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	<title>Create Digital Music &#187; phones</title>
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		<title>Pugs Luv Beats Marries Music, Gaming on iOS: How it Was Made, How Free libpd Music Tool Helped</title>
		<link>http://createdigitalmusic.com/2011/12/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped/</link>
		<comments>http://createdigitalmusic.com/2011/12/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 12:51:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21910</guid>
		<description><![CDATA[The iPad becomes a canvas for a game with an atypically-musical, interactive sound score. All images courtesy the developers. Photos by whatkristensaw. Truly generative musical scores in games have been few and far between, and &#8220;music games&#8221; has traditionally meant arcade-style rhythm games in which you repeat phrases or whole songs as accurately as possible. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/pugsipadhandson.jpg"><img src="http://createdigitalmusic.com/files/2011/12/pugsipadhandson-640x426.jpg" alt="" title="pugsipadhandson" width="640" height="426" class="alignnone size-large wp-image-21928" /></a></p>
<div class="imgcaption">The iPad becomes a canvas for a game with an atypically-musical, interactive sound score. All images courtesy the developers. Photos by <a href="http://whatkristensaw.blogspot.com/">whatkristensaw</a>.</div>
<p>Truly generative musical scores in games have been few and far between, and &#8220;music games&#8221; has traditionally meant arcade-style rhythm games in which you repeat phrases or whole songs as accurately as possible. Pugs Luv Beats breaks those molds. Part of a vanguard of new gaming creations that generate dynamic music on the fly, it marries grid-based sequencing and resource-gathering gaming, as music making and gameplay blur together. The interactively-produced music could itself become a new way of delivering a musical signature with sound packs.</p>
<p>And beneath it all lurks a free and open source library, libpd &#8211; the embeddable version of tried-and-true free graphical music environment Pure Data. (That library is <a href="http://github.com/libpd">now on GitHub</a>, and vastly updated, by the way, and we&#8217;re expecting a book soon from the library&#8217;s principle author Peter Brinkmann.)</p>
<p>Oh, yeah, and don&#8217;t forget about some seriously addictive gameplay and adorable pugs. I&#8217;m suddenly not concerned about the 15 hours Europe-to-North-America travel I&#8217;m doing tomorrow.</p>
<p>Here&#8217;s what the gameplay looks like, since it&#8217;s much easier to see:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/V0i18_--8Yc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Pugs Luv Beats was just approved on the <a href="http://search.itunes.apple.com/WebObjects/MZContentLink.woa/wa/link?path=apps%2fpugsluvbeats">iTunes App Store for iPhone and iPad</a>.</p>
<p>Co-creator Yann Seznec (<a href="http://www.theamazingrolo.net/">The Amazing Rolo</a>) is a terrific musician; I just caught up with him in Edinburgh and Berlin and watched him play a homebrewed pig gut instrument with Matthew Herbert for the performance piece &#8220;One Pig,&#8221; on tour at Berghain. Working with Pd allowed Yann to focus on those musical impulses and not just engineering, and to let him try things he otherwise would never have imagined on a mobile title. So I asked Yann to walk us through how the project was built. He responded with an exhaustively-detailed examination of the evolution of this title, right down to the Pd patches. (Click through for high-res versions.) If your New Year&#8217;s Resolution is doing something with patching, you might want to hang onto these answers. Here&#8217;s Yann:<span id="more-21910"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/pugs_screen1.jpg"><img src="http://createdigitalmusic.com/files/2011/12/pugs_screen1-480x640.jpg" alt="" title="pugs_screen1" width="480" height="640" class="alignnone size-large wp-image-21936" /></a></p>
<blockquote><p>The origins of Pugs Luv Beats date back about two years. After making [musical iPhone game] <a href="http://itunes.apple.com/app/mujik/id324895775?mt=8">Mujik</a>, Jon (Jonathan Brodsky, aka <a href="http://jonbro.tk/">jonbro</a>) and I were trying to think of other approaches to music mobile app design, and we started thinking more and more about games. Music games, as a whole, are an oddly passive and traditionalist experience &#8211; you play along with a premade track, and you are judged on your accuracy and flair (which is strangely reminiscent of music conservatory mindset&#8230;). Obviously there are exceptions (RjDj’s <a href="http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/">Dimensions</a>, <a href="http://en.wikipedia.org/wiki/Electroplankton">Elektroplankton</a>, etc.),  but there you go.</p>
<p>Particularly interesting to me was the idea that game mechanics are often very similar to compositional techniques. So for example, when Sonic runs at a normal speed he collects rings at one rate. However when he powers up and goes super fast, he collects rings at a much higher rate. This could be compared to introducing a melody and then speeding it up  &#8211; and when there are two players, doing this with two melodies. Instant fugue!</p>
<p>We started looking at how we could make a music game where the music and the game elements were fully intertwined and augmented by each other. So Jon prototyped a space shooter drum machine. It was awesome.</p>
<p>To make a (very very very long and boring) story short, our idea and prototype landed us some funding from Channel 4 and Creative Scotland to work on games that focus on musical creativity and composition.</p>
<p>For various reasons, we decided to put aside the space shooter drum machine for a while, and start from scratch. After going through several full prototyping iterations we eventually settled on a core game mechanic that turned out to be in many ways similar to a <a href="http://www.global.yamaha.com/tenori-on/">Tenori-on</a> [Yamaha grid instrument]/<a href="http://docs.monome.org/doku.php?id=app:boiingg">Boiingg</a>-style [monome hardware patch] music generation system &#8211; in our final prototype, you controlled a series of little dots that moved around the screen, creating loops. This is super fun from a musical perspective because it’s easy and rewarding within a few seconds, and when you have several loops going it can gain some pretty serious rhythmic and melodic depth.</p>
<p>The key from there for us was turning this into a game. We had been using free Internet graphics packs up until then (we hadn’t hired our artist Sean yet) which featured a ladybug, so we had been referring to the main characters as ‘bugs’. During some discussion one of us accidentally said ‘pugs’, and the game idea was born. We constructed a story about pugs and their love for beets (like the vegetables) which create beats (ha!), and how their love turned into greed and got out of control, destroying their world. The game, therefore, is about helping the pugs rebuild their lost civilization by guiding them to create beats. You grow your galaxy by collecting beats, which you do most efficiently when you dress your pugs up in costumes. What’s not to like?</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/pugs_screen2.jpg"><img src="http://createdigitalmusic.com/files/2011/12/pugs_screen2-480x640.jpg" alt="" title="pugs_screen2" width="480" height="640" class="alignnone size-large wp-image-21935" /></a></p>
<p>To get to the part that I imagine CDM readers are most interested in, the app development was done by Jon using <a href="http://www.openframeworks.cc/">openFrameworks</a>, [lightweight language] <a href="http://www.lua.org/">Lua</a>, our own game engine called Blud, and the audio is all done in Pure Data using <a href="https://github.com/libpd">libpd</a> (through <a href="https://github.com/danomatika/ofxPd">ofxPd</a>). In hindsight we started using libpd really late in the game, just at the very end of the prototyping stage, which was rather silly. Our adoption of libpd basically made our dev cycle about a million times more efficient. My background is as a musician and sound designer, and I have very little coding knowledge. I do, however, have lots of knowledge of <a href="http://cycling74.com/">Max/MSP</a>, so picking up <a href="http://puredata.info">Pure Data</a> was pretty easy. This allowed Jon to completely pass off all the audio processing (not to mention aesthetic sound design choices) to me, saving him loads of time, giving me direct control over the sound, and letting me test and prototype different approaches to audio within an environment that I knew would be recreated in the game. Also, as Jon mentioned to me recently, by using PD we are able to take advantage of 20 years of audio DSP research and development. Pretty amazing. </p>
<p><strong>How it all works:</strong></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/1-mainaudio.png"><img src="http://createdigitalmusic.com/files/2011/12/1-mainaudio-640x371.png" alt="" title="1 mainaudio" width="640" height="371" class="alignnone size-large wp-image-21917" /></a></p>
<p>The entire audio engine is contained within this patch. Pardon the messiness.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/2-sounds.png"><img src="http://createdigitalmusic.com/files/2011/12/2-sounds-388x640.png" alt="" title="2 sounds" width="388" height="640" class="alignnone size-large wp-image-21918" /></a></p>
