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	<title>Create Digital Music &#187; perception</title>
	<atom:link href="http://createdigitalmusic.com/tag/perception/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Feeling Sound, Physically: &#8216;Touch the Sound&#8217; Documents Deaf Percussionist</title>
		<link>http://createdigitalmusic.com/2011/12/feeling-sound-physically-touch-the-sound-documents-deaf-percussionist/</link>
		<comments>http://createdigitalmusic.com/2011/12/feeling-sound-physically-touch-the-sound-documents-deaf-percussionist/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 16:43:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[deafness]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[evelyn-glennie]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[instrumentalists]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[percussion]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21693</guid>
		<description><![CDATA[What is sound? What does it mean, and why does it matter? It&#8217;s never too fundamental, too basic a question to ask ourselves again when we make music. So, I&#8217;ll leave this trailer otherwise largely without comment, except to say, it&#8217;s well worth watching (or re-watching). Touch the Sound, produced by German director Thomas Riedelsheimer &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/feeling-sound-physically-touch-the-sound-documents-deaf-percussionist/">Continue &#8594;</a>]]></description>
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<p>What is sound? What does it mean, and why does it matter? It&#8217;s never too fundamental, too basic a question to ask ourselves again when we make music. So, I&#8217;ll leave this trailer otherwise largely without comment, except to say, it&#8217;s well worth watching (or re-watching).</p>
<p><em>Touch the Sound</em>, produced by German director Thomas Riedelsheimer in 2004, focuses on the work and world of nearly-deaf percussionist Evelyn Glennie. See a trailer, below, and excerpt, above. Thanks to Morgan Hendry for the tip.</p>
<p><a href="http://www.imdb.com/title/tt0424509/">IMDB link</a></p>
<p>On this topic, and the inspiration for this link:<br />
<a href="http://createdigitalmusic.com/2011/11/for-a-deaf-artist-the-process-of-sound-art-transformed-short-film/">For a Deaf Artist, The Process of Sound Art, Transformed: Short Film</a></p>
<p>And I suspect there&#8217;s a reader out there who can tell us more about the experience of sound and music (and the technology thereof) for the hearing-impaired?</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/YLvkoAZYAkI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Updated:</strong> Watch the entire movie on Hulu, if you&#8217;re in the United States:<span id="more-21693"></span></p>
<p><a href="http://www.hulu.com/watch/200692/touch-the-sound">http://www.hulu.com/watch/200692/touch-the-sound</a></p>
<p>And there&#8217;s a TED talk, as well:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/IU3V6zNER4g?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		</item>
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		<title>What Really Makes Rhythms Human? New Research Investigates Perception, Preference, Tech</title>
		<link>http://createdigitalmusic.com/2011/11/what-really-makes-rhythms-human-new-research-investigates-perception-preference-tech/</link>
		<comments>http://createdigitalmusic.com/2011/11/what-really-makes-rhythms-human-new-research-investigates-perception-preference-tech/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 12:26:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[academic]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[percussion]]></category>
		<category><![CDATA[psychoacoustics]]></category>
		<category><![CDATA[quantization]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21410</guid>
		<description><![CDATA[Machine rhythm: the steps on a Roland TR-808. Photo (CC-BY-SA) Brandon Daniel. What makes rhythm human? Music technology has introduced machine rhythms, perfectly-calibrated to electronically-perfected grids, yet we know that natural playing is more organic. Or, that is, we know we have certain intuitive preferences. How do those preferences and rhythms really work? And what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/what-really-makes-rhythms-human-new-research-investigates-perception-preference-tech/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/808steps.jpg"><img src="http://createdigitalmusic.com/files/2011/11/808steps.jpg" alt="" title="808steps" width="640" height="480" class="alignnone size-full wp-image-21415" /></a></p>
<div class="imgcaption">Machine rhythm: the steps on a Roland TR-808. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/bdu/">Brandon Daniel</a>.</div>
<p>What makes rhythm human? Music technology has introduced machine rhythms, perfectly-calibrated to electronically-perfected grids, yet we know that natural playing is more organic. Or, that is, we know we have certain intuitive preferences. How do those preferences and rhythms really work? And what does that mean for music technology?</p>
<p>Fascinating new research investigates more deeply, using &#8211; you know, science!</p>
<p>Here&#8217;s the summary of the research itself:</p>
<blockquote><p>Although human musical performances represent one of the most valuable achievements of mankind, the best musicians perform imperfectly. Musical rhythms are not entirely accurate and thus inevitably deviate from the ideal beat pattern. Nevertheless, computer generated perfect beat patterns are frequently devalued by listeners due to a perceived lack of human touch. Professional audio editing software therefore offers a humanizing feature which artificially generates rhythmic fluctuations. However, the built-in humanizing units are essentially random number generators producing only simple uncorrelated fluctuations. Here, for the first time, we establish long-range fluctuations as an inevitable natural companion of both simple and complex human rhythmic performances. Moreover, we demonstrate that listeners strongly prefer long-range correlated fluctuations in musical rhythms. Thus, the favorable fluctuation type for humanizing interbeat intervals coincides with the one generically inherent in human musical performances.</p></blockquote>
<p><a href="http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0026457#pone.00246457.s003"> Hennig H, Fleischmann R, Fredebohm A, Hagmayer Y, Nagler J, et al. (2011) The Nature and Perception of Fluctuations in Human Musical Rhythms.</a> [PLoS ONE 6(10): e26457]<span id="more-21410"></span></p>
<p>Hear that? One of the most valuable achievements of mankind! (Uh, that makes me want to practice a bit more, as I&#8217;m not sure I&#8217;d necessarily describe my last gig that way!)</p>
<p>James Postlethwaite, who sends this in, accompanies his news tip with an articulate letter considering the value of the research, so I&#8217;ll include all of it here:</p>
<blockquote><p>Whilst reading the latest issue of the journal Nature (No.7372, Vol.479) I was surprised to se a picture of a TR-808 in the Research Highlights section, featuring research of note in other journals. </p>
<p>The research was about the correlations of rhythmic imperfections in human drummers, which correlate over a longer time period than the random singular imperfections that are inserted by some computer programs. At least I think that&#8217;s what it was, as I&#8217;m not a mathematician.</p>
