Cubase and SONAR for doing their homework early on that one.</p>
<p>On the other hand, the folks over on the video side learned a long time ago that more memory would make their lives easier. The last system we sent to the US Olympic Committee had 24GB of memory installed which made Adobe Premiere sit up and bark like a dog. We&#8217;re just now updating our Element video editing workstation to 12-core and, as with before, you can match that with 48GB of memory. It&#8217;s a beautiful thing.</p>
<p>That said, there are still a lot of people out there attached to their legacy gear. Maybe you&#8217;re updating your computer and your budget doesn&#8217;t allow you to replace all your software and hardware at the same time. Maybe you&#8217;re in love with a certain plug-in that just refuses to play nice with 64-bit. For those people, we do everything we can to help them protect their initial investment. But if possible we do recommend getting the most up-to-date version you can, load 64-bit and take advantage of all its benefits.</p>
<p>As a side note, though some Rain computers ship from our dealers (Best Buy, Amazon, B&#038;H, etc) with 32-bit, we have a program in place to help the user update to 64-bit at no additional cost once they get their computer home.</p></blockquote>
<p>Noel notes that 64-bit support is vastly improved over the past &#8211; and this coming from one of the first software vendors to embrace 64-bit Windows in any industry, let alone in music. (SONAR first supported 64-bit way back in the XP x64 days.)</p>
<blockquote><p>Any new CPU you can buy these days is capable of running 64-bit Windows. As a result of this proliferation driver support for X64 is a lot better now than it was a few years ago. In this environment it makes the most sense to install the 64-bit version of Windows 7. With a 64-bit OS you get the best of both worlds. You get the advantage of expanded memory as well as the ability to run 32-bit applications. 32-bit applications on a 64-bit OS run fine and in some situations might even show better performance than when running under a 32-bit OS.</p></blockquote>
<p>In other words, if you&#8217;re using any music hosts (or video editing software) with native 64-bit support &#8211; just one &#8211; going 64-bit is a no-brainer so long as you&#8217;ve got a 64-bit computer like those based on the Core 2 Duo CPU. But what if you don&#8217;t have any 64-bit software? My standing advice had been to stick with 32-bit, but Noel actually disagrees &#8211; and I have to admit, I see his point. Noel writes:</p>
<blockquote><p>I would argue that even if you don&#8217;t have any apps that currently take advantage of X64 [Windows 7 64-bit] it still has advantages to go with [64-bit] for the upgrade options. You can always add more memory to the system or later introduce native 64-bit apps, something you cannot do if you have a 32-bit OS without reinstalling Windows and starting from scratch.</p></blockquote>
<p>So, is there anything that should keep you on 32-bit (aside from owning an older computer with a 32-bit-only CPU?) What about ReWire?</p>
<blockquote><p>You don&#8217;t lose ReWire by running on a 64-bit OS. You can still run a 32-bit version of the application on a 64-bit OS and have ReWire access. The only reason I can think of that might deter someone from a 64-bit OS today is if they had some legacy hardware that didn&#8217;t have 64-bit drivers. I.e., you cannot run 32-bit drivers on a 64-bit OS, since those have to be native.</p></blockquote>
<p><a href="http://www.flickr.com/photos/williamhook/3117420805/" title="OCZ 2GB DDR2 RAM (Close) by William Hook, on Flickr"><img src="http://farm4.static.flickr.com/3264/3117420805_392313d07d.jpg" width="500" height="333" alt="OCZ 2GB DDR2 RAM (Close)" /></a></p>
<div class="imgcaption">Performance boosts are nice, but the big reason to run 64-bit? RAM. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/williamhook/">William Hook</a>.</div>
<p>At least you can make that decision based on your music host, not your music plug-ins. A key feature of a modern DAW like SONAR is, even though it runs natively in 64-bit, it doesn&#8217;t require that you give up your 32-bit plug-ins. That&#8217;s a very big deal, because a lot of plug-ins &#8211; even paid ones, let alone freeware oddities &#8211; aren&#8217;t yet 64-bit. For its part, Cakewalk has been updating 32-bit support.</p>