<p>The simplest part of the patch is the “sounds” section, which is used to playback simple sound effects, for the most part linked with interface actions in the game. I did this by creating a very simple patch which plays a sound when it receives a bang. Which sound it plays is dictated by the argument (in this case, the sound of discovering a new capsule). The process for adding a new sound, then, is as simple as adding the sound file to the /assets/sounds/ folder, and making a new instance of “sounds.pd” and naming it the same as the new sound. Jon, in the project code, created a list called “sounds” which is sent into Pure Data. When that list contains “capsule”, a bang is sent into that subpatch, and the sound is played. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/3-pugglesynth.png"><img src="http://createdigitalmusic.com/files/2011/12/3-pugglesynth-612x640.png" alt="" title="3 pugglesynth" width="612" height="640" class="alignnone size-large wp-image-21920" /></a></p>
<p>A more complex version of what could be done with this type of data is seen in the voice of Mr Puggles, who helps you learn how to play the game. Mr Puggles pops on and off the screen to guide you through the first few worlds, and when he does he send Pure Data a “puggleShow” and “puggleHide” signal. I wanted to give Puggles a funny synthesizer voice that was different every time &#8211; dead simple in PD. To do that, I take the puggleShow bang and use it to trigger five more bangs, spaced out over a second. Each of these bangs triggers a random number which is translated into a MIDI note. This note controls the pitch of two oscillators (a sine and a sawtooth), one of which is slightly modified to make them slightly different pitches. These are played through a short volume envelope and a filter which is also controlled by a random number generator. Result? Hilarious beeping boopy Mr Puggles voice, all coming from one bang. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/4-mode.png"><img src="http://createdigitalmusic.com/files/2011/12/4-mode-640x338.png" alt="" title="4 mode" width="640" height="338" class="alignnone size-large wp-image-21921" /></a></p>
<p>Every time a player buys or selects a planet, a short list is sent to Pure Data comprised of the planet BPM and a random number seed. The BPM is used to calculate delay times and such, and the random number seed is used to create a sort of musical identity for the planet. This is done by choosing a “beat library” and a musical mode. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/5-tables.png"><img src="http://createdigitalmusic.com/files/2011/12/5-tables-640x466.png" alt="" title="5 tables" width="640" height="466" class="alignnone size-large wp-image-21922" /></a></p>
<p>The mode is created by building a lookup table that chooses the notes from a chromatic scale that would be used in a particular mode. For example, a major scale (ionian mode) uses notes 1, 3, 5, 6, 8, 10, and 12. Each melodic sound library I used is comprised of a full chromatic octave, and the notes that are played on any given planet are controlled by this table. This ensures not only that all of the different sound libraries being played on a planet will be in the same key, but also that a planet will have a strong melodic identity.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/6-modeplayer.png"><img src="http://createdigitalmusic.com/files/2011/12/6-modeplayer-640x574.png" alt="" title="6 modeplayer" width="640" height="574" class="alignnone size-large wp-image-21923" /></a></p>
<p>The sound libraries in the game are all controlled by the pugs on the planets. As they run around, each time they land they will trigger a sound. The type of sound is dependent on what terrain they are on &#8211; thus, if they run through the snow they play a toy piano, if they run through lava a distorted guitar, etc. There are two states of playing the sound, one if the player deliberately tells the pug to go to that tile, and the second if the pug is traveling over that tile to get somewhere else. It’s super easy to do that kind of thing in Pd; just set up two different ‘play sound’ envelopes, maybe a little extra delay or reverb, and you’re done!</p>
<p>The final piece of the puzzle for making the pugs running around into music is to make each tile be a different note. The terrain of each planet is created by making a sort of height map, where different heights correspond with different terrain types (grass, water, snow, etc). This also means that each tile has a unique number between 0 and 1. When the player buys or selects a planet, a giant random number table is generated in Pure Data which creates a number between 1 and 13 for each possible value between 0 and 1. That value is what is used to pick the note of the mode. This somewhat convoluted approach again lets us make sure that each planet will have a unique, but fully reproducible, musical character. </p>
<p>The actual playing of the sounds is probably the messiest part of the patch structure. Purists look away now. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/7-coresampler.png"><img src="http://createdigitalmusic.com/files/2011/12/7-coresampler-640x400.png" alt="" title="7 coresampler" width="640" height="400" class="alignnone size-large wp-image-21924" /></a></p>
<p>I wanted to make sure this part of the patch was as flexible as possible, so I ended up using the soundfiler and tabread~ objects, rather than tabplay~, which is great in practice though does look rather uncouth. Additionally, I had some limitations imposed upon the structure of the patch &#8211; namely, I had to keep the number of tables down as much as possible, to save on memory. So each sound bank has two voice polyphony &#8211; there are many sound banks, and the beats and sound effects aren’t counted in this, so that limitation is not really heard in the final product at all. It did mean I had to work out a decent voice allocation system though! </p>
<p>I think my memory issues were probably my only problem with using PD in this project &#8211; though only indirectly. As I mentioned, they were hardly a problem artistically, however it took me a while to get used to the idea that not everything I patched on a computer would work on an iPhone. Similarly, I had to be very careful about things like relative volumes. In a generative music game like Pugs Luv Beats, the player could quite easily send 15 pugs running around making sound, which mounts up pretty quickly. It means that all of the patches and sound need to be designed to withstand lots of triggering without distorting. None of these things are problems, really, all they require is regular testing on devices and simulators &#8211; something that every mobile developer is already used to.</p>
<p>That’s the Pure Data audio engine in a nutshell. The end result is a flexible and powerful audio engine that sounds really great and is fully integrated into Pugs Luv Beats. The game is a great combination of music, silliness, and strategy &#8211; there’s a bit of something in there for everyone. You can definitely just play with the game to make beats, or you can try and collect all of the costumes, or you can try and make the most efficient planet ever. You can also explore the galaxies being made by your Game Center friends, to hear what they’re up to.</p></blockquote>
<p>The background story:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SkU8RLf53G8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>And, just for fun, a silly promo featuring real pugs. Anyone traumatized by the sight of Pd patches, these should relax you.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/auiY1oFcDC4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>More information at the developer site:<br />
<a href="http://luckyframe.co.uk/pugsluvbeats/game.html">http://luckyframe.co.uk/pugsluvbeats/game.html</a></p>
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		<title>Line 6 Turns Your iPhone into a POD &#8211; and Makes High-Quality Digital In for iOS, Free App</title>
		<link>http://createdigitalmusic.com/2011/09/line-6-turns-your-iphone-into-a-pod-and-makes-high-quality-digital-io-for-ios-free-app/</link>
		<comments>http://createdigitalmusic.com/2011/09/line-6-turns-your-iphone-into-a-pod-and-makes-high-quality-digital-io-for-ios-free-app/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 04:39:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[guitars]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20615</guid>
		<description><![CDATA[It&#8217;s small, but I think it&#8217;ll be pretty huge. We&#8217;ve seen plenty of guitar audio interface adapters out there. Here&#8217;s the dirty little secret: they&#8217;re pretty awful. Because they connect to the audio jack of the iPhone or iPad, there are issues with impedance matching and noise / signal-to-noise. (Read: they don&#8217;t sound great. I&#8217;ve &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/line-6-turns-your-iphone-into-a-pod-and-makes-high-quality-digital-io-for-ios-free-app/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/mobilein.jpg"><img src="http://createdigitalmusic.com/files/2011/09/mobilein-640x447.jpg" alt="" title="mobilein" width="640" height="447" class="alignnone size-large wp-image-20617" /></a></p>
<p>It&#8217;s small, but I think it&#8217;ll be pretty huge. We&#8217;ve seen plenty of guitar audio interface adapters out there. Here&#8217;s the dirty little secret: they&#8217;re pretty awful. Because they connect to the audio jack of the iPhone or iPad, there are issues with impedance matching and noise / signal-to-noise. (Read: they don&#8217;t sound great. I&#8217;ve tried them, and since they all use the same in/out jack, they all sound more or less the same.)</p>
<p>The Mobile In from Line 6 has three things going for it. First, it works with Line 6&#8242;s <strong>POD effects and guitar amp modeling</strong>, which is already popular with guitarists. Second, the app that it works with the audio interface is <strong>free</strong>. No paid app, no add-on fee for presets &#8211; you buy the hardware and get all of the software for free. </p>