<p>I do note that the sample size used in the statistical analysis was only 39 subjects, though the results were of a decent significance. The audio files are available in the supporting files section, CDM has a large readership, t-tests are very simple to run&#8230; Just an idea.</p>
<p>It does though serve as a nice reminder that a lot of the tools that musicians use nowadays do have roots in academic research, going back to the days of the early synthesizer. It also reminds me of a comment from a friend who used to own a 909; that one of the charms of this machine was the unique imperfection in the rigidity of the sequencer.<br />
I don&#8217;t know if this has been corroborated by other people. </p>
<p>Finally, the piece in <em>Nature</em> magazine seemingly wasn&#8217;t written by a fan of electronic music, as it starts: &#8216;If you have endured much 1980&#8242;s pop music, you might agree that drum machines steal the soul from the beat. Their cold regularity is sometimes &#8216;humanized&#8217; in the recording studio&#8230;&#8217;. Possibility of bias?</p></blockquote>
<p>&#8220;Endured&#8221; 80s pop music? Yes, I&#8217;d say that counts as a bit of bias (just on the part of <em>Nature</em>). Imagine reading a story on bee populations, which began &#8220;Yeah, Bees. F*** bees.&#8221;</p>
<p>But the research itself looks solid and intriguing &#8211; and James is asking a variety of other interesting questions, so I&#8217;m going to open it up to discussion. Hope this is something we can follow up on. (Academics, attack!)</p>
<p>By the way, a quick search of <em>Nature</em> reveals that the journal regularly publishes material of interest to sound and music &#8211; worth noting, as there was a time when that wasn&#8217;t true. (Max Mathews was one of the first to help computer music break into the scientific mainstream.)<br />
<a href="http://www.nature.com/search/executeSearch?sp-q-1=&#038;sp-q=human+musical+rhythms&#038;sp-p=all&#038;sp-c=25&#038;sp-m=0&#038;sp-s=date_descending&#038;include-collections=journals_nature%2Ccrawled_content&#038;exclude-collections=journals_palgrave%2Clab_animal&#038;sp-a=sp1001702d&#038;sp-sfvl-field=subject%7Cujournal&#038;sp-x-1=ujournal&#038;sp-p-1=phrase&#038;submit=go">My search results</a><br />
And, for example: <a href="http://www.nature.com/srep/2011/111017/srep00120/full/srep00120.html">Rhythmic synchronization tapping to an audio–visual metronome in budgerigars</a> [hint: think tap tempo meets birds]</p>
<p><strong>Updated:</strong> <em>Nature</em> wrote a quick blurb: <a href="http://www.nature.com/nature/journal/v479/n7372/full/479153a.html">Doctoring the beats</a><br />
&#8230;though it seems from the excerpt that they either didn&#8217;t understand or tried to oversimplify the role of rhythmic variation in digitally-sequenced music. The study is, to me, more interesting.</p>
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		<title>Your Hearing, According to MP3: Sounds for Humans, Played for 10^450 Years</title>
		<link>http://createdigitalmusic.com/2010/05/your-hearing-according-to-mp3-sounds-for-humans-played-for-10450-years/</link>
		<comments>http://createdigitalmusic.com/2010/05/your-hearing-according-to-mp3-sounds-for-humans-played-for-10450-years/#comments</comments>
		<pubDate>Wed, 12 May 2010 14:35:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[digital-audio]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psycho-acoustics]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sonification]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10970</guid>
		<description><![CDATA[The miracle of human hearing goes well beyond audiophile snobbery over &#8220;high fidelity,&#8221; or the machinations of sometimes-arbitrary, designed-by-committee industry specifications. But, in the context of my rant about perceived myths in audio, what can we hear, really? And how much perceptible sound can you squeeze into an MP3? For his master&#8217;s thesis at the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/your-hearing-according-to-mp3-sounds-for-humans-played-for-10450-years/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fkylemcdonald%2Fsets%2F72157607460593040%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fkylemcdonald%2Fsets%2F72157607460593040%2F&#038;set_id=72157607460593040&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fkylemcdonald%2Fsets%2F72157607460593040%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fkylemcdonald%2Fsets%2F72157607460593040%2F&#038;set_id=72157607460593040&#038;jump_to=" width="580" height="435"></embed></object></p>
<p>The miracle of human hearing goes well beyond audiophile snobbery over &#8220;high fidelity,&#8221; or the machinations of sometimes-arbitrary, designed-by-committee industry specifications. But, in the context of my <a href="http://createdigitalmusic.com/2010/05/10/the-myth-of-falling-fidelity-and-audio-history-unburdened-by-fact/">rant about perceived myths in audio</a>, what can we hear, really?</p>
<p>And how much perceptible sound can you squeeze into an MP3?</p>
<p>For his master&#8217;s thesis at the <a href="http://empac.rpi.edu/">Experimental Media and Performing Arts Center</a> of Rensselaer Polytechnic Institute, Kyle McDonald investigated the deeper, existential issues behind common digital audio specifications. The question: what if you could play every single distinguishable sound that the MP3 specification can accommodate? (For the technically minded, that means iterating through every possible MP3 frame.)</p>
<p>The resulting sonic composition holds a mirror to the way the specification describes our own psychoacoustic capabilities. Just don&#8217;t expect to be able to process the answer if you&#8217;re in a hurry. Kyle&#8217;s &#8220;answer&#8221; to this ultimate question of noise, encoding, and everything takes some 10^450 years to complete. (That&#8217;s a <a href="http://www.wolframalpha.com/input/?i=10^450">lot of zeros</a>, if you&#8217;re keeping score at home.)</p>
<p>Kyle explains:<span id="more-10970"></span></p>
<blockquote><p>The composition iterates through all the possible sounds MP3 can handle, and assuming that corresponds to our psychoacoustic limitations, all the sounds we can handle. I have some hour-long excerpts up, which should be easier to skip through than the live stream from last month <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I wrote a short thesis exploring these ideas, too:</p>
<p><a href="http://oelf.googlecode.com/files/mcdonald-thesis.pdf">http://oelf.googlecode.com/files/mcdonald-thesis.pdf</a> [link fixed]<br />
Dealing with questions like &#8220;what is noise&#8221; and &#8220;how are biases embedded and revealed&#8221;.</p>
<p>I&#8217;m not as interested in copyright issues as I am in asking MP3: &#8220;what do you sound like, really?&#8221;, exploring the intersection of glitch art and enumerative pieces (Every Icon/Wishing Well) + &#8220;empty&#8221; conceptual art (4&#8217;33&#8243;, Duchamp&#8217;s &#8220;Fountain&#8221;).</p></blockquote>
<p>The results aren&#8217;t going to settle any debates, but they might at least <em>silence</em> a debate. The results, to me, are strangely beautiful. The sonification vibrates and chirps like a small collection of half-cyborg insects, humming away a summer evening on an alien world. You could meditate to it. (If CDM ever starts a digital audio healing center, we&#8217;ll be set.)</p>