<blockquote><p>In SONAR 8.5 we addressed many user-reported VST compatibility issues with Bitbridge. Additionally, Bitbridge XR now breaks the memory barrier for 32-bit VSTs allowing you to run as many 32-bit VSTs as you want in SONAR X64. You can use up to 2GB of memory PER 32-bit VST and run multiple BitBridge servers allowing up to 128 GB of memory for your 32-bit plug-in. With Windows 7 and SONAR 8.5, more and more users are making the leap to X64 systems running systems with 12 GB of memory or more to run multiple memory hungry plug-ins in their sessions.</p></blockquote>
<p>That&#8217;s anecdotal evidence, however. Here are some hard numbers. Aside from the benefits of expanded memory access &#8211; useful if you use big sample libraries and the like &#8211; 64-bit can have some real-world, quantifiable, verifiable performance benefits. Noel writes:</p>
<blockquote><p>Here are some external studies/benchmarks that compare X64 performance against X86 on the same hardware.</p>
<p><a href="http://www.noelborthwick.com/minidump/2009/12/a-case-for-64-bit-windows/">http://www.noelborthwick.com/minidump/2009/12/a-case-for-64-bit-windows/</a></p></blockquote>
<h3>Disabling Power Management to Improve Multi-Core Performance</h3>
<p>Most of the usual optimizations apply to Windows 7 that applied to previous versions. You&#8217;re best off disabling resource-consuming background applications like antivirus software, keeping drivers up-to-date, working with good quality audio interfaces, and the like. We do have a couple of specific pieces of advice for Windows 7, however.</p>
<p>One such detail, while it&#8217;s unlikely to impact everyone, is that disabling some power management on multi-core systems can improve performance. Noel explains, complete with instructions:</p>
<blockquote><p>There has been some controversy about the new core parking feature in Windows 7 which was introduced for more &#8220;green&#8221; power management. On quad core and higher systems, some users have reported that core parking can cause audio glitches. It could be system specific since I haven&#8217;t personally experienced this issue on my own DAW which is pretty much running a vanilla Windows 7 install with a Core I7 (8 cores). In any case even though there is no user interface in Windows 7 to enable/disable core parking, fortunately there is an documented way to disable it in the Microsoft performance tuning guidelines. Look for &#8220;Core Parking&#8221; in this document <a href="http://download.microsoft.com/download/7/E/7/7E7662CF-CBEA-470B-A97E-CE7CE0D98DC2/Perf-tun-srv-R2.docx">http://download.microsoft.com/download/7/E/7/7E7662CF-CBEA-470B-A97E-CE7CE0D98DC2/Perf-tun-srv-R2.docx</a></p>
<p>To summarize:</p>
<p>To turn off core parking, set the minimum cores parked to 100 percent by using the following commands:</p>
<p><code>Powercfg -setacvalueindex scheme_current sub_processor bc5038f7-23e0-4960-96da-33abaf5935ec 100 Powercfg -setactive scheme_current</code></p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/08/libraries.jpg" alt="" title="libraries" width="574" height="469" class="alignnone size-full wp-image-12560" /></p>
<div class="imgcaption">Windows 7&#8242;s new Libraries feature makes it easier to keep your project files sorted.</div>
<h3>Smarter File Management</h3>
<p>With Windows generally working better out of the box, though, here&#8217;s a quick tip that can help make it more usable when you&#8217;re actually working on projects. Noel has become a big fan of Libraries (and yes, you&#8217;ll find access to them in SONAR&#8217;s file dialog):</p>
<blockquote><p>Win 7 has support for a very useful feature called Libraries, which can be a very handy way to keep track of data scattered around your hard drives. Unfortunately Libraries do not directly support folders on networked locations. On attempting to add such a folder to a library you get an error message telling you the location is not indexed. Apparently libraries rely on folders being indexed. This shortcoming greatly reduces the usefulness of libraries for users who store folders in networked locations.</p>
<p>Fortunately, I came across a workaround to the libraries problem here which uses symbolic links to get around this limitation: <a href="http://hubpages.com/hub/Adding-a-Network-Directory-to-a-Library-without-Indexing-in-Windows-7">http://hubpages.com/hub/Adding-a-Network-Directory-to-a-Library-without-Indexing-in-Windows-7</a></p></blockquote>
<h3>More Resources</h3>
<p>Keyboard Magazine has my full comparison of Windows 7 and Snow Leopard online:<br />