<p>Third, and most importantly, the Mobile In connects to the proprietary Apple 30-pin connector, so you get <strong>digital audio I/O</strong> rather than relying on the jack. That means the quality of the Mobile In is, well, the quality of the Mobile In. Without a test unit, it&#8217;s impossible to say for sure, but Line 6 at least claims a 110 dB dynamic range on the guitar input and a 98 dB range on the stereo line input. There&#8217;s up to 24-bit/48 kHz support, but I&#8217;m happy just to get a portable device with line and guitar ins. They&#8217;ve even tossed in a 6-foot guitar cable. Total price: US$79.</p>
<p>The <a href="http://line6.com/mobilein/mobilepod.html">Mobile POD app</a>, while free, is no slouch, either: you get 10,000 presets, a built-in tuner, 64 amps and effects and more, even with a neat iTunes play-along mode. And it&#8217;s free for everyone, whether or not you have the hardware. And if you want to use a different mobile app, of course, you can do that, too, if you do use the hardware.</p>
<p>With specs like that, this looks like a must-have for the iPhone and iPad, even if you use them exclusively for practicing guitar. Now, I just wish the beautiful <a href="http://www.newsignalprocess.com/site/nsp-breakout-series-overview/">New Signal Process</a> accessories, which turn iOS gadgets into stompboxes, had a MIDI-only version. Maybe there&#8217;s a MIDI-compatible controller that could eventually be compatible with these. (Line 6, you listening?)</p>
<p><strong>There&#8217;s only one catch.</strong> Stereo line in. Guitar in. There&#8217;s something missing here &#8211; output. That means that the Camera Connection Kit with a USB audio interface could be a better option if you have an iPad. You&#8217;re still limited by the headphone output jack here &#8211; no other output is available. That makes this fine for practice, but people wanting more flexible ins and outs (well, outs period, beyond the headphone connection) will want to consider a USB audio interface. (Of course, the free app is still cool.)</p>
<p>My other wish? It&#8217;d be nice to see the Android platform compete with, well, any of this. Theoretically, there may be a way to do digital audio I/O on that platform, too; sounds like a research question. We&#8217;ll see if, Android or otherwise, another tablet/mobile platform starts to evolve these sort of features. </p>
<p>Any mobile guitarists who want to test this out for CDM, and share your music in the process? Let us know.</p>
<p><strong><a href="http://line6.com/mobilein/">http://line6.com/mobilein/</a></strong></p>
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		<slash:comments>21</slash:comments>
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		<title>Sonaur, Ambient Android Toy, Built with Free Tools (Processing, libpd)</title>
		<link>http://createdigitalmusic.com/2011/08/sonaur-ambient-android-toy-built-with-free-tools-processing-libpd/</link>
		<comments>http://createdigitalmusic.com/2011/08/sonaur-ambient-android-toy-built-with-free-tools-processing-libpd/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 15:03:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20063</guid>
		<description><![CDATA[Sonaur is a US$1.99 ambient toy for Android mobile devices, with on-screen creatures you can manipulate to generate sound. It&#8217;s notable not only for being a fun toy &#8211; and on a platform that hasn&#8217;t had as many fun toys &#8211; but because the tools used to create it are also highly accessible and free. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/sonaur-ambient-android-toy-built-with-free-tools-processing-libpd/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/Wv8sy9dufLQ" frameborder="0" allowfullscreen></iframe></p>
<p>Sonaur is a US$1.99 ambient toy for Android mobile devices, with on-screen creatures you can manipulate to generate sound. It&#8217;s notable not only for being a fun toy &#8211; and on a platform that hasn&#8217;t had as many fun toys &#8211; but because the tools used to create it are also highly accessible and free.</p>
<p>I&#8217;ve taught <a href="http://processing.org">Processing</a>, a code environment popular among artists and designers to people who never before imagined they could be coders. Pd (Pure Data), here in the form of libpd, is a free graphical patching cousin of Max/MSP. You can check out libpd, which allows Pd to run on Android, at our <a href="http://noisepages.com/groups/pd-everywhere/">Pd Everywhere group</a>.</p>
<p>Developer Miles describes the app thusly:</p>
<blockquote><p>I wanted to create an app that lay somewhere between an ecosystem and a musical instrument. The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.</p>
<p>Sonaur contains three distinct lifeforms. You can interact with them individually, or together; creating new sounds and visual patterns for your enjoyment.</p></blockquote>
<p>I was also curious if he had advice for people exploring this area.<span id="more-20063"></span></p>
<p>Miles tells us that he found making both the art and sound generative &#8211; rather than pre-drawn and pre-recorded &#8211; made a big difference. He also suggests reading Andy Farnell&#8217;s book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&#038;tid=12282">Designing Sound</a> (now on MIT Press) as a way of learning both Pd and sound design, saying it &#8220;helped me a lot to create the sound of the flying insects.&#8221; Another tip: using vectors and not hard-coded pixel values makes your work adaptable to different devices. And, &#8220;Matt Pearson’s book Generative Art talks a lot about this but I’ve found too that randomness is great in controlled amounts.&#8221; I couldn&#8217;t agree more.</p>
<p><a href="http://createdigitalmusic.com/files/2011/08/sonaur00.png"><img src="http://createdigitalmusic.com/files/2011/08/sonaur00.png" alt="" title="sonaur00" width="640" height="180" class="alignnone size-full wp-image-20069" /></a></p>
<p>It&#8217;s really great work, Miles. And by the way, readers should never be ashamed of plugging their work, individual or group, free or for-sale. We love hearing about it, even if we can&#8217;t cover it all.</p>
<p>Find this at:<br />
<a href="http://app.net/sonaur">http://app.net/sonaur</a></p>
<p>Via <a href="http://noisepages.com/groups/pd-everywhere/forum/topic/an-app-i-made-with-libpd/">discussion on Noisepages</a>.</p>
<p>Also on <a href="http://www.creativeapplications.net/android/sonaur-android-processing/">Creative Applications Network</a>, run by our friend Filip, which covers all sorts of these kinds of creations.</p>
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		<title>On Android, Free, Open Source Touch Control for Music &#8211; And It&#8217;s Just the Beginning</title>
		<link>http://createdigitalmusic.com/2011/07/on-android-free-open-source-touch-control-for-music-and-its-just-the-beginning/</link>
		<comments>http://createdigitalmusic.com/2011/07/on-android-free-open-source-touch-control-for-music-and-its-just-the-beginning/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 22:04:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[webkit]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19927</guid>
		<description><![CDATA[If you&#8217;re looking to turn an Android phone or flashy, new Android tablet into a touch controller for music, you&#8217;ll be really glad to see OSC and MIDI controller Control. Furthermore, here&#8217;s a solid, powerful app based on the Web that lets Apple and Android fans play well together. I&#8217;ve sung the praises of Control&#8217;s &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/on-android-free-open-source-touch-control-for-music-and-its-just-the-beginning/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/07/control-android.png"><img src="http://createdigitalmusic.com/files/2011/07/control-android-359x640.png" alt="" title="control-android" width="359" height="640" /></a></p>
<p>If you&#8217;re looking to turn an Android phone or flashy, new Android tablet into a touch controller for music, you&#8217;ll be really glad to see OSC and MIDI controller Control. Furthermore, here&#8217;s a solid, powerful app based on the Web that lets Apple and Android fans play well together.</p>
<p>I&#8217;ve <a href="http://createdigitalmusic.com/2011/01/music-control-meets-web-code-goodness-app-for-ios-soon-oscmidi-everywhere/">sung the praises of Control&#8217;s philosophy</a> before. Templates are built on Web/HTML5 (WebKit) rendering, not proprietary, inflexible interface widgets, and can be created in JSON. You can make templates dynamic, too, because of everything JavaScript does. </p>
<p>(Non-jargon-filled translation: you can use the goodness of the Web to make control layouts that do whatever you like.)</p>
<p>The iOS version is a great option, but now Apple and Android owners (or people with both) can both get in on the action. The Android version already has multitouch on supported hardware, Bonjour/Zeroconf networking support, OSC support, and interface downloading. That means it&#8217;s already a usable wireless controller for musical and visual performance. Soon, it&#8217;ll also add sensor input and MIDI.</p>
<p>With new tablets from Samsung and Toshiba &#8211; the Samsung thin and slick, the Toshiba hefty but with tons of ports &#8211; the timing seems right. Also, because the app itself is open source, developers curious about adding any of those features to their own apps can share code and (ideally) contribute back to the project, which could accelerate Android development. I&#8217;ll leave our audio API gripes for another time &#8211; this is a controller app, so therefore doesn&#8217;t make sound &#8211; but for those looking for more mobile tools, this is unqualified good news.</p>