<p>The visualizations, at top, are just as aesthetically beautiful, and begin to provide actual information about the quantity and patterns of data that emerge.</p>
<p>A question like &#8220;does this MP3 sound good?&#8221; or &#8220;is this recording any good?&#8221; seems simple enough. Kyle&#8217;s thesis doesn&#8217;t answer any questions, so much as reframe those questions in a beautiful way. But that&#8217;s not to say this is all meaningless. The scale of real-world frequencies your ear and brain can perceive is immense and measurable. It&#8217;s enormous to conceive, but it&#8217;s a real thing. The potential data storage of our technology is vast, too, but it&#8217;s still no match for your mind. And if that doesn&#8217;t give you an excuse to invest in some ear protection before the next concert, or just give yourself part of this afternoon off, listen to an album, and let your brain relax a bit, I don&#8217;t know what will. If you&#8217;re still not convinced, breathe deeply and listen to some of Kyle&#8217;s sound excerpts for half an hour and get back to me.</p>
<p><a href="http://kylemcdonald.net/oelf">http://kylemcdonald.net/oelf</a></p>
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		<title>The Myth of Falling Fidelity, and Audio History Unburdened by Fact</title>
		<link>http://createdigitalmusic.com/2010/05/the-myth-of-falling-fidelity-and-audio-history-unburdened-by-fact/</link>
		<comments>http://createdigitalmusic.com/2010/05/the-myth-of-falling-fidelity-and-audio-history-unburdened-by-fact/#comments</comments>
		<pubDate>Mon, 10 May 2010 22:56:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Photo (CC) Alosh Bennett. With the regularity of clockwork, stories about how digital audio consumption is degrading the quality of music are published and then re-published. Nearly a decade after the introduction of Apple&#8217;s iPod, this still apparently qualifies as news. The content of the articles is so identical, you could believe the bylines are &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/the-myth-of-falling-fidelity-and-audio-history-unburdened-by-fact/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/aloshbennett/1394564919/"><img src="http://farm2.static.flickr.com/1279/1394564919_84058e4922.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/aloshbennett/">Alosh Bennett</a>.</div>
<p>With the regularity of clockwork, stories about how digital audio consumption is degrading the quality of music are published and then re-published. Nearly a decade after the introduction of Apple&#8217;s iPod, this still apparently qualifies as news. The content of the articles is so identical, you could believe the bylines are a ruse, a nom-de-plume for the same author re-publishing the same story.</p>
<p>Whatever the reason for their supposed newsworthiness, the problem with these stories isn&#8217;t their claims about the variable quality of music listening. I think it&#8217;d be hard to overstate just how sub-optimal real-world listening by real-world consumers can get. The problem is that these journalists, inexperienced in the actual history of the technology they&#8217;re covering, falsely identify a technological trend.</p>
<p>In the process, they miss the real story of how listeners listen.</p>
<p>Here&#8217;s the latest offender:</p>
<p><a href="http://www.nytimes.com/2010/05/10/business/files/media/10audio.html">In Mobile Age, Sound Quality Steps Back</a> [The New York Times]</p>
<p>The story conflates everything from comparing analog to digital to dynamic compression in mastering to data compression, so it&#8217;s hard to know where to begin. But I&#8217;ll do my best to separate out the issues. (After all, you barely have to read this article, because you&#8217;ve read this story &#8211; substituting a couple of sources here, a couple of metaphors there &#8211; repeatedly for about ten years.)</p>
<p><a href="http://www.flickr.com/photos/nomadiclass/4458345269/"><img src="http://farm5.static.flickr.com/4015/4458345269_a10eac7a60.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/nomadiclass/">NomadicLass / Malinda</a>.</div>
<h3>Myth #1: Audio advancement hasn&#8217;t kept pace with video advancement.</h3>
<p>Here&#8217;s the myth, from author Joseph Plambeck:</p>
<blockquote><p>The last decade has brought an explosion in dazzling technological advances — including enhancements in surround sound, high definition television and 3-D — that have transformed the fan’s experience. There are improvements in the quality of media everywhere — except in music.</p></blockquote>
<p>First, this idea itself is internally inconsistent, at least in part. People&#8217;s home theater setups are full of music, from the soundtracks to games to movies to video of live concerts. In fact, the quality of audio in audiovisual contexts &#8211; including music &#8211; has improved alongside the video. Consider:<span id="more-10933"></span></p>
<p><strong>Original VHS format:</strong> Poor frequency response (100 Hz &#8211; 10 kHz), mono, or stereo with hideous dynamic response. In fact, this isn&#8217;t even worth measuring &#8211; it was awful. Couple that with poor analog reception or low-quality analog cable signals, and it means the 1980s, peak of the music video, sounded like crap.</p>
<p><strong>DVD:</strong> Typically AC-3 or DTS digital audio, with better-than-CD audio quality (in terms of theoretical specifications), and digital surround capability. <em>[Clarification: technically, it's the theoretical 24-bit, 96kHz encoding rate that would make audio on DVDs "better" than CDs. Commenters are correct, though, that the lossy audio format, combined with real-world concessions to space, could degrade real-world audio quality - though you also get more channels, which is a good thing. For a better advance from the CD, see the Blu-Ray disc. Ed.]</em> So, the NetFlix age is better off than the Blockbuster age.</p>
<p><strong>Gaming:</strong> Games increasingly use compressed but relatively high-quality audio, approaching CD quality, and in digital surround formats. With intelligent surround mixing, this also leads to better channel separation and spatial separation, and a more pristine listening experience. Not only that, but because gamers use auditory clues to help them perceive where they and enemies are in space, anecdotally many non-musician gamers I&#8217;ve talked to are particular about their sound experience.</p>
<p>But that&#8217;s not the argument here. Apparently, the lowest-quality audio distribution format can be compared to the highest-quality video format. That just doesn&#8217;t make sense.</p>
<p>Let&#8217;s turn the tables, by way of comparison. I can even write the headline:</p>
<blockquote><p>&#8220;Video Quality Suffers in the Age of the Internet &#8211; Unlike Audio&#8221;<br />
By Peter Kirn['s fake evil imaginary brother]</p>
<p>Kids today, with their YouTube and their over-compressed, handheld shot video. Why, I remember in the old days. I used to shoot in gorgeous film on my Bolex and edit by hand on a Steenbeck.</p>
<p>Audio quality today is fantastic. 10.1 surround is the norm, as is better-quality mixing. Just listen to <em>The Lord of the Rings</em> recording. It&#8217;s spectacular. It&#8217;s a whole orchestra and everything. You can go watch the movie in a THX-certified theater, and listen to nearly three full hours of music. In fact, by the time you&#8217;ve watched the trilogy, you will have sit and listened to a longer piece of music than a Wagner opera &#8211; and you won&#8217;t have gotten out of your chair (minus that quick bathroom break).</p>