<a href="http://www.keyboardmag.com/article/new-decade-new/March-2010/109085">New Decade, New OS What Matters to Musicians in Mac OS X Snow Leopard and Windows 7, by Peter Kirn</a></p>
<p>I&#8217;ve been writing &#8220;geeky as we wanna be&#8221; looks at Windows for some time &#8211; and rightfully so, I think; musicians push operating systems hard. I only wish the larger tech community paid greater attention to what we do, because we&#8217;re often best able to torture test any OS, Mac, Windows, Linux, or mobile.</p>
<p>Here&#8217;s some of our past coverage of Windows on CDM:<br />
<a href="http://createdigitalmusic.com/2009/09/29/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/">Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?</a></p>
<p><a href="http://createdigitalmusic.com/2008/11/12/vista-tweak-use-the-audio-profile-cakewalks-cto-uses/">Vista Tweak: Use the Audio Profile Cakewalk’s CTO Uses</a></p>
<p>And if you&#8217;re looking for some tips to get the most out of Windows:<br />
<a href="http://createdigitalmusic.com/2009/03/05/tips-fix-windows-explorer-be-happy/">Tips: Fix Windows Explorer, Be Happy</a></p>
<p><a href="http://createdigitalmusic.com/2008/09/02/12-free-and-cheap-must-have-music-utilities-for-windows/">12 Free and Cheap Must-Have Music Utilities for Windows</a></p>
<p><a href="http://createdigitalmusic.com/2008/06/27/10-free-non-musical-windows-software-every-musician-should-use/">10 Free Non-Musical Windows Software Every Musician Should Use</a></p>
<p>For a look at a 64-bit-native DAW, check out my review of SONAR 8.5.2:<br />
<a href="http://createdigitalmusic.com/2009/12/28/sonar-8-5-2-hands-on-tradition-meet-tempting-treats/">SONAR 8.5.2 Hands On: Tradition, Meet Tempting Treats</a></p>
<p><strong>Addendum: Finding 64-bit Crashes</strong></p>
<p><em>This is an extremely obscure issue, so if you&#8217;re not interested in gory details, stop reading now. But because we like gory, technical details, I&#8217;ve decided to add it. It&#8217;s not a reliability problem with 64-bit Windows &#8212; far from it; you won&#8217;t actually see it until you encounter a crash, and even then, it&#8217;s useful only to the people troubleshooting. But it does demonstrate the power of getting to the bottom of an issue, and there is a fix. (So, Mac users, I don&#8217;t want to hear any &#8220;see, this is why I switched to a Mac.&#8221; You can get into weird, technical things if you dig deep enough in any OS, period. Shield any innocent eyes.)</em></p>
<p>Noel adds a description of troubleshooting 64-bit Windows crashes as follows:</p>
<blockquote><p><strong>How to make your apps crash gracefully on 64-bit Windows</strong><br />
OK this is admittedly a weird topic <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Why would anyone actually want their app to crash you may ask? To answer that question we need to have some background about why applications crash.<br />
An application crashes when it performs an unexpected operation or encounters what is called an &#8220;exception condition&#8221;. Exceptions include unwanted operations like writing to invalid memory locations, divide by zero errors, page faults, etc. Programs can end up with exceptions like this for a variety of reasons &#8211; bugs in the host code itself or even due to bugs in loaded plugin DLL&#8217;s which share the same memory and address space as the host application. Normally when an error like this occurs, Windows will display the familiar error message &#8220;This Program Has Performed an Illegal Operation and Will Be Shut Down&#8221; and the program will close. Some applications like SONAR handle such errors more gracefully and will even try and intercept these exception and attempt to allow the user to save their work before exiting the program. Additionally on Windows you can choose to save what is called a Minidump containing &#8220;post mortem&#8221; debugging info that is very useful to developers to find out why the program crashed.</p>
