Live Music Makers Ask: How Can We Get in Sync?

Sync or swim, indeed. Synchronized swimming performance in Brighton, which itself had to sync with live music and cinema – check out the details, as they’re perfect metaphorically for this story. Photo: Greg Neate.

Laptop musicians are feeling out of sync — literally. But we can work together to help the situation.

Computer music making can be an isolating experience. But when users try to use their eminently-mobile tools to play together in the same room, they often find that the technology resists. MIDI, as a serial protocol, isn’t designed for networked environments. Software interfaces are designed to be visible to only one user. Sharing between users rarely figures into designs. Input points are made to be single-user only.

And most importantly, just getting a couple of computers to sync can be a Herculean task — one that seems to have gotten worse with advanced computer software rather than better. In short, for all the technology we have today, we’ve actually regressed from the state of interoperability 20 years ago.

I’ve been hearing more and more frustration over sync, as people begin to collaborate with multiple computers as they would with a small ensemble of instruments. Ableton Live is the most frequent example, but it’s only one case – and I suspect part of the fault is that people are more likely to try to sync multiple copies of Live. When I spoke to Depeche Mode’s Martin Gore in the spring for Keyboard, Martin complained that they had trouble syncing his Apple Logic sessions with other band members using Pro Tools and Ableton. This weekend in Los Angeles at the DubSpot sessions, Glitch Mob’s Justin Boreta talked about the issues that group has had with multiple copies of Live.

Synchronization is, by definition, a tough thing to do. But musical engineering is replete with challenges; it’s no longer acceptable to simply say “live with it” and walk away. It seems we need both better shared knowledge about what sync is how to make it work, and better engineering solutions on the software and protocols side to support the way users want to work. And yes, we need a new sync standard that goes beyond what’s presently available in MIDI alone.

Focusing this discussion, I just got an essay in my inbox that I think focuses the issue. I will try to speak to Ableton’s engineers about the matter, but this isn’t really about Ableton alone, so I’m posting it here first. We could use more data about how you’re working with various software and hardware, what techniques you’ve developed, and what frustrations you’ve had. We have a wide community here of users and developers (and a whole lot of you are both).

Mark Kunoff writes:

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Performing Audiovisualists: Visionsonic Festival Streaming Live, 29th-31st October

I think that live streaming will play a big part in the future of music performance. Having spent an entire year of my life driving and flying around just to be able to reach new audiences in a single country, it pains me to think how comparatively simple it would have been to organize streaming shows to reach those fans.

Commencing in about 12 hours, Visionsonic 2009 showcases Audiovisual artists from around the world. The Thursday show is “for Young Audiences”, but I’ll definitely be watching The Odyssey of Rick the Cube.

L’Odyssée de Rick le cube (extraits du spectacle) from Jesse Lucas on Vimeo.

The festival program has 20 artists performing over Friday and Saturday, which you can view on the Visionsonic TV page, or load the WMV stream in your media player of choice (VLC works beautifully).

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Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings

Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:

tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.
tokoloten is based in Lausanne, Switzerland.

It’s proof that the controller – any controller – is in the hands of the creator, and what it sounds like is entirely undetermined.

Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to yesterday’s brief mention of the use of the Wiimote as a studio recording. Of course, that proves the creed of the blogger – post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.

But the reality remains: controllers are always abstracted from the sound, by definition, and whether they’re satisfying to you depends on how you’ve mapped them. I don’t know what qualifies as innovative, but then, there have been times when I’ve very much enjoyed turning a knob, so “innovation” isn’t always what matters to me. I tend to fall back on Duke Ellington – “if it sounds good, it is good.” For controllers, that means “if it feels good, it is good.” You’re the one with the controller in your hands.

For an alternative example, musician/artist Kassen has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam’s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is …more questions. But that’s a beautiful thing.

Kassen (DJ, performer, ChucK programmer) from STEIM Amsterdam on Vimeo.

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The Finger: Reaktor+Kore Sampling Madness from Tim Exile, But More Than That

fingerinterface

It’s a strange and wonderful sampling instrument and live rig, capable of mangling and remixing live, synced to tempo. It’s proof that live computer performance doesn’t have to be in only one tool, or use one technique. It’s a ready-to-play, affordable instrument you can pick up and use. It’s a Reaktor patch gurus can pick apart and learn from, along with other resources from one of Reaktor’s masters. It’s a new blog and an opportunity to talk about live performance. It’s an EP release.

It’s actually all of these things – a tool, but more than a tool. The Finger, a US$79 / EUR 69 instrument, is a product, first and foremost, created by master live electronic performer and hacker Tim Exile. Tim is such a dedicated Reaktor user that he once managed to give himself a repetitive stress injury from connecting patch cords. (Not recommended.) You can run this thing out of the box using the free Kore Player, or get in deeper with a full version of Kore, or get into the patch itself with a copy of Reaktor 5 (also included in Komplete 5 and 6). It’s quite a product, too. I could try to explain it, but I couldn’t possibly do as good a job as Tim does in the video.

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Richie Hawtin Talks Performance, Brings Back Plastikman – By Survey

Plastikman in Second Life. Now, could Plastikman get a second life? Survey says yes. Photo: (CC) Torley.

Richie Hawtin has been the subject of adulation and sometimes seemingly-random scorn by readers of this site — blame the passions of the Internet. But amidst that noise has been a clear signal: bring back Plastikman.

Richie is a terrifically talented DJ, but for many of us it’s his work as a producer that we love. And for all m-nus has done over the years, the handful of work that comes from Richie’s Plastikman persona remains significant. He’s announced he’s bringing Plastikman back, and has a survey to match. Don’t worry – this isn’t something like “What’s your favorite bpm,” or “specify preferred filter cutoff frequencies.” It’s more along the lines of whether you’d see a show in Santiago or Perth. But there are indications of a new live show and re-releases. (I’m not clear whether the “new project” includes a new release, but I do hope so, and it does talk about “creative process.”)

When considering the various aspects of Richie Hawtin’s persona, it seems fans reserve a special place in their hearts for Plastikman. So it’s only right that as we prepare for a new Plastikman project next year, you should have some input and control over exactly what you see and hear.

http://www.plastikman.com/survey09/

Richie Hawtin and the also-excellent Ambivalent reflected on music making with technology at DubSpot here in New York over the summer. I think they had some really good things to say, even if your own music tends in other directions or genres, so now is the ideal time to share that. Both Richie and Kevin spoke about the need to incorporate physical gestures into digital music making, whether it was drawing on the performance (for Ambivalent) or locking oneself into the studio and getting physical with the gear (for Hawtin). That made something like Maschine important to Richie’s newer work, he said. DubSpot has video of this conversation (led by an audience Q&A of Ableton users), as well as a private conversation with Richie about his work.

It was around that time that Richie Hawtin was scanned into the computer by a rogue software application, met another program named Tron, and had to defeat the evil Sark. Photo (CC) Luiz Roberto Galetto.

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