<p>Full feature list:<span id="more-19927"></span></p>
<blockquote><p>- Outputs Open Sound Control (OSC). MIDI coming soon!<br />
- Handles multitouch on capable devices<br />
- Bi-directional communication: use Control to set values on your computer, use your computer to set values in Control<br />
- Dynamically add and manipulate widgets via OSC messages<br />
- Reads and outputs data from Accelerometer and Compass sensors (on applicable devices) with adjustable update rates<br />
- The ability to script behaviors for widgets using JavaScript<br />
- Auto-discovery of wireless networks via Bonjour<br />
- Interfaces can be pushed to the phone via OSC or downloaded from the web<br />
- Supports both portrait and landscape interface orientations<br />
- Interfaces work on both phones and tablets (tested on Droid and Asus Transformer)<br />
- Free</p></blockquote>
<p>And here&#8217;s some of the new, dynamic jQuery functionality, relevant to both iOS and Android users. The idea is, using OSC, you can dynamically create your own interfaces:</p>
<p><iframe src="http://player.vimeo.com/video/24756499?title=0&amp;byline=0&amp;portrait=0" width="640" height="400" frameborder="0"></iframe></p>
<p>More documentation on that, with an example in Max/MSP:<br />
<a href="http://charlie-roberts.com/Control/?p=292">Control 1.3: Dynamic Interfaces, jQuery integration &#038; more</a></p>
<p>Finally, some images of the Android version, which looks &#8211; rightfully &#8211; quite a lot like the iOS version. (That&#8217;s the idea.)</p>
<p><a href="http://createdigitalmusic.com/files/2011/07/control-android2.png"><img src="http://createdigitalmusic.com/files/2011/07/control-android2-359x640.png" alt="" title="control-android2" width="359" height="640"  /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/07/control-android-menu.png"><img src="http://createdigitalmusic.com/files/2011/07/control-android-menu-359x640.png" alt="" title="control-android-menu" width="359" height="640"  /></a></p>
<p>Learn more about Control, and follow its development across platforms:<br />
<a href="http://charlie-roberts.com/Control/">http://charlie-roberts.com/Control/</a></p>
<p>Or for Android users, grab a copy &#8211; I&#8217;ll be trying it on my Galaxy Tab 10.1 right away:<br />
<a href="https://market.android.com/details?id=com.charlieroberts.Control&#038;feature=search_result">Control (OSC + MIDI) @ Android Market</a></p>
<p>The software is really entirely the work of Charlie Roberts &#8211; really brilliant work, mate! Thanks for keeping CDM posted!</p>
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		<title>Useful Music Tools for Your Android Phone, and a New Sketchpad Joins Groovebox</title>
		<link>http://createdigitalmusic.com/2011/03/useful-music-tools-for-your-android-phone-and-a-new-sketchpad-joins-groovebox/</link>
		<comments>http://createdigitalmusic.com/2011/03/useful-music-tools-for-your-android-phone-and-a-new-sketchpad-joins-groovebox/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 17:11:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[303]]></category>
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		<category><![CDATA[android]]></category>
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		<category><![CDATA[droid]]></category>
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		<category><![CDATA[production]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17651</guid>
		<description><![CDATA[Despite being a musical technology enthusiast, I really do think of my Android phone first and foremost as a communications device. I imagine I&#8217;m not alone, just as I&#8217;d guess that people who want a mobile music maker may look first at the iPhone. But that raises the question, are there tools you&#8217;d install on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/useful-music-tools-for-your-android-phone-and-a-new-sketchpad-joins-groovebox/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/LCkxc23eg5U" frameborder="0" allowfullscreen></iframe></p>
<p>Despite being a musical technology enthusiast, I really do think of my Android phone first and foremost as a communications device. I imagine I&#8217;m not alone, just as I&#8217;d guess that people who want a mobile music maker may look first at the iPhone. But that raises the question, are there tools you&#8217;d install on an Android phone purely because they&#8217;re genuinely useful? What tools would you use in your music, or even refuse to be without?</p>
<p>There are actually a surprising number of tools out there on Android for music-making, though quality can be quite variable. So here, I&#8217;ll look at ones that are not only impressive to look at, but which I absolutely make sure are installed on my phone and come back to over time.</p>
<p>The timing is relevant &#8211; one of the most significant Android music production apps was released this week.</p>
<p><em>Quick side note &#8211; if you&#8217;re in New York City tonight, libpd developer Peter Brinkmann and I will be talking about using Pd on Android, with a little cameo of Processing for Android, at the NYC <a href="http://www.meetup.com/androidnyc/">Android developer meetup</a>.</em></p>
<h3>A New Sampling Sketchpad</h3>
<p><img src="http://createdigitalmusic.com/files/2011/03/spc_screen_slicer.png" alt="" title="spc_screen_slicer" width="520" height="268" class="alignnone size-full wp-image-17659" /><br />
&#8220;Mobile&#8221; to many people means sketchpad, the musical equivalent of carrying a little steno notebook. It&#8217;s not the place where music gets finished, but a place where electronic ideas might start. So, it&#8217;s fitting that the newest tool from developer Mikrosonic, SPC, is described as a &#8220;music sketchpad.&#8221;</p>
<p>SPC is, as the name implies, an MPC-style sampling machine. Features:</p>
<ul>
<li>Edit samples in a waveform view, up to 24-bit/96k, with envelope controls</li>
<li>Create variations for each pad, played either in sequence or random</li>
<li>Use steps to sequence and combine different audio slices and samples</li>
</ul>
<p><span id="more-17651"></span></p>
<p>Working with loops can often produce monotony, so something that can slice up samples, randomize or sequence playback of variation, and combine different loops is a welcome change of pace. The workflow is simple and touch-friendly, but focused on variation.</p>
<p>SPC also has some key features that separate it from mobile toys by allowing you to do something you can actually use on your (cough) &#8220;real&#8221; computer. You can share files and export to lossless WAV. You can load the app itself, and its data, on the SD card to save internal memory space. And you benefit from one of the key benefits of Android. While iOS apps rely on iTunes for sync, plus a cobbled-together, unpredictable selection of cloud services (maybe you get Dropbox, maybe you don&#8217;t), SPC&#8217;s files save on the SD card and can be loaded directly from any connected Mac, Windows, or Linux machine. You could even theoretically connect the phone or (with an adapter) the SD card to sampling hardware without a computer.</p>
<p>At US$4.99, it&#8217;s a steal. And in another advantage to Android, you can download a free demo before you even part with the five bucks.</p>
<p><a href="http://www.mikrosonic.com/spc">http://www.mikrosonic.com/spc</a></p>
<p>That&#8217;s not to say it&#8217;s all sunshine and happiness on Android. Microsonik have faced extra testing challenges to ensure their software works properly. They also tell CDM that they&#8217;ve been frustrated with the &#8220;sadly limited&#8221; number of music creation apps. (Yes, even though that&#8217;s competition for their work, they&#8217;d like more choices.) They also say they&#8217;ve been frustrated with persisting latency issues and the absurdly slow rollout of the updated Gingerbread operating system to handsets. (I feel their pain on all of this. My research, and information from Google engineers, suggests the latency problem is largely an issue with audio chipset and firmware on the hardware itself, not, as is commonly believed, Java or the OS, though that&#8217;s a topic for another story.)</p>
<p>That said, the software is eminently useful, and can be a great starter for sounds you work with on your much more powerful, lower-latency computer.</p>
<p>The developers have also integrated with their own groovebox app:</p>
<h3>303-Style Groovebox</h3>
<p><img src="http://createdigitalmusic.com/files/2011/03/RD3_screen_beats.png" alt="" title="RD3_screen_beats" width="520" height="268" class="alignnone size-full wp-image-17661" /></p>
<p>RD3 is a 303-style bassline synthesizer and drum machine with step sequencer. Controls are big and touch-friendly, without any excessive amounts of UI chrome, and you can work with three live waveforms for the bass and plenty of sampled drum kits for percussion. You even get eight lovely sampled drum kits: 808, 909, 606, CR-78, Linn, KR55, RZ1, and DMX.</p>
<p>You can cut, copy, and paste patterns, and export to audio loop. With integration with the SPC, though, this really starts to get interesting: put the two tools together, and you can build patterns and then sample them. That looks perfect for long bus rides or waits at the airport. It&#8217;s US$4.49, also with an available demo.</p>
<p><a href="http://www.mikrosonic.com/rd3">http://www.mikrosonic.com/rd3</a></p>
<p><iframe title="YouTube video player" width="640" height="510" src="http://www.youtube.com/embed/U8oHhjHJzfs" frameborder="0" allowfullscreen></iframe></p>
<h3>Music Notation</h3>
<p><img src="http://createdigitalmusic.com/files/2011/03/zapabc.jpeg" alt="" title="zapabc" width="320" height="480" class="alignnone size-full wp-image-17664" /></p>