<p>Recently we began noticing a pattern where we were receiving Minidump&#8217;s from crashes on from 64 bit Windows systems X64 where the dumps contained useless or apparently invalid information about the crash. This made it very hard for us to diagnose such issues. I was even able to reproduce this by writing a simple test application that forced a crash. In one case I found that the crash was reported in a completely different location and in another the application behaved as if the exception didn&#8217;t occur! This is actually very bad since when damage is done to the app the best scenario is to actually shut down the application or you risk data corruption or worse. So you really WANT your app to crash when something like this happens. I logged a bug with Microsoft about this with a test application. I recently heard back from their developer support about this issue. It&#8217;s an interesting problem that Microsoft is aware of and have issued a hotfix for.<br />
Here is a link to a Microsoft blog post describing this problem in gory detail if you want to read more about it.<br />
<a href="http://blog.paulbetts.org/index.php/2010/07/20/the-case-of-the-disappearing-onload-exception-user-mode-callback-exceptions-in-x64/">http://blog.paulbetts.org/index.php/2010/07/20/the-case-of-the-disappearing-onload-exception-user-mode-callback-exceptions-in-x64/</a><br />
And here is the link to the hotfix if you want it now. This hotfix will also be rolled into Windows 7 SP1. I hope that this is not required in the final version but currently the fix requires you to set a value in the registry to enable it.</p>
<p><a href="http://support.microsoft.com/kb/976038">http://support.microsoft.com/kb/976038</a></p></blockquote>
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		<title>For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them</title>
		<link>http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/</link>
		<comments>http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:50:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[coleco]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[SID]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7931</guid>
		<description><![CDATA[Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx. Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/diebmx/242025999/"><img src="http://farm1.static.flickr.com/92/242025999_519093ba5c.jpg"></a></p>
<div class="imgcaption">Taste the rainbow of the Spectrum ZX home computer. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.dsekt.com/">diebmx</a>.</div>
<p>Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.</p>
<p>Oh yeah, and if you&#8217;ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there&#8217;s something here for you.</p>
<p>Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they&#8217;re digital circuits, the unique design of various chips won&#8217;t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don&#8217;t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they&#8217;re presented in the context of something that&#8217;s fully programmable and playable.</p>
<p>Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:<br />
<a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</a></p>
<p>It&#8217;s available today, with an introductory price of <strong>US$75</strong> ($95 thereafter).</p>
<p><a href="http://www.plogue.com/?page_id=43">chipsounds @ Plogue</a> [Product Page]</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Something like Chipsounds <em>could</em> have been just an attempt to cash in on &#8220;what the kids are playing.&#8221; But David&#8217;s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product&#8217;s development and in fine form on the EP. </p>
<p>But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.</p>
<p>For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It&#8217;s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.</p>
<p><object height="279" width="100%"><param name="movie" value="http://soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chipsounds/sets/chipsounds-ep&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="279" width="100%" src="http://soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chipsounds/sets/chipsounds-ep&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />
<span id="more-7931"></span></p>
<h3>Why Chipsounds</h3>
<p>David has a really lovely intro in the manual for the tool. He&#8217;s got a story like many of us I expect have. </p>
<blockquote><p>My father bought a Commodore VIC-20 for me and my brother when I was around nine. After a few days with it, I guess he knew I had found my calling. There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life.</p></blockquote>