<p>Not like video. 320&#215;240, really? Over-compressed video encoding and 15 fps? Stations that call themselves &#8220;HD&#8221; but exhibit noise artifacts do to over-compression &#8211; to say nothing of the less-popular, standard-definition stations squeezed into your cable signal to allow you to have 2000 stations? It&#8217;s as if people aren&#8217;t videophiles any more. It looks horrible.&#8221;</p></blockquote>
<p>You get the point. Nothing above is incorrect; it&#8217;s just a matter of perspective, and whether you combine the best practices of one medium to the worst practices of another.</p>
<p>In video capture, the difference is more pronounced. Modern digital cameras now shoot in increasingly high-quality audio, which previously was often more compressed than the video. My new Olympus E-PL1 actually shoots uncompressed PCM audio alongside its motion JPEG video. </p>
<p>In fairness, the author here is talking about &#8220;music.&#8221; If TV in HD is now the norm, there isn&#8217;t an equivalent shift in the common format for distribution of musical albums (see myth #2). And that&#8217;s fair &#8211; mostly. But the issue is, again, comparing different delivery formats for different delivery applications for different content. Sure, the musical album hasn&#8217;t had the leap forward that, say, television has, in the move from standard definition content to high-definition content. But by the same token, would you compare the 16:9 cinematic experience &#8211; which was already &#8220;high fidelity&#8221; and &#8220;high definition&#8221; in optical film before the advent of these technologies &#8211; in the same way? In fact, if you did, the advances in cinema audio have been greater in the cinema than the advances in film presentation. While digital projection and 3D have very recently improved the situation, urban movie theaters getting carved into subdivided rooms actually made a lot of movies smaller, not bigger or &#8220;higher def.&#8221;</p>
<p><a href="http://www.flickr.com/photos/24219366@N06/3247003354/"><img src="http://farm4.static.flickr.com/3526/3247003354_552788c878.jpg"></a></p>
<div class="imgcaption">Photo (http://creativecommons.org/licenses/by/2.0/deed.en&#8221;>CC-BY</a>) <a href="http://www.flickr.com/people/24219366@N06/">iamaruntimeerror</a>.</div>
<h3>Myth #2: MP3s reduce audio fidelity in the name of mobility</h3>
<p>This topic has been discussed to death. At the risk of giving away the ending, low-bitrate MP3s don&#8217;t sound very good. Higher-bitrate MP3s do sound pretty good. (The same is true of Apple&#8217;s AAC-encoded audio, which incidentally, shares the audio codec being used on those DVDs and Blu-Ray discs and consumer digital video recorders.) In fact, bizarrely, the New York Times article doesn&#8217;t compare any hard numbers on perception of high-bitrate MP3s and AACs to CDs. It just takes it as a given that they aren&#8217;t as good, without any actual research.</p>
<p>But the central thesis of the entire article &#8211; one we&#8217;ve seen before &#8211; is this:</p>
<blockquote><p>In one way, the music business has been the victim of its own technological success: the ease of loading songs onto a computer or an iPod has meant that a generation of fans has happily traded fidelity for portability and convenience. This is the obstacle the industry faces in any effort to create higher-quality — and more expensive — ways of listening.</p>
<p>Instead, music is often carried from place to place, played in the background while the consumer does something else — exercising, commuting or cooking dinner.</p></blockquote>
<p>As usual, the lay journalist struggles with the notion of data compression, saying that the process is &#8220;eliminating some of the sounds and range contained on a CD.&#8221; </p>
<p>In fact, by design, lossy compression does nothing of the sort. The ideal behind MP3 compression is to eliminate tones which are themselves inaudible, masked in the normal perception of music. That means that, encoded correctly and with enough data, an MP3 should theoretically sound identical to a PCM-encoded CD.</p>
<p>There&#8217;s often a difference between theory and practice. But to suggest that the <em>aim</em>, the goal of MP3 or AAC is to eliminate auditory, perceptible sounds in order to increase portability is simply inaccurate. Perceptual compression designed so that, <a href="http://www.telos-systems.com/techtalk/hosted/Brandenburg_mp3_aac.pdf">according to the appropriately-named Karlheinz Brandenburg</a>, compression pioneer of the Fraunhofer Institute, &#8220;the basic task &#8230; is to compress the digital audio data in a way that &#8230; the reconstructed (decoded) audio sounds exactly (or as close as possible) to the original audio before compression.&#8221;</p>
<p>You do need enough data for the compression technique to work its magic, which is why the shift from lower bitrates in MP3/AAC to higher bitrates on leading digital music stores is so important. But at a certain point, you no longer perceive anything missing, and as Duke Ellington would say, &#8220;if it sounds good, it is good.&#8221;</p>
<p>If the audio compression is successful, that means a generation of fans hasn&#8217;t traded fidelity at all, if the previous popular format was the audio CD. The &#8220;if it&#8217;s successful&#8221; part is important, but it isn&#8217;t as simplistic as this (and most other stories) would have you believe.</p>
<p>Newspaper journalists continue to treat MP3s as though it&#8217;s still 1999. In 1999, it wasn&#8217;t uncommon for people to illegally download music from services like Napster that were encoded at bitrates that were too low, and that actually contained encoding errors, which will cause auditory distortion and pops. That&#8217;s not true of a track downloaded from Amazon or iTunes today. These issues are significant.</p>
<p>A discussion of how compressed audio compares to an audio CD actually isn&#8217;t an easy discussion. Even simple metrics like frequency range or signal-to-noise ratio aren&#8217;t directly applicable to audio that uses perceptual encoding techniques, because by definition, they use variable encoding rates to change from frame to frame. The quality of the encoder and its settings make a big difference. Suffice to say, it&#8217;s possible to create an MP3 or AAC file that isn&#8217;t as satisfying as an audio CD, or to create one that &#8211; even for many trained ears &#8211; is satisfying. I won&#8217;t even try to debate the merits here, because to get the answer technically correct, we&#8217;d have to do more work.</p>
<p>To have a technically-robust discussion, though, we&#8217;d actually define what we&#8217;re talking about: comparing, say, the quality of a direct-to-digital audio CD with a broad dynamic and frequency spectrum as played on a standard audio CD and a 320-kpbs MP3. That could be an interesting discussion, and you might even choose the audio CD over the MP3 in certain cases. But it probably wouldn&#8217;t reach any sweeping conclusions like generations of listeners turning their backs on quality in the name of cheap thrills.</p>
<p>In the dance of logical fallacies, articles like this one never define the terms of their basic thesis &#8211; the &#8220;generation of listeners&#8221; trading convenience for quality:</p>
<ul>
<li>What generation? (I&#8217;ve seen everyone from age 8 to 80 with an iPod.)</li>