<p>GUIs may be more widely-used in notation, but because of the nature of engraving, I find simply typing in notes can often be quicker and more accurate. They&#8217;re also a natural on a phone screen, which can&#8217;t easily fit a full score view.</p>
<p>Enter Zap&#8217;s abc. Using the Abc language, which lets you use standard characters to reproduce notation, you can type in simple or even advanced, page-formatted scores. You can convert to MIDI and PDF scores. Oddly, the conversion itself is actually done in the cloud via your network connection. </p>
<p>It could be pretty painful on a touchscreen, but if you have an Android with a keyboard &#8211; the Droid line, etc. &#8211; it could be terrific. (I&#8217;m using a Droid 2 with it and have managed to bang out some snippets, at least. It&#8217;s the best mobile notation solution I&#8217;ve used yet, which is handy if I forget to stash a manuscript notebook in my bag.)</p>
<p>Make no mistake &#8211; this is a very powerful solution. I just wish there were an easier way to import ABC notation into <a href="http://lilypond.org/">Lilypond</a>; open to suggestions. (That&#8217;s not this tool&#8217;s fault &#8211; ABC is simpler and makes far more sense on mobile &#8211; but it&#8217;d be nice to then take ABC and use the more powerful Lilypond engraving language.)</p>
<p>I was also lucky enough to meet developer Jonas Petersson at an Android developer conference in Stockholm, so Jonas, hi!</p>
<p><a href="http://home.petersson.se/android/abc/">http://home.petersson.se/android/abc/</a></p>
<h3>Musical Pro: A Bunch of Stuff You Might Need</h3>
<p><a href="http://createdigitalmusic.com/files/2011/03/musicalpromenu.png"><img src="http://createdigitalmusic.com/files/2011/03/musicalpromenu-384x640.png" alt="" title="musicalpromenu" width="384" height="640" class="alignnone size-large wp-image-17668" /></a></p>
<p>The Swiss Army Knife of music-making on Android, Musical Pro is full of simple but useful tools. Even if you&#8217;re a skeptic when it comes to handheld production, it&#8217;s hard to argue with this feature set. The metronome and pitch pipe are worth it on their own. Touch-ready piano, keyboard, piano practice mode, drums, and MIDI over WiFi are just a bonus. The &#8220;Pro&#8221; version is just US$1.99, and the Lite version &#8211; which has the esssential metronome and pitch pipe and basic piano/keyboard &#8211; is free. The free version absolutely suits my needs; I think the main reason to buy Pro for many may be to support the efforts of developer Christopher Souvey.</p>
<p>Cutest feature that&#8217;s also handy: you can blow into the mic for the pitch pipe.</p>
<p><a href="http://www.androidmusical.com/">http://www.androidmusical.com/</a></p>
<p>(Sorry, that domain name makes my head go someplace entirely different. I hear a chorus of people singing &#8220;Fragmentation&#8230;&#8221;)</p>
<h3>Jasuto, a Deep Modular Environment</h3>
<p><img src="http://createdigitalmusic.com/files/2011/03/jasuto.jpg" alt="" title="jasuto" width="480" height="320" class="alignnone size-full wp-image-17669" /></p>
<p>Christopher Wolfe&#8217;s Jasuto is a mind-bending, touch-centric modular blank slate designed for mobile. It&#8217;s not for everyone &#8211; there&#8217;s a learning curve as with any fully modular environment, only here you&#8217;re doing it on your phone &#8211; but it can be rewarding. It&#8217;s also one of the most ambitious mobile projects I&#8217;ve seen. It runs on iOS and Android alike, but on Android, the order&#8217;s even taller: support a wide range of devices. I recommend only using it on a fast processor, and unfortunately, it does indicate just how hard it is to do this kind of development on the platform. </p>
<p>On a fast phone, it can be extraordinary &#8211; and it might be the only mobile music production app you need.</p>
<p>Best of all, you can take your work with you, with <a href="http://www.jasuto.com/home/?page_id=469">Windows and Mac plug-ins</a> that let you bring your resulting creation into your desktop environment.</p>
<p>See <a href="http://createdigitalmusic.com/2010/05/android-music-jasuto-modular-serious-music-app-now-does-droid/">previous coverage</a>.</p>
<p><a href="http://www.jasuto.com/home/">http://www.jasuto.com/home/</a></p>
<h3>Samalyse TapeMachine</h3>
<p><img src="http://createdigitalmusic.com/files/2011/03/tapemachine.png" alt="" title="tapemachine" width="508" height="290" class="alignnone size-full wp-image-17671" /></p>
<p>This mobile recorder is darned near perfect. True, the mic on your phone is probably not perfect, but for (intentionally) low-fidelity field recordings or practice sessions &#8211; or attaching an external mic &#8211; TapeMachine is terrific. Despite the name, there&#8217;s no silly faux-tape interface; instead, you get a waveform view with cropping and undo. There&#8217;s Dropbox support for sync and email, plus the aforementioned ability to load directly off an SD card. And you get terrific codec support, including lossless WAV, AIFF, and FLAC, which I find a must. You can even record in the background.</p>
<p>As with most of the other options here, you can try a free demo.</p>
<p><a href="http://tapemachine.samalyse.com/">http://tapemachine.samalyse.com/</a></p>
<h3>Pd, SuperCollider, Processing</h3>
<p>If you are interested in hacking your own instruments &#8211; or using increasingly-powerful, portable gadgets as pocket-friendly containers for your work &#8211; you&#8217;ve got options.</p>
<p>libpd takes the insanely-powerful, mature Pure Data patching environment and makes it run on phones. You can even use externals (with a little effort), and there&#8217;s a scene player for RjDj patches. Learn more and discuss with a group working with this environment not only on Android, but everywhere from Python on the desktop to iOS, too.<br />
<a href="http://noisepages.com/groups/pd-everywhere">Pd Everywhere</a> [Noisepages]</p>
<p>Platforms like iOS don&#8217;t allow the distribution of GPL-licensed open source software, but Android does. As a result, you can get a full port of SuperCollider, the rich synthesis coding environment.  The best place to get started is on GitHub:<br />
<a href="https://github.com/glastonbridge/SuperCollider-Android/wiki/">SuperCollider-Android</a></p>
<p>Because Android is based on Java, Processing has now been developed to run natively on the mobile platform. It&#8217;s simply astonishing what you can do: connect a device, hit &#8220;play,&#8221; and your code is instantly up and running, something almost nothing else can do. Performance is striking, too: a new OpenGL render pipeline does hardware-accelerated 2D and 3D graphics. And you can mix and match Processing code with Android APIs.</p>
<p>Processing for Android isn&#8217;t out yet, but there&#8217;s a very stable version to try, and it will be fully integrated with this lovely artist-friendly sketchpad for code with the upcoming 2.0 release. That&#8217;ll mean that, for Android users at least, going from desktop to mobile will be as easy as flipping a switch.<br />
<a href="http://wiki.processing.org/w/Android">http://wiki.processing.org/w/Android</a></p>
<h3>Wireless Control</h3>
<p>I can&#8217;t recommend the crippled <a href="http://hexler.net/software/touchosc-android">TouchOSC port for Android</a>, but perhaps that&#8217;s just as well &#8211; it&#8217;s worth trying out new ideas on a different platform.</p>
<p><a href="http://thesundancekid.net/blog/fingerplay-midi/">FingerPlay MIDI</a> is a simple but effective controller that sends MIDI over WiFi, and is a good choice right now.</p>
<p>I&#8217;m personally most eagerly anticipating tools that aren&#8217;t out just yet. The promising, Web-based, open-source <a href="http://createdigitalmusic.com/2011/01/music-control-meets-web-code-goodness-app-for-ios-soon-oscmidi-everywhere/">Control</a> is bound for Android, for one. I think the widespread availability of tablets will make control apps more interesting; phones are a bit limited in this regard.</p>
<h3>Listening and Productivity</h3>
<p><img src="http://createdigitalmusic.com/files/2011/03/soundcloudandroid.jpg" alt="" title="soundcloudandroid" width="300" height="500" class="alignnone size-full wp-image-17679" /></p>
<p>As I suggested earlier, creation is hardly the main application for most people of their <em>phone</em>. So, many of my must-have apps fit other categories. And quite a few offer options not available on iOS, lest this platform rivalry feel lopsided.</p>
<p><strong><a href="http://www.winamp.com/android">Winamp</a>:</strong> Winamp is simply my favorite mobile music tool, full stop. You can sync wirelessly via WiFi (including if you&#8217;re a Windows Winamp user), or sync to iTunes, or simply drag and drop music to the SD card. (I&#8217;ve found the latter ideal when I want to keep listening to a mix I&#8217;m working on.) There&#8217;s even Shoutcast radio support and Last.fm scrobbling.  </p>
<p>I oddly sat on the plane last week next to the guy who runs this division, and sir, if you&#8217;re reading this, I, uh, hope you didn&#8217;t catch my cold.</p>
<p>I think Winamp is the best option for Android, but music enthusiasts also get something on this platform they don&#8217;t elsewhere: choice. With a variety of music apps from which to choose, you can select one you really like.</p>
<p><strong><a href="http://xmp.sourceforge.net/">XMP Mod Player</a>:</strong> Tracker fans will like this one &#8211; this omni-platform player (BeOS and Apple II and OS/2 are all supported) is now on Android. Mod files are tiny, so you can now have fairly unlimited music on the go. It&#8217;s also a neat example of what you can do with native development on Android.</p>