<p>But this isn&#8217;t just nostalgia. David also notes that some of the limitations imposed by earlier 8-bit hardware caused artists and musicians to invent new techniques that were later lost. These methods can now be rediscovered and coexist with new processes only possible with newer tech. What Chipsounds represents is an expanded &#8220;sonic palette,&#8221; not just the literal representation of the hardware included. And for those willing to dig into programming the sampling instrument itself, that palette can be even wider and more personal.</p>
<p>David did a whole lot of work on research and experimentation to make this work, but also drew upon the massive community online. Here&#8217;s a look at the chips included.</p>
<h3>The Instruments</h3>
<p>David did extensive research, testing, sampling, and A/B sound programming for the project. Just going through the chips is a nice history lesson &#8211; and could be a good introduction for those interested in working with hardware, too. You can check out extensive technical details on the hardware at the <a href="http://ploguechipsounds.blogspot.com/">chipsounds blog</a>.</p>
<p><a href="http://www.flickr.com/photos/farnea/850345806/"><img src="http://farm2.static.flickr.com/1275/850345806_ee76d45c66.jpg"></a></p>
<div class="imgcaption">The reason the Commodore 64 is prized by musicians is the SID chip inside. Here, a modded C64 built just for music, (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.farnea.net/">farnea</a> = Audrey and Max.</div>
<p><strong>SID (6581) and (8580)</strong> It&#8217;s the mother of all sound chips, and deserves the top space in this list. The SID was the legendary Commodore 64 chip, sampled in this collection at 96KHz.  The 8580 I think doesn&#8217;t get nearly enough credit, so it&#8217;s nice to see both so you can hear the oddities of each.</p>
<p><a href="http://www.flickr.com/photos/tonyjcase/2962648785/"><img src="http://farm4.static.flickr.com/3166/2962648785_5872e33c3e.jpg"></a></p>
<div class="imgcaption">This photo doesn&#8217;t need a caption. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">)CC</a>) <a href="http://www.flickr.com/people/tonyjcase/">Tony Case</a>.</div>
<p><strong>RP2A03 (NTSC) and RP2A07 (PAL) and RP2A0X (unlimited)</strong>: This is the big one &#8211; the chip in Nintendo&#8217;s NES and Famicom. It&#8217;s not actually a dedicated audio IC, but a clone of the 6502 CPU, but it still has some unique features and sounds.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/623860157/in/set-72157600485764214/"><img src="http://farm2.static.flickr.com/1328/623860157_a7918a99fe.jpg"></a></p>
<div class="imgcaption">Planning a set list on the Game Boy, with Nullsleep. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://minusbaby.com/">minusbaby</a>.</div>
<p><strong>DMG-CPU, SGB and DMG(unlimited)</strong> The classic: Nintendo&#8217;s own sound generator for its Game Boy handheld. Confession time: I&#8217;ve heard this chip so much that I&#8217;m starting to long for other things. But again, because the Chipsounds collection lets you create hybrid instruments in different ranges, there&#8217;s nothing stopping you from inserting DMG sounds where you wouldn&#8217;t expect. (And while functioning Game Boys are everywhere and run a variety of amazing homebrewed sequencing software, some of these other chips aren&#8217;t as accessible or portable.)</p>
<p><a href="http://www.flickr.com/photos/bjdawes/2604723372/"><img src="http://farm4.static.flickr.com/3238/2604723372_0d1b73cfd9.jpg"></a></p>
<div class="imgcaption">The Vectrex video game system, photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) the terrific interactive artist-writer <a href="http://www.brendandawes.com/">Brendan Dawes</a>.</div>
<p><strong>AY-3-8910 (various clocks sources), YM2149 (2Mhz)</strong>: General Instruments&#8217; sound chip was one of the great sound chips of the 8-bit gaming and computing age, found in the Intellivision, Vectrex, Atari ST, and Sinclair ZX, among many others. That means it&#8217;s critical not only to gaming fans, but also fans of the sounds in early tracking musicians, particularly on the Atari ST. It&#8217;s even got its own <a href="http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910">Wikipedia article</a>.</p>
<p><a href="http://www.flickr.com/photos/mediawench/373501922/"><img src="http://farm1.static.flickr.com/155/373501922_c23cf3e64d.jpg"></a></p>
<div class="imgcaption">Casio&#8217;s VL-1: so easy, a cat can play it. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/mediawench/">Maggie Osterberg</a>.</div>