<li>Compared to what? (MP3 to audio CDs? AAC to 8-tracks? What?)</li>
<li>Who&#8217;s judging the quality, and how? What&#8217;s quality?</li>
<li>When? Who? Where? &#8230; What?</li>
</ul>
<p>But yes, I suppose it can be said that at an indeterminate time, using an indeterminate playback format (MP3 or AAC or &#8230; something) with an undetermined bitrate (maybe 128k, maybe 256k), listening through a range of variables that have gone undefined (headphones? background noise? are you using your blender when cooking in the kitchen?), an indeterminate group of people listening broadly to things that might be called &#8220;music&#8221; (whether that&#8217;s the Brandenberg Concerto or Frank Zappa) from some indeterminate era, itself recording originally through some unknown means at some undefined time, has audio quality that is not as good as some other music music listened to by someone else &#8230; sometime. Or something.</p>
<p>I can&#8217;t really argue with that, can I?</p>
<p><a href="http://www.flickr.com/photos/alexkerhead/3599969388/sizes/m/"><img src="http://farm3.static.flickr.com/2447/3599969388_bb60ab79a2.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/alexkerhead/">alexkerhead</a>.</div>
<h3>Myth #3: The iPod is the perfect emblem of a generation that doesn&#8217;t care about music</h3>
<p>Quick: what&#8217;s small and portable but sacrifices audio fidelity for over-compressed music with no frequency or dynamic range? It&#8217;s portable, it&#8217;s pocketable, it was a wildly-successful creation that changed how a generation consumed electronics and music alike, and it has terrible earbuds.</p>
<p>The iPod? No, I&#8217;m talking about the Japanese transistor radio. By contrast, it makes the iPod looks pretty amazing. The transistor radio had:</p>
<ul>
<li><strong>A terrible tuner.</strong> In order to save space, cost, and power consumption, the tuner in early radios &#8211; the &#8220;transistor&#8221; in transistor radio &#8211; was often sub-par. Say what you will about MP3s or online streams; at least you don&#8217;t have to tune them out of the air. Weak signal? Weak music.</li>
<li><strong>A crappy speaker in a crappy housing.</strong> Want an insider tip for how to make a bad speaker sound even worse? Here&#8217;s a hint: put it inside a rattling plastic housing.</li>
<li><strong>AM radio for music delivery.</strong> The irony of talking about MP3 as a step backward is nothing when compared to AM radio, which supported mono output and bandwidth of only 10 kHz. Analog mono FM radio sounds better, let alone a current average digital file. Only later did transistor radios add FM radio support, and it was some time before stations embraced the format.</li>
<li><strong>Terrible, mono earbuds</strong>. The iPod&#8217;s weakest link is the lousy earbuds Apple ships with the device, but early transistor radios were even worse. Aside from holding one up to you ear, you could plug in an earbud &#8211; yes, one earbud, in one ear. The earbud was terrible, and mono. The signal was terrible, and mono. And you had one in only one ear.</li>
</ul>
<p>I&#8217;ve always loved listening to transistor radios. They have gotten better. But that&#8217;s the point: they&#8217;ve gotten better, not worse. And an iPod can usually beat one of these devices when it comes to sound quality.</p>
<p><a href="http://www.flickr.com/photos/tasitch/7170716/"><img src="http://farm1.static.flickr.com/6/7170716_e82e67b29e.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/tasitch/">Tasitch / Steve Drolet</a>.</div>
<h3>Myth #4: Music is getting squashed by loudness wars &#8211; blame the iPod</h3>
<p>No article on the evils of digital music would be complete without reference to the Loudness Wars:</p>
<blockquote><p>With the rise of digital music, fans listen to fewer albums straight through. Instead, they move from one artist’s song to another’s. Pop artists and their labels, meanwhile, shudder at the prospect of having their song seem quieter than the previous song on a fan’s playlist.</p>
<p>So audio engineers, acting as foot soldiers in a so-called volume war, are often enlisted to increase the overall volume of a recording.</p></blockquote>
<p>It&#8217;s a subject for another post, but I&#8217;m tired of the &#8220;loudness war&#8221; being applied to &#8220;music.&#8221; What music? What genre? Recorded by whom? When? I&#8217;ve heard exquisitely-engineered music from the past few years. I&#8217;ve heard brickwall-limited pop songs that &#8230; well, would have sounded like crap even without being poorly mastered. I&#8217;ve also heard music that used over-compression for intentional distortion in some genres (like Dub) long before anyone began worrying about loudness wars. (I&#8217;m also unconvinced by the listening habits described here. We know how many singles versus albums are purchased, but not how people listen to their existing music collections, so I&#8217;m dubious.)</p>
<p>But that&#8217;s not really the argument here. The issue is what&#8217;s to blame. In fact, I believe historically the author again has it completely wrong. The technology that began to change how music was mastered, that began to cause people to move from one track to another, isn&#8217;t the iPod. It&#8217;s the radio. And if anything caused the homogenization of music at the top of the charts, it wasn&#8217;t the introduction of digital singles. In fact, the iPod has technology designed to level out volume levels automatically on a playlist. The trend attributed to the loudness wars scaled in the 1990s, as sales of CDs and CD singles &#8211; not downloads &#8211; were on the rise. </p>
<p>Let&#8217;s face it: A&#038;R people don&#8217;t care what a track sounds like by the time it&#8217;s found its way to your iPod playlist. You&#8217;ve already bought it. Job over. What they care about is how &#8220;loud&#8221; that track sounds when you haven&#8217;t bought it. And that means impressing the people who run the radio stations. </p>
<p>If you want a historical variable in that time span (and the more recent decade), look to the consolidation of broadcasting companies and radio markets. </p>
<blockquote><p>The nonpartisan Future of Music Coalition (FMC) found that in 2005, half of listeners tuned to stations owned by only four companies, and the top ten firms had almost two-thirds of listeners. At the same time, radio listenership has declined 22 percent since its peak in 1989 in the top 155 markets.</p></blockquote>
<p><a href="http://www.civilrights.org/publications/low-power/consolidation.html">Source</a>: Peter DiCola, False Premises, False Promises, Future of Music Coalition (2006) </p>
<p>It&#8217;s a topic for another article, but I just can&#8217;t find a rational explanation for why the iPod would make less dynamic range make sense. Personal listening means the ability to set your own volume level, and data compression and poor-quality headphones mean that over-compressed music sounds worse, not better. The charges levied against the iPod might just as easily be directed at the Cassette Walkman of the 80s, on which people routinely listened to mix tapes of their own creation.</p>
<p>At the same time, I haven&#8217;t seen anyone argue against the notion that media consolidation might be the culprit, even though radical consolidation took place over the same era that the &#8220;loudness wars&#8221; were supposedly raging. I welcome other theories here. But even if you don&#8217;t agree with me, I don&#8217;t think you can take it as a given that the iPod is specifically to blame &#8211; and I&#8217;d think you&#8217;d want some evidence, regardless.</p>