<p><strong><a href="http://smarterware.org/7227/todo-txt-touch-now-in-the-android-market">Todo.txt Touch:</a></strong> My favorite to-do application now has a terrific, community-build, Android-exclusive tool. You sync to text files via Dropbox and can then use a command line to manage your to-do list on any platform. It&#8217;s simply the most productive task management I&#8217;ve ever done, leaving your mind free to focus on music when you can. The app is $2, and free elsewhere &#8211; only a Dropbox subscription is needed for cloud sync.</p>
<p><strong><a href="https://www.dropbox.com/android">Dropbox for Android</a></strong>. A life-saver &#8211; instant file sync.</p>
<p><strong><a href="http://listen.googlelabs.com/">Google Listen</a></strong>: This lightweight podcast manager syncs directly to the cloud, as it should. Google-powered search makes finding your favorite podcasts easier, as well. I use it to keep up with music podcasts from XLR8R, Bleep, KCRW, the Bunker, NPR, and others, which remains a great way to discover music. And it&#8217;s free. Early versions were a bit &#8230; twitchy &#8230; but recent builds have been rock-solid in my experience.</p>
<p><a href="http://www.evernote.com/about/download/android.php"><strong>Evernote for Android:</strong></a> The ability to capture photo notes or type in notes is key. Also, Android makes it easier to clip materials between applications: share buttons will connect to any aware installed app. This can also be a great scrapbook for ideas and inspiration; in addition to the more utilitarian notebooks, I try to keep a couple that tend to the creative.</p>
<p>Last but not least, <strong><a href="http://soundcloud.com/apps/android">Soundcloud for Android</a></strong> is a must-download, providing both mobile recording and sharing capabilities and the chance to keep up with discovering music on the service. You even get widget support so you can keep it on your homescreen. I just wish TapeRecorder supported SoundCloud, too.</p>
<h3>Did I Miss Any?</h3>
<p>To me, the above selection of software is more than I could ever really use on a phone; I feel happily spoiled. I&#8217;ve largely ignored flashier, more experimental tools &#8211; these are all chosen with productivity in mind. But there are some gems there, too. Ethereal Dialpad is an exceptionally good, experimental soundmaker, and its developer had lots to say about the platform when he spoke to us last spring:</p>
<p><a href="http://createdigitalmusic.com/2010/05/ethereal-dialpad-touch-app-development-experience-on-android-and-beyond/">Ethereal Dialpad Touch App, Development Experience on Android and Beyond</a></p>
<p>Rhodri Karim&#8217;s student project Spectral, developed at the University of Cambridge, is also fascinating, turning images into spectra into sound. (See the <a href="https://market.android.com/details?id=uk.ac.cam.cl.dtg.android.audionetworking.spectral">Android Market</a>.)</p>
<p>And lastly, MusicRadar has done a terrific job keeping atop music apps on Android as they have on iOS; you can read about their top picks, updated regularly:<br />
<a href="http://www.musicradar.com/news/tech/the-best-android-music-making-apps-in-the-world-today-276167/">The best Android music making apps in the world today</a></p>
<p>We haven&#8217;t really seen tablet-specific tools, as the first Android tablets worth using are just now hitting the market. I&#8217;ll be pleased just to get a good tablet workflow with Pd, myself.</p>
<p>But if you&#8217;re an Android user (or developer) and have feedback, I&#8217;d love to hear from you. And beyond that, do stay tuned. No OS, no machine &#8211; not even the Apple IIGS &#8211; goes unturned here.</p>
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		<title>Turn Ordinary Cell Phones into Beautiful Noisemakers</title>
		<link>http://createdigitalmusic.com/2010/11/turn-ordinary-cell-phones-into-beautiful-noisemakers/</link>
		<comments>http://createdigitalmusic.com/2010/11/turn-ordinary-cell-phones-into-beautiful-noisemakers/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 18:49:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[In your pocket, or perhaps orphaned in your closet, is a sophisticated piece of electronics going to waste. So, whether you&#8217;re suffering from iPhone envy or simply want to put toxic used electronics to useful musical applications, the cell phone noisemaking project at GetLoFi could help make a happier, noisier world. The ingredients: Software running &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/11/turn-ordinary-cell-phones-into-beautiful-noisemakers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Zn-Cf4Ph2jU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Zn-Cf4Ph2jU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>In your pocket, or perhaps orphaned in your closet, is a sophisticated piece of electronics going to waste. So, whether you&#8217;re suffering from iPhone envy or simply want to put toxic used electronics to useful musical applications, the cell phone noisemaking project at GetLoFi could help make a happier, noisier world.</p>
<p>The ingredients:<br />
<span id="more-14798"></span></p>
<ul>
<li>Software running on the Java virtual machine (good, old-fashioned J2ME)</li>
<li>A hack for proper input and output (from the various headset connectors)</li>
<li>Sequenced MIDI files</li>
</ul>
<p>The result: otherwise silent, ordinary cellphones become living musical creatures. Install files, plus information on how to make the circuit for I/O, went up on GetLoFi early in October, but thanks to Michael Una for pointing this my way over dinner recently.</p>
<p>Everything you need:<br />
<a href="http://www.getlofi.com/?p=3546">MIDI Loop Sequencer aka Cell Phone Noisemaker</a></p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/gHn0-czSpJE?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gHn0-czSpJE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<title>Will the Next Album You Buy Be Flash Memory? SanDisk Joins Major Labels, Big Box Retail, with slotMusic</title>
		<link>http://createdigitalmusic.com/2008/09/will-the-next-album-you-buy-be-flash-memory-sandisk-joins-major-labels-big-box-retail-with-slotmusic/</link>
		<comments>http://createdigitalmusic.com/2008/09/will-the-next-album-you-buy-be-flash-memory-sandisk-joins-major-labels-big-box-retail-with-slotmusic/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 19:01:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[business]]></category>
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		<category><![CDATA[SanDisk]]></category>
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		<description><![CDATA[Distributing music on USB sticks or removable flash memory is an idea various parties have tried for the last few years. The Creative Commons advocates at self-proclaimed &#8220;non-evil&#8221; indie label Magnatune sold USB sticks pre-loaded with ten albums in 2004; Barenaked Ladies had the nicely-named Barenaked on a stick. But to really make the idea &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/09/will-the-next-album-you-buy-be-flash-memory-sandisk-joins-major-labels-big-box-retail-with-slotmusic/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img style="margin-left: 0px; margin-right: 0px; display: inline" align="right" src="http://createdigitalmusic.com/files/2008/09/slotmusic.jpg" /> Distributing music on USB sticks or removable flash memory is an idea various parties have tried for the last few years. The Creative Commons advocates at self-proclaimed &ldquo;non-evil&rdquo; indie label Magnatune <a href="http://www.bradsucks.net/archives/2004/12/07/magnatune-selling-rock-usb-flash-drives/" target="_blank">sold USB sticks pre-loaded with ten albums</a> in 2004; Barenaked Ladies had the nicely-named <a href="http://en.wikipedia.org/wiki/Barenaked_on_a_Stick" target="_blank">Barenaked on a stick</a>. But to really make the idea (ahem) stick, you&rsquo;d need some big distribution. And that&rsquo;s what a new initiative backed by the major labels and massive flash memory manufacturer SanDisk promises to do.</p>
<p><a href="http://www.slotmusic.org/" target="_blank">slotMusic.org</a> | <a href="http://www.sandisk.com/Corporate/PressRoom/PressReleases/PressRelease.aspx?ID=4386" target="_blank">Press Release</a></p>
<p>See also <a href="http://www.gearlog.com/2008/09/sandisk_announces_slotmusic_mi.php" target="_blank">GearLog</a>, which notes that SanDisk previously did a <a href="http://www.gearlog.com/2008/03/free_microsd_of_drmfree_music.php" target="_blank">free promotional SD of music</a></p>
<p>Wired News asks, <a href="http://www.wired.com/gadgets/portablemusic/news/2008/09/portfolio_0922" target="_blank">&ldquo;but why?&rdquo;</a>, to which I&rsquo;d answer &ndash; it might well be easier to load music onto a phone in parts of the world other than the US, you might more easily distribute videos, and artists looking to increase the value of their CDs could innovate on revitalizing album art.</p>
<p>First, let&rsquo;s start with the players, as that&rsquo;s basically the big news here.</p>
<p><strong>Hardware: </strong>SanDisk, the folks who invented flash storage and make more of it than anyone else</p>
<p><strong>Labels: </strong>A huge set of the majors &#8211; EMI Music (which includes the likes of Angel, Capitol, Blue Note, and Astrelwerks), Sony BMG, Warner Music (including Atlantic, Nonesuch, Rhino), and the world&rsquo;s biggest music company, Universal Music Group</p>
<p><strong>Retailers: </strong>Best Buy, Wal-Mart, and other US retailers, with Europe to follow &ndash; keeping in mind, Wal-Mart remains the biggest brick-and-mortar seller in the US</p>
<p><strong>When it&rsquo;s happening: </strong>Exact date TBA, but officially by the holidays</p>
<p><strong>Which artists: </strong>Most likely, lots of them. An EMI representative who spoke with CDM confirmed two chart-topping examples: Coldplay&rsquo;s <em>Viva la Vida</em> and Kate Perry&rsquo;s <em>One of the Boys.</em></p>
