Physics for Music, Visuals: Free pmpd Patch for Pd, Max/MSP, SuperCollider
As we continue physical modeling month, here’s a free piece of software that lets you create music and sound (and visuals) using real-world physics:
Johan Strandell writes:
It’s not physical modeling in the usual sense; pmpd simulates things like friction, acceleration/deacceleration etc.; i.e., more useful for control of parameters rather than synthesis in itself. Some of the examples are really intriguing, but I’ve only scratched the surface on it. An article about it would be great, to see what other people are doing with it.
Consider your challenge accepted. May take me a while, but I’m doing some other work modeling physics, so this could segue nicely. As you can see in the visual below, you can use this to model fluids, matter, particles, and other substances. That could be easily applied to sound synthesis (and they include a number examples) as a way of making control less mechanical and more dynamic and organic. Since environments like GEM run 3D visuals on your graphics card, there’s nothing stopping you from dedicating your graphics card GPU to visual feedback while the CPU plugs away on the sound.
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