<p><a href="http://www.flickr.com/photos/nez/1346068786/"><img src="http://farm2.static.flickr.com/1344/1346068786_74135cafe5.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/nez/">Andrew*/nez</a>.</div>
<h3>Myth #5: Technology is the cause and determinant</h3>
<p>There&#8217;s a bottom line to my endless rant. (I know, I know &#8211; get to it already.)</p>
<p>Via Twitter and Facebook this morning, while I was blowing off steam about this article, a couple of people referred to how artists &#8220;intend&#8221; their music be heard. I&#8217;ve got bad news for you: your listeners don&#8217;t care about your intentions. Part of the genius of people who are great mix engineers or great mastering engineers is that they know how to shape music for the worst-case scenario listening environment, not just the best. </p>
<p>It&#8217;s not that some MP3s don&#8217;t sound terrible, or that music is sometimes mastered poorly or overly compressed. It&#8217;s not that the standard earbuds on the iPod aren&#8217;t awful, or the blown-out speakers in someone&#8217;s car aren&#8217;t poor &#8211; they are.</p>
<p>The variable in all of this that&#8217;s more important than the technology is the listener. Listeners are fickle and unpredictable. They don&#8217;t always concentrate on music. They don&#8217;t always care about fidelity. &#8220;They&#8221; don&#8217;t always agree &#8211; which is why some people don&#8217;t replace those default earbuds, while others blow thousands of dollars on listening equipment.</p>
<p>Too much of the debate over listening focuses on the technology and not the listener. The listener &#8211; and perception &#8211; is everything. And that leaves us to our final myth:</p>
<h3>Biggest myth of all: Perception and reality are one and the same</h3>
<p>There&#8217;s an unstated elitism in most of these discussions. I think it&#8217;s worth a separate post, so I&#8217;ll come back to this video and the ideas in it, but one key revelation is that even golden-eared pros can have their perceptions fooled by comb filtering in a room or even the placebo effect:</p>
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<blockquote><p>[Mix engineer] Anyone who records and mixes professionally has done this at least once in their career—you tweak a snare or vocal track to perfection only to discover later that the EQ was bypassed the whole time. Or you were tweaking a different track. And if you’ve been mixing and playing around with … whether you’re a professional or just a hobbyist, if you’ve been doing this for a few years and you haven’t done that, then you’re lying. Yet you were certain you heard a change! Human auditory memory and perception are extremely fragile, and expectation bias and placebo effect are much stronger than people care to admit.</p></blockquote>
<p>There&#8217;s a lot more to this panel. It winds up being a lot more interesting than the debates over MP3s and digital downloads, and get to the heart of how we hear. I&#8217;ll try to pull it apart and talk to people with more expertise than my own about is soon, but in the meantime, there are copious notes and audio downloads to go along with the video:<br />
<a href="http://www.ethanwiner.com/aes/">http://www.ethanwiner.com/aes/</a></p>
<p>Thanks to <a href="http://twitter.com/oivindi">oivindi</a> (see also <a href="http://soundcloud.com/digidada/tracks">SoundCloud</a>) for the tip.</p>
<p>Why bother with this whole rant? I&#8217;m hopeful that, if we look beyond the simplistic explanations to the actual science, history, and magic by which we all hear music, we&#8217;ll find out a lot more about what music means. The story above came from the business section, but the industry isn&#8217;t a good place to look for answers. The failure of a format like SACD shows a real failure of understanding about how people listen, how they perceive quality, and even basics of how formats and compatibility would appeal. Nor has the recording industry always given you a better product for more money: they were just as happy to sell you excerpts of music at ridiculously inflated prices at lower fidelity for mobile formats in the form of ringtones. </p>
<p>My alternative rebuttal:</p>
<p>1. Audio and visual technology have advanced in lockstep, whether or not consumers have always bought the gear.<br />
2. MP3/AAC files can sound just fine, so it&#8217;s not fair to leave audio complaints at their doorstep; what we need is better testing under optimal circumstances, not just how these formats fail.<br />
3. The transistor radio, not the iPod, was the great backwards step in mobility; it shows just how important being mobile and cheap and for how long, years before digital.<br />
4. The real culprits in the loudness wars is media consolidation and top-of-the-charts senselessness, not mastering engineers or iPods.<br />
5. Listener are the variable, not tech.<br />
6. Human perception is always the first place to consider &#8211; even with pros.</p>
<p>If you want to improve &#8220;fidelity,&#8221; even for your own listening, you can&#8217;t ignore the listener. You can&#8217;t ignore perception. And you certainly can&#8217;t ignore history. But pay attention to these things, and who knows what&#8217;s possible?</p>
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		<pubDate>Tue, 06 Oct 2009 16:18:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[auto-accompaniment]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[georgia-tech]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[karaoke]]></category>
		<category><![CDATA[khush]]></category>
		<category><![CDATA[ladida]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7801</guid>
		<description><![CDATA[LaDiDa Demo from khush on Vimeo. There&#8217;s no question iPhone/iPod touch development &#8211; really, just clever mobile development &#8211; has gotten a bit overhyped lately. But that&#8217;s all the more reason to do a round-up of genuinely interesting stories, real innovation happening on the platform. So, I&#8217;m clearing out my inbox with some of the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/iphone-day-ladidas-reverse-karaoke-composes-accompaniment-to-singing/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6045317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6045317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/6045317">LaDiDa Demo</a> from <a href="http://vimeo.com/user2152673">khush</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>There&#8217;s no question iPhone/iPod touch development &#8211; really, just clever mobile development &#8211; has gotten a bit overhyped lately. But that&#8217;s all the more reason to do a round-up of genuinely interesting stories, real innovation happening on the platform. So, I&#8217;m clearing out my inbox with some of the more creative tools appearing recently on Apple&#8217;s mobile gadgets. There&#8217;s no better way to kick off today&#8217;s festivities than with this unusual &#8220;reverse karaoke&#8221; creation.</em></p>
<p>Sure, people may <em>think</em> they&#8217;re tone-deaf. But even the layperson has extraordinary powers of musical perception. So how could you train your iPhone to perceive and respond to music? That&#8217;s the question asked by LaDiDa for iPhone, the first of a new line of &#8220;intelligent&#8221; music applications for mobile devices. A &#8220;reverse karaoke&#8221; tool, the idea is to listen to singing and fake accompaniment, rather than having you sing along to canned backing tracks. Nothing is pre-programmed; everything is generated on the fly on the device.</p>