<p>Now, you&rsquo;d be right to be skeptical of how this format will be received, but it&rsquo;s certainly a big distribution play with that arrangement of labels and retailers.</p>
<p>The <strong>hardware</strong> in question is basically SanDisk&rsquo;s tiny removable flash memory format microSD, rebranded and repackaged as slotMusic. (A representative of SanDisk tells us there are some other subtle technological differences; more on that soon.) The important thing about this is that the hardware you buy has no DRM on it at all; it&rsquo;s just standard flash memory you can plug into phones and mobile devices, or, via a tiny included USB sleeve, a computer.</p>
<p>SanDisk&rsquo;s format specifies DRM-free, 320 kpbs MP3s as the music format. Gruvi, <a href="http://en.wikipedia.org/wiki/Gruvi" target="_blank">SanDisk&rsquo;s previous attempt</a> at turning their lucrative flash memory business into a music format was a miserable failure, but by contrast, it was locked with DRM features and, excepting a big release by the Rolling Stones, lacked support from labels and retailers. (I see Gruvi has even been largely erased from SanDisk&rsquo;s website.) </p>
<p><img src="http://createdigitalmusic.com/files/2008/09/sts9key.jpg" /> </p>
<div class="imgcaption"><a href="http://sts9.com/" target="_blank">Sound Tribe Sector 9</a> is one of a group of independent artists who have embraced the idea of physical distribution of digital files on their own. Their latest album Peaceblaster was available as a USB key loaded with extra goodies.</div>
<p> <span id="more-4158"></span>
<p>What&rsquo;s the Business Angle?</p>
<p>My colleague Eoin Rossney sent me this story under a <a href="http://www.siliconrepublic.com/news/article/11469/new-media/slotmusic-to-save-music" target="_blank">headline on Ireland&rsquo;s SiliconRepublic.com</a> that screams &ldquo;SanDisk and big labels in tech deal that could save the music business.&rdquo; That&rsquo;s obviously hyperbolic, but it&rsquo;s also wrong. To me, it seems to be about three things:</p>
<p>1. <strong>It&rsquo;s an experiment.</strong> Music labels want their music everywhere they can get it &ndash; as, frankly, they should; that&rsquo;s their job.</p>
<p>2. <strong>It&rsquo;s a massive end run around iTunes. </strong>Remember, part of what helped prompt some of the more stubborn labels to remove DRM was the realization that their DRM deal <em>with Apple</em> had placed Apple in the position of dominating download sales for the device most people owned.</p>
<p>3. <strong>Most phones aren&rsquo;t iPhones. </strong>Labels will continue to do business with iTunes because iTunes is selling their music &ndash; but they&rsquo;d be nuts to turn their back on the rest of the mobile <em>phone</em> market, which is far bigger. The press release notes 1.2 billion phones are due to ship this year, a number Apple can&rsquo;t approach even with all their iPods and iPhones put together. In fact, it&rsquo;s hard to wonder if, on a global scale, iPod won&rsquo;t slip into the shadows with the number of increasingly multimedia-savvy phones out there.</p>
<p>Despite the hip factor of the iPhone, Apple has a tiny slice of an exploding global market for mobile devices. Instead of using a cable and a fancy vendor-specific store, you can just give people music they can pop directly into their phone, which &ndash; from vendors other than Apple &ndash; typically has a microSD slot. And as I noted last week, Apple&rsquo;s alternative is a <a href="http://createdigitalmusic.com/2008/09/18/apps-alone-arent-problem-apple-itunes-lockdown-hurts-creators-consumers/" target="_blank">store/software sync arrangement</a> that they control exclusively. </p>
<p>Music Everywhere, and Back on Objects</p>
<p>I&rsquo;m not sure slotSD will be the &ldquo;new CD,&rdquo; or that it even needs to be. I think it&rsquo;s better to see this as one of a variety of options you&rsquo;ll see for music distribution. And, of course, even slotSD is best understood in the context of a growing amount of music showing up on flash memory, because it combines the flexibility of digital formats with physical objects.</p>
<p>&ldquo;This is one of many initiatives to make our music available in as many different forms as possible,&rdquo; Jeanne Meyer of EMI Music tells CDM. &ldquo;Our big MO is to experiment with as many as possible.&rdquo; </p>
<p>EMI, for one, has a record of trying just this sort of thing. There was a re-release of Radiohead&rsquo;s studio albums on memory stick, though that <a href="http://www.thedailyswarm.com/headlines/radiohead-usb-box-set-collection-due-dec-10/" target="_blank">seemed to cause some controversy</a>. EMI has even toyed with big retail, with a release of UK superstar Robbie Williams at England&rsquo;s own big box, <a href="http://www.newratings.com/en/main/company_headline.m?&amp;id=496488" target="_blank">The Carphone Warehouse</a>. (It&rsquo;d be interesting to know what sales were like.)</p>
<p>Of course, you can easily download files. Physical media is all about the object. A SanDisk representative confirms that labels are planning physical liner notes and album art in the package. You can also expect the memory to be loaded with digital extras, in the form of artwork, videos, and the like. Given the middling quality of online video, and the fact that bandwidth costs aren&rsquo;t going down at the rate many had hoped, I think that could mean higher quality and more access to video via physical formats than online.</p>
<p>Indie Artists and Digital Contents</p>
<p><img src="http://createdigitalmusic.com/files/2008/09/sts9key2.jpg" /> </p>
<p>So, I imagine for many of you <em>not</em> on Sony BMG, and listening to many artists who aren&rsquo;t, this won&rsquo;t be terribly earth-shaking news. But I do know SanDisk reassures CDM that they have worked with indies in the past on various promotional projects.</p>
<p><img src="http://createdigitalmusic.com/files/2008/09/sts9contents.jpg" /> </p>
<p>What can artists do with a format like this? Well, they can load it up with goodies that might actually be otherwise rack up bandwidth costs. One excellent example of an artist experimenting with this format is Sound Tribe Sector 9. They sent their latest release, Peaceblaster, to me. It&rsquo;s loaded up not only with the files for the album, but extra images, podcasts, a screensaver, and videos. We saw these kinds of extras squeezed onto CDs at one point via formats like Enhanced CD, but there&rsquo;s no question it&rsquo;s more convenient on USB stick.</p>
<p>I think the big challenge will be how to make these contents interesting and unique, and even with bandwidth costs comparing unfavorably against increasingly high-definition media, how to compete with online alternatives. </p>
<p>Somehow, I imagine the slotMusic format winding up being a plain-vanilla blister pack that, stuck in a dull music department in Best Buy, just confuses consumers. I&rsquo;m happy to be proven wrong there. But there is, in the meantime, plenty of room for independent artists and labels to innovate with short-run releases and ideas for what to pack inside the digital media that no one has thought of yet. And while majors have earned the skepticism of consumers and artists alike, I wouldn&rsquo;t be surprised to see majors being more adventurous &ndash; especially once they discover that, in addition to the perils digital media pose, there could be a significant profit payoff for those experiments.</p>
<p>Actually, forget everything I&rsquo;ve said in this entire article, and let me sum it up in one line:</p>
<p><strong>If physical distribution brings art back to album releases, it&rsquo;s a good thing, and it&rsquo;ll work.</strong></p>
<p>The generation of music lovers staring into album art wasn&rsquo;t wrong.</p>
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		<slash:comments>27</slash:comments>
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		<title>Poll: Which Mobile Music Platforms Do You Care About?</title>
		<link>http://createdigitalmusic.com/2008/08/poll-which-mobile-music-platforms-do-you-care-about/</link>
		<comments>http://createdigitalmusic.com/2008/08/poll-which-mobile-music-platforms-do-you-care-about/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 19:52:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/08/12/poll-which-mobile-music-platforms-do-you-care-about/</guid>
		<description><![CDATA[With all this talk of mobile music creation, it&#8217;s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers &#8211; think UMPC, Eee, and OLPC &#8211; but then, those &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/08/poll-which-mobile-music-platforms-do-you-care-about/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/malisia/129092445/" target="_blank"><img src="http://farm1.static.flickr.com/54/129092445_04104e854b.jpg?v=0" /></a> </p>
<p>With all this talk of mobile music creation, it&rsquo;s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers &#8211; think UMPC, Eee, and OLPC &ndash; but then, those fit nicely with other computing platforms since that&rsquo;s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about <strong>making music on mobile systems, </strong>not necessarily playing Mario Kart.</p>
<p>We need to know what you think. Your feedback will help us direct the site. Don&rsquo;t worry, we still love things that no one else does, so fear not if you&rsquo;re in a more obscure category &ndash; though you will want to get your votes in. </p>
<p>This is also a chance to sign up for our soon-to-launch email list, which we&rsquo;ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won&rsquo;t duplicate anything else, and it won&rsquo;t be too often, and it won&rsquo;t be sold to anyone else &ndash; it&rsquo;s just another way for me and the team to chat with you.)</p>