<p><strong>D1867G</strong> The classic Casio VL-1 makes a surprise cameo in this collection. Result: you have the opportunity to imagine your own music console that combines the sounds of the VL-Tone with the IBM PCjr, and that&#8217;s a beautiful thing. The VL-1 may be the odd man out in this collection, but then, it also exemplifies the lo-fi digital sound of the 80s &#8211; and with the ARIA sampling engine, you can warp it to do things it has never done before.</p>
<p><a href="http://www.flickr.com/photos/ajkandy/295139775/"><img src="http://farm1.static.flickr.com/117/295139775_44797852a9.jpg"></a></p>
<div class="imgcaption">Magnavox&#8217;s Odyssey2. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.marksandpixels.com/">A.J. Kandy</a>.</div>
<p><strong>P8244 (NTSC), P8245 (PAL)</strong> This is one of the rarer (or at least more unexpected) entries in the collection, the sound chip that drove the <a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey²">Magnavox Odyssey2</a>. Intel&#8217;s Video Display Controller used this chip to make both graphics and sound (hmmm&#8230; could Chipgraphics be next?) For extreme nerding out, check out David&#8217;s <a href="http://ploguechipsounds.blogspot.com/2009/10/last-minute-addition-odyssey-2-p824x.html">full post on working with this chip</a>. Unlike the other entries here, the VDC doesn&#8217;t have much documentation online for these kinds of applications.</p>
<p><a href="http://www.flickr.com/photos/jeroen020/455048599/"><img src="http://farm1.static.flickr.com/251/455048599_783cac9920.jpg"></a></p>
<div class="imgcaption">Tempest in its proper arcade cabinet form. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jeroen020/">Jeroen Elfferich</a>.</div>
<p><strong>POKEY (various clock configuration)</strong> Atari&#8217;s <a href="http://www.dadgum.com/halcyon/BOOK/NEUBAUER.HTM">Doug Neubauer</a> created sound capabilities for this chip, used in Atari&#8217;s 8-bit computers as well as many arcade games. (The POKEY actually handled not only audio, but keyboard, pots, timing, serial&#8230; Arduino fans, take note.) Which arcade games? Try <em>Tempest</em>, <em>Gravitar</em>, <em>Gauntlet</em> and <em>Crystal Castles</em>, for starters.</p>
<p><a href="http://www.flickr.com/photos/striatic/4697693/"><img src="http://farm1.static.flickr.com/5/4697693_dd9d08f24d.jpg"></a></p>
<div class="imgcaption">&#8220;Deadly Discs&#8221; can also refer to some of the more painful parts of my CD collection. Photo by <a href="http://striatic.net/">Hobvias Sudoneighm</a>.</div>
<p><strong>TIA (NTSC), TIA (PAL) and TIA (unlimited)</strong> Another combined graphics and sound chip, the Television Interface Adapter was the sonic soul of the Atari 2600. The variations here in Chipsounds give you a lot of choices, including the awesome &#8220;polynomial counters&#8221; which create different kinds of distortion. Using keyswitching, you can choose among these sounds live, ideal for keyboardists. And David has even included the sounds the TIA makes when the cartridge was improperly inserted.</p>
<p><a href="http://www.flickr.com/photos/moparx/3998281108/"><img src="http://farm3.static.flickr.com/2662/3998281108_beb0ab48d8.jpg"></a></p>
<div class="imgcaption">Okay, so maybe the controller design didn&#8217;t catch on, but at least it sounded great. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/moparx/">moparx</a>.</div>
<p><strong>SN76489(AN) (various clocks)</strong> Here&#8217;s my personal favorite: the classic Texas Instruments sound chip was dead-simple (three square wave generators and one white noise generator), but elegant, efficient, and unique in sound. The BBC Micro, IBM PCjr, and ColecoVision game system all used its sounds. I can still hear the echoes of <em>Subroc</em> in my sleep. (Yeah, okay, I was a bit jealous of my friends who had Apple IIs and NES instead of the more oddball PCjr and Coleco I had, but now I&#8217;m older and appreciate them more.)</p>
<p>Side note: David was nice enough to share some of his SN chips, so I&#8217;m working on building them into standalone hardware and will share the results.</p>
<p><a href="http://www.flickr.com/photos/joachim_s_mueller/430585288/"><img src="http://farm1.static.flickr.com/153/430585288_bcea3b1b61.jpg"></a></p>
<div class="imgcaption">Ah, who could forget the Interton game system? Okay, actually, probably nearly everybody. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/joachim_s_mueller/">Joachim S. Müller</a>.</div>