<p>It&#8217;ll even make up a Bollywood accompaniment to your singing:</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6823248&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6823248&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/6823248">LaDiDa Bollywood Duet</a> from <a href="http://vimeo.com/user2152673">khush</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Of course, to me, it&#8217;s interesting not only what the iPhone is able to musically, but also what these algorithms are unable to make sound musical. Both reveal a whole lot about how we hear and conceptualize music. I think the team deserves real credit for making this fun, though, and on constrained hardware.</p>
<p>The app&#8217;s creator Khush follows in the footsteps of Smule in that it takes hard-core academic music research and uses mobile devices as a vessel for getting that tech in the hands (literally) of the general public.  (See my <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">interview with Smule founder and ChucK originator Dr. Ge Wang</a>.)</p>
<p><a href="http://paragchordia.com/">Parag Chordia</a>, developed at professor at the Georgia Institute of Technology and the gentleman you see in the video, spoke to CDM about what&#8217;s happening behind the scenes. He tells us about how this application was developed, and how the intelligent algorithms work (or at least try to work, as music analysis and auto-accompaniment remain at early stages).</p>
<p>First, an explanation of the app.<span id="more-7801"></span></p>
<p>Khush CEO Prerna Gupta explains how it works:</p>
<blockquote><p>1. You sing into the phone, and LaDiDa will compose music to match.<br />
2. LaDiDa&#8217;s patent-pending technology analyzes the pitch and structure of the melody to compose a unique accompaniment for each recording.<br />
3. To be clear, we do not query a database of pre-recorded songs. That is, LaDiDa has been designed to work with any music.<br />
4. After recording your song, you can hear it with different styles. LaDiDa comes with three styles &#8212; E Piano Pop, Rhythm Synth Pop and Dub Tone &#8212; each of which has been developed using high-quality instrumentation to work specifically with our algorithm.<br />
5. We will be launching new styles every month that will be made available through in-app purchases.<br />
6. LaDiDa also works on rap! This month we&#8217;ll be adding three new rap styles.<br />
7. After choosing your style, you can save the song and share it on Facebook, Twitter and email.<br />
8. LaDiDa also has a Discover page, where you can hear songs recorded by other users from all over the world.<br />
9. Khush was founded by music technology enthusiasts from the Georgia Tech Music Intelligence Lab. You can read about us <a href="http://khu.sh/about.php">here</a> and also find out more about the research at our lab <a href="http://paragchordia.com/research.html">here</a>.<br />
10. LaDiDa went live in the iTunes store last week and is currently priced at $0.99.</p></blockquote>
<p><a href="http://facebook.com/yogiprerna">Prena</a>, the woman you see in the video, has some Web experience to boot, too, including founding a popular Indian dating site. Oh, and she&#8217;s a better singer than the music researcher, but, hey, that&#8217;s why we all went into computer music, right?</p>
<p>In case you&#8217;re wondering how you take a research idea and make it run on the iPhone &#8211; or how the algorithm works (and might get smarter in the future) &#8211; I turned to Parag for those details:</p>
<blockquote><p>The initial code was developed in my lab in c++. Since the core algorithms are basically mathematical, that portion was relatively easy to port. However, we spent significant time thinking about how to optimize for the iphone and every aspect of the app, from the interface to sound design, has been built with the iphone in mind. For example, there are significant limits on sampler performance &#8212; samples have to be short and effects are more or less out &#8212; but we thought it was important for our styles to have a rich sound. So we<br />
put great effort into designing light styles that sound realistic.</p>
<p>Another significant challenge was making the analysis robust to external noise; iphone recordings are lo-fi and corrupted with tons of background noises, which makes robust (and again computationally efficient) pitch detection essential.</p>
<p>Our approach to reverse karaoke is somewhat different than what&#8217;s been done before. A significant limitation of previous work was a lack of fine-grained key estimation, a problem that we felt was critical to successful vocal accompaniment (most people are not anywhere near a piano or an instrument with fixed tuning when singing into the app).</p>
<p>We also worked on trying to give some larger structure to the<br />
accompaniment, which can often sound locally reasonable but notably lacking in direction. Again, a difficult problem particularly when people are singing snippets. Still it is sometimes possible to detect phrases, and we have tried to incorporate that information as well. </p>
<p>Auto-accompaniment is an endlessly fascinating and deep problem. As we learn more about human perception and cognition of music, as well as improve our tools for machine listening, our systems will become more musical. While we still have a ways to go, we believe that, with LaDiDa, we&#8217;ve created a product that is engaging and allows regular people to express themselves creatively.</p></blockquote>
<p>If all of this talk about musical perception recalls the questions about how culture and background versus neurology can be used to explain music &#8211; as seen at the <a href="http://createdigitalmusic.com/2009/09/21/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/">Notes &#038; Neurons conference</a> &#8211; that&#8217;s no coincidence. Researcher Parag played sarod with a fascinating ensemble at that same conference. Bobby McFerrin sings a really beautiful solo with the ensemble. </p>
<p>In fact, it&#8217;s absolutely worth contrasting the elegance and beauty of these all-human musical responses to the somewhat clumsy (sorry, Khush) iPhone responses. That&#8217;s not to say the iPhone creation is any less human &#8211; it&#8217;s a computation model programmed by humans, and is capable of some impressive feats made possible by their musical instincts and training. As such, we really can hear the gap between what advanced musicians can do intuitively and what we can model computationally, atop the restrictions of the device&#8217;s ability to sense the world around it.</p>
<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5917773&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5917773&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/5917773">World Science Festival 2009: Notes &#038; Neurons, Part 5 of 5</a> from <a href="http://vimeo.com/user1103909">World Science Festival</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Notes and Neurons: Bobby McFerrin Shows Everybody Gets Pentatonic</title>
		<link>http://createdigitalmusic.com/2009/09/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/</link>