<p>So, here goes &ndash; you&rsquo;ll need to click through to the actual site to finish the survey, or head straight to:</p>
<p><a href="http://www.surveygizmo.com/s/61300/yvwf9" target="_blank">http://www.surveygizmo.com/s/61300/yvwf9</a></p>
<p>Respond now; poll closes Monday 8/18</p>
<p>Photo credit: <a href="http://www.yesrobot.net/" target="_blank">Yesrobot&rsquo;s Game Boy rig</a>, captured by <a href="http://flickr.com/photos/malisia/" target="_blank">AlÃ­cia</a></p>
<p> <span id="more-3765"></span>
<p>
<script src="http://app.sgizmo.com/s/survey_js2.php?id=YVWF980O54R8ZUQI1Y803V9TTNEMSO-61300" type="text/javascript" ></script> <noscript><a href="http://www.surveygizmo.com/s/61300/yvwf9">Please take my survey</a></noscript> </p>
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		<title>Mobile Apps: MeTeoR, Micro-DAW for Windows Mobile PDAs, Phones</title>
		<link>http://createdigitalmusic.com/2008/08/mobile-apps-meteor-micro-daw-for-windows-mobile-pdas-phones/</link>
		<comments>http://createdigitalmusic.com/2008/08/mobile-apps-meteor-micro-daw-for-windows-mobile-pdas-phones/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 21:12:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Don&#8217;t toss that Windows Mobile gadget yet. In fact, you might want to keep glued to Craig&#8217;s List for a used unit, if you like the idea of road warrior music production on the cheap, sans laptop. Amidst all the hype around the iPhone and iPod Touch, Windows Mobile devices could actually win on power &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/08/mobile-apps-meteor-micro-daw-for-windows-mobile-pdas-phones/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/08/meteor.jpg" /> </p>
<p>Don&rsquo;t toss that Windows Mobile gadget yet. In fact, you might want to keep glued to Craig&rsquo;s List for a used unit, if you like the idea of road warrior music production on the cheap, sans laptop.</p>
<p>Amidst all the hype around the iPhone and iPod Touch, Windows Mobile devices could actually win on power apps for on-the-go music making. Maybe that&rsquo;s because of the similarity to developing Windows desktop apps, maybe it&rsquo;s because of fewer restrictions compared to Apple&rsquo;s SDK, or maybe some combination of that and fortune. Nonetheless, during this Summer of iPhone, the makers of powerful Windows Mobile sequencer/sampler studio <a href="http://www.planetgriff.com/index.php">Griff</a> note on their new blog that Windows Mobile just got a new music app.</p>
</p>
</p>
</p>
</p>
</p>
<p>Yes, you read that right: a new app for Windows Mobile.</p>
<p>Wildly enough, MeTeoR is basically a pocket-able miniature DAW, boasting:</p>
<ul>
<li>12 tracks of audio with stereo mixdown</li>
<li>Audio waveform editing with cut, copy, paste, and processing (fade, normalize, reverse, etc.)</li>
<li>Various effects (delay, chorus, reverb, phaser, filters, pitch shift, noise gate, graphic EQ, and more), with routable aux sends</li>
<li>Metronome with live recording</li>
<li>A mixer with full automation envelopes for each tracks (for the mixer lanes and effects)</li>
</ul>
<p>The whole thing is basically reminiscent of an old version of Cakewalk for Windows, only running in your pocket. I could see it as fairly useful for doing some quick processing or pre-processing on a big project &ndash; load those extra files on the subway and keep working on that project, even if you&rsquo;re up against a deadline.</p>
<p>Not only that, but because the system requirements are fairly flexible and used Windows Mobile devices are fairly worthless, you could easily rescue someone&rsquo;s unused PDA and press it into service as a music device. They&rsquo;ll thank you. The environment will thank you. </p>
<p>US$29.95, but unlike Apple&rsquo;s iTunes store, you can download a demo version. (Imagine that.)</p>
</p>
<p>All of this is on paper (erm, pixels); no promises, as I haven&rsquo;t used it yet. I have to brush off my Dell PDA and give this a try. I know there&rsquo;s a charger here somewhere&hellip;</p>
<p><a href="http://www.4pockets.com/product_info.php?p=82">MeTeoR @ 4pockets.com</a> [Demo download and purchase links, detailed features]</p>
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		<slash:comments>11</slash:comments>
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		<title>Beyond Mobile Music Making: Organizational Musical Uses for iPhone, Other Smart Devices</title>
		<link>http://createdigitalmusic.com/2008/07/beyond-mobile-music-making-organizational-musical-uses-for-iphone-other-smart-devices/</link>
		<comments>http://createdigitalmusic.com/2008/07/beyond-mobile-music-making-organizational-musical-uses-for-iphone-other-smart-devices/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 15:23:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/14/beyond-mobile-music-making-organizational-musical-uses-for-iphone-other-smart-devices/</guid>
		<description><![CDATA[Despite my complaints, you will find some useful music apps in the iTunes App Store &#8211; you can at least get some fine tuners. (Andy Ihnatko was excited on Twitter that one of them helps him tune his ukulele, thanks to four string support!) We do expect more hefty music tools in the coming months, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/beyond-mobile-music-making-organizational-musical-uses-for-iphone-other-smart-devices/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img align="right" src="http://createdigitalmusic.com/files/2008/07/evernote.jpg" /> </p>
<p><a href="http://createdigitalmusic.com/2008/07/11/itunes-app-store-is-here-but-early-music-entries-may-disappoint/#comments">Despite my complaints</a>, you will find some useful music apps in the iTunes App Store &ndash; you can at least get some fine tuners. (<a href="http://twitter.com/Ihnatko">Andy Ihnatko</a> was excited on Twitter that one of them helps him tune his ukulele, thanks to four string support!) We do expect more hefty music tools in the coming months, and via the jailbroken platform.</p>
<p>But some of the real stars on the iPhone &ndash; or whatever your favorite smart mobile device may be &ndash; have to do with simply storing ideas and keeping your life together. That means one of the best downloads so far for the iPhone is <a href="http://evernote.com">Evernote</a>. As <a href="http://www.grahamenglish.net/">Graham English</a> writes in comments on CDM:</p>
<blockquote><p>The app I&rsquo;m most excited about for music is Evernote. You can record voice notes, text notes, and it even recognizes the text in iPhone pictures. So next time you write a killer hook on a bar napkin, snap a picture and sync it. Cool.</p>
</blockquote>
<p>I&rsquo;m a huge user of Evernote on my desktops and, via its web browser, on my Blackberry. The iPhone app looks especially great, though; I&rsquo;m jealous.</p>
<p><a href="http://evernote.com/about/download/iphone/">Evernote for iPhone</a></p>
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</p>
<p>My friend Francis Preve has written a whole set of useful tips for DJs that apply to any gigging musician / artist (which he&rsquo;s been refining since the first iPod, in fact):</p>
<p><a href="http://www.beatportal.com/feed/item/top-10-iphone-tricks-for-djs/">Top 10 iPhone tricks for DJs</a> [Beatportal]</p>
<p>Some highlights:</p>
<ul>
<li>Keeping email templates for <strong>gig announcements</strong> on your device so you can send them quickly. (Recognize this scenario? &ldquo;Hey, what&rsquo;s new?&rdquo; &ldquo;I&rsquo;m playing Friday.&rdquo; &ldquo;Oh, really?&rdquo;) </li>
<li><strong>Mapping</strong>: Some providers require you to enable mapping capabilities on your device. Do it. Both the &ldquo;real&rdquo; GPS (via a dedicated radio) and the assisted GPS can be lifesavers if you travel at all. (The iPhone 2.0 update adds this feature, in the assisted form.) </li>
<li><strong>Rescue tracks</strong>: The iPhone is a capable music player, so it can, um, save you when your laptop dies or someone <a href="http://createdigitalmusic.com/2008/04/17/someone-stole-matthew-dears-hard-drive-while-he-was-playing/">steals your hard drive</a>. It even has video out capability, for you <a href="http://createdigitalmotion.com">Create Digital Motion</a> readers. </li>
</ul>
</p>
</p>
</p>
</p>
</p>
</p>
</p>
</p>
</p>
</p>
<p>And the fact is, you can easily apply these ideas to whatever phone / smart device is your favorite. These could also put you over the top as far as cameras with phones &ndash; not because you&rsquo;ll necessarily be taking attractive photos (dedicated cameras are a must for that) but because they can aid visual memory. (Airport parking spot? Check!)</p>
<p>I especially like Fran&rsquo;s idea of <strong>logging creative time</strong>. Invoicing aside, I find that it&rsquo;s so often a fight to get time to yourself that I really like the idea of keeping track of that time, whether it&rsquo;s in the studio or just sitting in the park thinking about a new song. It could help give you some positive reinforcement for setting aside some working time or even badly-needed quiet time.</p>
<p>Going back to my first Palm (the PalmPilot Professional, no less), I&rsquo;ve always found even simple mobile devices can help reduce stress, particularly on the road. And that to me is priceless.</p>
<p>Other ideas that boost your productivity, in terms of gigging, travel, and creativity? Let us know.</p>
<p>Previously:</p>
<p><a href="http://createdigitalmusic.com/2008/05/08/ipod-touchiphone-for-music-round-up/">iPod Touch/iPhone for Music Round-up</a> (which, surprisingly, isn&rsquo;t all that outdated by the App Store launch &ndash; we expect bigger announcements in the coming weeks)</p>
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