<p><strong>UVI 2637(NTSC) and 2637(PAL)</strong>: Now we get into the chips you probably haven&#8217;t heard. Signetics made this chip for the <a href="http://en.wikipedia.org/wiki/Arcadia_2001">Arcadia 2001</a> console developed by Emerson (yeah, the electronics company) in the heady year of 1982, before the meltdown that would purge the home gaming market. That console was widely cloned, under names like the Interton, Leisure Vision, and MPT-03.</p>
<p><a href="http://www.flickr.com/photos/extraketchup/2354839346/"><img src="http://farm3.static.flickr.com/2233/2354839346_e35ba5aa68.jpg"></a></p>
<div class="imgcaption">How geeks and geekettes are born: buy them a machine like a VIC-20. (And a reminder that we need to introduce new generations to skills like programming.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) and featuring a very young <a href="http://surranet.blogspot.com/">Michael Surran</a>.</div>
<p><strong>VIC-I : 6560 (NTSC) 6561(PAL) in various configuration</strong> Here&#8217;s another oddball chip: the VIC-I, used in the VIC-20, had 7-bit pitch range, giving you oddly-tuned scales, plus a truly strange noise generator. That strange sound is rarely heard, but leave it to the demoscene to exploit it. From the Chipsounds manual:</p>
<blockquote><p>In 2003, a brilliant demo writer by the name of Viznut reverse-engineered this side effect, mapping all possible “weird” waveforms that the chip was able to reproduce in a deterministic manner, and put the to good use in his now famous “Robotic Liberation” demo.</p></blockquote>
<p>Here&#8217;s a look at that creation:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>The Software</h3>
<p>Let&#8217;s get something out of the way: I believe in synths. I&#8217;m naturally skeptical of samples. If I believed for a second Chipsounds was about plugging in some sampled sounds and hitting a key and waiting, I wouldn&#8217;t have posted this article. Fortunately, Plogue&#8217;s ARIA sampling-plus-synthesis engine is powerful enough to allow immense programmability and playability. It&#8217;s loaded up with programs that model every last detail of these instruments, while also providing the possibility to create your own, unique performance configurations. Samples make up just a portion of the sound, used where appropriate, with lots of custom oscillators and modulators, as well. This is really a full-blown instrument, not just a sample library. (ARIA has previously been sampling-only, but Chipsounds is the first of a line of instruments to use synthesis, as well.)</p>
<p><strong>Standalone, plug-in modes:</strong></p>
<p>As a plug-in, Chipsounds works with VST on Mac and Windows, RTAS (for Pro Tools) on Mac and Windows, and Audio Units on Mac. And of course, in plug-in mode you can automate all your parameters.</p>
<p>In standalone mode, you have additional features: audio file recording, MIDI file playback, and even the ability to render MIDI to audio directly.</p>
<p><a href="http://createdigitalmusic.com/files/2009/10/chipsounds_mixer.jpg"><img src="http://createdigitalmusic.com/files/2009/10/chipsounds_mixer_t.jpg" alt="chipsounds_mixer_t" title="chipsounds_mixer_t" width="580" height="390" class="alignright size-full wp-image-7955" /></a></p>
<p><strong>Mixing, Multis:</strong></p>
<ul>
<li>Load up to eight chips/instruments per instance. (Each of those, in turn, can be made up of combinations of samples.) Maximum polyphony is suggested at about 4-5 voices for artistic reasons, but&#8230; rules are made to be broken, right?</li>
<li>Assignable tuning, polyphony, mix parameters</li>
<li>Reverb busing</li>
<li>Key switching, which allows you to change between waveforms immediately using a key on your keyboard</li>
<li>Snapshots</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/10/chipsounds_mod.jpg"><img src="http://createdigitalmusic.com/files/2009/10/chipsounds_mod_t.jpg" alt="chipsounds_mod_t" title="chipsounds_mod_t" width="580" height="390" class="alignright size-full wp-image-7957" /></a></p>
<p><strong>Sound editing:</strong></p>
<p>Here&#8217;s where things get fun &#8211; and where you can do things more easily than you could with the original hardware. Even with the ARIA engine alone, you have a virtual studio of tools in which to place your samples.</p>
<ul>
<li>Arpeggiator for pitch, velocity: with configurable range, loop modes, gate, sync, etc.</li>