		<comments>http://createdigitalmusic.com/2009/09/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:27:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[neurology]]></category>
		<category><![CDATA[pentatonic]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[psychoacoustics]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7592</guid>
		<description><![CDATA[World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale from World Science Festival on Vimeo. At the World Science Festival in June here in New York, specialists &#8211; including musical specialist Bobby McFerrin &#8211; gathered to ask what in music we humans hear universally, versus what is culturally specific. Is our &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/09/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5732745&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5732745&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/5732745">World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale</a> from <a href="http://vimeo.com/user1103909">World Science Festival</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>At the World Science Festival in June here in New York, specialists &#8211; including musical specialist Bobby McFerrin &#8211; gathered to ask what in music we humans hear universally, versus what is culturally specific.</p>
<blockquote><p>Is our response to music hard-wired or culturally determined? Is the reaction to rhythm and melody universal or influenced by environment? Join host John Schaefer, Jamshed Barucha, scientist Daniel Levitin, Professor Lawrence Parsons and musical artist Bobby McFerrin for live performances and cross cultural demonstrations to illustrate music’s note-worthy interaction with the brain and our emotions.</p></blockquote>
<p>You can watch a series of five video highlights, but the one above is perhaps the most striking. (I believe it&#8217;s already more than made the rounds around the Interwebs, but, well, we can say we were all busy creating digital music.)</p>
<p><a href="http://www.worldsciencefestival.com/video/notes-neurons-full">Notes and Neurons videos</a></p>
<p>It&#8217;s funny just how low the average person&#8217;s opinion of their musical ability can be. Ask an average &#8220;non-musician,&#8221; and they&#8217;ll often claim to be deaf to rhythm and pitch. Push the issue, though, and typically you&#8217;ll discover quite the opposite. Listen as the crowd laughs at discovering they all share some basic intuition about how pitch works. These are, after all, science and neurology types, not musicians.<span id="more-7592"></span></p>
<p>Ah, you say, but this is just a crowd in New York. And most of us interact only with people in our own cultural circles. For me, that means people surrounded by pop music, Western harmony and counterpoint, chord changes derived from Protestant hymns &#8212; the lot.</p>
<p>What&#8217;s wonderful is that certain basic rhythmic and pitch elements &#8211; belying rich complexities of psychoacoustic phenomena underneath &#8211; do indeed seem to be universal. To me, that profound universality says something about what we share as human beings. At the same time, it makes me even <em>more</em> interested in all of the local details. When playing Balinese gamelan, some Western-trained musicians literally turned up their noses because they said the results sounded &#8220;out of tune.&#8221; Like a pungent flavoring in a foreign food, they discovered something unfamiliar. (I wonder if they would have the same reaction to sambal.) Of course, the underlying pitch systems are related to pentatonic (and heptatonic) pitch collections. And the same thing that disturbed one person has excited other musicians &#8211; not simply because it&#8217;s exotic, but because it can speak to something deeper in our hearing that we don&#8217;t get from other music.</p>
<p>Anyway, thanks to (noou) for this story, via IRCAM&#8217;s Eric Boyer; it really made my day. And it should certainly spark (ahem) some interest in neurology and the brain. Or, as I&#8217;m going to start saying whenever coming across something like this,</p>
<p>&#8220;Larry, what the hell just happened here?&#8221;</p>
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		<title>Memory, Love, and Music, at the Edge of Being</title>
		<link>http://createdigitalmusic.com/2007/09/memory-love-and-music-at-the-edge-of-being/</link>
		<comments>http://createdigitalmusic.com/2007/09/memory-love-and-music-at-the-edge-of-being/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 16:49:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[inspiration]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/09/19/memory-love-and-music-at-the-edge-of-being/</guid>
		<description><![CDATA[Footsteps from the abyss of total unawareness, musician and musicologist Clive Wearing has two lifelines: love and music. Suffering from an amnesia that robs him of nearly all memories beyond a few seconds, these bring him back from a waking death and become life and being itself: &#8220;I picked up some music,&#8221; Deborah wrote, &#8220;and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/09/memory-love-and-music-at-the-edge-of-being/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Footsteps from the abyss of total unawareness, musician and musicologist Clive Wearing has two lifelines: love and music. Suffering from an amnesia that robs him of nearly all memories beyond a few seconds, these bring him back from a waking death and become life and being itself:</p>
<blockquote><p>&ldquo;I picked up some music,&rdquo; Deborah wrote, &#8220;and held it open for Clive to see. I started to sing one of the lines. He picked up the tenor lines and sang with me. A bar or so in, I suddenly realized what was happening. He could still read music. He was singing. His talk might be a jumble no one could understand but his brain was still capable of music. . . . When he got to the end of the line I hugged him and kissed him all over his face. . . . Clive could sit down at the organ and play with both hands on the keyboard, changing stops, and with his feet on the pedals, as if this were easier than riding a bicycle. Suddenly we had a place to be together, where we could create our own world away from the ward. Our friends came in to sing. I left a pile of music by the bed and visitors brought other pieces.&#8221;</p></blockquote>
<p>Neurologist Oliver Sacks has offered insights into the mind and consciousness before; here, he gives us a glimpse from an extreme world of just how important our experience is in all our minds. And if this doesn&#8217;t make you want to practice &#8212; in fact, realize what a profound experience that practice is &#8212; nothing will.</p>
<p><a href="http://www.newyorker.com/reporting/2007/09/24/070924fa_fact_sacks?printable=true">A Neurologist&rsquo;s Notebook: The Abyss &#8211; Music and amnesia.</a> [The New Yorker]</p>
<p>Thanks, Wally, who adds: &#8220;music is about being in the present &#8211; that seemed to be the thrust of things, and it was beautiful to read how this man who lives only in the present, with no remembrance of what happened just moments ago, was able to build his life around that. Ironically, after reading that story, i thought to myself &#8212; I will always think of this story whenever i listen to music or work on music.&#8221;</p>
<p><img id="image2513" src="http://createdigitalmusic.com/files//2007/09/lassus_autograph.jpg" alt="Lassus autograph"  /></p>
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