<li>Wave sequencer:</strong> This allows you to sequence lists of pitches on an instrument, allowing tracker-style events inside the software. (Add your own tracker to the mix and &#8211; well, things get pretty hectic.)</li>
<li>Live, high-performance oscilloscope.</li>
<li>Pitch LFO (currently fixed), pitch and amplitude envelope generators.</li>
<li>Effects, which currently includes only an ARIA-native port of the lovely Ambience reverb by Magnus Jonsson. (But then, the advantage of having these sounds on your computer is easy access to all your other effects.)</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/10/chipsounds_edit.jpg"><img src="http://createdigitalmusic.com/files/2009/10/chipsounds_edit_t.jpg" alt="chipsounds_edit_t" title="chipsounds_edit_t" width="580" height="390" class="alignright size-full wp-image-7959" /></a></p>
<h3>Still Want Hardware?</h3>
<p>In order to make the Chipsounds collection, David spent time rigging quick hardware devices allowing the actual chips to be connected to a computer. That could make Chipsounds an affordable gateway drug into building your own standalone hardware with these chips as sound sources, as I hope to do soon with my TI SN&#8217;s. To get you started, check out the superb resources on the Midibox wiki:</p>
<p><a href="http://www.ucapps.de/midibox_sid.html">Midibox SID</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_pokey">Midibox POKEY</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_ay_3_8912">MIDIbox AY 3 8912</a></p>
<p>The SID is the most common of these, but ironically finding working SIDs is getting to be much harder than finding these other unique, lovely chips. </p>
<p>I&#8217;m actually really interested in the possibilities of combining hardware with the open-source Arduino platform and creating devices that behave in new ways; stay tuned, and hopefully we can get a group of folks working on that.</p>
<p>One example &#8211; our friend little-scale aka Sebastian Tomczak of South Australia &#8211; has used the Arduino to connect to the SN chip and create a MIDI-controlled Sega Master System equivalent:<br />
<a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">MIDI + Arduino + chip on little-scale&#8217;s blog</a></p>
<p>Add in new MIDI capabilities on the Arduino, and this gets quite interesting.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/2619940641/"><img src="http://farm4.static.flickr.com/3089/2619940641_4935c208a3.jpg"></a></p>
<div class="imgcaption">xc3n at New York&#8217;s Pulsewave. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/minusbaby/">minusbaby</a>.</div>
<h3>The Artists</h3>
<p>A lovely collection of artists contributed to the EP and to the development of the software, so this is very much a release connected to the community. (David&#8217;s own music is on the EP, too.)</p>
<p>The artists:<br />
<a href="http://www.8bitweapon.com/">8Bit Weapon</a><br />
<a href="http://www.computeher.net/">Computeher</a><br />
<a href="http://gameboygenius.8bitcollective.com/">nitro2k01</a><br />
<a href="http://8bitcollective.com/members/Chupathingy/">Chupathingy</a> and on <a href="http://www.myspace.com/chupathingy99">MySpace</a><br />
<a href="http://www.taskone.com/">James Mireau</a><br />
<a href="http://toycompany.cc/">XC3N</a><br />
<a href="http://shrimps.dummydrome.com/">shrimps</a></p>
<p><a href="http://www.flickr.com/photos/zawtowers/602802970/in/set-72157600452598493/"><img src="http://farm2.static.flickr.com/1228/602802970_7e1166ede5.jpg"></a></p>
<div class="imgcaption">Melbot, ComputeHer, and 8-bit Weapon in London. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.zawtowers.org.uk/">zawtowers</a></div>
<p>And for more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of <a href="http://gameboygenius.8bitcollective.com/wordpress/2009/10/10/plogue-chipsounds-promo-ep-out-now/">translating a hardcore chip track from Game Boy to computer, using Renoise</a>. This is a pretty traditional approach to what to do with chip music, but on the other hand, once you&#8217;re in the world of Renoise, you could go in other directions, as well.</p>
<p>If you&#8217;re interested in anything covered here &#8211; the artists, the chips and digital synthesis history, how to use the software, or how to make some of these hardware creations &#8211; all of these topics are fair game for CDM. I promise a non-nostalgic (okay, maybe slightly nostalgic), musical approach to these topics.</p>
<p>In the meantime, let us know what you think of the software.</p>
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